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@@ -303,7 +303,7 @@
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<h3>[method:null clearStencil]( )</h3>
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<p>Clear the stencil buffers. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, false, true ).</p>
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- <h3>[method:null compile]( [param:Scene scene], [param:Camera camera] )</h3>
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+ <h3>[method:null compile]( [param:Object3D scene], [param:Camera camera] )</h3>
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<p>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</p>
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<h3>[method:null copyFramebufferToTexture]( [param:Vector2 position], [param:Texture texture], [param:Number level] )</h3>
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