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@@ -54,7 +54,12 @@ scene.add( camera );</code>
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<div>Camera frustum aspect ratio, usually the canvas width / canvas height. Default is *1* (square canvas).</div>
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<h3>[property:Float far]</h3>
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- <div>Camera frustum far plane. Default is *2000*.</div>
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+ <div>
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+ Camera frustum far plane. Default is *2000*.<br /><br />
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+
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+ Note that Three does not currently give warnings for incorrect values here, however the expected
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+ range is between the current value of the [page:.far far] plane and infinity.
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+ </div>
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<h3>[property:Float filmGauge]</h3>
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<div>Film size used for the larger axis. Default is 35 (millimeters). This parameter does not influence the projection matrix unless .filmOffset is set to a nonzero value.</div>
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@@ -80,7 +85,12 @@ scene.add( camera );</code>
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<h3>[property:Float near]</h3>
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- <div>Camera frustum near plane. Default is *0.1*.</div>
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+ <div>
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+ Camera fustum near plane. Default is *0.1*.<br /><br />
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+
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+ Note that Three does not currently give warnings for incorrect values here, however the expected
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+ range is between 0 and the current value of the [page:.far far] plane.
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+ </div>
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<h3>[property:Object view]</h3>
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<div>
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