|
@@ -11,7 +11,15 @@
|
|
|
<h1>[name]</h1>
|
|
|
|
|
|
<div class="desc">
|
|
|
- The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but draws it using the (slower) <a href="http://drafts.htmlwg.org/2dcontext/html5_canvas_CR/Overview.html">Canvas 2D Context</a> API.<br /><br />
|
|
|
+ The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
|
|
|
+ but draws it using the (slower) <a href="http://drafts.htmlwg.org/2dcontext/html5_canvas_CR/Overview.html">Canvas 2D Context</a>
|
|
|
+ API.<br /><br />
|
|
|
+
|
|
|
+ <b>
|
|
|
+ NOTE: The Canvas renderer has been deprecated and is no longer part of the Three.js core.
|
|
|
+ </b>
|
|
|
+ If you still need to use it you can find it here: [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js].<br /><br />
|
|
|
+
|
|
|
This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:
|
|
|
|
|
|
<code>
|
|
@@ -38,7 +46,6 @@
|
|
|
The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br /><br />
|
|
|
|
|
|
Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
|
|
|
- Because the Canvas renderer is not part of the three.js core, you have to include it from /examples/js/renderers/.
|
|
|
</div>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
@@ -158,6 +165,6 @@
|
|
|
|
|
|
<h2>Source</h2>
|
|
|
|
|
|
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
|
|
|
</body>
|
|
|
</html>
|