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@@ -169,8 +169,9 @@ have hard reflections whereas something that's not rough, like a billiard ball,
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is very shiny. Roughness goes from 0 to 1.
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The other setting, [`metalness`](MeshStandardMaterial.metalness), says
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-how metal the material is. Metals behave differently than non-metals
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-and so this setting goes from 0, not metal at all, to 1, 100% metal.
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+how metal the material is. Metals behave differently than non-metals. For
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+some reason this setting is un-intuitive and goes from 1, not metal at all,
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+to 0, most metal like.
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Here's a quick sample of `MeshStandardMaterial` with `roughness` from 0 to 1
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across and `metalness` from 0 to 1 down.
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