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@@ -98,11 +98,6 @@
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<div>Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack</div>
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- <h3>[page:Boolean shadowMapDebug]</h3>
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- <div>Default is false. If set, then the shadowmaps get a specific color to identify which shadow is from which shadowmap.</div>
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<h3>[property:Boolean shadowMapCascade]</h3>
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<div>Default is false. If Set, use cascaded shadowmaps. See [link:http://developer.download.nvidia.com/SDK/10.5/opengl/src/cascaded_shadow_maps/doc/cascaded_shadow_maps.pdf cascaded shadowmaps] for more information.</div>
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