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alteredq 14 年之前
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e19bf17645
共有 3 个文件被更改,包括 354 次插入359 次删除
  1. 131 131
      build/Three.js
  2. 72 72
      build/custom/ThreeWebGL.js
  3. 151 156
      src/renderers/WebGLRenderer.js

+ 131 - 131
build/Three.js

@@ -12,7 +12,7 @@ this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
 THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
 b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,H,U,z){z=z.clone().subSelf(H);U=U.clone().subSelf(H);var J=G.clone().subSelf(H);G=z.dot(z);H=z.dot(U);z=z.dot(J);var L=U.dot(U);U=U.dot(J);J=1/(G*L-H*H);L=(L*z-H*U)*J;G=(G*U-H*z)*J;return L>0&&G>0&&L+G<1}var c,f,g,h,j,k,n,p,o,u,
+THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(F,H,U,z){z=z.clone().subSelf(H);U=U.clone().subSelf(H);var J=F.clone().subSelf(H);F=z.dot(z);H=z.dot(U);z=z.dot(J);var L=U.dot(U);U=U.dot(J);J=1/(F*L-H*H);L=(L*z-H*U)*J;F=(F*U-H*z)*J;return L>0&&F>0&&L+F<1}var c,f,g,h,j,k,n,p,o,u,
 y,v=b.geometry,B=v.vertices,C=[];c=0;for(f=v.faces.length;c<f;c++){g=v.faces[c];u=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(B[g.a].position.clone());j=n.multiplyVector3(B[g.b].position.clone());k=n.multiplyVector3(B[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(B[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,u))/o;u=u.addSelf(y.multiplyScalar(p));
 if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,n)||d(u,j,k,n))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};C.push(g)}}}return C}};
 THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,u){k=!1;d=n;c=p;f=o;g=u;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
@@ -23,8 +23,8 @@ THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.set(b||1,d||0,c||0,
 THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=v;this.n43=B;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
 g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
 f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
-return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,G=b.n43,H=b.n44,U=d.n11,z=d.n12,J=d.n13,L=d.n14,M=d.n21,Fa=d.n22,
-oa=d.n23,xa=d.n24,Z=d.n31,e=d.n32,da=d.n33,Ca=d.n34;this.n11=c*U+f*M+g*Z;this.n12=c*z+f*Fa+g*e;this.n13=c*J+f*oa+g*da;this.n14=c*L+f*xa+g*Ca+h;this.n21=j*U+k*M+n*Z;this.n22=j*z+k*Fa+n*e;this.n23=j*J+k*oa+n*da;this.n24=j*L+k*xa+n*Ca+p;this.n31=o*U+u*M+y*Z;this.n32=o*z+u*Fa+y*e;this.n33=o*J+u*oa+y*da;this.n34=o*L+u*xa+y*Ca+v;this.n41=B*U+C*M+G*Z;this.n42=B*z+C*Fa+G*e;this.n43=B*J+C*oa+G*da;this.n44=B*L+C*xa+G*Ca+H;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21;
+return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44,U=d.n11,z=d.n12,J=d.n13,L=d.n14,M=d.n21,Fa=d.n22,
+oa=d.n23,xa=d.n24,Z=d.n31,e=d.n32,da=d.n33,Ca=d.n34;this.n11=c*U+f*M+g*Z;this.n12=c*z+f*Fa+g*e;this.n13=c*J+f*oa+g*da;this.n14=c*L+f*xa+g*Ca+h;this.n21=j*U+k*M+n*Z;this.n22=j*z+k*Fa+n*e;this.n23=j*J+k*oa+n*da;this.n24=j*L+k*xa+n*Ca+p;this.n31=o*U+u*M+y*Z;this.n32=o*z+u*Fa+y*e;this.n33=o*J+u*oa+y*da;this.n34=o*L+u*xa+y*Ca+v;this.n41=B*U+C*M+F*Z;this.n42=B*z+C*Fa+F*e;this.n43=B*J+C*oa+F*da;this.n44=B*L+C*xa+F*Ca+H;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21;
 c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},
 determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,v=this.n42,B=this.n43,C=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*u*v+b*j*u*v+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*u*B-b*h*u*B-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=
 b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;
@@ -34,8 +34,8 @@ setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},
 b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=b*g;return this},
 setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
 b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
-THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,G=b.n43,H=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*u*G-k*v*G-n*u*H+k*y*H;d.n12=h*y*C-g*v*C-h*u*G+f*v*G+g*u*H-f*y*H;d.n13=g*p*C-h*n*C+h*k*G-f*p*G-g*k*H+f*n*H;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*G+j*v*G+n*o*H-j*y*H;d.n22=g*v*B-h*y*B+h*o*G-c*v*G-g*o*H+c*y*H;d.n23=h*n*B-g*p*B-h*j*G+c*p*G+g*j*H-c*n*H;
-d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*u*B+p*o*C-j*v*C-k*o*H+j*u*H;d.n32=h*u*B-f*v*B-h*o*C+c*v*C+f*o*H-c*u*H;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*H+c*k*H;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*v-c*k*v;d.n41=n*u*B-k*y*B-n*o*C+j*y*C+k*o*G-j*u*G;d.n42=f*y*B-g*u*B+g*o*C-c*y*C-f*o*G+c*u*G;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*G-c*k*G;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
+THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*u*F-k*v*F-n*u*H+k*y*H;d.n12=h*y*C-g*v*C-h*u*F+f*v*F+g*u*H-f*y*H;d.n13=g*p*C-h*n*C+h*k*F-f*p*F-g*k*H+f*n*H;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*F+j*v*F+n*o*H-j*y*H;d.n22=g*v*B-h*y*B+h*o*F-c*v*F-g*o*H+c*y*H;d.n23=h*n*B-g*p*B-h*j*F+c*p*F+g*j*H-c*n*H;
+d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*u*B+p*o*C-j*v*C-k*o*H+j*u*H;d.n32=h*u*B-f*v*B-h*o*C+c*v*C+f*o*H-c*u*H;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*H+c*k*H;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*v-c*k*v;d.n41=n*u*B-k*y*B-n*o*C+j*y*C+k*o*F-j*u*F;d.n42=f*y*B-g*u*B+g*o*C-c*y*C-f*o*F+c*u*F;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*F-c*k*F;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
 THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d};
 THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
 THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
@@ -56,15 +56,15 @@ THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);n.sub(d.position,c.position);k.crossSelf(n)}k.isZero()||
 k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
-c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b($,pa,Da,ga,Y,la,Ga){k=$.vertices[pa].position;n=$.vertices[Da].position;p=$.vertices[ga].position;o=j[Y];u=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;C=n.y-k.y;G=p.y-k.y;H=n.z-k.z;U=p.z-k.z;z=u.u-o.u;J=y.u-o.u;L=u.v-o.v;M=y.v-o.v;Fa=1/(z*M-J*L);
-e.set((M*v-L*B)*Fa,(M*C-L*G)*Fa,(M*H-L*U)*Fa);da.set((z*B-J*v)*Fa,(z*G-J*C)*Fa,(z*U-J*H)*Fa);xa[pa].addSelf(e);xa[Da].addSelf(e);xa[ga].addSelf(e);Z[pa].addSelf(da);Z[Da].addSelf(da);Z[ga].addSelf(da)}var d,c,f,g,h,j,k,n,p,o,u,y,v,B,C,G,H,U,z,J,L,M,Fa,oa,xa=[],Z=[],e=new THREE.Vector3,da=new THREE.Vector3,Ca=new THREE.Vector3,Aa=new THREE.Vector3,Ha=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){xa[d]=new THREE.Vector3;Z[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];
+c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b($,pa,Da,ga,Y,la,Ga){k=$.vertices[pa].position;n=$.vertices[Da].position;p=$.vertices[ga].position;o=j[Y];u=j[la];y=j[Ga];v=n.x-k.x;B=p.x-k.x;C=n.y-k.y;F=p.y-k.y;H=n.z-k.z;U=p.z-k.z;z=u.u-o.u;J=y.u-o.u;L=u.v-o.v;M=y.v-o.v;Fa=1/(z*M-J*L);
+e.set((M*v-L*B)*Fa,(M*C-L*F)*Fa,(M*H-L*U)*Fa);da.set((z*B-J*v)*Fa,(z*F-J*C)*Fa,(z*U-J*H)*Fa);xa[pa].addSelf(e);xa[Da].addSelf(e);xa[ga].addSelf(e);Z[pa].addSelf(da);Z[Da].addSelf(da);Z[ga].addSelf(da)}var d,c,f,g,h,j,k,n,p,o,u,y,v,B,C,F,H,U,z,J,L,M,Fa,oa,xa=[],Z=[],e=new THREE.Vector3,da=new THREE.Vector3,Ca=new THREE.Vector3,Aa=new THREE.Vector3,Ha=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){xa[d]=new THREE.Vector3;Z[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];
 j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var qa=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[qa[f]];oa=xa[g];Ca.copy(oa);Ca.subSelf(Ha.multiplyScalar(Ha.dot(oa))).normalize();Aa.cross(h.vertexNormals[f],oa);g=Aa.dot(Z[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Ca.x,Ca.y,
 Ca.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
 if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
 {radius:b}}};THREE.GeometryIdCounter=0;
-THREE.Spline=function(b){function d(v,B,C,G,H,U,z){v=(C-v)*0.5;G=(G-B)*0.5;return(2*(B-C)+v+G)*z+(-3*(B-C)-2*v-G)*U+v*H+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,u,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
-u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,G=[];for(v=0;v<C;v++){B=this.points[v];G[v]=[B.x,B.y,B.z]}return G};this.getLength=function(v){var B,C,G=B=B=0,H=new THREE.Vector3,U=new THREE.Vector3,z=[],J=0;z[0]=0;v||(v=100);C=this.points.length*v;H.copy(this.points[0]);for(v=1;v<C;v++){B=v/C;position=this.getPoint(B);U.copy(position);
-J+=U.distanceTo(H);H.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=G){z[B]=J;G=B}}z[z.length]=J;return{chunks:z,total:J}};this.reparametrizeByArcLength=function(v){var B,C,G,H,U,z,J=[],L=new THREE.Vector3,M=this.getLength();J.push(L.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){C=M.chunks[B]-M.chunks[B-1];z=Math.ceil(v*C/M.total);H=(B-1)/(this.points.length-1);U=B/(this.points.length-1);for(C=1;C<z-1;C++){G=H+C*(1/z)*(U-H);position=this.getPoint(G);J.push(L.copy(position).clone())}J.push(L.copy(this.points[B]).clone())}this.points=
+THREE.Spline=function(b){function d(v,B,C,F,H,U,z){v=(C-v)*0.5;F=(F-B)*0.5;return(2*(B-C)+v+F)*z+(-3*(B-C)-2*v-F)*U+v*H+B}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,u,y;this.initFromArray=function(v){this.points=[];for(var B=0;B<v.length;B++)this.points[B]={x:v[B][0],y:v[B][1],z:v[B][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
+u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,F=[];for(v=0;v<C;v++){B=this.points[v];F[v]=[B.x,B.y,B.z]}return F};this.getLength=function(v){var B,C,F=B=B=0,H=new THREE.Vector3,U=new THREE.Vector3,z=[],J=0;z[0]=0;v||(v=100);C=this.points.length*v;H.copy(this.points[0]);for(v=1;v<C;v++){B=v/C;position=this.getPoint(B);U.copy(position);
+J+=U.distanceTo(H);H.copy(position);B*=this.points.length-1;B=Math.floor(B);if(B!=F){z[B]=J;F=B}}z[z.length]=J;return{chunks:z,total:J}};this.reparametrizeByArcLength=function(v){var B,C,F,H,U,z,J=[],L=new THREE.Vector3,M=this.getLength();J.push(L.copy(this.points[0]).clone());for(B=1;B<this.points.length;B++){C=M.chunks[B]-M.chunks[B-1];z=Math.ceil(v*C/M.total);H=(B-1)/(this.points.length-1);U=B/(this.points.length-1);for(C=1;C<z-1;C++){F=H+C*(1/z)*(U-H);position=this.getPoint(F);J.push(L.copy(position).clone())}J.push(L.copy(this.points[B]).clone())}this.points=
 J}};
 THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<0)g.hierarchy[h].keys[j].time=
 0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
@@ -140,13 +140,13 @@ THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updat
 THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
 THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,u=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
 0;k<p;k++){o=b[j[u[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
-THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,u,y,v,B,C,G=0,H=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[H[B]];k=b[h];for(C=0;C<g;C++){j=c[H[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;u=h;y=j;v=H[B]}if(G===2){v+=H[B];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[u,
+THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,u,y,v,B,C,F=0,H=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(B=0;B<f;B++){h=d[H[B]];k=b[h];for(C=0;C<g;C++){j=c[H[C]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){F++;if(F===1){p=k;o=n;u=h;y=j;v=H[B]}if(F===2){v+=H[B];return v==="ad"||v==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[u,
 y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[u,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
 THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
 THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
 THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function d(e,da){return da.z-e.z}function c(e,da){var Ca=0,Aa=1,Ha=e.z+e.w,qa=da.z+da.w,$=-e.z+e.w,pa=-da.z+da.w;if(Ha>=0&&qa>=0&&$>=0&&pa>=0)return!0;else if(Ha<0&&qa<0||$<0&&pa<0)return!1;else{if(Ha<0)Ca=Math.max(Ca,Ha/(Ha-qa));else qa<0&&(Aa=Math.min(Aa,Ha/(Ha-qa)));if($<0)Ca=Math.max(Ca,$/($-pa));else pa<0&&(Aa=Math.min(Aa,$/($-pa)));if(Aa<Ca)return!1;else{e.lerpSelf(da,Ca);da.lerpSelf(e,1-Aa);return!0}}}
-var f,g,h=[],j,k,n=[],p,o,u=[],y,v=[],B,C,G=[],H,U,z=[],J=new THREE.Vector4,L=new THREE.Vector4,M=new THREE.Matrix4,Fa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(e,da){M.multiply(da.projectionMatrix,da.matrixWorldInverse);M.multiplyVector3(e);return e};this.unprojectVector=function(e,da){M.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
+var f,g,h=[],j,k,n=[],p,o,u=[],y,v=[],B,C,F=[],H,U,z=[],J=new THREE.Vector4,L=new THREE.Vector4,M=new THREE.Matrix4,Fa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],xa=new THREE.Vector4,Z=new THREE.Vector4;this.projectVector=function(e,da){M.multiply(da.projectionMatrix,da.matrixWorldInverse);M.multiplyVector3(e);return e};this.unprojectVector=function(e,da){M.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
 M.multiplyVector3(e);return e};this.projectObjects=function(e,da,Ca){da=[];var Aa,Ha,qa;g=0;Ha=e.objects;e=0;for(Aa=Ha.length;e<Aa;e++){qa=Ha[e];var $;if(!($=!qa.visible))if($=qa instanceof THREE.Mesh){a:{$=void 0;for(var pa=qa.matrixWorld,Da=-qa.geometry.boundingSphere.radius*Math.max(qa.scale.x,Math.max(qa.scale.y,qa.scale.z)),ga=0;ga<6;ga++){$=oa[ga].x*pa.n14+oa[ga].y*pa.n24+oa[ga].z*pa.n34+oa[ga].w;if($<=Da){$=!1;break a}}$=!0}$=!$}if(!$){$=h[g]=h[g]||new THREE.RenderableObject;g++;f=$;J.copy(qa.position);
 M.multiplyVector3(J);f.object=qa;f.z=J.z;da.push(f)}}Ca&&da.sort(d);return da};this.projectScene=function(e,da,Ca){var Aa=[],Ha=da.near,qa=da.far,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa,N,X,ma;U=C=y=o=0;da.matrixAutoUpdate&&da.updateMatrix();e.update(undefined,!1,da);M.multiply(da.projectionMatrix,da.matrixWorldInverse);oa[0].set(M.n41-M.n11,M.n42-M.n12,M.n43-M.n13,M.n44-M.n14);oa[1].set(M.n41+M.n11,M.n42+M.n12,M.n43+M.n13,M.n44+M.n14);oa[2].set(M.n41+M.n21,M.n42+M.n22,M.n43+M.n23,M.n44+M.n24);oa[3].set(M.n41-
 M.n21,M.n42-M.n22,M.n43-M.n23,M.n44-M.n24);oa[4].set(M.n41-M.n31,M.n42-M.n32,M.n43-M.n33,M.n44-M.n34);oa[5].set(M.n41+M.n31,M.n42+M.n32,M.n43+M.n33,M.n44+M.n34);for($=0;$<6;$++){na=oa[$];na.divideScalar(Math.sqrt(na.x*na.x+na.y*na.y+na.z*na.z))}na=this.projectObjects(e,da,!0);e=0;for($=na.length;e<$;e++){wa=na[e].object;if(wa.visible){Ua=wa.matrixWorld;cb=wa.matrixRotationWorld;ab=wa.materials;Pa=wa.overdraw;k=0;if(wa instanceof THREE.Mesh){N=wa.geometry;ga=N.vertices;X=N.faces;N=N.faceVertexUvs;
@@ -154,19 +154,19 @@ pa=0;for(Da=ga.length;pa<Da;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ua
 Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(Ga.positionScreen.y-Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0)){ka=u[o]=u[o]||new THREE.RenderableFace3;o++;p=ka;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(Da instanceof THREE.Face4){Y=n[Da.a];la=n[Da.b];Ga=n[Da.c];ka=n[Da.d];if(Y.visible&&la.visible&&Ga.visible&&ka.visible&&(wa.doubleSided||wa.flipSided!=((ka.positionScreen.x-Y.positionScreen.x)*(la.positionScreen.y-Y.positionScreen.y)-(ka.positionScreen.y-
 Y.positionScreen.y)*(la.positionScreen.x-Y.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ka.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ka.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy(Y);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ka)}else continue}p.normalWorld.copy(Da.normal);cb.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Da.centroid);Ua.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);
 M.multiplyVector3(p.centroidScreen);Ga=Da.vertexNormals;Y=0;for(la=Ga.length;Y<la;Y++){ka=p.vertexNormalsWorld[Y];ka.copy(Ga[Y]);cb.multiplyVector3(ka)}Y=0;for(la=N.length;Y<la;Y++)if(ma=N[Y][ga]){Ga=0;for(ka=ma.length;Ga<ka;Ga++)p.uvs[Y][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=Da.materials;p.overdraw=Pa;p.z=p.centroidScreen.z;Aa.push(p)}}else if(wa instanceof THREE.Line){Fa.multiply(M,Ua);ga=wa.geometry.vertices;Y=b();Y.positionScreen.copy(ga[0].position);Fa.multiplyVector4(Y.positionScreen);
-pa=1;for(Da=ga.length;pa<Da;pa++){Y=b();Y.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Y.positionScreen);la=n[k-2];xa.copy(Y.positionScreen);Z.copy(la.positionScreen);if(c(xa,Z)){xa.multiplyScalar(1/xa.w);Z.multiplyScalar(1/Z.w);Ua=G[C]=G[C]||new THREE.RenderableLine;C++;B=Ua;B.v1.positionScreen.copy(xa);B.v2.positionScreen.copy(Z);B.z=Math.max(xa.z,Z.z);B.materials=wa.materials;Aa.push(B)}}}else if(wa instanceof THREE.Particle){L.set(wa.position.x,wa.position.y,wa.position.z,1);M.multiplyVector4(L);
+pa=1;for(Da=ga.length;pa<Da;pa++){Y=b();Y.positionScreen.copy(ga[pa].position);Fa.multiplyVector4(Y.positionScreen);la=n[k-2];xa.copy(Y.positionScreen);Z.copy(la.positionScreen);if(c(xa,Z)){xa.multiplyScalar(1/xa.w);Z.multiplyScalar(1/Z.w);Ua=F[C]=F[C]||new THREE.RenderableLine;C++;B=Ua;B.v1.positionScreen.copy(xa);B.v2.positionScreen.copy(Z);B.z=Math.max(xa.z,Z.z);B.materials=wa.materials;Aa.push(B)}}}else if(wa instanceof THREE.Particle){L.set(wa.position.x,wa.position.y,wa.position.z,1);M.multiplyVector4(L);
 L.z/=L.w;if(L.z>0&&L.z<1){Ua=z[U]=z[U]||new THREE.RenderableParticle;U++;H=Ua;H.x=L.x/L.w;H.y=L.y/L.w;H.z=L.z;H.rotation=wa.rotation.z;H.scale.x=wa.scale.x*Math.abs(H.x-(L.x+da.projectionMatrix.n11)/(L.w+da.projectionMatrix.n14));H.scale.y=wa.scale.y*Math.abs(H.y-(L.y+da.projectionMatrix.n22)/(L.w+da.projectionMatrix.n24));H.materials=wa.materials;Aa.push(H)}}}}Ca&&Aa.sort(d);return Aa}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,u,y,v,B,C;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){B=y.x*g+g;C=y.y*h+h;o=0;for(u=y.material.length;o<u;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=B+"px";v.style.top=C+"px"}}}}}};
 THREE.CanvasRenderer=function(){function b(ra){if(v!=ra)o.globalAlpha=v=ra}function d(ra){if(B!=ra){switch(ra){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}B=ra}}function c(ra){if(C!=ra)o.strokeStyle=C=ra}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),u=new THREE.Color(0),y=0,v=1,B=0,
-C=null,G=null,H=null,U=null,z=null,J,L,M,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la=new THREE.Color,Ga=new THREE.Color,ka=new THREE.Color,na=new THREE.Color,wa=new THREE.Color,Ua,cb,ab,Pa,N,X,ma,Ea,Ka,ya,ia=new THREE.Rectangle,m=new THREE.Rectangle,A=new THREE.Rectangle,x=!1,t=new THREE.Color,w=new THREE.Color,R=new THREE.Color,F=new THREE.Color,D=new THREE.Vector3,O,E,I,S,sa,W,Ba=16;O=document.createElement("canvas");O.width=O.height=2;E=O.getContext("2d");
-E.fillStyle="rgba(0,0,0,1)";E.fillRect(0,0,2,2);I=E.getImageData(0,0,2,2);S=I.data;sa=document.createElement("canvas");sa.width=sa.height=Ba;W=sa.getContext("2d");W.translate(-Ba/2,-Ba/2);W.scale(Ba,Ba);Ba--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ra,za){j=ra;k=za;n=j/2;p=k/2;h.width=j;h.height=k;ia.set(-n,-p,n,p);v=1;B=0;z=U=H=G=C=null};this.setClearColor=function(ra,za){u=ra;y=za};this.setClearColorHex=function(ra,za){u.setHex(ra);y=za};
-this.clear=function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(ia);if(u.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(ra,za){function Ia(T){var ta,fa,aa,va=T.lights;w.setRGB(0,0,0);R.setRGB(0,0,0);F.setRGB(0,0,0);T=0;for(ta=va.length;T<
-ta;T++){fa=va[T];aa=fa.color;if(fa instanceof THREE.AmbientLight){w.r+=aa.r;w.g+=aa.g;w.b+=aa.b}else if(fa instanceof THREE.DirectionalLight){R.r+=aa.r;R.g+=aa.g;R.b+=aa.b}else if(fa instanceof THREE.PointLight){F.r+=aa.r;F.g+=aa.g;F.b+=aa.b}}}function Sa(T,ta,fa,aa){var va,ua,ha,K,Qa=T.lights;T=0;for(va=Qa.length;T<va;T++){ua=Qa[T];ha=ua.color;if(ua instanceof THREE.DirectionalLight){K=fa.dot(ua.position);if(!(K<=0)){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}else if(ua instanceof THREE.PointLight){K=
-fa.dot(D.sub(ua.position,ta).normalize());if(!(K<=0)){K*=ua.distance==0?1:1-Math.min(ta.distanceTo(ua.position)/ua.distance,1);if(K!=0){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}}}}function ea(T,ta,fa){b(fa.opacity);d(fa.blending);var aa,va,ua,ha,K,Qa;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){ha=fa.map.image;K=ha.width>>1;Qa=ha.height>>1;fa=ta.scale.x*n;ua=ta.scale.y*p;aa=fa*K;va=ua*Qa;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){o.save();o.translate(T.x,T.y);
-o.rotate(-ta.rotation);o.scale(fa,-ua);o.translate(-K,-Qa);o.drawImage(ha,0,0);o.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){aa=ta.scale.x*n;va=ta.scale.y*p;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){c(fa.color.__styleString);ua=fa.color.__styleString;if(G!=ua)o.fillStyle=G=ua;o.save();o.translate(T.x,T.y);o.rotate(-ta.rotation);o.scale(aa,va);fa.program(o);o.restore()}}}function ca(T,ta,fa,aa){b(aa.opacity);d(aa.blending);o.beginPath();o.moveTo(T.positionScreen.x,
+C=null,F=null,H=null,U=null,z=null,J,L,M,Fa,oa=new THREE.RenderableVertex,xa=new THREE.RenderableVertex,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la=new THREE.Color,Ga=new THREE.Color,ka=new THREE.Color,na=new THREE.Color,wa=new THREE.Color,Ua,cb,ab,Pa,N,X,ma,Ea,Ka,ya,ia=new THREE.Rectangle,m=new THREE.Rectangle,A=new THREE.Rectangle,x=!1,t=new THREE.Color,w=new THREE.Color,S=new THREE.Color,E=new THREE.Color,G=new THREE.Vector3,O,D,I,Q,sa,W,Ba=16;O=document.createElement("canvas");O.width=O.height=2;D=O.getContext("2d");
+D.fillStyle="rgba(0,0,0,1)";D.fillRect(0,0,2,2);I=D.getImageData(0,0,2,2);Q=I.data;sa=document.createElement("canvas");sa.width=sa.height=Ba;W=sa.getContext("2d");W.translate(-Ba/2,-Ba/2);W.scale(Ba,Ba);Ba--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ra,za){j=ra;k=za;n=j/2;p=k/2;h.width=j;h.height=k;ia.set(-n,-p,n,p);v=1;B=0;z=U=H=F=C=null};this.setClearColor=function(ra,za){u=ra;y=za};this.setClearColorHex=function(ra,za){u.setHex(ra);y=za};
+this.clear=function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(ia);if(u.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{d(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(ra,za){function Ia(T){var ta,fa,aa,va=T.lights;w.setRGB(0,0,0);S.setRGB(0,0,0);E.setRGB(0,0,0);T=0;for(ta=va.length;T<
+ta;T++){fa=va[T];aa=fa.color;if(fa instanceof THREE.AmbientLight){w.r+=aa.r;w.g+=aa.g;w.b+=aa.b}else if(fa instanceof THREE.DirectionalLight){S.r+=aa.r;S.g+=aa.g;S.b+=aa.b}else if(fa instanceof THREE.PointLight){E.r+=aa.r;E.g+=aa.g;E.b+=aa.b}}}function Sa(T,ta,fa,aa){var va,ua,ha,K,Qa=T.lights;T=0;for(va=Qa.length;T<va;T++){ua=Qa[T];ha=ua.color;if(ua instanceof THREE.DirectionalLight){K=fa.dot(ua.position);if(!(K<=0)){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}else if(ua instanceof THREE.PointLight){K=
+fa.dot(G.sub(ua.position,ta).normalize());if(!(K<=0)){K*=ua.distance==0?1:1-Math.min(ta.distanceTo(ua.position)/ua.distance,1);if(K!=0){K*=ua.intensity;aa.r+=ha.r*K;aa.g+=ha.g*K;aa.b+=ha.b*K}}}}}function ea(T,ta,fa){b(fa.opacity);d(fa.blending);var aa,va,ua,ha,K,Qa;if(fa instanceof THREE.ParticleBasicMaterial){if(fa.map){ha=fa.map.image;K=ha.width>>1;Qa=ha.height>>1;fa=ta.scale.x*n;ua=ta.scale.y*p;aa=fa*K;va=ua*Qa;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){o.save();o.translate(T.x,T.y);
+o.rotate(-ta.rotation);o.scale(fa,-ua);o.translate(-K,-Qa);o.drawImage(ha,0,0);o.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){aa=ta.scale.x*n;va=ta.scale.y*p;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){c(fa.color.__styleString);ua=fa.color.__styleString;if(F!=ua)o.fillStyle=F=ua;o.save();o.translate(T.x,T.y);o.rotate(-ta.rotation);o.scale(aa,va);fa.program(o);o.restore()}}}function ca(T,ta,fa,aa){b(aa.opacity);d(aa.blending);o.beginPath();o.moveTo(T.positionScreen.x,
 T.positionScreen.y);o.lineTo(ta.positionScreen.x,ta.positionScreen.y);o.closePath();if(aa instanceof THREE.LineBasicMaterial){la.__styleString=aa.color.__styleString;T=aa.linewidth;if(H!=T)o.lineWidth=H=T;T=aa.linecap;if(U!=T)o.lineCap=U=T;T=aa.linejoin;if(z!=T)o.lineJoin=z=T;c(la.__styleString);o.stroke();A.inflate(aa.linewidth*2)}}function ja(T,ta,fa,aa,va,ua,ha,K,Qa){b(K.opacity);d(K.blending);Z=T.positionScreen.x;e=T.positionScreen.y;da=ta.positionScreen.x;Ca=ta.positionScreen.y;Aa=fa.positionScreen.x;
-Ha=fa.positionScreen.y;V(Z,e,da,Ca,Aa,Ha);if(K instanceof THREE.MeshBasicMaterial)if(K.map){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}}else if(K.envMap){if(K.envMap.mapping instanceof THREE.SphericalReflectionMapping){T=za.matrixWorldInverse;D.copy(ha.vertexNormalsWorld[0]);N=(D.x*T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;X=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[1]);ma=(D.x*
-T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;Ea=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;D.copy(ha.vertexNormalsWorld[2]);Ka=(D.x*T.n11+D.y*T.n12+D.z*T.n13)*0.5+0.5;ya=-(D.x*T.n21+D.y*T.n22+D.z*T.n23)*0.5+0.5;Na(Z,e,da,Ca,Aa,Ha,K.envMap.image,N,X,ma,Ea,Ka,ya)}}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];
+Ha=fa.positionScreen.y;V(Z,e,da,Ca,Aa,Ha);if(K instanceof THREE.MeshBasicMaterial)if(K.map){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}}else if(K.envMap){if(K.envMap.mapping instanceof THREE.SphericalReflectionMapping){T=za.matrixWorldInverse;G.copy(ha.vertexNormalsWorld[0]);N=(G.x*T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;X=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;G.copy(ha.vertexNormalsWorld[1]);ma=(G.x*
+T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;Ea=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;G.copy(ha.vertexNormalsWorld[2]);Ka=(G.x*T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;ya=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;Na(Z,e,da,Ca,Aa,Ha,K.envMap.image,N,X,ma,Ea,Ka,ya)}}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];
 Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}d(THREE.SubtractiveBlending)}if(x)if(!K.wireframe&&K.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ka.r=na.r=w.r;Ga.g=ka.g=na.g=w.g;Ga.b=ka.b=na.b=w.b;Sa(Qa,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Qa,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Sa(Qa,ha.v3.positionWorld,ha.vertexNormalsWorld[2],na);wa.r=(ka.r+na.r)*0.5;wa.g=(ka.g+na.g)*0.5;wa.b=(ka.b+na.b)*0.5;ab=Xa(Ga,ka,na,
 wa);Na(Z,e,da,Ca,Aa,Ha,ab,0,0,1,0,0,1)}else{t.r=w.r;t.g=w.g;t.b=w.b;Sa(Qa,ha.centroidWorld,ha.normalWorld,t);la.r=K.color.r*t.r;la.g=K.color.g*t.g;la.b=K.color.b*t.b;la.updateStyleString();K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){Ua=za.near;cb=za.far;Ga.r=
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@@ -175,27 +175,27 @@ K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleS
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-ta,fa,aa){if(H!=ta)o.lineWidth=H=ta;if(U!=fa)o.lineCap=U=fa;if(z!=aa)o.lineJoin=z=aa;c(T);o.stroke();A.inflate(ta*2)}function fb(T){if(G!=T)o.fillStyle=G=T;o.fill()}function Na(T,ta,fa,aa,va,ua,ha,K,Qa,db,Wa,bb,lb){var Ta,ib;Ta=ha.width-1;ib=ha.height-1;K*=Ta;Qa*=ib;db*=Ta;Wa*=ib;bb*=Ta;lb*=ib;fa-=T;aa-=ta;va-=T;ua-=ta;db-=K;Wa-=Qa;bb-=K;lb-=Qa;Ta=db*lb-bb*Wa;if(Ta!=0){ib=1/Ta;Ta=(lb*fa-Wa*va)*ib;Wa=(lb*aa-Wa*ua)*ib;fa=(db*va-bb*fa)*ib;aa=(db*ua-bb*aa)*ib;T=T-Ta*K-fa*Qa;ta=ta-Wa*K-aa*Qa;o.save();
-o.transform(Ta,Wa,fa,aa,T,ta);o.clip();o.drawImage(ha,0,0);o.restore()}}function Xa(T,ta,fa,aa){var va=~~(T.r*255),ua=~~(T.g*255);T=~~(T.b*255);var ha=~~(ta.r*255),K=~~(ta.g*255);ta=~~(ta.b*255);var Qa=~~(fa.r*255),db=~~(fa.g*255);fa=~~(fa.b*255);var Wa=~~(aa.r*255),bb=~~(aa.g*255);aa=~~(aa.b*255);S[0]=va<0?0:va>255?255:va;S[1]=ua<0?0:ua>255?255:ua;S[2]=T<0?0:T>255?255:T;S[4]=ha<0?0:ha>255?255:ha;S[5]=K<0?0:K>255?255:K;S[6]=ta<0?0:ta>255?255:ta;S[8]=Qa<0?0:Qa>255?255:Qa;S[9]=db<0?0:db>255?255:db;
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-(x=ra.lights.length>0)&&Ia(ra);eb=0;for(Ra=f.length;eb<Ra;eb++){Ja=f[eb];A.empty();if(Ja instanceof THREE.RenderableParticle){J=Ja;J.x*=n;J.y*=p;Ma=0;for(Q=Ja.materials.length;Ma<Q;){$a=Ja.materials[Ma++];$a.opacity!=0&&ea(J,Ja,$a,ra)}}else if(Ja instanceof THREE.RenderableLine){J=Ja.v1;L=Ja.v2;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;A.addPoint(J.positionScreen.x,J.positionScreen.y);A.addPoint(L.positionScreen.x,L.positionScreen.y);if(ia.instersects(A)){Ma=
-0;for(Q=Ja.materials.length;Ma<Q;){$a=Ja.materials[Ma++];$a.opacity!=0&&ca(J,L,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace3){J=Ja.v1;L=Ja.v2;M=Ja.v3;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=n;M.positionScreen.y*=p;if(Ja.overdraw){Ya(J.positionScreen,L.positionScreen);Ya(L.positionScreen,M.positionScreen);Ya(M.positionScreen,J.positionScreen)}A.add3Points(J.positionScreen.x,J.positionScreen.y,L.positionScreen.x,L.positionScreen.y,
-M.positionScreen.x,M.positionScreen.y);if(ia.instersects(A)){Ma=0;for(Q=Ja.meshMaterials.length;Ma<Q;){$a=Ja.meshMaterials[Ma++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(Za=Ja.faceMaterials.length;Va<Za;)($a=Ja.faceMaterials[Va++])&&$a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}else $a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace4){J=Ja.v1;L=Ja.v2;M=Ja.v3;Fa=Ja.v4;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=
+ta,fa,aa){if(H!=ta)o.lineWidth=H=ta;if(U!=fa)o.lineCap=U=fa;if(z!=aa)o.lineJoin=z=aa;c(T);o.stroke();A.inflate(ta*2)}function fb(T){if(F!=T)o.fillStyle=F=T;o.fill()}function Na(T,ta,fa,aa,va,ua,ha,K,Qa,db,Wa,bb,lb){var Ta,ib;Ta=ha.width-1;ib=ha.height-1;K*=Ta;Qa*=ib;db*=Ta;Wa*=ib;bb*=Ta;lb*=ib;fa-=T;aa-=ta;va-=T;ua-=ta;db-=K;Wa-=Qa;bb-=K;lb-=Qa;Ta=db*lb-bb*Wa;if(Ta!=0){ib=1/Ta;Ta=(lb*fa-Wa*va)*ib;Wa=(lb*aa-Wa*ua)*ib;fa=(db*va-bb*fa)*ib;aa=(db*ua-bb*aa)*ib;T=T-Ta*K-fa*Qa;ta=ta-Wa*K-aa*Qa;o.save();
+o.transform(Ta,Wa,fa,aa,T,ta);o.clip();o.drawImage(ha,0,0);o.restore()}}function Xa(T,ta,fa,aa){var va=~~(T.r*255),ua=~~(T.g*255);T=~~(T.b*255);var ha=~~(ta.r*255),K=~~(ta.g*255);ta=~~(ta.b*255);var Qa=~~(fa.r*255),db=~~(fa.g*255);fa=~~(fa.b*255);var Wa=~~(aa.r*255),bb=~~(aa.g*255);aa=~~(aa.b*255);Q[0]=va<0?0:va>255?255:va;Q[1]=ua<0?0:ua>255?255:ua;Q[2]=T<0?0:T>255?255:T;Q[4]=ha<0?0:ha>255?255:ha;Q[5]=K<0?0:K>255?255:K;Q[6]=ta<0?0:ta>255?255:ta;Q[8]=Qa<0?0:Qa>255?255:Qa;Q[9]=db<0?0:db>255?255:db;
+Q[10]=fa<0?0:fa>255?255:fa;Q[12]=Wa<0?0:Wa>255?255:Wa;Q[13]=bb<0?0:bb>255?255:bb;Q[14]=aa<0?0:aa>255?255:aa;D.putImageData(I,0,0);W.drawImage(O,0,0);return sa}function gb(T,ta,fa){T=(T-ta)/(fa-ta);return T*T*(3-2*T)}function hb(T){T=(T+1)*0.5;return T<0?0:T>1?1:T}function Ya(T,ta){var fa=ta.x-T.x,aa=ta.y-T.y,va=1/Math.sqrt(fa*fa+aa*aa);fa*=va;aa*=va;ta.x+=fa;ta.y+=aa;T.x-=fa;T.y-=aa}var eb,Ra,Ja,Ma,R,Va,Za,$a;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ra,za,this.sortElements);
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+0;for(R=Ja.materials.length;Ma<R;){$a=Ja.materials[Ma++];$a.opacity!=0&&ca(J,L,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace3){J=Ja.v1;L=Ja.v2;M=Ja.v3;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=n;M.positionScreen.y*=p;if(Ja.overdraw){Ya(J.positionScreen,L.positionScreen);Ya(L.positionScreen,M.positionScreen);Ya(M.positionScreen,J.positionScreen)}A.add3Points(J.positionScreen.x,J.positionScreen.y,L.positionScreen.x,L.positionScreen.y,
+M.positionScreen.x,M.positionScreen.y);if(ia.instersects(A)){Ma=0;for(R=Ja.meshMaterials.length;Ma<R;){$a=Ja.meshMaterials[Ma++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(Za=Ja.faceMaterials.length;Va<Za;)($a=Ja.faceMaterials[Va++])&&$a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}else $a.opacity!=0&&ja(J,L,M,0,1,2,Ja,$a,ra)}}}else if(Ja instanceof THREE.RenderableFace4){J=Ja.v1;L=Ja.v2;M=Ja.v3;Fa=Ja.v4;J.positionScreen.x*=n;J.positionScreen.y*=p;L.positionScreen.x*=n;L.positionScreen.y*=p;M.positionScreen.x*=
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+A.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(ia.instersects(A)){Ma=0;for(R=Ja.meshMaterials.length;Ma<R;){$a=Ja.meshMaterials[Ma++];if($a instanceof THREE.MeshFaceMaterial){Va=0;for(Za=Ja.faceMaterials.length;Va<Za;)($a=Ja.faceMaterials[Va++])&&$a.opacity!=0&&La(J,L,M,Fa,oa,xa,Ja,$a,ra)}else $a.opacity!=0&&La(J,L,M,Fa,oa,xa,Ja,$a,ra)}}}m.addRectangle(A)}o.setTransform(1,0,0,1,0,0)}};
 THREE.SVGRenderer=function(){function b(qa,$,pa){var Da,ga,Y,la;Da=0;for(ga=qa.lights.length;Da<ga;Da++){Y=qa.lights[Da];if(Y instanceof THREE.DirectionalLight){la=$.normalWorld.dot(Y.position)*Y.intensity;if(la>0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}else if(Y instanceof THREE.PointLight){xa.sub(Y.position,$.centroidWorld);xa.normalize();la=$.normalWorld.dot(xa)*Y.intensity;if(la>0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}}}function d(qa,$,pa,Da,ga,Y){da=f(Ca++);
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 k.appendChild(da)}function c(qa,$,pa,Da,ga,Y,la){da=f(Ca++);da.setAttribute("d","M "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Da.positionScreen.x+","+Da.positionScreen.y+"z");if(Y instanceof THREE.MeshBasicMaterial)z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshLambertMaterial)if(U){J.r=L.r;J.g=L.g;J.b=L.b;b(la,ga,J);z.r=Y.color.r*J.r;z.g=Y.color.g*J.g;z.b=Y.color.b*J.b;
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-Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(qa){if(Z[qa]==null){Z[qa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&Z[qa].setAttribute("shape-rendering","crispEdges")}return Z[qa]}function g(qa){return qa<0?Math.min((1+qa)*0.5,0.5):0.5+Math.min(qa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,u,y,v,B,C,G=new THREE.Rectangle,H=
+Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(qa){if(Z[qa]==null){Z[qa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&Z[qa].setAttribute("shape-rendering","crispEdges")}return Z[qa]}function g(qa){return qa<0?Math.min((1+qa)*0.5,0.5):0.5+Math.min(qa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,u,y,v,B,C,F=new THREE.Rectangle,H=
 new THREE.Rectangle,U=!1,z=new THREE.Color(16777215),J=new THREE.Color(16777215),L=new THREE.Color(0),M=new THREE.Color(0),Fa=new THREE.Color(0),oa,xa=new THREE.Vector3,Z=[],e=[],da,Ca,Aa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(qa){switch(qa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(qa,$){n=qa;p=$;o=n/2;u=p/2;k.setAttribute("viewBox",-o+" "+-u+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p);
-G.set(-o,-u,o,u)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(qa,$){var pa,Da,ga,Y,la,Ga,ka,na;this.autoClear&&this.clear();h=j.projectScene(qa,$,this.sortElements);Aa=Ca=0;if(U=qa.lights.length>0){ka=qa.lights;L.setRGB(0,0,0);M.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Da=ka.length;pa<Da;pa++){ga=ka[pa];Y=ga.color;if(ga instanceof THREE.AmbientLight){L.r+=Y.r;L.g+=Y.g;L.b+=Y.b}else if(ga instanceof THREE.DirectionalLight){M.r+=Y.r;M.g+=Y.g;
-M.b+=Y.b}else if(ga instanceof THREE.PointLight){Fa.r+=Y.r;Fa.g+=Y.g;Fa.b+=Y.b}}}pa=0;for(Da=h.length;pa<Da;pa++){ka=h[pa];H.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=o;y.y*=-u;ga=0;for(Y=ka.materials.length;ga<Y;)ga++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;v=ka.v2;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);if(G.instersects(H)){ga=
+F.set(-o,-u,o,u)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(qa,$){var pa,Da,ga,Y,la,Ga,ka,na;this.autoClear&&this.clear();h=j.projectScene(qa,$,this.sortElements);Aa=Ca=0;if(U=qa.lights.length>0){ka=qa.lights;L.setRGB(0,0,0);M.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Da=ka.length;pa<Da;pa++){ga=ka[pa];Y=ga.color;if(ga instanceof THREE.AmbientLight){L.r+=Y.r;L.g+=Y.g;L.b+=Y.b}else if(ga instanceof THREE.DirectionalLight){M.r+=Y.r;M.g+=Y.g;
+M.b+=Y.b}else if(ga instanceof THREE.PointLight){Fa.r+=Y.r;Fa.g+=Y.g;Fa.b+=Y.b}}}pa=0;for(Da=h.length;pa<Da;pa++){ka=h[pa];H.empty();if(ka instanceof THREE.RenderableParticle){y=ka;y.x*=o;y.y*=-u;ga=0;for(Y=ka.materials.length;ga<Y;)ga++}else if(ka instanceof THREE.RenderableLine){y=ka.v1;v=ka.v2;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);if(F.instersects(H)){ga=
 0;for(Y=ka.materials.length;ga<Y;)if((na=ka.materials[ga++])&&na.opacity!=0){la=y;Ga=v;var wa=Aa++;if(e[wa]==null){e[wa]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[wa].setAttribute("shape-rendering","crispEdges")}da=e[wa];da.setAttribute("x1",la.positionScreen.x);da.setAttribute("y1",la.positionScreen.y);da.setAttribute("x2",Ga.positionScreen.x);da.setAttribute("y2",Ga.positionScreen.y);if(na instanceof THREE.LineBasicMaterial){z.__styleString=na.color.__styleString;da.setAttribute("style",
 "fill: none; stroke: "+z.__styleString+"; stroke-width: "+na.linewidth+"; stroke-opacity: "+na.opacity+"; stroke-linecap: "+na.linecap+"; stroke-linejoin: "+na.linejoin);k.appendChild(da)}}}}else if(ka instanceof THREE.RenderableFace3){y=ka.v1;v=ka.v2;B=ka.v3;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;B.positionScreen.x*=o;B.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(B.positionScreen.x,
-B.positionScreen.y);if(G.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&d(y,v,B,ka,na,qa)}else na&&na.opacity!=0&&d(y,v,B,ka,na,qa)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;v=ka.v2;B=ka.v3;C=ka.v4;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;B.positionScreen.x*=o;B.positionScreen.y*=
--u;C.positionScreen.x*=o;C.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(B.positionScreen.x,B.positionScreen.y);H.addPoint(C.positionScreen.x,C.positionScreen.y);if(G.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&c(y,v,B,C,ka,na,qa)}else na&&na.opacity!=
+B.positionScreen.y);if(F.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&d(y,v,B,ka,na,qa)}else na&&na.opacity!=0&&d(y,v,B,ka,na,qa)}}}else if(ka instanceof THREE.RenderableFace4){y=ka.v1;v=ka.v2;B=ka.v3;C=ka.v4;y.positionScreen.x*=o;y.positionScreen.y*=-u;v.positionScreen.x*=o;v.positionScreen.y*=-u;B.positionScreen.x*=o;B.positionScreen.y*=
+-u;C.positionScreen.x*=o;C.positionScreen.y*=-u;H.addPoint(y.positionScreen.x,y.positionScreen.y);H.addPoint(v.positionScreen.x,v.positionScreen.y);H.addPoint(B.positionScreen.x,B.positionScreen.y);H.addPoint(C.positionScreen.x,C.positionScreen.y);if(F.instersects(H)){ga=0;for(Y=ka.meshMaterials.length;ga<Y;){na=ka.meshMaterials[ga++];if(na instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ka.faceMaterials.length;la<Ga;)(na=ka.faceMaterials[la++])&&na.opacity!=0&&c(y,v,B,C,ka,na,qa)}else na&&na.opacity!=
 0&&c(y,v,B,C,ka,na,qa)}}}}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
@@ -222,63 +222,63 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(m,A,x){var t,w,R,F=m.vertices,D=F.length,O=m.colors,E=O.length,I=m.__vertexArray,S=m.__colorArray,sa=m.__sortArray,W=m.__dirtyVertices,Ba=m.__dirtyColors;if(x.sortParticles){Ua.multiplySelf(x.matrixWorld);for(t=0;t<D;t++){w=F[t].position;Pa.copy(w);Ua.multiplyVector3(Pa);sa[t]=[Pa.z,t]}sa.sort(function(ra,za){return za[0]-ra[0]});for(t=0;t<D;t++){w=F[sa[t][1]].position;R=t*3;I[R]=w.x;I[R+1]=w.y;I[R+2]=w.z}for(t=0;t<E;t++){R=t*3;color=O[sa[t][1]];S[R]=color.r;
-S[R+1]=color.g;S[R+2]=color.b}}else{if(W)for(t=0;t<D;t++){w=F[t].position;R=t*3;I[R]=w.x;I[R+1]=w.y;I[R+2]=w.z}if(Ba)for(t=0;t<E;t++){color=O[t];R=t*3;S[R]=color.r;S[R+1]=color.g;S[R+2]=color.b}}if(W||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,A)}if(Ba||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,S,A)}}function c(m,A){m.uniforms=Uniforms.clone(A.uniforms);m.vertexShader=A.vertexShader;m.fragmentShader=
-A.fragmentShader}function f(m,A,x,t,w){t.__webglProgram||$.initMaterial(t,A,x,w);var R=t.program,F=R.uniforms,D=t.uniforms;if(R!=Aa){e.useProgram(R);Aa=R}e.uniformMatrix4fv(F.projectionMatrix,!1,cb);if(x&&(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial||t instanceof THREE.LineBasicMaterial||t instanceof THREE.ParticleBasicMaterial||t.fog)){D.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){D.fogNear.value=x.near;D.fogFar.value=
-x.far}else if(x instanceof THREE.FogExp2)D.fogDensity.value=x.density}if(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t.lights){var O,E,I=0,S=0,sa=0,W,Ba,ra,za,Ia=N,Sa=Ia.directional.colors,ea=Ia.directional.positions,ca=Ia.point.colors,ja=Ia.point.positions,La=Ia.point.distances,V=0,P=0;x=E=za=0;for(O=A.length;x<O;x++){E=A[x];W=E.color;Ba=E.position;ra=E.intensity;za=E.distance;if(E instanceof THREE.AmbientLight){I+=W.r;S+=W.g;sa+=W.b}else if(E instanceof THREE.DirectionalLight){za=
-V*3;Sa[za]=W.r*ra;Sa[za+1]=W.g*ra;Sa[za+2]=W.b*ra;ea[za]=Ba.x;ea[za+1]=Ba.y;ea[za+2]=Ba.z;V+=1}else if(E instanceof THREE.PointLight){E=P*3;ca[E]=W.r*ra;ca[E+1]=W.g*ra;ca[E+2]=W.b*ra;ja[E]=Ba.x;ja[E+1]=Ba.y;ja[E+2]=Ba.z;La[P]=za;P+=1}}for(x=V*3;x<Sa.length;x++)Sa[x]=0;for(x=P*3;x<ca.length;x++)ca[x]=0;Ia.point.length=P;Ia.directional.length=V;Ia.ambient[0]=I;Ia.ambient[1]=S;Ia.ambient[2]=sa;x=N;D.enableLighting.value=x.directional.length+x.point.length;D.ambientLightColor.value=x.ambient;D.directionalLightColor.value=
-x.directional.colors;D.directionalLightDirection.value=x.directional.positions;D.pointLightColor.value=x.point.colors;D.pointLightPosition.value=x.point.positions;D.pointLightDistance.value=x.point.distances}if(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial){D.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity;D.map.texture=t.map;D.lightMap.texture=t.lightMap;D.envMap.texture=t.envMap;D.reflectivity.value=
-t.reflectivity;D.refractionRatio.value=t.refractionRatio;D.combine.value=t.combine;D.useRefract.value=t.envMap&&t.envMap.mapping instanceof THREE.CubeRefractionMapping}if(t instanceof THREE.LineBasicMaterial){D.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity}else if(t instanceof THREE.ParticleBasicMaterial){D.psColor.value.setRGB(t.color.r,t.color.g,t.color.b);D.opacity.value=t.opacity;D.size.value=t.size;D.scale.value=da.height/2;D.map.texture=t.map}else if(t instanceof
-THREE.MeshPhongMaterial){D.ambient.value.setRGB(t.ambient.r,t.ambient.g,t.ambient.b);D.specular.value.setRGB(t.specular.r,t.specular.g,t.specular.b);D.shininess.value=t.shininess}else if(t instanceof THREE.MeshDepthMaterial){D.mNear.value=m.near;D.mFar.value=m.far;D.opacity.value=t.opacity}else if(t instanceof THREE.MeshNormalMaterial)D.opacity.value=t.opacity;for(var Oa in D)if(S=R.uniforms[Oa]){O=D[Oa];I=O.type;x=O.value;if(I=="i")e.uniform1i(S,x);else if(I=="f")e.uniform1f(S,x);else if(I=="fv1")e.uniform1fv(S,
-x);else if(I=="fv")e.uniform3fv(S,x);else if(I=="v2")e.uniform2f(S,x.x,x.y);else if(I=="v3")e.uniform3f(S,x.x,x.y,x.z);else if(I=="v4")e.uniform4f(S,x.x,x.y,x.z,x.w);else if(I=="c")e.uniform3f(S,x.r,x.g,x.b);else if(I=="t"){e.uniform1i(S,x);if(O=O.texture)if(O.image instanceof Array&&O.image.length==6){if(O.image.length==6){if(O.needsUpdate){if(O.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube);for(I=0;I<6;++I)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,e.RGBA,e.UNSIGNED_BYTE,
-O.image[I])}else{O.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube);for(I=0;I<6;++I)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,O.image[I]);O.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,O,O.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);O.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube)}}else M(O,x)}}e.uniformMatrix4fv(F.modelViewMatrix,!1,w._modelViewMatrixArray);
-e.uniformMatrix3fv(F.normalMatrix,!1,w._normalMatrixArray);(t instanceof THREE.MeshShaderMaterial||t instanceof THREE.MeshPhongMaterial||t.envMap)&&e.uniform3f(F.cameraPosition,m.position.x,m.position.y,m.position.z);(t instanceof THREE.MeshShaderMaterial||t.envMap||t.skinning)&&e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshShaderMaterial||t.skinning)&&e.uniformMatrix4fv(F.viewMatrix,
-!1,ab);if(t instanceof THREE.ShadowVolumeDynamicMaterial){m=D.directionalLightDirection.value;m[0]=-A.position.x;m[1]=-A.position.y;m[2]=-A.position.z;e.uniform3fv(F.directionalLightDirection,m);e.uniformMatrix4fv(F.objectMatrix,!1,w._objectMatrixArray);e.uniformMatrix4fv(F.viewMatrix,!1,ab)}if(t.skinning){e.uniformMatrix4fv(F.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(F.boneGlobalMatrices,!1,w.boneMatrices)}return R}function g(m,A,x,t,w,R){if(t.opacity!=0){var F;m=f(m,A,x,t,R).attributes;if(t.morphTargets){A=
-t.program.attributes;R.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[R.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.vertexAttribPointer(A.position,3,e.FLOAT,!1,0,0);if(R.morphTargetForcedOrder.length){x=0;for(var D=R.morphTargetForcedOrder,O=R.morphTargetInfluences;x<t.numSupportedMorphTargets&&x<D.length;){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[D[x]]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);R.__webglMorphTargetInfluences[x]=
-O[D[x]];x++}}else{D=[];var E=-1,I=0;O=R.morphTargetInfluences;var S,sa=O.length;x=0;for(R.morphTargetBase!==-1&&(D[R.morphTargetBase]=!0);x<t.numSupportedMorphTargets;){for(S=0;S<sa;S++)if(!D[S]&&O[S]>E){I=S;E=O[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);R.__webglMorphTargetInfluences[x]=E;D[I]=1;E=-1;x++}}e.uniform1fv(t.program.uniforms.morphTargetInfluences,R.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
-w.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(w.__webglCustomAttributes)for(F in w.__webglCustomAttributes)if(m[F]>=0){A=w.__webglCustomAttributes[F];e.bindBuffer(e.ARRAY_BUFFER,A.buffer);e.vertexAttribPointer(m[F],A.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=
+THREE.WebGLRenderer=function(b){function d(m,A,x){var t,w,S,E=m.vertices,G=E.length,O=m.colors,D=O.length,I=m.__vertexArray,Q=m.__colorArray,sa=m.__sortArray,W=m.__dirtyVertices,Ba=m.__dirtyColors;if(x.sortParticles){Ua.multiplySelf(x.matrixWorld);for(t=0;t<G;t++){w=E[t].position;Pa.copy(w);Ua.multiplyVector3(Pa);sa[t]=[Pa.z,t]}sa.sort(function(ra,za){return za[0]-ra[0]});for(t=0;t<G;t++){w=E[sa[t][1]].position;S=t*3;I[S]=w.x;I[S+1]=w.y;I[S+2]=w.z}for(t=0;t<D;t++){S=t*3;color=O[sa[t][1]];Q[S]=color.r;
+Q[S+1]=color.g;Q[S+2]=color.b}}else{if(W)for(t=0;t<G;t++){w=E[t].position;S=t*3;I[S]=w.x;I[S+1]=w.y;I[S+2]=w.z}if(Ba)for(t=0;t<D;t++){color=O[t];S=t*3;Q[S]=color.r;Q[S+1]=color.g;Q[S+2]=color.b}}if(W||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,A)}if(Ba||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,Q,A)}}function c(m,A){m.uniforms=Uniforms.clone(A.uniforms);m.vertexShader=A.vertexShader;m.fragmentShader=
+A.fragmentShader}function f(m,A,x,t,w){t.program||$.initMaterial(t,A,x,w);var S=t.program,E=S.uniforms,G=t.uniforms;if(S!=Aa){e.useProgram(S);Aa=S}e.uniformMatrix4fv(E.projectionMatrix,!1,cb);if(x&&(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial||t instanceof THREE.LineBasicMaterial||t instanceof THREE.ParticleBasicMaterial||t.fog)){G.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){G.fogNear.value=x.near;G.fogFar.value=
+x.far}else if(x instanceof THREE.FogExp2)G.fogDensity.value=x.density}if(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t.lights){var O,D,I=0,Q=0,sa=0,W,Ba,ra,za,Ia=N,Sa=Ia.directional.colors,ea=Ia.directional.positions,ca=Ia.point.colors,ja=Ia.point.positions,La=Ia.point.distances,V=0,P=0;x=D=za=0;for(O=A.length;x<O;x++){D=A[x];W=D.color;Ba=D.position;ra=D.intensity;za=D.distance;if(D instanceof THREE.AmbientLight){I+=W.r;Q+=W.g;sa+=W.b}else if(D instanceof THREE.DirectionalLight){za=
+V*3;Sa[za]=W.r*ra;Sa[za+1]=W.g*ra;Sa[za+2]=W.b*ra;ea[za]=Ba.x;ea[za+1]=Ba.y;ea[za+2]=Ba.z;V+=1}else if(D instanceof THREE.PointLight){D=P*3;ca[D]=W.r*ra;ca[D+1]=W.g*ra;ca[D+2]=W.b*ra;ja[D]=Ba.x;ja[D+1]=Ba.y;ja[D+2]=Ba.z;La[P]=za;P+=1}}for(x=V*3;x<Sa.length;x++)Sa[x]=0;for(x=P*3;x<ca.length;x++)ca[x]=0;Ia.point.length=P;Ia.directional.length=V;Ia.ambient[0]=I;Ia.ambient[1]=Q;Ia.ambient[2]=sa;x=N;G.enableLighting.value=x.directional.length+x.point.length;G.ambientLightColor.value=x.ambient;G.directionalLightColor.value=
+x.directional.colors;G.directionalLightDirection.value=x.directional.positions;G.pointLightColor.value=x.point.colors;G.pointLightPosition.value=x.point.positions;G.pointLightDistance.value=x.point.distances}if(t instanceof THREE.MeshBasicMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);G.opacity.value=t.opacity;G.map.texture=t.map;G.lightMap.texture=t.lightMap;G.envMap.texture=t.envMap;G.reflectivity.value=
+t.reflectivity;G.refractionRatio.value=t.refractionRatio;G.combine.value=t.combine;G.useRefract.value=t.envMap&&t.envMap.mapping instanceof THREE.CubeRefractionMapping}if(t instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(t.color.r,t.color.g,t.color.b);G.opacity.value=t.opacity}else if(t instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(t.color.r,t.color.g,t.color.b);G.opacity.value=t.opacity;G.size.value=t.size;G.scale.value=da.height/2;G.map.texture=t.map}else if(t instanceof
+THREE.MeshPhongMaterial){G.ambient.value.setRGB(t.ambient.r,t.ambient.g,t.ambient.b);G.specular.value.setRGB(t.specular.r,t.specular.g,t.specular.b);G.shininess.value=t.shininess}else if(t instanceof THREE.MeshDepthMaterial){G.mNear.value=m.near;G.mFar.value=m.far;G.opacity.value=t.opacity}else if(t instanceof THREE.MeshNormalMaterial)G.opacity.value=t.opacity;for(var Oa in G)if(Q=S.uniforms[Oa]){O=G[Oa];I=O.type;x=O.value;if(I=="i")e.uniform1i(Q,x);else if(I=="f")e.uniform1f(Q,x);else if(I=="fv1")e.uniform1fv(Q,
+x);else if(I=="fv")e.uniform3fv(Q,x);else if(I=="v2")e.uniform2f(Q,x.x,x.y);else if(I=="v3")e.uniform3f(Q,x.x,x.y,x.z);else if(I=="v4")e.uniform4f(Q,x.x,x.y,x.z,x.w);else if(I=="c")e.uniform3f(Q,x.r,x.g,x.b);else if(I=="t"){e.uniform1i(Q,x);if(O=O.texture)if(O.image instanceof Array&&O.image.length==6){if(O.image.length==6){if(O.needsUpdate){if(O.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,O.image.__webglTextureCube);for(I=0;I<6;++I)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+I,0,0,0,e.RGBA,e.UNSIGNED_BYTE,
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+e.uniformMatrix3fv(E.normalMatrix,!1,w._normalMatrixArray);(t instanceof THREE.MeshShaderMaterial||t instanceof THREE.MeshPhongMaterial||t.envMap)&&e.uniform3f(E.cameraPosition,m.position.x,m.position.y,m.position.z);(t instanceof THREE.MeshShaderMaterial||t.envMap||t.skinning)&&e.uniformMatrix4fv(E.objectMatrix,!1,w._objectMatrixArray);(t instanceof THREE.MeshPhongMaterial||t instanceof THREE.MeshLambertMaterial||t instanceof THREE.MeshShaderMaterial||t.skinning)&&e.uniformMatrix4fv(E.viewMatrix,
+!1,ab);if(t instanceof THREE.ShadowVolumeDynamicMaterial){m=G.directionalLightDirection.value;m[0]=-A.position.x;m[1]=-A.position.y;m[2]=-A.position.z;e.uniform3fv(E.directionalLightDirection,m);e.uniformMatrix4fv(E.objectMatrix,!1,w._objectMatrixArray);e.uniformMatrix4fv(E.viewMatrix,!1,ab)}if(t.skinning){e.uniformMatrix4fv(E.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(E.boneGlobalMatrices,!1,w.boneMatrices)}return S}function g(m,A,x,t,w,S){if(t.opacity!=0){var E;m=f(m,A,x,t,S).attributes;if(t.morphTargets){A=
+t.program.attributes;S.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[S.morphTargetBase]):e.bindBuffer(e.ARRAY_BUFFER,w.__webglVertexBuffer);e.vertexAttribPointer(A.position,3,e.FLOAT,!1,0,0);if(S.morphTargetForcedOrder.length){x=0;for(var G=S.morphTargetForcedOrder,O=S.morphTargetInfluences;x<t.numSupportedMorphTargets&&x<G.length;){e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[G[x]]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);S.__webglMorphTargetInfluences[x]=
+O[G[x]];x++}}else{G=[];var D=-1,I=0;O=S.morphTargetInfluences;var Q,sa=O.length;x=0;for(S.morphTargetBase!==-1&&(G[S.morphTargetBase]=!0);x<t.numSupportedMorphTargets;){for(Q=0;Q<sa;Q++)if(!G[Q]&&O[Q]>D){I=Q;D=O[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);S.__webglMorphTargetInfluences[x]=D;G[I]=1;D=-1;x++}}e.uniform1fv(t.program.uniforms.morphTargetInfluences,S.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,
+w.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(w.__webglCustomAttributes)for(E in w.__webglCustomAttributes)if(m[E]>=0){A=w.__webglCustomAttributes[E];e.bindBuffer(e.ARRAY_BUFFER,A.buffer);e.vertexAttribPointer(m[E],A.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=
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 if(t.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,
-4,e.FLOAT,!1,0,0)}if(R instanceof THREE.Mesh)if(t.wireframe){e.lineWidth(t.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(R instanceof THREE.Line){R=R.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(t.linewidth);e.drawArrays(R,0,w.__webglLineCount)}else if(R instanceof
-THREE.ParticleSystem)e.drawArrays(e.POINTS,0,w.__webglParticleCount);else R instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,w.__webglVertexCount)}}function h(m,A){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,
+4,e.FLOAT,!1,0,0)}if(S instanceof THREE.Mesh)if(t.wireframe){e.lineWidth(t.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(S instanceof THREE.Line){S=S.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(t.linewidth);e.drawArrays(S,0,w.__webglLineCount)}else if(S instanceof
+THREE.ParticleSystem)e.drawArrays(e.POINTS,0,w.__webglParticleCount);else S instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,w.__webglVertexCount)}}function h(m,A){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,
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+A.z))}}function p(m){for(var A=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),t=0;t<6;t++){m=wa[t].x*A.n14+wa[t].y*A.n24+wa[t].z*A.n34+wa[t].w;if(m<=x)return!1}return!0}function o(m,A){m.list[m.count]=A;m.count+=1}function u(m){var A,x,t=m.object,w=m.opaque,S=m.transparent;S.count=0;m=w.count=0;for(A=t.materials.length;m<A;m++){x=t.materials[m];x.transparent?o(S,x):o(w,x)}}function y(m){var A,x,t,w,S=m.object,E=m.buffer,G=m.opaque,O=m.transparent;
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+e.KEEP,e.DECR,e.KEEP);var A,x=m.lights.length,t,w=m.lights,S=[],E,G,O,D,I,Q=m.__webglShadowVolumes.length;for(A=0;A<x;A++){t=m.lights[A];if(t instanceof THREE.DirectionalLight){S[0]=-t.position.x;S[1]=-t.position.y;S[2]=-t.position.z;for(I=0;I<Q;I++){t=m.__webglShadowVolumes[I].object;E=m.__webglShadowVolumes[I].buffer;G=t.materials[0];G.program||$.initMaterial(G,w,undefined,t);G=G.program;O=G.uniforms;D=G.attributes;if(Aa!==G){e.useProgram(G);Aa=G;e.uniformMatrix4fv(O.projectionMatrix,!1,cb);e.uniformMatrix4fv(O.viewMatrix,
+!1,ab);e.uniform3fv(O.directionalLightDirection,S)}t.matrixWorld.flattenToArray(t._objectMatrixArray);e.uniformMatrix4fv(O.objectMatrix,!1,t._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,E.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,E.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,E.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,E.__webglFaceCount,e.UNSIGNED_SHORT,
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+e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ya.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function C(m,A){var x,t,w,S=m.__webglLensFlares.length,E,G,O;E=new THREE.Vector3;var D=na/ka;G=ka*0.5;O=na*0.5;var I=16/na,Q=[I*D,I],sa=[1,1,0];I=[1,1];var W,Ba=ia.readBackPixels,ra,za,Ia=ia.uniforms;x=ia.attributes;e.useProgram(ia.program);Aa=ia.program;ga="";e.uniform1i(Ia.map,
+0);e.activeTexture(e.TEXTURE0);e.uniform1f(Ia.opacity,1);e.uniform1f(Ia.rotation,0);e.uniform2fv(Ia.scale,Q);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ia.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ia.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(w=0;w<S;w++){x=m.__webglLensFlares[w].object;E.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);A.matrixWorldInverse.multiplyVector3(E);
+t=E.z;A.projectionMatrix.multiplyVector3(E);sa[0]=E.x;sa[1]=E.y;sa[2]=E.z;I[0]=sa[0]*G+G;I[1]=sa[1]*O+O;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,I[0]-8,I[1]-8,16,16);e.uniform3fv(Ia.screenPosition,sa);e.uniform1i(Ia.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(I[0]-8,I[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ia.readBackPixels)}catch(Sa){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");
 sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-t,A.far))/A.far),10)+2;t=sampleDistance*4;W=sampleDistance*64;za=0;ra=28-t+(448-W);ia.readBackPixels[ra+0]===255&&ia.readBackPixels[ra+1]===0&&ia.readBackPixels[ra+2]===255&&(za+=0.2);ra=28+t+(448-W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=28+t+(448+W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=28-t+(448+W);Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&(za+=0.2);ra=476;Ba[ra+0]===255&&Ba[ra+1]===0&&Ba[ra+2]===255&&
-(za+=0.2);x.positionScreen.x=sa[0];x.positionScreen.y=sa[1];x.positionScreen.z=sa[2];x.customUpdateCallback?x.customUpdateCallback(za,x):x.updateLensFlares(za);e.uniform1i(Ia.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(w=0;w<R;w++){x=m.__webglLensFlares[w].object;F=0;for(D=x.lensFlares.length;F<D;F++){O=x.lensFlares[F];if(O.opacity>0.0010&&O.scale>0.0010){sa[0]=O.x;sa[1]=O.y;sa[2]=O.z;I=O.size*O.scale/na;S[0]=I*E;S[1]=I;e.uniform3fv(Ia.screenPosition,
-sa);e.uniform1f(Ia.rotation,O.rotation);e.uniform2fv(Ia.scale,S);e.uniform1f(Ia.opacity,O.opacity);J(O.blending);M(O.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function G(m,A){m._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function H(m){var A,x,t,w,R;if(m instanceof THREE.Mesh){x=m.geometry;
-for(A in x.geometryGroups){t=x.geometryGroups[A];R=!1;for(w in t.__webglCustomAttributes)if(t.__webglCustomAttributes[w].needsUpdate){R=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||R){R=e.DYNAMIC_DRAW;var F=void 0,D=void 0,O=void 0,E=void 0;O=void 0;var I=void 0,S=void 0,sa=void 0,W=void 0,Ba=void 0,ra=void 0,za=void 0,Ia=void 0,Sa=void 0,ea=void 0,ca=void 0,ja=void 0,La=void 0;S=void 0;sa=void 0;E=void 0;
-W=void 0;E=void 0;ea=void 0;ca=void 0;S=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;E=void 0;W=void 0;I=void 0;O=void 0;O=void 0;var V=void 0,P=void 0,Oa=void 0,fb=void 0,Na=0,Xa=0,gb=0,hb=0,Ya=0,eb=0,Ra=0,Ja=0,Ma=0,Q=0,Va=0;V=0;var Za=t.__vertexArray,$a=t.__uvArray,T=t.__uv2Array,ta=t.__normalArray,fa=t.__tangentArray,aa=t.__colorArray,va=t.__skinVertexAArray,ua=t.__skinVertexBArray,ha=
+(za+=0.2);x.positionScreen.x=sa[0];x.positionScreen.y=sa[1];x.positionScreen.z=sa[2];x.customUpdateCallback?x.customUpdateCallback(za,x):x.updateLensFlares(za);e.uniform1i(Ia.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(w=0;w<S;w++){x=m.__webglLensFlares[w].object;E=0;for(G=x.lensFlares.length;E<G;E++){O=x.lensFlares[E];if(O.opacity>0.0010&&O.scale>0.0010){sa[0]=O.x;sa[1]=O.y;sa[2]=O.z;I=O.size*O.scale/na;Q[0]=I*D;Q[1]=I;e.uniform3fv(Ia.screenPosition,
+sa);e.uniform1f(Ia.rotation,O.rotation);e.uniform2fv(Ia.scale,Q);e.uniform1f(Ia.opacity,O.opacity);J(O.blending);M(O.texture,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(qa)}function F(m,A){m._modelViewMatrix.multiplyToArray(A.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function H(m){var A,x,t,w,S;if(m instanceof THREE.Mesh){x=m.geometry;
+for(A in x.geometryGroups){t=x.geometryGroups[A];S=!1;for(w in t.__webglCustomAttributes)if(t.__webglCustomAttributes[w].needsUpdate){S=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||S){S=e.DYNAMIC_DRAW;var E=void 0,G=void 0,O=void 0,D=void 0;O=void 0;var I=void 0,Q=void 0,sa=void 0,W=void 0,Ba=void 0,ra=void 0,za=void 0,Ia=void 0,Sa=void 0,ea=void 0,ca=void 0,ja=void 0,La=void 0;Q=void 0;sa=void 0;D=void 0;
+W=void 0;D=void 0;ea=void 0;ca=void 0;Q=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;La=void 0;ea=void 0;ca=void 0;ja=void 0;D=void 0;W=void 0;I=void 0;O=void 0;O=void 0;var V=void 0,P=void 0,Oa=void 0,fb=void 0,Na=0,Xa=0,gb=0,hb=0,Ya=0,eb=0,Ra=0,Ja=0,Ma=0,R=0,Va=0;V=0;var Za=t.__vertexArray,$a=t.__uvArray,T=t.__uv2Array,ta=t.__normalArray,fa=t.__tangentArray,aa=t.__colorArray,va=t.__skinVertexAArray,ua=t.__skinVertexBArray,ha=
 t.__skinIndexArray,K=t.__skinWeightArray,Qa=t.__morphTargetsArrays,db=t.__webglCustomAttributes;P=void 0;var Wa=t.__faceArray,bb=t.__lineArray,lb=t.__needsSmoothNormals;ra=t.__vertexColorType;Ba=t.__uvType;za=t.__normalType;var Ta=m.geometry,ib=Ta.__dirtyVertices,sb=Ta.__dirtyElements,rb=Ta.__dirtyUvs,tb=Ta.__dirtyNormals,ub=Ta.__dirtyTangents,vb=Ta.__dirtyColors,wb=Ta.__dirtyMorphTargets,nb=Ta.vertices,xb=t.faces,Ab=Ta.faces,yb=Ta.faceVertexUvs[0],zb=Ta.faceVertexUvs[1],ob=Ta.skinVerticesA,pb=Ta.skinVerticesB,
-qb=Ta.skinIndices,kb=Ta.skinWeights,mb=Ta.edgeFaces,jb=Ta.morphTargets;if(db)for(fb in db)db[fb].offset=0;F=0;for(D=xb.length;F<D;F++){O=xb[F];E=Ab[O];yb&&(Ia=yb[O]);zb&&(Sa=zb[O]);O=E.vertexNormals;I=E.normal;S=E.vertexColors;sa=E.color;W=E.vertexTangents;if(E instanceof THREE.Face3){if(ib){ea=nb[E.a].position;ca=nb[E.b].position;ja=nb[E.c].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Xa+=9}if(db)for(fb in db){P=
-db[fb];if(P.needsUpdate){V=P.offset;if(P.size===1){P.array[V+0]=P.value[E.a];P.array[V+1]=P.value[E.b];P.array[V+2]=P.value[E.c];P.offset+=3}else{ea=P.value[E.a];ca=P.value[E.b];ja=P.value[E.c];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.offset+=6}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+6]=ja.x;P.array[V+7]=ja.y;P.array[V+
-8]=ja.z;P.offset+=9}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.offset+=12}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[E.a].position;ca=jb[V].vertices[E.b].position;ja=jb[V].vertices[E.c].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+
-7]=ja.y;Oa[Va+8]=ja.z}Va+=9}if(kb.length){ea=kb[E.a];ca=kb[E.b];ja=kb[E.c];K[Q]=ea.x;K[Q+1]=ea.y;K[Q+2]=ea.z;K[Q+3]=ea.w;K[Q+4]=ca.x;K[Q+5]=ca.y;K[Q+6]=ca.z;K[Q+7]=ca.w;K[Q+8]=ja.x;K[Q+9]=ja.y;K[Q+10]=ja.z;K[Q+11]=ja.w;ea=qb[E.a];ca=qb[E.b];ja=qb[E.c];ha[Q]=ea.x;ha[Q+1]=ea.y;ha[Q+2]=ea.z;ha[Q+3]=ea.w;ha[Q+4]=ca.x;ha[Q+5]=ca.y;ha[Q+6]=ca.z;ha[Q+7]=ca.w;ha[Q+8]=ja.x;ha[Q+9]=ja.y;ha[Q+10]=ja.z;ha[Q+11]=ja.w;ea=ob[E.a];ca=ob[E.b];ja=ob[E.c];va[Q]=ea.x;va[Q+1]=ea.y;va[Q+2]=ea.z;va[Q+3]=1;va[Q+4]=ca.x;
-va[Q+5]=ca.y;va[Q+6]=ca.z;va[Q+7]=1;va[Q+8]=ja.x;va[Q+9]=ja.y;va[Q+10]=ja.z;va[Q+11]=1;ea=pb[E.a];ca=pb[E.b];ja=pb[E.c];ua[Q]=ea.x;ua[Q+1]=ea.y;ua[Q+2]=ea.z;ua[Q+3]=1;ua[Q+4]=ca.x;ua[Q+5]=ca.y;ua[Q+6]=ca.z;ua[Q+7]=1;ua[Q+8]=ja.x;ua[Q+9]=ja.y;ua[Q+10]=ja.z;ua[Q+11]=1;Q+=12}if(vb&&ra){if(S.length==3&&ra==THREE.VertexColors){E=S[0];ea=S[1];ca=S[2]}else ca=ea=E=sa;aa[Ma]=E.r;aa[Ma+1]=E.g;aa[Ma+2]=E.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;Ma+=9}if(ub&&Ta.hasTangents){S=
-W[0];sa=W[1];E=W[2];fa[Ra]=S.x;fa[Ra+1]=S.y;fa[Ra+2]=S.z;fa[Ra+3]=S.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=E.x;fa[Ra+9]=E.y;fa[Ra+10]=E.z;fa[Ra+11]=E.w;Ra+=12}if(tb&&za)if(O.length==3&&lb)for(W=0;W<3;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<3;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<3;W++){O=Ia[W];$a[gb]=O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<3;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;
-hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+2;Ya+=3;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+2;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;Ja+=6;Na+=3}}else if(E instanceof THREE.Face4){if(ib){ea=nb[E.a].position;ca=nb[E.b].position;ja=nb[E.c].position;La=nb[E.d].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Za[Xa+9]=La.x;Za[Xa+10]=La.y;Za[Xa+11]=La.z;Xa+=12}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){V=P.offset;
-if(P.size===1){P.array[V+0]=P.value[E.a];P.array[V+1]=P.value[E.b];P.array[V+2]=P.value[E.c];P.array[V+2]=P.value[E.d];P.offset+=4}else{ea=P.value[E.a];ca=P.value[E.b];ja=P.value[E.c];La=P.value[E.d];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.array[V+6]=La.x;P.array[V+7]=La.y;P.offset+=8}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+
-6]=ja.x;P.array[V+7]=ja.y;P.array[V+8]=ja.z;P.array[V+9]=La.x;P.array[V+10]=La.y;P.array[V+11]=La.z;P.offset+=12}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.array[V+12]=La.x;P.array[V+13]=La.y;P.array[V+14]=La.z;P.array[V+15]=La.w;P.offset+=16}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[E.a].position;ca=jb[V].vertices[E.b].position;
-ja=jb[V].vertices[E.c].position;La=jb[V].vertices[E.d].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+7]=ja.y;Oa[Va+8]=ja.z;Oa[Va+9]=La.x;Oa[Va+10]=La.y;Oa[Va+11]=La.z}Va+=12}if(kb.length){ea=kb[E.a];ca=kb[E.b];ja=kb[E.c];La=kb[E.d];K[Q]=ea.x;K[Q+1]=ea.y;K[Q+2]=ea.z;K[Q+3]=ea.w;K[Q+4]=ca.x;K[Q+5]=ca.y;K[Q+6]=ca.z;K[Q+7]=ca.w;K[Q+8]=ja.x;K[Q+9]=ja.y;K[Q+10]=ja.z;K[Q+11]=ja.w;K[Q+12]=La.x;K[Q+13]=La.y;K[Q+14]=La.z;K[Q+15]=La.w;
-ea=qb[E.a];ca=qb[E.b];ja=qb[E.c];La=qb[E.d];ha[Q]=ea.x;ha[Q+1]=ea.y;ha[Q+2]=ea.z;ha[Q+3]=ea.w;ha[Q+4]=ca.x;ha[Q+5]=ca.y;ha[Q+6]=ca.z;ha[Q+7]=ca.w;ha[Q+8]=ja.x;ha[Q+9]=ja.y;ha[Q+10]=ja.z;ha[Q+11]=ja.w;ha[Q+12]=La.x;ha[Q+13]=La.y;ha[Q+14]=La.z;ha[Q+15]=La.w;ea=ob[E.a];ca=ob[E.b];ja=ob[E.c];La=ob[E.d];va[Q]=ea.x;va[Q+1]=ea.y;va[Q+2]=ea.z;va[Q+3]=1;va[Q+4]=ca.x;va[Q+5]=ca.y;va[Q+6]=ca.z;va[Q+7]=1;va[Q+8]=ja.x;va[Q+9]=ja.y;va[Q+10]=ja.z;va[Q+11]=1;va[Q+12]=La.x;va[Q+13]=La.y;va[Q+14]=La.z;va[Q+15]=1;ea=
-pb[E.a];ca=pb[E.b];ja=pb[E.c];E=pb[E.d];ua[Q]=ea.x;ua[Q+1]=ea.y;ua[Q+2]=ea.z;ua[Q+3]=1;ua[Q+4]=ca.x;ua[Q+5]=ca.y;ua[Q+6]=ca.z;ua[Q+7]=1;ua[Q+8]=ja.x;ua[Q+9]=ja.y;ua[Q+10]=ja.z;ua[Q+11]=1;ua[Q+12]=E.x;ua[Q+13]=E.y;ua[Q+14]=E.z;ua[Q+15]=1;Q+=16}if(vb&&ra){if(S.length==4&&ra==THREE.VertexColors){E=S[0];ea=S[1];ca=S[2];S=S[3]}else S=ca=ea=E=sa;aa[Ma]=E.r;aa[Ma+1]=E.g;aa[Ma+2]=E.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;aa[Ma+9]=S.r;aa[Ma+10]=S.g;aa[Ma+11]=S.b;
-Ma+=12}if(ub&&Ta.hasTangents){S=W[0];sa=W[1];E=W[2];W=W[3];fa[Ra]=S.x;fa[Ra+1]=S.y;fa[Ra+2]=S.z;fa[Ra+3]=S.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=E.x;fa[Ra+9]=E.y;fa[Ra+10]=E.z;fa[Ra+11]=E.w;fa[Ra+12]=W.x;fa[Ra+13]=W.y;fa[Ra+14]=W.z;fa[Ra+15]=W.w;Ra+=16}if(tb&&za)if(O.length==4&&lb)for(W=0;W<4;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<4;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<4;W++){O=Ia[W];$a[gb]=
-O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<4;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+3;Wa[Ya+3]=Na+1;Wa[Ya+4]=Na+2;Wa[Ya+5]=Na+3;Ya+=6;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+3;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;bb[Ja+6]=Na+2;bb[Ja+7]=Na+3;Ja+=8;Na+=4}}}if(mb){F=0;for(D=mb.length;F<D;F++){Wa[Ya]=mb[F].a;Wa[Ya+1]=mb[F].b;Wa[Ya+2]=mb[F].c;Wa[Ya+3]=mb[F].a;Wa[Ya+4]=mb[F].c;Wa[Ya+5]=mb[F].d;Ya+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,t.__webglVertexBuffer);
-e.bufferData(e.ARRAY_BUFFER,Za,R)}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,P.buffer);e.bufferData(e.ARRAY_BUFFER,P.array,R);P.needsUpdate=!1}}if(wb){V=0;for(P=jb.length;V<P;V++){e.bindBuffer(e.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[V]);e.bufferData(e.ARRAY_BUFFER,Qa[V],R)}}if(vb&&Ma>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,aa,R)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,t.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,R)}if(ub&&
-Ta.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,t.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,R)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,$a,R)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,T,R)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,R);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,R)}if(Q>0){e.bindBuffer(e.ARRAY_BUFFER,
-t.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,R);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,K,R)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=
-m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;R=t.length;Ia=m.__vertexArray;F=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(D=0;D<za;D++){Ba=ra[D].position;w=D*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(D=0;D<R;D++){color=t[D];w=D*3;F[w]=color.r;F[w+1]=color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
-F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;R=t.length;Ia=m.__vertexArray;F=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(D=0;D<za;D++){Ba=ra[D].position;w=D*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(D=0;D<R;D++){color=t[D];w=D*3;F[w]=color.r;F[w+1]=
-color.g;F[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,F,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&d(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function U(m){function A(sa){var W=[];x=0;for(t=sa.length;x<t;x++)sa[x]==undefined?W.push("undefined"):W.push(sa[x].id);return W.join("_")}var x,t,w,R,F,D,O,E,I={},S=m.morphTargets!==
-undefined?m.morphTargets.length:0;m.geometryGroups={};w=0;for(R=m.faces.length;w<R;w++){F=m.faces[w];D=F.materials;O=A(D);I[O]==undefined&&(I[O]={hash:O,counter:0});E=I[O].hash+"_"+I[O].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:D,vertices:0,numMorphTargets:S});F=F instanceof THREE.Face3?3:4;if(m.geometryGroups[E].vertices+F>65535){I[O].counter+=1;E=I[O].hash+"_"+I[O].counter;m.geometryGroups[E]==undefined&&(m.geometryGroups[E]={faces:[],materials:D,vertices:0,
-numMorphTargets:S})}m.geometryGroups[E].faces.push(w);m.geometryGroups[E].vertices+=F}}function z(m,A,x){m.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);
+qb=Ta.skinIndices,kb=Ta.skinWeights,mb=Ta.edgeFaces,jb=Ta.morphTargets;if(db)for(fb in db)db[fb].offset=0;E=0;for(G=xb.length;E<G;E++){O=xb[E];D=Ab[O];yb&&(Ia=yb[O]);zb&&(Sa=zb[O]);O=D.vertexNormals;I=D.normal;Q=D.vertexColors;sa=D.color;W=D.vertexTangents;if(D instanceof THREE.Face3){if(ib){ea=nb[D.a].position;ca=nb[D.b].position;ja=nb[D.c].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Xa+=9}if(db)for(fb in db){P=
+db[fb];if(P.needsUpdate){V=P.offset;if(P.size===1){P.array[V+0]=P.value[D.a];P.array[V+1]=P.value[D.b];P.array[V+2]=P.value[D.c];P.offset+=3}else{ea=P.value[D.a];ca=P.value[D.b];ja=P.value[D.c];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.offset+=6}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+6]=ja.x;P.array[V+7]=ja.y;P.array[V+
+8]=ja.z;P.offset+=9}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.offset+=12}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[D.a].position;ca=jb[V].vertices[D.b].position;ja=jb[V].vertices[D.c].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+
+7]=ja.y;Oa[Va+8]=ja.z}Va+=9}if(kb.length){ea=kb[D.a];ca=kb[D.b];ja=kb[D.c];K[R]=ea.x;K[R+1]=ea.y;K[R+2]=ea.z;K[R+3]=ea.w;K[R+4]=ca.x;K[R+5]=ca.y;K[R+6]=ca.z;K[R+7]=ca.w;K[R+8]=ja.x;K[R+9]=ja.y;K[R+10]=ja.z;K[R+11]=ja.w;ea=qb[D.a];ca=qb[D.b];ja=qb[D.c];ha[R]=ea.x;ha[R+1]=ea.y;ha[R+2]=ea.z;ha[R+3]=ea.w;ha[R+4]=ca.x;ha[R+5]=ca.y;ha[R+6]=ca.z;ha[R+7]=ca.w;ha[R+8]=ja.x;ha[R+9]=ja.y;ha[R+10]=ja.z;ha[R+11]=ja.w;ea=ob[D.a];ca=ob[D.b];ja=ob[D.c];va[R]=ea.x;va[R+1]=ea.y;va[R+2]=ea.z;va[R+3]=1;va[R+4]=ca.x;
+va[R+5]=ca.y;va[R+6]=ca.z;va[R+7]=1;va[R+8]=ja.x;va[R+9]=ja.y;va[R+10]=ja.z;va[R+11]=1;ea=pb[D.a];ca=pb[D.b];ja=pb[D.c];ua[R]=ea.x;ua[R+1]=ea.y;ua[R+2]=ea.z;ua[R+3]=1;ua[R+4]=ca.x;ua[R+5]=ca.y;ua[R+6]=ca.z;ua[R+7]=1;ua[R+8]=ja.x;ua[R+9]=ja.y;ua[R+10]=ja.z;ua[R+11]=1;R+=12}if(vb&&ra){if(Q.length==3&&ra==THREE.VertexColors){D=Q[0];ea=Q[1];ca=Q[2]}else ca=ea=D=sa;aa[Ma]=D.r;aa[Ma+1]=D.g;aa[Ma+2]=D.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;Ma+=9}if(ub&&Ta.hasTangents){Q=
+W[0];sa=W[1];D=W[2];fa[Ra]=Q.x;fa[Ra+1]=Q.y;fa[Ra+2]=Q.z;fa[Ra+3]=Q.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=D.x;fa[Ra+9]=D.y;fa[Ra+10]=D.z;fa[Ra+11]=D.w;Ra+=12}if(tb&&za)if(O.length==3&&lb)for(W=0;W<3;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<3;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<3;W++){O=Ia[W];$a[gb]=O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<3;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;
+hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+2;Ya+=3;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+2;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;Ja+=6;Na+=3}}else if(D instanceof THREE.Face4){if(ib){ea=nb[D.a].position;ca=nb[D.b].position;ja=nb[D.c].position;La=nb[D.d].position;Za[Xa]=ea.x;Za[Xa+1]=ea.y;Za[Xa+2]=ea.z;Za[Xa+3]=ca.x;Za[Xa+4]=ca.y;Za[Xa+5]=ca.z;Za[Xa+6]=ja.x;Za[Xa+7]=ja.y;Za[Xa+8]=ja.z;Za[Xa+9]=La.x;Za[Xa+10]=La.y;Za[Xa+11]=La.z;Xa+=12}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){V=P.offset;
+if(P.size===1){P.array[V+0]=P.value[D.a];P.array[V+1]=P.value[D.b];P.array[V+2]=P.value[D.c];P.array[V+2]=P.value[D.d];P.offset+=4}else{ea=P.value[D.a];ca=P.value[D.b];ja=P.value[D.c];La=P.value[D.d];if(P.size===2){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ca.x;P.array[V+3]=ca.y;P.array[V+4]=ja.x;P.array[V+5]=ja.y;P.array[V+6]=La.x;P.array[V+7]=La.y;P.offset+=8}else if(P.size===3){P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ca.x;P.array[V+4]=ca.y;P.array[V+5]=ca.z;P.array[V+
+6]=ja.x;P.array[V+7]=ja.y;P.array[V+8]=ja.z;P.array[V+9]=La.x;P.array[V+10]=La.y;P.array[V+11]=La.z;P.offset+=12}else{P.array[V+0]=ea.x;P.array[V+1]=ea.y;P.array[V+2]=ea.z;P.array[V+3]=ea.w;P.array[V+4]=ca.x;P.array[V+5]=ca.y;P.array[V+6]=ca.z;P.array[V+7]=ca.w;P.array[V+8]=ja.x;P.array[V+9]=ja.y;P.array[V+10]=ja.z;P.array[V+11]=ja.w;P.array[V+12]=La.x;P.array[V+13]=La.y;P.array[V+14]=La.z;P.array[V+15]=La.w;P.offset+=16}}}}if(wb){V=0;for(P=jb.length;V<P;V++){ea=jb[V].vertices[D.a].position;ca=jb[V].vertices[D.b].position;
+ja=jb[V].vertices[D.c].position;La=jb[V].vertices[D.d].position;Oa=Qa[V];Oa[Va+0]=ea.x;Oa[Va+1]=ea.y;Oa[Va+2]=ea.z;Oa[Va+3]=ca.x;Oa[Va+4]=ca.y;Oa[Va+5]=ca.z;Oa[Va+6]=ja.x;Oa[Va+7]=ja.y;Oa[Va+8]=ja.z;Oa[Va+9]=La.x;Oa[Va+10]=La.y;Oa[Va+11]=La.z}Va+=12}if(kb.length){ea=kb[D.a];ca=kb[D.b];ja=kb[D.c];La=kb[D.d];K[R]=ea.x;K[R+1]=ea.y;K[R+2]=ea.z;K[R+3]=ea.w;K[R+4]=ca.x;K[R+5]=ca.y;K[R+6]=ca.z;K[R+7]=ca.w;K[R+8]=ja.x;K[R+9]=ja.y;K[R+10]=ja.z;K[R+11]=ja.w;K[R+12]=La.x;K[R+13]=La.y;K[R+14]=La.z;K[R+15]=La.w;
+ea=qb[D.a];ca=qb[D.b];ja=qb[D.c];La=qb[D.d];ha[R]=ea.x;ha[R+1]=ea.y;ha[R+2]=ea.z;ha[R+3]=ea.w;ha[R+4]=ca.x;ha[R+5]=ca.y;ha[R+6]=ca.z;ha[R+7]=ca.w;ha[R+8]=ja.x;ha[R+9]=ja.y;ha[R+10]=ja.z;ha[R+11]=ja.w;ha[R+12]=La.x;ha[R+13]=La.y;ha[R+14]=La.z;ha[R+15]=La.w;ea=ob[D.a];ca=ob[D.b];ja=ob[D.c];La=ob[D.d];va[R]=ea.x;va[R+1]=ea.y;va[R+2]=ea.z;va[R+3]=1;va[R+4]=ca.x;va[R+5]=ca.y;va[R+6]=ca.z;va[R+7]=1;va[R+8]=ja.x;va[R+9]=ja.y;va[R+10]=ja.z;va[R+11]=1;va[R+12]=La.x;va[R+13]=La.y;va[R+14]=La.z;va[R+15]=1;ea=
+pb[D.a];ca=pb[D.b];ja=pb[D.c];D=pb[D.d];ua[R]=ea.x;ua[R+1]=ea.y;ua[R+2]=ea.z;ua[R+3]=1;ua[R+4]=ca.x;ua[R+5]=ca.y;ua[R+6]=ca.z;ua[R+7]=1;ua[R+8]=ja.x;ua[R+9]=ja.y;ua[R+10]=ja.z;ua[R+11]=1;ua[R+12]=D.x;ua[R+13]=D.y;ua[R+14]=D.z;ua[R+15]=1;R+=16}if(vb&&ra){if(Q.length==4&&ra==THREE.VertexColors){D=Q[0];ea=Q[1];ca=Q[2];Q=Q[3]}else Q=ca=ea=D=sa;aa[Ma]=D.r;aa[Ma+1]=D.g;aa[Ma+2]=D.b;aa[Ma+3]=ea.r;aa[Ma+4]=ea.g;aa[Ma+5]=ea.b;aa[Ma+6]=ca.r;aa[Ma+7]=ca.g;aa[Ma+8]=ca.b;aa[Ma+9]=Q.r;aa[Ma+10]=Q.g;aa[Ma+11]=Q.b;
+Ma+=12}if(ub&&Ta.hasTangents){Q=W[0];sa=W[1];D=W[2];W=W[3];fa[Ra]=Q.x;fa[Ra+1]=Q.y;fa[Ra+2]=Q.z;fa[Ra+3]=Q.w;fa[Ra+4]=sa.x;fa[Ra+5]=sa.y;fa[Ra+6]=sa.z;fa[Ra+7]=sa.w;fa[Ra+8]=D.x;fa[Ra+9]=D.y;fa[Ra+10]=D.z;fa[Ra+11]=D.w;fa[Ra+12]=W.x;fa[Ra+13]=W.y;fa[Ra+14]=W.z;fa[Ra+15]=W.w;Ra+=16}if(tb&&za)if(O.length==4&&lb)for(W=0;W<4;W++){I=O[W];ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}else for(W=0;W<4;W++){ta[eb]=I.x;ta[eb+1]=I.y;ta[eb+2]=I.z;eb+=3}if(rb&&Ia!==undefined&&Ba)for(W=0;W<4;W++){O=Ia[W];$a[gb]=
+O.u;$a[gb+1]=O.v;gb+=2}if(rb&&Sa!==undefined&&Ba)for(W=0;W<4;W++){O=Sa[W];T[hb]=O.u;T[hb+1]=O.v;hb+=2}if(sb){Wa[Ya]=Na;Wa[Ya+1]=Na+1;Wa[Ya+2]=Na+3;Wa[Ya+3]=Na+1;Wa[Ya+4]=Na+2;Wa[Ya+5]=Na+3;Ya+=6;bb[Ja]=Na;bb[Ja+1]=Na+1;bb[Ja+2]=Na;bb[Ja+3]=Na+3;bb[Ja+4]=Na+1;bb[Ja+5]=Na+2;bb[Ja+6]=Na+2;bb[Ja+7]=Na+3;Ja+=8;Na+=4}}}if(mb){E=0;for(G=mb.length;E<G;E++){Wa[Ya]=mb[E].a;Wa[Ya+1]=mb[E].b;Wa[Ya+2]=mb[E].c;Wa[Ya+3]=mb[E].a;Wa[Ya+4]=mb[E].c;Wa[Ya+5]=mb[E].d;Ya+=6}}if(ib){e.bindBuffer(e.ARRAY_BUFFER,t.__webglVertexBuffer);
+e.bufferData(e.ARRAY_BUFFER,Za,S)}if(db)for(fb in db){P=db[fb];if(P.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,P.buffer);e.bufferData(e.ARRAY_BUFFER,P.array,S);P.needsUpdate=!1}}if(wb){V=0;for(P=jb.length;V<P;V++){e.bindBuffer(e.ARRAY_BUFFER,t.__webglMorphTargetsBuffers[V]);e.bufferData(e.ARRAY_BUFFER,Qa[V],S)}}if(vb&&Ma>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,aa,S)}if(tb){e.bindBuffer(e.ARRAY_BUFFER,t.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,ta,S)}if(ub&&
+Ta.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,t.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,fa,S)}if(rb&&gb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,$a,S)}if(rb&&hb>0){e.bindBuffer(e.ARRAY_BUFFER,t.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,T,S)}if(sb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Wa,S);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,bb,S)}if(R>0){e.bindBuffer(e.ARRAY_BUFFER,
+t.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,va,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ha,S);e.bindBuffer(e.ARRAY_BUFFER,t.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,K,S)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=
+m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;S=t.length;Ia=m.__vertexArray;E=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<za;G++){Ba=ra[G].position;w=G*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(G=0;G<S;G++){color=t[G];w=G*3;E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
+E,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;A=e.DYNAMIC_DRAW;ra=m.vertices;t=m.colors;za=ra.length;S=t.length;Ia=m.__vertexArray;E=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(G=0;G<za;G++){Ba=ra[G].position;w=G*3;Ia[w]=Ba.x;Ia[w+1]=Ba.y;Ia[w+2]=Ba.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,A)}if(Sa){for(G=0;G<S;G++){color=t[G];w=G*3;E[w]=color.r;E[w+1]=
+color.g;E[w+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,E,A)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&d(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function U(m){function A(sa){var W=[];x=0;for(t=sa.length;x<t;x++)sa[x]==undefined?W.push("undefined"):W.push(sa[x].id);return W.join("_")}var x,t,w,S,E,G,O,D,I={},Q=m.morphTargets!==
+undefined?m.morphTargets.length:0;m.geometryGroups={};w=0;for(S=m.faces.length;w<S;w++){E=m.faces[w];G=E.materials;O=A(G);I[O]==undefined&&(I[O]={hash:O,counter:0});D=I[O].hash+"_"+I[O].counter;m.geometryGroups[D]==undefined&&(m.geometryGroups[D]={faces:[],materials:G,vertices:0,numMorphTargets:Q});E=E instanceof THREE.Face3?3:4;if(m.geometryGroups[D].vertices+E>65535){I[O].counter+=1;D=I[O].hash+"_"+I[O].counter;m.geometryGroups[D]==undefined&&(m.geometryGroups[D]={faces:[],materials:G,vertices:0,
+numMorphTargets:Q})}m.geometryGroups[D].faces.push(w);m.geometryGroups[D].vertices+=E}}function z(m,A,x){m.push({buffer:A,object:x,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function J(m){if(m!=ga){switch(m){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);
 break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ga=m}}function L(m,A,x){if((x.width&x.width-1)==0&&(x.height&x.height-1)==0){e.texParameteri(m,e.TEXTURE_WRAP_S,Z(A.wrapS));e.texParameteri(m,e.TEXTURE_WRAP_T,Z(A.wrapT));e.texParameteri(m,e.TEXTURE_MAG_FILTER,Z(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,Z(A.minFilter));e.generateMipmap(m)}else{e.texParameteri(m,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);
 e.texParameteri(m,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(m,e.TEXTURE_MAG_FILTER,xa(A.magFilter));e.texParameteri(m,e.TEXTURE_MIN_FILTER,xa(A.minFilter))}}function M(m,A){if(m.needsUpdate){if(m.__webglInit){e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,m.image)}else{m.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,m.image);m.__webglInit=!0}L(e.TEXTURE_2D,
 m,m.image);e.bindTexture(e.TEXTURE_2D,null);m.needsUpdate=!1}e.activeTexture(e.TEXTURE0+A);e.bindTexture(e.TEXTURE_2D,m.__webglTexture)}function Fa(m){if(m&&!m.__webglFramebuffer){m.__webglFramebuffer=e.createFramebuffer();m.__webglRenderbuffer=e.createRenderbuffer();m.__webglTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,m.__webglRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,m.width,m.height);e.bindTexture(e.TEXTURE_2D,m.__webglTexture);e.texParameteri(e.TEXTURE_2D,
@@ -296,32 +296,32 @@ ia.readBackPixels=new Uint8Array(1024);e.bindBuffer(e.ARRAY_BUFFER,ia.vertexBuff
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 Ga,ka,na)};this.setScissor=function(m,A,x,t){e.scissor(m,A,x,t)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){qa=m;e.depthMask(m)};this.setClearColorHex=function(m,A){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,A)};this.setClearColor=function(m,A){e.clearColor(m.r,m.g,m.b,A)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){ya.darkness=
-m};this.initMaterial=function(m,A,x,t){var w,R,F,D;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);
-else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);if(!m.program){var O,E,I,S;O=S=D=0;for(E=A.length;O<E;O++){I=A[O];I instanceof THREE.DirectionalLight&&S++;I instanceof THREE.PointLight&&D++}if(D+S<=4)A=S;else{A=Math.ceil(4*S/(D+S));D=4-A}D={directional:A,point:D};A=50;if(t!==undefined&&t instanceof THREE.SkinnedMesh)A=t.bones.length;x={map:m.map,envMap:m.envMap,lightMap:m.lightMap,vertexColors:m.vertexColors,
-fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:D.directional,maxPointLights:D.point,maxBones:A};a:{D=m.fragmentShader;A=m.vertexShader;O=D+"\n\n"+A+"\n\n";for(F in x)O+=F+": "+x[F]+",\n";F=0;for(E=Ca.length;F<E;F++)if(Ca[F].code==O){F=Ca[F].program;break a}F=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":
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-e.attachShader(F,oa("fragment",prefix_fragment+D));e.attachShader(F,oa("vertex",prefix_vertex+A));e.linkProgram(F);e.getProgramParameter(F,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(F,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");F.uniforms={};F.attributes={};Ca.push({program:F,code:O})}m.program=F;F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
-"morphTargetInfluences"];for(w in m.uniforms)F.push(w);w=m.program;x=0;for(D=F.length;x<D;x++){A=F[x];w.uniforms[A]=e.getUniformLocation(w,A)}F=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)F.push("morphTarget"+w);for(R in m.attributes)F.push(R);w=m.program;x=0;for(D=F.length;x<D;x++){A=F[x];w.attributes[A]=e.getAttribLocation(w,A)}w=m.program.attributes;e.enableVertexAttribArray(w.position);w.color>=0&&e.enableVertexAttribArray(w.color);
-w.normal>=0&&e.enableVertexAttribArray(w.normal);w.tangent>=0&&e.enableVertexAttribArray(w.tangent);if(m.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0){e.enableVertexAttribArray(w.skinVertexA);e.enableVertexAttribArray(w.skinVertexB);e.enableVertexAttribArray(w.skinIndex);e.enableVertexAttribArray(w.skinWeight)}for(R in m.attributes)w[R]>=0&&e.enableVertexAttribArray(w[R]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(w.morphTarget0>=0){e.enableVertexAttribArray(w.morphTarget0);
+m};this.initMaterial=function(m,A,x,t){var w,S,E,G;if(m instanceof THREE.MeshDepthMaterial)c(m,THREE.ShaderLib.depth);else if(m instanceof THREE.ShadowVolumeDynamicMaterial)c(m,THREE.ShaderLib.shadowVolumeDynamic);else if(m instanceof THREE.MeshNormalMaterial)c(m,THREE.ShaderLib.normal);else if(m instanceof THREE.MeshBasicMaterial)c(m,THREE.ShaderLib.basic);else if(m instanceof THREE.MeshLambertMaterial)c(m,THREE.ShaderLib.lambert);else if(m instanceof THREE.MeshPhongMaterial)c(m,THREE.ShaderLib.phong);
+else if(m instanceof THREE.LineBasicMaterial)c(m,THREE.ShaderLib.basic);else m instanceof THREE.ParticleBasicMaterial&&c(m,THREE.ShaderLib.particle_basic);var O,D,I,Q;G=I=Q=0;for(O=A.length;G<O;G++){D=A[G];D instanceof THREE.DirectionalLight&&I++;D instanceof THREE.PointLight&&Q++}if(Q+I<=4)A=I;else{A=Math.ceil(4*I/(Q+I));Q=4-A}G={directional:A,point:Q};O=50;if(t!==undefined&&t instanceof THREE.SkinnedMesh)O=t.bones.length;a:{Q=m.fragmentShader;A=m.vertexShader;x={map:m.map,envMap:m.envMap,lightMap:m.lightMap,
+vertexColors:m.vertexColors,fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxDirLights:G.directional,maxPointLights:G.point,maxBones:O};G=Q+"\n\n"+A+"\n\n";for(E in x)G+=E+": "+x[E]+",\n";E=0;for(O=Ca.length;E<O;E++)if(Ca[E].code==G){E=Ca[E].program;break a}E=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":"",x.fog instanceof
+THREE.FogExp2?"#define FOG_EXP2":"",x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":
+"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+e.attachShader(E,oa("fragment",prefix_fragment+Q));e.attachShader(E,oa("vertex",prefix_vertex+A));e.linkProgram(E);e.getProgramParameter(E,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(E,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");E.uniforms={};E.attributes={};Ca.push({program:E,code:G})}m.program=E;E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
+"morphTargetInfluences"];for(w in m.uniforms)E.push(w);w=m.program;x=0;for(Q=E.length;x<Q;x++){A=E[x];w.uniforms[A]=e.getUniformLocation(w,A)}E=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<this.maxMorphTargets;w++)E.push("morphTarget"+w);for(S in m.attributes)E.push(S);w=m.program;x=0;for(Q=E.length;x<Q;x++){A=E[x];w.attributes[A]=e.getAttribLocation(w,A)}w=m.program.attributes;e.enableVertexAttribArray(w.position);w.color>=0&&e.enableVertexAttribArray(w.color);
+w.normal>=0&&e.enableVertexAttribArray(w.normal);w.tangent>=0&&e.enableVertexAttribArray(w.tangent);if(m.skinning&&w.skinVertexA>=0&&w.skinVertexB>=0&&w.skinIndex>=0&&w.skinWeight>=0){e.enableVertexAttribArray(w.skinVertexA);e.enableVertexAttribArray(w.skinVertexB);e.enableVertexAttribArray(w.skinIndex);e.enableVertexAttribArray(w.skinWeight)}for(S in m.attributes)w[S]>=0&&e.enableVertexAttribArray(w[S]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(w.morphTarget0>=0){e.enableVertexAttribArray(w.morphTarget0);
 m.numSupportedMorphTargets++}if(w.morphTarget1>=0){e.enableVertexAttribArray(w.morphTarget1);m.numSupportedMorphTargets++}if(w.morphTarget2>=0){e.enableVertexAttribArray(w.morphTarget2);m.numSupportedMorphTargets++}if(w.morphTarget3>=0){e.enableVertexAttribArray(w.morphTarget3);m.numSupportedMorphTargets++}if(w.morphTarget4>=0){e.enableVertexAttribArray(w.morphTarget4);m.numSupportedMorphTargets++}if(w.morphTarget5>=0){e.enableVertexAttribArray(w.morphTarget5);m.numSupportedMorphTargets++}if(w.morphTarget6>=
-0){e.enableVertexAttribArray(w.morphTarget6);m.numSupportedMorphTargets++}if(w.morphTarget7>=0){e.enableVertexAttribArray(w.morphTarget7);m.numSupportedMorphTargets++}t.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);w=0;for(R=this.maxMorphTargets;w<R;w++)t.__webglMorphTargetInfluences[w]=0}}m.__webglProgram=!0};this.render=function(m,A,x,t){var w,R,F,D,O,E,I,S,sa=m.lights,W=m.fog;A.matrixAutoUpdate&&A.updateMatrix();m.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(ab);
-A.projectionMatrix.flattenToArray(cb);Ua.multiply(A.projectionMatrix,A.matrixWorldInverse);n(Ua);this.initWebGLObjects(m);Fa(x);(this.autoClear||t)&&this.clear();O=m.__webglObjects.length;for(t=0;t<O;t++){w=m.__webglObjects[t];I=w.object;if(I.visible)if(!(I instanceof THREE.Mesh)||p(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);y(w);w.render=!0;if(this.sortObjects){Pa.copy(I.position);Ua.multiplyVector3(Pa);w.z=Pa.z}}else w.render=!1;else w.render=!1}this.sortObjects&&m.__webglObjects.sort(v);
-E=m.__webglObjectsImmediate.length;for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);G(I,A);u(w)}}J(THREE.NormalBlending);for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;S=w.buffer;F=w.opaque;j(I);for(w=0;w<F.count;w++){D=F.list[w];k(D.depthTest);g(A,sa,W,D,S,I)}}}for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){F=w.opaque;j(I);for(w=0;w<F.count;w++){D=F.list[w];k(D.depthTest);
-R=f(A,sa,W,D,I);I.render(function(Ba){h(Ba,R)})}}}for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;S=w.buffer;F=w.transparent;j(I);for(w=0;w<F.count;w++){D=F.list[w];J(D.blending);k(D.depthTest);g(A,sa,W,D,S,I)}}}for(t=0;t<E;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){F=w.transparent;j(I);for(w=0;w<F.count;w++){D=F.list[w];J(D.blending);k(D.depthTest);R=f(A,sa,W,D,I);I.render(function(Ba){h(Ba,R)})}}}X&&m.__webglShadowVolumes.length&&m.lights.length&&B(m);m.__webglLensFlares.length&&
-C(m,A);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var A=m.__objectsAdded[0],x=m,t=void 0,w=void 0,R=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;
-A._normalMatrixArray=new Float32Array(9);A._modelViewMatrixArray=new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){w=A.geometry;w.geometryGroups==undefined&&U(w);for(t in w.geometryGroups){R=w.geometryGroups[t];if(!R.__webglVertexBuffer){var F=R;F.__webglVertexBuffer=e.createBuffer();F.__webglNormalBuffer=e.createBuffer();F.__webglTangentBuffer=e.createBuffer();F.__webglColorBuffer=e.createBuffer();F.__webglUVBuffer=
-e.createBuffer();F.__webglUV2Buffer=e.createBuffer();F.__webglSkinVertexABuffer=e.createBuffer();F.__webglSkinVertexBBuffer=e.createBuffer();F.__webglSkinIndicesBuffer=e.createBuffer();F.__webglSkinWeightsBuffer=e.createBuffer();F.__webglFaceBuffer=e.createBuffer();F.__webglLineBuffer=e.createBuffer();if(F.numMorphTargets){var D=void 0,O=void 0;F.__webglMorphTargetsBuffers=[];D=0;for(O=F.numMorphTargets;D<O;D++)F.__webglMorphTargetsBuffers.push(e.createBuffer())}F=R;D=A;var E=void 0,I=void 0,S=void 0;
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-S.push(Sa)}else(Sa=Ia)&&S.push(Sa)}E=S;a:{I=void 0;za=void 0;W=E.length;for(I=0;I<W;I++){za=E[I];if(za.map||za.lightMap||za instanceof THREE.MeshShaderMaterial){I=!0;break a}}I=!1}a:{za=E;W=void 0;S=void 0;Ia=za.length;for(W=0;W<Ia;W++){S=za[W];if(!(S instanceof THREE.MeshBasicMaterial&&!S.envMap||S instanceof THREE.MeshDepthMaterial)){za=S&&S.shading!=undefined&&S.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}za=!1}a:{W=void 0;S=void 0;Ia=E.length;for(W=0;W<Ia;W++){S=
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-4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(Ba*3+(D.geometry.edgeFaces?D.geometry.edgeFaces.length*6:0));F.__lineArray=new Uint16Array(ra*2);if(F.numMorphTargets){F.__morphTargetsArrays=[];sa=0;for(W=F.numMorphTargets;sa<W;sa++)F.__morphTargetsArrays.push(new Float32Array(O*3))}F.__needsSmoothNormals=za==THREE.SmoothShading;F.__uvType=I;F.__vertexColorType=S;F.__normalType=za;F.__webglFaceCount=
-Ba*3+(D.geometry.edgeFaces?D.geometry.edgeFaces.length*6:0);F.__webglLineCount=ra*2;sa=0;for(W=E.length;sa<W;sa++)if(E[sa].attributes){F.__webglCustomAttributes={};for(a in E[sa].attributes){I=E[sa].attributes[a];Ba=1;if(I.type==="v2")Ba=2;else if(I.type==="v3")Ba=3;else if(I.type==="v4")Ba=4;else I.type==="c"&&(Ba=3);I.size=Ba;I.needsUpdate=!0;I.array=new Float32Array(O*Ba);I.buffer=e.createBuffer();F.__webglCustomAttributes[a]=I}}w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;
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-R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.Line){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;R=t.vertices.length;t.__vertexArray=new Float32Array(R*3);t.__colorArray=new Float32Array(R*3);t.__webglLineCount=R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.ParticleSystem){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=
-e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;R=t.vertices.length;t.__vertexArray=new Float32Array(R*3);t.__colorArray=new Float32Array(R*3);t.__sortArray=[];t.__webglParticleCount=R;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){A=m.__objectsRemoved[0];
-x=m;w=void 0;t=void 0;for(w=x.__webglObjects.length-1;w>=0;w--){t=x.__webglObjects[w].object;A==t&&x.__webglObjects.splice(w,1)}m.__objectsRemoved.splice(0,1)}A=0;for(x=m.__webglObjects.length;A<x;A++)H(m.__webglObjects[A].object,m);A=0;for(x=m.__webglShadowVolumes.length;A<x;A++)H(m.__webglShadowVolumes[A].object,m);A=0;for(x=m.__webglLensFlares.length;A<x;A++)H(m.__webglLensFlares[A].object,m)};this.setFaceCulling=function(m,A){if(m){!A||A=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);
-else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+0){e.enableVertexAttribArray(w.morphTarget6);m.numSupportedMorphTargets++}if(w.morphTarget7>=0){e.enableVertexAttribArray(w.morphTarget7);m.numSupportedMorphTargets++}t.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);w=0;for(m=this.maxMorphTargets;w<m;w++)t.__webglMorphTargetInfluences[w]=0}};this.render=function(m,A,x,t){var w,S,E,G,O,D,I,Q,sa=m.lights,W=m.fog;A.matrixAutoUpdate&&A.updateMatrix();m.update(undefined,!1,A);A.matrixWorldInverse.flattenToArray(ab);A.projectionMatrix.flattenToArray(cb);
+Ua.multiply(A.projectionMatrix,A.matrixWorldInverse);n(Ua);this.initWebGLObjects(m);Fa(x);(this.autoClear||t)&&this.clear();O=m.__webglObjects.length;for(t=0;t<O;t++){w=m.__webglObjects[t];I=w.object;if(I.visible)if(!(I instanceof THREE.Mesh)||p(I)){I.matrixWorld.flattenToArray(I._objectMatrixArray);F(I,A);y(w);w.render=!0;if(this.sortObjects){Pa.copy(I.position);Ua.multiplyVector3(Pa);w.z=Pa.z}}else w.render=!1;else w.render=!1}this.sortObjects&&m.__webglObjects.sort(v);D=m.__webglObjectsImmediate.length;
+for(t=0;t<D;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){I.matrixAutoUpdate&&I.matrixWorld.flattenToArray(I._objectMatrixArray);F(I,A);u(w)}}J(THREE.NormalBlending);for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;Q=w.buffer;E=w.opaque;j(I);for(w=0;w<E.count;w++){G=E.list[w];k(G.depthTest);g(A,sa,W,G,Q,I)}}}for(t=0;t<D;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){E=w.opaque;j(I);for(w=0;w<E.count;w++){G=E.list[w];k(G.depthTest);S=f(A,sa,W,G,I);I.render(function(Ba){h(Ba,
+S)})}}}for(t=0;t<O;t++){w=m.__webglObjects[t];if(w.render){I=w.object;Q=w.buffer;E=w.transparent;j(I);for(w=0;w<E.count;w++){G=E.list[w];J(G.blending);k(G.depthTest);g(A,sa,W,G,Q,I)}}}for(t=0;t<D;t++){w=m.__webglObjectsImmediate[t];I=w.object;if(I.visible){E=w.transparent;j(I);for(w=0;w<E.count;w++){G=E.list[w];J(G.blending);k(G.depthTest);S=f(A,sa,W,G,I);I.render(function(Ba){h(Ba,S)})}}}X&&m.__webglShadowVolumes.length&&m.lights.length&&B(m);m.__webglLensFlares.length&&C(m,A);if(x&&x.minFilter!==
+THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var A=m.__objectsAdded[0],x=m,t=void 0,w=void 0,S=void 0;if(A._modelViewMatrix==undefined){A._modelViewMatrix=new THREE.Matrix4;A._normalMatrixArray=new Float32Array(9);
+A._modelViewMatrixArray=new Float32Array(16);A._objectMatrixArray=new Float32Array(16);A.matrixWorld.flattenToArray(A._objectMatrixArray)}if(A instanceof THREE.Mesh){w=A.geometry;w.geometryGroups==undefined&&U(w);for(t in w.geometryGroups){S=w.geometryGroups[t];if(!S.__webglVertexBuffer){var E=S;E.__webglVertexBuffer=e.createBuffer();E.__webglNormalBuffer=e.createBuffer();E.__webglTangentBuffer=e.createBuffer();E.__webglColorBuffer=e.createBuffer();E.__webglUVBuffer=e.createBuffer();E.__webglUV2Buffer=
+e.createBuffer();E.__webglSkinVertexABuffer=e.createBuffer();E.__webglSkinVertexBBuffer=e.createBuffer();E.__webglSkinIndicesBuffer=e.createBuffer();E.__webglSkinWeightsBuffer=e.createBuffer();E.__webglFaceBuffer=e.createBuffer();E.__webglLineBuffer=e.createBuffer();if(E.numMorphTargets){var G=void 0,O=void 0;E.__webglMorphTargetsBuffers=[];G=0;for(O=E.numMorphTargets;G<O;G++)E.__webglMorphTargetsBuffers.push(e.createBuffer())}E=S;G=A;var D=void 0,I=void 0,Q=void 0;Q=void 0;var sa=void 0,W=void 0,
+Ba=void 0,ra=Ba=O=0;I=void 0;Q=void 0;var za=void 0;D=void 0;I=void 0;sa=G.geometry;za=sa.faces;W=E.faces;D=0;for(I=W.length;D<I;D++){Q=W[D];Q=za[Q];if(Q instanceof THREE.Face3){O+=3;Ba+=1;ra+=3}else if(Q instanceof THREE.Face4){O+=4;Ba+=2;ra+=4}}D=E;I=G;za=void 0;W=void 0;var Ia=void 0,Sa=void 0;Ia=void 0;Q=[];za=0;for(W=I.materials.length;za<W;za++){Ia=I.materials[za];if(Ia instanceof THREE.MeshFaceMaterial){Ia=0;for(l=D.materials.length;Ia<l;Ia++)(Sa=D.materials[Ia])&&Q.push(Sa)}else(Sa=Ia)&&Q.push(Sa)}D=
+Q;a:{I=void 0;za=void 0;W=D.length;for(I=0;I<W;I++){za=D[I];if(za.map||za.lightMap||za instanceof THREE.MeshShaderMaterial){I=!0;break a}}I=!1}a:{za=D;W=void 0;Q=void 0;Ia=za.length;for(W=0;W<Ia;W++){Q=za[W];if(!(Q instanceof THREE.MeshBasicMaterial&&!Q.envMap||Q instanceof THREE.MeshDepthMaterial)){za=Q&&Q.shading!=undefined&&Q.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}za=!1}a:{W=void 0;Q=void 0;Ia=D.length;for(W=0;W<Ia;W++){Q=D[W];if(Q.vertexColors){Q=Q.vertexColors;
+break a}}Q=!1}E.__vertexArray=new Float32Array(O*3);if(za)E.__normalArray=new Float32Array(O*3);if(sa.hasTangents)E.__tangentArray=new Float32Array(O*4);if(Q)E.__colorArray=new Float32Array(O*3);if(I){if(sa.faceUvs.length>0||sa.faceVertexUvs.length>0)E.__uvArray=new Float32Array(O*2);if(sa.faceUvs.length>1||sa.faceVertexUvs.length>1)E.__uv2Array=new Float32Array(O*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){E.__skinVertexAArray=new Float32Array(O*4);E.__skinVertexBArray=new Float32Array(O*
+4);E.__skinIndexArray=new Float32Array(O*4);E.__skinWeightArray=new Float32Array(O*4)}E.__faceArray=new Uint16Array(Ba*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));E.__lineArray=new Uint16Array(ra*2);if(E.numMorphTargets){E.__morphTargetsArrays=[];sa=0;for(W=E.numMorphTargets;sa<W;sa++)E.__morphTargetsArrays.push(new Float32Array(O*3))}E.__needsSmoothNormals=za==THREE.SmoothShading;E.__uvType=I;E.__vertexColorType=Q;E.__normalType=za;E.__webglFaceCount=Ba*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*
+6:0);E.__webglLineCount=ra*2;sa=0;for(W=D.length;sa<W;sa++)if(D[sa].attributes){E.__webglCustomAttributes={};for(a in D[sa].attributes){I=D[sa].attributes[a];Ba=1;if(I.type==="v2")Ba=2;else if(I.type==="v3")Ba=3;else if(I.type==="v4")Ba=4;else I.type==="c"&&(Ba=3);I.size=Ba;I.needsUpdate=!0;I.array=new Float32Array(O*Ba);I.buffer=e.createBuffer();E.__webglCustomAttributes[a]=I}}w.__dirtyVertices=!0;w.__dirtyMorphTargets=!0;w.__dirtyElements=!0;w.__dirtyUvs=!0;w.__dirtyNormals=!0;w.__dirtyTangents=
+!0;w.__dirtyColors=!0}A instanceof THREE.ShadowVolume?z(x.__webglShadowVolumes,S,A):z(x.__webglObjects,S,A)}}else if(A instanceof THREE.LensFlare)z(x.__webglLensFlares,undefined,A);else if(A instanceof THREE.Ribbon){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;S=t.vertices.length;t.__vertexArray=new Float32Array(S*3);t.__colorArray=new Float32Array(S*3);t.__webglVertexCount=S;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,
+w,A)}else if(A instanceof THREE.Line){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();t=w;S=t.vertices.length;t.__vertexArray=new Float32Array(S*3);t.__colorArray=new Float32Array(S*3);t.__webglLineCount=S;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else if(A instanceof THREE.ParticleSystem){w=A.geometry;if(!w.__webglVertexBuffer){t=w;t.__webglVertexBuffer=e.createBuffer();t.__webglColorBuffer=e.createBuffer();
+t=w;S=t.vertices.length;t.__vertexArray=new Float32Array(S*3);t.__colorArray=new Float32Array(S*3);t.__sortArray=[];t.__webglParticleCount=S;w.__dirtyVertices=!0;w.__dirtyColors=!0}z(x.__webglObjects,w,A)}else THREE.MarchingCubes!==undefined&&A instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:A,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){A=m.__objectsRemoved[0];x=m;w=void 0;t=void 0;for(w=x.__webglObjects.length-
+1;w>=0;w--){t=x.__webglObjects[w].object;A==t&&x.__webglObjects.splice(w,1)}m.__objectsRemoved.splice(0,1)}A=0;for(x=m.__webglObjects.length;A<x;A++)H(m.__webglObjects[A].object,m);A=0;for(x=m.__webglShadowVolumes.length;A<x;A++)H(m.__webglShadowVolumes[A].object,m);A=0;for(x=m.__webglLensFlares.length;A<x;A++)H(m.__webglLensFlares[A].object,m)};this.setFaceCulling=function(m,A){if(m){!A||A=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):
+e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
@@ -332,13 +332,13 @@ var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertice
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 new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Da,ga){return ga=="relativeToHTML"?
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-object.visible=U.visible;$.scene.addObject(object);$.objects[v]=object}}}function p(Da){return function(ga){$.geometries[Da]=ga;n();Ca-=1;o()}}function o(){f({total_models:Ha,total_textures:qa,loaded_models:Ha-Ca,loaded_textures:qa-Aa},$);Ca==0&&Aa==0&&c($)}var u,y,v,B,C,G,H,U,z,J,L,M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$;Z=j.data;e=new THREE.BinaryLoader;da=new THREE.JSONLoader;Aa=Ca=0;$={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Aa-=
+object.visible=U.visible;$.scene.addObject(object);$.objects[v]=object}}}function p(Da){return function(ga){$.geometries[Da]=ga;n();Ca-=1;o()}}function o(){f({total_models:Ha,total_textures:qa,loaded_models:Ha-Ca,loaded_textures:qa-Aa},$);Ca==0&&Aa==0&&c($)}var u,y,v,B,C,F,H,U,z,J,L,M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$;Z=j.data;e=new THREE.BinaryLoader;da=new THREE.JSONLoader;Aa=Ca=0;$={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Aa-=
 1;o()};for(C in Z.cameras){J=Z.cameras[C];if(J.type=="perspective")Fa=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}z=J.position;J=J.target;Fa.position.set(z[0],z[1],z[2]);Fa.target.position.set(J[0],J[1],J[2]);$.cameras[C]=Fa}for(B in Z.lights){C=Z.lights[B];Fa=C.color!==undefined?C.color:16777215;J=C.intensity!==undefined?C.intensity:1;if(C.type=="directional"){z=
-C.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(C.type=="point"){z=C.position;light=new THREE.PointLight(Fa,J);light.position.set(z[0],z[1],z[2])}$.scene.addLight(light);$.lights[B]=light}for(G in Z.fogs){B=Z.fogs[G];if(B.type=="linear")oa=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(oa=new THREE.FogExp2(0,B.density));J=B.color;oa.color.setRGB(J[0],J[1],J[2]);$.fogs[G]=oa}if($.cameras&&Z.defaults.camera)$.currentCamera=
-$.cameras[Z.defaults.camera];if($.fogs&&Z.defaults.fog)$.scene.fog=$.fogs[Z.defaults.fog];J=Z.defaults.bgcolor;$.bgColor=new THREE.Color;$.bgColor.setRGB(J[0],J[1],J[2]);$.bgColorAlpha=Z.defaults.bgalpha;for(u in Z.geometries){G=Z.geometries[u];if(G.type=="bin_mesh"||G.type=="ascii_mesh")Ca+=1}Ha=Ca;for(u in Z.geometries){G=Z.geometries[u];if(G.type=="cube"){M=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);$.geometries[u]=M}else if(G.type==
-"plane"){M=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);$.geometries[u]=M}else if(G.type=="sphere"){M=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);$.geometries[u]=M}else if(G.type=="cylinder"){M=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);$.geometries[u]=M}else if(G.type=="torus"){M=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);$.geometries[u]=M}else if(G.type=="icosahedron"){M=new Icosahedron(G.subdivisions);$.geometries[u]=M}else if(G.type==
-"bin_mesh")e.load({model:k(G.url,Z.urlBaseType),callback:p(u)});else G.type=="ascii_mesh"&&da.load({model:k(G.url,Z.urlBaseType),callback:p(u)})}for(H in Z.textures){u=Z.textures[H];Aa+=u.url instanceof Array?u.url.length:1}qa=Aa;for(H in Z.textures){u=Z.textures[H];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){G=[];for(var pa=0;pa<u.url.length;pa++)G[pa]=k(u.url[pa],Z.urlBaseType);G=ImageUtils.loadTextureCube(G,u.mapping,j)}else{G=
-ImageUtils.loadTexture(k(u.url,Z.urlBaseType),u.mapping,j);if(THREE[u.minFilter]!=undefined)G.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)G.magFilter=THREE[u.magFilter]}$.textures[H]=G}for(y in Z.materials){H=Z.materials[y];for(L in H.parameters)if(L=="envMap"||L=="map"||L=="lightMap")H.parameters[L]=$.textures[H.parameters[L]];else if(L=="shading")H.parameters[L]=H.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")H.parameters[L]=THREE[H.parameters[L]]?
+C.direction;light=new THREE.DirectionalLight(Fa,J);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(C.type=="point"){z=C.position;light=new THREE.PointLight(Fa,J);light.position.set(z[0],z[1],z[2])}$.scene.addLight(light);$.lights[B]=light}for(F in Z.fogs){B=Z.fogs[F];if(B.type=="linear")oa=new THREE.Fog(0,B.near,B.far);else B.type=="exp2"&&(oa=new THREE.FogExp2(0,B.density));J=B.color;oa.color.setRGB(J[0],J[1],J[2]);$.fogs[F]=oa}if($.cameras&&Z.defaults.camera)$.currentCamera=
+$.cameras[Z.defaults.camera];if($.fogs&&Z.defaults.fog)$.scene.fog=$.fogs[Z.defaults.fog];J=Z.defaults.bgcolor;$.bgColor=new THREE.Color;$.bgColor.setRGB(J[0],J[1],J[2]);$.bgColorAlpha=Z.defaults.bgalpha;for(u in Z.geometries){F=Z.geometries[u];if(F.type=="bin_mesh"||F.type=="ascii_mesh")Ca+=1}Ha=Ca;for(u in Z.geometries){F=Z.geometries[u];if(F.type=="cube"){M=new Cube(F.width,F.height,F.depth,F.segmentsWidth,F.segmentsHeight,F.segmentsDepth,null,F.flipped,F.sides);$.geometries[u]=M}else if(F.type==
+"plane"){M=new Plane(F.width,F.height,F.segmentsWidth,F.segmentsHeight);$.geometries[u]=M}else if(F.type=="sphere"){M=new Sphere(F.radius,F.segmentsWidth,F.segmentsHeight);$.geometries[u]=M}else if(F.type=="cylinder"){M=new Cylinder(F.numSegs,F.topRad,F.botRad,F.height,F.topOffset,F.botOffset);$.geometries[u]=M}else if(F.type=="torus"){M=new Torus(F.radius,F.tube,F.segmentsR,F.segmentsT);$.geometries[u]=M}else if(F.type=="icosahedron"){M=new Icosahedron(F.subdivisions);$.geometries[u]=M}else if(F.type==
+"bin_mesh")e.load({model:k(F.url,Z.urlBaseType),callback:p(u)});else F.type=="ascii_mesh"&&da.load({model:k(F.url,Z.urlBaseType),callback:p(u)})}for(H in Z.textures){u=Z.textures[H];Aa+=u.url instanceof Array?u.url.length:1}qa=Aa;for(H in Z.textures){u=Z.textures[H];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){F=[];for(var pa=0;pa<u.url.length;pa++)F[pa]=k(u.url[pa],Z.urlBaseType);F=ImageUtils.loadTextureCube(F,u.mapping,j)}else{F=
+ImageUtils.loadTexture(k(u.url,Z.urlBaseType),u.mapping,j);if(THREE[u.minFilter]!=undefined)F.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)F.magFilter=THREE[u.magFilter]}$.textures[H]=F}for(y in Z.materials){H=Z.materials[y];for(L in H.parameters)if(L=="envMap"||L=="map"||L=="lightMap")H.parameters[L]=$.textures[H.parameters[L]];else if(L=="shading")H.parameters[L]=H.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")H.parameters[L]=THREE[H.parameters[L]]?
 THREE[H.parameters[L]]:THREE.NormalBlending;else L=="combine"&&(H.parameters[L]=H.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);H=new THREE[H.type](H.parameters);$.materials[y]=H}n();d($)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=
 c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));
 f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));
@@ -362,7 +362,7 @@ this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.tra
 Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;var f=this.position;c.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=f.y+100*Math.cos(this.phi);c.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",
 d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
-THREE.PathCamera=function(b){function d(p,o,u,y){var v={name:u,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),G=o.getLength(),H=C.length,U=0;B=H-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<H-1;B++){U=y*G.chunks[B]/G.total;o.keys[B]={time:U,pos:C[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
+THREE.PathCamera=function(b){function d(p,o,u,y){var v={name:u,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),F=o.getLength(),H=C.length,U=0;B=H-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B<H-1;B++){U=y*F.chunks[B]/F.total;o.keys[B]={time:U,pos:C[B]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
 y,v=new THREE.Geometry;for(u=0;u<p.points.length*o;u++){y=u/(p.points.length*o);y=p.getPoint(y);v.vertices[u]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var u=c(o,10),y=c(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
 16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,v);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
 !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
@@ -371,10 +371,10 @@ this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.win
 this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
 this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
 d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-var Cube=function(b,d,c,f,g,h,j,k,n){function p(G,H,U,z,J,L,M,Fa){var oa,xa,Z=f||1,e=g||1,da=J/2,Ca=L/2,Aa=o.vertices.length;if(G=="x"&&H=="y"||G=="y"&&H=="x")oa="z";else if(G=="x"&&H=="z"||G=="z"&&H=="x"){oa="y";e=h||1}else if(G=="z"&&H=="y"||G=="y"&&H=="z"){oa="x";Z=h||1}var Ha=Z+1,qa=e+1;J/=Z;var $=L/e;for(xa=0;xa<qa;xa++)for(L=0;L<Ha;L++){var pa=new THREE.Vector3;pa[G]=(L*J-da)*U;pa[H]=(xa*$-Ca)*z;pa[oa]=M;o.vertices.push(new THREE.Vertex(pa))}for(xa=0;xa<e;xa++)for(L=0;L<Z;L++){o.faces.push(new THREE.Face4(L+
+var Cube=function(b,d,c,f,g,h,j,k,n){function p(F,H,U,z,J,L,M,Fa){var oa,xa,Z=f||1,e=g||1,da=J/2,Ca=L/2,Aa=o.vertices.length;if(F=="x"&&H=="y"||F=="y"&&H=="x")oa="z";else if(F=="x"&&H=="z"||F=="z"&&H=="x"){oa="y";e=h||1}else if(F=="z"&&H=="y"||F=="y"&&H=="z"){oa="x";Z=h||1}var Ha=Z+1,qa=e+1;J/=Z;var $=L/e;for(xa=0;xa<qa;xa++)for(L=0;L<Ha;L++){var pa=new THREE.Vector3;pa[F]=(L*J-da)*U;pa[H]=(xa*$-Ca)*z;pa[oa]=M;o.vertices.push(new THREE.Vertex(pa))}for(xa=0;xa<e;xa++)for(L=0;L<Z;L++){o.faces.push(new THREE.Face4(L+
 Ha*xa+Aa,L+Ha*(xa+1)+Aa,L+1+Ha*(xa+1)+Aa,L+1+Ha*xa+Aa,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(L/Z,xa/e),new THREE.UV(L/Z,(xa+1)/e),new THREE.UV((L+1)/Z,(xa+1)/e),new THREE.UV((L+1)/Z,xa/e)])}}THREE.Geometry.call(this);var o=this,u=b/2,y=d/2,v=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var B=0;B<6;B++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var C in n)this.sides[C]!=
-undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var G=[],H=[],U=0,z=o.vertices.length;U<z;U++){for(var J=o.vertices[U],L=!1,M=0,Fa=G.length;M<Fa;M++){var oa=
-G[M];if(J.position.x==oa.position.x&&J.position.y==oa.position.y&&J.position.z==oa.position.z){H[U]=M;L=!0;break}}if(!L){H[U]=G.length;G.push(new THREE.Vertex(J.position.clone()))}}U=0;for(z=o.faces.length;U<z;U++){J=o.faces[U];J.a=H[J.a];J.b=H[J.b];J.c=H[J.c];J.d=H[J.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+undefined&&(this.sides[C]=n[C]);this.sides.px&&p("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-v,this.materials[5]);(function(){for(var F=[],H=[],U=0,z=o.vertices.length;U<z;U++){for(var J=o.vertices[U],L=!1,M=0,Fa=F.length;M<Fa;M++){var oa=
+F[M];if(J.position.x==oa.position.x&&J.position.y==oa.position.y&&J.position.z==oa.position.z){H[U]=M;L=!0;break}}if(!L){H[U]=F.length;F.push(new THREE.Vertex(J.position.clone()))}}U=0;for(z=o.faces.length;U<z;U++){J=o.faces[U];J.a=H[J.a];J.b=H[J.b];J.c=H[J.c];J.d=H[J.d]}o.vertices=F})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 var Cylinder=function(b,d,c,f,g,h){function j(o,u,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,u,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
 for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 var Icosahedron=function(b){function d(u,y,v){var B=Math.sqrt(u*u+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/B,y/B,v/B)))-1}function c(u,y,v,B){B.faces.push(new THREE.Face3(u,y,v))}function f(u,y){var v=g.vertices[u].position,B=g.vertices[y].position;return d((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
@@ -385,11 +385,11 @@ function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2
 var Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,n=f+1;b/=c;var p=d/f;for(g=0;g<n;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
 var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var u=2*f/h,y=n*Math.sin(u*g);u=n*Math.cos(u*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var v,B,C;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
-0:f+1];y=c/(g-1);v=(c-1)/(g-1);B=(f+1)/h;u=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-u,y);u=new THREE.UV(1-u,v);var G=new THREE.UV(1-B,v);if(c<d.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,y,u])}if(c>1){v=this.vertices[j].position.clone();
-B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,u,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+0:f+1];y=c/(g-1);v=(c-1)/(g-1);B=(f+1)/h;u=f/h;o=new THREE.UV(1-B,y);y=new THREE.UV(1-u,y);u=new THREE.UV(1-u,v);var F=new THREE.UV(1-B,v);if(c<d.length-1){v=this.vertices[j].position.clone();B=this.vertices[k].position.clone();C=this.vertices[n].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,y,u])}if(c>1){v=this.vertices[j].position.clone();
+B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,v,B,C,G){y=v/B*u;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(u),C*(2+v)*Math.sin(u)*0.5,G*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
+var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,v,B,C,F){y=v/B*u;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(u),C*(2+v)*Math.sin(u)*0.5,F*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
 b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=n.x-g.x;c.y=n.y-g.y;c.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
 0;d<this.segmentsT;++d){h=(b+1)%this.segmentsR;j=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[h][d];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,c,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,c));this.faceVertexUvs[0].push([o,
 p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
@@ -399,8 +399,8 @@ Math.LN2));k.image.width=o;k.image.height=u;k.image.getContext("2d").drawImage(t
 THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=
 b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,u,y,v,B,C,G,H,U,z=b.faces;p=b.vertices;var J=b.normals,L=b.colors,M=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&M++;for(g=0;g<M;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
-p[k++];f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;u=v&16;o=v&32;B=v&64;v&=128;if(p){C=new THREE.Face4;C.a=z[k++];C.b=z[k++];C.c=z[k++];C.d=z[k++];p=4}else{C=new THREE.Face3;C.a=z[k++];C.b=z[k++];C.c=z[k++];p=3}if(j){j=z[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<M;g++){G=b.uvs[g];y=z[k++];U=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(U,y)}if(h)for(g=0;g<M;g++){G=b.uvs[g];H=[];for(h=0;h<p;h++){y=z[k++];U=G[y*2];y=G[y*2+1];H[h]=new THREE.UV(U,
+THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,u,y,v,B,C,F,H,U,z=b.faces;p=b.vertices;var J=b.normals,L=b.colors,M=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&M++;for(g=0;g<M;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){o=new THREE.Vertex;o.position.x=p[k++];o.position.y=p[k++];o.position.z=
+p[k++];f.vertices.push(o)}k=0;for(n=z.length;k<n;){v=z[k++];p=v&1;j=v&2;g=v&4;h=v&8;u=v&16;o=v&32;B=v&64;v&=128;if(p){C=new THREE.Face4;C.a=z[k++];C.b=z[k++];C.c=z[k++];C.d=z[k++];p=4}else{C=new THREE.Face3;C.a=z[k++];C.b=z[k++];C.c=z[k++];p=3}if(j){j=z[k++];C.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<M;g++){F=b.uvs[g];y=z[k++];U=F[y*2];y=F[y*2+1];f.faceUvs[g][j]=new THREE.UV(U,y)}if(h)for(g=0;g<M;g++){F=b.uvs[g];H=[];for(h=0;h<p;h++){y=z[k++];U=F[y*2];y=F[y*2+1];H[h]=new THREE.UV(U,
 y)}f.faceVertexUvs[g][j]=H}if(u){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.normal=h}if(o)for(g=0;g<p;g++){u=z[k++]*3;h=new THREE.Vector3;h.x=J[u++];h.y=J[u++];h.z=J[u];C.vertexNormals.push(h)}if(B){o=new THREE.Color(z[k++]);C.color=o}if(v)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(L[o]);C.vertexColors.push(o)}f.faces.push(C)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,
 k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];dstVertices=f.morphTargets[g].vertices;srcVertices=b.morphTargets[g].vertices;j=0;for(k=srcVertices.length;j<
 k;j+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[j],srcVertices[j+1],srcVertices[j+2])))}}})();f.computeCentroids();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
@@ -408,28 +408,28 @@ THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.te
 d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
 j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(N,X){var ma=o(N,X),Ea=o(N,X+1),Ka=o(N,X+2),ya=o(N,X+3),ia=(ya<<1&255|Ka>>7)-127;ma|=(Ka&127)<<16|Ea<<8;if(ma==0&&ia==-127)return 0;return(1-2*(ya>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ia)}function k(N,X){var ma=o(N,X),Ea=o(N,X+1),Ka=o(N,X+2);return(o(N,X+3)<<24)+(Ka<<16)+(Ea<<8)+ma}function n(N,X){var ma=o(N,X);return(o(N,X+1)<<8)+ma}function p(N,X){var ma=o(N,X);return ma>
 127?ma-256:ma}function o(N,X){return N.charCodeAt(X)&255}function u(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);N=n(b,N+oa);THREE.BinaryLoader.prototype.f3(H,X,ma,Ea,N)}function y(N){var X,ma,Ea,Ka,ya,ia;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);Ka=n(b,N+oa);ya=k(b,N+xa);ia=k(b,N+Z);N=k(b,N+e);THREE.BinaryLoader.prototype.f3n(H,J,X,ma,Ea,Ka,ya,ia,N)}function v(N){var X,ma,Ea,Ka;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);N=n(b,N+Ha);THREE.BinaryLoader.prototype.f4(H,X,ma,Ea,Ka,N)}function B(N){var X,
-ma,Ea,Ka,ya,ia,m,A;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);ya=n(b,N+Ha);ia=k(b,N+qa);m=k(b,N+$);A=k(b,N+pa);N=k(b,N+Da);THREE.BinaryLoader.prototype.f4n(H,J,X,ma,Ea,Ka,ya,ia,m,A,N)}function C(N){var X,ma;X=k(b,N);ma=k(b,N+ga);N=k(b,N+Y);THREE.BinaryLoader.prototype.uv3(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*2+1],L[N*2],L[N*2+1])}function G(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+la);Ea=k(b,N+Ga);N=k(b,N+ka);THREE.BinaryLoader.prototype.uv4(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*
+ma,Ea,Ka,ya,ia,m,A;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);ya=n(b,N+Ha);ia=k(b,N+qa);m=k(b,N+$);A=k(b,N+pa);N=k(b,N+Da);THREE.BinaryLoader.prototype.f4n(H,J,X,ma,Ea,Ka,ya,ia,m,A,N)}function C(N){var X,ma;X=k(b,N);ma=k(b,N+ga);N=k(b,N+Y);THREE.BinaryLoader.prototype.uv3(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*2+1],L[N*2],L[N*2+1])}function F(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+la);Ea=k(b,N+Ga);N=k(b,N+ka);THREE.BinaryLoader.prototype.uv4(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*
 2+1],L[Ea*2],L[Ea*2+1],L[N*2],L[N*2+1])}var H=this,U=0,z,J=[],L=[],M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(H,f,h);z={signature:b.substr(U,8),header_bytes:o(b,U+8),vertex_coordinate_bytes:o(b,U+9),normal_coordinate_bytes:o(b,U+10),uv_coordinate_bytes:o(b,U+11),vertex_index_bytes:o(b,U+12),normal_index_bytes:o(b,U+13),uv_index_bytes:o(b,U+14),material_index_bytes:o(b,U+15),nvertices:k(b,U+16),nnormals:k(b,
 U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12),ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=z.header_bytes;M=z.vertex_index_bytes;Fa=z.vertex_index_bytes*2;oa=z.vertex_index_bytes*3;xa=z.vertex_index_bytes*3+z.material_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
 2;da=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;Aa=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;qa=z.vertex_index_bytes*4+z.material_index_bytes;$=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ga=z.uv_index_bytes;Y=z.uv_index_bytes*2;la=z.uv_index_bytes;Ga=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
 Pa=z.vertex_index_bytes*4+z.material_index_bytes;na=z.ntri_flat*h;wa=z.ntri_smooth*(h+z.normal_index_bytes*3);Ua=z.ntri_flat_uv*(h+z.uv_index_bytes*3);cb=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);ab=z.nquad_flat*Pa;h=z.nquad_smooth*(Pa+z.normal_index_bytes*4);Pa=z.nquad_flat_uv*(Pa+z.uv_index_bytes*4);U+=function(N){for(var X,ma,Ea,Ka=z.vertex_coordinate_bytes*3,ya=N+z.nvertices*Ka;N<ya;N+=Ka){X=j(b,N);ma=j(b,N+z.vertex_coordinate_bytes);Ea=j(b,N+z.vertex_coordinate_bytes*2);
 THREE.BinaryLoader.prototype.v(H,X,ma,Ea)}return z.nvertices*Ka}(U);U+=function(N){for(var X,ma,Ea,Ka=z.normal_coordinate_bytes*3,ya=N+z.nnormals*Ka;N<ya;N+=Ka){X=p(b,N);ma=p(b,N+z.normal_coordinate_bytes);Ea=p(b,N+z.normal_coordinate_bytes*2);J.push(X/127,ma/127,Ea/127)}return z.nnormals*Ka}(U);U+=function(N){for(var X,ma,Ea=z.uv_coordinate_bytes*2,Ka=N+z.nuvs*Ea;N<Ka;N+=Ea){X=j(b,N);ma=j(b,N+z.uv_coordinate_bytes);L.push(X,ma)}return z.nuvs*Ea}(U);na=U+na;wa=na+wa;Ua=wa+Ua;cb=Ua+cb;ab=cb+ab;h=ab+
 h;Pa=h+Pa;(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_flat_uv*Ea;for(X=N;X<Ka;X+=Ea){u(X);C(X+ma)}return Ka-N})(wa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=ma+z.uv_index_bytes*3,Ka=N+z.ntri_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){y(X);C(X+ma)}return Ka-N})(Ua);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_flat_uv*Ea;for(X=N;X<Ka;X+=
-Ea){v(X);G(X+ma)}return Ka-N})(h);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){B(X);G(X+ma)}return Ka-N})(Pa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=N+z.ntri_flat*ma;for(X=N;X<Ea;X+=ma)u(X);return Ea-N})(U);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=N+z.ntri_smooth*ma;for(X=N;X<Ea;X+=ma)y(X);return Ea-
+Ea){v(X);F(X+ma)}return Ka-N})(h);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=ma+z.uv_index_bytes*4,Ka=N+z.nquad_smooth_uv*Ea;for(X=N;X<Ka;X+=Ea){B(X);F(X+ma)}return Ka-N})(Pa);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes,Ea=N+z.ntri_flat*ma;for(X=N;X<Ea;X+=ma)u(X);return Ea-N})(U);(function(N){var X,ma=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ea=N+z.ntri_smooth*ma;for(X=N;X<Ea;X+=ma)y(X);return Ea-
 N})(na);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes,Ea=N+z.nquad_flat*ma;for(X=N;X<Ea;X+=ma)v(X);return Ea-N})(cb);(function(N){var X,ma=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ea=N+z.nquad_smooth*ma;for(X=N;X<Ea;X+=ma)B(X);return Ea-N})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,
 d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var u=d[n*3],y=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(u,y,n)],null,h))},f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var u=d[n*3],y=d[n*3+1];n=
-d[n*3+2];var v=d[p*3],B=d[p*3+1];p=d[p*3+2];var C=d[o*3],G=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(C,G,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
+d[n*3+2];var v=d[p*3],B=d[p*3+1];p=d[p*3+2];var C=d[o*3],F=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,y,n),new THREE.Vector3(v,B,p),new THREE.Vector3(C,F,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
 n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
 2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
-this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,u=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,C=0,G=this.field[h],H=this.field[n],U=this.field[p],z=this.field[u],J=this.field[o],L=this.field[y],M=this.field[v],Fa=this.field[B];G<j&&(C|=1);H<j&&(C|=2);U<j&&(C|=8);z<j&&(C|=4);J<j&&(C|=16);L<j&&(C|=32);M<j&&(C|=128);Fa<j&&(C|=64);var oa=THREE.edgeTable[C];if(oa==0)return 0;
-var xa=this.delta,Z=c+xa,e=f+xa;xa=g+xa;if(oa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,H)}if(oa&2){this.compNorm(n);this.compNorm(u);this.VIntY(n*3,this.vlist,this.nlist,3,j,Z,f,g,H,z)}if(oa&4){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,U,z)}if(oa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,U)}if(oa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
-12,j,c,f,xa,J,L)}if(oa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,Z,f,xa,L,Fa)}if(oa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,e,xa,M,Fa)}if(oa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,xa,J,M)}if(oa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,J)}if(oa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,Z,
+this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,u=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,B=n+this.yd+this.zd,C=0,F=this.field[h],H=this.field[n],U=this.field[p],z=this.field[u],J=this.field[o],L=this.field[y],M=this.field[v],Fa=this.field[B];F<j&&(C|=1);H<j&&(C|=2);U<j&&(C|=8);z<j&&(C|=4);J<j&&(C|=16);L<j&&(C|=32);M<j&&(C|=128);Fa<j&&(C|=64);var oa=THREE.edgeTable[C];if(oa==0)return 0;
+var xa=this.delta,Z=c+xa,e=f+xa;xa=g+xa;if(oa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,F,H)}if(oa&2){this.compNorm(n);this.compNorm(u);this.VIntY(n*3,this.vlist,this.nlist,3,j,Z,f,g,H,z)}if(oa&4){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,e,g,U,z)}if(oa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,F,U)}if(oa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
+12,j,c,f,xa,J,L)}if(oa&32){this.compNorm(y);this.compNorm(B);this.VIntY(y*3,this.vlist,this.nlist,15,j,Z,f,xa,L,Fa)}if(oa&64){this.compNorm(v);this.compNorm(B);this.VIntX(v*3,this.vlist,this.nlist,18,j,c,e,xa,M,Fa)}if(oa&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,xa,J,M)}if(oa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,F,J)}if(oa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,Z,
 f,g,H,L)}if(oa&1024){this.compNorm(u);this.compNorm(B);this.VIntZ(u*3,this.vlist,this.nlist,30,j,Z,e,g,z,Fa)}if(oa&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,e,g,U,M)}C<<=4;for(j=h=0;THREE.triTable[C+j]!=-1;){c=C+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
 1];this.positionArray[n+2]=c[g+2];this.positionArray[n+3]=c[h];this.positionArray[n+4]=c[h+1];this.positionArray[n+5]=c[h+2];this.positionArray[n+6]=c[j];this.positionArray[n+7]=c[j+1];this.positionArray[n+8]=c[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
 this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,u=Math.floor(n-k);u<1&&(u=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
-this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,G,H,U,z;u<n;u++){o=this.size2*u;C=u/this.size-g;U=C*C;for(C=y;C<p;C++){G=o+this.size*C;B=C/this.size-f;z=B*B;for(B=v;B<k;B++){H=B/this.size-c;H=h/(1.0E-6+H*H+z+U)-j;H>0&&(this.field[G+B]+=H)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
+this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,F,H,U,z;u<n;u++){o=this.size2*u;C=u/this.size-g;U=C*C;for(C=y;C<p;C++){F=o+this.size*C;B=C/this.size-f;z=B*B;for(B=v;B<k;B++){H=B/this.size-c;H=h/(1.0E-6+H*H+z+U)-j;H>0&&(this.field[F+B]+=H)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
 0;j<p;j++)y[u*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,u=this.yd,y=this.zd,v=this.field,B=o*Math.sqrt(c/f);B>o&&(B=o);for(h=0;h<B;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*u;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
 for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,n,p,o,u,y=this.size-2;for(j=1;j<y;j++){u=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=u+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry;
 this.render(function(g){var h,j,k,n,p,o,u,y;for(h=0;h<g.count;h++){p=h*3;u=p+1;y=p+2;j=g.positionArray[p];k=g.positionArray[u];n=g.positionArray[y];o=new THREE.Vector3(j,k,n);j=g.normalArray[p];k=g.normalArray[u];n=g.normalArray[y];p=new THREE.Vector3(j,k,n);p.normalize();p=new THREE.Vertex(o,p);f.vertices.push(p)}nfaces=g.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;u=p+1;y=p+2;o=f.vertices[p].normal;j=f.vertices[u].normal;k=f.vertices[y].normal;p=new THREE.Face3(p,u,y,[o,j,k]);f.faces.push(p)}c+=nfaces;

+ 72 - 72
build/custom/ThreeWebGL.js

@@ -175,62 +175,62 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.
 vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
 THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(f,p,n){var i,m,y,s=f.vertices,t=s.length,w=f.colors,r=w.length,u=f.__vertexArray,B=f.__colorArray,M=f.__sortArray,A=f.__dirtyVertices,Q=f.__dirtyColors;if(n.sortParticles){Oa.multiplySelf(n.matrixWorld);for(i=0;i<t;i++){m=s[i].position;Ta.copy(m);Oa.multiplyVector3(Ta);M[i]=[Ta.z,i]}M.sort(function(U,R){return R[0]-U[0]});for(i=0;i<t;i++){m=s[M[i][1]].position;y=i*3;u[y]=m.x;u[y+1]=m.y;u[y+2]=m.z}for(i=0;i<r;i++){y=i*3;color=w[M[i][1]];B[y]=color.r;B[y+1]=
-color.g;B[y+2]=color.b}}else{if(A)for(i=0;i<t;i++){m=s[i].position;y=i*3;u[y]=m.x;u[y+1]=m.y;u[y+2]=m.z}if(Q)for(i=0;i<r;i++){color=w[i];y=i*3;B[y]=color.r;B[y+1]=color.g;B[y+2]=color.b}}if(A||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,u,p)}if(Q||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,B,p)}}function e(f,p){f.uniforms=Uniforms.clone(p.uniforms);f.vertexShader=p.vertexShader;f.fragmentShader=
-p.fragmentShader}function h(f,p,n,i,m){i.__webglProgram||aa.initMaterial(i,p,n,m);var y=i.program,s=y.uniforms,t=i.uniforms;if(y!=ta){c.useProgram(y);ta=y}c.uniformMatrix4fv(s.projectionMatrix,!1,Va);if(n&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial||i.fog)){t.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){t.fogNear.value=n.near;t.fogFar.value=
-n.far}else if(n instanceof THREE.FogExp2)t.fogDensity.value=n.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var w,r,u=0,B=0,M=0,A,Q,U,R,T=Ra,Ca=T.directional.colors,H=T.directional.positions,E=T.point.colors,I=T.point.positions,X=T.point.distances,C=0,x=0;n=r=R=0;for(w=p.length;n<w;n++){r=p[n];A=r.color;Q=r.position;U=r.intensity;R=r.distance;if(r instanceof THREE.AmbientLight){u+=A.r;B+=A.g;M+=A.b}else if(r instanceof THREE.DirectionalLight){R=
-C*3;Ca[R]=A.r*U;Ca[R+1]=A.g*U;Ca[R+2]=A.b*U;H[R]=Q.x;H[R+1]=Q.y;H[R+2]=Q.z;C+=1}else if(r instanceof THREE.PointLight){r=x*3;E[r]=A.r*U;E[r+1]=A.g*U;E[r+2]=A.b*U;I[r]=Q.x;I[r+1]=Q.y;I[r+2]=Q.z;X[x]=R;x+=1}}for(n=C*3;n<Ca.length;n++)Ca[n]=0;for(n=x*3;n<E.length;n++)E[n]=0;T.point.length=x;T.directional.length=C;T.ambient[0]=u;T.ambient[1]=B;T.ambient[2]=M;n=Ra;t.enableLighting.value=n.directional.length+n.point.length;t.ambientLightColor.value=n.ambient;t.directionalLightColor.value=n.directional.colors;
-t.directionalLightDirection.value=n.directional.positions;t.pointLightColor.value=n.point.colors;t.pointLightPosition.value=n.point.positions;t.pointLightDistance.value=n.point.distances}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){t.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity;t.map.texture=i.map;t.lightMap.texture=i.lightMap;t.envMap.texture=i.envMap;t.reflectivity.value=i.reflectivity;t.refractionRatio.value=
-i.refractionRatio;t.combine.value=i.combine;t.useRefract.value=i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){t.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){t.psColor.value.setRGB(i.color.r,i.color.g,i.color.b);t.opacity.value=i.opacity;t.size.value=i.size;t.scale.value=S.height/2;t.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){t.ambient.value.setRGB(i.ambient.r,
-i.ambient.g,i.ambient.b);t.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);t.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){t.mNear.value=f.near;t.mFar.value=f.far;t.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)t.opacity.value=i.opacity;for(var qa in t)if(B=y.uniforms[qa]){w=t[qa];u=w.type;n=w.value;if(u=="i")c.uniform1i(B,n);else if(u=="f")c.uniform1f(B,n);else if(u=="fv1")c.uniform1fv(B,n);else if(u=="fv")c.uniform3fv(B,n);else if(u==
-"v2")c.uniform2f(B,n.x,n.y);else if(u=="v3")c.uniform3f(B,n.x,n.y,n.z);else if(u=="v4")c.uniform4f(B,n.x,n.y,n.z,n.w);else if(u=="c")c.uniform3f(B,n.r,n.g,n.b);else if(u=="t"){c.uniform1i(B,n);if(w=w.texture)if(w.image instanceof Array&&w.image.length==6){if(w.image.length==6){if(w.needsUpdate){if(w.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(u=0;u<6;++u)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,0,0,c.RGBA,c.UNSIGNED_BYTE,w.image[u])}else{w.image.__webglTextureCube=
-c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(u=0;u<6;++u)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,w.image[u]);w.__webglInit=!0}Z(c.TEXTURE_CUBE_MAP,w,w.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);w.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}}else K(w,n)}}c.uniformMatrix4fv(s.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(s.normalMatrix,!1,m._normalMatrixArray);
+THREE.WebGLRenderer=function(b){function d(f,p,n){var i,m,z,s=f.vertices,u=s.length,w=f.colors,r=w.length,t=f.__vertexArray,A=f.__colorArray,M=f.__sortArray,B=f.__dirtyVertices,Q=f.__dirtyColors;if(n.sortParticles){Oa.multiplySelf(n.matrixWorld);for(i=0;i<u;i++){m=s[i].position;Ta.copy(m);Oa.multiplyVector3(Ta);M[i]=[Ta.z,i]}M.sort(function(U,R){return R[0]-U[0]});for(i=0;i<u;i++){m=s[M[i][1]].position;z=i*3;t[z]=m.x;t[z+1]=m.y;t[z+2]=m.z}for(i=0;i<r;i++){z=i*3;color=w[M[i][1]];A[z]=color.r;A[z+1]=
+color.g;A[z+2]=color.b}}else{if(B)for(i=0;i<u;i++){m=s[i].position;z=i*3;t[z]=m.x;t[z+1]=m.y;t[z+2]=m.z}if(Q)for(i=0;i<r;i++){color=w[i];z=i*3;A[z]=color.r;A[z+1]=color.g;A[z+2]=color.b}}if(B||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,t,p)}if(Q||n.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,A,p)}}function e(f,p){f.uniforms=Uniforms.clone(p.uniforms);f.vertexShader=p.vertexShader;f.fragmentShader=
+p.fragmentShader}function h(f,p,n,i,m){i.program||aa.initMaterial(i,p,n,m);var z=i.program,s=z.uniforms,u=i.uniforms;if(z!=ta){c.useProgram(z);ta=z}c.uniformMatrix4fv(s.projectionMatrix,!1,Va);if(n&&(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial||i instanceof THREE.LineBasicMaterial||i instanceof THREE.ParticleBasicMaterial||i.fog)){u.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){u.fogNear.value=n.near;u.fogFar.value=
+n.far}else if(n instanceof THREE.FogExp2)u.fogDensity.value=n.density}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i.lights){var w,r,t=0,A=0,M=0,B,Q,U,R,T=Ra,Ca=T.directional.colors,H=T.directional.positions,E=T.point.colors,I=T.point.positions,X=T.point.distances,C=0,x=0;n=r=R=0;for(w=p.length;n<w;n++){r=p[n];B=r.color;Q=r.position;U=r.intensity;R=r.distance;if(r instanceof THREE.AmbientLight){t+=B.r;A+=B.g;M+=B.b}else if(r instanceof THREE.DirectionalLight){R=
+C*3;Ca[R]=B.r*U;Ca[R+1]=B.g*U;Ca[R+2]=B.b*U;H[R]=Q.x;H[R+1]=Q.y;H[R+2]=Q.z;C+=1}else if(r instanceof THREE.PointLight){r=x*3;E[r]=B.r*U;E[r+1]=B.g*U;E[r+2]=B.b*U;I[r]=Q.x;I[r+1]=Q.y;I[r+2]=Q.z;X[x]=R;x+=1}}for(n=C*3;n<Ca.length;n++)Ca[n]=0;for(n=x*3;n<E.length;n++)E[n]=0;T.point.length=x;T.directional.length=C;T.ambient[0]=t;T.ambient[1]=A;T.ambient[2]=M;n=Ra;u.enableLighting.value=n.directional.length+n.point.length;u.ambientLightColor.value=n.ambient;u.directionalLightColor.value=n.directional.colors;
+u.directionalLightDirection.value=n.directional.positions;u.pointLightColor.value=n.point.colors;u.pointLightPosition.value=n.point.positions;u.pointLightDistance.value=n.point.distances}if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.map.texture=i.map;u.lightMap.texture=i.lightMap;u.envMap.texture=i.envMap;u.reflectivity.value=i.reflectivity;u.refractionRatio.value=
+i.refractionRatio;u.combine.value=i.combine;u.useRefract.value=i.envMap&&i.envMap.mapping instanceof THREE.CubeRefractionMapping}if(i instanceof THREE.LineBasicMaterial){u.diffuse.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity}else if(i instanceof THREE.ParticleBasicMaterial){u.psColor.value.setRGB(i.color.r,i.color.g,i.color.b);u.opacity.value=i.opacity;u.size.value=i.size;u.scale.value=S.height/2;u.map.texture=i.map}else if(i instanceof THREE.MeshPhongMaterial){u.ambient.value.setRGB(i.ambient.r,
+i.ambient.g,i.ambient.b);u.specular.value.setRGB(i.specular.r,i.specular.g,i.specular.b);u.shininess.value=i.shininess}else if(i instanceof THREE.MeshDepthMaterial){u.mNear.value=f.near;u.mFar.value=f.far;u.opacity.value=i.opacity}else if(i instanceof THREE.MeshNormalMaterial)u.opacity.value=i.opacity;for(var qa in u)if(A=z.uniforms[qa]){w=u[qa];t=w.type;n=w.value;if(t=="i")c.uniform1i(A,n);else if(t=="f")c.uniform1f(A,n);else if(t=="fv1")c.uniform1fv(A,n);else if(t=="fv")c.uniform3fv(A,n);else if(t==
+"v2")c.uniform2f(A,n.x,n.y);else if(t=="v3")c.uniform3f(A,n.x,n.y,n.z);else if(t=="v4")c.uniform4f(A,n.x,n.y,n.z,n.w);else if(t=="c")c.uniform3f(A,n.r,n.g,n.b);else if(t=="t"){c.uniform1i(A,n);if(w=w.texture)if(w.image instanceof Array&&w.image.length==6){if(w.image.length==6){if(w.needsUpdate){if(w.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(t=0;t<6;++t)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,0,0,c.RGBA,c.UNSIGNED_BYTE,w.image[t])}else{w.image.__webglTextureCube=
+c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube);for(t=0;t<6;++t)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,w.image[t]);w.__webglInit=!0}Z(c.TEXTURE_CUBE_MAP,w,w.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);w.needsUpdate=!1}c.activeTexture(c.TEXTURE0+n);c.bindTexture(c.TEXTURE_CUBE_MAP,w.image.__webglTextureCube)}}else K(w,n)}}c.uniformMatrix4fv(s.modelViewMatrix,!1,m._modelViewMatrixArray);c.uniformMatrix3fv(s.normalMatrix,!1,m._normalMatrixArray);
 (i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshPhongMaterial||i.envMap)&&c.uniform3f(s.cameraPosition,f.position.x,f.position.y,f.position.z);(i instanceof THREE.MeshShaderMaterial||i.envMap||i.skinning)&&c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshShaderMaterial||i.skinning)&&c.uniformMatrix4fv(s.viewMatrix,!1,Wa);if(i instanceof THREE.ShadowVolumeDynamicMaterial){f=
-t.directionalLightDirection.value;f[0]=-p.position.x;f[1]=-p.position.y;f[2]=-p.position.z;c.uniform3fv(s.directionalLightDirection,f);c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(s.viewMatrix,!1,Wa)}if(i.skinning){c.uniformMatrix4fv(s.cameraInverseMatrix,!1,Wa);c.uniformMatrix4fv(s.boneGlobalMatrices,!1,m.boneMatrices)}return y}function g(f,p,n,i,m,y){if(i.opacity!=0){var s;f=h(f,p,n,i,y).attributes;if(i.morphTargets){p=i.program.attributes;y.morphTargetBase!==-1?
-c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[y.morphTargetBase]):c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0);if(y.morphTargetForcedOrder.length){n=0;for(var t=y.morphTargetForcedOrder,w=y.morphTargetInfluences;n<i.numSupportedMorphTargets&&n<t.length;){c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[t[n]]);c.vertexAttribPointer(p["morphTarget"+n],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[n]=w[t[n]];n++}}else{t=[];
-var r=-1,u=0;w=y.morphTargetInfluences;var B,M=w.length;n=0;for(y.morphTargetBase!==-1&&(t[y.morphTargetBase]=!0);n<i.numSupportedMorphTargets;){for(B=0;B<M;B++)if(!t[B]&&w[B]>r){u=B;r=w[u]}c.bindBuffer(c.ARRAY_BUFFER,m.__webglMorphTargetsBuffers[u]);c.vertexAttribPointer(p["morphTarget"+n],3,c.FLOAT,!1,0,0);y.__webglMorphTargetInfluences[n]=r;t[u]=1;r=-1;n++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences,y.__webglMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,m.__webglVertexBuffer);
+u.directionalLightDirection.value;f[0]=-p.position.x;f[1]=-p.position.y;f[2]=-p.position.z;c.uniform3fv(s.directionalLightDirection,f);c.uniformMatrix4fv(s.objectMatrix,!1,m._objectMatrixArray);c.uniformMatrix4fv(s.viewMatrix,!1,Wa)}if(i.skinning){c.uniformMatrix4fv(s.cameraInverseMatrix,!1,Wa);c.uniformMatrix4fv(s.boneGlobalMatrices,!1,m.boneMatrices)}return z}function g(f,p,n,i,m,z){if(i.opacity!=0){var s;f=h(f,p,n,i,z).attributes;if(i.morphTargets){p=i.program.attributes;z.morphTargetBase!==-1?
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-1);c.uniform1f(T.rotation,0);c.uniform2fv(T.scale,B);c.bindBuffer(c.ARRAY_BUFFER,L.vertexBuffer);c.vertexAttribPointer(n.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(n.uv,2,c.FLOAT,!1,16,8);c.bindTexture(c.TEXTURE_2D,L.tempTexture);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);for(m=0;m<y;m++){n=f.__webglLensFlares[m].object;s.set(n.matrixWorld.n14,n.matrixWorld.n24,n.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(s);i=s.z;p.projectionMatrix.multiplyVector3(s);
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-U=i.__vertexColorType;Q=i.__uvType;R=i.__normalType;var Ga=f.geometry,kb=Ga.__dirtyVertices,lb=Ga.__dirtyElements,gb=Ga.__dirtyUvs,mb=Ga.__dirtyNormals,nb=Ga.__dirtyTangents,ob=Ga.__dirtyColors,pb=Ga.__dirtyMorphTargets,cb=Ga.vertices,rb=i.faces,wb=Ga.faces,sb=Ga.faceVertexUvs[0],tb=Ga.faceVertexUvs[1],db=Ga.skinVerticesA,eb=Ga.skinVerticesB,fb=Ga.skinIndices,Ua=Ga.skinWeights,$a=Ga.edgeFaces,Sa=Ga.morphTargets;if(Qa)for(Za in Qa)Qa[Za].offset=0;s=0;for(t=rb.length;s<t;s++){w=rb[s];r=wb[w];sb&&(T=
-sb[w]);tb&&(Ca=tb[w]);w=r.vertexNormals;u=r.normal;B=r.vertexColors;M=r.color;A=r.vertexTangents;if(r instanceof THREE.Face3){if(kb){H=cb[r.a].position;E=cb[r.b].position;I=cb[r.c].position;Aa[ya]=H.x;Aa[ya+1]=H.y;Aa[ya+2]=H.z;Aa[ya+3]=E.x;Aa[ya+4]=E.y;Aa[ya+5]=E.z;Aa[ya+6]=I.x;Aa[ya+7]=I.y;Aa[ya+8]=I.z;ya+=9}if(Qa)for(Za in Qa){x=Qa[Za];if(x.needsUpdate){C=x.offset;if(x.size===1){x.array[C+0]=x.value[r.a];x.array[C+1]=x.value[r.b];x.array[C+2]=x.value[r.c];x.offset+=3}else{H=x.value[r.a];E=x.value[r.b];
+c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,V.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(wa)}function O(f,p){var n,i,m,z=f.__webglLensFlares.length,s,u,w;s=new THREE.Vector3;var r=Ha/Fa;u=Fa*0.5;w=Ha*0.5;var t=16/Ha,A=[t*r,t],M=[1,1,0];t=[1,1];var B,Q=L.readBackPixels,U,R,T=L.uniforms;n=L.attributes;c.useProgram(L.program);ta=L.program;la="";c.uniform1i(T.map,0);c.activeTexture(c.TEXTURE0);c.uniform1f(T.opacity,
+1);c.uniform1f(T.rotation,0);c.uniform2fv(T.scale,A);c.bindBuffer(c.ARRAY_BUFFER,L.vertexBuffer);c.vertexAttribPointer(n.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(n.uv,2,c.FLOAT,!1,16,8);c.bindTexture(c.TEXTURE_2D,L.tempTexture);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);for(m=0;m<z;m++){n=f.__webglLensFlares[m].object;s.set(n.matrixWorld.n14,n.matrixWorld.n24,n.matrixWorld.n34);p.matrixWorldInverse.multiplyVector3(s);i=s.z;p.projectionMatrix.multiplyVector3(s);
+M[0]=s.x;M[1]=s.y;M[2]=s.z;t[0]=M[0]*u+u;t[1]=M[1]*w+w;c.copyTexSubImage2D(c.TEXTURE_2D,0,0,0,t[0]-8,t[1]-8,16,16);c.uniform3fv(T.screenPosition,M);c.uniform1i(T.renderPink,1);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);try{c.readPixels(t[0]-8,t[1]-8,16,16,c.RGBA,c.UNSIGNED_BYTE,L.readBackPixels)}catch(Ca){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}c.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*
+(1-Math.max(0,Math.min(-i,p.far))/p.far),10)+2;i=sampleDistance*4;B=sampleDistance*64;R=0;U=28-i+(448-B);L.readBackPixels[U+0]===255&&L.readBackPixels[U+1]===0&&L.readBackPixels[U+2]===255&&(R+=0.2);U=28+i+(448-B);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=28+i+(448+B);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=28-i+(448+B);Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);U=476;Q[U+0]===255&&Q[U+1]===0&&Q[U+2]===255&&(R+=0.2);n.positionScreen.x=M[0];n.positionScreen.y=M[1];n.positionScreen.z=
+M[2];n.customUpdateCallback?n.customUpdateCallback(R,n):n.updateLensFlares(R);c.uniform1i(T.renderPink,0);c.disable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}for(m=0;m<z;m++){n=f.__webglLensFlares[m].object;s=0;for(u=n.lensFlares.length;s<u;s++){w=n.lensFlares[s];if(w.opacity>0.0010&&w.scale>0.0010){M[0]=w.x;M[1]=w.y;M[2]=w.z;t=w.size*w.scale/Ha;A[0]=t*r;A[1]=t;c.uniform3fv(T.screenPosition,M);c.uniform1f(T.rotation,w.rotation);c.uniform2fv(T.scale,A);c.uniform1f(T.opacity,w.opacity);
+sa(w.blending);K(w.texture,0);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}}}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(wa)}function W(f,p){f._modelViewMatrix.multiplyToArray(p.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function P(f){var p,n,i,m,z;if(f instanceof THREE.Mesh){n=f.geometry;for(p in n.geometryGroups){i=n.geometryGroups[p];z=!1;for(m in i.__webglCustomAttributes)if(i.__webglCustomAttributes[m].needsUpdate){z=
+!0;break}if(n.__dirtyVertices||n.__dirtyMorphTargets||n.__dirtyElements||n.__dirtyUvs||n.__dirtyNormals||n.__dirtyColors||n.__dirtyTangents||z){z=c.DYNAMIC_DRAW;var s=void 0,u=void 0,w=void 0,r=void 0;w=void 0;var t=void 0,A=void 0,M=void 0,B=void 0,Q=void 0,U=void 0,R=void 0,T=void 0,Ca=void 0,H=void 0,E=void 0,I=void 0,X=void 0;A=void 0;M=void 0;r=void 0;B=void 0;r=void 0;H=void 0;E=void 0;A=void 0;H=void 0;E=void 0;I=void 0;X=void 0;H=void 0;E=void 0;I=void 0;X=void 0;H=void 0;E=void 0;I=void 0;
+X=void 0;H=void 0;E=void 0;I=void 0;r=void 0;B=void 0;t=void 0;w=void 0;w=void 0;var C=void 0,x=void 0,qa=void 0,Za=void 0,ua=0,ya=0,ab=0,bb=0,Ja=0,Ka=0,da=0,La=0,xa=0,y=0,za=0;C=0;var Aa=i.__vertexArray,hb=i.__uvArray,ib=i.__uv2Array,Pa=i.__normalArray,fa=i.__tangentArray,Ba=i.__colorArray,ga=i.__skinVertexAArray,ha=i.__skinVertexBArray,ia=i.__skinIndexArray,ja=i.__skinWeightArray,jb=i.__morphTargetsArrays,Qa=i.__webglCustomAttributes;x=void 0;var Ma=i.__faceArray,Na=i.__lineArray,qb=i.__needsSmoothNormals;
+U=i.__vertexColorType;Q=i.__uvType;R=i.__normalType;var Ga=f.geometry,kb=Ga.__dirtyVertices,lb=Ga.__dirtyElements,gb=Ga.__dirtyUvs,mb=Ga.__dirtyNormals,nb=Ga.__dirtyTangents,ob=Ga.__dirtyColors,pb=Ga.__dirtyMorphTargets,cb=Ga.vertices,rb=i.faces,wb=Ga.faces,sb=Ga.faceVertexUvs[0],tb=Ga.faceVertexUvs[1],db=Ga.skinVerticesA,eb=Ga.skinVerticesB,fb=Ga.skinIndices,Ua=Ga.skinWeights,$a=Ga.edgeFaces,Sa=Ga.morphTargets;if(Qa)for(Za in Qa)Qa[Za].offset=0;s=0;for(u=rb.length;s<u;s++){w=rb[s];r=wb[w];sb&&(T=
+sb[w]);tb&&(Ca=tb[w]);w=r.vertexNormals;t=r.normal;A=r.vertexColors;M=r.color;B=r.vertexTangents;if(r instanceof THREE.Face3){if(kb){H=cb[r.a].position;E=cb[r.b].position;I=cb[r.c].position;Aa[ya]=H.x;Aa[ya+1]=H.y;Aa[ya+2]=H.z;Aa[ya+3]=E.x;Aa[ya+4]=E.y;Aa[ya+5]=E.z;Aa[ya+6]=I.x;Aa[ya+7]=I.y;Aa[ya+8]=I.z;ya+=9}if(Qa)for(Za in Qa){x=Qa[Za];if(x.needsUpdate){C=x.offset;if(x.size===1){x.array[C+0]=x.value[r.a];x.array[C+1]=x.value[r.b];x.array[C+2]=x.value[r.c];x.offset+=3}else{H=x.value[r.a];E=x.value[r.b];
 I=x.value[r.c];if(x.size===2){x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=E.x;x.array[C+3]=E.y;x.array[C+4]=I.x;x.array[C+5]=I.y;x.offset+=6}else if(x.size===3){x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=H.z;x.array[C+3]=E.x;x.array[C+4]=E.y;x.array[C+5]=E.z;x.array[C+6]=I.x;x.array[C+7]=I.y;x.array[C+8]=I.z;x.offset+=9}else{x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=H.z;x.array[C+3]=H.w;x.array[C+4]=E.x;x.array[C+5]=E.y;x.array[C+6]=E.z;x.array[C+7]=E.w;x.array[C+8]=I.x;x.array[C+9]=I.y;
-x.array[C+10]=I.z;x.array[C+11]=I.w;x.offset+=12}}}}if(pb){C=0;for(x=Sa.length;C<x;C++){H=Sa[C].vertices[r.a].position;E=Sa[C].vertices[r.b].position;I=Sa[C].vertices[r.c].position;qa=jb[C];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=E.x;qa[za+4]=E.y;qa[za+5]=E.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z}za+=9}if(Ua.length){H=Ua[r.a];E=Ua[r.b];I=Ua[r.c];ja[z]=H.x;ja[z+1]=H.y;ja[z+2]=H.z;ja[z+3]=H.w;ja[z+4]=E.x;ja[z+5]=E.y;ja[z+6]=E.z;ja[z+7]=E.w;ja[z+8]=I.x;ja[z+9]=I.y;ja[z+10]=I.z;ja[z+11]=I.w;
-H=fb[r.a];E=fb[r.b];I=fb[r.c];ia[z]=H.x;ia[z+1]=H.y;ia[z+2]=H.z;ia[z+3]=H.w;ia[z+4]=E.x;ia[z+5]=E.y;ia[z+6]=E.z;ia[z+7]=E.w;ia[z+8]=I.x;ia[z+9]=I.y;ia[z+10]=I.z;ia[z+11]=I.w;H=db[r.a];E=db[r.b];I=db[r.c];ga[z]=H.x;ga[z+1]=H.y;ga[z+2]=H.z;ga[z+3]=1;ga[z+4]=E.x;ga[z+5]=E.y;ga[z+6]=E.z;ga[z+7]=1;ga[z+8]=I.x;ga[z+9]=I.y;ga[z+10]=I.z;ga[z+11]=1;H=eb[r.a];E=eb[r.b];I=eb[r.c];ha[z]=H.x;ha[z+1]=H.y;ha[z+2]=H.z;ha[z+3]=1;ha[z+4]=E.x;ha[z+5]=E.y;ha[z+6]=E.z;ha[z+7]=1;ha[z+8]=I.x;ha[z+9]=I.y;ha[z+10]=I.z;ha[z+
-11]=1;z+=12}if(ob&&U){if(B.length==3&&U==THREE.VertexColors){r=B[0];H=B[1];E=B[2]}else E=H=r=M;Ba[xa]=r.r;Ba[xa+1]=r.g;Ba[xa+2]=r.b;Ba[xa+3]=H.r;Ba[xa+4]=H.g;Ba[xa+5]=H.b;Ba[xa+6]=E.r;Ba[xa+7]=E.g;Ba[xa+8]=E.b;xa+=9}if(nb&&Ga.hasTangents){B=A[0];M=A[1];r=A[2];fa[da]=B.x;fa[da+1]=B.y;fa[da+2]=B.z;fa[da+3]=B.w;fa[da+4]=M.x;fa[da+5]=M.y;fa[da+6]=M.z;fa[da+7]=M.w;fa[da+8]=r.x;fa[da+9]=r.y;fa[da+10]=r.z;fa[da+11]=r.w;da+=12}if(mb&&R)if(w.length==3&&qb)for(A=0;A<3;A++){u=w[A];Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+
-2]=u.z;Ka+=3}else for(A=0;A<3;A++){Pa[Ka]=u.x;Pa[Ka+1]=u.y;Pa[Ka+2]=u.z;Ka+=3}if(gb&&T!==undefined&&Q)for(A=0;A<3;A++){w=T[A];hb[ab]=w.u;hb[ab+1]=w.v;ab+=2}if(gb&&Ca!==undefined&&Q)for(A=0;A<3;A++){w=Ca[A];ib[bb]=w.u;ib[bb+1]=w.v;bb+=2}if(lb){Ma[Ja]=ua;Ma[Ja+1]=ua+1;Ma[Ja+2]=ua+2;Ja+=3;Na[La]=ua;Na[La+1]=ua+1;Na[La+2]=ua;Na[La+3]=ua+2;Na[La+4]=ua+1;Na[La+5]=ua+2;La+=6;ua+=3}}else if(r instanceof THREE.Face4){if(kb){H=cb[r.a].position;E=cb[r.b].position;I=cb[r.c].position;X=cb[r.d].position;Aa[ya]=
+x.array[C+10]=I.z;x.array[C+11]=I.w;x.offset+=12}}}}if(pb){C=0;for(x=Sa.length;C<x;C++){H=Sa[C].vertices[r.a].position;E=Sa[C].vertices[r.b].position;I=Sa[C].vertices[r.c].position;qa=jb[C];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=E.x;qa[za+4]=E.y;qa[za+5]=E.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z}za+=9}if(Ua.length){H=Ua[r.a];E=Ua[r.b];I=Ua[r.c];ja[y]=H.x;ja[y+1]=H.y;ja[y+2]=H.z;ja[y+3]=H.w;ja[y+4]=E.x;ja[y+5]=E.y;ja[y+6]=E.z;ja[y+7]=E.w;ja[y+8]=I.x;ja[y+9]=I.y;ja[y+10]=I.z;ja[y+11]=I.w;
+H=fb[r.a];E=fb[r.b];I=fb[r.c];ia[y]=H.x;ia[y+1]=H.y;ia[y+2]=H.z;ia[y+3]=H.w;ia[y+4]=E.x;ia[y+5]=E.y;ia[y+6]=E.z;ia[y+7]=E.w;ia[y+8]=I.x;ia[y+9]=I.y;ia[y+10]=I.z;ia[y+11]=I.w;H=db[r.a];E=db[r.b];I=db[r.c];ga[y]=H.x;ga[y+1]=H.y;ga[y+2]=H.z;ga[y+3]=1;ga[y+4]=E.x;ga[y+5]=E.y;ga[y+6]=E.z;ga[y+7]=1;ga[y+8]=I.x;ga[y+9]=I.y;ga[y+10]=I.z;ga[y+11]=1;H=eb[r.a];E=eb[r.b];I=eb[r.c];ha[y]=H.x;ha[y+1]=H.y;ha[y+2]=H.z;ha[y+3]=1;ha[y+4]=E.x;ha[y+5]=E.y;ha[y+6]=E.z;ha[y+7]=1;ha[y+8]=I.x;ha[y+9]=I.y;ha[y+10]=I.z;ha[y+
+11]=1;y+=12}if(ob&&U){if(A.length==3&&U==THREE.VertexColors){r=A[0];H=A[1];E=A[2]}else E=H=r=M;Ba[xa]=r.r;Ba[xa+1]=r.g;Ba[xa+2]=r.b;Ba[xa+3]=H.r;Ba[xa+4]=H.g;Ba[xa+5]=H.b;Ba[xa+6]=E.r;Ba[xa+7]=E.g;Ba[xa+8]=E.b;xa+=9}if(nb&&Ga.hasTangents){A=B[0];M=B[1];r=B[2];fa[da]=A.x;fa[da+1]=A.y;fa[da+2]=A.z;fa[da+3]=A.w;fa[da+4]=M.x;fa[da+5]=M.y;fa[da+6]=M.z;fa[da+7]=M.w;fa[da+8]=r.x;fa[da+9]=r.y;fa[da+10]=r.z;fa[da+11]=r.w;da+=12}if(mb&&R)if(w.length==3&&qb)for(B=0;B<3;B++){t=w[B];Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+
+2]=t.z;Ka+=3}else for(B=0;B<3;B++){Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+2]=t.z;Ka+=3}if(gb&&T!==undefined&&Q)for(B=0;B<3;B++){w=T[B];hb[ab]=w.u;hb[ab+1]=w.v;ab+=2}if(gb&&Ca!==undefined&&Q)for(B=0;B<3;B++){w=Ca[B];ib[bb]=w.u;ib[bb+1]=w.v;bb+=2}if(lb){Ma[Ja]=ua;Ma[Ja+1]=ua+1;Ma[Ja+2]=ua+2;Ja+=3;Na[La]=ua;Na[La+1]=ua+1;Na[La+2]=ua;Na[La+3]=ua+2;Na[La+4]=ua+1;Na[La+5]=ua+2;La+=6;ua+=3}}else if(r instanceof THREE.Face4){if(kb){H=cb[r.a].position;E=cb[r.b].position;I=cb[r.c].position;X=cb[r.d].position;Aa[ya]=
 H.x;Aa[ya+1]=H.y;Aa[ya+2]=H.z;Aa[ya+3]=E.x;Aa[ya+4]=E.y;Aa[ya+5]=E.z;Aa[ya+6]=I.x;Aa[ya+7]=I.y;Aa[ya+8]=I.z;Aa[ya+9]=X.x;Aa[ya+10]=X.y;Aa[ya+11]=X.z;ya+=12}if(Qa)for(Za in Qa){x=Qa[Za];if(x.needsUpdate){C=x.offset;if(x.size===1){x.array[C+0]=x.value[r.a];x.array[C+1]=x.value[r.b];x.array[C+2]=x.value[r.c];x.array[C+2]=x.value[r.d];x.offset+=4}else{H=x.value[r.a];E=x.value[r.b];I=x.value[r.c];X=x.value[r.d];if(x.size===2){x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=E.x;x.array[C+3]=E.y;x.array[C+
 4]=I.x;x.array[C+5]=I.y;x.array[C+6]=X.x;x.array[C+7]=X.y;x.offset+=8}else if(x.size===3){x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=H.z;x.array[C+3]=E.x;x.array[C+4]=E.y;x.array[C+5]=E.z;x.array[C+6]=I.x;x.array[C+7]=I.y;x.array[C+8]=I.z;x.array[C+9]=X.x;x.array[C+10]=X.y;x.array[C+11]=X.z;x.offset+=12}else{x.array[C+0]=H.x;x.array[C+1]=H.y;x.array[C+2]=H.z;x.array[C+3]=H.w;x.array[C+4]=E.x;x.array[C+5]=E.y;x.array[C+6]=E.z;x.array[C+7]=E.w;x.array[C+8]=I.x;x.array[C+9]=I.y;x.array[C+10]=I.z;
-x.array[C+11]=I.w;x.array[C+12]=X.x;x.array[C+13]=X.y;x.array[C+14]=X.z;x.array[C+15]=X.w;x.offset+=16}}}}if(pb){C=0;for(x=Sa.length;C<x;C++){H=Sa[C].vertices[r.a].position;E=Sa[C].vertices[r.b].position;I=Sa[C].vertices[r.c].position;X=Sa[C].vertices[r.d].position;qa=jb[C];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=E.x;qa[za+4]=E.y;qa[za+5]=E.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z;qa[za+9]=X.x;qa[za+10]=X.y;qa[za+11]=X.z}za+=12}if(Ua.length){H=Ua[r.a];E=Ua[r.b];I=Ua[r.c];X=Ua[r.d];ja[z]=H.x;
-ja[z+1]=H.y;ja[z+2]=H.z;ja[z+3]=H.w;ja[z+4]=E.x;ja[z+5]=E.y;ja[z+6]=E.z;ja[z+7]=E.w;ja[z+8]=I.x;ja[z+9]=I.y;ja[z+10]=I.z;ja[z+11]=I.w;ja[z+12]=X.x;ja[z+13]=X.y;ja[z+14]=X.z;ja[z+15]=X.w;H=fb[r.a];E=fb[r.b];I=fb[r.c];X=fb[r.d];ia[z]=H.x;ia[z+1]=H.y;ia[z+2]=H.z;ia[z+3]=H.w;ia[z+4]=E.x;ia[z+5]=E.y;ia[z+6]=E.z;ia[z+7]=E.w;ia[z+8]=I.x;ia[z+9]=I.y;ia[z+10]=I.z;ia[z+11]=I.w;ia[z+12]=X.x;ia[z+13]=X.y;ia[z+14]=X.z;ia[z+15]=X.w;H=db[r.a];E=db[r.b];I=db[r.c];X=db[r.d];ga[z]=H.x;ga[z+1]=H.y;ga[z+2]=H.z;ga[z+
-3]=1;ga[z+4]=E.x;ga[z+5]=E.y;ga[z+6]=E.z;ga[z+7]=1;ga[z+8]=I.x;ga[z+9]=I.y;ga[z+10]=I.z;ga[z+11]=1;ga[z+12]=X.x;ga[z+13]=X.y;ga[z+14]=X.z;ga[z+15]=1;H=eb[r.a];E=eb[r.b];I=eb[r.c];r=eb[r.d];ha[z]=H.x;ha[z+1]=H.y;ha[z+2]=H.z;ha[z+3]=1;ha[z+4]=E.x;ha[z+5]=E.y;ha[z+6]=E.z;ha[z+7]=1;ha[z+8]=I.x;ha[z+9]=I.y;ha[z+10]=I.z;ha[z+11]=1;ha[z+12]=r.x;ha[z+13]=r.y;ha[z+14]=r.z;ha[z+15]=1;z+=16}if(ob&&U){if(B.length==4&&U==THREE.VertexColors){r=B[0];H=B[1];E=B[2];B=B[3]}else B=E=H=r=M;Ba[xa]=r.r;Ba[xa+1]=r.g;Ba[xa+
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-Ba,y)}if(mb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Pa,y)}if(nb&&Ga.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,i.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,fa,y)}if(gb&&ab>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,hb,y)}if(gb&&bb>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,ib,y)}if(lb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ma,y);
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-!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;p=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;y=i.length;T=f.__vertexArray;s=f.__colorArray;Ca=f.__dirtyColors;if(f.__dirtyVertices){for(t=0;t<R;t++){Q=U[t].position;m=t*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,p)}if(Ca){for(t=0;t<
-y;t++){color=i[t];m=t*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Line){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;p=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;y=i.length;T=f.__vertexArray;s=f.__colorArray;Ca=f.__dirtyColors;if(f.__dirtyVertices){for(t=0;t<R;t++){Q=U[t].position;m=t*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,
-f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,p)}if(Ca){for(t=0;t<y;t++){color=i[t];m=t*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){n=f.geometry;(n.__dirtyVertices||n.__dirtyColors||f.sortParticles)&&d(n,c.DYNAMIC_DRAW,f);n.__dirtyVertices=!1;n.__dirtyColors=!1}}function ra(f){function p(M){var A=[];n=0;for(i=M.length;n<i;n++)M[n]==
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-"_"+u[w].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:t,vertices:0,numMorphTargets:B})}f.geometryGroups[r].faces.push(m);f.geometryGroups[r].vertices+=s}}function ca(f,p,n){f.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function sa(f){if(f!=la){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);
+x.array[C+11]=I.w;x.array[C+12]=X.x;x.array[C+13]=X.y;x.array[C+14]=X.z;x.array[C+15]=X.w;x.offset+=16}}}}if(pb){C=0;for(x=Sa.length;C<x;C++){H=Sa[C].vertices[r.a].position;E=Sa[C].vertices[r.b].position;I=Sa[C].vertices[r.c].position;X=Sa[C].vertices[r.d].position;qa=jb[C];qa[za+0]=H.x;qa[za+1]=H.y;qa[za+2]=H.z;qa[za+3]=E.x;qa[za+4]=E.y;qa[za+5]=E.z;qa[za+6]=I.x;qa[za+7]=I.y;qa[za+8]=I.z;qa[za+9]=X.x;qa[za+10]=X.y;qa[za+11]=X.z}za+=12}if(Ua.length){H=Ua[r.a];E=Ua[r.b];I=Ua[r.c];X=Ua[r.d];ja[y]=H.x;
+ja[y+1]=H.y;ja[y+2]=H.z;ja[y+3]=H.w;ja[y+4]=E.x;ja[y+5]=E.y;ja[y+6]=E.z;ja[y+7]=E.w;ja[y+8]=I.x;ja[y+9]=I.y;ja[y+10]=I.z;ja[y+11]=I.w;ja[y+12]=X.x;ja[y+13]=X.y;ja[y+14]=X.z;ja[y+15]=X.w;H=fb[r.a];E=fb[r.b];I=fb[r.c];X=fb[r.d];ia[y]=H.x;ia[y+1]=H.y;ia[y+2]=H.z;ia[y+3]=H.w;ia[y+4]=E.x;ia[y+5]=E.y;ia[y+6]=E.z;ia[y+7]=E.w;ia[y+8]=I.x;ia[y+9]=I.y;ia[y+10]=I.z;ia[y+11]=I.w;ia[y+12]=X.x;ia[y+13]=X.y;ia[y+14]=X.z;ia[y+15]=X.w;H=db[r.a];E=db[r.b];I=db[r.c];X=db[r.d];ga[y]=H.x;ga[y+1]=H.y;ga[y+2]=H.z;ga[y+
+3]=1;ga[y+4]=E.x;ga[y+5]=E.y;ga[y+6]=E.z;ga[y+7]=1;ga[y+8]=I.x;ga[y+9]=I.y;ga[y+10]=I.z;ga[y+11]=1;ga[y+12]=X.x;ga[y+13]=X.y;ga[y+14]=X.z;ga[y+15]=1;H=eb[r.a];E=eb[r.b];I=eb[r.c];r=eb[r.d];ha[y]=H.x;ha[y+1]=H.y;ha[y+2]=H.z;ha[y+3]=1;ha[y+4]=E.x;ha[y+5]=E.y;ha[y+6]=E.z;ha[y+7]=1;ha[y+8]=I.x;ha[y+9]=I.y;ha[y+10]=I.z;ha[y+11]=1;ha[y+12]=r.x;ha[y+13]=r.y;ha[y+14]=r.z;ha[y+15]=1;y+=16}if(ob&&U){if(A.length==4&&U==THREE.VertexColors){r=A[0];H=A[1];E=A[2];A=A[3]}else A=E=H=r=M;Ba[xa]=r.r;Ba[xa+1]=r.g;Ba[xa+
+2]=r.b;Ba[xa+3]=H.r;Ba[xa+4]=H.g;Ba[xa+5]=H.b;Ba[xa+6]=E.r;Ba[xa+7]=E.g;Ba[xa+8]=E.b;Ba[xa+9]=A.r;Ba[xa+10]=A.g;Ba[xa+11]=A.b;xa+=12}if(nb&&Ga.hasTangents){A=B[0];M=B[1];r=B[2];B=B[3];fa[da]=A.x;fa[da+1]=A.y;fa[da+2]=A.z;fa[da+3]=A.w;fa[da+4]=M.x;fa[da+5]=M.y;fa[da+6]=M.z;fa[da+7]=M.w;fa[da+8]=r.x;fa[da+9]=r.y;fa[da+10]=r.z;fa[da+11]=r.w;fa[da+12]=B.x;fa[da+13]=B.y;fa[da+14]=B.z;fa[da+15]=B.w;da+=16}if(mb&&R)if(w.length==4&&qb)for(B=0;B<4;B++){t=w[B];Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+2]=t.z;Ka+=3}else for(B=
+0;B<4;B++){Pa[Ka]=t.x;Pa[Ka+1]=t.y;Pa[Ka+2]=t.z;Ka+=3}if(gb&&T!==undefined&&Q)for(B=0;B<4;B++){w=T[B];hb[ab]=w.u;hb[ab+1]=w.v;ab+=2}if(gb&&Ca!==undefined&&Q)for(B=0;B<4;B++){w=Ca[B];ib[bb]=w.u;ib[bb+1]=w.v;bb+=2}if(lb){Ma[Ja]=ua;Ma[Ja+1]=ua+1;Ma[Ja+2]=ua+3;Ma[Ja+3]=ua+1;Ma[Ja+4]=ua+2;Ma[Ja+5]=ua+3;Ja+=6;Na[La]=ua;Na[La+1]=ua+1;Na[La+2]=ua;Na[La+3]=ua+3;Na[La+4]=ua+1;Na[La+5]=ua+2;Na[La+6]=ua+2;Na[La+7]=ua+3;La+=8;ua+=4}}}if($a){s=0;for(u=$a.length;s<u;s++){Ma[Ja]=$a[s].a;Ma[Ja+1]=$a[s].b;Ma[Ja+2]=
+$a[s].c;Ma[Ja+3]=$a[s].a;Ma[Ja+4]=$a[s].c;Ma[Ja+5]=$a[s].d;Ja+=6}}if(kb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Aa,z)}if(Qa)for(Za in Qa){x=Qa[Za];if(x.needsUpdate){c.bindBuffer(c.ARRAY_BUFFER,x.buffer);c.bufferData(c.ARRAY_BUFFER,x.array,z);x.needsUpdate=!1}}if(pb){C=0;for(x=Sa.length;C<x;C++){c.bindBuffer(c.ARRAY_BUFFER,i.__webglMorphTargetsBuffers[C]);c.bufferData(c.ARRAY_BUFFER,jb[C],z)}}if(ob&&xa>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
+Ba,z)}if(mb){c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer);c.bufferData(c.ARRAY_BUFFER,Pa,z)}if(nb&&Ga.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,i.__webglTangentBuffer);c.bufferData(c.ARRAY_BUFFER,fa,z)}if(gb&&ab>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUVBuffer);c.bufferData(c.ARRAY_BUFFER,hb,z)}if(gb&&bb>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglUV2Buffer);c.bufferData(c.ARRAY_BUFFER,ib,z)}if(lb){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ma,z);
+c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Na,z)}if(y>0){c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,ga,z);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ha,z);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,ia,z);c.bindBuffer(c.ARRAY_BUFFER,i.__webglSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ja,z)}}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=
+!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Ribbon){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;p=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;z=i.length;T=f.__vertexArray;s=f.__colorArray;Ca=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<R;u++){Q=U[u].position;m=u*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,p)}if(Ca){for(u=0;u<
+z;u++){color=i[u];m=u*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.Line){n=f.geometry;if(n.__dirtyVertices||n.__dirtyColors){f=n;p=c.DYNAMIC_DRAW;U=f.vertices;i=f.colors;R=U.length;z=i.length;T=f.__vertexArray;s=f.__colorArray;Ca=f.__dirtyColors;if(f.__dirtyVertices){for(u=0;u<R;u++){Q=U[u].position;m=u*3;T[m]=Q.x;T[m+1]=Q.y;T[m+2]=Q.z}c.bindBuffer(c.ARRAY_BUFFER,
+f.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,T,p)}if(Ca){for(u=0;u<z;u++){color=i[u];m=u*3;s[m]=color.r;s[m+1]=color.g;s[m+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,f.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,s,p)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(f instanceof THREE.ParticleSystem){n=f.geometry;(n.__dirtyVertices||n.__dirtyColors||f.sortParticles)&&d(n,c.DYNAMIC_DRAW,f);n.__dirtyVertices=!1;n.__dirtyColors=!1}}function ra(f){function p(M){var B=[];n=0;for(i=M.length;n<i;n++)M[n]==
+undefined?B.push("undefined"):B.push(M[n].id);return B.join("_")}var n,i,m,z,s,u,w,r,t={},A=f.morphTargets!==undefined?f.morphTargets.length:0;f.geometryGroups={};m=0;for(z=f.faces.length;m<z;m++){s=f.faces[m];u=s.materials;w=p(u);t[w]==undefined&&(t[w]={hash:w,counter:0});r=t[w].hash+"_"+t[w].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:u,vertices:0,numMorphTargets:A});s=s instanceof THREE.Face3?3:4;if(f.geometryGroups[r].vertices+s>65535){t[w].counter+=1;r=t[w].hash+
+"_"+t[w].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:u,vertices:0,numMorphTargets:A})}f.geometryGroups[r].faces.push(m);f.geometryGroups[r].vertices+=s}}function ca(f,p,n){f.push({buffer:p,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function sa(f){if(f!=la){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);
 break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD);c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}la=f}}function Z(f,p,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,ea(p.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,ea(p.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,ea(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,
 ea(p.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,Da(p.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Da(p.minFilter))}}function K(f,p){if(f.needsUpdate){if(f.__webglInit){c.bindTexture(c.TEXTURE_2D,f.__webglTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,f.image)}else{f.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webglTexture);
 c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);f.__webglInit=!0}Z(c.TEXTURE_2D,f,f.image);c.bindTexture(c.TEXTURE_2D,null);f.needsUpdate=!1}c.activeTexture(c.TEXTURE0+p);c.bindTexture(c.TEXTURE_2D,f.__webglTexture)}function Ia(f){if(f&&!f.__webglFramebuffer){f.__webglFramebuffer=c.createFramebuffer();f.__webglRenderbuffer=c.createRenderbuffer();f.__webglTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webglRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,
@@ -248,30 +248,30 @@ c.getUniformLocation(V.program,"darkness")}var L={};L.vertices=new Float32Array(
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);L.program=c.createProgram();c.attachShader(L.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));c.attachShader(L.program,ka("vertex",THREE.ShaderLib.lensFlare.vertexShader));c.linkProgram(L.program);L.attributes={};L.uniforms={};L.attributes.vertex=c.getAttribLocation(L.program,
 "position");L.attributes.uv=c.getAttribLocation(L.program,"UV");L.uniforms.map=c.getUniformLocation(L.program,"map");L.uniforms.opacity=c.getUniformLocation(L.program,"opacity");L.uniforms.scale=c.getUniformLocation(L.program,"scale");L.uniforms.rotation=c.getUniformLocation(L.program,"rotation");L.uniforms.screenPosition=c.getUniformLocation(L.program,"screenPosition");L.uniforms.renderPink=c.getUniformLocation(L.program,"renderPink");this.setSize=function(f,p){S.width=f;S.height=p;this.setViewport(0,
 0,S.width,S.height)};this.setViewport=function(f,p,n,i){va=f;pa=p;Fa=n;Ha=i;c.viewport(va,pa,Fa,Ha)};this.setScissor=function(f,p,n,i){c.scissor(f,p,n,i)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){wa=f;c.depthMask(f)};this.setClearColorHex=function(f,p){var n=new THREE.Color(f);c.clearColor(n.r,n.g,n.b,p)};this.setClearColor=function(f,p){c.clearColor(f.r,f.g,f.b,p)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
-c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){V.darkness=f};this.initMaterial=function(f,p,n,i){var m,y,s,t;if(f instanceof THREE.MeshDepthMaterial)e(f,THREE.ShaderLib.depth);else if(f instanceof THREE.ShadowVolumeDynamicMaterial)e(f,THREE.ShaderLib.shadowVolumeDynamic);else if(f instanceof THREE.MeshNormalMaterial)e(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)e(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)e(f,
-THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)e(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)e(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&e(f,THREE.ShaderLib.particle_basic);if(!f.program){var w,r,u,B;w=B=t=0;for(r=p.length;w<r;w++){u=p[w];u instanceof THREE.DirectionalLight&&B++;u instanceof THREE.PointLight&&t++}if(t+B<=4)p=B;else{p=Math.ceil(4*B/(t+B));t=4-p}t={directional:p,point:t};p=50;if(i!==undefined&&i instanceof
-THREE.SkinnedMesh)p=i.bones.length;n={map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,fog:n,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxDirLights:t.directional,maxPointLights:t.point,maxBones:p};a:{t=f.fragmentShader;p=f.vertexShader;w=t+"\n\n"+p+"\n\n";for(s in n)w+=s+": "+n[s]+",\n";s=0;for(r=oa.length;s<r;s++)if(oa[s].code==w){s=oa[s].program;break a}s=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif",
-"#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,n.fog?"#define USE_FOG":"",n.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,
-"#define MAX_POINT_LIGHTS "+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-c.attachShader(s,ka("fragment",prefix_fragment+t));c.attachShader(s,ka("vertex",prefix_vertex+p));c.linkProgram(s);c.getProgramParameter(s,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(s,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");s.uniforms={};s.attributes={};oa.push({program:s,code:w})}f.program=s;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
-"morphTargetInfluences"];for(m in f.uniforms)s.push(m);m=f.program;n=0;for(t=s.length;n<t;n++){p=s[n];m.uniforms[p]=c.getUniformLocation(m,p)}s=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(m=0;m<this.maxMorphTargets;m++)s.push("morphTarget"+m);for(y in f.attributes)s.push(y);m=f.program;n=0;for(t=s.length;n<t;n++){p=s[n];m.attributes[p]=c.getAttribLocation(m,p)}m=f.program.attributes;c.enableVertexAttribArray(m.position);m.color>=0&&c.enableVertexAttribArray(m.color);
-m.normal>=0&&c.enableVertexAttribArray(m.normal);m.tangent>=0&&c.enableVertexAttribArray(m.tangent);if(f.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){c.enableVertexAttribArray(m.skinVertexA);c.enableVertexAttribArray(m.skinVertexB);c.enableVertexAttribArray(m.skinIndex);c.enableVertexAttribArray(m.skinWeight)}for(y in f.attributes)m[y]>=0&&c.enableVertexAttribArray(m[y]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(m.morphTarget0>=0){c.enableVertexAttribArray(m.morphTarget0);
+c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(f){V.darkness=f};this.initMaterial=function(f,p,n,i){var m,z,s,u;if(f instanceof THREE.MeshDepthMaterial)e(f,THREE.ShaderLib.depth);else if(f instanceof THREE.ShadowVolumeDynamicMaterial)e(f,THREE.ShaderLib.shadowVolumeDynamic);else if(f instanceof THREE.MeshNormalMaterial)e(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)e(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)e(f,
+THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)e(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)e(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&e(f,THREE.ShaderLib.particle_basic);var w,r,t,A;u=t=A=0;for(w=p.length;u<w;u++){r=p[u];r instanceof THREE.DirectionalLight&&t++;r instanceof THREE.PointLight&&A++}if(A+t<=4)p=t;else{p=Math.ceil(4*t/(A+t));A=4-p}u={directional:p,point:A};w=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)w=
+i.bones.length;a:{A=f.fragmentShader;p=f.vertexShader;n={map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,fog:n,sizeAttenuation:f.sizeAttenuation,skinning:f.skinning,morphTargets:f.morphTargets,maxDirLights:u.directional,maxPointLights:u.point,maxBones:w};u=A+"\n\n"+p+"\n\n";for(s in n)u+=s+": "+n[s]+",\n";s=0;for(w=oa.length;s<w;s++)if(oa[s].code==u){s=oa[s].program;break a}s=c.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+
+n.maxDirLights,"#define MAX_POINT_LIGHTS "+n.maxPointLights,n.fog?"#define USE_FOG":"",n.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+n.maxDirLights,"#define MAX_POINT_LIGHTS "+
+n.maxPointLights,"#define MAX_BONES "+n.maxBones,n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.lightMap?"#define USE_LIGHTMAP":"",n.vertexColors?"#define USE_COLOR":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+c.attachShader(s,ka("fragment",prefix_fragment+A));c.attachShader(s,ka("vertex",prefix_vertex+p));c.linkProgram(s);c.getProgramParameter(s,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(s,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");s.uniforms={};s.attributes={};oa.push({program:s,code:u})}f.program=s;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices",
+"morphTargetInfluences"];for(m in f.uniforms)s.push(m);m=f.program;n=0;for(A=s.length;n<A;n++){p=s[n];m.uniforms[p]=c.getUniformLocation(m,p)}s=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(m=0;m<this.maxMorphTargets;m++)s.push("morphTarget"+m);for(z in f.attributes)s.push(z);m=f.program;n=0;for(A=s.length;n<A;n++){p=s[n];m.attributes[p]=c.getAttribLocation(m,p)}m=f.program.attributes;c.enableVertexAttribArray(m.position);m.color>=0&&c.enableVertexAttribArray(m.color);
+m.normal>=0&&c.enableVertexAttribArray(m.normal);m.tangent>=0&&c.enableVertexAttribArray(m.tangent);if(f.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){c.enableVertexAttribArray(m.skinVertexA);c.enableVertexAttribArray(m.skinVertexB);c.enableVertexAttribArray(m.skinIndex);c.enableVertexAttribArray(m.skinWeight)}for(z in f.attributes)m[z]>=0&&c.enableVertexAttribArray(m[z]);if(f.morphTargets){f.numSupportedMorphTargets=0;if(m.morphTarget0>=0){c.enableVertexAttribArray(m.morphTarget0);
 f.numSupportedMorphTargets++}if(m.morphTarget1>=0){c.enableVertexAttribArray(m.morphTarget1);f.numSupportedMorphTargets++}if(m.morphTarget2>=0){c.enableVertexAttribArray(m.morphTarget2);f.numSupportedMorphTargets++}if(m.morphTarget3>=0){c.enableVertexAttribArray(m.morphTarget3);f.numSupportedMorphTargets++}if(m.morphTarget4>=0){c.enableVertexAttribArray(m.morphTarget4);f.numSupportedMorphTargets++}if(m.morphTarget5>=0){c.enableVertexAttribArray(m.morphTarget5);f.numSupportedMorphTargets++}if(m.morphTarget6>=
-0){c.enableVertexAttribArray(m.morphTarget6);f.numSupportedMorphTargets++}if(m.morphTarget7>=0){c.enableVertexAttribArray(m.morphTarget7);f.numSupportedMorphTargets++}i.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(y=this.maxMorphTargets;m<y;m++)i.__webglMorphTargetInfluences[m]=0}}f.__webglProgram=!0};this.render=function(f,p,n,i){var m,y,s,t,w,r,u,B,M=f.lights,A=f.fog;p.matrixAutoUpdate&&p.updateMatrix();f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Wa);
-p.projectionMatrix.flattenToArray(Va);Oa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Oa);this.initWebGLObjects(f);Ia(n);(this.autoClear||i)&&this.clear();w=f.__webglObjects.length;for(i=0;i<w;i++){m=f.__webglObjects[i];u=m.object;if(u.visible)if(!(u instanceof THREE.Mesh)||v(u)){u.matrixWorld.flattenToArray(u._objectMatrixArray);W(u,p);J(m);m.render=!0;if(this.sortObjects){Ta.copy(u.position);Oa.multiplyVector3(Ta);m.z=Ta.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(G);
-r=f.__webglObjectsImmediate.length;for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];u=m.object;if(u.visible){u.matrixAutoUpdate&&u.matrixWorld.flattenToArray(u._objectMatrixArray);W(u,p);F(m)}}sa(THREE.NormalBlending);for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){u=m.object;B=m.buffer;s=m.opaque;k(u);for(m=0;m<s.count;m++){t=s.list[m];o(t.depthTest);g(p,M,A,t,B,u)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];u=m.object;if(u.visible){s=m.opaque;k(u);for(m=0;m<s.count;m++){t=s.list[m];o(t.depthTest);
-y=h(p,M,A,t,u);u.render(function(Q){j(Q,y)})}}}for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){u=m.object;B=m.buffer;s=m.transparent;k(u);for(m=0;m<s.count;m++){t=s.list[m];sa(t.blending);o(t.depthTest);g(p,M,A,t,B,u)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];u=m.object;if(u.visible){s=m.transparent;k(u);for(m=0;m<s.count;m++){t=s.list[m];sa(t.blending);o(t.depthTest);y=h(p,M,A,t,u);u.render(function(Q){j(Q,y)})}}}Xa&&f.__webglShadowVolumes.length&&f.lights.length&&N(f);f.__webglLensFlares.length&&
-O(f,p);if(n&&n.minFilter!==THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],n=f,i=void 0,m=void 0,y=void 0;if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;
-p._normalMatrixArray=new Float32Array(9);p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(i in m.geometryGroups){y=m.geometryGroups[i];if(!y.__webglVertexBuffer){var s=y;s.__webglVertexBuffer=c.createBuffer();s.__webglNormalBuffer=c.createBuffer();s.__webglTangentBuffer=c.createBuffer();s.__webglColorBuffer=c.createBuffer();s.__webglUVBuffer=
-c.createBuffer();s.__webglUV2Buffer=c.createBuffer();s.__webglSkinVertexABuffer=c.createBuffer();s.__webglSkinVertexBBuffer=c.createBuffer();s.__webglSkinIndicesBuffer=c.createBuffer();s.__webglSkinWeightsBuffer=c.createBuffer();s.__webglFaceBuffer=c.createBuffer();s.__webglLineBuffer=c.createBuffer();if(s.numMorphTargets){var t=void 0,w=void 0;s.__webglMorphTargetsBuffers=[];t=0;for(w=s.numMorphTargets;t<w;t++)s.__webglMorphTargetsBuffers.push(c.createBuffer())}s=y;t=p;var r=void 0,u=void 0,B=void 0;
-B=void 0;var M=void 0,A=void 0,Q=void 0,U=Q=w=0;u=void 0;B=void 0;var R=void 0;r=void 0;u=void 0;M=t.geometry;R=M.faces;A=s.faces;r=0;for(u=A.length;r<u;r++){B=A[r];B=R[B];if(B instanceof THREE.Face3){w+=3;Q+=1;U+=3}else if(B instanceof THREE.Face4){w+=4;Q+=2;U+=4}}r=s;u=t;R=void 0;A=void 0;var T=void 0,Ca=void 0;T=void 0;B=[];R=0;for(A=u.materials.length;R<A;R++){T=u.materials[R];if(T instanceof THREE.MeshFaceMaterial){T=0;for(l=r.materials.length;T<l;T++)(Ca=r.materials[T])&&B.push(Ca)}else(Ca=
-T)&&B.push(Ca)}r=B;a:{u=void 0;R=void 0;A=r.length;for(u=0;u<A;u++){R=r[u];if(R.map||R.lightMap||R instanceof THREE.MeshShaderMaterial){u=!0;break a}}u=!1}a:{R=void 0;A=void 0;B=r.length;for(R=0;R<B;R++){A=r[R];if(!(A instanceof THREE.MeshBasicMaterial&&!A.envMap||A instanceof THREE.MeshDepthMaterial)){R=A&&A.shading!=undefined&&A.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}R=!1}a:{A=void 0;B=void 0;T=r.length;for(A=0;A<T;A++){B=r[A];if(B.vertexColors){B=B.vertexColors;
-break a}}B=!1}s.__vertexArray=new Float32Array(w*3);if(R)s.__normalArray=new Float32Array(w*3);if(M.hasTangents)s.__tangentArray=new Float32Array(w*4);if(B)s.__colorArray=new Float32Array(w*3);if(u){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)s.__uvArray=new Float32Array(w*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)s.__uv2Array=new Float32Array(w*2)}if(t.geometry.skinWeights.length&&t.geometry.skinIndices.length){s.__skinVertexAArray=new Float32Array(w*4);s.__skinVertexBArray=new Float32Array(w*
-4);s.__skinIndexArray=new Float32Array(w*4);s.__skinWeightArray=new Float32Array(w*4)}s.__faceArray=new Uint16Array(Q*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*6:0));s.__lineArray=new Uint16Array(U*2);if(s.numMorphTargets){s.__morphTargetsArrays=[];M=0;for(A=s.numMorphTargets;M<A;M++)s.__morphTargetsArrays.push(new Float32Array(w*3))}s.__needsSmoothNormals=R==THREE.SmoothShading;s.__uvType=u;s.__vertexColorType=B;s.__normalType=R;s.__webglFaceCount=Q*3+(t.geometry.edgeFaces?t.geometry.edgeFaces.length*
-6:0);s.__webglLineCount=U*2;M=0;for(A=r.length;M<A;M++)if(r[M].attributes){s.__webglCustomAttributes={};for(a in r[M].attributes){u=r[M].attributes[a];Q=1;if(u.type==="v2")Q=2;else if(u.type==="v3")Q=3;else if(u.type==="v4")Q=4;else u.type==="c"&&(Q=3);u.size=Q;u.needsUpdate=!0;u.array=new Float32Array(w*Q);u.buffer=c.createBuffer();s.__webglCustomAttributes[a]=u}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=
-!0}p instanceof THREE.ShadowVolume?ca(n.__webglShadowVolumes,y,p):ca(n.__webglObjects,y,p)}}else if(p instanceof THREE.LensFlare)ca(n.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglVertexCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,
-m,p)}else if(p instanceof THREE.Line){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__webglLineCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else if(p instanceof THREE.ParticleSystem){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();
-i=m;y=i.vertices.length;i.__vertexArray=new Float32Array(y*3);i.__colorArray=new Float32Array(y*3);i.__sortArray=[];i.__webglParticleCount=y;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];n=f;m=void 0;i=void 0;for(m=n.__webglObjects.length-
-1;m>=0;m--){i=n.__webglObjects[m].object;p==i&&n.__webglObjects.splice(m,1)}f.__objectsRemoved.splice(0,1)}p=0;for(n=f.__webglObjects.length;p<n;p++)P(f.__webglObjects[p].object,f);p=0;for(n=f.__webglShadowVolumes.length;p<n;p++)P(f.__webglShadowVolumes[p].object,f);p=0;for(n=f.__webglLensFlares.length;p<n;p++)P(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):
-c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+0){c.enableVertexAttribArray(m.morphTarget6);f.numSupportedMorphTargets++}if(m.morphTarget7>=0){c.enableVertexAttribArray(m.morphTarget7);f.numSupportedMorphTargets++}i.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(f=this.maxMorphTargets;m<f;m++)i.__webglMorphTargetInfluences[m]=0}};this.render=function(f,p,n,i){var m,z,s,u,w,r,t,A,M=f.lights,B=f.fog;p.matrixAutoUpdate&&p.updateMatrix();f.update(undefined,!1,p);p.matrixWorldInverse.flattenToArray(Wa);p.projectionMatrix.flattenToArray(Va);
+Oa.multiply(p.projectionMatrix,p.matrixWorldInverse);q(Oa);this.initWebGLObjects(f);Ia(n);(this.autoClear||i)&&this.clear();w=f.__webglObjects.length;for(i=0;i<w;i++){m=f.__webglObjects[i];t=m.object;if(t.visible)if(!(t instanceof THREE.Mesh)||v(t)){t.matrixWorld.flattenToArray(t._objectMatrixArray);W(t,p);J(m);m.render=!0;if(this.sortObjects){Ta.copy(t.position);Oa.multiplyVector3(Ta);m.z=Ta.z}}else m.render=!1;else m.render=!1}this.sortObjects&&f.__webglObjects.sort(G);r=f.__webglObjectsImmediate.length;
+for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){t.matrixAutoUpdate&&t.matrixWorld.flattenToArray(t._objectMatrixArray);W(t,p);F(m)}}sa(THREE.NormalBlending);for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){t=m.object;A=m.buffer;s=m.opaque;k(t);for(m=0;m<s.count;m++){u=s.list[m];o(u.depthTest);g(p,M,B,u,A,t)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){s=m.opaque;k(t);for(m=0;m<s.count;m++){u=s.list[m];o(u.depthTest);z=h(p,M,B,u,t);t.render(function(Q){j(Q,
+z)})}}}for(i=0;i<w;i++){m=f.__webglObjects[i];if(m.render){t=m.object;A=m.buffer;s=m.transparent;k(t);for(m=0;m<s.count;m++){u=s.list[m];sa(u.blending);o(u.depthTest);g(p,M,B,u,A,t)}}}for(i=0;i<r;i++){m=f.__webglObjectsImmediate[i];t=m.object;if(t.visible){s=m.transparent;k(t);for(m=0;m<s.count;m++){u=s.list[m];sa(u.blending);o(u.depthTest);z=h(p,M,B,u,t);t.render(function(Q){j(Q,z)})}}}Xa&&f.__webglShadowVolumes.length&&f.lights.length&&N(f);f.__webglLensFlares.length&&O(f,p);if(n&&n.minFilter!==
+THREE.NearestFilter&&n.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,n.__webglTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=[];f.__webglObjectsImmediate=[];f.__webglShadowVolumes=[];f.__webglLensFlares=[]}for(;f.__objectsAdded.length;){var p=f.__objectsAdded[0],n=f,i=void 0,m=void 0,z=void 0;if(p._modelViewMatrix==undefined){p._modelViewMatrix=new THREE.Matrix4;p._normalMatrixArray=new Float32Array(9);
+p._modelViewMatrixArray=new Float32Array(16);p._objectMatrixArray=new Float32Array(16);p.matrixWorld.flattenToArray(p._objectMatrixArray)}if(p instanceof THREE.Mesh){m=p.geometry;m.geometryGroups==undefined&&ra(m);for(i in m.geometryGroups){z=m.geometryGroups[i];if(!z.__webglVertexBuffer){var s=z;s.__webglVertexBuffer=c.createBuffer();s.__webglNormalBuffer=c.createBuffer();s.__webglTangentBuffer=c.createBuffer();s.__webglColorBuffer=c.createBuffer();s.__webglUVBuffer=c.createBuffer();s.__webglUV2Buffer=
+c.createBuffer();s.__webglSkinVertexABuffer=c.createBuffer();s.__webglSkinVertexBBuffer=c.createBuffer();s.__webglSkinIndicesBuffer=c.createBuffer();s.__webglSkinWeightsBuffer=c.createBuffer();s.__webglFaceBuffer=c.createBuffer();s.__webglLineBuffer=c.createBuffer();if(s.numMorphTargets){var u=void 0,w=void 0;s.__webglMorphTargetsBuffers=[];u=0;for(w=s.numMorphTargets;u<w;u++)s.__webglMorphTargetsBuffers.push(c.createBuffer())}s=z;u=p;var r=void 0,t=void 0,A=void 0;A=void 0;var M=void 0,B=void 0,
+Q=void 0,U=Q=w=0;t=void 0;A=void 0;var R=void 0;r=void 0;t=void 0;M=u.geometry;R=M.faces;B=s.faces;r=0;for(t=B.length;r<t;r++){A=B[r];A=R[A];if(A instanceof THREE.Face3){w+=3;Q+=1;U+=3}else if(A instanceof THREE.Face4){w+=4;Q+=2;U+=4}}r=s;t=u;R=void 0;B=void 0;var T=void 0,Ca=void 0;T=void 0;A=[];R=0;for(B=t.materials.length;R<B;R++){T=t.materials[R];if(T instanceof THREE.MeshFaceMaterial){T=0;for(l=r.materials.length;T<l;T++)(Ca=r.materials[T])&&A.push(Ca)}else(Ca=T)&&A.push(Ca)}r=A;a:{t=void 0;
+R=void 0;B=r.length;for(t=0;t<B;t++){R=r[t];if(R.map||R.lightMap||R instanceof THREE.MeshShaderMaterial){t=!0;break a}}t=!1}a:{R=void 0;B=void 0;A=r.length;for(R=0;R<A;R++){B=r[R];if(!(B instanceof THREE.MeshBasicMaterial&&!B.envMap||B instanceof THREE.MeshDepthMaterial)){R=B&&B.shading!=undefined&&B.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}R=!1}a:{B=void 0;A=void 0;T=r.length;for(B=0;B<T;B++){A=r[B];if(A.vertexColors){A=A.vertexColors;break a}}A=!1}s.__vertexArray=
+new Float32Array(w*3);if(R)s.__normalArray=new Float32Array(w*3);if(M.hasTangents)s.__tangentArray=new Float32Array(w*4);if(A)s.__colorArray=new Float32Array(w*3);if(t){if(M.faceUvs.length>0||M.faceVertexUvs.length>0)s.__uvArray=new Float32Array(w*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)s.__uv2Array=new Float32Array(w*2)}if(u.geometry.skinWeights.length&&u.geometry.skinIndices.length){s.__skinVertexAArray=new Float32Array(w*4);s.__skinVertexBArray=new Float32Array(w*4);s.__skinIndexArray=
+new Float32Array(w*4);s.__skinWeightArray=new Float32Array(w*4)}s.__faceArray=new Uint16Array(Q*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0));s.__lineArray=new Uint16Array(U*2);if(s.numMorphTargets){s.__morphTargetsArrays=[];M=0;for(B=s.numMorphTargets;M<B;M++)s.__morphTargetsArrays.push(new Float32Array(w*3))}s.__needsSmoothNormals=R==THREE.SmoothShading;s.__uvType=t;s.__vertexColorType=A;s.__normalType=R;s.__webglFaceCount=Q*3+(u.geometry.edgeFaces?u.geometry.edgeFaces.length*6:0);s.__webglLineCount=
+U*2;M=0;for(B=r.length;M<B;M++)if(r[M].attributes){s.__webglCustomAttributes={};for(a in r[M].attributes){t=r[M].attributes[a];Q=1;if(t.type==="v2")Q=2;else if(t.type==="v3")Q=3;else if(t.type==="v4")Q=4;else t.type==="c"&&(Q=3);t.size=Q;t.needsUpdate=!0;t.array=new Float32Array(w*Q);t.buffer=c.createBuffer();s.__webglCustomAttributes[a]=t}}m.__dirtyVertices=!0;m.__dirtyMorphTargets=!0;m.__dirtyElements=!0;m.__dirtyUvs=!0;m.__dirtyNormals=!0;m.__dirtyTangents=!0;m.__dirtyColors=!0}p instanceof THREE.ShadowVolume?
+ca(n.__webglShadowVolumes,z,p):ca(n.__webglObjects,z,p)}}else if(p instanceof THREE.LensFlare)ca(n.__webglLensFlares,undefined,p);else if(p instanceof THREE.Ribbon){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__webglVertexCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else if(p instanceof THREE.Line){m=
+p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__webglLineCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else if(p instanceof THREE.ParticleSystem){m=p.geometry;if(!m.__webglVertexBuffer){i=m;i.__webglVertexBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i=m;z=i.vertices.length;i.__vertexArray=
+new Float32Array(z*3);i.__colorArray=new Float32Array(z*3);i.__sortArray=[];i.__webglParticleCount=z;m.__dirtyVertices=!0;m.__dirtyColors=!0}ca(n.__webglObjects,m,p)}else THREE.MarchingCubes!==undefined&&p instanceof THREE.MarchingCubes&&n.__webglObjectsImmediate.push({object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){p=f.__objectsRemoved[0];n=f;m=void 0;i=void 0;for(m=n.__webglObjects.length-1;m>=0;m--){i=n.__webglObjects[m].object;
+p==i&&n.__webglObjects.splice(m,1)}f.__objectsRemoved.splice(0,1)}p=0;for(n=f.__webglObjects.length;p<n;p++)P(f.__webglObjects[p].object,f);p=0;for(n=f.__webglShadowVolumes.length;p<n;p++)P(f.__webglShadowVolumes[p].object,f);p=0;for(n=f.__webglLensFlares.length;p<n;p++)P(f.__webglLensFlares[p].object,f)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};
+this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==undefined?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==undefined?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==undefined?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==undefined?e.minFilter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType};

+ 151 - 156
src/renderers/WebGLRenderer.js

@@ -1950,167 +1950,161 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if ( ! material.program ) {
-
-			// heuristics to create shader parameters according to lights in the scene
-			// (not to blow over maxLights budget)
+		// heuristics to create shader parameters according to lights in the scene
+		// (not to blow over maxLights budget)
 
-			maxLightCount = allocateLights( lights, 4 );
+		maxLightCount = allocateLights( lights, 4 );
 
-			maxBones = allocateBones( object );
+		maxBones = allocateBones( object );
 
-			parameters = {
-				map: material.map, envMap: material.envMap, lightMap: material.lightMap, vertexColors: material.vertexColors,
-				fog: fog, sizeAttenuation: material.sizeAttenuation,
-				skinning: material.skinning,
-				morphTargets: material.morphTargets,
-				maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
-				maxBones: maxBones
-			};
+		parameters = {
+			map: material.map, envMap: material.envMap, lightMap: material.lightMap, vertexColors: material.vertexColors,
+			fog: fog, sizeAttenuation: material.sizeAttenuation,
+			skinning: material.skinning,
+			morphTargets: material.morphTargets,
+			maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
+			maxBones: maxBones
+		};
 
-			material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters );
+		material.program = buildProgram( material.fragmentShader, material.vertexShader, parameters );
 
-			// load uniforms
+		// load uniforms
 
-			identifiers = [
-				'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
-				'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
-			];
+		identifiers = [
+			'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
+			'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
+		];
 
 
-			for ( u in material.uniforms ) {
+		for ( u in material.uniforms ) {
 
-				identifiers.push(u);
+			identifiers.push(u);
 
-			}
+		}
 
-			cacheUniformLocations( material.program, identifiers );
+		cacheUniformLocations( material.program, identifiers );
 
 
-			// load attributes
+		// load attributes
 
-			identifiers = [
-				"position", "normal", "uv", "uv2", "tangent", "color",
-				"skinVertexA", "skinVertexB", "skinIndex", "skinWeight"
-			];
+		identifiers = [
+			"position", "normal", "uv", "uv2", "tangent", "color",
+			"skinVertexA", "skinVertexB", "skinIndex", "skinWeight"
+		];
 
-			for ( i = 0; i < this.maxMorphTargets; i++ ) {
+		for ( i = 0; i < this.maxMorphTargets; i++ ) {
 
-				identifiers.push( "morphTarget" + i );
+			identifiers.push( "morphTarget" + i );
 
-			}
+		}
 
-			for ( a in material.attributes ) {
+		for ( a in material.attributes ) {
 
-				identifiers.push( a );
+			identifiers.push( a );
 
-			}
+		}
 
-			cacheAttributeLocations( material.program, identifiers );
+		cacheAttributeLocations( material.program, identifiers );
 
-			var attributes = material.program.attributes;
+		var attributes = material.program.attributes;
 
-			_gl.enableVertexAttribArray( attributes.position );
+		_gl.enableVertexAttribArray( attributes.position );
 
-			if ( attributes.color >= 0 ) _gl.enableVertexAttribArray( attributes.color );
-			if ( attributes.normal >= 0 ) _gl.enableVertexAttribArray( attributes.normal );
-			if ( attributes.tangent >= 0 ) _gl.enableVertexAttribArray( attributes.tangent );
+		if ( attributes.color >= 0 ) _gl.enableVertexAttribArray( attributes.color );
+		if ( attributes.normal >= 0 ) _gl.enableVertexAttribArray( attributes.normal );
+		if ( attributes.tangent >= 0 ) _gl.enableVertexAttribArray( attributes.tangent );
 
-			if ( material.skinning &&
-				 attributes.skinVertexA >=0 && attributes.skinVertexB >= 0 &&
-				 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
+		if ( material.skinning &&
+			 attributes.skinVertexA >=0 && attributes.skinVertexB >= 0 &&
+			 attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
 
-				_gl.enableVertexAttribArray( attributes.skinVertexA );
-				_gl.enableVertexAttribArray( attributes.skinVertexB );
-				_gl.enableVertexAttribArray( attributes.skinIndex );
-				_gl.enableVertexAttribArray( attributes.skinWeight );
+			_gl.enableVertexAttribArray( attributes.skinVertexA );
+			_gl.enableVertexAttribArray( attributes.skinVertexB );
+			_gl.enableVertexAttribArray( attributes.skinIndex );
+			_gl.enableVertexAttribArray( attributes.skinWeight );
 
-			}
+		}
 
-			for ( a in material.attributes ) {
+		for ( a in material.attributes ) {
 
-				if( attributes[ a ] >= 0 ) _gl.enableVertexAttribArray( attributes[ a ] );
+			if( attributes[ a ] >= 0 ) _gl.enableVertexAttribArray( attributes[ a ] );
 
-			}
+		}
 
 
-			if ( material.morphTargets ) {
+		if ( material.morphTargets ) {
 
-				material.numSupportedMorphTargets = 0;
+			material.numSupportedMorphTargets = 0;
 
 
-				if ( attributes.morphTarget0 >= 0 ) {
+			if ( attributes.morphTarget0 >= 0 ) {
 
-					_gl.enableVertexAttribArray( attributes.morphTarget0 );
-					material.numSupportedMorphTargets ++;
+				_gl.enableVertexAttribArray( attributes.morphTarget0 );
+				material.numSupportedMorphTargets ++;
 
-				}
+			}
 
-				if ( attributes.morphTarget1 >= 0 ) {
+			if ( attributes.morphTarget1 >= 0 ) {
 
-					_gl.enableVertexAttribArray( attributes.morphTarget1 );
-					material.numSupportedMorphTargets ++;
+				_gl.enableVertexAttribArray( attributes.morphTarget1 );
+				material.numSupportedMorphTargets ++;
 
-				}
-
-				if ( attributes.morphTarget2 >= 0 ) {
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget2 );
-					material.numSupportedMorphTargets ++;
-				}
+			if ( attributes.morphTarget2 >= 0 ) {
 
-				if ( attributes.morphTarget3 >= 0 ) {
+				_gl.enableVertexAttribArray( attributes.morphTarget2 );
+				material.numSupportedMorphTargets ++;
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget3 );
-					material.numSupportedMorphTargets ++;
-				}
+			if ( attributes.morphTarget3 >= 0 ) {
 
-				if ( attributes.morphTarget4 >= 0 ) {
+				_gl.enableVertexAttribArray( attributes.morphTarget3 );
+				material.numSupportedMorphTargets ++;
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget4 );
-					material.numSupportedMorphTargets ++;
+			if ( attributes.morphTarget4 >= 0 ) {
 
-				}
+				_gl.enableVertexAttribArray( attributes.morphTarget4 );
+				material.numSupportedMorphTargets ++;
 
-				if ( attributes.morphTarget5 >= 0 ) {
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget5 );
-					material.numSupportedMorphTargets ++;
-				}
+			if ( attributes.morphTarget5 >= 0 ) {
 
-				if ( attributes.morphTarget6 >= 0 ) {
+				_gl.enableVertexAttribArray( attributes.morphTarget5 );
+				material.numSupportedMorphTargets ++;
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget6 );
-					material.numSupportedMorphTargets ++;
+			if ( attributes.morphTarget6 >= 0 ) {
 
-				}
+				_gl.enableVertexAttribArray( attributes.morphTarget6 );
+				material.numSupportedMorphTargets ++;
 
-				if ( attributes.morphTarget7 >= 0 ) {
+			}
 
-					_gl.enableVertexAttribArray( attributes.morphTarget7 );
-					material.numSupportedMorphTargets ++;
+			if ( attributes.morphTarget7 >= 0 ) {
 
-				}
+				_gl.enableVertexAttribArray( attributes.morphTarget7 );
+				material.numSupportedMorphTargets ++;
 
-				object.__webglMorphTargetInfluences = new Float32Array( this.maxMorphTargets );
+			}
 
-				for ( var i = 0, il = this.maxMorphTargets; i < il; i ++ ) {
+			object.__webglMorphTargetInfluences = new Float32Array( this.maxMorphTargets );
 
-					object.__webglMorphTargetInfluences[ i ] = 0;
+			for ( var i = 0, il = this.maxMorphTargets; i < il; i ++ ) {
 
-				}
+				object.__webglMorphTargetInfluences[ i ] = 0;
 
 			}
 
 		}
 
-		material.__webglProgram = true;
-
 	};
 
 	function setProgram( camera, lights, fog, material, object ) {
 
-		if ( ! material.__webglProgram ) {
+		if ( ! material.program ) {
 
 			_this.initMaterial( material, lights, fog, object );
 
@@ -2243,7 +2237,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function renderBuffer ( camera, lights, fog, material, geometryGroup, object ) {
+	function renderBuffer( camera, lights, fog, material, geometryGroup, object ) {
 
 		if ( material.opacity == 0 ) return;
 
@@ -2421,7 +2415,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		var attributes = material.program.attributes;
 
-		if(  object.morphTargetBase !== -1 ) {
+		if (  object.morphTargetBase !== - 1 ) {
 
 			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
 			_gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
@@ -2433,7 +2427,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if( object.morphTargetForcedOrder.length ) {
+		if ( object.morphTargetForcedOrder.length ) {
 
 			// set forced order
 
@@ -2462,7 +2456,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			var i, il = influences.length;
 			var m = 0;
 
-			if ( object.morphTargetBase !== -1 ) {
+			if ( object.morphTargetBase !== - 1 ) {
 
 				used[ object.morphTargetBase ] = true;
 
@@ -2470,12 +2464,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 			while ( m < material.numSupportedMorphTargets ) {
 
-				for ( i = 0; i < il; i++ ) {
+				for ( i = 0; i < il; i ++ ) {
 
 					if ( !used[ i ] && influences[ i ] > candidateInfluence ) {
 
 						candidate = i;
 						candidateInfluence = influences[ candidate ];
+
 					}
 				}
 
@@ -2496,26 +2491,26 @@ THREE.WebGLRenderer = function ( parameters ) {
 	}
 
 
-	function renderBufferImmediate ( object, program ) {
+	function renderBufferImmediate( object, program ) {
 
 		if ( ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
 		if ( ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
 
 		if ( object.hasPos ) {
 
-		  _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
-		  _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
-		  _gl.enableVertexAttribArray( program.attributes.position );
-		  _gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
+			_gl.enableVertexAttribArray( program.attributes.position );
+			_gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );
 
 		}
 
 		if ( object.hasNormal ) {
 
-		  _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
-		  _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
-		  _gl.enableVertexAttribArray( program.attributes.normal );
-		  _gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
+			_gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
+			_gl.enableVertexAttribArray( program.attributes.normal );
+			_gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
 
 		}
 
@@ -2525,7 +2520,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setObjectFaces ( object ) {
+	function setObjectFaces( object ) {
 
 		if ( _oldDoubleSided != object.doubleSided ) {
 
@@ -2561,7 +2556,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setDepthTest ( test ) {
+	function setDepthTest( test ) {
 
 		if ( _oldDepth != test ) {
 
@@ -2581,7 +2576,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function computeFrustum ( m ) {
+	function computeFrustum( m ) {
 
 		_frustum[ 0 ].set( m.n41 - m.n11, m.n42 - m.n12, m.n43 - m.n13, m.n44 - m.n14 );
 		_frustum[ 1 ].set( m.n41 + m.n11, m.n42 + m.n12, m.n43 + m.n13, m.n44 + m.n14 );
@@ -2601,7 +2596,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function isInFrustum ( object ) {
+	function isInFrustum( object ) {
 
 		var distance, matrix = object.matrixWorld,
 		radius = - object.geometry.boundingSphere.radius * Math.max( object.scale.x, Math.max( object.scale.y, object.scale.z ) );
@@ -2617,14 +2612,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function addToFixedArray ( where, what ) {
+	function addToFixedArray( where, what ) {
 
 		where.list[ where.count ] = what;
 		where.count += 1;
 
 	};
 
-	function unrollImmediateBufferMaterials ( globject ) {
+	function unrollImmediateBufferMaterials( globject ) {
 
 		var i, l, m, ml, material,
 			object = globject.object,
@@ -2643,7 +2638,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function unrollBufferMaterials ( globject ) {
+	function unrollBufferMaterials( globject ) {
 
 		var i, l, m, ml, material, meshMaterial,
 			object = globject.object,
@@ -2679,13 +2674,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 
 
-	function painterSort ( a, b ) {
+	function painterSort( a, b ) {
 
 		return b.z - a.z;
 
 	};
 
-	this.render = function ( scene, camera, renderTarget, forceClear ) {
+	this.render = function( scene, camera, renderTarget, forceClear ) {
 
 		var i, program, opaque, transparent, material,
 			o, ol, oil, webglObject, object, buffer,
@@ -3286,7 +3281,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	}
 
 
-	function setupMatrices ( object, camera ) {
+	function setupMatrices( object, camera ) {
 
 		object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
 		THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
@@ -3339,7 +3334,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function addObject ( object, scene ) {
+	function addObject( object, scene ) {
 
 		var g, geometry, geometryGroup;
 
@@ -3464,7 +3459,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function updateObject ( object, scene ) {
+	function updateObject( object, scene ) {
 
 		var g, geometry, geometryGroup, a, customAttributeDirty;
 
@@ -3557,7 +3552,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function removeObject ( object, scene ) {
+	function removeObject( object, scene ) {
 
 		var o, ol, zobject;
 
@@ -3575,7 +3570,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function sortFacesByMaterial ( geometry ) {
+	function sortFacesByMaterial( geometry ) {
 
 		// TODO
 		// Should optimize by grouping faces with ColorFill / ColorStroke materials
@@ -3652,7 +3647,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function addBuffer ( objlist, buffer, object ) {
+	function addBuffer( objlist, buffer, object ) {
 
 		objlist.push( {
 			buffer: buffer, object: object,
@@ -3662,7 +3657,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function addBufferImmediate ( objlist, object ) {
+	function addBufferImmediate( objlist, object ) {
 
 		objlist.push( {
 			object: object,
@@ -3716,13 +3711,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function maxVertexTextures () {
+	function maxVertexTextures() {
 
 		return _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
 
 	};
 
-	function initGL ( antialias, clearColor, clearAlpha, stencil ) {
+	function initGL( antialias, clearColor, clearAlpha, stencil ) {
 
 		try {
 
@@ -3760,7 +3755,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function buildProgram ( fragmentShader, vertexShader, parameters ) {
+	function buildProgram( fragmentShader, vertexShader, parameters ) {
 
 		var p, pl, program, code;
 
@@ -3898,7 +3893,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function loadUniformsSkinning ( uniforms, object ) {
+	function loadUniformsSkinning( uniforms, object ) {
 
 		_gl.uniformMatrix4fv( uniforms.cameraInverseMatrix, false, _viewMatrixArray );
 		_gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices );
@@ -3906,14 +3901,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 
 
-	function loadUniformsMatrices ( uniforms, object ) {
+	function loadUniformsMatrices( uniforms, object ) {
 
 		_gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray );
 		_gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrixArray );
 
 	};
 
-	function loadUniformsGeneric ( program, uniforms ) {
+	function loadUniformsGeneric( program, uniforms ) {
 
 		var u, uniform, value, type, location, texture;
 
@@ -3983,7 +3978,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setBlending ( blending ) {
+	function setBlending( blending ) {
 
 		if ( blending != _oldBlending ) {
 
@@ -4029,7 +4024,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setTextureParameters ( textureType, texture, image ) {
+	function setTextureParameters( textureType, texture, image ) {
 
 		if ( isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ) ) {
 
@@ -4053,7 +4048,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setTexture ( texture, slot ) {
+	function setTexture( texture, slot ) {
 
 		if ( texture.needsUpdate ) {
 
@@ -4085,7 +4080,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setCubeTexture ( texture, slot ) {
+	function setCubeTexture( texture, slot ) {
 
 		if ( texture.image.length == 6 ) {
 
@@ -4131,7 +4126,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function setRenderTarget ( renderTexture ) {
+	function setRenderTarget( renderTexture ) {
 
 		if ( renderTexture && !renderTexture.__webglFramebuffer ) {
 
@@ -4183,7 +4178,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
-		if( framebuffer != _currentFramebuffer ) {
+		if ( framebuffer != _currentFramebuffer ) {
 
 			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
 			_gl.viewport( _viewportX, _viewportY, width, height );
@@ -4194,7 +4189,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function updateRenderTargetMipmap ( renderTarget ) {
+	function updateRenderTargetMipmap( renderTarget ) {
 
 		_gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
 		_gl.generateMipmap( _gl.TEXTURE_2D );
@@ -4202,7 +4197,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function cacheUniformLocations ( program, identifiers ) {
+	function cacheUniformLocations( program, identifiers ) {
 
 		var i, l, id;
 
@@ -4215,7 +4210,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function cacheAttributeLocations ( program, identifiers ) {
+	function cacheAttributeLocations( program, identifiers ) {
 
 		var i, l, id;
 
@@ -4228,7 +4223,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function getShader ( type, string ) {
+	function getShader( type, string ) {
 
 		var shader;
 
@@ -4259,7 +4254,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	// fallback filters for non-power-of-2 textures
 
-	function filterFallback ( f ) {
+	function filterFallback( f ) {
 
 		switch ( f ) {
 
@@ -4271,14 +4266,14 @@ THREE.WebGLRenderer = function ( parameters ) {
 			case THREE.LinearMipMapNearestFilter:
 			case THREE.LinearMipMapLinearFilter: 
 			default:
-				
+
 				return _gl.LINEAR; break;
 
 		}
-		
+
 	};
-	
-	function paramThreeToGL ( p ) {
+
+	function paramThreeToGL( p ) {
 
 		switch ( p ) {
 
@@ -4314,19 +4309,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function isPowerOfTwo ( value ) {
+	function isPowerOfTwo( value ) {
 
 		return ( value & ( value - 1 ) ) == 0;
 
 	};
 
-	function materialNeedsSmoothNormals ( material ) {
+	function materialNeedsSmoothNormals( material ) {
 
 		return material && material.shading != undefined && material.shading == THREE.SmoothShading;
 
 	};
 
-	function bufferNeedsSmoothNormals ( geometryGroup, object ) {
+	function bufferNeedsSmoothNormals( geometryGroup, object ) {
 
 		var m, ml, i, l, meshMaterial, needsSmoothNormals = false;
 
@@ -4367,11 +4362,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 
 	function unrollGroupMaterials( geometryGroup, object ) {
-		
+
 		var m, ml, i, il,
 			material, meshMaterial,
 			materials = [];
-		
+
 		for ( m = 0, ml = object.materials.length; m < ml; m++ ) {
 
 			meshMaterial = object.materials[ m ];
@@ -4383,7 +4378,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 					material = geometryGroup.materials[ i ];
 
 					if ( material ) {
-						
+
 						materials.push( material );
 
 					}
@@ -4408,7 +4403,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function bufferGuessVertexColorType ( materials, geometryGroup, object ) {
+	function bufferGuessVertexColorType( materials, geometryGroup, object ) {
 
 		var i, m, ml = materials.length;
 
@@ -4430,7 +4425,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function bufferGuessNormalType ( materials, geometryGroup, object ) {
+	function bufferGuessNormalType( materials, geometryGroup, object ) {
 
 		var i, m, ml = materials.length;
 
@@ -4458,7 +4453,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function bufferGuessUVType ( materials, geometryGroup, object ) {
+	function bufferGuessUVType( materials, geometryGroup, object ) {
 
 		var i, m, ml = materials.length;
 
@@ -4480,7 +4475,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function allocateBones ( object ) {
+	function allocateBones( object ) {
 
 		// default for when object is not specified
 		// ( for example when prebuilding shader
@@ -4502,7 +4497,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
-	function allocateLights ( lights, maxLights ) {
+	function allocateLights( lights, maxLights ) {
 
 		var l, ll, light, dirLights, pointLights, maxDirLights, maxPointLights;
 		dirLights = pointLights = maxDirLights = maxPointLights = 0;