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Use proper imports instead of using the "THREE" alias internally

Using the THREE alias makes things fail when trying to use three.js
with e.g. webpack which will assign some alias other than "THREE" to
the module.
Björn Steinbrink 8 年之前
父节点
当前提交
e1ad7e6d97
共有 3 个文件被更改,包括 18 次插入8 次删除
  1. 1 0
      src/Three.js
  2. 14 6
      src/lights/RectAreaLightShadow.js
  3. 3 2
      src/renderers/WebGLRenderer.js

+ 1 - 0
src/Three.js

@@ -50,6 +50,7 @@ export { AudioLoader } from './loaders/AudioLoader.js';
 export { SpotLightShadow } from './lights/SpotLightShadow.js';
 export { SpotLight } from './lights/SpotLight.js';
 export { PointLight } from './lights/PointLight.js';
+export { RectAreaLightShadow } from './lights/RectAreaLightShadow.js';
 export { RectAreaLight } from './lights/RectAreaLight.js';
 export { HemisphereLight } from './lights/HemisphereLight.js';
 export { DirectionalLightShadow } from './lights/DirectionalLightShadow.js';

+ 14 - 6
src/lights/RectAreaLightShadow.js

@@ -1,18 +1,26 @@
+import { LightShadow } from './LightShadow';
+import { PerspectiveCamera } from '../cameras/PerspectiveCamera';
+
 /**
  * @author aallison / http://github.com/abelnation
  */
 
-THREE.RectAreaLightShadow = function () {
+function RectAreaLightShadow() {
 
-	THREE.LightShadow.call( this, new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) );
+	LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
 
 };
 
-THREE.RectAreaLightShadow.prototype = Object.create( THREE.LightShadow.prototype );
-THREE.RectAreaLightShadow.prototype.constructor = THREE.RectAreaLightShadow;
+RectAreaLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
+
+	constructor: RectAreaLightShadow,
 
-THREE.RectAreaLightShadow.prototype.update = function ( light ) {
+	update: function ( light ) {
 
 	// TODO (abelnation): implement
 
-};
+	}
+
+});
+
+export { RectAreaLightShadow };

+ 3 - 2
src/renderers/WebGLRenderer.js

@@ -3,6 +3,7 @@ import { _Math } from '../math/Math';
 import { Matrix4 } from '../math/Matrix4';
 import { DataTexture } from '../textures/DataTexture';
 import { WebGLUniforms } from './webgl/WebGLUniforms';
+import { UniformsLib } from './shaders/UniformsLib';
 import { UniformsUtils } from './shaders/UniformsUtils';
 import { ShaderLib } from './shaders/ShaderLib';
 import { LensFlarePlugin } from './webgl/plugins/LensFlarePlugin';
@@ -1959,8 +1960,8 @@ function WebGLRenderer( parameters ) {
 			// RectAreaLight Texture
 			// TODO (mrdoob): Find a nicer implementation
 
-			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = THREE.UniformsLib.LTC_MAT_TEXTURE;
-			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = THREE.UniformsLib.LTC_MAG_TEXTURE;
+			if ( m_uniforms.ltcMat !== undefined ) m_uniforms.ltcMat.value = UniformsLib.LTC_MAT_TEXTURE;
+			if ( m_uniforms.ltcMag !== undefined ) m_uniforms.ltcMag.value = UniformsLib.LTC_MAG_TEXTURE;
 
 			WebGLUniforms.upload(
 				_gl, materialProperties.uniformsList, m_uniforms, _this );