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@@ -302,17 +302,6 @@
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<h3>[method:null clearStencil]( )</h3>
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<p>Clear the stencil buffers. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, false, true ).</p>
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- <h3>[method:null clearTarget]([param:WebGLRenderTarget renderTarget], [param:boolean color], [param:boolean depth], [param:boolean stencil])</h3>
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- <p>
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- renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be cleared.<br />
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- color -- If set, then the color gets cleared. <br />
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- depth -- If set, then the depth gets cleared. <br />
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- stencil -- If set, then the stencil gets cleared.
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- </p>
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- <p>
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- This method clears a rendertarget. To do this, it activates the rendertarget.
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- </p>
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-
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<h3>[method:null compile]( [param:Scene scene], [param:Camera camera] )</h3>
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<p>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</p>
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