@@ -60,7 +60,7 @@ THREE.ParallaxBarrierEffect = function ( renderer ) {
" vec2 uv = vUv;",
- " if ( ( mod( gl_FragCoord.x, 2.0 ) ) > 1.00 ) {",
+ " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
" gl_FragColor = texture2D( mapLeft, uv );",