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@@ -250,7 +250,7 @@
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Call [page:EventDispatcher EventDispatcher].dispatchEvent with a 'dispose' event type.
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</p>
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- <h3>[method:null transformUv]( [param:Vector2 uv] )</h3>
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+ <h3>[method:Vector2 transformUv]( [param:Vector2 uv] )</h3>
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<p>
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Transform the uv based on the value of this texture's [page:Texture.offset .offset], [page:Texture.repeat .repeat],
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[page:Texture.wrapS .wrapS], [page:Texture.wrapT .wrapT] and [page:Texture.flipY .flipY] properties.
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