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@@ -22,10 +22,10 @@ vec4 LinearTosGamma( in vec4 value, in float gammaFactor ) {
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}
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vec4 sRGBToLinear( in vec4 value ) {
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- return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, lessThanEqual( value.rgb, vec3( 0.04045 ) ) ), value.w );
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+ return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );
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}
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vec4 LinearTosRGB( in vec4 value ) {
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- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) - vec3( 0.055 ), value.rgb * 12.92, lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ), value.w );
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+ return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );
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}
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vec4 RGBEToLinear( in vec4 value ) {
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