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Changed lights to use global positions.

This should allow attaching of lights to objects. As a side effect, directional lights positions don't need to be normalized explicitly anymore.

Also changed viewport dimensions passed to render plugins to work with render targets with different dimensions than the screen framebuffer.

And fixed new dependencies in build script.
alteredq 13 years ago
parent
commit
e207f5e852

+ 334 - 333
build/Three.js

@@ -17,31 +17,31 @@ this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),
 THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
-THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);p=o.dot(b);if(p<=0)return null;n=r.add(a,m.copy(b).multiplyScalar(p));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);r.sub(c,b);m.sub(a,b);s=o.dot(o);t=o.dot(r);u=o.dot(m);v=r.dot(r);B=r.dot(m);x=1/(s*v-t*t);C=(v*u-t*B)*x;E=(s*B-t*u)*x;return C>=0&&E>=0&&C+E<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
-c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(m){for(var n,p=[],o=0,r=m.children.length;o<r;o++)Array.prototype.push.apply(p,this.intersectObject(m.children[o]));if(m instanceof THREE.Particle){o=
-c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.scale.x)return[];n={distance:o,point:m.position,face:null,object:m};p.push(n)}else if(m instanceof THREE.Mesh){o=c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return p;var q,s=m.geometry,t=s.vertices,u;m.matrixRotationWorld.extractRotation(m.matrixWorld);o=0;for(r=s.faces.length;o<r;o++)if(n=s.faces[o],a.copy(this.origin),
-b.copy(this.direction),u=m.matrixWorld,i=u.multiplyVector3(i.copy(n.centroid)).subSelf(a),q=i.dot(b),!(q<=0)&&(e=u.multiplyVector3(e.copy(t[n.a].position)),g=u.multiplyVector3(g.copy(t[n.b].position)),f=u.multiplyVector3(f.copy(t[n.c].position)),n instanceof THREE.Face4&&(h=u.multiplyVector3(h.copy(t[n.d].position))),l=m.matrixRotationWorld.multiplyVector3(l.copy(n.normal)),q=b.dot(l),m.doubleSided||(m.flipSided?q>0:q<0)))if(q=l.dot(i.sub(e,a))/q,j.add(a,b.multiplyScalar(q)),n instanceof THREE.Face3)d(j,
-e,g,f)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},p.push(n));else if(n instanceof THREE.Face4&&(d(j,e,g,h)||d(j,g,f,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},p.push(n)}return p};var o=new THREE.Vector3,r=new THREE.Vector3,m=new THREE.Vector3,p,n,q,s,t,u,v,B,x,C,E};
+THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);r=o.dot(b);if(r<=0)return null;n=p.add(a,m.copy(b).multiplyScalar(r));return q=c.distanceTo(n)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);m.sub(a,b);s=o.dot(o);u=o.dot(p);t=o.dot(m);y=p.dot(p);A=p.dot(m);D=1/(s*y-u*u);F=(y*t-u*A)*D;H=(s*A-u*t)*D;return F>=0&&H>=0&&F+H<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
+c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(m){for(var n,r=[],o=0,p=m.children.length;o<p;o++)Array.prototype.push.apply(r,this.intersectObject(m.children[o]));if(m instanceof THREE.Particle){o=
+c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.scale.x)return[];n={distance:o,point:m.position,face:null,object:m};r.push(n)}else if(m instanceof THREE.Mesh){o=c(this.origin,this.direction,m.matrixWorld.getPosition());if(o===null||o>m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)))return r;var q,s=m.geometry,u=s.vertices,t;m.matrixRotationWorld.extractRotation(m.matrixWorld);o=0;for(p=s.faces.length;o<p;o++)if(n=s.faces[o],a.copy(this.origin),
+b.copy(this.direction),t=m.matrixWorld,i=t.multiplyVector3(i.copy(n.centroid)).subSelf(a),q=i.dot(b),!(q<=0)&&(e=t.multiplyVector3(e.copy(u[n.a].position)),g=t.multiplyVector3(g.copy(u[n.b].position)),f=t.multiplyVector3(f.copy(u[n.c].position)),n instanceof THREE.Face4&&(h=t.multiplyVector3(h.copy(u[n.d].position))),l=m.matrixRotationWorld.multiplyVector3(l.copy(n.normal)),q=b.dot(l),m.doubleSided||(m.flipSided?q>0:q<0)))if(q=l.dot(i.sub(e,a))/q,j.add(a,b.multiplyScalar(q)),n instanceof THREE.Face3)d(j,
+e,g,f)&&(n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},r.push(n));else if(n instanceof THREE.Face4&&(d(j,e,g,h)||d(j,g,f,h)))n={distance:a.distanceTo(j),point:j.clone(),face:n,object:m},r.push(n)}return r};var o=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3,r,n,q,s,u,t,y,A,D,F,H};
 THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,f,j,o){h=!1;b=g;c=f;d=j;e=o;a()};this.addPoint=function(g,f){h?(h=!1,b=g,c=f,d=g,e=f):(b=b<g?b:g,c=c<f?c:f,d=d>g?d:g,e=e>f?e:f);a()};this.add3Points=
-function(g,f,j,o,r,m){h?(h=!1,b=g<j?g<r?g:r:j<r?j:r,c=f<o?f<m?f:m:o<m?o:m,d=g>j?g>r?g:r:j>r?j:r,e=f>o?f>m?f:m:o>m?o:m):(b=g<j?g<r?g<b?g:b:r<b?r:b:j<r?j<b?j:b:r<b?r:b,c=f<o?f<m?f<c?f:c:m<c?m:c:o<m?o<c?o:c:m<c?m:c,d=g>j?g>r?g>d?g:d:r>d?r:d:j>r?j>d?j:d:r>d?r:d,e=f>o?f>m?f>e?f:e:m>e?m:e:o>m?o>e?o:e:m>e?m:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
+function(g,f,j,o,p,m){h?(h=!1,b=g<j?g<p?g:p:j<p?j:p,c=f<o?f<m?f:m:o<m?o:m,d=g>j?g>p?g:p:j>p?j:p,e=f>o?f>m?f:m:o>m?o:m):(b=g<j?g<p?g<b?g:b:p<b?p:b:j<p?j<b?j:b:p<b?p:b,c=f<o?f<m?f<c?f:c:m<c?m:c:o<m?o<c?o:c:m<c?m:c,d=g>j?g>p?g>d?g:d:p>d?p:d:j>p?j>d?j:d:p>d?p:d,e=f>o?f>m?f>e?f:e:m>e?m:e:o>m?o>e?o:e:m>e?m:e);a()};this.addRectangle=function(g){h?(h=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
 g.getBottom()?e:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
 THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,l,j,o,r,m,p,n){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,i||0,l||0,j!==void 0?j:1,o||0,r||0,m||0,p||0,n!==void 0?n:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,i,l,j,o,r,m,p,n){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=j;this.n34=o;this.n41=r;this.n42=m;this.n43=p;this.n44=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,j=a.n31,o=a.n32,r=a.n33,m=a.n34,p=a.n41,n=a.n42,q=a.n43,
-s=a.n44,t=b.n11,u=b.n12,v=b.n13,B=b.n14,x=b.n21,C=b.n22,E=b.n23,G=b.n24,R=b.n31,z=b.n32,J=b.n33,K=b.n34,U=b.n41,V=b.n42,Y=b.n43,T=b.n44;this.n11=c*t+d*x+e*R+g*U;this.n12=c*u+d*C+e*z+g*V;this.n13=c*v+d*E+e*J+g*Y;this.n14=c*B+d*G+e*K+g*T;this.n21=f*t+h*x+i*R+l*U;this.n22=f*u+h*C+i*z+l*V;this.n23=f*v+h*E+i*J+l*Y;this.n24=f*B+h*G+i*K+l*T;this.n31=j*t+o*x+r*R+m*U;this.n32=j*u+o*C+r*z+m*V;this.n33=j*v+o*E+r*J+m*Y;this.n34=j*B+o*G+r*K+m*T;this.n41=p*t+n*x+q*R+s*U;this.n42=p*u+n*C+q*z+s*V;this.n43=p*v+n*
-E+q*J+s*Y;this.n44=p*B+n*G+q*K+s*T;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
+THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,l,j,o,p,m,r,n){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,g!==void 0?g:1,f||0,h||0,i||0,l||0,j!==void 0?j:1,o||0,p||0,m||0,r||0,n!==void 0?n:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,i,l,j,o,p,m,r,n){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=j;this.n34=o;this.n41=p;this.n42=m;this.n43=r;this.n44=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,j=a.n31,o=a.n32,p=a.n33,m=a.n34,r=a.n41,n=a.n42,q=a.n43,
+s=a.n44,u=b.n11,t=b.n12,y=b.n13,A=b.n14,D=b.n21,F=b.n22,H=b.n23,B=b.n24,J=b.n31,x=b.n32,z=b.n33,G=b.n34,W=b.n41,S=b.n42,T=b.n43,V=b.n44;this.n11=c*u+d*D+e*J+g*W;this.n12=c*t+d*F+e*x+g*S;this.n13=c*y+d*H+e*z+g*T;this.n14=c*A+d*B+e*G+g*V;this.n21=f*u+h*D+i*J+l*W;this.n22=f*t+h*F+i*x+l*S;this.n23=f*y+h*H+i*z+l*T;this.n24=f*A+h*B+i*G+l*V;this.n31=j*u+o*D+p*J+m*W;this.n32=j*t+o*F+p*x+m*S;this.n33=j*y+o*H+p*z+m*T;this.n34=j*A+o*B+p*G+m*V;this.n41=r*u+n*D+q*J+s*W;this.n42=r*t+n*F+q*x+s*S;this.n43=r*y+n*
+H+q*z+s*T;this.n44=r*A+n*B+q*G+s*V;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
 a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
 c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
-a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,j=this.n33,o=this.n34,r=this.n41,m=this.n42,p=this.n43,n=this.n44;return d*f*l*r-c*h*l*r-d*g*j*r+b*h*j*r+c*g*o*r-b*f*o*r-d*f*i*m+c*h*i*m+d*e*j*m-a*h*j*m-c*e*o*m+a*f*o*m+d*g*i*p-b*h*i*p-d*e*l*p+a*h*l*p+b*e*o*p-a*g*o*p-c*g*i*n+b*f*i*n+c*e*l*n-a*f*l*n-b*e*j*n+a*g*j*n},transpose:function(){var a;
+a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,j=this.n33,o=this.n34,p=this.n41,m=this.n42,r=this.n43,n=this.n44;return d*f*l*p-c*h*l*p-d*g*j*p+b*h*j*p+c*g*o*p-b*f*o*p-d*f*i*m+c*h*i*m+d*e*j*m-a*h*j*m-c*e*o*m+a*f*o*m+d*g*i*r-b*h*i*r-d*e*l*r+a*h*l*r+b*e*o*r-a*g*o*r-c*g*i*n+b*f*i*n+c*e*l*n-a*f*l*n-b*e*j*n+a*g*j*n},transpose:function(){var a;
 a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
 a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
 a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
 setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
 setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,i=e*g,l=e*f;this.set(i*g+c,i*f-d*h,i*h+d*f,0,i*f+d*h,l*f+c,l*h-d*g,0,i*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,f=a.n22,h=a.n23,i=a.n24,l=a.n31,j=a.n32,o=a.n33,r=a.n34,m=a.n41,p=a.n42,n=a.n43,q=a.n44;this.n11=h*r*p-i*o*p+i*j*n-f*r*n-h*j*q+f*o*q;this.n12=e*o*p-d*r*p-e*j*n+c*r*n+d*j*q-c*o*q;this.n13=d*i*p-e*h*p+e*f*n-c*i*n-d*f*q+c*h*q;this.n14=e*h*j-d*i*j-e*f*o+c*i*o+d*f*r-c*h*r;this.n21=i*o*m-h*r*m-i*l*n+g*r*n+h*l*q-g*o*q;this.n22=d*r*m-e*o*m+
-e*l*n-b*r*n-d*l*q+b*o*q;this.n23=e*h*m-d*i*m-e*g*n+b*i*n+d*g*q-b*h*q;this.n24=d*i*l-e*h*l+e*g*o-b*i*o-d*g*r+b*h*r;this.n31=f*r*m-i*j*m+i*l*p-g*r*p-f*l*q+g*j*q;this.n32=e*j*m-c*r*m-e*l*p+b*r*p+c*l*q-b*j*q;this.n33=c*i*m-e*f*m+e*g*p-b*i*p-c*g*q+b*f*q;this.n34=e*f*l-c*i*l-e*g*j+b*i*j+c*g*r-b*f*r;this.n41=h*j*m-f*o*m-h*l*p+g*o*p+f*l*n-g*j*n;this.n42=c*o*m-d*j*m+d*l*p-b*o*p-c*l*n+b*j*n;this.n43=d*f*m-c*h*m-d*g*p+b*h*p+c*g*n-b*f*n;this.n44=c*h*l-d*f*l+d*g*j-b*h*j-c*g*o+b*f*o;this.multiplyScalar(1/a.determinant());
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,f=a.n22,h=a.n23,i=a.n24,l=a.n31,j=a.n32,o=a.n33,p=a.n34,m=a.n41,r=a.n42,n=a.n43,q=a.n44;this.n11=h*p*r-i*o*r+i*j*n-f*p*n-h*j*q+f*o*q;this.n12=e*o*r-d*p*r-e*j*n+c*p*n+d*j*q-c*o*q;this.n13=d*i*r-e*h*r+e*f*n-c*i*n-d*f*q+c*h*q;this.n14=e*h*j-d*i*j-e*f*o+c*i*o+d*f*p-c*h*p;this.n21=i*o*m-h*p*m-i*l*n+g*p*n+h*l*q-g*o*q;this.n22=d*p*m-e*o*m+
+e*l*n-b*p*n-d*l*q+b*o*q;this.n23=e*h*m-d*i*m-e*g*n+b*i*n+d*g*q-b*h*q;this.n24=d*i*l-e*h*l+e*g*o-b*i*o-d*g*p+b*h*p;this.n31=f*p*m-i*j*m+i*l*r-g*p*r-f*l*q+g*j*q;this.n32=e*j*m-c*p*m-e*l*r+b*p*r+c*l*q-b*j*q;this.n33=c*i*m-e*f*m+e*g*r-b*i*r-c*g*q+b*f*q;this.n34=e*f*l-c*i*l-e*g*j+b*i*j+c*g*p-b*f*p;this.n41=h*j*m-f*o*m-h*l*r+g*o*r+f*l*n-g*j*n;this.n42=c*o*m-d*j*m+d*l*r-b*o*r-c*l*n+b*j*n;this.n43=d*f*m-c*h*m-d*g*r+b*h*r+c*g*n-b*f*n;this.n44=c*h*l-d*f*l+d*g*j-b*h*j-c*g*o+b*f*o;this.multiplyScalar(1/a.determinant());
 return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var i=f*h,l=f*e,j=d*h,o=d*e;this.n11=i+o*c;this.n12=j*c-l;this.n13=g*d;this.n21=g*e;this.n22=g*h;this.n23=-c;this.n31=l*c-j;this.n32=o+i*c;this.n33=g*f;break;case "ZXY":i=f*h;l=f*e;j=d*h;o=d*e;this.n11=i-o*c;this.n12=-g*e;this.n13=j+l*c;this.n21=l+j*c;this.n22=g*h;this.n23=o-i*c;this.n31=-g*d;this.n32=c;this.n33=g*f;break;case "ZYX":i=
 g*h;l=g*e;j=c*h;o=c*e;this.n11=f*h;this.n12=j*d-l;this.n13=i*d+o;this.n21=f*e;this.n22=o*d+i;this.n23=l*d-j;this.n31=-d;this.n32=c*f;this.n33=g*f;break;case "YZX":i=g*f;l=g*d;j=c*f;o=c*d;this.n11=f*h;this.n12=o-i*e;this.n13=j*e+l;this.n21=e;this.n22=g*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*e+j;this.n33=i-o*e;break;case "XZY":i=g*f;l=g*d;j=c*f;o=c*d;this.n11=f*h;this.n12=-e;this.n13=d*h;this.n21=i*e+o;this.n22=g*h;this.n23=l*e-j;this.n31=j*e-l;this.n32=c*h;this.n33=o*e+i;break;default:i=g*h,l=g*
 e,j=c*h,o=c*e,this.n11=f*h,this.n12=-f*e,this.n13=d,this.n21=l+j*d,this.n22=i-o*d,this.n23=-c*f,this.n31=o-i*d,this.n32=j+l*d,this.n33=g*f}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,i=b*f;b*=h;var l=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(l+d);this.n12=i-e;this.n13=b+f;this.n21=i+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
@@ -58,16 +58,16 @@ THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){thi
 if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
 THREE.Projector=function(){function a(){var a=f[g]=f[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var e,g,f=[],h,i,l=[],
-j,o,r=[],m,p=[],n,q,s=[],t,u,v=[],B={objects:[],sprites:[],lights:[],elements:[]},x=new THREE.Vector3,C=new THREE.Vector4,E=new THREE.Matrix4,G=new THREE.Matrix4,R=new THREE.Frustum,z=new THREE.Vector4,J=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);E.multiply(b.projectionMatrix,b.matrixWorldInverse);E.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);E.multiply(b.matrixWorld,
-b.projectionMatrixInverse);E.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;var f=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||R.contains(b))?(E.multiplyVector3(x.copy(b.position)),e=a(),e.object=
-b,e.z=x.z,B.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(E.multiplyVector3(x.copy(b.position)),e=a(),e.object=b,e.z=x.z,B.sprites.push(e)):b instanceof THREE.Light&&B.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)f(b.children[c])}};f(b);d&&B.objects.sort(c);return B};this.projectScene=function(a,e,g){var f=e.near,x=e.far,k,M,L,I,w,W,da,fa,X,S,$,O,ba,aa,pa,ca;u=q=m=o=0;B.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);E.multiply(e.projectionMatrix,e.matrixWorldInverse);R.setFromMatrix(E);B=this.projectGraph(a,!1);a=0;for(k=B.objects.length;a<k;a++)if(X=B.objects[a].object,S=X.matrixWorld,O=X.material,i=0,X instanceof THREE.Mesh){$=X.geometry;ba=X.geometry.materials;I=$.vertices;aa=$.faces;pa=$.faceVertexUvs;$=X.matrixRotationWorld.extractRotation(S);M=0;for(L=I.length;M<L;M++)h=b(),h.positionWorld.copy(I[M].position),S.multiplyVector3(h.positionWorld),
-h.positionScreen.copy(h.positionWorld),E.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<x;I=0;for(M=aa.length;I<M;I++){L=aa[I];if(L instanceof THREE.Face3)if(w=l[L.a],W=l[L.b],da=l[L.c],w.visible&&W.visible&&da.visible&&(X.doubleSided||X.flipSided!=(da.positionScreen.x-w.positionScreen.x)*(W.positionScreen.y-w.positionScreen.y)-(da.positionScreen.y-w.positionScreen.y)*(W.positionScreen.x-
-w.positionScreen.x)<0))fa=r[o]=r[o]||new THREE.RenderableFace3,o++,j=fa,j.v1.copy(w),j.v2.copy(W),j.v3.copy(da);else continue;else if(L instanceof THREE.Face4)if(w=l[L.a],W=l[L.b],da=l[L.c],fa=l[L.d],w.visible&&W.visible&&da.visible&&fa.visible&&(X.doubleSided||X.flipSided!=((fa.positionScreen.x-w.positionScreen.x)*(W.positionScreen.y-w.positionScreen.y)-(fa.positionScreen.y-w.positionScreen.y)*(W.positionScreen.x-w.positionScreen.x)<0||(W.positionScreen.x-da.positionScreen.x)*(fa.positionScreen.y-
-da.positionScreen.y)-(W.positionScreen.y-da.positionScreen.y)*(fa.positionScreen.x-da.positionScreen.x)<0)))ca=p[m]=p[m]||new THREE.RenderableFace4,m++,j=ca,j.v1.copy(w),j.v2.copy(W),j.v3.copy(da),j.v4.copy(fa);else continue;j.normalWorld.copy(L.normal);$.multiplyVector3(j.normalWorld);j.centroidWorld.copy(L.centroid);S.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);E.multiplyVector3(j.centroidScreen);da=L.vertexNormals;w=0;for(W=da.length;w<W;w++)fa=j.vertexNormalsWorld[w],
-fa.copy(da[w]),$.multiplyVector3(fa);w=0;for(W=pa.length;w<W;w++)if(ca=pa[w][I]){da=0;for(fa=ca.length;da<fa;da++)j.uvs[w][da]=ca[da]}j.material=O;j.faceMaterial=L.materialIndex!==null?ba[L.materialIndex]:null;j.z=j.centroidScreen.z;B.elements.push(j)}}else if(X instanceof THREE.Line){G.multiply(E,S);I=X.geometry.vertices;w=b();w.positionScreen.copy(I[0].position);G.multiplyVector4(w.positionScreen);M=1;for(L=I.length;M<L;M++)if(w=b(),w.positionScreen.copy(I[M].position),G.multiplyVector4(w.positionScreen),
-W=l[i-2],z.copy(w.positionScreen),J.copy(W.positionScreen),d(z,J))z.multiplyScalar(1/z.w),J.multiplyScalar(1/J.w),X=s[q]=s[q]||new THREE.RenderableLine,q++,n=X,n.v1.positionScreen.copy(z),n.v2.positionScreen.copy(J),n.z=Math.max(z.z,J.z),n.material=O,B.elements.push(n)}a=0;for(k=B.sprites.length;a<k;a++)if(X=B.sprites[a].object,S=X.matrixWorld,X instanceof THREE.Particle&&(C.set(S.n14,S.n24,S.n34,1),E.multiplyVector4(C),C.z/=C.w,C.z>0&&C.z<1))f=v[u]=v[u]||new THREE.RenderableParticle,u++,t=f,t.x=
-C.x/C.w,t.y=C.y/C.w,t.z=C.z,t.rotation=X.rotation.z,t.scale.x=X.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.n11)/(C.w+e.projectionMatrix.n14)),t.scale.y=X.scale.y*Math.abs(t.y-(C.y+e.projectionMatrix.n22)/(C.w+e.projectionMatrix.n24)),t.material=X.material,B.elements.push(t);g&&B.elements.sort(c);return B}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
+j,o,p=[],m,r=[],n,q,s=[],u,t,y=[],A={objects:[],sprites:[],lights:[],elements:[]},D=new THREE.Vector3,F=new THREE.Vector4,H=new THREE.Matrix4,B=new THREE.Matrix4,J=new THREE.Frustum,x=new THREE.Vector4,z=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);H.multiply(b.projectionMatrix,b.matrixWorldInverse);H.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);H.multiply(b.matrixWorld,
+b.projectionMatrixInverse);H.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;A.objects.length=0;A.sprites.length=0;A.lights.length=0;var f=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||J.contains(b))?(H.multiplyVector3(D.copy(b.position)),e=a(),e.object=
+b,e.z=D.z,A.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(H.multiplyVector3(D.copy(b.position)),e=a(),e.object=b,e.z=D.z,A.sprites.push(e)):b instanceof THREE.Light&&A.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)f(b.children[c])}};f(b);d&&A.objects.sort(c);return A};this.projectScene=function(a,e,g){var f=e.near,D=e.far,k,L,K,v,M,X,ca,ea,aa,U,I,P,$,Z,oa,ba;t=q=m=o=0;A.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);H.multiply(e.projectionMatrix,e.matrixWorldInverse);J.setFromMatrix(H);A=this.projectGraph(a,!1);a=0;for(k=A.objects.length;a<k;a++)if(aa=A.objects[a].object,U=aa.matrixWorld,P=aa.material,i=0,aa instanceof THREE.Mesh){I=aa.geometry;$=aa.geometry.materials;v=I.vertices;Z=I.faces;oa=I.faceVertexUvs;I=aa.matrixRotationWorld.extractRotation(U);L=0;for(K=v.length;L<K;L++)h=b(),h.positionWorld.copy(v[L].position),U.multiplyVector3(h.positionWorld),
+h.positionScreen.copy(h.positionWorld),H.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<D;v=0;for(L=Z.length;v<L;v++){K=Z[v];if(K instanceof THREE.Face3)if(M=l[K.a],X=l[K.b],ca=l[K.c],M.visible&&X.visible&&ca.visible&&(aa.doubleSided||aa.flipSided!=(ca.positionScreen.x-M.positionScreen.x)*(X.positionScreen.y-M.positionScreen.y)-(ca.positionScreen.y-M.positionScreen.y)*(X.positionScreen.x-
+M.positionScreen.x)<0))ea=p[o]=p[o]||new THREE.RenderableFace3,o++,j=ea,j.v1.copy(M),j.v2.copy(X),j.v3.copy(ca);else continue;else if(K instanceof THREE.Face4)if(M=l[K.a],X=l[K.b],ca=l[K.c],ea=l[K.d],M.visible&&X.visible&&ca.visible&&ea.visible&&(aa.doubleSided||aa.flipSided!=((ea.positionScreen.x-M.positionScreen.x)*(X.positionScreen.y-M.positionScreen.y)-(ea.positionScreen.y-M.positionScreen.y)*(X.positionScreen.x-M.positionScreen.x)<0||(X.positionScreen.x-ca.positionScreen.x)*(ea.positionScreen.y-
+ca.positionScreen.y)-(X.positionScreen.y-ca.positionScreen.y)*(ea.positionScreen.x-ca.positionScreen.x)<0)))ba=r[m]=r[m]||new THREE.RenderableFace4,m++,j=ba,j.v1.copy(M),j.v2.copy(X),j.v3.copy(ca),j.v4.copy(ea);else continue;j.normalWorld.copy(K.normal);I.multiplyVector3(j.normalWorld);j.centroidWorld.copy(K.centroid);U.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);H.multiplyVector3(j.centroidScreen);ca=K.vertexNormals;M=0;for(X=ca.length;M<X;M++)ea=j.vertexNormalsWorld[M],
+ea.copy(ca[M]),I.multiplyVector3(ea);M=0;for(X=oa.length;M<X;M++)if(ba=oa[M][v]){ca=0;for(ea=ba.length;ca<ea;ca++)j.uvs[M][ca]=ba[ca]}j.material=P;j.faceMaterial=K.materialIndex!==null?$[K.materialIndex]:null;j.z=j.centroidScreen.z;A.elements.push(j)}}else if(aa instanceof THREE.Line){B.multiply(H,U);v=aa.geometry.vertices;M=b();M.positionScreen.copy(v[0].position);B.multiplyVector4(M.positionScreen);L=1;for(K=v.length;L<K;L++)if(M=b(),M.positionScreen.copy(v[L].position),B.multiplyVector4(M.positionScreen),
+X=l[i-2],x.copy(M.positionScreen),z.copy(X.positionScreen),d(x,z))x.multiplyScalar(1/x.w),z.multiplyScalar(1/z.w),aa=s[q]=s[q]||new THREE.RenderableLine,q++,n=aa,n.v1.positionScreen.copy(x),n.v2.positionScreen.copy(z),n.z=Math.max(x.z,z.z),n.material=P,A.elements.push(n)}a=0;for(k=A.sprites.length;a<k;a++)if(aa=A.sprites[a].object,U=aa.matrixWorld,aa instanceof THREE.Particle&&(F.set(U.n14,U.n24,U.n34,1),H.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))f=y[t]=y[t]||new THREE.RenderableParticle,t++,u=f,
+u.x=F.x/F.w,u.y=F.y/F.w,u.z=F.z,u.rotation=aa.rotation.z,u.scale.x=aa.scale.x*Math.abs(u.x-(F.x+e.projectionMatrix.n11)/(F.w+e.projectionMatrix.n14)),u.scale.y=aa.scale.y*Math.abs(u.y-(F.y+e.projectionMatrix.n22)/(F.w+e.projectionMatrix.n24)),u.material=aa.material,A.elements.push(u);g&&A.elements.sort(c);return A}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
@@ -83,14 +83,14 @@ b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid
 b,c,d,e,g,f=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],g=this.vertices[c.c],f.sub(g.position,e.position),h.sub(d.position,e.position),f.crossSelf(h),f.isZero()||f.normalize(),c.normal.copy(f)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,g,K){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;j=f[e];o=f[g];r=f[K];m=i.x-h.x;p=l.x-h.x;n=i.y-h.y;q=l.y-h.y;s=i.z-h.z;t=l.z-h.z;u=o.u-j.u;v=r.u-j.u;B=o.v-j.v;x=r.v-j.v;C=1/(u*x-v*B);z.set((x*m-B*p)*C,(x*n-B*q)*C,(x*s-B*t)*C);J.set((u*p-v*m)*C,(u*q-v*n)*C,(u*t-v*s)*C);G[b].addSelf(z);G[c].addSelf(z);G[d].addSelf(z);R[b].addSelf(J);R[c].addSelf(J);R[d].addSelf(J)}var b,c,d,e,g,f,h,i,l,j,o,r,m,p,n,q,s,t,u,v,B,x,C,E,G=[],R=[],z=new THREE.Vector3,J=new THREE.Vector3,
-K=new THREE.Vector3,U=new THREE.Vector3,V=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,R[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var Y=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)V.copy(g.vertexNormals[d]),e=g[Y[d]],
-E=G[e],K.copy(E),K.subSelf(V.multiplyScalar(V.dot(E))).normalize(),U.cross(g.vertexNormals[d],E),e=U.dot(R[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(K.x,K.y,K.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
+b,c,d,e,g,G){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;j=f[e];o=f[g];p=f[G];m=i.x-h.x;r=l.x-h.x;n=i.y-h.y;q=l.y-h.y;s=i.z-h.z;u=l.z-h.z;t=o.u-j.u;y=p.u-j.u;A=o.v-j.v;D=p.v-j.v;F=1/(t*D-y*A);x.set((D*m-A*r)*F,(D*n-A*q)*F,(D*s-A*u)*F);z.set((t*r-y*m)*F,(t*q-y*n)*F,(t*u-y*s)*F);B[b].addSelf(x);B[c].addSelf(x);B[d].addSelf(x);J[b].addSelf(z);J[c].addSelf(z);J[d].addSelf(z)}var b,c,d,e,g,f,h,i,l,j,o,p,m,r,n,q,s,u,t,y,A,D,F,H,B=[],J=[],x=new THREE.Vector3,z=new THREE.Vector3,
+G=new THREE.Vector3,W=new THREE.Vector3,S=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)B[b]=new THREE.Vector3,J[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var T=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)S.copy(g.vertexNormals[d]),e=g[T[d]],
+H=B[e],G.copy(H),G.subSelf(S.multiplyScalar(S.dot(H))).normalize(),W.cross(g.vertexNormals[d],H),e=W.dot(J[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(G.x,G.y,G.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
 this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
 0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),a[d]===void 0?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];g=0;for(f=this.faces.length;g<f;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
 c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,i,l,j,o,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;l=this.points[c[0]];j=this.points[c[1]];
-o=this.points[c[2]];r=this.points[c[3]];h=f*f;i=f*h;d.x=b(l.x,j.x,o.x,r.x,f,h,i);d.y=b(l.y,j.y,o.y,r.y,f,h,i);d.z=b(l.z,j.z,o.z,r.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
+THREE.Spline=function(a){function b(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,g,f,h,i,l,j,o,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;g=Math.floor(e);f=e-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;l=this.points[c[0]];j=this.points[c[1]];
+o=this.points[c[2]];p=this.points[c[3]];h=f*f;i=f*h;d.x=b(l.x,j.x,o.x,p.x,f,h,i);d.y=b(l.y,j.y,o.y,p.y,f,h,i);d.z=b(l.z,j.z,o.z,p.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
 g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];f=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
 h}};THREE.Edge=function(a,b,c,d){this.vertices=[a,b];this.vertexIndices=[c,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
@@ -148,47 +148,47 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var i,l,j,o,r,m,p,n;a=b.projectScene(c,d);i=0;for(l=a.length;i<l;i++)if(r=a[i],r instanceof THREE.RenderableParticle){p=r.x*e+e;n=r.y*g+g;j=0;for(o=r.material.length;j<o;j++)if(m=r.material[j],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=p+"px",m.style.top=n+"px"}}};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)n.globalAlpha=t=a}function c(a){if(u!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}u=a}}function d(a){if(v!=a)n.strokeStyle=v=a}function e(a){if(B!=a)n.fillStyle=B=a}var g=this,f,h,i,l=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
-o,r,m,p,n=j.getContext("2d"),q=new THREE.Color(0),s=0,t=1,u=0,v=null,B=null,x=null,C=null,E=null,G,R,z,J,K=new THREE.RenderableVertex,U=new THREE.RenderableVertex,V,Y,T,k,M,L,I,w,W,da,fa,X,S=new THREE.Color,$=new THREE.Color,O=new THREE.Color,ba=new THREE.Color,aa=new THREE.Color,pa=[],ca=[],na,sa,ka,la,ya,xa,ua,za,H,ga,ea=new THREE.Rectangle,va=new THREE.Rectangle,ta=new THREE.Rectangle,Ra=!1,wa=new THREE.Color,Na=new THREE.Color,Oa=new THREE.Color,qa=new THREE.Vector3,Ka,La,Sa,A,Ma,Pa,a=16;Ka=document.createElement("canvas");
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-c*h;b=b-k*f-d*h;n.save();n.transform(ea,k,c,d,a,b);n.clip();n.drawImage(j,0,0);n.restore()}function P(a,b,c,d){var e=~~(a.r*255),g=~~(a.g*255),a=~~(a.b*255),f=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),ga=~~(c.r*255),k=~~(c.g*255),c=~~(c.b*255),i=~~(d.r*255),m=~~(d.g*255),d=~~(d.b*255);A[0]=e<0?0:e>255?255:e;A[1]=g<0?0:g>255?255:g;A[2]=a<0?0:a>255?255:a;A[4]=f<0?0:f>255?255:f;A[5]=h<0?0:h>255?255:h;A[6]=b<0?0:b>255?255:b;A[8]=ga<0?0:ga>255?255:ga;A[9]=k<0?0:k>255?255:k;A[10]=c<0?0:c>255?255:c;A[12]=
-i<0?0:i>255?255:i;A[13]=m<0?0:m>255?255:m;A[14]=d<0?0:d>255?255:d;La.putImageData(Sa,0,0);Pa.drawImage(Ka,0,0);return Ma}function Fa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ja(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ca(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Qa,Ta,ra,Z;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,p);g.info.render.vertices=0;g.info.render.faces=0;f=l.projectScene(a,j,this.sortElements);h=f.elements;
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-t(G,R,z,0,1,2,ra,Z,a);else if(ra instanceof THREE.RenderableFace4)G=ra.v1,R=ra.v2,z=ra.v3,J=ra.v4,G.positionScreen.x*=m,G.positionScreen.y*=p,R.positionScreen.x*=m,R.positionScreen.y*=p,z.positionScreen.x*=m,z.positionScreen.y*=p,J.positionScreen.x*=m,J.positionScreen.y*=p,K.positionScreen.copy(R.positionScreen),U.positionScreen.copy(J.positionScreen),Z.overdraw&&(Ca(G.positionScreen,R.positionScreen),Ca(R.positionScreen,J.positionScreen),Ca(J.positionScreen,G.positionScreen),Ca(z.positionScreen,
-K.positionScreen),Ca(z.positionScreen,U.positionScreen)),ta.addPoint(G.positionScreen.x,G.positionScreen.y),ta.addPoint(R.positionScreen.x,R.positionScreen.y),ta.addPoint(z.positionScreen.x,z.positionScreen.y),ta.addPoint(J.positionScreen.x,J.positionScreen.y),ea.intersects(ta)&&u(G,R,z,J,K,U,ra,Z,a);va.addRectangle(ta)}n.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(a,b,c,d){var e,g,f,h,i,m;e=0;for(g=a.length;e<g;e++)f=a[e],h=f.color,f instanceof THREE.DirectionalLight?(i=f.matrixWorld.getPosition(),m=c.dot(i),m<=0||(m*=f.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)):f instanceof THREE.PointLight&&(i=f.matrixWorld.getPosition(),m=c.dot(G.sub(i,b).normalize()),m<=0||(m*=f.distance==0?1:1-Math.min(b.distanceTo(i)/f.distance,1),m!=0&&(m*=f.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)))}function b(a){R[a]==null&&(R[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),V==0&&R[a].setAttribute("shape-rendering","crispEdges"));return R[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,e,g,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,j,o,r,m,p,n,q,s=new THREE.Rectangle,t=new THREE.Rectangle,u=!1,v=new THREE.Color,B=new THREE.Color,x=new THREE.Color,C=new THREE.Color,E,G=new THREE.Vector3,R=[],z=[],J,K,U,V=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":V=1;break;case "low":V=0}};this.setSize=function(a,b){l=a;j=b;o=l/2;r=j/2;i.setAttribute("viewBox",-o+" "+-r+" "+l+" "+j);i.setAttribute("width",l);i.setAttribute("height",j);s.set(-o,-r,o,r)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(j,l){var k,R,L,I;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(j,l,this.sortElements);g=e.elements;
-f=e.lights;U=K=0;if(u=f.length>0){B.setRGB(0,0,0);x.setRGB(0,0,0);C.setRGB(0,0,0);k=0;for(R=f.length;k<R;k++)I=f[k],L=I.color,I instanceof THREE.AmbientLight?(B.r+=L.r,B.g+=L.g,B.b+=L.b):I instanceof THREE.DirectionalLight?(x.r+=L.r,x.g+=L.g,x.b+=L.b):I instanceof THREE.PointLight&&(C.r+=L.r,C.g+=L.g,C.b+=L.b)}k=0;for(R=g.length;k<R;k++)if(L=g[k],I=L.material,I=I instanceof THREE.MeshFaceMaterial?L.faceMaterial:I,!(I==null||I.opacity==0))if(t.empty(),L instanceof THREE.RenderableParticle)m=L,m.x*=
-o,m.y*=-r;else if(L instanceof THREE.RenderableLine){if(m=L.v1,p=L.v2,m.positionScreen.x*=o,m.positionScreen.y*=-r,p.positionScreen.x*=o,p.positionScreen.y*=-r,t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),s.intersects(t)){L=m;var w=p,G=U++;z[G]==null&&(z[G]=document.createElementNS("http://www.w3.org/2000/svg","line"),V==0&&z[G].setAttribute("shape-rendering","crispEdges"));J=z[G];J.setAttribute("x1",L.positionScreen.x);J.setAttribute("y1",L.positionScreen.y);
-J.setAttribute("x2",w.positionScreen.x);J.setAttribute("y2",w.positionScreen.y);I instanceof THREE.LineBasicMaterial&&(J.setAttribute("style","fill: none; stroke: "+I.color.getContextStyle()+"; stroke-width: "+I.linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.linecap+"; stroke-linejoin: "+I.linejoin),i.appendChild(J))}}else if(L instanceof THREE.RenderableFace3){if(m=L.v1,p=L.v2,n=L.v3,m.positionScreen.x*=o,m.positionScreen.y*=-r,p.positionScreen.x*=o,p.positionScreen.y*=-r,n.positionScreen.x*=
-o,n.positionScreen.y*=-r,t.addPoint(m.positionScreen.x,m.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),t.addPoint(n.positionScreen.x,n.positionScreen.y),s.intersects(t)){var w=m,G=p,da=n;d.info.render.vertices+=3;d.info.render.faces++;J=b(K++);J.setAttribute("d","M "+w.positionScreen.x+" "+w.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?v.copy(I.color):I instanceof THREE.MeshLambertMaterial?
-u?(v.r=B.r,v.g=B.g,v.b=B.b,a(f,L.centroidWorld,L.normalWorld,v),v.r=Math.max(0,Math.min(I.color.r*v.r,1)),v.g=Math.max(0,Math.min(I.color.g*v.g,1)),v.b=Math.max(0,Math.min(I.color.b*v.b,1))):v.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-L.z*I.__farMinusNear),v.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&v.setRGB(c(L.normalWorld.x),c(L.normalWorld.y),c(L.normalWorld.z));I.wireframe?J.setAttribute("style","fill: none; stroke: "+v.getContextStyle()+"; stroke-width: "+
-I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):J.setAttribute("style","fill: "+v.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(J)}}else if(L instanceof THREE.RenderableFace4&&(m=L.v1,p=L.v2,n=L.v3,q=L.v4,m.positionScreen.x*=o,m.positionScreen.y*=-r,p.positionScreen.x*=o,p.positionScreen.y*=-r,n.positionScreen.x*=o,n.positionScreen.y*=-r,q.positionScreen.x*=o,q.positionScreen.y*=-r,t.addPoint(m.positionScreen.x,
-m.positionScreen.y),t.addPoint(p.positionScreen.x,p.positionScreen.y),t.addPoint(n.positionScreen.x,n.positionScreen.y),t.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(t))){var w=m,G=p,da=n,fa=q;d.info.render.vertices+=4;d.info.render.faces++;J=b(K++);J.setAttribute("d","M "+w.positionScreen.x+" "+w.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+" L "+fa.positionScreen.x+","+fa.positionScreen.y+"z");I instanceof THREE.MeshBasicMaterial?
-v.copy(I.color):I instanceof THREE.MeshLambertMaterial?u?(v.r=B.r,v.g=B.g,v.b=B.b,a(f,L.centroidWorld,L.normalWorld,v),v.r=Math.max(0,Math.min(I.color.r*v.r,1)),v.g=Math.max(0,Math.min(I.color.g*v.g,1)),v.b=Math.max(0,Math.min(I.color.b*v.b,1))):v.copy(I.color):I instanceof THREE.MeshDepthMaterial?(E=1-I.__2near/(I.__farPlusNear-L.z*I.__farMinusNear),v.setRGB(E,E,E)):I instanceof THREE.MeshNormalMaterial&&v.setRGB(c(L.normalWorld.x),c(L.normalWorld.y),c(L.normalWorld.z));I.wireframe?J.setAttribute("style",
-"fill: none; stroke: "+v.getContextStyle()+"; stroke-width: "+I.wireframeLinewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframeLinecap+"; stroke-linejoin: "+I.wireframeLinejoin):J.setAttribute("style","fill: "+v.getContextStyle()+"; fill-opacity: "+I.opacity);i.appendChild(J)}}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var i,l,j,o,p,m,r,n;a=b.projectScene(c,d);i=0;for(l=a.length;i<l;i++)if(p=a[i],p instanceof THREE.RenderableParticle){r=p.x*e+e;n=p.y*g+g;j=0;for(o=p.material.length;j<o;j++)if(m=p.material[j],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=r+"px",m.style.top=n+"px"}}};
+THREE.CanvasRenderer=function(a){function b(a){if(u!=a)n.globalAlpha=u=a}function c(a){if(t!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=a}}function d(a){if(y!=a)n.strokeStyle=y=a}function e(a){if(A!=a)n.fillStyle=A=a}var g=this,f,h,i,l=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
+o,p,m,r,n=j.getContext("2d"),q=new THREE.Color(0),s=0,u=1,t=0,y=null,A=null,D=null,F=null,H=null,B,J,x,z,G=new THREE.RenderableVertex,W=new THREE.RenderableVertex,S,T,V,k,L,K,v,M,X,ca,ea,aa,U=new THREE.Color,I=new THREE.Color,P=new THREE.Color,$=new THREE.Color,Z=new THREE.Color,oa=[],ba=[],ma,sa,ja,ka,ya,ua,va,wa,R,ga,Y=new THREE.Rectangle,da=new THREE.Rectangle,ta=new THREE.Rectangle,Qa=!1,ra=new THREE.Color,Ma=new THREE.Color,Na=new THREE.Color,pa=new THREE.Vector3,Ja,Ka,Ra,xa,La,Oa,a=16;Ja=document.createElement("canvas");
+Ja.width=Ja.height=2;Ka=Ja.getContext("2d");Ka.fillStyle="rgba(0,0,0,1)";Ka.fillRect(0,0,2,2);Ra=Ka.getImageData(0,0,2,2);xa=Ra.data;La=document.createElement("canvas");La.width=La.height=a;Oa=La.getContext("2d");Oa.translate(-a/2,-a/2);Oa.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){o=a;p=b;m=Math.floor(o/2);r=Math.floor(p/2);j.width=o;j.height=p;Y.set(-m,-r,m,r);da.set(-m,-r,m,r);u=1;t=0;
+H=F=D=A=y=null};this.setClearColor=function(a,b){q.copy(a);s=b;da.set(-m,-r,m,r)};this.setClearColorHex=function(a,b){q.setHex(a);s=b;da.set(-m,-r,m,r)};this.clear=function(){n.setTransform(1,0,0,-1,m,r);da.isEmpty()||(da.minSelf(Y),da.inflate(2),s<1&&n.clearRect(Math.floor(da.getX()),Math.floor(da.getY()),Math.floor(da.getWidth()),Math.floor(da.getHeight())),s>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")"),n.fillRect(Math.floor(da.getX()),
+Math.floor(da.getY()),Math.floor(da.getWidth()),Math.floor(da.getHeight()))),da.empty())};this.render=function(a,j){function o(a){var b,c,d,e;ra.setRGB(0,0,0);Ma.setRGB(0,0,0);Na.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(ra.r+=e.r,ra.g+=e.g,ra.b+=e.b):d instanceof THREE.DirectionalLight?(Ma.r+=e.r,Ma.g+=e.g,Ma.b+=e.b):d instanceof THREE.PointLight&&(Na.r+=e.r,Na.g+=e.g,Na.b+=e.b)}function p(a,b,c,d){var e,g,f,h,k,i;e=0;for(g=a.length;e<g;e++)f=a[e],
+h=f.color,f instanceof THREE.DirectionalLight?(k=f.matrixWorld.getPosition(),i=c.dot(k),i<=0||(i*=f.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):f instanceof THREE.PointLight&&(k=f.matrixWorld.getPosition(),i=c.dot(pa.sub(k,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(k)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function q(a,g,f){b(f.opacity);c(f.blending);var h,k,i,j,da,l;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)j=f.map.image,da=j.width>>
+1,l=j.height>>1,f=g.scale.x*m,i=g.scale.y*r,h=f*da,k=i*l,ta.set(a.x-h,a.y-k,a.x+h,a.y+k),Y.intersects(ta)&&(n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(f,-i),n.translate(-da,-l),n.drawImage(j,0,0),n.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(h=g.scale.x*m,k=g.scale.y*r,ta.set(a.x-h,a.y-k,a.x+h,a.y+k),Y.intersects(ta)&&(d(f.color.getContextStyle()),e(f.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-g.rotation),n.scale(h,k),f.program(n),n.restore()))}
+function s(a,e,g,f){b(f.opacity);c(f.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(D!=a)n.lineWidth=D=a;a=f.linecap;if(F!=a)n.lineCap=F=a;a=f.linejoin;if(H!=a)n.lineJoin=H=a;d(f.color.getContextStyle());n.stroke();ta.inflate(f.linewidth*2)}}function u(a,d,e,f,h,da,m,n){g.info.render.vertices+=3;g.info.render.faces++;b(n.opacity);c(n.blending);S=a.positionScreen.x;
+T=a.positionScreen.y;V=d.positionScreen.x;k=d.positionScreen.y;L=e.positionScreen.x;K=e.positionScreen.y;y(S,T,V,k,L,K);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ka=m.uvs[0],Sa(S,T,V,k,L,K,ka[f].u,ka[f].v,ka[h].u,ka[h].v,ka[da].u,ka[da].v,n.map));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=j.matrixWorldInverse,pa.copy(m.vertexNormalsWorld[f]),ya=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,ua=-(pa.x*a.n21+pa.y*
+a.n22+pa.z*a.n23)*0.5+0.5,pa.copy(m.vertexNormalsWorld[h]),va=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,wa=-(pa.x*a.n21+pa.y*a.n22+pa.z*a.n23)*0.5+0.5,pa.copy(m.vertexNormalsWorld[da]),R=(pa.x*a.n11+pa.y*a.n12+pa.z*a.n13)*0.5+0.5,ga=-(pa.x*a.n21+pa.y*a.n22+pa.z*a.n23)*0.5+0.5,Sa(S,T,V,k,L,K,ya,ua,va,wa,R,ga,n.envMap)}else n.wireframe?Ba(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof
+THREE.UVMapping&&(ka=m.uvs[0],Sa(S,T,V,k,L,K,ka[f].u,ka[f].v,ka[h].u,ka[h].v,ka[da].u,ka[da].v,n.map)),c(THREE.SubtractiveBlending)),Qa?!n.wireframe&&n.shading==THREE.SmoothShading&&m.vertexNormalsWorld.length==3?(I.r=P.r=$.r=ra.r,I.g=P.g=$.g=ra.g,I.b=P.b=$.b=ra.b,p(i,m.v1.positionWorld,m.vertexNormalsWorld[0],I),p(i,m.v2.positionWorld,m.vertexNormalsWorld[1],P),p(i,m.v3.positionWorld,m.vertexNormalsWorld[2],$),I.r=Math.max(0,Math.min(n.color.r*I.r,1)),I.g=Math.max(0,Math.min(n.color.g*I.g,1)),I.b=
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+0.5,ja=Q(I,P,$,Z),Ia(S,T,V,k,L,K,0,0,1,0,0,1,ja);else if(n instanceof THREE.MeshNormalMaterial)U.r=O(m.normalWorld.x),U.g=O(m.normalWorld.y),U.b=O(m.normalWorld.z),n.wireframe?Ba(U,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(U)}function t(a,d,e,f,h,n,da,m,l){g.info.render.vertices+=4;g.info.render.faces++;b(m.opacity);c(m.blending);if(m.map||m.envMap)u(a,d,f,0,1,3,da,m,l),u(h,e,n,1,2,3,da,m,l);else if(S=a.positionScreen.x,T=a.positionScreen.y,V=d.positionScreen.x,k=d.positionScreen.y,
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+$.r,1)),$.g=Math.max(0,Math.min(m.color.g*$.g,1)),$.b=Math.max(0,Math.min(m.color.b*$.b,1)),Z.r=Math.max(0,Math.min(m.color.r*Z.r,1)),Z.g=Math.max(0,Math.min(m.color.g*Z.g,1)),Z.b=Math.max(0,Math.min(m.color.b*Z.b,1)),ja=Q(I,P,$,Z),y(S,T,V,k,v,M),Ia(S,T,V,k,v,M,0,0,1,0,0,1,ja),y(X,ca,L,K,ea,aa),Ia(X,ca,L,K,ea,aa,1,0,1,1,0,1,ja)):(U.r=ra.r,U.g=ra.g,U.b=ra.b,p(i,da.centroidWorld,da.normalWorld,U),U.r=Math.max(0,Math.min(m.color.r*U.r,1)),U.g=Math.max(0,Math.min(m.color.g*U.g,1)),U.b=Math.max(0,Math.min(m.color.b*
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+b);n.closePath()}function Ba(a,b,c,e){if(D!=b)n.lineWidth=D=b;if(F!=c)n.lineCap=F=c;if(H!=e)n.lineJoin=H=e;d(a.getContextStyle());n.stroke();ta.inflate(b*2)}function Aa(a){e(a.getContextStyle());n.fill()}function Sa(a,b,c,d,g,f,h,k,i,m,j,da,l){if(l.image.width!=0){if(l.needsUpdate==!0||oa[l.id]==void 0){var o=l.wrapS==THREE.RepeatWrapping,p=l.wrapT==THREE.RepeatWrapping;oa[l.id]=n.createPattern(l.image,o&&p?"repeat":o&&!p?"repeat-x":!o&&p?"repeat-y":"no-repeat");l.needsUpdate=!1}e(oa[l.id]);var o=
+l.offset.x/l.repeat.x,p=l.offset.y/l.repeat.y,r=l.image.width*l.repeat.x,ra=l.image.height*l.repeat.y,h=(h+o)*r,k=(k+p)*ra,i=(i+o)*r,m=(m+p)*ra,j=(j+o)*r,da=(da+p)*ra;c-=a;d-=b;g-=a;f-=b;i-=h;m-=k;j-=h;da-=k;o=i*da-j*m;if(o==0){if(ba[l.id]==void 0)b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,a=b.getContext("2d"),a.drawImage(l.image,0,0),ba[l.id]=a.getImageData(0,0,l.image.width,l.image.height).data,delete b;b=ba[l.id];h=(Math.floor(h)+Math.floor(k)*l.image.width)*
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+function Q(a,b,c,d){var e=~~(a.r*255),g=~~(a.g*255),a=~~(a.b*255),f=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),k=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255);xa[0]=e<0?0:e>255?255:e;xa[1]=g<0?0:g>255?255:g;xa[2]=a<0?0:a>255?255:a;xa[4]=f<0?0:f>255?255:f;xa[5]=h<0?0:h>255?255:h;xa[6]=b<0?0:b>255?255:b;xa[8]=k<0?0:k>255?255:k;xa[9]=i<0?0:i>255?255:i;xa[10]=c<0?0:c>255?255:c;xa[12]=m<0?0:m>255?255:m;xa[13]=j<0?0:j>255?255:j;xa[14]=d<0?0:d>255?255:d;Ka.putImageData(Ra,
+0,0);Oa.drawImage(Ja,0,0);return La}function N(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function O(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ca(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Pa,Ta,qa,za;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,r);g.info.render.vertices=0;g.info.render.faces=0;f=l.projectScene(a,j,this.sortElements);h=f.elements;i=f.lights;(Qa=i.length>0)&&o(i);Pa=0;for(Ta=h.length;Pa<Ta;Pa++)if(qa=h[Pa],za=
+qa.material,za=za instanceof THREE.MeshFaceMaterial?qa.faceMaterial:za,!(za==null||za.opacity==0)){ta.empty();if(qa instanceof THREE.RenderableParticle)B=qa,B.x*=m,B.y*=r,q(B,qa,za,a);else if(qa instanceof THREE.RenderableLine)B=qa.v1,J=qa.v2,B.positionScreen.x*=m,B.positionScreen.y*=r,J.positionScreen.x*=m,J.positionScreen.y*=r,ta.addPoint(B.positionScreen.x,B.positionScreen.y),ta.addPoint(J.positionScreen.x,J.positionScreen.y),Y.intersects(ta)&&s(B,J,qa,za,a);else if(qa instanceof THREE.RenderableFace3)B=
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+J=qa.v2,x=qa.v3,z=qa.v4,B.positionScreen.x*=m,B.positionScreen.y*=r,J.positionScreen.x*=m,J.positionScreen.y*=r,x.positionScreen.x*=m,x.positionScreen.y*=r,z.positionScreen.x*=m,z.positionScreen.y*=r,G.positionScreen.copy(J.positionScreen),W.positionScreen.copy(z.positionScreen),za.overdraw&&(Ca(B.positionScreen,J.positionScreen),Ca(J.positionScreen,z.positionScreen),Ca(z.positionScreen,B.positionScreen),Ca(x.positionScreen,G.positionScreen),Ca(x.positionScreen,W.positionScreen)),ta.addPoint(B.positionScreen.x,
+B.positionScreen.y),ta.addPoint(J.positionScreen.x,J.positionScreen.y),ta.addPoint(x.positionScreen.x,x.positionScreen.y),ta.addPoint(z.positionScreen.x,z.positionScreen.y),Y.intersects(ta)&&t(B,J,x,z,G,W,qa,za,a);da.addRectangle(ta)}n.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(a,b,c,d){var e,g,f,h,i,m;e=0;for(g=a.length;e<g;e++)f=a[e],h=f.color,f instanceof THREE.DirectionalLight?(i=f.matrixWorld.getPosition(),m=c.dot(i),m<=0||(m*=f.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)):f instanceof THREE.PointLight&&(i=f.matrixWorld.getPosition(),m=c.dot(B.sub(i,b).normalize()),m<=0||(m*=f.distance==0?1:1-Math.min(b.distanceTo(i)/f.distance,1),m!=0&&(m*=f.intensity,d.r+=h.r*m,d.g+=h.g*m,d.b+=h.b*m)))}function b(a){J[a]==null&&(J[a]=document.createElementNS("http://www.w3.org/2000/svg",
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+faces:0}};this.setQuality=function(a){switch(a){case "high":S=1;break;case "low":S=0}};this.setSize=function(a,b){l=a;j=b;o=l/2;p=j/2;i.setAttribute("viewBox",-o+" "+-p+" "+l+" "+j);i.setAttribute("width",l);i.setAttribute("height",j);s.set(-o,-p,o,p)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(j,l){var k,J,K,v;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(j,l,this.sortElements);g=e.elements;
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+o,m.y*=-p;else if(K instanceof THREE.RenderableLine){if(m=K.v1,r=K.v2,m.positionScreen.x*=o,m.positionScreen.y*=-p,r.positionScreen.x*=o,r.positionScreen.y*=-p,u.addPoint(m.positionScreen.x,m.positionScreen.y),u.addPoint(r.positionScreen.x,r.positionScreen.y),s.intersects(u)){K=m;var M=r,B=W++;x[B]==null&&(x[B]=document.createElementNS("http://www.w3.org/2000/svg","line"),S==0&&x[B].setAttribute("shape-rendering","crispEdges"));z=x[B];z.setAttribute("x1",K.positionScreen.x);z.setAttribute("y1",K.positionScreen.y);
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+o,n.positionScreen.y*=-p,u.addPoint(m.positionScreen.x,m.positionScreen.y),u.addPoint(r.positionScreen.x,r.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),s.intersects(u)){var M=m,B=r,ca=n;d.info.render.vertices+=3;d.info.render.faces++;z=b(G++);z.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");v instanceof THREE.MeshBasicMaterial?y.copy(v.color):v instanceof THREE.MeshLambertMaterial?
+t?(y.r=A.r,y.g=A.g,y.b=A.b,a(f,K.centroidWorld,K.normalWorld,y),y.r=Math.max(0,Math.min(v.color.r*y.r,1)),y.g=Math.max(0,Math.min(v.color.g*y.g,1)),y.b=Math.max(0,Math.min(v.color.b*y.b,1))):y.copy(v.color):v instanceof THREE.MeshDepthMaterial?(H=1-v.__2near/(v.__farPlusNear-K.z*v.__farMinusNear),y.setRGB(H,H,H)):v instanceof THREE.MeshNormalMaterial&&y.setRGB(c(K.normalWorld.x),c(K.normalWorld.y),c(K.normalWorld.z));v.wireframe?z.setAttribute("style","fill: none; stroke: "+y.getContextStyle()+"; stroke-width: "+
+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):z.setAttribute("style","fill: "+y.getContextStyle()+"; fill-opacity: "+v.opacity);i.appendChild(z)}}else if(K instanceof THREE.RenderableFace4&&(m=K.v1,r=K.v2,n=K.v3,q=K.v4,m.positionScreen.x*=o,m.positionScreen.y*=-p,r.positionScreen.x*=o,r.positionScreen.y*=-p,n.positionScreen.x*=o,n.positionScreen.y*=-p,q.positionScreen.x*=o,q.positionScreen.y*=-p,u.addPoint(m.positionScreen.x,
+m.positionScreen.y),u.addPoint(r.positionScreen.x,r.positionScreen.y),u.addPoint(n.positionScreen.x,n.positionScreen.y),u.addPoint(q.positionScreen.x,q.positionScreen.y),s.intersects(u))){var M=m,B=r,ca=n,ea=q;d.info.render.vertices+=4;d.info.render.faces++;z=b(G++);z.setAttribute("d","M "+M.positionScreen.x+" "+M.positionScreen.y+" L "+B.positionScreen.x+" "+B.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+" L "+ea.positionScreen.x+","+ea.positionScreen.y+"z");v instanceof THREE.MeshBasicMaterial?
+y.copy(v.color):v instanceof THREE.MeshLambertMaterial?t?(y.r=A.r,y.g=A.g,y.b=A.b,a(f,K.centroidWorld,K.normalWorld,y),y.r=Math.max(0,Math.min(v.color.r*y.r,1)),y.g=Math.max(0,Math.min(v.color.g*y.g,1)),y.b=Math.max(0,Math.min(v.color.b*y.b,1))):y.copy(v.color):v instanceof THREE.MeshDepthMaterial?(H=1-v.__2near/(v.__farPlusNear-K.z*v.__farMinusNear),y.setRGB(H,H,H)):v instanceof THREE.MeshNormalMaterial&&y.setRGB(c(K.normalWorld.x),c(K.normalWorld.y),c(K.normalWorld.z));v.wireframe?z.setAttribute("style",
+"fill: none; stroke: "+y.getContextStyle()+"; stroke-width: "+v.wireframeLinewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframeLinecap+"; stroke-linejoin: "+v.wireframeLinejoin):z.setAttribute("style","fill: "+y.getContextStyle()+"; fill-opacity: "+v.opacity);i.appendChild(z)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
@@ -223,113 +223,113 @@ THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"v
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;f.type==="v2"?g=2:f.type==="v3"?g=3:f.type==="v4"?g=4:f.type==="c"&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
 function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0;
-return!1}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,m=i.length,j=a.__vertexArray,n=a.__colorArray,l=a.__sortArray,o=a.__dirtyVertices,r=a.__dirtyColors,p=a.__webglCustomAttributesList;if(c.sortParticles){xa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d].position,ua.copy(e),xa.multiplyVector3(ua),l[d]=[ua.z,d];l.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[l[d][1]].position,f=d*3,j[f]=e.x,j[f+1]=e.y,j[f+2]=e.z;for(d=0;d<m;d++)f=d*3,e=i[l[d][1]],n[f]=e.r,n[f+
-1]=e.g,n[f+2]=e.b;if(p){i=0;for(m=p.length;i<m;i++)if(h=p[i],h.boundTo===void 0||h.boundTo==="vertices")if(f=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)g=l[d][1],h.array[d]=h.value[g];else if(h.size===2)for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,
-f+=3;else if(h.size===4)for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d].position,f=d*3,j[f]=e.x,j[f+1]=e.y,j[f+2]=e.z;if(r)for(d=0;d<m;d++)e=i[d],f=d*3,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(p){i=0;for(m=p.length;i<m;i++)if(h=p[i],h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices"))if(e=h.value.length,f=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)g=h.value[d],
-h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(h.size===4)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,j,b);if(r||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
-a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(p){i=0;for(m=p.length;i<m;i++)if(h=p[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)L=null,w=W=O=$=S=-1,a[d].render(b,c,ka,la),L=null,w=W=O=$=S=-1}function l(a,b,c,d,e,f,g,h){var k,i,m,j;b?(i=a.length-1,j=b=-1):(i=0,b=a.length,j=1);for(var n=i;n!==b;n+=j)if(k=a[n],k.render){i=k.object;
-m=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&T.setBlending(k.blending);T.setDepthTest(k.depthTest);t(k.depthWrite);u(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}T.setObjectFaces(i);T.renderBuffer(d,e,f,k,m,i)}}function j(a,b,c,d,e,f,g){for(var h,k,i=0,m=a.length;i<m;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&T.setBlending(h.blending);T.setDepthTest(h.depthTest);t(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}T.renderImmediateObject(c,
-d,e,h,k)}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function r(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function p(a,b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,e){d.program||T.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=
-new Float32Array(T.maxMorphTargets);for(var f=0,g=T.maxMorphTargets;f<g;f++)e.__webglMorphTargetInfluences[f]=0}var h=!1,f=d.program,g=f.uniforms,i=d.uniforms;f!==L&&(k.useProgram(f),L=f,h=!0);if(d.id!==w)w=d.id,h=!0;if(h){k.uniformMatrix4fv(g.projectionMatrix,!1,a._projectionMatrixArray);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||
-d instanceof THREE.MeshLambertMaterial||d.lights){for(var m,j,n=0,l=0,o=0,r,p,q,H=za,s=H.directional.colors,t=H.directional.positions,z=H.point.colors,u=H.point.positions,J=H.point.distances,v=0,R=0,c=m=q=0,h=b.length;c<h;c++)if(m=b[c],j=m.color,r=m.position,p=m.intensity,q=m.distance,m instanceof THREE.AmbientLight)T.gammaInput?(n+=j.r*j.r,l+=j.g*j.g,o+=j.b*j.b):(n+=j.r,l+=j.g,o+=j.b);else if(m instanceof THREE.DirectionalLight)q=v*3,T.gammaInput?(s[q]=j.r*j.r*p*p,s[q+1]=j.g*j.g*p*p,s[q+2]=j.b*j.b*
-p*p):(s[q]=j.r*p,s[q+1]=j.g*p,s[q+2]=j.b*p),t[q]=r.x,t[q+1]=r.y,t[q+2]=r.z,v+=1;else if(m instanceof THREE.SpotLight)q=v*3,T.gammaInput?(s[q]=j.r*j.r*p*p,s[q+1]=j.g*j.g*p*p,s[q+2]=j.b*j.b*p*p):(s[q]=j.r*p,s[q+1]=j.g*p,s[q+2]=j.b*p),j=1/r.length(),t[q]=r.x*j,t[q+1]=r.y*j,t[q+2]=r.z*j,v+=1;else if(m instanceof THREE.PointLight)m=R*3,T.gammaInput?(z[m]=j.r*j.r*p*p,z[m+1]=j.g*j.g*p*p,z[m+2]=j.b*j.b*p*p):(z[m]=j.r*p,z[m+1]=j.g*p,z[m+2]=j.b*p),u[m]=r.x,u[m+1]=r.y,u[m+2]=r.z,J[R]=q,R+=1;c=v*3;for(h=s.length;c<
-h;c++)s[c]=0;c=R*3;for(h=z.length;c<h;c++)z[c]=0;H.point.length=R;H.directional.length=v;H.ambient[0]=n;H.ambient[1]=l;H.ambient[2]=o;b=za;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof
-THREE.MeshPhongMaterial)i.opacity.value=d.opacity,T.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof
-THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,T.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.specular.value=
-d.specular);else if(d instanceof THREE.MeshLambertMaterial)T.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<T.shadowMapPlugin.shadowMatrix.length;b++)i.shadowMatrix.value[b]=T.shadowMapPlugin.shadowMatrix[b],i.shadowMap.texture[b]=
-T.shadowMapPlugin.shadowMap[b];i.shadowDarkness.value=T.shadowMapDarkness;i.shadowBias.value=T.shadowMapBias}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(l=f.uniforms[b[i][1]])if(n=b[i][0],o=n.type,h=n.value,o==="i")k.uniform1i(l,h);else if(o==="f")k.uniform1f(l,h);else if(o==="v2")k.uniform2f(l,h.x,h.y);else if(o==="v3")k.uniform3f(l,h.x,h.y,h.z);else if(o==="v4")k.uniform4f(l,h.x,h.y,h.z,h.w);else if(o==="c")k.uniform3f(l,h.r,h.g,h.b);else if(o==="fv1")k.uniform1fv(l,h);else if(o==="fv")k.uniform3fv(l,
-h);else if(o==="v3v"){if(!n._array)n._array=new Float32Array(3*h.length);o=0;for(r=h.length;o<r;o++)H=o*3,n._array[H]=h[o].x,n._array[H+1]=h[o].y,n._array[H+2]=h[o].z;k.uniform3fv(l,n._array)}else if(o==="m4"){if(!n._array)n._array=new Float32Array(16);h.flattenToArray(n._array);k.uniformMatrix4fv(l,!1,n._array)}else if(o==="m4v"){if(!n._array)n._array=new Float32Array(16*h.length);o=0;for(r=h.length;o<r;o++)h[o].flattenToArrayOffset(n._array,o*16);k.uniformMatrix4fv(l,!1,n._array)}else if(o==="t"){if(k.uniform1i(l,
-h),l=n.texture)if(l.image instanceof Array&&l.image.length===6){if(n=l,n.image.length===6)if(n.needsUpdate){if(!n.image.__webglTextureCube)n.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+h);k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);h=B(k.TEXTURE_CUBE_MAP,n,n.image[0]);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,n.image[l]);h&&k.generateMipmap(k.TEXTURE_CUBE_MAP);n.needsUpdate=!1}else k.activeTexture(k.TEXTURE0+
-h),k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube)}else l instanceof THREE.WebGLRenderTargetCube?(n=l,k.activeTexture(k.TEXTURE0+h),k.bindTexture(k.TEXTURE_CUBE_MAP,n.__webglTexture)):T.setTexture(l,h)}else if(o==="tv"){if(!n._array){n._array=[];o=0;for(r=n.texture.length;o<r;o++)n._array[o]=h+o}k.uniform1iv(l,n._array);o=0;for(r=n.texture.length;o<r;o++)(l=n.texture[o])&&T.setTexture(l,n._array[o])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&
-g.cameraPosition!==null&&k.uniform3f(g.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&k.uniformMatrix4fv(g.viewMatrix,!1,a._viewMatrixArray);d.skinning&&(k.uniformMatrix4fv(g.cameraInverseMatrix,!1,a._viewMatrixArray),k.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices))}k.uniformMatrix4fv(g.modelViewMatrix,!1,e._modelViewMatrixArray);g.normalMatrix&&
-k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&g.objectMatrix!==null&&k.uniformMatrix4fv(g.objectMatrix,!1,e._objectMatrixArray);return f}function s(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function t(a){O!==a&&(k.depthMask(a),O=a)}function u(a,b,c){ba!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):
-k.disable(k.POLYGON_OFFSET_FILL),ba=a);if(a&&(aa!==b||pa!==c))k.polygonOffset(b,c),aa=b,pa=c}function v(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(b),null;return c}function B(a,b,c){return(c.width&c.width-1)===0&&(c.height&c.height-1)===0?(k.texParameteri(a,k.TEXTURE_WRAP_S,E(b.wrapS)),k.texParameteri(a,
-k.TEXTURE_WRAP_T,E(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,E(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,E(b.minFilter)),!0):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,C(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,C(b.minFilter)),!1)}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,
-b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}
-function E(a){switch(a){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT;case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;
+return!1}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,m=i.length,j=a.__vertexArray,n=a.__colorArray,l=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,r=a.__webglCustomAttributesList;if(c.sortParticles){wa.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d].position,R.copy(e),wa.multiplyVector3(R),l[d]=[R.z,d];l.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[l[d][1]].position,f=d*3,j[f]=e.x,j[f+1]=e.y,j[f+2]=e.z;for(d=0;d<m;d++)f=d*3,e=i[l[d][1]],n[f]=e.r,n[f+
+1]=e.g,n[f+2]=e.b;if(r){i=0;for(m=r.length;i<m;i++)if(h=r[i],h.boundTo===void 0||h.boundTo==="vertices")if(f=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)g=l[d][1],h.array[d]=h.value[g];else if(h.size===2)for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,
+f+=3;else if(h.size===4)for(d=0;d<e;d++)g=l[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d].position,f=d*3,j[f]=e.x,j[f+1]=e.y,j[f+2]=e.z;if(p)for(d=0;d<m;d++)e=i[d],f=d*3,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(r){i=0;for(m=r.length;i<m;i++)if(h=r[i],h.needsUpdate&&(h.boundTo===void 0||h.boundTo==="vertices"))if(e=h.value.length,f=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)g=h.value[d],
+h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(h.size===4)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,j,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
+a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(r){i=0;for(m=r.length;i<m;i++)if(h=r[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)K=null,M=X=P=I=U=-1,a[d].render(b,c,ya,ua),K=null,M=X=P=I=U=-1}function l(a,b,c,d,e,f,g,h){var i,k,m,j;b?(k=a.length-1,j=b=-1):(k=0,b=a.length,j=1);for(var n=k;n!==b;n+=j)if(i=a[n],i.render){k=i.object;
+m=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&V.setBlending(i.blending);V.setDepthTest(i.depthTest);u(i.depthWrite);t(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}V.setObjectFaces(k);V.renderBuffer(d,e,f,i,m,k)}}function j(a,b,c,d,e,f,g){for(var h,i,k=0,m=a.length;k<m;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&V.setBlending(h.blending);V.setDepthTest(h.depthTest);u(h.depthWrite);t(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}V.renderImmediateObject(c,
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+j.r*p,q[r+1]=j.g*p,q[r+2]=j.b*p),m=m.matrixWorld.getPosition(),j=1/m.length(),s[r]=m.x*j,s[r+1]=m.y*j,s[r+2]=m.z*j,t+=1;else if(m instanceof THREE.SpotLight)r=t*3,V.gammaInput?(q[r]=j.r*j.r*p*p,q[r+1]=j.g*j.g*p*p,q[r+2]=j.b*j.b*p*p):(q[r]=j.r*p,q[r+1]=j.g*p,q[r+2]=j.b*p),m=m.matrixWorld.getPosition(),j=1/m.length(),s[r]=m.x*j,s[r+1]=m.y*j,s[r+2]=m.z*j,t+=1;else if(m instanceof THREE.PointLight)y=z*3,V.gammaInput?(Y[y]=j.r*j.r*p*p,Y[y+1]=j.g*j.g*p*p,Y[y+2]=j.b*j.b*p*p):(Y[y]=j.r*p,Y[y+1]=j.g*p,Y[y+
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+i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=B.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,V.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
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+V.shadowMapPlugin.shadowMatrix[b],i.shadowMap.texture[b]=V.shadowMapPlugin.shadowMap[b];i.shadowDarkness.value=V.shadowMapDarkness;i.shadowBias.value=V.shadowMapBias}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(l=f.uniforms[b[i][1]])if(n=b[i][0],o=n.type,h=n.value,o==="i")k.uniform1i(l,h);else if(o==="f")k.uniform1f(l,h);else if(o==="v2")k.uniform2f(l,h.x,h.y);else if(o==="v3")k.uniform3f(l,h.x,h.y,h.z);else if(o==="v4")k.uniform4f(l,h.x,h.y,h.z,h.w);else if(o==="c")k.uniform3f(l,h.r,h.g,h.b);else if(o===
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+o*16);k.uniformMatrix4fv(l,!1,n._array)}else if(o==="t"){if(k.uniform1i(l,h),l=n.texture)if(l.image instanceof Array&&l.image.length===6){if(n=l,n.image.length===6)if(n.needsUpdate){if(!n.image.__webglTextureCube)n.image.__webglTextureCube=k.createTexture();k.activeTexture(k.TEXTURE0+h);k.bindTexture(k.TEXTURE_CUBE_MAP,n.image.__webglTextureCube);h=A(k.TEXTURE_CUBE_MAP,n,n.image[0]);for(l=0;l<6;l++)k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,n.image[l]);h&&k.generateMipmap(k.TEXTURE_CUBE_MAP);
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+d instanceof THREE.MeshPhongMaterial||d.envMap)&&g.cameraPosition!==null&&k.uniform3f(g.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&g.viewMatrix!==null&&k.uniformMatrix4fv(g.viewMatrix,!1,a._viewMatrixArray);d.skinning&&(k.uniformMatrix4fv(g.cameraInverseMatrix,!1,a._viewMatrixArray),k.uniformMatrix4fv(g.boneGlobalMatrices,!1,e.boneMatrices))}k.uniformMatrix4fv(g.modelViewMatrix,
+!1,e._modelViewMatrixArray);g.normalMatrix&&k.uniformMatrix3fv(g.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&g.objectMatrix!==null&&k.uniformMatrix4fv(g.objectMatrix,!1,e._objectMatrixArray);return f}function s(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(a._modelViewMatrix).transposeIntoArray(a._normalMatrixArray)}function u(a){P!==a&&(k.depthMask(a),
+P=a)}function t(a,b,c){$!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),$=a);if(a&&(Z!==b||oa!==c))k.polygonOffset(b,c),Z=b,oa=c}function y(a,b){var c;a==="fragment"?c=k.createShader(k.FRAGMENT_SHADER):a==="vertex"&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);if(!k.getShaderParameter(c,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(c)),console.error(b),null;return c}function A(a,b,c){return(c.width&c.width-1)===0&&(c.height&c.height-
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 case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT;case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}
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-b){U.copy(a);V=b;k.clearColor(U.r,U.g,U.b,V)};this.getClearColor=function(){return U};this.getClearAlpha=function(){return V};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=k.COLOR_BUFFER_BIT;if(b===void 0||b)d|=k.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+vertices:0,faces:0}};var V=this,k,L=[],K=null,v=null,M=-1,X=null,ca=0,ea=null,aa=null,U=null,I=null,P=null,$=null,Z=null,oa=null,ba=null,ma=0,sa=0,ja=0,ka=0,ya=0,ua=0,va=new THREE.Frustum,wa=new THREE.Matrix4,R=new THREE.Vector4,ga={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};k=function(){var a;try{if(!(a=B.getContext("experimental-webgl",{antialias:x,stencil:z,preserveDrawingBuffer:G})))throw"Error creating WebGL context.";console.log(navigator.userAgent+
+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(W.r,W.g,W.b,S);this.context=k;var Y=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0;this.getContext=function(){return k};this.supportsVertexTextures=function(){return Y};this.setSize=function(a,b){B.width=a;B.height=b;this.setViewport(0,0,B.width,B.height)};this.setViewport=function(a,b,c,d){ma=a;sa=b;ja=c;ka=d;k.viewport(ma,sa,ja,ka)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){W.setHex(a);S=b;k.clearColor(W.r,W.g,W.b,S)};this.setClearColor=function(a,
+b){W.copy(a);S=b;k.clearColor(W.r,W.g,W.b,S)};this.getClearColor=function(){return W};this.getClearAlpha=function(){return S};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=k.COLOR_BUFFER_BIT;if(b===void 0||b)d|=k.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
 this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);
-k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);T.info.memory.geometries--}else if(a instanceof
-THREE.Ribbon)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),T.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),T.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),T.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,
-k.deleteTexture(a.__webglTexture),T.info.memory.textures--};this.updateShadowMap=function(a,b){L=null;w=W=O=$=S=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();a.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,
+k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);V.info.memory.geometries--}else if(a instanceof
+THREE.Ribbon)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),V.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),V.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),V.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,
+k.deleteTexture(a.__webglTexture),V.info.memory.textures--};this.updateShadowMap=function(a,b){K=null;M=X=P=I=U=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=k.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=k.createBuffer();a.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,
 3,k.FLOAT,!1,0,0));if(a.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,m,j,n,l,o=a.count*3;for(l=0;l<o;l+=9)c=a.normalArray,d=c[l],e=c[l+1],f=c[l+2],g=c[l+3],i=c[l+4],j=c[l+5],h=c[l+6],m=c[l+7],n=c[l+8],d=(d+g+h)/3,e=(e+i+m)/3,f=(f+j+n)/3,c[l]=d,c[l+1]=e,c[l+2]=f,c[l+3]=d,c[l+4]=e,c[l+5]=f,c[l+6]=d,c[l+7]=e,c[l+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
-3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBuffer=function(a,b,c,d,e,f){if(d.opacity!==0){var g,h,c=q(a,b,c,d,f),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==W&&(W=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
+3,k.FLOAT,!1,0,0)}k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBuffer=function(a,b,c,d,e,f){if(d.opacity!==0){var g,h,c=q(a,b,c,d,f),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==X&&(X=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
 k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):c.position>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){g=0;var i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;g<d.numSupportedMorphTargets&&g<i.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[g]]),k.vertexAttribPointer(c["morphTarget"+g],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[g]=h[i[g]],g++}else{var i=[],m=-1,
 j=0;h=f.morphTargetInfluences;var n,l=h.length;g=0;for(f.morphTargetBase!==-1&&(i[f.morphTargetBase]=!0);g<d.numSupportedMorphTargets;){for(n=0;n<l;n++)!i[n]&&h[n]>m&&(j=n,m=h[j]);k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]);k.vertexAttribPointer(c["morphTarget"+g],3,k.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[g]=m;i[j]=1;m=-1;g++}}d.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
 0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],b[c.buffer.belongsToAttribute]>=0&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER,
 e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
 0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
-(d=d.wireframeLinewidth,d!==ca&&(k.lineWidth(d),ca=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),T.info.render.calls++,T.info.render.vertices+=e.__webglFaceCount,T.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==
-ca&&(k.lineWidth(d),ca=d),k.drawArrays(f,0,e.__webglLineCount),T.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),T.info.render.calls++):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),T.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,m,n=a.lights,o=a.fog;w=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);T.info.render.calls=0;T.info.render.vertices=0;T.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);xa.multiply(b.projectionMatrix,b.matrixWorldInverse);
-ya.setFromMatrix(xa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh)||!g.frustumCulled||ya.contains(g))){g.matrixWorld.flattenToArray(g._objectMatrixArray);s(g,b);var p=f,r=p.object,q=p.buffer,H=void 0,H=H=void 0,H=r.material;if(H instanceof THREE.MeshFaceMaterial){if(H=q.materialIndex,H>=0)H=r.geometry.materials[H],
-H.transparent?(p.transparent=H,p.opaque=null):(p.opaque=H,p.transparent=null)}else if(H)H.transparent?(p.transparent=H,p.opaque=null):(p.opaque=H,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(ua.copy(g.position),xa.multiplyVector3(ua),f.z=ua.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,g.visible)g.matrixAutoUpdate&&g.matrixWorld.flattenToArray(g._objectMatrixArray),s(g,b),g=f.object.material,g.transparent?
-(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),t(a.overrideMaterial.depthWrite),u(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),l(a.__webglObjects,!0,
+(d=d.wireframeLinewidth,d!==ba&&(k.lineWidth(d),ba=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),V.info.render.calls++,V.info.render.vertices+=e.__webglFaceCount,V.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==
+ba&&(k.lineWidth(d),ba=d),k.drawArrays(f,0,e.__webglLineCount),V.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),V.info.render.calls++):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),V.info.render.calls++)}};this.render=function(a,b,c,d){var e,f,g,m,n=a.lights,o=a.fog;M=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);V.info.render.calls=0;V.info.render.vertices=0;V.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);wa.multiply(b.projectionMatrix,b.matrixWorldInverse);
+va.setFromMatrix(wa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh)||!g.frustumCulled||va.contains(g))){g.matrixWorld.flattenToArray(g._objectMatrixArray);s(g,b);var p=f,r=p.object,q=p.buffer,Y=void 0,Y=Y=void 0,Y=r.material;if(Y instanceof THREE.MeshFaceMaterial){if(Y=q.materialIndex,Y>=0)Y=r.geometry.materials[Y],
+Y.transparent?(p.transparent=Y,p.opaque=null):(p.opaque=Y,p.transparent=null)}else if(Y)Y.transparent?(p.transparent=Y,p.opaque=null):(p.opaque=Y,p.transparent=null);f.render=!0;if(this.sortObjects)g.renderDepth?f.z=g.renderDepth:(R.copy(g.position),wa.multiplyVector3(R),f.z=R.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d<e;d++)if(f=m[d],g=f.object,g.visible)g.matrixAutoUpdate&&g.matrixWorld.flattenToArray(g._objectMatrixArray),s(g,b),g=f.object.material,g.transparent?
+(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),u(a.overrideMaterial.depthWrite),t(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,n,o,!0,a.overrideMaterial),j(a.__webglObjectsImmediate,"",b,n,o,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),l(a.__webglObjects,!0,
 "opaque",b,n,o,!1),j(a.__webglObjectsImmediate,"opaque",b,n,o,!1),l(a.__webglObjects,!1,"transparent",b,n,o,!0),j(a.__webglObjectsImmediate,"transparent",b,n,o,!0));i(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),
-k.bindTexture(k.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);W=-1;T.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ya):e.render(function(a){T.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,l=void 0,H=void 0;if(!h.__webglInit)if(h.__webglInit=
-!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){l=h.geometry;if(l.geometryGroups===void 0){var H=l,q=void 0,s=void 0,t=void 0,z=void 0,u=void 0,J=void 0,A=void 0,v={},R=H.morphTargets.length;H.geometryGroups={};q=0;for(s=H.faces.length;q<s;q++)t=H.faces[q],z=t.materialIndex,J=z!==void 0?z:-1,v[J]===void 0&&
-(v[J]={hash:J,counter:0}),A=v[J].hash+"_"+v[J].counter,H.geometryGroups[A]===void 0&&(H.geometryGroups[A]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R}),u=t instanceof THREE.Face3?3:4,H.geometryGroups[A].vertices+u>65535&&(v[J].counter+=1,A=v[J].hash+"_"+v[J].counter,H.geometryGroups[A]===void 0&&(H.geometryGroups[A]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:R})),t instanceof THREE.Face3?H.geometryGroups[A].faces3.push(q):H.geometryGroups[A].faces4.push(q),
-H.geometryGroups[A].vertices+=u;H.geometryGroupsList=[];q=void 0;for(q in H.geometryGroups)H.geometryGroups[q].id=da++,H.geometryGroupsList.push(H.geometryGroups[q])}for(j in l.geometryGroups)if(H=l.geometryGroups[j],!H.__webglVertexBuffer){q=H;q.__webglVertexBuffer=k.createBuffer();q.__webglNormalBuffer=k.createBuffer();q.__webglTangentBuffer=k.createBuffer();q.__webglColorBuffer=k.createBuffer();q.__webglUVBuffer=k.createBuffer();q.__webglUV2Buffer=k.createBuffer();q.__webglSkinVertexABuffer=k.createBuffer();
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-s.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ma,t)}if(R){Z=0;for(O=R.length;Z<O;Z++)if(y=R[Z],y.__original.needsUpdate){D=0;if(y.size===1)if(y.boundTo===void 0||y.boundTo==="vertices"){A=0;for(v=x.length;A<v;A++)F=ja[x[A]],y.array[D]=y.value[F.a],y.array[D+1]=y.value[F.b],y.array[D+2]=y.value[F.c],D+=3;A=0;for(v=ia.length;A<v;A++)F=ja[ia[A]],y.array[D]=y.value[F.a],y.array[D+1]=y.value[F.b],y.array[D+2]=y.value[F.c],y.array[D+3]=y.value[F.d],D+=4}else{if(y.boundTo==="faces"){A=0;for(v=
-x.length;A<v;A++)ma=y.value[x[A]],y.array[D]=ma,y.array[D+1]=ma,y.array[D+2]=ma,D+=3;A=0;for(v=ia.length;A<v;A++)ma=y.value[ia[A]],y.array[D]=ma,y.array[D+1]=ma,y.array[D+2]=ma,y.array[D+3]=ma,D+=4}}else if(y.size===2)if(y.boundTo===void 0||y.boundTo==="vertices"){A=0;for(v=x.length;A<v;A++)F=ja[x[A]],Q=y.value[F.a],N=y.value[F.b],P=y.value[F.c],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=N.x,y.array[D+3]=N.y,y.array[D+4]=P.x,y.array[D+5]=P.y,D+=6;A=0;for(v=ia.length;A<v;A++)F=ja[ia[A]],Q=y.value[F.a],
-N=y.value[F.b],P=y.value[F.c],F=y.value[F.d],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=N.x,y.array[D+3]=N.y,y.array[D+4]=P.x,y.array[D+5]=P.y,y.array[D+6]=F.x,y.array[D+7]=F.y,D+=8}else{if(y.boundTo==="faces"){A=0;for(v=x.length;A<v;A++)P=N=Q=ma=y.value[x[A]],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=N.x,y.array[D+3]=N.y,y.array[D+4]=P.x,y.array[D+5]=P.y,D+=6;A=0;for(v=ia.length;A<v;A++)F=P=N=Q=ma=y.value[ia[A]],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=N.x,y.array[D+3]=N.y,y.array[D+4]=
-P.x,y.array[D+5]=P.y,y.array[D+6]=F.x,y.array[D+7]=F.y,D+=8}}else if(y.size===3)if(u=y.type==="c"?["r","g","b"]:["x","y","z"],y.boundTo===void 0||y.boundTo==="vertices"){A=0;for(v=x.length;A<v;A++)F=ja[x[A]],Q=y.value[F.a],N=y.value[F.b],P=y.value[F.c],y.array[D]=Q[u[0]],y.array[D+1]=Q[u[1]],y.array[D+2]=Q[u[2]],y.array[D+3]=N[u[0]],y.array[D+4]=N[u[1]],y.array[D+5]=N[u[2]],y.array[D+6]=P[u[0]],y.array[D+7]=P[u[1]],y.array[D+8]=P[u[2]],D+=9;A=0;for(v=ia.length;A<v;A++)F=ja[ia[A]],Q=y.value[F.a],N=
-y.value[F.b],P=y.value[F.c],F=y.value[F.d],y.array[D]=Q[u[0]],y.array[D+1]=Q[u[1]],y.array[D+2]=Q[u[2]],y.array[D+3]=N[u[0]],y.array[D+4]=N[u[1]],y.array[D+5]=N[u[2]],y.array[D+6]=P[u[0]],y.array[D+7]=P[u[1]],y.array[D+8]=P[u[2]],y.array[D+9]=F[u[0]],y.array[D+10]=F[u[1]],y.array[D+11]=F[u[2]],D+=12}else{if(y.boundTo==="faces"){A=0;for(v=x.length;A<v;A++)P=N=Q=ma=y.value[x[A]],y.array[D]=Q[u[0]],y.array[D+1]=Q[u[1]],y.array[D+2]=Q[u[2]],y.array[D+3]=N[u[0]],y.array[D+4]=N[u[1]],y.array[D+5]=N[u[2]],
-y.array[D+6]=P[u[0]],y.array[D+7]=P[u[1]],y.array[D+8]=P[u[2]],D+=9;A=0;for(v=ia.length;A<v;A++)F=P=N=Q=ma=y.value[ia[A]],y.array[D]=Q[u[0]],y.array[D+1]=Q[u[1]],y.array[D+2]=Q[u[2]],y.array[D+3]=N[u[0]],y.array[D+4]=N[u[1]],y.array[D+5]=N[u[2]],y.array[D+6]=P[u[0]],y.array[D+7]=P[u[1]],y.array[D+8]=P[u[2]],y.array[D+9]=F[u[0]],y.array[D+10]=F[u[1]],y.array[D+11]=F[u[2]],D+=12}}else if(y.size===4)if(y.boundTo===void 0||y.boundTo==="vertices"){A=0;for(v=x.length;A<v;A++)F=ja[x[A]],Q=y.value[F.a],N=
-y.value[F.b],P=y.value[F.c],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=Q.z,y.array[D+3]=Q.w,y.array[D+4]=N.x,y.array[D+5]=N.y,y.array[D+6]=N.z,y.array[D+7]=N.w,y.array[D+8]=P.x,y.array[D+9]=P.y,y.array[D+10]=P.z,y.array[D+11]=P.w,D+=12;A=0;for(v=ia.length;A<v;A++)F=ja[ia[A]],Q=y.value[F.a],N=y.value[F.b],P=y.value[F.c],F=y.value[F.d],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=Q.z,y.array[D+3]=Q.w,y.array[D+4]=N.x,y.array[D+5]=N.y,y.array[D+6]=N.z,y.array[D+7]=N.w,y.array[D+8]=P.x,y.array[D+9]=
-P.y,y.array[D+10]=P.z,y.array[D+11]=P.w,y.array[D+12]=F.x,y.array[D+13]=F.y,y.array[D+14]=F.z,y.array[D+15]=F.w,D+=16}else if(y.boundTo==="faces"){A=0;for(v=x.length;A<v;A++)P=N=Q=ma=y.value[x[A]],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+2]=Q.z,y.array[D+3]=Q.w,y.array[D+4]=N.x,y.array[D+5]=N.y,y.array[D+6]=N.z,y.array[D+7]=N.w,y.array[D+8]=P.x,y.array[D+9]=P.y,y.array[D+10]=P.z,y.array[D+11]=P.w,D+=12;A=0;for(v=ia.length;A<v;A++)F=P=N=Q=ma=y.value[ia[A]],y.array[D]=Q.x,y.array[D+1]=Q.y,y.array[D+
-2]=Q.z,y.array[D+3]=Q.w,y.array[D+4]=N.x,y.array[D+5]=N.y,y.array[D+6]=N.z,y.array[D+7]=N.w,y.array[D+8]=P.x,y.array[D+9]=P.y,y.array[D+10]=P.z,y.array[D+11]=P.w,y.array[D+12]=F.x,y.array[D+13]=F.y,y.array[D+14]=F.z,y.array[D+15]=F.w,D+=16}k.bindBuffer(k.ARRAY_BUFFER,y.buffer);k.bufferData(k.ARRAY_BUFFER,y.array,t)}}z&&(delete s.__inittedArrays,delete s.__colorArray,delete s.__normalArray,delete s.__tangentArray,delete s.__uvArray,delete s.__uv2Array,delete s.__faceArray,delete s.__vertexArray,delete s.__lineArray,
-delete s.__skinVertexAArray,delete s.__skinVertexBArray,delete s.__skinIndexArray,delete s.__skinWeightArray)}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyColors=!1;j.__dirtyTangents=!1;l.attributes&&m(l)}else if(K instanceof THREE.Ribbon){if(j.__dirtyVertices||j.__dirtyColors){l=j;K=k.DYNAMIC_DRAW;u=H=u=z=z=void 0;J=l.vertices;q=l.colors;A=J.length;s=q.length;v=l.__vertexArray;t=l.__colorArray;R=l.__dirtyColors;if(l.__dirtyVertices){for(z=
-0;z<A;z++)u=J[z].position,H=z*3,v[H]=u.x,v[H+1]=u.y,v[H+2]=u.z;k.bindBuffer(k.ARRAY_BUFFER,l.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,v,K)}if(R){for(z=0;z<s;z++)u=q[z],H=z*3,t[H]=u.r,t[H+1]=u.g,t[H+2]=u.b;k.bindBuffer(k.ARRAY_BUFFER,l.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,t,K)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(K instanceof THREE.Line){l=c(K,s);t=l.attributes&&r(l);if(j.__dirtyVertices||j.__dirtyColors||t){K=j;H=k.DYNAMIC_DRAW;A=q=G=J=L=void 0;J=K.vertices;s=K.colors;
-A=J.length;t=s.length;v=K.__vertexArray;z=K.__colorArray;R=K.__dirtyColors;u=K.__webglCustomAttributesList;O=ja=ia=x=G=L=void 0;if(K.__dirtyVertices){for(L=0;L<A;L++)G=J[L].position,q=L*3,v[q]=G.x,v[q+1]=G.y,v[q+2]=G.z;k.bindBuffer(k.ARRAY_BUFFER,K.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,v,H)}if(R){for(J=0;J<t;J++)A=s[J],q=J*3,z[q]=A.r,z[q+1]=A.g,z[q+2]=A.b;k.bindBuffer(k.ARRAY_BUFFER,K.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,z,H)}if(u){L=0;for(G=u.length;L<G;L++)if(O=u[L],O.needsUpdate&&
-(O.boundTo===void 0||O.boundTo==="vertices")){q=0;ia=O.value.length;if(O.size===1)for(x=0;x<ia;x++)O.array[x]=O.value[x];else if(O.size===2)for(x=0;x<ia;x++)ja=O.value[x],O.array[q]=ja.x,O.array[q+1]=ja.y,q+=2;else if(O.size===3)if(O.type==="c")for(x=0;x<ia;x++)ja=O.value[x],O.array[q]=ja.r,O.array[q+1]=ja.g,O.array[q+2]=ja.b,q+=3;else for(x=0;x<ia;x++)ja=O.value[x],O.array[q]=ja.x,O.array[q+1]=ja.y,O.array[q+2]=ja.z,q+=3;else if(O.size===4)for(x=0;x<ia;x++)ja=O.value[x],O.array[q]=ja.x,O.array[q+
-1]=ja.y,O.array[q+2]=ja.z,O.array[q+3]=ja.w,q+=4;k.bindBuffer(k.ARRAY_BUFFER,O.buffer);k.bufferData(k.ARRAY_BUFFER,O.array,H)}}}j.__dirtyVertices=!1;j.__dirtyColors=!1;l.attributes&&m(l)}else if(K instanceof THREE.ParticleSystem)l=c(K,s),t=l.attributes&&r(l),(j.__dirtyVertices||j.__dirtyColors||K.sortParticles||t)&&f(j,k.DYNAMIC_DRAW,K),j.__dirtyVertices=!1,j.__dirtyColors=!1,l.attributes&&m(l)};this.initMaterial=function(a,b,c,d){var e,f,g,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof
-THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,m,l;j=l=i=0;for(m=b.length;j<m;j++)g=b[j],g instanceof THREE.SpotLight&&
-l++,g instanceof THREE.DirectionalLight&&l++,g instanceof THREE.PointLight&&i++;i+l<=Y?j=l:(j=Math.ceil(Y*l/(i+l)),i=Y-j);g={directional:j,point:i};i=l=0;for(j=b.length;i<j;i++)m=b[i],m instanceof THREE.SpotLight&&m.castShadow&&l++;var n=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)n=d.bones.length;var o;a:{j=a.fragmentShader;m=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,
-skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:l,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},p,d=[];h?d.push(h):(d.push(j),d.push(m));for(p in c)d.push(p),d.push(c[p]);h=d.join();p=0;for(d=M.length;p<d;p++)if(M[p].code===
-h){o=M[p].program;break a}p=k.createProgram();d=[H?"#define VERTEX_TEXTURES":"",T.gammaInput?"#define GAMMA_INPUT":"",T.gammaOutput?"#define GAMMA_OUTPUT":"",T.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":
-"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-g=["#ifdef GL_ES","precision "+R+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",T.gammaInput?"#define GAMMA_INPUT":"",T.gammaOutput?"#define GAMMA_OUTPUT":"",T.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(p,v("fragment",g+j));k.attachShader(p,
-v("vertex",d+m));k.linkProgram(p);k.getProgramParameter(p,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(p,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");p.uniforms={};p.attributes={};var q,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in i)d.push(q);q=d;d=0;for(i=q.length;d<i;d++)j=q[d],p.uniforms[j]=k.getUniformLocation(p,
-j);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<c.maxMorphTargets;q++)d.push("morphTarget"+q);for(o in b)d.push(o);o=d;q=0;for(b=o.length;q<b;q++)c=o[q],p.attributes[c]=k.getAttribLocation(p,c);p.id=M.length;M.push({program:p,code:h});T.info.memory.programs=M.length;o=p}a.program=o;o=a.program.attributes;o.position>=0&&k.enableVertexAttribArray(o.position);o.color>=0&&k.enableVertexAttribArray(o.color);o.normal>=0&&k.enableVertexAttribArray(o.normal);
+k.bindTexture(k.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);X=-1;V.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,k,va):e.render(function(a){V.renderBufferImmediate(a,f,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,j=void 0,l=void 0,q=void 0;if(!h.__webglInit)if(h.__webglInit=
+!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){l=h.geometry;if(l.geometryGroups===void 0){var q=l,R=void 0,s=void 0,Y=void 0,ga=void 0,u=void 0,x=void 0,t=void 0,z={},y=q.morphTargets.length;q.geometryGroups={};R=0;for(s=q.faces.length;R<s;R++)Y=q.faces[R],ga=Y.materialIndex,x=ga!==void 0?ga:-1,z[x]===void 0&&
+(z[x]={hash:x,counter:0}),t=z[x].hash+"_"+z[x].counter,q.geometryGroups[t]===void 0&&(q.geometryGroups[t]={faces3:[],faces4:[],materialIndex:ga,vertices:0,numMorphTargets:y}),u=Y instanceof THREE.Face3?3:4,q.geometryGroups[t].vertices+u>65535&&(z[x].counter+=1,t=z[x].hash+"_"+z[x].counter,q.geometryGroups[t]===void 0&&(q.geometryGroups[t]={faces3:[],faces4:[],materialIndex:ga,vertices:0,numMorphTargets:y})),Y instanceof THREE.Face3?q.geometryGroups[t].faces3.push(R):q.geometryGroups[t].faces4.push(R),
+q.geometryGroups[t].vertices+=u;q.geometryGroupsList=[];R=void 0;for(R in q.geometryGroups)q.geometryGroups[R].id=ca++,q.geometryGroupsList.push(q.geometryGroups[R])}for(j in l.geometryGroups)if(q=l.geometryGroups[j],!q.__webglVertexBuffer){R=q;R.__webglVertexBuffer=k.createBuffer();R.__webglNormalBuffer=k.createBuffer();R.__webglTangentBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();R.__webglUVBuffer=k.createBuffer();R.__webglUV2Buffer=k.createBuffer();R.__webglSkinVertexABuffer=k.createBuffer();
+R.__webglSkinVertexBBuffer=k.createBuffer();R.__webglSkinIndicesBuffer=k.createBuffer();R.__webglSkinWeightsBuffer=k.createBuffer();R.__webglFaceBuffer=k.createBuffer();R.__webglLineBuffer=k.createBuffer();if(R.numMorphTargets){Y=s=void 0;R.__webglMorphTargetsBuffers=[];s=0;for(Y=R.numMorphTargets;s<Y;s++)R.__webglMorphTargetsBuffers.push(k.createBuffer())}V.info.memory.geometries++;ga=h;u=ga.geometry;s=q.faces3;x=q.faces4;R=s.length*3+x.length*4;Y=s.length*1+x.length*2;x=s.length*3+x.length*4;s=
+c(ga,q);t=g(s);z=d(s);y=e(s);q.__vertexArray=new Float32Array(R*3);if(z)q.__normalArray=new Float32Array(R*3);if(u.hasTangents)q.__tangentArray=new Float32Array(R*4);if(y)q.__colorArray=new Float32Array(R*3);if(t){if(u.faceUvs.length>0||u.faceVertexUvs.length>0)q.__uvArray=new Float32Array(R*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)q.__uv2Array=new Float32Array(R*2)}if(ga.geometry.skinWeights.length&&ga.geometry.skinIndices.length)q.__skinVertexAArray=new Float32Array(R*4),q.__skinVertexBArray=
+new Float32Array(R*4),q.__skinIndexArray=new Float32Array(R*4),q.__skinWeightArray=new Float32Array(R*4);q.__faceArray=new Uint16Array(Y*3);q.__lineArray=new Uint16Array(x*2);if(q.numMorphTargets){q.__morphTargetsArrays=[];ga=0;for(u=q.numMorphTargets;ga<u;ga++)q.__morphTargetsArrays.push(new Float32Array(R*3))}q.__webglFaceCount=Y*3;q.__webglLineCount=x*2;if(s.attributes){if(q.__webglCustomAttributesList===void 0)q.__webglCustomAttributesList=[];Y=void 0;for(Y in s.attributes){var ga=s.attributes[Y],
+u={},J;for(J in ga)u[J]=ga[J];if(!u.__webglInitialized||u.createUniqueBuffers)u.__webglInitialized=!0,x=1,u.type==="v2"?x=2:u.type==="v3"?x=3:u.type==="v4"?x=4:u.type==="c"&&(x=3),u.size=x,u.array=new Float32Array(R*x),u.buffer=k.createBuffer(),u.buffer.belongsToAttribute=Y,ga.needsUpdate=!0,u.__original=ga;q.__webglCustomAttributesList.push(u)}}q.__inittedArrays=!0;l.__dirtyVertices=!0;l.__dirtyMorphTargets=!0;l.__dirtyElements=!0;l.__dirtyUvs=!0;l.__dirtyNormals=!0;l.__dirtyTangents=!0;l.__dirtyColors=
+!0}}else if(h instanceof THREE.Ribbon){if(l=h.geometry,!l.__webglVertexBuffer)q=l,q.__webglVertexBuffer=k.createBuffer(),q.__webglColorBuffer=k.createBuffer(),V.info.memory.geometries++,q=l,R=q.vertices.length,q.__vertexArray=new Float32Array(R*3),q.__colorArray=new Float32Array(R*3),q.__webglVertexCount=R,l.__dirtyVertices=!0,l.__dirtyColors=!0}else if(h instanceof THREE.Line){if(l=h.geometry,!l.__webglVertexBuffer)q=l,q.__webglVertexBuffer=k.createBuffer(),q.__webglColorBuffer=k.createBuffer(),
+V.info.memory.geometries++,q=l,R=h,s=q.vertices.length,q.__vertexArray=new Float32Array(s*3),q.__colorArray=new Float32Array(s*3),q.__webglLineCount=s,b(q,R),l.__dirtyVertices=!0,l.__dirtyColors=!0}else if(h instanceof THREE.ParticleSystem&&(l=h.geometry,!l.__webglVertexBuffer))q=l,q.__webglVertexBuffer=k.createBuffer(),q.__webglColorBuffer=k.createBuffer(),V.info.geometries++,q=l,R=h,s=q.vertices.length,q.__vertexArray=new Float32Array(s*3),q.__colorArray=new Float32Array(s*3),q.__sortArray=[],q.__webglParticleCount=
+s,b(q,R),l.__dirtyVertices=!0,l.__dirtyColors=!0;if(!h.__webglActive){if(h instanceof THREE.Mesh)for(j in l=h.geometry,l.geometryGroups)q=l.geometryGroups[j],o(i.__webglObjects,q,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(l=h.geometry,o(i.__webglObjects,l,h)):THREE.MarchingCubes!==void 0&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):
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+U,Y),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,M,Y),k.bindBuffer(k.ARRAY_BUFFER,s.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,na,Y))}if(wa&&x){t=0;for(z=G.length;t<z;t++)E=ia[G[t]],v=E.vertexColors,M=E.color,v.length===3&&x===THREE.VertexColors?(E=v[0],S=v[1],U=v[2]):U=S=E=M,W[T]=E.r,W[T+1]=E.g,W[T+2]=E.b,W[T+3]=S.r,W[T+4]=S.g,W[T+5]=S.b,W[T+6]=U.r,W[T+7]=U.g,W[T+8]=U.b,T+=9;t=0;for(z=ha.length;t<z;t++)E=ia[ha[t]],v=E.vertexColors,M=E.color,v.length===
+4&&x===THREE.VertexColors?(E=v[0],S=v[1],U=v[2],v=v[3]):v=U=S=E=M,W[T]=E.r,W[T+1]=E.g,W[T+2]=E.b,W[T+3]=S.r,W[T+4]=S.g,W[T+5]=S.b,W[T+6]=U.r,W[T+7]=U.g,W[T+8]=U.b,W[T+9]=v.r,W[T+10]=v.g,W[T+11]=v.b,T+=12;T>0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,W,Y))}if(F&&X.hasTangents){t=0;for(z=G.length;t<z;t++)E=ia[G[t]],F=E.vertexTangents,T=F[0],W=F[1],X=F[2],A[I]=T.x,A[I+1]=T.y,A[I+2]=T.z,A[I+3]=T.w,A[I+4]=W.x,A[I+5]=W.y,A[I+6]=W.z,A[I+7]=W.w,A[I+8]=X.x,A[I+9]=X.y,
+A[I+10]=X.z,A[I+11]=X.w,I+=12;t=0;for(z=ha.length;t<z;t++)E=ia[ha[t]],F=E.vertexTangents,T=F[0],W=F[1],X=F[2],F=F[3],A[I]=T.x,A[I+1]=T.y,A[I+2]=T.z,A[I+3]=T.w,A[I+4]=W.x,A[I+5]=W.y,A[I+6]=W.z,A[I+7]=W.w,A[I+8]=X.x,A[I+9]=X.y,A[I+10]=X.z,A[I+11]=X.w,A[I+12]=F.x,A[I+13]=F.y,A[I+14]=F.z,A[I+15]=F.w,I+=16;k.bindBuffer(k.ARRAY_BUFFER,s.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,A,Y)}if(H&&u){t=0;for(z=G.length;t<z;t++)if(E=ia[G[t]],A=E.vertexNormals,H=E.normal,A.length===3&&K)for(I=0;I<3;I++)H=
+A[I],$[B]=H.x,$[B+1]=H.y,$[B+2]=H.z,B+=3;else for(I=0;I<3;I++)$[B]=H.x,$[B+1]=H.y,$[B+2]=H.z,B+=3;t=0;for(z=ha.length;t<z;t++)if(E=ia[ha[t]],A=E.vertexNormals,H=E.normal,A.length===4&&K)for(I=0;I<4;I++)H=A[I],$[B]=H.x,$[B+1]=H.y,$[B+2]=H.z,B+=3;else for(I=0;I<4;I++)$[B]=H.x,$[B+1]=H.y,$[B+2]=H.z,B+=3;k.bindBuffer(k.ARRAY_BUFFER,s.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,$,Y)}if(va&&ua&&D){t=0;for(z=G.length;t<z;t++)if(B=G[t],B=ua[B],B!==void 0)for(I=0;I<3;I++)$=B[I],ea[L]=$.u,ea[L+1]=$.v,
+L+=2;t=0;for(z=ha.length;t<z;t++)if(B=ha[t],B=ua[B],B!==void 0)for(I=0;I<4;I++)$=B[I],ea[L]=$.u,ea[L+1]=$.v,L+=2;L>0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,ea,Y))}if(va&&ya&&D){t=0;for(z=G.length;t<z;t++)if(B=G[t],L=ya[B],L!==void 0)for(I=0;I<3;I++)ea=L[I],C[ma]=ea.u,C[ma+1]=ea.v,ma+=2;t=0;for(z=ha.length;t<z;t++)if(B=ha[t],L=ya[B],L!==void 0)for(I=0;I<4;I++)ea=L[I],C[ma]=ea.u,C[ma+1]=ea.v,ma+=2;ma>0&&(k.bindBuffer(k.ARRAY_BUFFER,s.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,
+C,Y))}if(sa){t=0;for(z=G.length;t<z;t++)w[ka]=P,w[ka+1]=P+1,w[ka+2]=P+2,ka+=3,la[ja]=P,la[ja+1]=P+1,la[ja+2]=P,la[ja+3]=P+2,la[ja+4]=P+1,la[ja+5]=P+2,ja+=6,P+=3;t=0;for(z=ha.length;t<z;t++)w[ka]=P,w[ka+1]=P+1,w[ka+2]=P+3,w[ka+3]=P+1,w[ka+4]=P+2,w[ka+5]=P+3,ka+=6,la[ja]=P,la[ja+1]=P+1,la[ja+2]=P,la[ja+3]=P+3,la[ja+4]=P+1,la[ja+5]=P+2,la[ja+6]=P+2,la[ja+7]=P+3,ja+=8,P+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,s.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,w,Y);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+s.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,la,Y)}if(y){I=0;for(P=y.length;I<P;I++)if(w=y[I],w.__original.needsUpdate){C=0;if(w.size===1)if(w.boundTo===void 0||w.boundTo==="vertices"){t=0;for(z=G.length;t<z;t++)E=ia[G[t]],w.array[C]=w.value[E.a],w.array[C+1]=w.value[E.b],w.array[C+2]=w.value[E.c],C+=3;t=0;for(z=ha.length;t<z;t++)E=ia[ha[t]],w.array[C]=w.value[E.a],w.array[C+1]=w.value[E.b],w.array[C+2]=w.value[E.c],w.array[C+3]=w.value[E.d],C+=4}else{if(w.boundTo==="faces"){t=0;for(z=
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+N=w.value[E.b],O=w.value[E.c],E=w.value[E.d],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=N.x,w.array[C+3]=N.y,w.array[C+4]=O.x,w.array[C+5]=O.y,w.array[C+6]=E.x,w.array[C+7]=E.y,C+=8}else{if(w.boundTo==="faces"){t=0;for(z=G.length;t<z;t++)O=N=Q=la=w.value[G[t]],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=N.x,w.array[C+3]=N.y,w.array[C+4]=O.x,w.array[C+5]=O.y,C+=6;t=0;for(z=ha.length;t<z;t++)E=O=N=Q=la=w.value[ha[t]],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=N.x,w.array[C+3]=N.y,w.array[C+4]=
+O.x,w.array[C+5]=O.y,w.array[C+6]=E.x,w.array[C+7]=E.y,C+=8}}else if(w.size===3)if(u=w.type==="c"?["r","g","b"]:["x","y","z"],w.boundTo===void 0||w.boundTo==="vertices"){t=0;for(z=G.length;t<z;t++)E=ia[G[t]],Q=w.value[E.a],N=w.value[E.b],O=w.value[E.c],w.array[C]=Q[u[0]],w.array[C+1]=Q[u[1]],w.array[C+2]=Q[u[2]],w.array[C+3]=N[u[0]],w.array[C+4]=N[u[1]],w.array[C+5]=N[u[2]],w.array[C+6]=O[u[0]],w.array[C+7]=O[u[1]],w.array[C+8]=O[u[2]],C+=9;t=0;for(z=ha.length;t<z;t++)E=ia[ha[t]],Q=w.value[E.a],N=
+w.value[E.b],O=w.value[E.c],E=w.value[E.d],w.array[C]=Q[u[0]],w.array[C+1]=Q[u[1]],w.array[C+2]=Q[u[2]],w.array[C+3]=N[u[0]],w.array[C+4]=N[u[1]],w.array[C+5]=N[u[2]],w.array[C+6]=O[u[0]],w.array[C+7]=O[u[1]],w.array[C+8]=O[u[2]],w.array[C+9]=E[u[0]],w.array[C+10]=E[u[1]],w.array[C+11]=E[u[2]],C+=12}else{if(w.boundTo==="faces"){t=0;for(z=G.length;t<z;t++)O=N=Q=la=w.value[G[t]],w.array[C]=Q[u[0]],w.array[C+1]=Q[u[1]],w.array[C+2]=Q[u[2]],w.array[C+3]=N[u[0]],w.array[C+4]=N[u[1]],w.array[C+5]=N[u[2]],
+w.array[C+6]=O[u[0]],w.array[C+7]=O[u[1]],w.array[C+8]=O[u[2]],C+=9;t=0;for(z=ha.length;t<z;t++)E=O=N=Q=la=w.value[ha[t]],w.array[C]=Q[u[0]],w.array[C+1]=Q[u[1]],w.array[C+2]=Q[u[2]],w.array[C+3]=N[u[0]],w.array[C+4]=N[u[1]],w.array[C+5]=N[u[2]],w.array[C+6]=O[u[0]],w.array[C+7]=O[u[1]],w.array[C+8]=O[u[2]],w.array[C+9]=E[u[0]],w.array[C+10]=E[u[1]],w.array[C+11]=E[u[2]],C+=12}}else if(w.size===4)if(w.boundTo===void 0||w.boundTo==="vertices"){t=0;for(z=G.length;t<z;t++)E=ia[G[t]],Q=w.value[E.a],N=
+w.value[E.b],O=w.value[E.c],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=Q.z,w.array[C+3]=Q.w,w.array[C+4]=N.x,w.array[C+5]=N.y,w.array[C+6]=N.z,w.array[C+7]=N.w,w.array[C+8]=O.x,w.array[C+9]=O.y,w.array[C+10]=O.z,w.array[C+11]=O.w,C+=12;t=0;for(z=ha.length;t<z;t++)E=ia[ha[t]],Q=w.value[E.a],N=w.value[E.b],O=w.value[E.c],E=w.value[E.d],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=Q.z,w.array[C+3]=Q.w,w.array[C+4]=N.x,w.array[C+5]=N.y,w.array[C+6]=N.z,w.array[C+7]=N.w,w.array[C+8]=O.x,w.array[C+9]=
+O.y,w.array[C+10]=O.z,w.array[C+11]=O.w,w.array[C+12]=E.x,w.array[C+13]=E.y,w.array[C+14]=E.z,w.array[C+15]=E.w,C+=16}else if(w.boundTo==="faces"){t=0;for(z=G.length;t<z;t++)O=N=Q=la=w.value[G[t]],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+2]=Q.z,w.array[C+3]=Q.w,w.array[C+4]=N.x,w.array[C+5]=N.y,w.array[C+6]=N.z,w.array[C+7]=N.w,w.array[C+8]=O.x,w.array[C+9]=O.y,w.array[C+10]=O.z,w.array[C+11]=O.w,C+=12;t=0;for(z=ha.length;t<z;t++)E=O=N=Q=la=w.value[ha[t]],w.array[C]=Q.x,w.array[C+1]=Q.y,w.array[C+
+2]=Q.z,w.array[C+3]=Q.w,w.array[C+4]=N.x,w.array[C+5]=N.y,w.array[C+6]=N.z,w.array[C+7]=N.w,w.array[C+8]=O.x,w.array[C+9]=O.y,w.array[C+10]=O.z,w.array[C+11]=O.w,w.array[C+12]=E.x,w.array[C+13]=E.y,w.array[C+14]=E.z,w.array[C+15]=E.w,C+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,Y)}}ga&&(delete s.__inittedArrays,delete s.__colorArray,delete s.__normalArray,delete s.__tangentArray,delete s.__uvArray,delete s.__uv2Array,delete s.__faceArray,delete s.__vertexArray,delete s.__lineArray,
+delete s.__skinVertexAArray,delete s.__skinVertexBArray,delete s.__skinIndexArray,delete s.__skinWeightArray)}}j.__dirtyVertices=!1;j.__dirtyMorphTargets=!1;j.__dirtyElements=!1;j.__dirtyUvs=!1;j.__dirtyNormals=!1;j.__dirtyColors=!1;j.__dirtyTangents=!1;l.attributes&&m(l)}else if(J instanceof THREE.Ribbon){if(j.__dirtyVertices||j.__dirtyColors){l=j;J=k.DYNAMIC_DRAW;u=q=u=ga=ga=void 0;x=l.vertices;R=l.colors;t=x.length;s=R.length;z=l.__vertexArray;Y=l.__colorArray;y=l.__dirtyColors;if(l.__dirtyVertices){for(ga=
+0;ga<t;ga++)u=x[ga].position,q=ga*3,z[q]=u.x,z[q+1]=u.y,z[q+2]=u.z;k.bindBuffer(k.ARRAY_BUFFER,l.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,z,J)}if(y){for(ga=0;ga<s;ga++)u=R[ga],q=ga*3,Y[q]=u.r,Y[q+1]=u.g,Y[q+2]=u.b;k.bindBuffer(k.ARRAY_BUFFER,l.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Y,J)}}j.__dirtyVertices=!1;j.__dirtyColors=!1}else if(J instanceof THREE.Line){l=c(J,s);Y=l.attributes&&p(l);if(j.__dirtyVertices||j.__dirtyColors||Y){J=j;q=k.DYNAMIC_DRAW;t=R=K=x=D=void 0;x=J.vertices;
+s=J.colors;t=x.length;Y=s.length;z=J.__vertexArray;ga=J.__colorArray;y=J.__dirtyColors;u=J.__webglCustomAttributesList;P=ia=ha=G=K=D=void 0;if(J.__dirtyVertices){for(D=0;D<t;D++)K=x[D].position,R=D*3,z[R]=K.x,z[R+1]=K.y,z[R+2]=K.z;k.bindBuffer(k.ARRAY_BUFFER,J.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,z,q)}if(y){for(x=0;x<Y;x++)t=s[x],R=x*3,ga[R]=t.r,ga[R+1]=t.g,ga[R+2]=t.b;k.bindBuffer(k.ARRAY_BUFFER,J.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,ga,q)}if(u){D=0;for(K=u.length;D<K;D++)if(P=
+u[D],P.needsUpdate&&(P.boundTo===void 0||P.boundTo==="vertices")){R=0;ha=P.value.length;if(P.size===1)for(G=0;G<ha;G++)P.array[G]=P.value[G];else if(P.size===2)for(G=0;G<ha;G++)ia=P.value[G],P.array[R]=ia.x,P.array[R+1]=ia.y,R+=2;else if(P.size===3)if(P.type==="c")for(G=0;G<ha;G++)ia=P.value[G],P.array[R]=ia.r,P.array[R+1]=ia.g,P.array[R+2]=ia.b,R+=3;else for(G=0;G<ha;G++)ia=P.value[G],P.array[R]=ia.x,P.array[R+1]=ia.y,P.array[R+2]=ia.z,R+=3;else if(P.size===4)for(G=0;G<ha;G++)ia=P.value[G],P.array[R]=
+ia.x,P.array[R+1]=ia.y,P.array[R+2]=ia.z,P.array[R+3]=ia.w,R+=4;k.bindBuffer(k.ARRAY_BUFFER,P.buffer);k.bufferData(k.ARRAY_BUFFER,P.array,q)}}}j.__dirtyVertices=!1;j.__dirtyColors=!1;l.attributes&&m(l)}else if(J instanceof THREE.ParticleSystem)l=c(J,s),Y=l.attributes&&p(l),(j.__dirtyVertices||j.__dirtyColors||J.sortParticles||Y)&&f(j,k.DYNAMIC_DRAW,J),j.__dirtyVertices=!1,j.__dirtyColors=!1,l.attributes&&m(l)};this.initMaterial=function(a,b,c,d){var e,f,g,h;a instanceof THREE.MeshDepthMaterial?h=
+"depth":a instanceof THREE.MeshNormalMaterial?h="normal":a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,m,l;j=l=i=0;for(m=b.length;j<m;j++)g=b[j],
+g instanceof THREE.SpotLight&&l++,g instanceof THREE.DirectionalLight&&l++,g instanceof THREE.PointLight&&i++;i+l<=T?j=l:(j=Math.ceil(T*l/(i+l)),i=T-j);g={directional:j,point:i};i=l=0;for(j=b.length;i<j;i++)m=b[i],m instanceof THREE.SpotLight&&m.castShadow&&l++;var n=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)n=d.bones.length;var o;a:{j=a.fragmentShader;m=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
+sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:l,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},p,d=[];h?d.push(h):(d.push(j),d.push(m));for(p in c)d.push(p),d.push(c[p]);h=d.join();p=0;
+for(d=L.length;p<d;p++)if(L[p].code===h){o=L[p].program;break a}p=k.createProgram();d=[Y?"#define VERTEX_TEXTURES":"",V.gammaInput?"#define GAMMA_INPUT":"",V.gammaOutput?"#define GAMMA_OUTPUT":"",V.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
+"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+g=["#ifdef GL_ES","precision "+J+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",V.gammaInput?"#define GAMMA_INPUT":"",V.gammaOutput?"#define GAMMA_OUTPUT":"",V.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");k.attachShader(p,y("fragment",g+j));k.attachShader(p,
+y("vertex",d+m));k.linkProgram(p);k.getProgramParameter(p,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(p,k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");p.uniforms={};p.attributes={};var q,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(q in i)d.push(q);q=d;d=0;for(i=q.length;d<i;d++)j=q[d],p.uniforms[j]=k.getUniformLocation(p,
+j);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(q=0;q<c.maxMorphTargets;q++)d.push("morphTarget"+q);for(o in b)d.push(o);o=d;q=0;for(b=o.length;q<b;q++)c=o[q],p.attributes[c]=k.getAttribLocation(p,c);p.id=L.length;L.push({program:p,code:h});V.info.memory.programs=L.length;o=p}a.program=o;o=a.program.attributes;o.position>=0&&k.enableVertexAttribArray(o.position);o.color>=0&&k.enableVertexAttribArray(o.color);o.normal>=0&&k.enableVertexAttribArray(o.normal);
 o.tangent>=0&&k.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(k.enableVertexAttribArray(o.skinVertexA),k.enableVertexAttribArray(o.skinVertexB),k.enableVertexAttribArray(o.skinIndex),k.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(f in a.attributes)o[f]!==void 0&&o[f]>=0&&k.enableVertexAttribArray(o[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f<this.maxMorphTargets;f++)q="morphTarget"+f,o[q]>=0&&(k.enableVertexAttribArray(o[q]),
-a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(fa!==a.doubleSided)a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),fa=a.doubleSided;if(X!==a.flipSided)a.flipSided?k.frontFace(k.CW):
-k.frontFace(k.CCW),X=a.flipSided};this.setDepthTest=function(a){$!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),$=a)};this.setBlending=function(a){if(a!==S){switch(a){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
-k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}S=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=k.createTexture(),T.info.memory.textures++;k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);var c=B(k.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,E(a.format),a.image.width,a.image.height,0,E(a.format),k.UNSIGNED_BYTE,a.image.data):k.texImage2D(k.TEXTURE_2D,
+a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW),a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(ea!==a.doubleSided)a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ea=a.doubleSided;if(aa!==a.flipSided)a.flipSided?k.frontFace(k.CW):
+k.frontFace(k.CCW),aa=a.flipSided};this.setDepthTest=function(a){I!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),I=a)};this.setBlending=function(a){if(a!==U){switch(a){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,
+k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}U=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=k.createTexture(),V.info.memory.textures++;k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);var c=A(k.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,H(a.format),a.image.width,a.image.height,0,H(a.format),k.UNSIGNED_BYTE,a.image.data):k.texImage2D(k.TEXTURE_2D,
 0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,a.image);c&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=k.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,
-a.__webglTexture);B(k.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=k.createFramebuffer();a.__webglRenderbuffer[c]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,E(a.format),a.width,a.height,0,E(a.format),E(a.type),null);var d=a,e=k.TEXTURE_CUBE_MAP_POSITIVE_X+c;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[c]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,e,d.__webglTexture,0);x(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=k.createFramebuffer(),
-a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),B(k.TEXTURE_2D,a,a),k.texImage2D(k.TEXTURE_2D,0,E(a.format),a.width,a.height,0,E(a.format),E(a.type),null),c=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,c,a.__webglTexture,0),x(a.__webglRenderbuffer,a);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
-null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ka,a=la,d=na,e=sa);b!==I&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),I=b)};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+a.__webglTexture);A(k.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=k.createFramebuffer();a.__webglRenderbuffer[c]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,H(a.format),a.width,a.height,0,H(a.format),H(a.type),null);var d=a,e=k.TEXTURE_CUBE_MAP_POSITIVE_X+c;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[c]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,e,d.__webglTexture,0);D(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=k.createFramebuffer(),
+a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),A(k.TEXTURE_2D,a,a),k.texImage2D(k.TEXTURE_2D,0,H(a.format),a.width,a.height,0,H(a.format),H(a.type),null),c=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,c,a.__webglTexture,0),D(a.__webglRenderbuffer,a);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,
+null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ja,a=ka,d=ma,e=sa);b!==v&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),v=b);ya=c;ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
 THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
@@ -339,18 +339,18 @@ THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,g=Math.max(Math.max(c,d),e),f=Math.min(Math.min(c,d),e);if(f===g)f=c=0;else{var h=g-f,f=h/g,c=c===g?(d-e)/h:d===g?2+(e-c)/h:4+(c-d)/h;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,l=g.faces,j=a.faceVertexUvs[0],o=g.faceVertexUvs[0],r={},m=0;m<a.materials.length;m++)r[a.materials[m].id]=m;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var m=0,p=h.length;m<p;m++){var n=new THREE.Vertex(h[m].position.clone());c&&c.multiplyVector3(n.position);f.push(n)}m=
-0;for(p=l.length;m<p;m++){var f=l[m],q,s,t=f.vertexNormals,u=f.vertexColors;f instanceof THREE.Face3?q=new THREE.Face3(f.a+e,f.b+e,f.c+e):f instanceof THREE.Face4&&(q=new THREE.Face4(f.a+e,f.b+e,f.c+e,f.d+e));q.normal.copy(f.normal);d&&d.multiplyVector3(q.normal);h=0;for(n=t.length;h<n;h++)s=t[h].clone(),d&&d.multiplyVector3(s),q.vertexNormals.push(s);q.color.copy(f.color);h=0;for(n=u.length;h<n;h++)s=u[h],q.vertexColors.push(s.clone());if(f.materialIndex!==void 0){h=g.materials[f.materialIndex];
-n=r[h.id];if(n===void 0)n=a.materials.length,a.materials.push(h);q.materialIndex=n}q.centroid.copy(f.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}m=0;for(p=o.length;m<p;m++){c=o[m];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));j.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++){var f=new THREE.Vertex(d[a].position.clone());b.vertices.push(f)}a=0;
+THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,h=g.vertices,i=a.faces,l=g.faces,j=a.faceVertexUvs[0],o=g.faceVertexUvs[0],p={},m=0;m<a.materials.length;m++)p[a.materials[m].id]=m;if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale);for(var m=0,r=h.length;m<r;m++){var n=new THREE.Vertex(h[m].position.clone());c&&c.multiplyVector3(n.position);f.push(n)}m=
+0;for(r=l.length;m<r;m++){var f=l[m],q,s,u=f.vertexNormals,t=f.vertexColors;f instanceof THREE.Face3?q=new THREE.Face3(f.a+e,f.b+e,f.c+e):f instanceof THREE.Face4&&(q=new THREE.Face4(f.a+e,f.b+e,f.c+e,f.d+e));q.normal.copy(f.normal);d&&d.multiplyVector3(q.normal);h=0;for(n=u.length;h<n;h++)s=u[h].clone(),d&&d.multiplyVector3(s),q.vertexNormals.push(s);q.color.copy(f.color);h=0;for(n=t.length;h<n;h++)s=t[h],q.vertexColors.push(s.clone());if(f.materialIndex!==void 0){h=g.materials[f.materialIndex];
+n=p[h.id];if(n===void 0)n=a.materials.length,a.materials.push(h);q.materialIndex=n}q.centroid.copy(f.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}m=0;for(r=o.length;m<r;m++){c=o[m];d=[];h=0;for(n=c.length;h<n;h++)d.push(new THREE.UV(c[h].u,c[h].v));j.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,g=a.faceVertexUvs[0];if(a.materials)b.materials=a.materials.slice();a=0;for(c=d.length;a<c;a++){var f=new THREE.Vertex(d[a].position.clone());b.vertices.push(f)}a=0;
 for(c=e.length;a<c;a++){var h=e[a],i,l,j=h.vertexNormals,o=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=j.length;d<f;d++)l=j[d],i.vertexNormals.push(l.clone());i.color.copy(h.color);d=0;for(f=o.length;d<f;d++)l=o[d],i.vertexColors.push(l.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);b.faces.push(i)}a=0;for(c=g.length;a<c;a++){e=g[a];i=[];d=0;for(f=e.length;d<
 f;d++)i.push(new THREE.UV(e[d].u,e[d].v));b.faceVertexUvs[0].push(i)}return b},randomPointInTriangle:function(a,b,c){var d,e,g,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();d+e>1&&(d=1-d,e=1-e);g=1-d-e;f.copy(a);f.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);f.addSelf(h);h.copy(c);h.multiplyScalar(g);f.addSelf(h);return f},randomPointInFace:function(a,b,c){var d,e,g;if(a instanceof THREE.Face3)return d=b.vertices[a.a].position,e=b.vertices[a.b].position,
 g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,e,g);else if(a instanceof THREE.Face4){d=b.vertices[a.a].position;e=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(d,e,b),f=THREE.GeometryUtils.triangleArea(e,g,b));return THREE.GeometryUtils.random()*(c+
-f)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,g=a.faces,f=a.vertices,h=g.length,i=0,l=[],j,o,r,m;for(e=0;e<h;e++){d=g[e];if(d instanceof THREE.Face3)j=f[d.a].position,o=f[d.b].position,r=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(j,o,r);else if(d instanceof
-THREE.Face4)j=f[d.a].position,o=f[d.b].position,r=f[d.c].position,m=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(j,o,m),d._area2=THREE.GeometryUtils.triangleArea(o,r,m),d._area=d._area1+d._area2;i+=d._area;l[e]=i}d=[];f={};for(e=0;e<b;e++)h=THREE.GeometryUtils.random()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(g[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();
+f)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,e,g=a.faces,f=a.vertices,h=g.length,i=0,l=[],j,o,p,m;for(e=0;e<h;e++){d=g[e];if(d instanceof THREE.Face3)j=f[d.a].position,o=f[d.b].position,p=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(j,o,p);else if(d instanceof
+THREE.Face4)j=f[d.a].position,o=f[d.b].position,p=f[d.c].position,m=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(j,o,m),d._area2=THREE.GeometryUtils.triangleArea(o,p,m),d._area=d._area1+d._area2;i+=d._area;l[e]=i}d=[];f={};for(e=0;e<b;e++)h=THREE.GeometryUtils.random()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(g[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,b,c){var d,e=THREE.GeometryUtils.__v1;e.sub(a,b);d=e.length();e.sub(a,c);a=e.length();e.sub(b,c);c=e.length();
 b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=new THREE.Matrix4;b.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(b);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin="";d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],g=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount===6)g.needsUpdate=!0;c&&c(this)},e[b].crossOrigin="",e[b].src=a[b];return g},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
-a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,i=f.createImageData(d,e),l=i.data,j=0;j<d;j++)for(var o=1;o<e;o++){var r=o-1<0?e-1:o-1,m=(o+1)%e,p=j-1<0?d-1:j-1,n=(j+1)%d,q=[],s=[0,0,h[(o*d+j)*4]/255*b];q.push([-1,0,h[(o*d+p)*4]/255*b]);q.push([-1,-1,h[(r*d+p)*4]/255*b]);q.push([0,-1,h[(r*d+j)*4]/255*b]);q.push([1,-1,h[(r*d+n)*4]/255*b]);
-q.push([1,0,h[(o*d+n)*4]/255*b]);q.push([1,1,h[(m*d+n)*4]/255*b]);q.push([0,1,h[(m*d+j)*4]/255*b]);q.push([-1,1,h[(m*d+p)*4]/255*b]);r=[];p=q.length;for(m=0;m<p;m++){var n=q[m],t=q[(m+1)%p],n=[n[0]-s[0],n[1]-s[1],n[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];r.push(c([n[1]*t[2]-n[2]*t[1],n[2]*t[0]-n[0]*t[2],n[0]*t[1]-n[1]*t[0]]))}q=[0,0,0];for(m=0;m<r.length;m++)q[0]+=r[m][0],q[1]+=r[m][1],q[2]+=r[m][2];q[0]/=r.length;q[1]/=r.length;q[2]/=r.length;s=(o*d+j)*4;l[s]=(q[0]+1)/2*255|0;l[s+1]=(q[1]+0.5)*
+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var f=g.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,e).data,i=f.createImageData(d,e),l=i.data,j=0;j<d;j++)for(var o=1;o<e;o++){var p=o-1<0?e-1:o-1,m=(o+1)%e,r=j-1<0?d-1:j-1,n=(j+1)%d,q=[],s=[0,0,h[(o*d+j)*4]/255*b];q.push([-1,0,h[(o*d+r)*4]/255*b]);q.push([-1,-1,h[(p*d+r)*4]/255*b]);q.push([0,-1,h[(p*d+j)*4]/255*b]);q.push([1,-1,h[(p*d+n)*4]/255*b]);
+q.push([1,0,h[(o*d+n)*4]/255*b]);q.push([1,1,h[(m*d+n)*4]/255*b]);q.push([0,1,h[(m*d+j)*4]/255*b]);q.push([-1,1,h[(m*d+r)*4]/255*b]);p=[];r=q.length;for(m=0;m<r;m++){var n=q[m],u=q[(m+1)%r],n=[n[0]-s[0],n[1]-s[1],n[2]-s[2]],u=[u[0]-s[0],u[1]-s[1],u[2]-s[2]];p.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}q=[0,0,0];for(m=0;m<p.length;m++)q[0]+=p[m][0],q[1]+=p[m][1],q[2]+=p[m][2];q[0]/=p.length;q[1]/=p.length;q[2]/=p.length;s=(o*d+j)*4;l[s]=(q[0]+1)/2*255|0;l[s+1]=(q[1]+0.5)*
 255|0;l[s+2]=q[2]*255|0;l[s+3]=255}f.putImageData(i,0,0);return g}};
 THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)},createMultiMaterialObject:function(a,b){var c,d=b.length,e=new THREE.Object3D;for(c=0;c<d;c++){var g=new THREE.Mesh(a,b[c]);e.add(g)}return e},cloneObject:function(a){var b;a instanceof THREE.MorphAnimMesh?(b=new THREE.MorphAnimMesh(a.geometry,a.material),
 b.duration=a.duration,b.mirroredLoop=a.mirroredLoop,b.time=a.time,b.lastKeyframe=a.lastKeyframe,b.currentKeyframe=a.currentKeyframe,b.direction=a.direction,b.directionBackwards=a.directionBackwards):a instanceof THREE.SkinnedMesh?b=new THREE.SkinnedMesh(a.geometry,a.material):a instanceof THREE.Mesh?b=new THREE.Mesh(a.geometry,a.material):a instanceof THREE.Line?b=new THREE.Line(a.geometry,a.material,a.type):a instanceof THREE.Ribbon?b=new THREE.Ribbon(a.geometry,a.material):a instanceof THREE.ParticleSystem?
@@ -396,9 +396,9 @@ THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.sl
 THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
 THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};
 THREE.Path.prototype.arc=function(a,b,c,d,e,g){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,d,e,g));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
-THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,l,j,o,r,m,p,n;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];o=g[0];r=g[1];c.length>0?(f=c[c.length-1],m=f.x,p=f.y):(f=this.actions[d-1].args,m=f[f.length-2],p=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,p,r,
-i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];o=g[0];r=g[1];l=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,p=f.y):(f=this.actions[d-1].args,m=f[f.length-2],p=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,p,r,j,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
-for(f=1;f<=n;f++)c.push(g.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];l=g[2];o=g[3];n=g[4];r=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);p=n-o;var q=a*2;for(f=1;f<=q;f++)n=f/q,r||(n=1-n),n=o+n*p,g=j+h+l*Math.cos(n),n=m+i+l*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
+THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],d,e,g,f,h,i,l,j,o,p,m,r,n;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];i=g[3];o=g[0];p=g[1];c.length>0?(f=c[c.length-1],m=f.x,r=f.y):(f=this.actions[d-1].args,m=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b2(n,m,o,h),n=THREE.Shape.Utils.b2(n,r,p,
+i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];i=g[5];o=g[0];p=g[1];l=g[2];j=g[3];c.length>0?(f=c[c.length-1],m=f.x,r=f.y):(f=this.actions[d-1].args,m=f[f.length-2],r=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,g=THREE.Shape.Utils.b3(n,m,o,l,h),n=THREE.Shape.Utils.b3(n,r,p,j,i),c.push(new THREE.Vector2(g,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
+for(f=1;f<=n;f++)c.push(g.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=g[0];i=g[1];l=g[2];o=g[3];n=g[4];p=!!g[5];j=f[f.length-2];m=f[f.length-1];f.length==0&&(j=m=0);r=n-o;var q=a*2;for(f=1;f<=q;f++)n=f/q,p||(n=1-n),n=o+n*r,g=j+h+l*Math.cos(n),n=m+i+l*Math.sin(n),c.push(new THREE.Vector2(g,n))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
 THREE.Path.prototype.nltransform=function(a,b,c,d,e,g){var f=this.getPoints(),h,i,l,j,o;h=0;for(i=f.length;h<i;h++)l=f[h],j=l.x,o=l.y,l.x=a*j+b*o+c,l.y=d*o+e*j+g;return f};
 THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,d,e,a=0;for(c=this.actions.length;a<c;a++)d=this.actions[a],e=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&b[d].apply(b,e);b.stroke();b.closePath();b.strokeStyle="red";d=
 this.getPoints();a=0;for(c=d.length;a<c;a++)e=d[a],b.beginPath(),b.arc(e.x,e.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
@@ -406,9 +406,9 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],g=new THREE.Path;a=0;f
 d.curves):f.holes.push(d);g.push(f)}else{f=new THREE.Shape;a=0;for(b=e.length;a<b;a++)d=e[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f.actions=d.actions,f.curves=d.curves,g.push(f),f=new THREE.Shape):f.holes.push(d)}return g};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
 THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,g,f,h,i,l,j,o,r,m,p=[];for(i=0;i<b.length;i++){l=b[i];Array.prototype.push.apply(d,l);g=Number.POSITIVE_INFINITY;for(e=0;e<l.length;e++){r=l[e];m=[];for(o=0;o<c.length;o++)j=c[o],j=r.distanceToSquared(j),m.push(j),j<g&&(g=j,f=e,h=o)}e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;var n=[l[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[f],l[g],c[h]];r=THREE.FontUtils.Triangulate.area(q);m=h;j=f;h+=1;f+=-1;h<
-0&&(h+=c.length);h%=c.length;f<0&&(f+=l.length);f%=l.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;n=[l[f],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[l[f],l[g],c[h]];q=THREE.FontUtils.Triangulate.area(q);o+r>n+q&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=l.length),f%=l.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:l.length-1);o=c.slice(0,h);r=c.slice(h);m=l.slice(f);j=l.slice(0,f);g=[l[f],l[g],c[h]];p.push([l[f],c[h],c[e]]);p.push(g);c=o.concat(m).concat(j).concat(r)}return{shape:c,
-isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,l={};g=0;for(f=d.length;g<f;g++)i=d[g].x+":"+d[g].y,l[i]!==void 0&&console.log("Duplicate point",i),l[i]=g;g=0;for(f=c.length;g<f;g++){h=c[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}g=0;for(f=e.length;g<f;g++){h=e[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}return c.concat(e)},
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,g,f,h,i,l,j,o,p,m,r=[];for(i=0;i<b.length;i++){l=b[i];Array.prototype.push.apply(d,l);g=Number.POSITIVE_INFINITY;for(e=0;e<l.length;e++){p=l[e];m=[];for(o=0;o<c.length;o++)j=c[o],j=p.distanceToSquared(j),m.push(j),j<g&&(g=j,f=e,h=o)}e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;var n=[l[f],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(n);var q=[l[f],l[g],c[h]];p=THREE.FontUtils.Triangulate.area(q);m=h;j=f;h+=1;f+=-1;h<
+0&&(h+=c.length);h%=c.length;f<0&&(f+=l.length);f%=l.length;e=h-1>=0?h-1:c.length-1;g=f-1>=0?f-1:l.length-1;n=[l[f],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(n);q=[l[f],l[g],c[h]];q=THREE.FontUtils.Triangulate.area(q);o+p>n+q&&(h=m,f=j,h<0&&(h+=c.length),h%=c.length,f<0&&(f+=l.length),f%=l.length,e=h-1>=0?h-1:c.length-1,g=f-1>=0?f-1:l.length-1);o=c.slice(0,h);p=c.slice(h);m=l.slice(f);j=l.slice(0,f);g=[l[f],l[g],c[h]];r.push([l[f],c[h],c[e]]);r.push(g);c=o.concat(m).concat(j).concat(p)}return{shape:c,
+isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,h,i,l={};g=0;for(f=d.length;g<f;g++)i=d[g].x+":"+d[g].y,l[i]!==void 0&&console.log("Duplicate point",i),l[i]=g;g=0;for(f=c.length;g<f;g++){h=c[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}g=0;for(f=e.length;g<f;g++){h=e[g];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}return c.concat(e)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g};
 THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;c<d;c++)Array.prototype.push.apply(b,a[c].toShapes());return b};
@@ -421,8 +421,8 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
 THREE.Bone?e.skinMatrix:e.matrix;var g=e.animationCache.prevKey;e=e.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,g,f,h,i,l,j=this.data.JIT.hierarchy,o,r;this.currentTime+=a*this.timeScale;r=this.currentTime;o=this.currentTime%=this.data.length;l=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,p=this.hierarchy.length;m<p;m++)if(a=this.hierarchy[m],i=a.animationCache,this.JITCompile&&j[m][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=j[m][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=j[m][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];f=i.prevKey[c];h=i.nextKey[c];if(h.time<=r){if(o<r)if(this.loop){f=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(c,m,1);h.time<o;)f=h,h=this.getNextKeyWith(c,m,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(c,m,h.index+1);while(h.time<
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,g,f,h,i,l,j=this.data.JIT.hierarchy,o,p;this.currentTime+=a*this.timeScale;p=this.currentTime;o=this.currentTime%=this.data.length;l=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var m=0,r=this.hierarchy.length;m<r;m++)if(a=this.hierarchy[m],i=a.animationCache,this.JITCompile&&j[m][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=j[m][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=j[m][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){c=b[n];f=i.prevKey[c];h=i.nextKey[c];if(h.time<=p){if(o<p)if(this.loop){f=this.data.hierarchy[m].keys[0];for(h=this.getNextKeyWith(c,m,1);h.time<o;)f=h,h=this.getNextKeyWith(c,m,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(c,m,h.index+1);while(h.time<
 o)}i.prevKey[c]=f;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(o-f.time)/(h.time-f.time);e=f[c];g=h[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
 this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=e,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
 "rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(g[0]-e[0])*d,c.y=e[1]+(g[1]-e[1])*d,c.z=e[2]+(g[2]-e[2])*d}}if(this.JITCompile&&j[0][l]===void 0){this.hierarchy[0].update(null,!0);for(m=0;m<this.hierarchy.length;m++)j[m][l]=this.hierarchy[m]instanceof THREE.Bone?this.hierarchy[m].skinMatrix.clone():this.hierarchy[m].matrix.clone()}}};
@@ -466,38 +466,38 @@ THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,argu
 this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
 -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,
 this.mouseup),!1);this.domElement.addEventListener("keydown",c(this,this.keydown),!1);this.domElement.addEventListener("keyup",c(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
-THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Matrix4,f=!1,h=1,i=0,l=0,j=0,o=0,r=0,m=window.innerWidth/2,p=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
-this.rotateHorizontally(b*o);this.rotateVertically(b*r)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*l);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();e.copy(this.forward);d.set(0,1,0);c.cross(d,
+THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Matrix4,f=!1,h=1,i=0,l=0,j=0,o=0,p=0,m=window.innerWidth/2,r=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var b=a*this.lookSpeed;
+this.rotateHorizontally(b*o);this.rotateVertically(b*p)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*l);this.object.translateY(b*j);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();e.copy(this.forward);d.set(0,1,0);c.cross(d,
 e).normalize();d.cross(e,c).normalize();this.object.matrix.n11=c.x;this.object.matrix.n12=d.x;this.object.matrix.n13=e.x;this.object.matrix.n21=c.y;this.object.matrix.n22=d.y;this.object.matrix.n23=e.y;this.object.matrix.n31=c.z;this.object.matrix.n32=d.z;this.object.matrix.n33=e.z;g.identity();g.n11=Math.cos(this.roll);g.n12=-Math.sin(this.roll);g.n21=Math.sin(this.roll);g.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(g);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
 this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
 a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){c.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);c.multiplyScalar(a);this.forward.subSelf(c);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
-function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-m)/window.innerWidth;r=(a.clientY-p)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
+function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){o=(a.clientX-m)/window.innerWidth;p=(a.clientY-r)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
 function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:l=-1;break;case 40:case 83:i=-1;break;case 39:case 68:l=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:j=1;break;case 70:j=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:l=0;break;case 40:case 83:i=0;break;case 39:case 68:l=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:j=0;break;case 70:j=0}},!1)};
 THREE.TrackballControls=function(a,b){var c=this,d={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=b!==void 0?b:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=this.noRotate=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];
-this.target=new THREE.Vector3(0,0,0);var e=!1,g=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector2,j=new THREE.Vector2,o=new THREE.Vector2,r=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-
+this.target=new THREE.Vector3(0,0,0);var e=!1,g=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector2,j=new THREE.Vector2,o=new THREE.Vector2,p=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,b){return new THREE.Vector2((a-c.screen.offsetLeft)/c.radius*0.5,(b-c.screen.offsetTop)/c.radius*0.5)};this.getMouseProjectionOnBall=function(a,b){var d=new THREE.Vector3((a-c.screen.width*0.5-
 c.screen.offsetLeft)/c.radius,(c.screen.height*0.5+c.screen.offsetTop-b)/c.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=c.rotateSpeed;d.setFromAxisAngle(b,
--a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(j.y-l.y)*c.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),c.staticMoving?l=j:l.y+=(j.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=r.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));
-c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=r:o.addSelf(a.sub(r,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,f.setLength(c.minDistance))};this.update=function(){f.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();
-c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(e&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),l=j=c.getMouseOnScreen(a.clientX,a.clientY),o=r=c.getMouseOnScreen(a.clientX,a.clientY),e=!1),g!==d.NONE&&(g===d.ROTATE&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&
-!c.noZoom?j=c.getMouseOnScreen(a.clientX,a.clientY):g===d.PAN&&!c.noPan&&(r=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),g===d.NONE))g=a.button,g===d.ROTATE&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&!c.noZoom?l=j=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=r=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",
+-a);d.multiplyVector3(f);d.multiplyVector3(c.object.up);d.multiplyVector3(i);c.staticMoving?h=i:(d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(j.y-l.y)*c.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),c.staticMoving?l=j:l.y+=(j.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=p.clone().subSelf(o);if(a.lengthSq()){a.multiplyScalar(f.length()*c.panSpeed);var b=f.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));
+c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?o=p:o.addSelf(a.sub(p,o).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan)c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),f.lengthSq()<c.minDistance*c.minDistance&&c.object.position.add(c.target,f.setLength(c.minDistance))};this.update=function(){f.copy(c.object.position).subSelf(this.target);c.noRotate||c.rotateCamera();c.noZoom||c.zoomCamera();
+c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.object.lookAt(c.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){c.enabled&&(e&&(h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY),l=j=c.getMouseOnScreen(a.clientX,a.clientY),o=p=c.getMouseOnScreen(a.clientX,a.clientY),e=!1),g!==d.NONE&&(g===d.ROTATE&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&
+!c.noZoom?j=c.getMouseOnScreen(a.clientX,a.clientY):g===d.PAN&&!c.noPan&&(p=c.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(c.enabled&&(a.preventDefault(),a.stopPropagation(),g===d.NONE))g=a.button,g===d.ROTATE&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):g===d.ZOOM&&!c.noZoom?l=j=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(o=p=c.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",
 function(a){if(c.enabled)a.preventDefault(),a.stopPropagation(),g=d.NONE},!1);window.addEventListener("keydown",function(a){if(c.enabled&&g===d.NONE){if(a.keyCode===c.keys[d.ROTATE]&&!c.noRotate)g=d.ROTATE;else if(a.keyCode===c.keys[d.ZOOM]&&!c.noZoom)g=d.ZOOM;else if(a.keyCode===c.keys[d.PAN]&&!c.noPan)g=d.PAN;g!==d.NONE&&(e=!0)}},!1);window.addEventListener("keyup",function(){if(c.enabled&&g!==d.NONE)g=d.NONE},!1)};
-THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,j,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")n="y",p=g||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")n="x",o=g||1;var k=o+1,t=p+1,u=h/o,I=i/p,w=new THREE.Vector3;w[n]=j>0?1:-1;for(h=0;h<t;h++)for(i=0;i<k;i++){var W=new THREE.Vector3;W[a]=(i*u-q)*c;W[b]=(h*I-r)*f;W[n]=j;l.vertices.push(new THREE.Vertex(W))}for(h=0;h<p;h++)for(i=0;i<o;i++)a=
-new THREE.Face4(i+k*h+s,i+k*(h+1)+s,i+1+k*(h+1)+s,i+1+k*h+s),a.normal.copy(w),a.vertexNormals.push(w.clone(),w.clone(),w.clone(),w.clone()),a.materialIndex=m,l.faces.push(a),l.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}THREE.Geometry.call(this);var l=this,j=a/2,o=b/2,r=c/2,m,p,n,q,s,t;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(f)}m=0;q=1;p=2;s=
-3;n=4;t=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var u in h)this.sides[u]!=void 0&&(this.sides[u]=h[u]);this.sides.px&&i("z","y",-1,-1,c,b,j,m);this.sides.nx&&i("z","y",1,-1,c,b,-j,q);this.sides.py&&i("x","z",1,1,a,c,o,p);this.sides.ny&&i("x","z",1,-1,a,c,-o,s);this.sides.pz&&i("x","y",1,-1,a,b,r,n);this.sides.nz&&i("x","y",-1,-1,a,b,-r,t);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,j,m){var n,o=d||1,p=e||1,q=h/2,r=i/2,s=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")n="y",p=g||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")n="x",o=g||1;var k=o+1,t=p+1,u=h/o,v=i/p,M=new THREE.Vector3;M[n]=j>0?1:-1;for(h=0;h<t;h++)for(i=0;i<k;i++){var X=new THREE.Vector3;X[a]=(i*u-q)*c;X[b]=(h*v-r)*f;X[n]=j;l.vertices.push(new THREE.Vertex(X))}for(h=0;h<p;h++)for(i=0;i<o;i++)a=
+new THREE.Face4(i+k*h+s,i+k*(h+1)+s,i+1+k*(h+1)+s,i+1+k*h+s),a.normal.copy(M),a.vertexNormals.push(M.clone(),M.clone(),M.clone(),M.clone()),a.materialIndex=m,l.faces.push(a),l.faceVertexUvs[0].push([new THREE.UV(i/o,h/p),new THREE.UV(i/o,(h+1)/p),new THREE.UV((i+1)/o,(h+1)/p),new THREE.UV((i+1)/o,h/p)])}THREE.Geometry.call(this);var l=this,j=a/2,o=b/2,p=c/2,m,r,n,q,s,u;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(f)}m=0;q=1;r=2;s=
+3;n=4;u=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,m);this.sides.nx&&i("z","y",1,-1,c,b,-j,q);this.sides.py&&i("x","z",1,1,a,c,o,r);this.sides.ny&&i("x","z",1,-1,a,c,-o,s);this.sides.pz&&i("x","y",1,-1,a,b,p,n);this.sides.nz&&i("x","y",-1,-1,a,b,-p,u);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,d=d||8,e=e||1,h,i,l=[],j=[];for(i=0;i<=e;i++){var o=[],r=[],m=i/e,p=m*(b-a)+a;for(h=0;h<=d;h++){var n=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(p*Math.sin(n*Math.PI*2),-m*c+f,p*Math.cos(n*Math.PI*2))));o.push(this.vertices.length-1);r.push(new THREE.UV(n,m))}l.push(o);j.push(r)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=l[i][h],o=l[i+1][h],r=l[i+1][h+1],m=l[i][h+1],p=
-this.vertices[c].position.clone().setY(0).normalize(),n=this.vertices[o].position.clone().setY(0).normalize(),q=this.vertices[r].position.clone().setY(0).normalize(),s=this.vertices[m].position.clone().setY(0).normalize(),t=j[i][h].clone(),u=j[i+1][h].clone(),v=j[i+1][h+1].clone(),B=j[i][h+1].clone();this.faces.push(new THREE.Face4(c,o,r,m,[p,n,q,s]));this.faceVertexUvs[0].push([t,u,v,B])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)c=l[0][h],o=l[0][h+
-1],r=this.vertices.length-1,p=new THREE.Vector3(0,1,0),n=new THREE.Vector3(0,1,0),q=new THREE.Vector3(0,1,0),t=j[0][h].clone(),u=j[0][h+1].clone(),v=new THREE.UV(u.u,0),this.faces.push(new THREE.Face3(c,o,r,[p,n,q])),this.faceVertexUvs[0].push([t,u,v])}if(!g&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)c=l[i][h+1],o=l[i][h],r=this.vertices.length-1,p=new THREE.Vector3(0,-1,0),n=new THREE.Vector3(0,-1,0),q=new THREE.Vector3(0,-1,0),t=j[i][h+1].clone(),u=j[i][h].clone(),
-v=new THREE.UV(u.u,1),this.faces.push(new THREE.Face3(c,o,r,[p,n,q])),this.faceVertexUvs[0].push([t,u,v])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,d=d||8,e=e||1,h,i,l=[],j=[];for(i=0;i<=e;i++){var o=[],p=[],m=i/e,r=m*(b-a)+a;for(h=0;h<=d;h++){var n=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(r*Math.sin(n*Math.PI*2),-m*c+f,r*Math.cos(n*Math.PI*2))));o.push(this.vertices.length-1);p.push(new THREE.UV(n,m))}l.push(o);j.push(p)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=l[i][h],o=l[i+1][h],p=l[i+1][h+1],m=l[i][h+1],r=
+this.vertices[c].position.clone().setY(0).normalize(),n=this.vertices[o].position.clone().setY(0).normalize(),q=this.vertices[p].position.clone().setY(0).normalize(),s=this.vertices[m].position.clone().setY(0).normalize(),u=j[i][h].clone(),t=j[i+1][h].clone(),y=j[i+1][h+1].clone(),A=j[i][h+1].clone();this.faces.push(new THREE.Face4(c,o,p,m,[r,n,q,s]));this.faceVertexUvs[0].push([u,t,y,A])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)c=l[0][h],o=l[0][h+
+1],p=this.vertices.length-1,r=new THREE.Vector3(0,1,0),n=new THREE.Vector3(0,1,0),q=new THREE.Vector3(0,1,0),u=j[0][h].clone(),t=j[0][h+1].clone(),y=new THREE.UV(t.u,0),this.faces.push(new THREE.Face3(c,o,p,[r,n,q])),this.faceVertexUvs[0].push([u,t,y])}if(!g&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)c=l[i][h+1],o=l[i][h],p=this.vertices.length-1,r=new THREE.Vector3(0,-1,0),n=new THREE.Vector3(0,-1,0),q=new THREE.Vector3(0,-1,0),u=j[i][h+1].clone(),t=j[i][h].clone(),
+y=new THREE.UV(t.u,1),this.faces.push(new THREE.Face3(c,o,p,[r,n,q])),this.faceVertexUvs[0].push([u,t,y])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,d=a.length,e;this.shapebb=a[d-1].getBoundingBox();for(c=0;c<d;c++)e=a[c],this.addShape(e,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
-h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(z=a.length;--z>=0;){W=z;da=z-1;da<0&&(da=a.length-1);for(var b=
-0,c=m+j*2,b=0;b<c;b++){var d=T*b,e=T*(b+1),f=fa+W+d,g=fa+W+e,k=f,d=fa+da+d,e=fa+da+e,l=g;k+=R;d+=R;e+=R;l+=R;G.faces.push(new THREE.Face4(k,d,e,l,null,null,v));v&&(k=b/c,d=(b+1)/c,e=h+i*2,f=(G.vertices[f].position.z+i)/e,g=(G.vertices[g].position.z+i)/e,G.faceVertexUvs[0].push([new THREE.UV(f,k),new THREE.UV(g,k),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function g(a,b,c){G.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=R;b+=R;c+=R;G.faces.push(new THREE.Face3(a,b,c,
-null,null,u));if(u){var d=B.maxY,e=B.maxX,f=G.vertices[b].position.x,b=G.vertices[b].position.y,g=G.vertices[c].position.x,c=G.vertices[c].position.y;G.faceVertexUvs[0].push([new THREE.UV(G.vertices[a].position.x/e,G.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:!0,
-r=b.curveSegments!==void 0?b.curveSegments:12,m=b.steps!==void 0?b.steps:1,p=b.bendPath,n=b.extrudePath,q,s=!1,t=b.useSpacedPoints!==void 0?b.useSpacedPoints:!1,u=b.material,v=b.extrudeMaterial,B=this.shapebb;if(n)q=n.getPoints(r),m=q.length,s=!0,o=!1;o||(l=i=j=0);var x,C,E,G=this,R=this.vertices.length;p&&a.addWrapPath(p);r=t?a.extractAllSpacedPoints(r):a.extractAllPoints(r);p=r.shape;r=r.holes;if(n=!THREE.Shape.Utils.isClockWise(p)){p=p.reverse();C=0;for(E=r.length;C<E;C++)x=r[C],THREE.Shape.Utils.isClockWise(x)&&
-(r[C]=x.reverse());n=!1}n=THREE.Shape.Utils.triangulateShape(p,r);t=p;C=0;for(E=r.length;C<E;C++)x=r[C],p=p.concat(x);var z,J,K,U,V,Y,T=p.length,k=n.length,M=[];z=0;J=t.length;W=J-1;for(da=z+1;z<J;z++,W++,da++)W===J&&(W=0),da===J&&(da=0),M[z]=d(t[z],t[W],t[da]);var L=[],I,w=M.concat();C=0;for(E=r.length;C<E;C++){x=r[C];I=[];z=0;J=x.length;W=J-1;for(da=z+1;z<J;z++,W++,da++)W===J&&(W=0),da===J&&(da=0),I[z]=d(x[z],x[W],x[da]);L.push(I);w=w.concat(I)}for(K=0;K<j;K++){U=K/j;V=i*(1-U);U=l*Math.sin(U*Math.PI/
-2);z=0;for(J=t.length;z<J;z++)Y=c(t[z],M[z],U),g(Y.x,Y.y,-V);C=0;for(E=r.length;C<E;C++){x=r[C];I=L[C];z=0;for(J=x.length;z<J;z++)Y=c(x[z],I[z],U),g(Y.x,Y.y,-V)}}U=l;for(z=0;z<T;z++)Y=o?c(p[z],w[z],U):p[z],s?g(Y.x,Y.y+q[0].y,q[0].x):g(Y.x,Y.y,0);for(K=1;K<=m;K++)for(z=0;z<T;z++)Y=o?c(p[z],w[z],U):p[z],s?g(Y.x,Y.y+q[K-1].y,q[K-1].x):g(Y.x,Y.y,h/m*K);for(K=j-1;K>=0;K--){U=K/j;V=i*(1-U);U=l*Math.sin(U*Math.PI/2);z=0;for(J=t.length;z<J;z++)Y=c(t[z],M[z],U),g(Y.x,Y.y,h+V);C=0;for(E=r.length;C<E;C++){x=
-r[C];I=L[C];z=0;for(J=x.length;z<J;z++)Y=c(x[z],I[z],U),s?g(Y.x,Y.y+q[m-1].y,q[m-1].x+V):g(Y.x,Y.y,h+V)}}if(o){o=T*0;for(z=0;z<k;z++)l=n[z],f(l[2]+o,l[1]+o,l[0]+o);o=T*(m+j*2);for(z=0;z<k;z++)l=n[z],f(l[0]+o,l[1]+o,l[2]+o)}else{for(z=0;z<k;z++)l=n[z],f(l[2],l[1],l[0]);for(z=0;z<k;z++)l=n[z],f(l[0]+T*m,l[1]+T*m,l[2]+T*m)}var W,da,fa=0;e(t);fa+=t.length;C=0;for(E=r.length;C<E;C++)x=r[C],e(x),fa+=x.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
+h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(x=a.length;--x>=0;){X=x;ca=x-1;ca<0&&(ca=a.length-1);for(var b=
+0,c=m+j*2,b=0;b<c;b++){var d=V*b,e=V*(b+1),f=ea+X+d,g=ea+X+e,k=f,d=ea+ca+d,e=ea+ca+e,l=g;k+=J;d+=J;e+=J;l+=J;B.faces.push(new THREE.Face4(k,d,e,l,null,null,y));y&&(k=b/c,d=(b+1)/c,e=h+i*2,f=(B.vertices[f].position.z+i)/e,g=(B.vertices[g].position.z+i)/e,B.faceVertexUvs[0].push([new THREE.UV(f,k),new THREE.UV(g,k),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function g(a,b,c){B.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=J;b+=J;c+=J;B.faces.push(new THREE.Face3(a,b,c,
+null,null,t));if(t){var d=A.maxY,e=A.maxX,f=B.vertices[b].position.x,b=B.vertices[b].position.y,g=B.vertices[c].position.x,c=B.vertices[c].position.y;B.faceVertexUvs[0].push([new THREE.UV(B.vertices[a].position.x/e,B.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,l=b.bevelSize!==void 0?b.bevelSize:i-2,j=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:!0,
+p=b.curveSegments!==void 0?b.curveSegments:12,m=b.steps!==void 0?b.steps:1,r=b.bendPath,n=b.extrudePath,q,s=!1,u=b.useSpacedPoints!==void 0?b.useSpacedPoints:!1,t=b.material,y=b.extrudeMaterial,A=this.shapebb;if(n)q=n.getPoints(p),m=q.length,s=!0,o=!1;o||(l=i=j=0);var D,F,H,B=this,J=this.vertices.length;r&&a.addWrapPath(r);p=u?a.extractAllSpacedPoints(p):a.extractAllPoints(p);r=p.shape;p=p.holes;if(n=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();F=0;for(H=p.length;F<H;F++)D=p[F],THREE.Shape.Utils.isClockWise(D)&&
+(p[F]=D.reverse());n=!1}n=THREE.Shape.Utils.triangulateShape(r,p);u=r;F=0;for(H=p.length;F<H;F++)D=p[F],r=r.concat(D);var x,z,G,W,S,T,V=r.length,k=n.length,L=[];x=0;z=u.length;X=z-1;for(ca=x+1;x<z;x++,X++,ca++)X===z&&(X=0),ca===z&&(ca=0),L[x]=d(u[x],u[X],u[ca]);var K=[],v,M=L.concat();F=0;for(H=p.length;F<H;F++){D=p[F];v=[];x=0;z=D.length;X=z-1;for(ca=x+1;x<z;x++,X++,ca++)X===z&&(X=0),ca===z&&(ca=0),v[x]=d(D[x],D[X],D[ca]);K.push(v);M=M.concat(v)}for(G=0;G<j;G++){W=G/j;S=i*(1-W);W=l*Math.sin(W*Math.PI/
+2);x=0;for(z=u.length;x<z;x++)T=c(u[x],L[x],W),g(T.x,T.y,-S);F=0;for(H=p.length;F<H;F++){D=p[F];v=K[F];x=0;for(z=D.length;x<z;x++)T=c(D[x],v[x],W),g(T.x,T.y,-S)}}W=l;for(x=0;x<V;x++)T=o?c(r[x],M[x],W):r[x],s?g(T.x,T.y+q[0].y,q[0].x):g(T.x,T.y,0);for(G=1;G<=m;G++)for(x=0;x<V;x++)T=o?c(r[x],M[x],W):r[x],s?g(T.x,T.y+q[G-1].y,q[G-1].x):g(T.x,T.y,h/m*G);for(G=j-1;G>=0;G--){W=G/j;S=i*(1-W);W=l*Math.sin(W*Math.PI/2);x=0;for(z=u.length;x<z;x++)T=c(u[x],L[x],W),g(T.x,T.y,h+S);F=0;for(H=p.length;F<H;F++){D=
+p[F];v=K[F];x=0;for(z=D.length;x<z;x++)T=c(D[x],v[x],W),s?g(T.x,T.y+q[m-1].y,q[m-1].x+S):g(T.x,T.y,h+S)}}if(o){o=V*0;for(x=0;x<k;x++)l=n[x],f(l[2]+o,l[1]+o,l[0]+o);o=V*(m+j*2);for(x=0;x<k;x++)l=n[x],f(l[0]+o,l[1]+o,l[2]+o)}else{for(x=0;x<k;x++)l=n[x],f(l[2],l[1],l[0]);for(x=0;x<k;x++)l=n[x],f(l[0]+V*m,l[1]+V*m,l[2]+V*m)}var X,ca,ea=0;e(u);ea+=u.length;F=0;for(H=p.length;F<H;F++)D=p[F],e(D),ea+=D.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
 THREE.IcosahedronGeometry=function(a){function b(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function c(a,b,c,d){var f=e.vertices[a].position,g=e.vertices[b].position,h=e.vertices[c].position,a=new THREE.Face3(a,b,c);a.vertexNormals.push(f.clone().normalize(),g.clone().normalize(),h.clone().normalize());d.faces.push(a);d.faceVertexUvs[0].push([new THREE.UV(1-(Math.atan2(f.z,f.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-f.y/2),new THREE.UV(1-
 (Math.atan2(g.z,g.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-g.y/2),new THREE.UV(1-(Math.atan2(h.z,h.x)+Math.PI)%Math.PI/Math.PI*0.5,0.5-h.y/2)])}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,g=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,
@@ -511,17 +511,17 @@ f.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),f.faceVertexUvs[0].push
 {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,g=b/2,c=c||1,d=d||1,f=c+1,h=d+1,i=a/c,l=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<f;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,-(a*l-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+f*a,b+f*(a+1),b+1+f*(a+1),b+1+f*a),e.normal.copy(j),e.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
-THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);var a=a||50,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),d=d!=void 0?d:0,e=e!=void 0?e:Math.PI*2,g=g!=void 0?g:0,f=f!=void 0?f:Math.PI,h,i,l=[],j=[];for(i=0;i<=c;i++){var o=[],r=[];for(h=0;h<=b;h++){var m=h/b,p=i/c;this.vertices.push(new THREE.Vertex(new THREE.Vector3(-a*Math.cos(d+m*e)*Math.sin(g+p*f),a*Math.cos(g+p*f),a*Math.sin(d+m*e)*Math.sin(g+p*f))));o.push(this.vertices.length-1);r.push(new THREE.UV(m,p))}l.push(o);
-j.push(r)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=l[i][h+1],e=l[i][h],g=l[i+1][h],f=l[i+1][h+1],o=this.vertices[d].position.clone().normalize(),r=this.vertices[e].position.clone().normalize(),m=this.vertices[g].position.clone().normalize(),p=this.vertices[f].position.clone().normalize(),n=j[i][h+1].clone(),q=j[i][h].clone(),s=j[i+1][h].clone(),t=j[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,f,[o,m,p])),this.faceVertexUvs[0].push([n,s,t])):Math.abs(this.vertices[g].position.y)==
-a?(this.faces.push(new THREE.Face3(d,e,g,[o,r,m])),this.faceVertexUvs[0].push([n,q,s])):(this.faces.push(new THREE.Face4(d,e,g,f,[o,r,m,p])),this.faceVertexUvs[0].push([n,q,s,t]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);var a=a||50,b=Math.max(3,Math.floor(b)||8),c=Math.max(2,Math.floor(c)||6),d=d!=void 0?d:0,e=e!=void 0?e:Math.PI*2,g=g!=void 0?g:0,f=f!=void 0?f:Math.PI,h,i,l=[],j=[];for(i=0;i<=c;i++){var o=[],p=[];for(h=0;h<=b;h++){var m=h/b,r=i/c;this.vertices.push(new THREE.Vertex(new THREE.Vector3(-a*Math.cos(d+m*e)*Math.sin(g+r*f),a*Math.cos(g+r*f),a*Math.sin(d+m*e)*Math.sin(g+r*f))));o.push(this.vertices.length-1);p.push(new THREE.UV(m,r))}l.push(o);
+j.push(p)}for(i=0;i<c;i++)for(h=0;h<b;h++){var d=l[i][h+1],e=l[i][h],g=l[i+1][h],f=l[i+1][h+1],o=this.vertices[d].position.clone().normalize(),p=this.vertices[e].position.clone().normalize(),m=this.vertices[g].position.clone().normalize(),r=this.vertices[f].position.clone().normalize(),n=j[i][h+1].clone(),q=j[i][h].clone(),s=j[i+1][h].clone(),u=j[i+1][h+1].clone();Math.abs(this.vertices[d].position.y)==a?(this.faces.push(new THREE.Face3(d,g,f,[o,m,r])),this.faceVertexUvs[0].push([n,s,u])):Math.abs(this.vertices[g].position.y)==
+a?(this.faces.push(new THREE.Face3(d,e,g,[o,p,m])),this.faceVertexUvs[0].push([n,q,s])):(this.faces.push(new THREE.Face4(d,e,g,f,[o,p,m,r])),this.faceVertexUvs[0].push([n,q,s,u]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var d=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
 THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=String(a).split(""),g=e.length,f=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,i,l,j,o,r,m,p,n,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));l=b.length;for(a=0;a<l;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,j));e.moveTo(i,j);break;case "l":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,
-j));e.lineTo(i,j);break;case "q":i=b[a++]*c+d;j=b[a++]*c;m=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(m,p,i,j);if(f=g[g.length-1]){o=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++){var t=f/h,u=THREE.Shape.Utils.b2(t,o,m,i),t=THREE.Shape.Utils.b2(t,r,p,j);g.push(new THREE.Vector2(u,t))}}break;case "b":if(i=b[a++]*c+d,j=b[a++]*c,m=b[a++]*c+d,p=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,j,m,p,n,q),f=g[g.length-1]){o=f.x;r=f.y;f=1;for(h=this.divisions;f<=h;f++)t=f/h,u=THREE.Shape.Utils.b3(t,o,m,
-n,i),t=THREE.Shape.Utils.b3(t,r,p,q,j),g.push(new THREE.Vector2(u,t))}}}return{offset:s.ha*c,points:g,path:e}}}};
-(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var g=[],f=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var o=2*e;for(l=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var r;a:{r=a;var m=i,p=l,n=j,q=e,s=f,t=void 0,u=void 0,v=void 0,
-B=void 0,x=void 0,C=void 0,E=void 0,G=void 0,R=void 0,u=r[s[m]].x,v=r[s[m]].y,B=r[s[p]].x,x=r[s[p]].y,C=r[s[n]].x,E=r[s[n]].y;if(1.0E-10>(B-u)*(E-v)-(x-v)*(C-u))r=!1;else{for(t=0;t<q;t++)if(!(t==m||t==p||t==n)){var G=r[s[t]].x,R=r[s[t]].y,z=void 0,J=void 0,K=void 0,U=void 0,V=void 0,Y=void 0,T=void 0,k=void 0,M=void 0,L=void 0,I=void 0,w=void 0,z=K=V=void 0,z=C-B,J=E-x,K=u-C,U=v-E,V=B-u,Y=x-v,T=G-u,k=R-v,M=G-B,L=R-x,I=G-C,w=R-E,z=z*L-J*M,V=V*k-Y*T,K=K*w-U*I;if(z>=0&&K>=0&&V>=0){r=!1;break a}}r=!0}}if(r){g.push([a[f[i]],
+0,e=String(a).split(""),g=e.length,f=[],a=0;a<g;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var g=[],f,h,i,l,j,o,p,m,r,n,q,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));l=b.length;for(a=0;a<l;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,j));e.moveTo(i,j);break;case "l":i=b[a++]*c+d;j=b[a++]*c;g.push(new THREE.Vector2(i,
+j));e.lineTo(i,j);break;case "q":i=b[a++]*c+d;j=b[a++]*c;m=b[a++]*c+d;r=b[a++]*c;e.quadraticCurveTo(m,r,i,j);if(f=g[g.length-1]){o=f.x;p=f.y;f=1;for(h=this.divisions;f<=h;f++){var u=f/h,t=THREE.Shape.Utils.b2(u,o,m,i),u=THREE.Shape.Utils.b2(u,p,r,j);g.push(new THREE.Vector2(t,u))}}break;case "b":if(i=b[a++]*c+d,j=b[a++]*c,m=b[a++]*c+d,r=b[a++]*-c,n=b[a++]*c+d,q=b[a++]*-c,e.bezierCurveTo(i,j,m,r,n,q),f=g[g.length-1]){o=f.x;p=f.y;f=1;for(h=this.divisions;f<=h;f++)u=f/h,t=THREE.Shape.Utils.b3(u,o,m,
+n,i),u=THREE.Shape.Utils.b3(u,p,r,q,j),g.push(new THREE.Vector2(t,u))}}}return{offset:s.ha*c,points:g,path:e}}}};
+(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var g=[],f=[],h=[],i,l,j;if(b(a)>0)for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var o=2*e;for(l=e-1;e>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return g}i=l;e<=i&&(i=0);l=i+1;e<=l&&(l=0);j=l+1;e<=j&&(j=0);var p;a:{p=a;var m=i,r=l,n=j,q=e,s=f,u=void 0,t=void 0,y=void 0,
+A=void 0,D=void 0,F=void 0,H=void 0,B=void 0,J=void 0,t=p[s[m]].x,y=p[s[m]].y,A=p[s[r]].x,D=p[s[r]].y,F=p[s[n]].x,H=p[s[n]].y;if(1.0E-10>(A-t)*(H-y)-(D-y)*(F-t))p=!1;else{for(u=0;u<q;u++)if(!(u==m||u==r||u==n)){var B=p[s[u]].x,J=p[s[u]].y,x=void 0,z=void 0,G=void 0,W=void 0,S=void 0,T=void 0,V=void 0,k=void 0,L=void 0,K=void 0,v=void 0,M=void 0,x=G=S=void 0,x=F-A,z=H-D,G=t-F,W=y-H,S=A-t,T=D-y,V=B-t,k=J-y,L=B-A,K=J-D,v=B-F,M=J-H,x=x*K-z*L,S=S*k-T*V,G=G*M-W*v;if(x>=0&&G>=0&&S>=0){p=!1;break a}}p=!0}}if(p){g.push([a[f[i]],
 a[f[l]],a[f[j]]]);h.push([f[i],f[l],f[j]]);i=l;for(j=l+1;j<e;i++,j++)f[i]=f[j];e--;o=2*e}}if(d)return h;return g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;this.arc=e||Math.PI*2;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(d=0;d<=this.segmentsT;d++){var g=d/this.segmentsT*this.arc,f=c/this.segmentsR*Math.PI*2;e.x=this.radius*Math.cos(g);e.y=this.radius*Math.sin(g);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(g);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(g);h.z=
 this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-c/this.segmentsR));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.segmentsR;c++)for(d=1;d<=this.segmentsT;d++){var e=(this.segmentsT+1)*c+d-1,g=(this.segmentsT+1)*(c-1)+d-1,f=(this.segmentsT+1)*(c-1)+d,h=(this.segmentsT+1)*c+d,i=new THREE.Face4(e,g,f,h,[b[e],b[g],b[f],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);i.normal.addSelf(b[f]);i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);
@@ -530,13 +530,13 @@ THREE.TorusKnotGeometry=function(a,b,c,d,e,g,f){function h(a,b,c,d,e,f){b=c/d*a;
 this.segmentsT;++b){var i=a/this.segmentsR*2*this.p*Math.PI,f=b/this.segmentsT*2*Math.PI,e=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);c.x=i.x-e.x;c.y=i.y-e.y;c.z=i.z-e.z;d.x=i.x+e.x;d.y=i.y+e.y;d.z=i.z+e.z;g.cross(c,d);d.cross(g,c);g.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);e.x+=i*d.x+f*g.x;e.y+=i*d.y+f*g.y;e.z+=i*d.z+f*g.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,
 e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][g],g=this.grid[a][g],f=new THREE.UV(a/this.segmentsR,b/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),j=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,g));this.faceVertexUvs[0].push([f,i,l,j])}this.computeCentroids();
 this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var m,l,n,o=0;o<4;o++){n=i[o];m=new THREE.Color;m.setRGB(0,0,0);for(var p=0;p<n.length;p++)l=h.vertexColors[n[p]-1],m.r+=l.r,m.g+=l.g,m.b+=l.b;m.r/=n.length;m.g/=n.length;m.b/=n.length;j.vertexColors[o]=m}}e.push(j);(!f.supportUVs||r.length!=0)&&g.push([r[a],r[b],r[c],r[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
-b)}var d=[],e=[],g=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],j={},o={},r=[],m,p,n,q,s,t=a.faceVertexUvs[0];m=0;for(p=t.length;m<p;m++){n=0;for(q=t[m].length;n<q;n++)s=d[m]["abcd".charAt(n)],r[s]||(r[s]=t[m][n])}var u;m=0;for(p=d.length;m<p;m++)if(s=d[m],l.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),f.supportUVs&&r.length!=0){u=new THREE.UV;if(s instanceof THREE.Face3)u.u=r[s.a].u+r[s.b].u+r[s.c].u,u.v=r[s.a].v+r[s.b].v+r[s.c].v,u.u/=3,u.v/=3;else if(s instanceof THREE.Face4)u.u=
-r[s.a].u+r[s.b].u+r[s.c].u+r[s.d].u,u.v=r[s.a].v+r[s.b].v+r[s.c].v+r[s.d].v,u.u/=4,u.v/=4;r.push(u)}p=function(a){function b(a,c,d){a[c]===void 0&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var v=0,t=h.length,B,x,C={},E={},G=function(a,
-b){C[a]===void 0&&(C[a]=[]);C[a].push(b)},R=function(a,b){E[a]===void 0&&(E[a]={});E[a][b]=null};for(m in p){u=p[m];B=m.split("_");x=B[0];B=B[1];G(x,[x,B]);G(B,[x,B]);n=0;for(q=u.length;n<q;n++)s=u[n],R(x,s,m),R(B,s,m);u.length<2&&(o[m]=!0)}for(m in p)if(u=p[m],s=u[0],u=u[1],B=m.split("_"),x=B[0],B=B[1],q=new THREE.Vector3,o[m]?(q.addSelf(h[x].position),q.addSelf(h[B].position),q.multiplyScalar(0.5)):(q.addSelf(l[s]),q.addSelf(l[u]),q.addSelf(h[x].position),q.addSelf(h[B].position),q.multiplyScalar(0.25)),
-j[m]=t+d.length+v,i.push(new THREE.Vertex(q)),v++,f.supportUVs&&r.length!=0)u=new THREE.UV,u.u=r[x].u+r[B].u,u.v=r[x].v+r[B].v,u.u/=2,u.v/=2,r.push(u);var z,J;B=["123","12","2","23"];q=["123","23","3","31"];var G=["123","31","1","12"],R=["1234","12","2","23"],K=["1234","23","3","34"],U=["1234","34","4","41"],V=["1234","41","1","12"];m=0;for(p=l.length;m<p;m++)s=d[m],u=t+m,s instanceof THREE.Face3?(v=c(s.a,s.b),x=c(s.b,s.c),z=c(s.c,s.a),b(u,j[v],s.b,j[x],s,B),b(u,j[x],s.c,j[z],s,q),b(u,j[z],s.a,j[v],
-s,G)):s instanceof THREE.Face4?(v=c(s.a,s.b),x=c(s.b,s.c),z=c(s.c,s.d),J=c(s.d,s.a),b(u,j[v],s.b,j[x],s,R),b(u,j[x],s.c,j[z],s,K),b(u,j[z],s.d,j[J],s,U),b(u,j[J],s.a,j[v],s,V)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;j=new THREE.Vector3;m=0;for(p=h.length;m<p;m++)if(C[m]!==void 0){i.set(0,0,0);j.set(0,0,0);s=new THREE.Vector3(0,0,0);u=0;for(n in E[m])i.addSelf(l[n]),u++;v=0;t=C[m].length;for(n=0;n<t;n++)o[c(C[m][n][0],C[m][n][1])]&&v++;if(v!=2){i.divideScalar(u);for(n=0;n<
-t;n++)u=C[m][n],u=h[u[0]].position.clone().addSelf(h[u[1]].position).divideScalar(2),j.addSelf(u);j.divideScalar(t);s.addSelf(h[m].position);s.multiplyScalar(t-3);s.addSelf(i);s.addSelf(j.multiplyScalar(2));s.divideScalar(t);d[m].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var m,l,n,o=0;o<4;o++){n=i[o];m=new THREE.Color;m.setRGB(0,0,0);for(var q=0;q<n.length;q++)l=h.vertexColors[n[q]-1],m.r+=l.r,m.g+=l.g,m.b+=l.b;m.r/=n.length;m.g/=n.length;m.b/=n.length;j.vertexColors[o]=m}}e.push(j);(!f.supportUVs||p.length!=0)&&g.push([p[a],p[b],p[c],p[d]])}function c(a,b){return Math.min(a,b)+"_"+Math.max(a,
+b)}var d=[],e=[],g=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],j={},o={},p=[],m,r,n,q,s,u=a.faceVertexUvs[0];m=0;for(r=u.length;m<r;m++){n=0;for(q=u[m].length;n<q;n++)s=d[m]["abcd".charAt(n)],p[s]||(p[s]=u[m][n])}var t;m=0;for(r=d.length;m<r;m++)if(s=d[m],l.push(s.centroid),i.push(new THREE.Vertex(s.centroid)),f.supportUVs&&p.length!=0){t=new THREE.UV;if(s instanceof THREE.Face3)t.u=p[s.a].u+p[s.b].u+p[s.c].u,t.v=p[s.a].v+p[s.b].v+p[s.c].v,t.u/=3,t.v/=3;else if(s instanceof THREE.Face4)t.u=
+p[s.a].u+p[s.b].u+p[s.c].u+p[s.d].u,t.v=p[s.a].v+p[s.b].v+p[s.c].v+p[s.d].v,t.u/=4,t.v/=4;p.push(t)}r=function(a){function b(a,c,d){a[c]===void 0&&(a[c]=[]);a[c].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.a),b(h,g,d)):f instanceof THREE.Face4&&(g=c(f.a,f.b),b(h,g,d),g=c(f.b,f.c),b(h,g,d),g=c(f.c,f.d),b(h,g,d),g=c(f.d,f.a),b(h,g,d));return h}(a);var y=0,u=h.length,A,D,F={},H={},B=function(a,
+b){F[a]===void 0&&(F[a]=[]);F[a].push(b)},J=function(a,b){H[a]===void 0&&(H[a]={});H[a][b]=null};for(m in r){t=r[m];A=m.split("_");D=A[0];A=A[1];B(D,[D,A]);B(A,[D,A]);n=0;for(q=t.length;n<q;n++)s=t[n],J(D,s,m),J(A,s,m);t.length<2&&(o[m]=!0)}for(m in r)if(t=r[m],s=t[0],t=t[1],A=m.split("_"),D=A[0],A=A[1],q=new THREE.Vector3,o[m]?(q.addSelf(h[D].position),q.addSelf(h[A].position),q.multiplyScalar(0.5)):(q.addSelf(l[s]),q.addSelf(l[t]),q.addSelf(h[D].position),q.addSelf(h[A].position),q.multiplyScalar(0.25)),
+j[m]=u+d.length+y,i.push(new THREE.Vertex(q)),y++,f.supportUVs&&p.length!=0)t=new THREE.UV,t.u=p[D].u+p[A].u,t.v=p[D].v+p[A].v,t.u/=2,t.v/=2,p.push(t);var x,z;A=["123","12","2","23"];q=["123","23","3","31"];var B=["123","31","1","12"],J=["1234","12","2","23"],G=["1234","23","3","34"],W=["1234","34","4","41"],S=["1234","41","1","12"];m=0;for(r=l.length;m<r;m++)s=d[m],t=u+m,s instanceof THREE.Face3?(y=c(s.a,s.b),D=c(s.b,s.c),x=c(s.c,s.a),b(t,j[y],s.b,j[D],s,A),b(t,j[D],s.c,j[x],s,q),b(t,j[x],s.a,j[y],
+s,B)):s instanceof THREE.Face4?(y=c(s.a,s.b),D=c(s.b,s.c),x=c(s.c,s.d),z=c(s.d,s.a),b(t,j[y],s.b,j[D],s,J),b(t,j[D],s.c,j[x],s,G),b(t,j[x],s.d,j[z],s,W),b(t,j[z],s.a,j[y],s,S)):console.log("face should be a face!",s);d=i;i=new THREE.Vector3;j=new THREE.Vector3;m=0;for(r=h.length;m<r;m++)if(F[m]!==void 0){i.set(0,0,0);j.set(0,0,0);s=new THREE.Vector3(0,0,0);t=0;for(n in H[m])i.addSelf(l[n]),t++;y=0;u=F[m].length;for(n=0;n<u;n++)o[c(F[m][n][0],F[m][n][1])]&&y++;if(y!=2){i.divideScalar(t);for(n=0;n<
+u;n++)t=F[m][n],t=h[t[0]].position.clone().addSelf(h[t[1]].position).divideScalar(2),j.addSelf(t);j.divideScalar(u);s.addSelf(h[m].position);s.multiplyScalar(u-3);s.addSelf(i);s.addSelf(j.multiplyScalar(2));s.divideScalar(u);d[m].position=s}}a.vertices=d;a.faces=e;a.faceVertexUvs[0]=g;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
 THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
@@ -544,124 +544,125 @@ a}function d(a,b){var d=new Image;d.onload=function(){if(!c(this.width)||!c(this
 if(f[1]!=1)a[c].wrapT=THREE.RepeatWrapping}g&&a[c].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[c].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[c].wrapT=f[h[1]]}d(a[c],b+"/"+e)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,h,i;h="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?h="MeshPhongMaterial":a.shading=="Basic"&&(h="MeshBasicMaterial"));
 if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=g(a.colorDiffuse);
 else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=g(a.colorSpecular);if(a.colorAmbient)f.ambient=g(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&b&&e(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
-a.mapSpecular&&b&&e(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(l.uniforms),o=f.color;h=f.specular;i=f.ambient;var r=f.shininess;j.tNormal.texture=f.normalMap;if(a.mapNormalFactor)j.uNormalScale.value=a.mapNormalFactor;if(f.map)j.tDiffuse.texture=f.map,j.enableDiffuse.value=!0;if(f.specularMap)j.tSpecular.texture=f.specularMap,j.enableSpecular.value=!0;if(f.lightMap)j.tAO.texture=
-f.lightMap,j.enableAO.value=!0;j.uDiffuseColor.value.setHex(o);j.uSpecularColor.value.setHex(h);j.uAmbientColor.value.setHex(i);j.uShininess.value=r;if(f.opacity)j.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:j,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
+a.mapSpecular&&b&&e(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(l.uniforms),o=f.color;h=f.specular;i=f.ambient;var p=f.shininess;j.tNormal.texture=f.normalMap;if(a.mapNormalFactor)j.uNormalScale.value=a.mapNormalFactor;if(f.map)j.tDiffuse.texture=f.map,j.enableDiffuse.value=!0;if(f.specularMap)j.tSpecular.texture=f.specularMap,j.enableSpecular.value=!0;if(f.lightMap)j.tAO.texture=
+f.lightMap,j.enableAO.value=!0;j.uDiffuseColor.value.setHex(o);j.uSpecularColor.value.setHex(h);j.uAmbientColor.value.setHex(i);j.uShininess.value=p;if(f.opacity)j.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:j,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
 THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){if(a instanceof Object)console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath )."),d=a,a=d.model,b=d.callback,c=d.texture_path,d=d.bin_path;var c=c?c:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,g){var f=new XMLHttpRequest;f.onreadystatechange=function(){if(f.readyState==4)if(f.status==200||f.status==0)try{var h=JSON.parse(f.responseText);h.metadata===void 0||h.metadata.formatVersion===void 0||h.metadata.formatVersion!==3?console.error("Deprecated file format."):a.loadAjaxBuffers(h,c,e,d,g)}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+
 f.status+"]")};f.open("GET",b,!0);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var g=new XMLHttpRequest,f=c+"/"+a.buffers,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.response,b,d,a.materials):console.error("Couldn't load ["+f+"] ["+g.status+"]"):g.readyState==3?e&&(h==0&&(h=g.getResponseHeader("Content-Length")),e({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",f,!0);
 g.responseType="arraybuffer";g.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){function c(a){return a%4?4-a%4:0}function e(a,b){return(new Uint8Array(a,b,1))[0]}function i(a,b){return(new Uint32Array(a,b,1))[0]}function l(b,c){var d,e,f,g,h,i,k,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=l[d*3];f=l[d*3+1];g=l[d*3+2];h=u[e*2];e=u[e*2+1];i=u[f*2];k=u[f*2+1];f=u[g*2];j=u[g*2+1];g=n.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,k));m.push(new THREE.UV(f,j));g.push(m)}}
-function j(b,c){var d,e,f,g,h,i,k,j,l,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[d*4];f=o[d*4+1];g=o[d*4+2];h=o[d*4+3];i=u[e*2];e=u[e*2+1];k=u[f*2];l=u[f*2+1];j=u[g*2];m=u[g*2+1];g=u[h*2];f=u[h*2+1];h=n.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(k,l));p.push(new THREE.UV(j,m));p.push(new THREE.UV(g,f));h.push(p)}}function o(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*3],f=c[d*3+1],g=c[d*3+2],h=i[d],n.faces.push(new THREE.Face3(e,
-f,g,null,null,h))}function r(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*4],f=c[d*4+1],g=c[d*4+2],h=c[d*4+3],i=k[d],n.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function m(b,c,d,e){for(var f,g,h,i,k,j,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];k=d[e*3];j=d[e*3+1];l=d[e*3+2];i=m[e];var o=t[j*3],p=t[j*3+1];j=t[j*3+2];var q=t[l*3],r=t[l*3+1];l=t[l*3+2];n.faces.push(new THREE.Face3(f,
-g,h,[new THREE.Vector3(t[k*3],t[k*3+1],t[k*3+2]),new THREE.Vector3(o,p,j),new THREE.Vector3(q,r,l)],null,i))}}function p(b,c,d,e){for(var f,g,h,i,k,j,l,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];j=d[e*4];l=d[e*4+1];m=d[e*4+2];o=d[e*4+3];k=p[e];var q=t[l*3],r=t[l*3+1];l=t[l*3+2];var s=t[m*3],u=t[m*3+1];m=t[m*3+2];var v=t[o*3],x=t[o*3+1];o=t[o*3+2];n.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(t[j*
-3],t[j*3+1],t[j*3+2]),new THREE.Vector3(q,r,l),new THREE.Vector3(s,u,m),new THREE.Vector3(v,x,o)],null,k))}}var n=this,q=0,s,t=[],u=[],v,B,x,C,E,G;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(n,d,b);s={signature:function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,q,12),header_bytes:e(a,q+12),vertex_coordinate_bytes:e(a,q+13),normal_coordinate_bytes:e(a,q+14),uv_coordinate_bytes:e(a,q+15),vertex_index_bytes:e(a,q+16),normal_index_bytes:e(a,
-q+17),uv_index_bytes:e(a,q+18),material_index_bytes:e(a,q+19),nvertices:i(a,q+20),nnormals:i(a,q+20+4),nuvs:i(a,q+20+8),ntri_flat:i(a,q+20+12),ntri_smooth:i(a,q+20+16),ntri_flat_uv:i(a,q+20+20),ntri_smooth_uv:i(a,q+20+24),nquad_flat:i(a,q+20+28),nquad_smooth:i(a,q+20+32),nquad_flat_uv:i(a,q+20+36),nquad_smooth_uv:i(a,q+20+40)};s.signature!=="Three.js 003"&&console.warn("DEPRECATED: binary model seems to be using old format");q+=s.header_bytes;b=s.vertex_index_bytes*3+s.material_index_bytes;G=s.vertex_index_bytes*
-4+s.material_index_bytes;v=s.ntri_flat*b;B=s.ntri_smooth*(b+s.normal_index_bytes*3);x=s.ntri_flat_uv*(b+s.uv_index_bytes*3);C=s.ntri_smooth_uv*(b+s.normal_index_bytes*3+s.uv_index_bytes*3);E=s.nquad_flat*G;b=s.nquad_smooth*(G+s.normal_index_bytes*4);G=s.nquad_flat_uv*(G+s.uv_index_bytes*4);q+=function(b){var c=s.nvertices,b=new Float32Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],n.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,g)));return c*3*Float32Array.BYTES_PER_ELEMENT}(q);
-q+=function(b){var c=s.nnormals;if(c){var b=new Int8Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],t.push(e/127,f/127,g/127)}return c*3*Int8Array.BYTES_PER_ELEMENT}(q);q+=c(s.nnormals*3);q+=function(b){var c=s.nuvs;if(c){var b=new Float32Array(a,b,c*2),d,e,f;for(d=0;d<c;d++)e=b[d*2],f=b[d*2+1],u.push(e,f)}return c*2*Float32Array.BYTES_PER_ELEMENT}(q);v=q+v+c(s.ntri_flat*2);B=v+B+c(s.ntri_smooth*2);x=B+x+c(s.ntri_flat_uv*2);C=x+C+c(s.ntri_smooth_uv*2);E=C+E+c(s.nquad_flat*2);
-b=E+b+c(s.nquad_smooth*2);G=b+G+c(s.nquad_flat_uv*2);(function(a){var b=s.ntri_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;o(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*3);l(b,c)}})(B);(function(a){var b=s.ntri_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3,d=c+b*Uint32Array.BYTES_PER_ELEMENT*3;m(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*3);l(b,d)}})(x);(function(a){var b=s.nquad_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;r(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*4);j(b,
-c)}})(b);(function(a){var b=s.nquad_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4,d=c+b*Uint32Array.BYTES_PER_ELEMENT*4;p(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*4);j(b,d)}})(G);(function(a){var b=s.ntri_flat;b&&o(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*3)})(q);(function(a){var b=s.ntri_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;m(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*3)}})(v);(function(a){var b=s.nquad_flat;b&&r(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*4)})(C);(function(a){var b=
-s.nquad_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;p(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*4)}})(E);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
-THREE.ColladaLoader=function(){function a(a,d,e){X=a;d=d||O;e!==void 0&&(a=e.split("/"),a.pop(),ya=a.length<1?"":a.join("/")+"/");aa=b("//dae:library_images/dae:image",f,"image");sa=b("//dae:library_materials/dae:material",E,"material");ka=b("//dae:library_effects/dae:effect",K,"effect");na=b("//dae:library_geometries/dae:geometry",q,"geometry");ca=b("//dae:library_controllers/dae:controller",h,"controller");pa=b("//dae:library_animations/dae:animation",V,"animation");la=b(".//dae:library_visual_scenes/dae:visual_scene",
-j,"visual_scene");xa=[];ua=[];(a=X.evaluate(".//dae:scene/dae:instance_visual_scene",X,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),$=la[a]):$=null;S=new THREE.Object3D;for(a=0;a<$.nodes.length;a++)S.add(g($.nodes[a]));c();for(var i in pa);i={scene:S,morphs:xa,skins:ua,dae:{images:aa,materials:sa,effects:ka,geometries:na,controllers:ca,animations:pa,visualScenes:la,scene:$}};d&&d(i);return i}function b(a,b,c){for(var a=X.evaluate(a,X,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(){var a=1E6,b=-a,c=0,d;for(d in pa)for(var e=pa[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=a.channels[0].sampler.output[c];
-f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,e){var f=ca[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=c(),b=$.getChildById(b.skeleton[0],!0)||$.getChildBySid(b.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,m;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);
-for(e=0;e<g.frames;e++){var n=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(b,n,e);h=n;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],m=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){m=p;break}if(m>=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var q=0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==m&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+
-j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function g(a){var b=new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=ca[a.controllers[f].url];switch(i.type){case "skin":if(na[i.skin.source]){var j=
-new n;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(ca[i.skin.source]&&(d=i=ca[i.skin.source],i.morph&&na[i.morph.source]))j=new n,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(na[i.morph.source])j=new n,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=
-0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=na[i.url],k={},l=0,o;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=ka[sa[o.target].instance_effect.url].shader;p.material.opacity=!p.material.opacity?1:p.material.opacity;o=k[o.symbol]=p.material;l++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=
-i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)e(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=ca[c.url],j.skinInstanceController=c,j.name="skin_"+ua.length,ua.push(j);else if(d!==void 0){h=i;k=d instanceof m?ca[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");else{k=k.morph;for(l=0;l<k.targets.length;l++)if(p=na[k.targets[l]],p.mesh&&p.mesh.primitives&&p.mesh.primitives.length)p=p.mesh.primitives[0].geometry,p.vertices.length===
-h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:p.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+xa.length;xa.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f<a.nodes.length;f++)b.add(g(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=
-null}function i(){this.weights=this.targets=this.source=this.method=null}function l(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function o(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function r(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function m(){this.url=
-"";this.skeleton=[];this.instance_material=[]}function p(){this.target=this.symbol=""}function n(){this.url="";this.instance_material=[]}function q(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function t(){}function u(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function v(){this.source="";this.stride=this.count=0;this.params=[]}function B(){this.input={}}function x(){this.semantic=
-"";this.offset=0;this.source="";this.set=0}function C(a){this.id=a;this.type=null}function E(){this.name=this.id="";this.instance_effect=null}function G(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function R(a,b){this.type=a;this.effect=b;this.material=null}function z(a){this.effect=a;this.format=this.init_from=null}function J(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=
-this.source=null}function K(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function U(){this.url=""}function V(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function Y(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function T(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function k(a){var b=a.getAttribute("id");
-if(ba[b]!=void 0)return ba[b];ba[b]=(new C(b)).parse(a);return ba[b]}function M(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function L(a){for(var a=w(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function I(a){for(var a=w(a),b=[],c=0;c<a.length;c++)b.push(parseInt(a[c],10));return b}function w(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function W(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function da(a,b){if(a===
-void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function fa(a,b){var c="";c+=da(a.x,b)+",";c+=da(a.y,b)+",";c+=da(a.z,b);return c}var X=null,S=null,$,O=null,ba={},aa={},pa={},ca={},na={},sa={},ka={},la,ya,xa,ua,za=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=
-c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new l).parse(c);this.type=c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=
-0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new C).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new x).parse(d))}}return b};
-l.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=L(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new C).parse(f);b[f.id]=f;break;case "joints":c=
-f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};l.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=(new x).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};l.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=
-a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new x).parse(g));break;case "v":c=I(g.textContent);break;case "vcount":d=I(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};j.prototype.getChildById=function(a,b){for(var c=
-0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};j.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new o).parse(c))}}return this};o.prototype.getChannelForTransform=
-function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};o.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,
-b);if(d)return d}return null};o.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};o.prototype.getTransformBySid=function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};o.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");
-this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new o).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new m).parse(b));break;case "instance_geometry":this.geometries.push((new n).parse(b));break;case "instance_light":break;case "instance_node":b=
-b.getAttribute("url").replace(/^#/,"");(b=X.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",X,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new o).parse(b));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new r).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in pa)for(var e=pa[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];
-if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=
-this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,
-this.transforms[a].matrix)};r.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=L(a.textContent);this.updateMatrix();return this};r.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;
-case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=X.evaluate(".//dae:instance_material",c,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var d=c.iterateNext();d;)this.instance_material.push((new p).parse(d)),d=c.iterateNext()}}return this};p.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};n.prototype.parse=function(a){this.url=
-a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=X.evaluate(".//dae:instance_material",c,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new p).parse(b)),b=a.iterateNext();break}}return this};q.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=
-(new s(this)).parse(c)}}return this};s.prototype.parse=function(a){function b(a,c){var d=fa(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":k(d);break;case "vertices":this.vertices=(new B).parse(d);break;case "triangles":this.primitives.push((new u).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new t).parse(d))}}var e=
-{};this.geometry3js=new THREE.Geometry;d=ba[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();
-return this};s.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<g.length;){var p=[],q=[],r={},s=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=ba[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=fa(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],
-l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],l.data[k+1],l.data[k+2]))}var t;n==3?t=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):n==4&&(t=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));t.daeMaterial=a.material;b.faces.push(t);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],
-e[1],e[2]]);d+=h.length*n}};t.prototype=new u;t.prototype.constructor=t;u.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=a.input.POSITION.source};u.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=W(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new x).parse(a.childNodes[b]));break;case "vcount":this.vcount=
-I(c.textContent);break;case "p":this.p=I(c.textContent)}}return this};v.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=W(a,"count",0);this.stride=W(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};B.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName==
-"input"){var c=(new x).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};x.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,"");this.set=W(a,"set",-1);this.offset=W(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};C.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=w(c.textContent),
-e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=L(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=I(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=w(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new v).parse(c.childNodes[d]);break}}}return this};
-C.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};E.prototype.parse=function(a){this.id=a.getAttribute("id");
-this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new U).parse(a.childNodes[b]);break}return this};G.prototype.isColor=function(){return this.texture==null};G.prototype.isTexture=function(){return this.texture!=null};G.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=L(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],
-c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};R.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new G).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=X.evaluate(".//dae:float",c,M,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
-null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};R.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof G)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=aa[this.effect.surface.init_from]))a.map=
-THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=za;return this.material=new THREE.MeshLambertMaterial(a)};z.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];
-if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=
-c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};K.prototype.create=function(){if(this.shader==null)return null};K.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};
-K.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=(new z(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new J(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};K.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);
-break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};K.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new R(c.nodeName,this)).parse(c)}}};U.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};V.prototype.parse=function(a){this.id=a.getAttribute("id");
-this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=(new C).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new T(this)).parse(c));break;case "channel":this.channel.push((new Y(this)).parse(c))}}return this};Y.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=
-b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};T.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new x).parse(c))}}return this};
-T.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=
-Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==
-200))O=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){za=a},applySkin:e,geometries:na}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){function c(a){return a%4?4-a%4:0}function e(a,b){return(new Uint8Array(a,b,1))[0]}function i(a,b){return(new Uint32Array(a,b,1))[0]}function l(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[d*3];f=m[d*3+1];g=m[d*3+2];h=t[e*2];e=t[e*2+1];i=t[f*2];j=t[f*2+1];f=t[g*2];l=t[g*2+1];g=n.faceVertexUvs[0];var o=[];o.push(new THREE.UV(h,e));o.push(new THREE.UV(i,j));o.push(new THREE.UV(f,l));g.push(o)}}
+function j(b,c){var d,e,f,g,h,i,j,l,m,o,p=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=p[d*4];f=p[d*4+1];g=p[d*4+2];h=p[d*4+3];i=t[e*2];e=t[e*2+1];j=t[f*2];m=t[f*2+1];l=t[g*2];o=t[g*2+1];g=t[h*2];f=t[h*2+1];h=n.faceVertexUvs[0];var q=[];q.push(new THREE.UV(i,e));q.push(new THREE.UV(j,m));q.push(new THREE.UV(l,o));q.push(new THREE.UV(g,f));h.push(q)}}function o(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*3],f=c[d*3+1],g=c[d*3+2],h=i[d],n.faces.push(new THREE.Face3(e,
+f,g,null,null,h))}function p(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[d*4],f=c[d*4+1],g=c[d*4+2],h=c[d*4+3],i=j[d],n.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function m(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),o=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*3];g=c[e*3+1];h=c[e*3+2];j=d[e*3];l=d[e*3+1];m=d[e*3+2];i=o[e];var p=u[l*3],q=u[l*3+1];l=u[l*3+2];var r=u[m*3],s=u[m*3+1];m=u[m*3+2];n.faces.push(new THREE.Face3(f,
+g,h,[new THREE.Vector3(u[j*3],u[j*3+1],u[j*3+2]),new THREE.Vector3(p,q,l),new THREE.Vector3(r,s,m)],null,i))}}function r(b,c,d,e){for(var f,g,h,i,j,l,m,o,p,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),q=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[e*4];g=c[e*4+1];h=c[e*4+2];i=c[e*4+3];l=d[e*4];m=d[e*4+1];o=d[e*4+2];p=d[e*4+3];j=q[e];var r=u[m*3],s=u[m*3+1];m=u[m*3+2];var t=u[o*3],y=u[o*3+1];o=u[o*3+2];var A=u[p*3],B=u[p*3+1];p=u[p*3+2];n.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(u[l*
+3],u[l*3+1],u[l*3+2]),new THREE.Vector3(r,s,m),new THREE.Vector3(t,y,o),new THREE.Vector3(A,B,p)],null,j))}}var n=this,q=0,s,u=[],t=[],y,A,D,F,H,B;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(n,d,b);s={signature:function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",e=0;e<c;e++)d+=String.fromCharCode(a[b+e]);return d}(a,q,12),header_bytes:e(a,q+12),vertex_coordinate_bytes:e(a,q+13),normal_coordinate_bytes:e(a,q+14),uv_coordinate_bytes:e(a,q+15),vertex_index_bytes:e(a,q+16),normal_index_bytes:e(a,
+q+17),uv_index_bytes:e(a,q+18),material_index_bytes:e(a,q+19),nvertices:i(a,q+20),nnormals:i(a,q+20+4),nuvs:i(a,q+20+8),ntri_flat:i(a,q+20+12),ntri_smooth:i(a,q+20+16),ntri_flat_uv:i(a,q+20+20),ntri_smooth_uv:i(a,q+20+24),nquad_flat:i(a,q+20+28),nquad_smooth:i(a,q+20+32),nquad_flat_uv:i(a,q+20+36),nquad_smooth_uv:i(a,q+20+40)};s.signature!=="Three.js 003"&&console.warn("DEPRECATED: binary model seems to be using old format");q+=s.header_bytes;b=s.vertex_index_bytes*3+s.material_index_bytes;B=s.vertex_index_bytes*
+4+s.material_index_bytes;y=s.ntri_flat*b;A=s.ntri_smooth*(b+s.normal_index_bytes*3);D=s.ntri_flat_uv*(b+s.uv_index_bytes*3);F=s.ntri_smooth_uv*(b+s.normal_index_bytes*3+s.uv_index_bytes*3);H=s.nquad_flat*B;b=s.nquad_smooth*(B+s.normal_index_bytes*4);B=s.nquad_flat_uv*(B+s.uv_index_bytes*4);q+=function(b){var c=s.nvertices,b=new Float32Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],n.vertices.push(new THREE.Vertex(new THREE.Vector3(e,f,g)));return c*3*Float32Array.BYTES_PER_ELEMENT}(q);
+q+=function(b){var c=s.nnormals;if(c){var b=new Int8Array(a,b,c*3),d,e,f,g;for(d=0;d<c;d++)e=b[d*3],f=b[d*3+1],g=b[d*3+2],u.push(e/127,f/127,g/127)}return c*3*Int8Array.BYTES_PER_ELEMENT}(q);q+=c(s.nnormals*3);q+=function(b){var c=s.nuvs;if(c){var b=new Float32Array(a,b,c*2),d,e,f;for(d=0;d<c;d++)e=b[d*2],f=b[d*2+1],t.push(e,f)}return c*2*Float32Array.BYTES_PER_ELEMENT}(q);y=q+y+c(s.ntri_flat*2);A=y+A+c(s.ntri_smooth*2);D=A+D+c(s.ntri_flat_uv*2);F=D+F+c(s.ntri_smooth_uv*2);H=F+H+c(s.nquad_flat*2);
+b=H+b+c(s.nquad_smooth*2);B=b+B+c(s.nquad_flat_uv*2);(function(a){var b=s.ntri_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;o(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*3);l(b,c)}})(A);(function(a){var b=s.ntri_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3,d=c+b*Uint32Array.BYTES_PER_ELEMENT*3;m(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*3);l(b,d)}})(D);(function(a){var b=s.nquad_flat_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;p(b,a,c+b*Uint32Array.BYTES_PER_ELEMENT*4);j(b,
+c)}})(b);(function(a){var b=s.nquad_smooth_uv;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4,d=c+b*Uint32Array.BYTES_PER_ELEMENT*4;r(b,a,c,d+b*Uint32Array.BYTES_PER_ELEMENT*4);j(b,d)}})(B);(function(a){var b=s.ntri_flat;b&&o(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*3)})(q);(function(a){var b=s.ntri_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*3;m(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*3)}})(y);(function(a){var b=s.nquad_flat;b&&p(b,a,a+b*Uint32Array.BYTES_PER_ELEMENT*4)})(F);(function(a){var b=
+s.nquad_smooth;if(b){var c=a+b*Uint32Array.BYTES_PER_ELEMENT*4;r(b,a,c,c+b*Uint32Array.BYTES_PER_ELEMENT*4)}})(H);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))};
+THREE.ColladaLoader=function(){function a(a,d,e){aa=a;d=d||P;e!==void 0&&(a=e.split("/"),a.pop(),ya=a.length<1?"":a.join("/")+"/");Z=b("//dae:library_images/dae:image",f,"image");sa=b("//dae:library_materials/dae:material",H,"material");ja=b("//dae:library_effects/dae:effect",G,"effect");ma=b("//dae:library_geometries/dae:geometry",q,"geometry");ba=b("//dae:library_controllers/dae:controller",h,"controller");oa=b("//dae:library_animations/dae:animation",S,"animation");ka=b(".//dae:library_visual_scenes/dae:visual_scene",
+j,"visual_scene");ua=[];va=[];(a=aa.evaluate(".//dae:scene/dae:instance_visual_scene",aa,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),I=ka[a]):I=null;U=new THREE.Object3D;for(a=0;a<I.nodes.length;a++)U.add(g(I.nodes[a]));c();for(var i in oa);i={scene:U,morphs:ua,skins:va,dae:{images:Z,materials:sa,effects:ja,geometries:ma,controllers:ba,animations:oa,visualScenes:ka,scene:I}};d&&d(i);return i}function b(a,b,c){for(var a=aa.evaluate(a,aa,L,
+XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function c(){var a=1E6,b=-a,c=0,d;for(d in oa)for(var e=oa[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=
+a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function e(a,b,e){var f=ba[b.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!b.skeleton||!b.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=c(),b=I.getChildById(b.skeleton[0],!0)||I.getChildBySid(b.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,
+m;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);for(e=0;e<g.frames;e++){var n=[],o=[];for(h=0;h<a.vertices.length;h++)o.push(new THREE.Vertex(new THREE.Vector3));d(b,n,e);h=n;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],m=-1,j.type=="JOINT"){for(var p=0;p<i.joints.length;p++)if(j.sid==i.joints[p]){m=p;break}if(m>=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p<i.weights.length;p++)for(var q=
+0;q<i.weights[p].length;q++){var r=i.weights[p][q];r.joint==m&&j.weights.push(r)}}else throw"ColladaLoader: Could not find joint '"+j.sid+"'.";}for(h=0;h<n.length;h++)if(n[h].type=="JOINT")for(i=0;i<n[h].weights.length;i++)j=n[h].weights[i],k=j.index,j=j.weight,m=a.vertices[k],k=o[k],l.x=m.position.x,l.y=m.position.y,l.z=m.position.z,n[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:o})}}}function g(a){var b=
+new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=ba[a.controllers[f].url];switch(i.type){case "skin":if(ma[i.skin.source]){var j=new n;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(ba[i.skin.source]&&(d=i=ba[i.skin.source],i.morph&&ma[i.morph.source]))j=new n,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(ma[i.morph.source])j=new n,
+j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=ma[i.url],k={},l=0,o;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){o=j[h];var p=ja[sa[o.target].instance_effect.url].shader;p.material.opacity=!p.material.opacity?1:p.material.opacity;o=k[o.symbol]=
+p.material;l++}j=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)e(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=ba[c.url],j.skinInstanceController=c,j.name="skin_"+va.length,va.push(j);else if(d!==void 0){h=i;k=d instanceof m?ba[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");
+else{k=k.morph;for(l=0;l<k.targets.length;l++)if(p=ma[k.targets[l]],p.mesh&&p.mesh.primitives&&p.mesh.primitives.length)p=p.mesh.primitives[0].geometry,p.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:p.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+ua.length;ua.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
+b.scale);for(f=0;f<a.nodes.length;f++)b.add(g(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function l(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function j(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function o(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
+[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function p(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function m(){this.url="";this.skeleton=[];this.instance_material=[]}function r(){this.target=this.symbol=""}function n(){this.url="";this.instance_material=[]}function q(){this.id="";this.mesh=null}function s(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function u(){}function t(){this.material="";this.count=
+0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function y(){this.source="";this.stride=this.count=0;this.params=[]}function A(){this.input={}}function D(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function H(){this.name=this.id="";this.instance_effect=null}function B(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function J(a,
+b){this.type=a;this.effect=b;this.material=null}function x(a){this.effect=a;this.format=this.init_from=null}function z(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function G(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function W(){this.url=""}function S(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function T(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
+this.dotSyntax=this.sid=null}function V(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function k(a){var b=a.getAttribute("id");if($[b]!=void 0)return $[b];$[b]=(new F(b)).parse(a);return $[b]}function L(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function K(a){for(var a=M(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function v(a){for(var a=M(a),b=[],c=0;c<
+a.length;c++)b.push(parseInt(a[c],10));return b}function M(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function X(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function ca(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function ea(a,b){var c="";c+=ca(a.x,b)+",";c+=ca(a.y,b)+",";c+=ca(a.z,b);return c}var aa=null,U=null,I,P=null,
+$={},Z={},oa={},ba={},ma={},sa={},ja={},ka,ya,ua,va,wa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new l).parse(c);this.type=
+c.nodeName;break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new F).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
+e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new D).parse(d))}}return b};l.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=
+K(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new F).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};l.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=
+(new D).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};l.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new D).parse(g));break;case "v":c=v(g.textContent);break;case "vcount":d=v(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var m=
+e[l],n=c[g+m.offset];switch(m.semantic){case "JOINT":k.joint=n;break;case "WEIGHT":k.weight=b[m.source].data[n]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};j.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};j.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};j.prototype.parse=function(a){this.id=
+a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new o).parse(c))}}return this};o.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();
+for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};o.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};o.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};o.prototype.getTransformBySid=
+function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};o.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
+1)switch(b.nodeName){case "node":this.nodes.push((new o).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new m).parse(b));break;case "instance_geometry":this.geometries.push((new n).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=aa.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",aa,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new o).parse(b));break;
+case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new p).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in oa)for(var e=oa[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=
+1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,k,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?
+g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};o.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};p.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=K(a.textContent);this.updateMatrix();return this};
+p.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
+this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};m.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=aa.evaluate(".//dae:instance_material",c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
+null))for(var d=c.iterateNext();d;)this.instance_material.push((new r).parse(d)),d=c.iterateNext()}}return this};r.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=aa.evaluate(".//dae:instance_material",
+c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new r).parse(b)),b=a.iterateNext();break}}return this};q.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new s(this)).parse(c)}}return this};s.prototype.parse=function(a){function b(a,c){var d=ea(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=
+0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":k(d);break;case "vertices":this.vertices=(new A).parse(d);break;case "triangles":this.primitives.push((new t).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new u).parse(d))}}var e={};this.geometry3js=new THREE.Geometry;d=$[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+
+1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};s.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,m=0,n=3,o=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":o.push(i.set)}for(;d<
+g.length;){var p=[],q=[],r={},s=[];a.vcount&&(n=a.vcount[m++]);for(e=0;e<n;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=$[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ea(b.vertices[j].position);p.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],l.data[k+1],l.data[k+2]));break;case "TEXCOORD":r[i.set]===void 0&&(r[i.set]=[]);r[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":s.push((new THREE.Color).setRGB(l.data[k],
+l.data[k+1],l.data[k+2]))}var t;n==3?t=new THREE.Face3(p[0],p[1],p[2],[q[0],q[1],q[2]],s.length?s:new THREE.Color):n==4&&(t=new THREE.Face4(p[0],p[1],p[2],p[3],[q[0],q[1],q[2],q[3]],s.length?s:new THREE.Color));t.daeMaterial=a.material;b.faces.push(t);for(f=0;f<o.length;f++)e=r[o[f]],b.faceVertexUvs[f].push([e[0],e[1],e[2]]);d+=h.length*n}};u.prototype=new t;u.prototype.constructor=u;t.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
+a.input.POSITION.source};t.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=X(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new D).parse(a.childNodes[b]));break;case "vcount":this.vcount=v(c.textContent);break;case "p":this.p=v(c.textContent)}}return this};y.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=X(a,"count",0);this.stride=
+X(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};A.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="input"){var c=(new D).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};D.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
+"");this.set=X(a,"set",-1);this.offset=X(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};F.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=M(c.textContent),e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=K(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
+v(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=M(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new y).parse(c.childNodes[d]);break}}}return this};F.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
+this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};H.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new W).parse(a.childNodes[b]);break}return this};B.prototype.isColor=
+function(){return this.texture==null};B.prototype.isTexture=function(){return this.texture!=null};B.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=K(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};J.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=
+a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new B).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=aa.evaluate(".//dae:float",c,L,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};J.prototype.create=function(){var a=
+{},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof B)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=Z[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(ya+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=
+d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=wa;return this.material=new THREE.MeshLambertMaterial(a)};x.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
+c.nodeName)}}return this};z.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
+G.prototype.create=function(){if(this.shader==null)return null};G.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};G.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=
+(new x(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new z(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};G.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
+G.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new J(c.nodeName,this)).parse(c)}}};W.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};S.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":c=
+(new F).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new V(this)).parse(c));break;case "channel":this.channel.push((new T(this)).parse(c))}}return this};T.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b<e.length;b++)e[b]=
+parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};V.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new D).parse(c))}}return this};V.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];switch(b.semantic){case "INPUT":this.input=
+c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-this.startTime}};return{load:function(b,c){if(document.implementation&&
+document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==200))P=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},parse:a,setPreferredShading:function(a){wa=a},applySkin:e,geometries:ma}};
+THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),c=a,a=c.model,b=c.callback,c=c.texture_path;c=c?c:this.extractUrlbase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var g=new XMLHttpRequest,f=0;g.onreadystatechange=function(){if(g.readyState==4)if(g.status==200||g.status==0)try{var h=JSON.parse(g.responseText);a.createModel(h,c,d);a.onLoadComplete()}catch(i){console.error(i),console.warn("DEPRECATED: ["+b+"] seems to be using old model format")}else console.error("Couldn't load ["+b+"] ["+g.status+"]");else g.readyState==3?e&&(f==0&&(f=g.getResponseHeader("Content-Length")),e({total:f,loaded:g.responseText.length})):
 g.readyState==2&&(f=g.getResponseHeader("Content-Length"))};g.open("GET",b,!0);g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(a.metadata===void 0||a.metadata.formatVersion===void 0||a.metadata.formatVersion!==3)console.error("Deprecated file format.");else{var c,e,i,l,j,o,r,m,p,n,q,s,t,u,v=a.faces;o=a.vertices;var B=a.normals,x=a.colors,C=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&C++;for(c=0;c<C;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];l=0;for(j=o.length;l<
-j;)r=new THREE.Vertex,r.position.x=o[l++]*b,r.position.y=o[l++]*b,r.position.z=o[l++]*b,d.vertices.push(r);l=0;for(j=v.length;l<j;){b=v[l++];o=b&1;i=b&2;c=b&4;e=b&8;m=b&16;r=b&32;n=b&64;b&=128;o?(q=new THREE.Face4,q.a=v[l++],q.b=v[l++],q.c=v[l++],q.d=v[l++],o=4):(q=new THREE.Face3,q.a=v[l++],q.b=v[l++],q.c=v[l++],o=3);if(i)i=v[l++],q.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<C;c++)s=a.uvs[c],p=v[l++],u=s[p*2],p=s[p*2+1],d.faceUvs[c][i]=new THREE.UV(u,p);if(e)for(c=0;c<C;c++){s=a.uvs[c];t=[];
-for(e=0;e<o;e++)p=v[l++],u=s[p*2],p=s[p*2+1],t[e]=new THREE.UV(u,p);d.faceVertexUvs[c][i]=t}if(m)m=v[l++]*3,e=new THREE.Vector3,e.x=B[m++],e.y=B[m++],e.z=B[m],q.normal=e;if(r)for(c=0;c<o;c++)m=v[l++]*3,e=new THREE.Vector3,e.x=B[m++],e.y=B[m++],e.z=B[m],q.vertexNormals.push(e);if(n)r=v[l++],r=new THREE.Color(x[r]),q.color=r;if(b)for(c=0;c<o;c++)r=v[l++],r=new THREE.Color(x[r]),q.vertexColors.push(r);d.faces.push(q)}}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=
-2)e=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(e,i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(e,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,l,j,o,r,m,p;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];m=d.morphTargets[c].vertices;
-p=a.morphTargets[c].vertices;i=0;for(l=p.length;i<l;i+=3)j=p[i]*b,o=p[i+1]*b,r=p[i+2]*b,m.push(new THREE.Vertex(new THREE.Vector3(j,o,r)))}}if(a.morphColors!==void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;j=a.morphColors[c].colors;b=0;for(i=j.length;b<i;b+=3)o=new THREE.Color(16755200),o.setRGB(j[b],j[b+1],j[b+2]),l.push(o)}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){if(a.metadata===void 0||a.metadata.formatVersion===void 0||a.metadata.formatVersion!==3)console.error("Deprecated file format.");else{var c,e,i,l,j,o,p,m,r,n,q,s,u,t,y=a.faces;o=a.vertices;var A=a.normals,D=a.colors,F=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&F++;for(c=0;c<F;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];l=0;for(j=o.length;l<
+j;)p=new THREE.Vertex,p.position.x=o[l++]*b,p.position.y=o[l++]*b,p.position.z=o[l++]*b,d.vertices.push(p);l=0;for(j=y.length;l<j;){b=y[l++];o=b&1;i=b&2;c=b&4;e=b&8;m=b&16;p=b&32;n=b&64;b&=128;o?(q=new THREE.Face4,q.a=y[l++],q.b=y[l++],q.c=y[l++],q.d=y[l++],o=4):(q=new THREE.Face3,q.a=y[l++],q.b=y[l++],q.c=y[l++],o=3);if(i)i=y[l++],q.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<F;c++)s=a.uvs[c],r=y[l++],t=s[r*2],r=s[r*2+1],d.faceUvs[c][i]=new THREE.UV(t,r);if(e)for(c=0;c<F;c++){s=a.uvs[c];u=[];
+for(e=0;e<o;e++)r=y[l++],t=s[r*2],r=s[r*2+1],u[e]=new THREE.UV(t,r);d.faceVertexUvs[c][i]=u}if(m)m=y[l++]*3,e=new THREE.Vector3,e.x=A[m++],e.y=A[m++],e.z=A[m],q.normal=e;if(p)for(c=0;c<o;c++)m=y[l++]*3,e=new THREE.Vector3,e.x=A[m++],e.y=A[m++],e.z=A[m],q.vertexNormals.push(e);if(n)p=y[l++],p=new THREE.Color(D[p]),q.color=p;if(b)for(c=0;c<o;c++)p=y[l++],p=new THREE.Color(D[p]),q.vertexColors.push(p);d.faces.push(q)}}})(e);(function(){var b,c,e,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=
+2)e=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(e,i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)e=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(e,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,e,i,l,j,o,p,m,r;c=0;for(e=a.morphTargets.length;c<e;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];m=d.morphTargets[c].vertices;
+r=a.morphTargets[c].vertices;i=0;for(l=r.length;i<l;i+=3)j=r[i]*b,o=r[i+1]*b,p=r[i+2]*b,m.push(new THREE.Vertex(new THREE.Vector3(j,o,p)))}}if(a.morphColors!==void 0){c=0;for(e=a.morphColors.length;c<e;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;j=a.morphColors[c].colors;b=0;for(i=j.length;b<i;b+=3)o=new THREE.Color(16755200),o.setRGB(j[b],j[b+1],j[b+2]),l.push(o)}}})(e);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&
 d.computeTangents();b(d)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState==4)if(d.status==200||d.status==0)try{var e=JSON.parse(d.responseText);e.metadata===void 0||e.metadata.formatVersion===void 0||e.metadata.formatVersion!==3?console.error("Deprecated file format."):c.createScene(e,b,a)}catch(g){console.error(g),console.warn("DEPRECATED: ["+a+"] seems to be using old model format")}else console.error("Couldn't load ["+a+"] ["+d.status+"]")};
 d.open("GET",a,!0);d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
-THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(r in K.objects)if(!M.objects[r])if(s=K.objects[r],s.geometry!==void 0){if(G=M.geometries[s.geometry]){a=!1;for(I=0;I<s.materials.length;I++)J=M.materials[s.materials[I]],a=J instanceof THREE.ShaderMaterial;a&&G.computeTangents();v=s.position;B=s.rotation;x=s.quaternion;C=s.scale;x=0;J.length==0&&(J=new THREE.MeshFaceMaterial);J.length>1&&(J=new THREE.MeshFaceMaterial);
-a=new THREE.Mesh(G,J);a.name=r;a.position.set(v[0],v[1],v[2]);x?(a.quaternion.set(x[0],x[1],x[2],x[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]);a.scale.set(C[0],C[1],C[2]);a.visible=s.visible;M.scene.add(a);M.objects[r]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);M.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(G),M.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b=
-{type:s.trigger,object:s},M.triggers[a.name]=b)}}else v=s.position,B=s.rotation,x=s.quaternion,C=s.scale,x=0,a=new THREE.Object3D,a.name=r,a.position.set(v[0],v[1],v[2]),x?(a.quaternion.set(x[0],x[1],x[2],x[3]),a.useQuaternion=!0):a.rotation.set(B[0],B[1],B[2]),a.scale.set(C[0],C[1],C[2]),a.visible=s.visible!==void 0?s.visible:!1,M.scene.add(a),M.objects[r]=a,M.empties[r]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},M.triggers[a.name]=b)}function g(a){return function(b){M.geometries[a]=
-b;e();V-=1;i.onLoadComplete();h()}}function f(a){return function(b){M.geometries[a]=b}}function h(){i.callbackProgress({totalModels:T,totalTextures:k,loadedModels:T-V,loadedTextures:k-Y},M);i.onLoadProgress();V==0&&Y==0&&b(M)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),j,o,r,m,p,n,q,s,t,u,v,B,x,C,E,G,R,z,J,K,U,V,Y,T,k,M;K=a;c=new THREE.BinaryLoader;U=new THREE.JSONLoader;Y=V=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
-empties:{}};a=!1;for(r in K.objects)if(s=K.objects[r],s.meshCollider){a=!0;break}if(a)M.scene.collisions=new THREE.CollisionSystem;if(K.transform){a=K.transform.position;t=K.transform.rotation;var L=K.transform.scale;a&&M.scene.position.set(a[0],a[1],a[2]);t&&M.scene.rotation.set(t[0],t[1],t[2]);L&&M.scene.scale.set(L[0],L[1],L[2]);(a||t||L)&&M.scene.updateMatrix()}a=function(){Y-=1;h();i.onLoadComplete()};for(p in K.cameras)t=K.cameras[p],t.type=="perspective"?R=new THREE.PerspectiveCamera(t.fov,
-t.aspect,t.near,t.far):t.type=="ortho"&&(R=new THREE.OrthographicCamera(t.left,t.right,t.top,t.bottom,t.near,t.far)),v=t.position,t=t.target,R.position.set(v[0],v[1],v[2]),R.target=new THREE.Vector3(t[0],t[1],t[2]),M.cameras[p]=R;for(m in K.lights)t=K.lights[m],p=t.color!==void 0?t.color:16777215,R=t.intensity!==void 0?t.intensity:1,t.type=="directional"?(v=t.direction,u=new THREE.DirectionalLight(p,R),u.position.set(v[0],v[1],v[2]),u.position.normalize()):t.type=="point"?(v=t.position,u=t.distance,
-u=new THREE.PointLight(p,R,u),u.position.set(v[0],v[1],v[2])):t.type=="ambient"&&(u=new THREE.AmbientLight(p)),M.scene.add(u),M.lights[m]=u;for(n in K.fogs)m=K.fogs[n],m.type=="linear"?z=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(z=new THREE.FogExp2(0,m.density)),t=m.color,z.color.setRGB(t[0],t[1],t[2]),M.fogs[n]=z;if(M.cameras&&K.defaults.camera)M.currentCamera=M.cameras[K.defaults.camera];if(M.fogs&&K.defaults.fog)M.scene.fog=M.fogs[K.defaults.fog];t=K.defaults.bgcolor;M.bgColor=new THREE.Color;
-M.bgColor.setRGB(t[0],t[1],t[2]);M.bgColorAlpha=K.defaults.bgalpha;for(j in K.geometries)if(n=K.geometries[j],n.type=="bin_mesh"||n.type=="ascii_mesh")V+=1,i.onLoadStart();T=V;for(j in K.geometries)n=K.geometries[j],n.type=="cube"?(G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),M.geometries[j]=G):n.type=="plane"?(G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),M.geometries[j]=G):n.type=="sphere"?
-(G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),M.geometries[j]=G):n.type=="cylinder"?(G=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),M.geometries[j]=G):n.type=="torus"?(G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),M.geometries[j]=G):n.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(n.subdivisions),M.geometries[j]=G):n.type=="bin_mesh"?c.load(d(n.url,K.urlBaseType),g(j)):n.type=="ascii_mesh"?U.load(d(n.url,K.urlBaseType),
-g(j)):n.type=="embedded_mesh"&&(n=K.embeds[n.id])&&U.createModel(n,f(j),"");for(q in K.textures)if(j=K.textures[q],j.url instanceof Array){Y+=j.url.length;for(n=0;n<j.url.length;n++)i.onLoadStart()}else Y+=1,i.onLoadStart();k=Y;for(q in K.textures){j=K.textures[q];if(j.mapping!=void 0&&THREE[j.mapping]!=void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){n=[];for(var I=0;I<j.url.length;I++)n[I]=d(j.url[I],K.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,j.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(j.url,
-K.urlBaseType),j.mapping,a);if(THREE[j.minFilter]!=void 0)n.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=void 0)n.magFilter=THREE[j.magFilter];if(j.repeat){n.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}j.offset&&n.offset.set(j.offset[0],j.offset[1]);if(j.wrap){z={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(z[j.wrap[0]]!==void 0)n.wrapS=z[j.wrap[0]];if(z[j.wrap[1]]!==void 0)n.wrapT=
-z[j.wrap[1]]}}M.textures[q]=n}for(o in K.materials){q=K.materials[o];for(E in q.parameters)if(E=="envMap"||E=="map"||E=="lightMap")q.parameters[E]=M.textures[q.parameters[E]];else if(E=="shading")q.parameters[E]=q.parameters[E]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(E=="blending")q.parameters[E]=THREE[q.parameters[E]]?THREE[q.parameters[E]]:THREE.NormalBlending;else if(E=="combine")q.parameters[E]=q.parameters[E]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(E==
-"vertexColors")if(q.parameters[E]=="face")q.parameters[E]=THREE.FaceColors;else if(q.parameters[E])q.parameters[E]=THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.parameters.transparent=!0;if(q.parameters.normalMap){j=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(j.uniforms);n=q.parameters.color;z=q.parameters.specular;c=q.parameters.ambient;U=q.parameters.shininess;a.tNormal.texture=M.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)a.uNormalScale.value=
-q.parameters.normalMapFactor;if(q.parameters.map)a.tDiffuse.texture=q.parameters.map,a.enableDiffuse.value=!0;if(q.parameters.lightMap)a.tAO.texture=q.parameters.lightMap,a.enableAO.value=!0;if(q.parameters.specularMap)a.tSpecular.texture=M.textures[q.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(n);a.uSpecularColor.value.setHex(z);a.uAmbientColor.value.setHex(c);a.uShininess.value=U;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;q=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,
-vertexShader:j.vertexShader,uniforms:a,lights:!0,fog:!0})}else q=new THREE[q.type](q.parameters);M.materials[o]=q}e();i.callbackSync(M);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
+THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:l+"/"+a}function e(){var a;for(p in G.objects)if(!L.objects[p])if(s=G.objects[p],s.geometry!==void 0){if(B=L.geometries[s.geometry]){a=!1;for(v=0;v<s.materials.length;v++)z=L.materials[s.materials[v]],a=z instanceof THREE.ShaderMaterial;a&&B.computeTangents();y=s.position;A=s.rotation;D=s.quaternion;F=s.scale;D=0;z.length==0&&(z=new THREE.MeshFaceMaterial);z.length>1&&(z=new THREE.MeshFaceMaterial);
+a=new THREE.Mesh(B,z);a.name=p;a.position.set(y[0],y[1],y[2]);D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(A[0],A[1],A[2]);a.scale.set(F[0],F[1],F[2]);a.visible=s.visible;L.scene.add(a);L.objects[p]=a;if(s.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);L.scene.collisions.colliders.push(b)}if(s.castsShadow)b=new THREE.ShadowVolume(B),L.scene.add(b),b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;s.trigger&&s.trigger.toLowerCase()!="none"&&(b=
+{type:s.trigger,object:s},L.triggers[a.name]=b)}}else y=s.position,A=s.rotation,D=s.quaternion,F=s.scale,D=0,a=new THREE.Object3D,a.name=p,a.position.set(y[0],y[1],y[2]),D?(a.quaternion.set(D[0],D[1],D[2],D[3]),a.useQuaternion=!0):a.rotation.set(A[0],A[1],A[2]),a.scale.set(F[0],F[1],F[2]),a.visible=s.visible!==void 0?s.visible:!1,L.scene.add(a),L.objects[p]=a,L.empties[p]=a,s.trigger&&s.trigger.toLowerCase()!="none"&&(b={type:s.trigger,object:s},L.triggers[a.name]=b)}function g(a){return function(b){L.geometries[a]=
+b;e();S-=1;i.onLoadComplete();h()}}function f(a){return function(b){L.geometries[a]=b}}function h(){i.callbackProgress({totalModels:V,totalTextures:k,loadedModels:V-S,loadedTextures:k-T},L);i.onLoadProgress();S==0&&T==0&&b(L)}var i=this,l=THREE.Loader.prototype.extractUrlbase(c),j,o,p,m,r,n,q,s,u,t,y,A,D,F,H,B,J,x,z,G,W,S,T,V,k,L;G=a;c=new THREE.BinaryLoader;W=new THREE.JSONLoader;T=S=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},
+empties:{}};a=!1;for(p in G.objects)if(s=G.objects[p],s.meshCollider){a=!0;break}if(a)L.scene.collisions=new THREE.CollisionSystem;if(G.transform){a=G.transform.position;u=G.transform.rotation;var K=G.transform.scale;a&&L.scene.position.set(a[0],a[1],a[2]);u&&L.scene.rotation.set(u[0],u[1],u[2]);K&&L.scene.scale.set(K[0],K[1],K[2]);(a||u||K)&&L.scene.updateMatrix()}a=function(){T-=1;h();i.onLoadComplete()};for(r in G.cameras)u=G.cameras[r],u.type=="perspective"?J=new THREE.PerspectiveCamera(u.fov,
+u.aspect,u.near,u.far):u.type=="ortho"&&(J=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far)),y=u.position,u=u.target,J.position.set(y[0],y[1],y[2]),J.target=new THREE.Vector3(u[0],u[1],u[2]),L.cameras[r]=J;for(m in G.lights)u=G.lights[m],r=u.color!==void 0?u.color:16777215,J=u.intensity!==void 0?u.intensity:1,u.type=="directional"?(y=u.direction,t=new THREE.DirectionalLight(r,J),t.position.set(y[0],y[1],y[2]),t.position.normalize()):u.type=="point"?(y=u.position,t=u.distance,
+t=new THREE.PointLight(r,J,t),t.position.set(y[0],y[1],y[2])):u.type=="ambient"&&(t=new THREE.AmbientLight(r)),L.scene.add(t),L.lights[m]=t;for(n in G.fogs)m=G.fogs[n],m.type=="linear"?x=new THREE.Fog(0,m.near,m.far):m.type=="exp2"&&(x=new THREE.FogExp2(0,m.density)),u=m.color,x.color.setRGB(u[0],u[1],u[2]),L.fogs[n]=x;if(L.cameras&&G.defaults.camera)L.currentCamera=L.cameras[G.defaults.camera];if(L.fogs&&G.defaults.fog)L.scene.fog=L.fogs[G.defaults.fog];u=G.defaults.bgcolor;L.bgColor=new THREE.Color;
+L.bgColor.setRGB(u[0],u[1],u[2]);L.bgColorAlpha=G.defaults.bgalpha;for(j in G.geometries)if(n=G.geometries[j],n.type=="bin_mesh"||n.type=="ascii_mesh")S+=1,i.onLoadStart();V=S;for(j in G.geometries)n=G.geometries[j],n.type=="cube"?(B=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides),L.geometries[j]=B):n.type=="plane"?(B=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight),L.geometries[j]=B):n.type=="sphere"?
+(B=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight),L.geometries[j]=B):n.type=="cylinder"?(B=new THREE.CylinderGeometry(n.topRad,n.botRad,n.height,n.radSegs,n.heightSegs),L.geometries[j]=B):n.type=="torus"?(B=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT),L.geometries[j]=B):n.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(n.subdivisions),L.geometries[j]=B):n.type=="bin_mesh"?c.load(d(n.url,G.urlBaseType),g(j)):n.type=="ascii_mesh"?W.load(d(n.url,G.urlBaseType),
+g(j)):n.type=="embedded_mesh"&&(n=G.embeds[n.id])&&W.createModel(n,f(j),"");for(q in G.textures)if(j=G.textures[q],j.url instanceof Array){T+=j.url.length;for(n=0;n<j.url.length;n++)i.onLoadStart()}else T+=1,i.onLoadStart();k=T;for(q in G.textures){j=G.textures[q];if(j.mapping!=void 0&&THREE[j.mapping]!=void 0)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){n=[];for(var v=0;v<j.url.length;v++)n[v]=d(j.url[v],G.urlBaseType);n=THREE.ImageUtils.loadTextureCube(n,j.mapping,a)}else{n=THREE.ImageUtils.loadTexture(d(j.url,
+G.urlBaseType),j.mapping,a);if(THREE[j.minFilter]!=void 0)n.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=void 0)n.magFilter=THREE[j.magFilter];if(j.repeat){n.repeat.set(j.repeat[0],j.repeat[1]);if(j.repeat[0]!=1)n.wrapS=THREE.RepeatWrapping;if(j.repeat[1]!=1)n.wrapT=THREE.RepeatWrapping}j.offset&&n.offset.set(j.offset[0],j.offset[1]);if(j.wrap){x={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(x[j.wrap[0]]!==void 0)n.wrapS=x[j.wrap[0]];if(x[j.wrap[1]]!==void 0)n.wrapT=
+x[j.wrap[1]]}}L.textures[q]=n}for(o in G.materials){q=G.materials[o];for(H in q.parameters)if(H=="envMap"||H=="map"||H=="lightMap")q.parameters[H]=L.textures[q.parameters[H]];else if(H=="shading")q.parameters[H]=q.parameters[H]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(H=="blending")q.parameters[H]=THREE[q.parameters[H]]?THREE[q.parameters[H]]:THREE.NormalBlending;else if(H=="combine")q.parameters[H]=q.parameters[H]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(H==
+"vertexColors")if(q.parameters[H]=="face")q.parameters[H]=THREE.FaceColors;else if(q.parameters[H])q.parameters[H]=THREE.VertexColors;if(q.parameters.opacity!==void 0&&q.parameters.opacity<1)q.parameters.transparent=!0;if(q.parameters.normalMap){j=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(j.uniforms);n=q.parameters.color;x=q.parameters.specular;c=q.parameters.ambient;W=q.parameters.shininess;a.tNormal.texture=L.textures[q.parameters.normalMap];if(q.parameters.normalMapFactor)a.uNormalScale.value=
+q.parameters.normalMapFactor;if(q.parameters.map)a.tDiffuse.texture=q.parameters.map,a.enableDiffuse.value=!0;if(q.parameters.lightMap)a.tAO.texture=q.parameters.lightMap,a.enableAO.value=!0;if(q.parameters.specularMap)a.tSpecular.texture=L.textures[q.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(n);a.uSpecularColor.value.setHex(x);a.uAmbientColor.value.setHex(c);a.uShininess.value=W;if(q.parameters.opacity)a.uOpacity.value=q.parameters.opacity;q=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,
+vertexShader:j.vertexShader,uniforms:a,lights:!0,fog:!0})}else q=new THREE[q.type](q.parameters);L.materials[o]=q}e();i.callbackSync(L);h()};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
 THREE.UTF8Loader.prototype.load=function(a,b,c){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),c=a,a=c.model,b=c.callback,c={scale:c.scale,offsetX:c.offsetX,offsetY:c.offsetY,offsetZ:c.offsetZ};var d=new XMLHttpRequest,e=c.scale!==void 0?c.scale:1,g=c.offsetX!==void 0?c.offsetX:0,f=c.offsetY!==void 0?c.offsetY:0,h=c.offsetZ!==void 0?c.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
 b,e,g,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);b>=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,e=0;e<8;e++){for(var g=0,f=0;f<b;++f){var h=a.charCodeAt(f+d);g+=h>>1^-(h&1);c[8*f+e]=g}d+=b}b=a.length-d;g=new Uint16Array(b);for(e=f=0;e<b;e++)h=a.charCodeAt(e+d),g[e]=f-h,h==0&&f++;return[c,g]};
 THREE.UTF8Loader.prototype.createModel=function(a,b,c,d,e,g){var f=function(){var b=this;b.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),l=[],j=[];(function(a,f,i){for(var j,l,q,s=a.length;i<s;i+=f)j=a[i],l=a[i+1],q=a[i+2],j=j/16383*c,l=l/16383*c,q=q/16383*c,j+=d,l+=e,q+=g,b.vertices.push(new THREE.Vertex(new THREE.Vector3(j,l,q)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,j.push(d,1-e)})(f[0],8,3);(function(a,
-b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,l.push(d,e,f)})(f[0],8,5);(function(a){var c,d,e,f,g,i,t,u,v,B=a.length;for(c=0;c<B;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;u=d;v=e;i=f;t=d;var x=e,C=f,E=g.materials[0],G=l[x*3],R=l[x*3+1],x=l[x*3+2],z=l[C*3],J=l[C*3+1],C=l[C*3+2];t=new THREE.Vector3(l[t*3],l[t*3+1],l[t*3+2]);x=new THREE.Vector3(G,R,x);C=new THREE.Vector3(z,J,C);g.faces.push(new THREE.Face3(u,v,i,[t,x,C],null,E));g=j[d*2];d=j[d*2+
-1];i=j[e*2];t=j[e*2+1];u=j[f*2];v=j[f*2+1];f=b.faceVertexUvs[0];e=i;i=t;t=[];t.push(new THREE.UV(g,d));t.push(new THREE.UV(e,i));t.push(new THREE.UV(u,v));f.push(t)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f)};
+b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,l.push(d,e,f)})(f[0],8,5);(function(a){var c,d,e,f,g,i,u,t,y,A=a.length;for(c=0;c<A;c+=3){d=a[c];e=a[c+1];f=a[c+2];g=b;t=d;y=e;i=f;u=d;var D=e,F=f,H=g.materials[0],B=l[D*3],J=l[D*3+1],D=l[D*3+2],x=l[F*3],z=l[F*3+1],F=l[F*3+2];u=new THREE.Vector3(l[u*3],l[u*3+1],l[u*3+2]);D=new THREE.Vector3(B,J,D);F=new THREE.Vector3(x,z,F);g.faces.push(new THREE.Face3(t,y,i,[u,D,F],null,H));g=j[d*2];d=j[d*2+
+1];i=j[e*2];u=j[e*2+1];t=j[f*2];y=j[f*2+1];f=b.faceVertexUvs[0];e=i;i=u;u=[];u.push(new THREE.UV(g,d));u.push(new THREE.UV(e,i));u.push(new THREE.UV(t,y));f.push(u)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f)};
 THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var b=new THREE.CylinderGeometry(0,5,25,5,1),c=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:16711680}));c.position.x=100;c.rotation.z=-Math.PI/2;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(c);
 c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:65280}));c.position.y=100;this.add(c);c=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));c.rotation.x=Math.PI/2;this.add(c);c=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:255}));c.position.z=100;c.rotation.x=Math.PI/2;this.add(c)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
 this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,g,f,h,i,l,j,o){f=(f-j)/(o-j);j=this.normal_cache;b[g]=h+f*this.delta;b[g+1]=i;b[g+2]=l;e[g]=this.lerp(j[a],j[a+3],f);e[g+1]=this.lerp(j[a+1],j[a+4],f);e[g+2]=this.lerp(j[a+2],j[a+5],f)};this.VIntY=function(a,b,e,g,f,h,i,l,j,o){f=(f-j)/(o-j);j=this.normal_cache;b[g]=h;b[g+1]=i+f*this.delta;b[g+2]=l;b=a+this.yd*
 3;e[g]=this.lerp(j[a],j[b],f);e[g+1]=this.lerp(j[a+1],j[b+1],f);e[g+2]=this.lerp(j[a+2],j[b+2],f)};this.VIntZ=function(a,b,e,g,f,h,i,l,j,o){f=(f-j)/(o-j);j=this.normal_cache;b[g]=h;b[g+1]=i;b[g+2]=l+f*this.delta;b=a+this.zd*3;e[g]=this.lerp(j[a],j[b],f);e[g+1]=this.lerp(j[a+1],j[b+1],f);e[g+2]=this.lerp(j[a+2],j[b+2],f)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]===0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
-this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,f,h){var i=g+1,l=g+this.yd,j=g+this.zd,o=i+this.yd,r=i+this.zd,m=g+this.yd+this.zd,p=i+this.yd+this.zd,n=0,q=this.field[g],s=this.field[i],t=this.field[l],u=this.field[o],v=this.field[j],B=this.field[r],x=this.field[m],C=this.field[p];q<f&&(n|=1);s<f&&(n|=2);t<f&&(n|=8);u<f&&(n|=4);v<f&&(n|=16);B<f&&(n|=32);x<f&&(n|=128);C<f&&(n|=64);var E=THREE.edgeTable[n];if(E===0)return 0;var G=this.delta,R=a+
-G,z=b+G,G=e+G;E&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(g*3,this.vlist,this.nlist,0,f,a,b,e,q,s));E&2&&(this.compNorm(i),this.compNorm(o),this.VIntY(i*3,this.vlist,this.nlist,3,f,R,b,e,s,u));E&4&&(this.compNorm(l),this.compNorm(o),this.VIntX(l*3,this.vlist,this.nlist,6,f,a,z,e,t,u));E&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(g*3,this.vlist,this.nlist,9,f,a,b,e,q,t));E&16&&(this.compNorm(j),this.compNorm(r),this.VIntX(j*3,this.vlist,this.nlist,12,f,a,b,G,v,B));E&32&&(this.compNorm(r),
-this.compNorm(p),this.VIntY(r*3,this.vlist,this.nlist,15,f,R,b,G,B,C));E&64&&(this.compNorm(m),this.compNorm(p),this.VIntX(m*3,this.vlist,this.nlist,18,f,a,z,G,x,C));E&128&&(this.compNorm(j),this.compNorm(m),this.VIntY(j*3,this.vlist,this.nlist,21,f,a,b,G,v,x));E&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(g*3,this.vlist,this.nlist,24,f,a,b,e,q,v));E&512&&(this.compNorm(i),this.compNorm(r),this.VIntZ(i*3,this.vlist,this.nlist,27,f,R,b,e,s,B));E&1024&&(this.compNorm(o),this.compNorm(p),this.VIntZ(o*
-3,this.vlist,this.nlist,30,f,R,z,e,u,C));E&2048&&(this.compNorm(l),this.compNorm(m),this.VIntZ(l*3,this.vlist,this.nlist,33,f,a,z,e,t,x));n<<=4;for(f=g=0;THREE.triTable[n+f]!=-1;)a=n+f,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],h),f+=3,g++;return g};this.posnormtriv=function(a,b,e,g,f,h){var i=this.count*3;this.positionArray[i]=a[e];this.positionArray[i+1]=a[e+1];this.positionArray[i+2]=a[e+2];this.positionArray[i+3]=a[g];this.positionArray[i+
+this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,f,h){var i=g+1,l=g+this.yd,j=g+this.zd,o=i+this.yd,p=i+this.zd,m=g+this.yd+this.zd,r=i+this.yd+this.zd,n=0,q=this.field[g],s=this.field[i],u=this.field[l],t=this.field[o],y=this.field[j],A=this.field[p],D=this.field[m],F=this.field[r];q<f&&(n|=1);s<f&&(n|=2);u<f&&(n|=8);t<f&&(n|=4);y<f&&(n|=16);A<f&&(n|=32);D<f&&(n|=128);F<f&&(n|=64);var H=THREE.edgeTable[n];if(H===0)return 0;var B=this.delta,J=a+
+B,x=b+B,B=e+B;H&1&&(this.compNorm(g),this.compNorm(i),this.VIntX(g*3,this.vlist,this.nlist,0,f,a,b,e,q,s));H&2&&(this.compNorm(i),this.compNorm(o),this.VIntY(i*3,this.vlist,this.nlist,3,f,J,b,e,s,t));H&4&&(this.compNorm(l),this.compNorm(o),this.VIntX(l*3,this.vlist,this.nlist,6,f,a,x,e,u,t));H&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(g*3,this.vlist,this.nlist,9,f,a,b,e,q,u));H&16&&(this.compNorm(j),this.compNorm(p),this.VIntX(j*3,this.vlist,this.nlist,12,f,a,b,B,y,A));H&32&&(this.compNorm(p),
+this.compNorm(r),this.VIntY(p*3,this.vlist,this.nlist,15,f,J,b,B,A,F));H&64&&(this.compNorm(m),this.compNorm(r),this.VIntX(m*3,this.vlist,this.nlist,18,f,a,x,B,D,F));H&128&&(this.compNorm(j),this.compNorm(m),this.VIntY(j*3,this.vlist,this.nlist,21,f,a,b,B,y,D));H&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(g*3,this.vlist,this.nlist,24,f,a,b,e,q,y));H&512&&(this.compNorm(i),this.compNorm(p),this.VIntZ(i*3,this.vlist,this.nlist,27,f,J,b,e,s,A));H&1024&&(this.compNorm(o),this.compNorm(r),this.VIntZ(o*
+3,this.vlist,this.nlist,30,f,J,x,e,t,F));H&2048&&(this.compNorm(l),this.compNorm(m),this.VIntZ(l*3,this.vlist,this.nlist,33,f,a,x,e,u,D));n<<=4;for(f=g=0;THREE.triTable[n+f]!=-1;)a=n+f,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],h),f+=3,g++;return g};this.posnormtriv=function(a,b,e,g,f,h){var i=this.count*3;this.positionArray[i]=a[e];this.positionArray[i+1]=a[e+1];this.positionArray[i+2]=a[e+2];this.positionArray[i+3]=a[g];this.positionArray[i+
 4]=a[g+1];this.positionArray[i+5]=a[g+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=b[e];this.normalArray[i+1]=b[e+1];this.normalArray[i+2]=b[e+2];this.normalArray[i+3]=b[g];this.normalArray[i+4]=b[g+1];this.normalArray[i+5]=b[g+2];this.normalArray[i+6]=b[f];this.normalArray[i+7]=b[f+1];this.normalArray[i+8]=b[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,f){var h=this.size*Math.sqrt(g/f),i=e*this.size,l=b*this.size,j=a*this.size,o=Math.floor(i-h);o<1&&(o=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var r=Math.floor(l-h);r<1&&(r=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size-
-1);for(var p,n,q,s,t,u;o<i;o++){j=this.size2*o;n=o/this.size-e;t=n*n;for(n=r;n<l;n++){q=j+this.size*n;p=n/this.size-b;u=p*p;for(p=m;p<h;p++)s=p/this.size-a,s=g/(1.0E-6+s*s+u+t)-f,s>0&&(this.field[q+p]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,l=this.size,j=this.yd,o=this.zd,r=this.field,m=l*Math.sqrt(a/b);m>l&&(m=l);for(e=0;e<m;e++)if(g=e/l,g*=g,h=a/(1.0E-4+g)-b,h>0)for(g=0;g<l;g++){i=e+g*j;for(f=0;f<l;f++)r[o*f+i]+=h}};this.addPlaneY=function(a,b){var e,g,f,h,i,l,j=this.size,o=this.yd,r=
-this.zd,m=this.field,p=j*Math.sqrt(a/b);p>j&&(p=j);for(g=0;g<p;g++)if(e=g/j,e*=e,h=a/(1.0E-4+e)-b,h>0){i=g*o;for(e=0;e<j;e++){l=i+e;for(f=0;f<j;f++)m[r*f+l]+=h}}};this.addPlaneZ=function(a,b){var e,g,f,h,i,l,j=this.size,o=this.yd,r=this.zd,m=this.field,p=j*Math.sqrt(a/b);p>j&&(p=j);for(f=0;f<p;f++)if(e=f/j,e*=e,h=a/(1.0E-4+e)-b,h>0){i=r*f;for(g=0;g<j;g++){l=i+g*o;for(e=0;e<j;e++)m[l+e]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=
-function(a){this.begin();var b,e,g,f,h,i,l,j,o,r=this.size-2;for(f=1;f<r;f++){o=this.size2*f;l=(f-this.halfsize)/this.halfsize;for(g=1;g<r;g++){j=o+this.size*g;i=(g-this.halfsize)/this.halfsize;for(e=1;e<r;e++)h=(e-this.halfsize)/this.halfsize,b=j+e,this.polygonize(h,i,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var f,h,i,l,j,o,r,m;for(f=0;f<g.count;f++)r=f*3,j=r+1,m=r+2,h=g.positionArray[r],i=g.positionArray[j],l=
-g.positionArray[m],o=new THREE.Vector3(h,i,l),h=g.normalArray[r],i=g.normalArray[j],l=g.normalArray[m],r=new THREE.Vector3(h,i,l),r.normalize(),j=new THREE.Vertex(o),b.vertices.push(j),e.push(r);o=g.count/3;for(f=0;f<o;f++)r=(a+f)*3,j=r+1,m=r+2,h=e[r],i=e[j],l=e[m],r=new THREE.Face3(r,j,m,[h,i,l]),b.faces.push(r);a+=o;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,f){var h=this.size*Math.sqrt(g/f),i=e*this.size,l=b*this.size,j=a*this.size,o=Math.floor(i-h);o<1&&(o=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var p=Math.floor(l-h);p<1&&(p=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var m=Math.floor(j-h);m<1&&(m=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size-
+1);for(var r,n,q,s,u,t;o<i;o++){j=this.size2*o;n=o/this.size-e;u=n*n;for(n=p;n<l;n++){q=j+this.size*n;r=n/this.size-b;t=r*r;for(r=m;r<h;r++)s=r/this.size-a,s=g/(1.0E-6+s*s+t+u)-f,s>0&&(this.field[q+r]+=s)}}};this.addPlaneX=function(a,b){var e,g,f,h,i,l=this.size,j=this.yd,o=this.zd,p=this.field,m=l*Math.sqrt(a/b);m>l&&(m=l);for(e=0;e<m;e++)if(g=e/l,g*=g,h=a/(1.0E-4+g)-b,h>0)for(g=0;g<l;g++){i=e+g*j;for(f=0;f<l;f++)p[o*f+i]+=h}};this.addPlaneY=function(a,b){var e,g,f,h,i,l,j=this.size,o=this.yd,p=
+this.zd,m=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(g=0;g<r;g++)if(e=g/j,e*=e,h=a/(1.0E-4+e)-b,h>0){i=g*o;for(e=0;e<j;e++){l=i+e;for(f=0;f<j;f++)m[p*f+l]+=h}}};this.addPlaneZ=function(a,b){var e,g,f,h,i,l,j=this.size,o=this.yd,p=this.zd,m=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(f=0;f<r;f++)if(e=f/j,e*=e,h=a/(1.0E-4+e)-b,h>0){i=p*f;for(g=0;g<j;g++){l=i+g*o;for(e=0;e<j;e++)m[l+e]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,this.field[a]=0};this.render=
+function(a){this.begin();var b,e,g,f,h,i,l,j,o,p=this.size-2;for(f=1;f<p;f++){o=this.size2*f;l=(f-this.halfsize)/this.halfsize;for(g=1;g<p;g++){j=o+this.size*g;i=(g-this.halfsize)/this.halfsize;for(e=1;e<p;e++)h=(e-this.halfsize)/this.halfsize,b=j+e,this.polygonize(h,i,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var f,h,i,l,j,o,p,m;for(f=0;f<g.count;f++)p=f*3,j=p+1,m=p+2,h=g.positionArray[p],i=g.positionArray[j],l=
+g.positionArray[m],o=new THREE.Vector3(h,i,l),h=g.normalArray[p],i=g.normalArray[j],l=g.normalArray[m],p=new THREE.Vector3(h,i,l),p.normalize(),j=new THREE.Vertex(o),b.vertices.push(j),e.push(p);o=g.count/3;for(f=0;f<o;f++)p=(a+f)*3,j=p+1,m=p+2,h=e[p],i=e[j],l=e[m],p=new THREE.Face3(p,j,m,[h,i,l]),b.faces.push(p);a+=o;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -693,29 +694,29 @@ d.vertices[e++]=1;d.vertices[e++]=-1;d.vertices[e++]=1;d.vertices[e++]=0;d.verti
 d.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,d.faces,b.STATIC_DRAW);d.tempTexture=b.createTexture();d.occlusionTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);
 b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(d.hasVertexTexture=!1,d.program=a(THREE.ShaderFlares.lensFlare)):(d.hasVertexTexture=
 !0,d.program=a(THREE.ShaderFlares.lensFlareVertexTexture));d.attributes={};d.uniforms={};d.attributes.vertex=b.getAttribLocation(d.program,"position");d.attributes.uv=b.getAttribLocation(d.program,"uv");d.uniforms.renderType=b.getUniformLocation(d.program,"renderType");d.uniforms.map=b.getUniformLocation(d.program,"map");d.uniforms.occlusionMap=b.getUniformLocation(d.program,"occlusionMap");d.uniforms.opacity=b.getUniformLocation(d.program,"opacity");d.uniforms.color=b.getUniformLocation(d.program,
-"color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,g,f,h){var a=a.__webglFlares,i=a.length;if(i){var l=new THREE.Vector3,j=h/f,o=f*0.5,r=h*0.5,m=16/h,p=new THREE.Vector2(m*j,m),n=new THREE.Vector3(1,1,0),q=new THREE.Vector2(1,1),s=d.uniforms,m=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex),
-b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(s.occlusionMap,0);b.uniform1i(s.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(m.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(m.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var t,u,v,B,x;for(t=0;t<i;t++)if(m=16/h,p.set(m*j,m),B=a[t],l.set(B.matrixWorld.n14,B.matrixWorld.n24,B.matrixWorld.n34),g.matrixWorldInverse.multiplyVector3(l),
-g.projectionMatrix.multiplyVector3(l),n.copy(l),q.x=n.x*o+o,q.y=n.y*r+r,d.hasVertexTexture||q.x>0&&q.x<f&&q.y>0&&q.y<h){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,q.x-8,q.y-8,16,16,0);b.uniform1i(s.renderType,0);b.uniform2f(s.scale,p.x,p.y);b.uniform3f(s.screenPosition,n.x,n.y,n.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);
-b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,q.x-8,q.y-8,16,16,0);b.uniform1i(s.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(n);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(s.renderType,2);b.enable(b.BLEND);u=0;for(v=B.lensFlares.length;u<v;u++)if(x=B.lensFlares[u],x.opacity>0.0010&&x.scale>0.0010)n.x=x.x,n.y=x.y,n.z=x.z,m=x.size*x.scale/
-h,p.x=m*j,p.y=m,b.uniform3f(s.screenPosition,n.x,n.y,n.z),b.uniform2f(s.scale,p.x,p.y),b.uniform1f(s.rotation,x.rotation),b.uniform1f(s.opacity,x.opacity),b.uniform3f(s.color,x.color.r,x.color.g,x.color.b),c.setBlending(x.blending),c.setTexture(x.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+"color");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.attributesEnabled=!1};this.render=function(a,g,f,h){var a=a.__webglFlares,i=a.length;if(i){var l=new THREE.Vector3,j=h/f,o=f*0.5,p=h*0.5,m=16/h,r=new THREE.Vector2(m*j,m),n=new THREE.Vector3(1,1,0),q=new THREE.Vector2(1,1),s=d.uniforms,m=d.attributes;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(d.attributes.vertex),
+b.enableVertexAttribArray(d.attributes.uv),d.attributesEnabled=!0;b.uniform1i(s.occlusionMap,0);b.uniform1i(s.map,1);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(m.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(m.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var u,t,y,A,D;for(u=0;u<i;u++)if(m=16/h,r.set(m*j,m),A=a[u],l.set(A.matrixWorld.n14,A.matrixWorld.n24,A.matrixWorld.n34),g.matrixWorldInverse.multiplyVector3(l),
+g.projectionMatrix.multiplyVector3(l),n.copy(l),q.x=n.x*o+o,q.y=n.y*p+p,d.hasVertexTexture||q.x>0&&q.x<f&&q.y>0&&q.y<h){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,q.x-8,q.y-8,16,16,0);b.uniform1i(s.renderType,0);b.uniform2f(s.scale,r.x,r.y);b.uniform3f(s.screenPosition,n.x,n.y,n.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,d.occlusionTexture);
+b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,q.x-8,q.y-8,16,16,0);b.uniform1i(s.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,d.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(n);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(s.renderType,2);b.enable(b.BLEND);t=0;for(y=A.lensFlares.length;t<y;t++)if(D=A.lensFlares[t],D.opacity>0.0010&&D.scale>0.0010)n.x=D.x,n.y=D.y,n.z=D.z,m=D.size*D.scale/
+h,r.x=m*j,r.y=m,b.uniform3f(s.screenPosition,n.x,n.y,n.z),b.uniform2f(s.scale,r.x,r.y),b.uniform1f(s.rotation,D.rotation),b.uniform1f(s.opacity,D.opacity),b.uniform3f(s.color,D.color.r,D.color.g,D.color.b),c.setBlending(D.blending),c.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,g=new THREE.Frustum,f=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=
-function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,l,j,o,r,m,p,n,q=0,s=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(l=s.length;i<l;i++)if(p=s[i],p.castShadow&&p instanceof THREE.SpotLight){this.shadowMap[q]||(this.shadowMap[q]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
-format:THREE.RGBAFormat}),this.shadowMatrix[q]=new THREE.Matrix4);j=this.shadowMap[q];o=this.shadowMatrix[q];e.position.copy(p.position);e.lookAt(p.target.position);e.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),h.add(e),b.autoUpdateScene&&h.updateMatrixWorld());e.matrixWorldInverse.getInverse(e.matrixWorld);o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(e.projectionMatrix);o.multiplySelf(e.matrixWorldInverse);if(!e._viewMatrixArray)e._viewMatrixArray=
-new Float32Array(16);e.matrixWorldInverse.flattenToArray(e._viewMatrixArray);if(!e._projectionMatrixArray)e._projectionMatrixArray=new Float32Array(16);e.projectionMatrix.flattenToArray(e._projectionMatrixArray);f.multiply(e.projectionMatrix,e.matrixWorldInverse);g.setFromMatrix(f);b.setRenderTarget(j);a.clearColor(1,0,1,1);b.clear();j=b.getClearColor();o=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,o);n=h.__webglObjects;j=0;for(o=n.length;j<o;j++)if(r=n[j],p=r.object,r.render=!1,p.visible&&p.castShadow&&
-(!(p instanceof THREE.Mesh)||!p.frustumCulled||g.contains(p)))p.matrixWorld.flattenToArray(p._objectMatrixArray),p._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),r.render=!0;b.setDepthTest(!0);b.setBlending(THREE.NormalBlending);j=0;for(o=n.length;j<o;j++)if(r=n[j],r.render)p=r.object,r=r.buffer,b.setObjectFaces(p),m=p.customDepthMaterial?p.customDepthMaterial:p.geometry.morphTargets.length?d:c,b.renderBuffer(e,s,null,m,r,p);n=h.__webglObjectsImmediate;
-j=0;for(o=n.length;j<o;j++)r=n[j],p=r.object,p.visible&&p.castShadow&&(p.matrixAutoUpdate&&p.matrixWorld.flattenToArray(p._objectMatrixArray),p._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),b.renderImmediateObject(e,s,null,c,p));q++}}};
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(h){var i,l,j,o,p,m,r,n,q=0,s=h.lights;e||(e=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));i=0;for(l=s.length;i<l;i++)if(r=s[i],r.castShadow&&r instanceof THREE.SpotLight){this.shadowMap[q]||(this.shadowMap[q]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
+format:THREE.RGBAFormat}),this.shadowMatrix[q]=new THREE.Matrix4);j=this.shadowMap[q];o=this.shadowMatrix[q];e.position.copy(r.position);e.lookAt(r.target.position);e.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),h.add(e),b.autoUpdateScene&&h.updateMatrixWorld());e.matrixWorldInverse.getInverse(e.matrixWorld);o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(e.projectionMatrix);o.multiplySelf(e.matrixWorldInverse);if(!e._viewMatrixArray)e._viewMatrixArray=
+new Float32Array(16);e.matrixWorldInverse.flattenToArray(e._viewMatrixArray);if(!e._projectionMatrixArray)e._projectionMatrixArray=new Float32Array(16);e.projectionMatrix.flattenToArray(e._projectionMatrixArray);f.multiply(e.projectionMatrix,e.matrixWorldInverse);g.setFromMatrix(f);b.setRenderTarget(j);a.clearColor(1,0,1,1);b.clear();j=b.getClearColor();o=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,o);n=h.__webglObjects;j=0;for(o=n.length;j<o;j++)if(p=n[j],r=p.object,p.render=!1,r.visible&&r.castShadow&&
+(!(r instanceof THREE.Mesh)||!r.frustumCulled||g.contains(r)))r.matrixWorld.flattenToArray(r._objectMatrixArray),r._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,r.matrixWorld,r._modelViewMatrixArray),p.render=!0;b.setDepthTest(!0);b.setBlending(THREE.NormalBlending);j=0;for(o=n.length;j<o;j++)if(p=n[j],p.render)r=p.object,p=p.buffer,b.setObjectFaces(r),m=r.customDepthMaterial?r.customDepthMaterial:r.geometry.morphTargets.length?d:c,b.renderBuffer(e,s,null,m,p,r);n=h.__webglObjectsImmediate;
+j=0;for(o=n.length;j<o;j++)p=n[j],r=p.object,r.visible&&r.castShadow&&(r.matrixAutoUpdate&&r.matrixWorld.flattenToArray(r._objectMatrixArray),r._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,r.matrixWorld,r._modelViewMatrixArray),b.renderImmediateObject(e,s,null,c,r));q++}}};
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d={};this.init=function(a){b=a.context;c=a;d.vertices=new Float32Array(16);d.faces=new Uint16Array(6);a=0;d.vertices[a++]=-1;d.vertices[a++]=-1;d.vertices[a++]=0;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=-1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=1;d.vertices[a++]=0;d.vertices[a++]=-1;d.vertices[a++]=1;d.vertices[a++]=0;a=d.vertices[a++]=0;d.faces[a++]=0;d.faces[a++]=1;d.faces[a++]=
 2;d.faces[a++]=0;d.faces[a++]=2;d.faces[a++]=3;d.vertexBuffer=b.createBuffer();d.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,d.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,d.faces,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,g=b.createProgram(),f=b.createShader(b.FRAGMENT_SHADER),h=b.createShader(b.VERTEX_SHADER);b.shaderSource(f,a.fragmentShader);b.shaderSource(h,a.vertexShader);
 b.compileShader(f);b.compileShader(h);b.attachShader(g,f);b.attachShader(g,h);b.linkProgram(g);d.program=g;d.attributes={};d.uniforms={};d.attributes.position=b.getAttribLocation(d.program,"position");d.attributes.uv=b.getAttribLocation(d.program,"uv");d.uniforms.uvOffset=b.getUniformLocation(d.program,"uvOffset");d.uniforms.uvScale=b.getUniformLocation(d.program,"uvScale");d.uniforms.rotation=b.getUniformLocation(d.program,"rotation");d.uniforms.scale=b.getUniformLocation(d.program,"scale");d.uniforms.alignment=
 b.getUniformLocation(d.program,"alignment");d.uniforms.color=b.getUniformLocation(d.program,"color");d.uniforms.map=b.getUniformLocation(d.program,"map");d.uniforms.opacity=b.getUniformLocation(d.program,"opacity");d.uniforms.useScreenCoordinates=b.getUniformLocation(d.program,"useScreenCoordinates");d.uniforms.affectedByDistance=b.getUniformLocation(d.program,"affectedByDistance");d.uniforms.screenPosition=b.getUniformLocation(d.program,"screenPosition");d.uniforms.modelViewMatrix=b.getUniformLocation(d.program,
-"modelViewMatrix");d.uniforms.projectionMatrix=b.getUniformLocation(d.program,"projectionMatrix");d.attributesEnabled=!1};this.render=function(e,g,f,h){var e=e.__webglSprites,i=e.length;if(i){var l=d.attributes,j=d.uniforms,o=h/f;f*=0.5;var r=h*0.5,m=!0;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(l.position),b.enableVertexAttribArray(l.uv),d.attributesEnabled=!0;b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(l.position,
-2,b.FLOAT,!1,16,0);b.vertexAttribPointer(l.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.uniformMatrix4fv(j.projectionMatrix,!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(j.map,0);for(var p,n=[],l=0;l<i;l++)if(p=e[l],p.visible&&p.opacity!==0)p.useScreenCoordinates?p.z=-p.position.z:(p._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,p.matrixWorld,p._modelViewMatrixArray),p.z=-p._modelViewMatrix.n34);e.sort(a);for(l=0;l<i;l++)p=e[l],p.visible&&
-p.opacity!==0&&p.map&&p.map.image&&p.map.image.width&&(p.useScreenCoordinates?(b.uniform1i(j.useScreenCoordinates,1),b.uniform3f(j.screenPosition,(p.position.x-f)/f,(r-p.position.y)/r,Math.max(0,Math.min(1,p.position.z)))):(b.uniform1i(j.useScreenCoordinates,0),b.uniform1i(j.affectedByDistance,p.affectedByDistance?1:0),b.uniformMatrix4fv(j.modelViewMatrix,!1,p._modelViewMatrixArray)),g=p.map.image.width/(p.scaleByViewport?h:1),n[0]=g*o*p.scale.x,n[1]=g*p.scale.y,b.uniform2f(j.uvScale,p.uvScale.x,
-p.uvScale.y),b.uniform2f(j.uvOffset,p.uvOffset.x,p.uvOffset.y),b.uniform2f(j.alignment,p.alignment.x,p.alignment.y),b.uniform1f(j.opacity,p.opacity),b.uniform3f(j.color,p.color.r,p.color.g,p.color.b),b.uniform1f(j.rotation,p.rotation),b.uniform2fv(j.scale,n),p.mergeWith3D&&!m?(b.enable(b.DEPTH_TEST),m=!0):!p.mergeWith3D&&m&&(b.disable(b.DEPTH_TEST),m=!1),c.setBlending(p.blending),c.setTexture(p.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
-if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,j,o;e.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},r=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.PerspectiveCamera(53,
-1,1,1E4);p.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:r},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
-n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(p);this.setSize=function(a,d){c.call(b,a,d);r.width=a;r.height=d;m.width=a;m.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||l!==c.near||j!==c.far||o!==c.fov){i=c.aspect;l=c.near;j=c.far;o=c.fov;var t=c.projectionMatrix.clone(),u=125/30*0.5,v=u*l/125,B=l*Math.tan(o*Math.PI/360),x;f.n14=u;h.n14=-u;u=-B*i+v;x=B*i+v;t.n11=2*l/(x-u);t.n13=(x+u)/(x-u);e.projectionMatrix.copy(t);u=-B*i-v;x=B*i-v;t.n11=
-2*l/(x-u);t.n13=(x+u)/(x-u);g.projectionMatrix.copy(t)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,r,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(f);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,m,!0);n.updateMatrixWorld();d.call(b,n,p)}};
+"modelViewMatrix");d.uniforms.projectionMatrix=b.getUniformLocation(d.program,"projectionMatrix");d.attributesEnabled=!1};this.render=function(e,g,f,h){var e=e.__webglSprites,i=e.length;if(i){var l=d.attributes,j=d.uniforms,o=h/f;f*=0.5;var p=h*0.5,m=!0;b.useProgram(d.program);if(!d.attributesEnabled)b.enableVertexAttribArray(l.position),b.enableVertexAttribArray(l.uv),d.attributesEnabled=!0;b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,d.vertexBuffer);b.vertexAttribPointer(l.position,
+2,b.FLOAT,!1,16,0);b.vertexAttribPointer(l.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,d.elementBuffer);b.uniformMatrix4fv(j.projectionMatrix,!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(j.map,0);for(var r,n=[],l=0;l<i;l++)if(r=e[l],r.visible&&r.opacity!==0)r.useScreenCoordinates?r.z=-r.position.z:(r._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,r.matrixWorld,r._modelViewMatrixArray),r.z=-r._modelViewMatrix.n34);e.sort(a);for(l=0;l<i;l++)r=e[l],r.visible&&
+r.opacity!==0&&r.map&&r.map.image&&r.map.image.width&&(r.useScreenCoordinates?(b.uniform1i(j.useScreenCoordinates,1),b.uniform3f(j.screenPosition,(r.position.x-f)/f,(p-r.position.y)/p,Math.max(0,Math.min(1,r.position.z)))):(b.uniform1i(j.useScreenCoordinates,0),b.uniform1i(j.affectedByDistance,r.affectedByDistance?1:0),b.uniformMatrix4fv(j.modelViewMatrix,!1,r._modelViewMatrixArray)),g=r.map.image.width/(r.scaleByViewport?h:1),n[0]=g*o*r.scale.x,n[1]=g*r.scale.y,b.uniform2f(j.uvScale,r.uvScale.x,
+r.uvScale.y),b.uniform2f(j.uvOffset,r.uvOffset.x,r.uvOffset.y),b.uniform2f(j.alignment,r.alignment.x,r.alignment.y),b.uniform1f(j.opacity,r.opacity),b.uniform3f(j.color,r.color.r,r.color.g,r.color.b),b.uniform1f(j.rotation,r.rotation),b.uniform2fv(j.scale,n),r.mergeWith3D&&!m?(b.enable(b.DEPTH_TEST),m=!0):!r.mergeWith3D&&m&&(b.disable(b.DEPTH_TEST),m=!1),c.setBlending(r.blending),c.setTexture(r.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var b=this,c=this.setSize,d=this.render,e=new THREE.PerspectiveCamera,g=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,j,o;e.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},p=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),r=new THREE.PerspectiveCamera(53,
+1,1,1E4);r.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:p},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
+n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(r);this.setSize=function(a,d){c.call(b,a,d);p.width=a;p.height=d;m.width=a;m.height=d};this.render=function(a,c){a.updateMatrixWorld();if(i!==c.aspect||l!==c.near||j!==c.far||o!==c.fov){i=c.aspect;l=c.near;j=c.far;o=c.fov;var u=c.projectionMatrix.clone(),t=125/30*0.5,y=t*l/125,A=l*Math.tan(o*Math.PI/360),D;f.n14=t;h.n14=-t;t=-A*i+y;D=A*i+y;u.n11=2*l/(D-t);u.n13=(D+t)/(D-t);e.projectionMatrix.copy(u);t=-A*i-y;D=A*i-y;u.n11=
+2*l/(D-t);u.n13=(D+t)/(D-t);g.projectionMatrix.copy(u)}e.matrixWorld.copy(c.matrixWorld).multiplySelf(h);e.position.copy(c.position);e.near=c.near;e.far=c.far;d.call(b,a,e,p,!0);g.matrixWorld.copy(c.matrixWorld).multiplySelf(f);g.position.copy(c.position);g.near=c.near;g.far=c.far;d.call(b,a,g,m,!0);n.updateMatrixWorld();d.call(b,n,r)}};
 if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,g,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;this.setSize=function(a,d){c.call(b,a,d);e=a/2;g=d};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=
 c.far;f.updateProjectionMatrix();f.position.copy(c.position);f.target.copy(c.target);f.translateX(b.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(c.position);h.target.copy(c.target);h.translateX(-b.separation);h.lookAt(h.target);this.setViewport(0,0,e,g);d.call(b,a,f);this.setViewport(e,0,e,g);d.call(b,a,h,!1)}};
 THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},

+ 62 - 60
build/custom/ThreeCanvas.js

@@ -1,8 +1,10 @@
 // ThreeCanvas.js r47dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-
-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
-Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1-
+b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
 equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
@@ -15,49 +17,49 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
 THREE.Ray=function(a,b){function c(a,b,c){i.sub(c,a);q=i.dot(b);if(q<=0)return null;k=n.add(a,o.copy(b).multiplyScalar(q));return r=c.distanceTo(k)}function d(a,b,c,d){i.sub(d,b);n.sub(c,b);o.sub(a,b);K=i.dot(i);C=i.dot(n);Q=i.dot(o);O=n.dot(n);v=n.dot(o);F=1/(K*O-C*C);y=(O*Q-C*v)*F;D=(K*v-C*Q)*F;return y>=0&&D>=0&&y+D<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
-c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(k){for(var i,o=[],n=0,q=k.children.length;n<q;n++)Array.prototype.push.apply(o,this.intersectObject(k.children[n]));if(k instanceof THREE.Particle){n=
+c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,m=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(k){for(var i,o=[],n=0,q=k.children.length;n<q;n++)Array.prototype.push.apply(o,this.intersectObject(k.children[n]));if(k instanceof THREE.Particle){n=
 c(this.origin,this.direction,k.matrixWorld.getPosition());if(n===null||n>k.scale.x)return[];i={distance:n,point:k.position,face:null,object:k};o.push(i)}else if(k instanceof THREE.Mesh){n=c(this.origin,this.direction,k.matrixWorld.getPosition());if(n===null||n>k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)))return o;var V,H=k.geometry,I=H.vertices,G;k.matrixRotationWorld.extractRotation(k.matrixWorld);n=0;for(q=H.faces.length;n<q;n++)if(i=H.faces[n],a.copy(this.origin),
-b.copy(this.direction),G=k.matrixWorld,m=G.multiplyVector3(m.copy(i.centroid)).subSelf(a),V=m.dot(b),!(V<=0)&&(f=G.multiplyVector3(f.copy(I[i.a].position)),e=G.multiplyVector3(e.copy(I[i.b].position)),g=G.multiplyVector3(g.copy(I[i.c].position)),i instanceof THREE.Face4&&(h=G.multiplyVector3(h.copy(I[i.d].position))),l=k.matrixRotationWorld.multiplyVector3(l.copy(i.normal)),V=b.dot(l),k.doubleSided||(k.flipSided?V>0:V<0)))if(V=l.dot(m.sub(f,a))/V,j.add(a,b.multiplyScalar(V)),i instanceof THREE.Face3)d(j,
-f,e,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,f,e,h)||d(j,e,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,q,k,r,K,C,Q,O,v,F,y,D};
-THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,j,i){h=!1;b=e;c=g;d=j;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>g?f:g);a()};this.add3Points=
-function(e,g,j,i,n,o){h?(h=!1,b=e<j?e<n?e:n:j<n?j:n,c=g<i?g<o?g:o:i<o?i:o,d=e>j?e>n?e:n:j>n?j:n,f=g>i?g>o?g:o:i>o?i:o):(b=e<j?e<n?e<b?e:b:n<b?n:b:j<n?j<b?j:b:n<b?n:b,c=g<i?g<o?g<c?g:c:o<c?o:c:i<o?i<c?i:c:o<c?o:c,d=e>j?e>n?e>d?e:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,f=g>i?g>o?g>f?g:f:o>f?o:f:i>o?i>f?i:f:o>f?o:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),f=f>
-e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
-THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
+b.copy(this.direction),G=k.matrixWorld,m=G.multiplyVector3(m.copy(i.centroid)).subSelf(a),V=m.dot(b),!(V<=0)&&(e=G.multiplyVector3(e.copy(I[i.a].position)),f=G.multiplyVector3(f.copy(I[i.b].position)),g=G.multiplyVector3(g.copy(I[i.c].position)),i instanceof THREE.Face4&&(h=G.multiplyVector3(h.copy(I[i.d].position))),l=k.matrixRotationWorld.multiplyVector3(l.copy(i.normal)),V=b.dot(l),k.doubleSided||(k.flipSided?V>0:V<0)))if(V=l.dot(m.sub(e,a))/V,j.add(a,b.multiplyScalar(V)),i instanceof THREE.Face3)d(j,
+e,f,g)&&(i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i));else if(i instanceof THREE.Face4&&(d(j,e,f,h)||d(j,f,g,h)))i={distance:a.distanceTo(j),point:j.clone(),face:i,object:k},o.push(i)}return o};var i=new THREE.Vector3,n=new THREE.Vector3,o=new THREE.Vector3,q,k,r,K,C,Q,O,v,F,y,D};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,j,i){h=!1;b=f;c=g;d=j;e=i;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
+function(f,g,j,i,n,o){h?(h=!1,b=f<j?f<n?f:n:j<n?j:n,c=g<i?g<o?g:o:i<o?i:o,d=f>j?f>n?f:n:j>n?j:n,e=g>i?g>o?g:o:i>o?i:o):(b=f<j?f<n?f<b?f:b:n<b?n:b:j<n?j<b?j:b:n<b?n:b,c=g<i?g<o?g<c?g:c:o<c?o:c:i<o?i<c?i:c:o<c?o:c,d=f>j?f>n?f>d?f:d:n>d?n:d:j>n?j>d?j:d:n>d?n:d,e=g>i?g>o?g>e?g:e:o>e?o:e:i>o?i>e?i:e:o>e?o:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
+THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,f,e,g,h,m,l,j,i,n,o,q,k){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,m||0,l||0,j!==void 0?j:1,i||0,n||0,o||0,q||0,k!==void 0?k:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,m,l,j,i,n,o,q,k){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=m;this.n32=l;this.n33=j;this.n34=i;this.n41=n;this.n42=o;this.n43=q;this.n44=k;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,m=a.n23,l=a.n24,j=a.n31,i=a.n32,n=a.n33,o=a.n34,q=a.n41,k=a.n42,r=a.n43,
-K=a.n44,C=b.n11,Q=b.n12,O=b.n13,v=b.n14,F=b.n21,y=b.n22,D=b.n23,t=b.n24,A=b.n31,E=b.n32,N=b.n33,aa=b.n34,V=b.n41,H=b.n42,I=b.n43,G=b.n44;this.n11=c*C+d*F+f*A+e*V;this.n12=c*Q+d*y+f*E+e*H;this.n13=c*O+d*D+f*N+e*I;this.n14=c*v+d*t+f*aa+e*G;this.n21=g*C+h*F+m*A+l*V;this.n22=g*Q+h*y+m*E+l*H;this.n23=g*O+h*D+m*N+l*I;this.n24=g*v+h*t+m*aa+l*G;this.n31=j*C+i*F+n*A+o*V;this.n32=j*Q+i*y+n*E+o*H;this.n33=j*O+i*D+n*N+o*I;this.n34=j*v+i*t+n*aa+o*G;this.n41=q*C+k*F+r*A+K*V;this.n42=q*Q+k*y+r*E+K*H;this.n43=q*
+THREE.Matrix4=function(a,b,c,d,e,f,g,h,m,l,j,i,n,o,q,k){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,m||0,l||0,j!==void 0?j:1,i||0,n||0,o||0,q||0,k!==void 0?k:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,m,l,j,i,n,o,q,k){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=m;this.n32=l;this.n33=j;this.n34=i;this.n41=n;this.n42=o;this.n43=q;this.n44=k;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();d.length()===0&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,m=a.n23,l=a.n24,j=a.n31,i=a.n32,n=a.n33,o=a.n34,q=a.n41,k=a.n42,r=a.n43,
+K=a.n44,C=b.n11,Q=b.n12,O=b.n13,v=b.n14,F=b.n21,y=b.n22,D=b.n23,t=b.n24,A=b.n31,E=b.n32,N=b.n33,aa=b.n34,V=b.n41,H=b.n42,I=b.n43,G=b.n44;this.n11=c*C+d*F+e*A+f*V;this.n12=c*Q+d*y+e*E+f*H;this.n13=c*O+d*D+e*N+f*I;this.n14=c*v+d*t+e*aa+f*G;this.n21=g*C+h*F+m*A+l*V;this.n22=g*Q+h*y+m*E+l*H;this.n23=g*O+h*D+m*N+l*I;this.n24=g*v+h*t+m*aa+l*G;this.n31=j*C+i*F+n*A+o*V;this.n32=j*Q+i*y+n*E+o*H;this.n33=j*O+i*D+n*N+o*I;this.n34=j*v+i*t+n*aa+o*G;this.n41=q*C+k*F+r*A+K*V;this.n42=q*Q+k*y+r*E+K*H;this.n43=q*
 O+k*D+r*N+K*I;this.n44=q*v+k*t+r*aa+K*G;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;
-this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*
-b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*
-a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,m=this.n31,l=this.n32,j=this.n33,i=this.n34,n=this.n41,o=this.n42,q=this.n43,k=this.n44;return d*g*l*n-c*h*l*n-d*e*j*n+b*h*j*n+c*e*i*n-b*g*i*n-d*g*m*o+c*h*m*o+d*f*j*o-a*h*j*o-c*f*i*o+a*g*i*o+d*e*m*q-b*h*m*q-d*f*l*q+a*h*l*q+b*f*i*q-a*e*i*q-c*e*m*k+b*g*m*k+c*f*l*k-a*g*l*k-b*f*j*k+a*e*j*
+this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*
+b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*
+a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,m=this.n31,l=this.n32,j=this.n33,i=this.n34,n=this.n41,o=this.n42,q=this.n43,k=this.n44;return d*g*l*n-c*h*l*n-d*f*j*n+b*h*j*n+c*f*i*n-b*g*i*n-d*g*m*o+c*h*m*o+d*e*j*o-a*h*j*o-c*e*i*o+a*g*i*o+d*f*m*q-b*h*m*q-d*e*l*q+a*h*l*q+b*e*i*q-a*f*i*q-c*f*m*k+b*g*m*k+c*e*l*k-a*g*l*k-b*e*j*k+a*f*j*
 k},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;
 a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;
 a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;
 a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,
-0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,m=f*e,l=f*g;this.set(m*e+c,m*g-d*h,m*h+d*g,0,m*g+d*h,l*g+c,l*h-d*e,0,m*h-d*g,l*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,e=a.n21,g=a.n22,h=a.n23,m=a.n24,l=a.n31,j=a.n32,i=a.n33,n=a.n34,o=a.n41,q=a.n42,k=a.n43,r=a.n44;this.n11=h*n*q-m*i*q+m*j*k-g*n*k-h*j*r+g*i*r;this.n12=f*i*q-d*n*q-f*j*k+c*n*k+d*j*r-c*i*r;this.n13=d*m*q-f*h*q+f*g*k-c*m*k-d*g*r+c*h*r;this.n14=f*h*j-d*m*j-f*g*i+c*m*i+d*g*n-c*h*n;this.n21=m*i*o-h*n*o-m*l*k+e*n*k+h*l*r-e*i*r;this.n22=d*n*o-f*i*o+
-f*l*k-b*n*k-d*l*r+b*i*r;this.n23=f*h*o-d*m*o-f*e*k+b*m*k+d*e*r-b*h*r;this.n24=d*m*l-f*h*l+f*e*i-b*m*i-d*e*n+b*h*n;this.n31=g*n*o-m*j*o+m*l*q-e*n*q-g*l*r+e*j*r;this.n32=f*j*o-c*n*o-f*l*q+b*n*q+c*l*r-b*j*r;this.n33=c*m*o-f*g*o+f*e*q-b*m*q-c*e*r+b*g*r;this.n34=f*g*l-c*m*l-f*e*j+b*m*j+c*e*n-b*g*n;this.n41=h*j*o-g*i*o-h*l*q+e*i*q+g*l*k-e*j*k;this.n42=c*i*o-d*j*o+d*l*q-b*i*q-c*l*k+b*j*k;this.n43=d*g*o-c*h*o-d*e*q+b*h*q+c*e*k-b*g*k;this.n44=c*h*l-d*g*l+d*e*j-b*h*j-c*e*i+b*g*i;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var m=g*h,l=g*f,j=d*h,i=d*f;this.n11=m+i*c;this.n12=j*c-l;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=l*c-j;this.n32=i+m*c;this.n33=e*g;break;case "ZXY":m=g*h;l=g*f;j=d*h;i=d*f;this.n11=m-i*c;this.n12=-e*f;this.n13=j+l*c;this.n21=l+j*c;this.n22=e*h;this.n23=i-m*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":m=
-e*h;l=e*f;j=c*h;i=c*f;this.n11=g*h;this.n12=j*d-l;this.n13=m*d+i;this.n21=g*f;this.n22=i*d+m;this.n23=l*d-j;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":m=e*g;l=e*d;j=c*g;i=c*d;this.n11=g*h;this.n12=i-m*f;this.n13=j*f+l;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*f+j;this.n33=m-i*f;break;case "XZY":m=e*g;l=e*d;j=c*g;i=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=m*f+i;this.n22=e*h;this.n23=l*f-j;this.n31=j*f-l;this.n32=c*h;this.n33=i*f+m;break;default:m=e*h,l=e*
-f,j=c*h,i=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=l+j*d,this.n22=m-i*d,this.n23=-c*g,this.n31=i-m*d,this.n32=j+l*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,m=b*g;b*=h;var l=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(l+d);this.n12=m-f;this.n13=b+g;this.n21=m+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
-a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,
-this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
+0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,m=e*f,l=e*g;this.set(m*f+c,m*g-d*h,m*h+d*g,0,m*g+d*h,l*g+c,l*h-d*f,0,m*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,h=a.n23,m=a.n24,l=a.n31,j=a.n32,i=a.n33,n=a.n34,o=a.n41,q=a.n42,k=a.n43,r=a.n44;this.n11=h*n*q-m*i*q+m*j*k-g*n*k-h*j*r+g*i*r;this.n12=e*i*q-d*n*q-e*j*k+c*n*k+d*j*r-c*i*r;this.n13=d*m*q-e*h*q+e*g*k-c*m*k-d*g*r+c*h*r;this.n14=e*h*j-d*m*j-e*g*i+c*m*i+d*g*n-c*h*n;this.n21=m*i*o-h*n*o-m*l*k+f*n*k+h*l*r-f*i*r;this.n22=d*n*o-e*i*o+
+e*l*k-b*n*k-d*l*r+b*i*r;this.n23=e*h*o-d*m*o-e*f*k+b*m*k+d*f*r-b*h*r;this.n24=d*m*l-e*h*l+e*f*i-b*m*i-d*f*n+b*h*n;this.n31=g*n*o-m*j*o+m*l*q-f*n*q-g*l*r+f*j*r;this.n32=e*j*o-c*n*o-e*l*q+b*n*q+c*l*r-b*j*r;this.n33=c*m*o-e*g*o+e*f*q-b*m*q-c*f*r+b*g*r;this.n34=e*g*l-c*m*l-e*f*j+b*m*j+c*f*n-b*g*n;this.n41=h*j*o-g*i*o-h*l*q+f*i*q+g*l*k-f*j*k;this.n42=c*i*o-d*j*o+d*l*q-b*i*q-c*l*k+b*j*k;this.n43=d*g*o-c*h*o-d*f*q+b*h*q+c*f*k-b*g*k;this.n44=c*h*l-d*g*l+d*f*j-b*h*j-c*f*i+b*g*i;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var m=g*h,l=g*e,j=d*h,i=d*e;this.n11=m+i*c;this.n12=j*c-l;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=l*c-j;this.n32=i+m*c;this.n33=f*g;break;case "ZXY":m=g*h;l=g*e;j=d*h;i=d*e;this.n11=m-i*c;this.n12=-f*e;this.n13=j+l*c;this.n21=l+j*c;this.n22=f*h;this.n23=i-m*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":m=
+f*h;l=f*e;j=c*h;i=c*e;this.n11=g*h;this.n12=j*d-l;this.n13=m*d+i;this.n21=g*e;this.n22=i*d+m;this.n23=l*d-j;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":m=f*g;l=f*d;j=c*g;i=c*d;this.n11=g*h;this.n12=i-m*e;this.n13=j*e+l;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=l*e+j;this.n33=m-i*e;break;case "XZY":m=f*g;l=f*d;j=c*g;i=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=m*e+i;this.n22=f*h;this.n23=l*e-j;this.n31=j*e-l;this.n32=c*h;this.n33=i*e+m;break;default:m=f*h,l=f*
+e,j=c*h,i=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=l+j*d,this.n22=m-i*d,this.n23=-c*g,this.n31=i-m*d,this.n32=j+l*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,m=b*g;b*=h;var l=c*g;c*=h;d*=h;f*=e;g*=e;e*=h;this.n11=1-(l+d);this.n12=m-e;this.n13=b+g;this.n21=m+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
+a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
+this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*m;c[6]=a*l;c[7]=a*j;c[8]=a*i;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,m,l;g=new THREE.Matrix4;h=b-a;m=c-d;l=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/m;g.n23=0;g.n24=-((c+d)/m);g.n31=0;g.n32=0;g.n33=-2/l;g.n34=-((e+f)/l);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,i=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*m;c[6]=a*l;c[7]=a*j;c[8]=a*i;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var g;g=new THREE.Matrix4;g.n11=2*e/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*e/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+e)/(f-e);g.n34=-2*f*e/(f-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,m,l;g=new THREE.Matrix4;h=b-a;m=c-d;l=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/m;g.n23=0;g.n24=-((c+d)/m);g.n31=0;g.n32=0;g.n33=-2/l;g.n34=-((f+e)/l);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;
-if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
+-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;
+if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[e]=g[e]||new THREE.RenderableObject;e++;return a}function b(){var a=l[m]=l[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var f,e,g=[],h,m,l=[],
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=l[m]=l[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var e,f,g=[],h,m,l=[],
 j,i,n=[],o,q=[],k,r,K=[],C,Q,O=[],v={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,y=new THREE.Vector4,D=new THREE.Matrix4,t=new THREE.Matrix4,A=new THREE.Frustum,E=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);D.multiply(b.projectionMatrix,b.matrixWorldInverse);D.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);D.multiply(b.matrixWorld,
-b.projectionMatrixInverse);D.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||A.contains(b))?(D.multiplyVector3(F.copy(b.position)),f=a(),f.object=
-b,f.z=F.z,v.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(D.multiplyVector3(F.copy(b.position)),f=a(),f.object=b,f.z=F.z,v.sprites.push(f)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,G=e.far,F,L,B,S,u,R,P,W,J,s,z,w,x,M,la,fa;Q=r=o=i=0;v.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+b.projectionMatrixInverse);D.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var g=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||A.contains(b))?(D.multiplyVector3(F.copy(b.position)),e=a(),e.object=
+b,e.z=F.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(D.multiplyVector3(F.copy(b.position)),e=a(),e.object=b,e.z=F.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,f){var g=e.near,G=e.far,F,L,B,S,u,R,P,W,J,s,z,w,x,M,la,fa;Q=r=o=i=0;v.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
 a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);D.multiply(e.projectionMatrix,e.matrixWorldInverse);A.setFromMatrix(D);v=this.projectGraph(a,!1);a=0;for(F=v.objects.length;a<F;a++)if(J=v.objects[a].object,s=J.matrixWorld,w=J.material,m=0,J instanceof THREE.Mesh){z=J.geometry;x=J.geometry.materials;S=z.vertices;M=z.faces;la=z.faceVertexUvs;z=J.matrixRotationWorld.extractRotation(s);L=0;for(B=S.length;L<B;L++)h=b(),h.positionWorld.copy(S[L].position),s.multiplyVector3(h.positionWorld),
 h.positionScreen.copy(h.positionWorld),D.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<G;S=0;for(L=M.length;S<L;S++){B=M[S];if(B instanceof THREE.Face3)if(u=l[B.a],R=l[B.b],P=l[B.c],u.visible&&R.visible&&P.visible&&(J.doubleSided||J.flipSided!=(P.positionScreen.x-u.positionScreen.x)*(R.positionScreen.y-u.positionScreen.y)-(P.positionScreen.y-u.positionScreen.y)*(R.positionScreen.x-
 u.positionScreen.x)<0))W=n[i]=n[i]||new THREE.RenderableFace3,i++,j=W,j.v1.copy(u),j.v2.copy(R),j.v3.copy(P);else continue;else if(B instanceof THREE.Face4)if(u=l[B.a],R=l[B.b],P=l[B.c],W=l[B.d],u.visible&&R.visible&&P.visible&&W.visible&&(J.doubleSided||J.flipSided!=((W.positionScreen.x-u.positionScreen.x)*(R.positionScreen.y-u.positionScreen.y)-(W.positionScreen.y-u.positionScreen.y)*(R.positionScreen.x-u.positionScreen.x)<0||(R.positionScreen.x-P.positionScreen.x)*(W.positionScreen.y-P.positionScreen.y)-
@@ -65,30 +67,30 @@ u.positionScreen.x)<0))W=n[i]=n[i]||new THREE.RenderableFace3,i++,j=W,j.v1.copy(
 u=0;for(R=la.length;u<R;u++)if(fa=la[u][S]){P=0;for(W=fa.length;P<W;P++)j.uvs[u][P]=fa[P]}j.material=w;j.faceMaterial=B.materialIndex!==null?x[B.materialIndex]:null;j.z=j.centroidScreen.z;v.elements.push(j)}}else if(J instanceof THREE.Line){t.multiply(D,s);S=J.geometry.vertices;u=b();u.positionScreen.copy(S[0].position);t.multiplyVector4(u.positionScreen);L=1;for(B=S.length;L<B;L++)if(u=b(),u.positionScreen.copy(S[L].position),t.multiplyVector4(u.positionScreen),R=l[m-2],E.copy(u.positionScreen),
 N.copy(R.positionScreen),d(E,N))E.multiplyScalar(1/E.w),N.multiplyScalar(1/N.w),J=K[r]=K[r]||new THREE.RenderableLine,r++,k=J,k.v1.positionScreen.copy(E),k.v2.positionScreen.copy(N),k.z=Math.max(E.z,N.z),k.material=w,v.elements.push(k)}a=0;for(F=v.sprites.length;a<F;a++)if(J=v.sprites[a].object,s=J.matrixWorld,J instanceof THREE.Particle&&(y.set(s.n14,s.n24,s.n34,1),D.multiplyVector4(y),y.z/=y.w,y.z>0&&y.z<1))g=O[Q]=O[Q]||new THREE.RenderableParticle,Q++,C=g,C.x=y.x/y.w,C.y=y.y/y.w,C.z=y.z,C.rotation=
 J.rotation.z,C.scale.x=J.scale.x*Math.abs(C.x-(y.x+e.projectionMatrix.n11)/(y.w+e.projectionMatrix.n14)),C.scale.y=J.scale.y*Math.abs(C.y-(y.y+e.projectionMatrix.n22)/(y.w+e.projectionMatrix.n24)),C.material=J.material,v.elements.push(C);f&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*f-h*d,j=m*d+h*c-e*f,i=m*f+e*d-g*c,c=-e*
-c-g*d-h*f;b.x=l*m+c*-e+j*-h-i*-g;b.y=j*m+c*-g+i*-e-l*-h;b.z=i*m+c*-h+l*-g-j*-e;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
-THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,m=this.w,l=m*c+g*e-h*d,j=m*d+h*c-f*e,i=m*e+f*d-g*c,c=-f*
+c-g*d-h*e;b.x=l*m+c*-f+j*-h-i*-g;b.y=j*m+c*-g+i*-f-l*-h;b.z=i*m+c*-h+l*-g-j*-f;return b}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
-b,c,d,f,e,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],e=this.vertices[c.c],g.sub(e.position,f.position),h.sub(d.position,f.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
+b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),h.sub(d.position,e.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,f,D){h=a.vertices[b].position;m=a.vertices[c].position;l=a.vertices[d].position;j=g[e];i=g[f];n=g[D];o=m.x-h.x;q=l.x-h.x;k=m.y-h.y;r=l.y-h.y;K=m.z-h.z;C=l.z-h.z;Q=i.u-j.u;O=n.u-j.u;v=i.v-j.v;F=n.v-j.v;y=1/(Q*F-O*v);E.set((F*o-v*q)*y,(F*k-v*r)*y,(F*K-v*C)*y);N.set((Q*q-O*o)*y,(Q*r-O*k)*y,(Q*C-O*K)*y);t[b].addSelf(E);t[c].addSelf(E);t[d].addSelf(E);A[b].addSelf(N);A[c].addSelf(N);A[d].addSelf(N)}var b,c,d,f,e,g,h,m,l,j,i,n,o,q,k,r,K,C,Q,O,v,F,y,D,t=[],A=[],E=new THREE.Vector3,N=new THREE.Vector3,
-aa=new THREE.Vector3,V=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)t[b]=new THREE.Vector3,A[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)H.copy(e.vertexNormals[d]),f=e[I[d]],
-D=t[f],aa.copy(D),aa.subSelf(H.multiplyScalar(H.dot(D))).normalize(),V.cross(e.vertexNormals[d],D),f=V.dot(A[f]),f=f<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(aa.x,aa.y,aa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
+b,c,d,e,f,D){h=a.vertices[b].position;m=a.vertices[c].position;l=a.vertices[d].position;j=g[e];i=g[f];n=g[D];o=m.x-h.x;q=l.x-h.x;k=m.y-h.y;r=l.y-h.y;K=m.z-h.z;C=l.z-h.z;Q=i.u-j.u;O=n.u-j.u;v=i.v-j.v;F=n.v-j.v;y=1/(Q*F-O*v);E.set((F*o-v*q)*y,(F*k-v*r)*y,(F*K-v*C)*y);N.set((Q*q-O*o)*y,(Q*r-O*k)*y,(Q*C-O*K)*y);t[b].addSelf(E);t[c].addSelf(E);t[d].addSelf(E);A[b].addSelf(N);A[c].addSelf(N);A[d].addSelf(N)}var b,c,d,e,f,g,h,m,l,j,i,n,o,q,k,r,K,C,Q,O,v,F,y,D,t=[],A=[],E=new THREE.Vector3,N=new THREE.Vector3,
+aa=new THREE.Vector3,V=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)t[b]=new THREE.Vector3,A[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[I[d]],
+D=t[e],aa.copy(D),aa.subSelf(H.multiplyScalar(H.dot(D))).normalize(),V.cross(f.vertexNormals[d],D),e=V.dot(A[e]),e=e<0?-1:1,f.vertexTangents[d]=new THREE.Vector4(aa.x,aa.y,aa.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
 this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
-0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),a[d]===void 0?(a[d]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
+0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),a[d]===void 0?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
 c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
-THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
+THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
 THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
-THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
@@ -109,7 +111,7 @@ THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sha
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
-THREE.Texture=function(a,b,c,d,f,e){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
+THREE.Texture=function(a,b,c,d,e,f){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=f!==void 0?f:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
 THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};
@@ -125,30 +127,30 @@ THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.ce
 THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
-THREE.CanvasRenderer=function(a){function b(a){if(C!=a)k.globalAlpha=C=a}function c(a){if(Q!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}Q=a}}function d(a){if(O!=a)k.strokeStyle=O=a}function f(a){if(v!=a)k.fillStyle=v=a}var e=this,g,h,m,l=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
+THREE.CanvasRenderer=function(a){function b(a){if(C!=a)k.globalAlpha=C=a}function c(a){if(Q!=a){switch(a){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}Q=a}}function d(a){if(O!=a)k.strokeStyle=O=a}function e(a){if(v!=a)k.fillStyle=v=a}var f=this,g,h,m,l=new THREE.Projector,a=a||{},j=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
 i,n,o,q,k=j.getContext("2d"),r=new THREE.Color(0),K=0,C=1,Q=0,O=null,v=null,F=null,y=null,D=null,t,A,E,N,aa=new THREE.RenderableVertex,V=new THREE.RenderableVertex,H,I,G,Y,L,B,S,u,R,P,W,J,s=new THREE.Color,z=new THREE.Color,w=new THREE.Color,x=new THREE.Color,M=new THREE.Color,la=[],fa=[],ga,ha,ea,ba,Ba,Ca,Da,Ea,Fa,Ga,ma=new THREE.Rectangle,Z=new THREE.Rectangle,X=new THREE.Rectangle,ya=!1,$=new THREE.Color,ta=new THREE.Color,ua=new THREE.Color,T=new THREE.Vector3,qa,ra,za,ca,sa,va,a=16;qa=document.createElement("canvas");
 qa.width=qa.height=2;ra=qa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,0,2,2);za=ra.getImageData(0,0,2,2);ca=za.data;sa=document.createElement("canvas");sa.width=sa.height=a;va=sa.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){i=a;n=b;o=Math.floor(i/2);q=Math.floor(n/2);j.width=i;j.height=n;ma.set(-o,-q,o,q);Z.set(-o,-q,o,q);C=1;Q=0;
-D=y=F=v=O=null};this.setClearColor=function(a,b){r.copy(a);K=b;Z.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);K=b;Z.set(-o,-q,o,q)};this.clear=function(){k.setTransform(1,0,0,-1,o,q);Z.isEmpty()||(Z.minSelf(ma),Z.inflate(2),K<1&&k.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight())),K>0&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()),
+D=y=F=v=O=null};this.setClearColor=function(a,b){r.copy(a);K=b;Z.set(-o,-q,o,q)};this.setClearColorHex=function(a,b){r.setHex(a);K=b;Z.set(-o,-q,o,q)};this.clear=function(){k.setTransform(1,0,0,-1,o,q);Z.isEmpty()||(Z.minSelf(ma),Z.inflate(2),K<1&&k.clearRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight())),K>0&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+K+")"),k.fillRect(Math.floor(Z.getX()),
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+k.stroke();X.inflate(b*2)}function ia(a){e(a.getContextStyle());k.fill()}function Aa(a,b,c,d,f,g,h,i,j,m,o,n,l){if(l.image.width!=0){if(l.needsUpdate==!0||la[l.id]==void 0){var q=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;la[l.id]=k.createPattern(l.image,q&&r?"repeat":q&&!r?"repeat-x":!q&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}e(la[l.id]);var q=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,t=l.image.width*l.repeat.x,u=l.image.height*l.repeat.y,h=(h+q)*t,i=(i+r)*u,j=(j+q)*t,
+m=(m+r)*u,o=(o+q)*t,n=(n+r)*u;c-=a;d-=b;f-=a;g-=b;j-=h;m-=i;o-=h;n-=i;q=j*n-o*m;if(q==0){if(fa[l.id]==void 0)b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,a=b.getContext("2d"),a.drawImage(l.image,0,0),fa[l.id]=a.getImageData(0,0,l.image.width,l.image.height).data,delete b;b=fa[l.id];h=(Math.floor(h)+Math.floor(i)*l.image.width)*4;s.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);ia(s)}else q=1/q,l=(n*c-m*f)*q,m=(n*d-m*g)*q,c=(j*f-o*c)*q,d=(j*g-o*d)*q,a=a-l*h-c*i,h=b-m*h-
 d*i,k.save(),k.transform(l,m,c,d,a,h),k.fill(),k.restore()}}function oa(a,b,c,d,e,f,g,h,i,j,l,m,o){var n,q;n=o.width-1;q=o.height-1;g*=n;h*=q;i*=n;j*=q;l*=n;m*=q;c-=a;d-=b;e-=a;f-=b;i-=g;j-=h;l-=g;m-=h;q=1/(i*m-l*j);n=(m*c-j*e)*q;j=(m*d-j*f)*q;c=(i*e-l*c)*q;d=(i*f-l*d)*q;a=a-n*g-c*h;b=b-j*g-d*h;k.save();k.transform(n,j,c,d,a,b);k.clip();k.drawImage(o,0,0);k.restore()}function wa(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*
 255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ca[0]=e<0?0:e>255?255:e;ca[1]=f<0?0:f>255?255:f;ca[2]=a<0?0:a>255?255:a;ca[4]=g<0?0:g>255?255:g;ca[5]=h<0?0:h>255?255:h;ca[6]=b<0?0:b>255?255:b;ca[8]=i<0?0:i>255?255:i;ca[9]=j<0?0:j>255?255:j;ca[10]=c<0?0:c>255?255:c;ca[12]=k<0?0:k>255?255:k;ca[13]=l<0?0:l>255?255:l;ca[14]=d<0?0:d>255?255:d;ra.putImageData(za,0,0);va.drawImage(qa,0,0);return sa}function na(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function pa(a){a=(a+1)*0.5;return a<0?0:a>
-1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ha,U,da;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,q);e.info.render.vertices=0;e.info.render.faces=0;g=l.projectScene(a,j,this.sortElements);h=g.elements;m=g.lights;(ya=m.length>0)&&i(m);xa=0;for(Ha=h.length;xa<Ha;xa++)if(U=h[xa],da=U.material,da=da instanceof THREE.MeshFaceMaterial?U.faceMaterial:da,!(da==null||da.opacity==0)){X.empty();if(U instanceof THREE.RenderableParticle)t=
+1?1:a}function ka(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var xa,Ha,U,da;this.autoClear?this.clear():k.setTransform(1,0,0,-1,o,q);f.info.render.vertices=0;f.info.render.faces=0;g=l.projectScene(a,j,this.sortElements);h=g.elements;m=g.lights;(ya=m.length>0)&&i(m);xa=0;for(Ha=h.length;xa<Ha;xa++)if(U=h[xa],da=U.material,da=da instanceof THREE.MeshFaceMaterial?U.faceMaterial:da,!(da==null||da.opacity==0)){X.empty();if(U instanceof THREE.RenderableParticle)t=
 U,t.x*=o,t.y*=q,r(t,U,da,a);else if(U instanceof THREE.RenderableLine)t=U.v1,A=U.v2,t.positionScreen.x*=o,t.positionScreen.y*=q,A.positionScreen.x*=o,A.positionScreen.y*=q,X.addPoint(t.positionScreen.x,t.positionScreen.y),X.addPoint(A.positionScreen.x,A.positionScreen.y),ma.intersects(X)&&v(t,A,U,da,a);else if(U instanceof THREE.RenderableFace3)t=U.v1,A=U.v2,E=U.v3,t.positionScreen.x*=o,t.positionScreen.y*=q,A.positionScreen.x*=o,A.positionScreen.y*=q,E.positionScreen.x*=o,E.positionScreen.y*=q,da.overdraw&&
 (ka(t.positionScreen,A.positionScreen),ka(A.positionScreen,E.positionScreen),ka(E.positionScreen,t.positionScreen)),X.add3Points(t.positionScreen.x,t.positionScreen.y,A.positionScreen.x,A.positionScreen.y,E.positionScreen.x,E.positionScreen.y),ma.intersects(X)&&C(t,A,E,0,1,2,U,da,a);else if(U instanceof THREE.RenderableFace4)t=U.v1,A=U.v2,E=U.v3,N=U.v4,t.positionScreen.x*=o,t.positionScreen.y*=q,A.positionScreen.x*=o,A.positionScreen.y*=q,E.positionScreen.x*=o,E.positionScreen.y*=q,N.positionScreen.x*=
 o,N.positionScreen.y*=q,aa.positionScreen.copy(A.positionScreen),V.positionScreen.copy(N.positionScreen),da.overdraw&&(ka(t.positionScreen,A.positionScreen),ka(A.positionScreen,N.positionScreen),ka(N.positionScreen,t.positionScreen),ka(E.positionScreen,aa.positionScreen),ka(E.positionScreen,V.positionScreen)),X.addPoint(t.positionScreen.x,t.positionScreen.y),X.addPoint(A.positionScreen.x,A.positionScreen.y),X.addPoint(E.positionScreen.x,E.positionScreen.y),X.addPoint(N.positionScreen.x,N.positionScreen.y),

+ 3 - 1
build/custom/ThreeDOM.js

@@ -2,7 +2,9 @@
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1-
 b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
-Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
 equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};

+ 1 - 1
build/custom/ThreeExtras.js

@@ -145,7 +145,7 @@ c.noPan||c.panCamera();c.object.position.add(c.target,f);c.checkDistances();c.ob
 function(a){if(c.enabled)a.preventDefault(),a.stopPropagation(),g=d.NONE},!1);window.addEventListener("keydown",function(a){if(c.enabled&&g===d.NONE){if(a.keyCode===c.keys[d.ROTATE]&&!c.noRotate)g=d.ROTATE;else if(a.keyCode===c.keys[d.ZOOM]&&!c.noZoom)g=d.ZOOM;else if(a.keyCode===c.keys[d.PAN]&&!c.noPan)g=d.PAN;g!==d.NONE&&(e=!0)}},!1);window.addEventListener("keyup",function(){if(c.enabled&&g!==d.NONE)g=d.NONE},!1)};
 THREE.CubeGeometry=function(a,b,c,d,e,g,f,h){function i(a,b,c,f,h,i,j,l){var m,o=d||1,n=e||1,p=h/2,q=i/2,r=k.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")m="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")m="y",n=g||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")m="x",o=g||1;var s=o+1,t=n+1,L=h/o,H=i/n,M=new THREE.Vector3;M[m]=j>0?1:-1;for(h=0;h<t;h++)for(i=0;i<s;i++){var J=new THREE.Vector3;J[a]=(i*L-p)*c;J[b]=(h*H-q)*f;J[m]=j;k.vertices.push(new THREE.Vertex(J))}for(h=0;h<n;h++)for(i=0;i<o;i++)a=
 new THREE.Face4(i+s*h+r,i+s*(h+1)+r,i+1+s*(h+1)+r,i+1+s*h+r),a.normal.copy(M),a.vertexNormals.push(M.clone(),M.clone(),M.clone(),M.clone()),a.materialIndex=l,k.faces.push(a),k.faceVertexUvs[0].push([new THREE.UV(i/o,h/n),new THREE.UV(i/o,(h+1)/n),new THREE.UV((i+1)/o,(h+1)/n),new THREE.UV((i+1)/o,h/n)])}THREE.Geometry.call(this);var k=this,j=a/2,r=b/2,o=c/2,l,n,m,q,p,s;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(f)}l=0;q=1;n=2;p=
-3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!=void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,l);this.sides.nx&&i("z","y",1,-1,c,b,-j,q);this.sides.py&&i("x","z",1,1,a,c,r,n);this.sides.ny&&i("x","z",1,-1,a,c,-r,p);this.sides.pz&&i("x","y",1,-1,a,b,o,m);this.sides.nz&&i("x","y",-1,-1,a,b,-o,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
+3;m=4;s=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!==void 0&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,l);this.sides.nx&&i("z","y",1,-1,c,b,-j,q);this.sides.py&&i("x","z",1,1,a,c,r,n);this.sides.ny&&i("x","z",1,-1,a,c,-r,p);this.sides.pz&&i("x","y",1,-1,a,b,o,m);this.sides.nz&&i("x","y",-1,-1,a,b,-o,s);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry;
 THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
 THREE.CylinderGeometry=function(a,b,c,d,e,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,d=d||8,e=e||1,h,i,k=[],j=[];for(i=0;i<=e;i++){var r=[],o=[],l=i/e,n=l*(b-a)+a;for(h=0;h<=d;h++){var m=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(n*Math.sin(m*Math.PI*2),-l*c+f,n*Math.cos(m*Math.PI*2))));r.push(this.vertices.length-1);o.push(new THREE.UV(m,l))}k.push(r);j.push(o)}for(i=0;i<e;i++)for(h=0;h<d;h++){var c=k[i][h],r=k[i+1][h],o=k[i+1][h+1],l=k[i][h+1],n=
 this.vertices[c].position.clone().setY(0).normalize(),m=this.vertices[r].position.clone().setY(0).normalize(),q=this.vertices[o].position.clone().setY(0).normalize(),p=this.vertices[l].position.clone().setY(0).normalize(),s=j[i][h].clone(),t=j[i+1][h].clone(),w=j[i+1][h+1].clone(),y=j[i][h+1].clone();this.faces.push(new THREE.Face4(c,r,o,l,[n,m,q,p]));this.faceVertexUvs[0].push([s,t,w,y])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)c=k[0][h],r=k[0][h+

+ 52 - 50
build/custom/ThreeSVG.js

@@ -1,8 +1,10 @@
 // ThreeSVG.js r47dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),e=c*(1-
-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
-Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),e=a*6-d,a=c*(1-b),f=c*(1-
+b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),e=0;e<6;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
 equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
@@ -15,49 +17,49 @@ THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
 THREE.Ray=function(a,b){function c(a,b,c){j.sub(c,a);o=j.dot(b);if(o<=0)return null;p=n.add(a,k.copy(b).multiplyScalar(o));return u=c.distanceTo(p)}function d(a,b,c,d){j.sub(d,b);n.sub(c,b);k.sub(a,b);I=j.dot(j);v=j.dot(n);E=j.dot(k);s=n.dot(n);t=n.dot(k);C=1/(I*s-v*v);x=(s*E-v*t)*C;y=(I*t-v*E)*C;return x>=0&&y>=0&&x+y<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
-c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var f=new THREE.Vector3,e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,i=new THREE.Vector3;this.intersectObject=function(j){for(var k,n=[],o=0,p=j.children.length;o<p;o++)Array.prototype.push.apply(n,this.intersectObject(j.children[o]));if(j instanceof THREE.Particle){o=
+c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,i=new THREE.Vector3;this.intersectObject=function(j){for(var k,n=[],o=0,p=j.children.length;o<p;o++)Array.prototype.push.apply(n,this.intersectObject(j.children[o]));if(j instanceof THREE.Particle){o=
 c(this.origin,this.direction,j.matrixWorld.getPosition());if(o===null||o>j.scale.x)return[];k={distance:o,point:j.position,face:null,object:j};n.push(k)}else if(j instanceof THREE.Mesh){o=c(this.origin,this.direction,j.matrixWorld.getPosition());if(o===null||o>j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)))return n;var J,s=j.geometry,N=s.vertices,t;j.matrixRotationWorld.extractRotation(j.matrixWorld);o=0;for(p=s.faces.length;o<p;o++)if(k=s.faces[o],a.copy(this.origin),
-b.copy(this.direction),t=j.matrixWorld,l=t.multiplyVector3(l.copy(k.centroid)).subSelf(a),J=l.dot(b),!(J<=0)&&(f=t.multiplyVector3(f.copy(N[k.a].position)),e=t.multiplyVector3(e.copy(N[k.b].position)),g=t.multiplyVector3(g.copy(N[k.c].position)),k instanceof THREE.Face4&&(h=t.multiplyVector3(h.copy(N[k.d].position))),m=j.matrixRotationWorld.multiplyVector3(m.copy(k.normal)),J=b.dot(m),j.doubleSided||(j.flipSided?J>0:J<0)))if(J=m.dot(l.sub(f,a))/J,i.add(a,b.multiplyScalar(J)),k instanceof THREE.Face3)d(i,
-f,e,g)&&(k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k));else if(k instanceof THREE.Face4&&(d(i,f,e,h)||d(i,e,g,h)))k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k)}return n};var j=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o,p,u,I,v,E,s,t,C,x,y};
-THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b,c,d,f,e,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,i,j){h=!1;b=e;c=g;d=i;f=j;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>g?f:g);a()};this.add3Points=
-function(e,g,i,j,n,k){h?(h=!1,b=e<i?e<n?e:n:i<n?i:n,c=g<j?g<k?g:k:j<k?j:k,d=e>i?e>n?e:n:i>n?i:n,f=g>j?g>k?g:k:j>k?j:k):(b=e<i?e<n?e<b?e:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b,c=g<j?g<k?g<c?g:c:k<c?k:c:j<k?j<c?j:c:k<c?k:c,d=e>i?e>n?e>d?e:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,f=g>j?g>k?g>f?g:f:k>f?k:f:j>k?j>f?j:f:k>f?k:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),f=f>
-e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
-THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
+b.copy(this.direction),t=j.matrixWorld,l=t.multiplyVector3(l.copy(k.centroid)).subSelf(a),J=l.dot(b),!(J<=0)&&(e=t.multiplyVector3(e.copy(N[k.a].position)),f=t.multiplyVector3(f.copy(N[k.b].position)),g=t.multiplyVector3(g.copy(N[k.c].position)),k instanceof THREE.Face4&&(h=t.multiplyVector3(h.copy(N[k.d].position))),m=j.matrixRotationWorld.multiplyVector3(m.copy(k.normal)),J=b.dot(m),j.doubleSided||(j.flipSided?J>0:J<0)))if(J=m.dot(l.sub(e,a))/J,i.add(a,b.multiplyScalar(J)),k instanceof THREE.Face3)d(i,
+e,f,g)&&(k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k));else if(k instanceof THREE.Face4&&(d(i,e,f,h)||d(i,f,g,h)))k={distance:a.distanceTo(i),point:i.clone(),face:k,object:j},n.push(k)}return n};var j=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3,o,p,u,I,v,E,s,t,C,x,y};
+THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b,c,d,e,f,g,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,i,j){h=!1;b=f;c=g;d=i;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
+function(f,g,i,j,n,k){h?(h=!1,b=f<i?f<n?f:n:i<n?i:n,c=g<j?g<k?g:k:j<k?j:k,d=f>i?f>n?f:n:i>n?i:n,e=g>j?g>k?g:k:j>k?j:k):(b=f<i?f<n?f<b?f:b:n<b?n:b:i<n?i<b?i:b:n<b?n:b,c=g<j?g<k?g<c?g:c:k<c?k:c:j<k?j<c?j:c:k<c?k:c,d=f>i?f>n?f>d?f:d:n>d?n:d:i>n?i>d?i:d:n>d?n:d,e=g>j?g>k?g>e?g:e:k>e?k:e:j>k?j>e?j:e:k>e?k:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};
+THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,f,e,g,h,l,m,i,j,n,k,o,p){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,l||0,m||0,i!==void 0?i:1,j||0,n||0,k||0,o||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,l,m,i,j,n,k,o,p){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=e;this.n23=g;this.n24=h;this.n31=l;this.n32=m;this.n33=i;this.n34=j;this.n41=n;this.n42=k;this.n43=o;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,b).normalize();if(e.length()===0)e.z=1;d.cross(c,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(c,e).normalize());f.cross(e,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=e.x;this.n21=d.y;this.n22=f.y;this.n23=e.y;this.n31=d.z;this.n32=f.z;this.n33=e.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,e=a.n14,g=a.n21,h=a.n22,l=a.n23,m=a.n24,i=a.n31,j=a.n32,n=a.n33,k=a.n34,o=a.n41,p=a.n42,u=a.n43,
-I=a.n44,v=b.n11,E=b.n12,s=b.n13,t=b.n14,C=b.n21,x=b.n22,y=b.n23,G=b.n24,B=b.n31,H=b.n32,z=b.n33,L=b.n34,J=b.n41,M=b.n42,N=b.n43,S=b.n44;this.n11=c*v+d*C+f*B+e*J;this.n12=c*E+d*x+f*H+e*M;this.n13=c*s+d*y+f*z+e*N;this.n14=c*t+d*G+f*L+e*S;this.n21=g*v+h*C+l*B+m*J;this.n22=g*E+h*x+l*H+m*M;this.n23=g*s+h*y+l*z+m*N;this.n24=g*t+h*G+l*L+m*S;this.n31=i*v+j*C+n*B+k*J;this.n32=i*E+j*x+n*H+k*M;this.n33=i*s+j*y+n*z+k*N;this.n34=i*t+j*G+n*L+k*S;this.n41=o*v+p*C+u*B+I*J;this.n42=o*E+p*x+u*H+I*M;this.n43=o*s+p*
+THREE.Matrix4=function(a,b,c,d,e,f,g,h,l,m,i,j,n,k,o,p){this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,l||0,m||0,i!==void 0?i:1,j||0,n||0,k||0,o||0,p!==void 0?p:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,l,m,i,j,n,k,o,p){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=h;this.n31=l;this.n32=m;this.n33=i;this.n34=j;this.n41=n;this.n42=k;this.n43=o;this.n44=p;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();d.length()===0&&(f.x+=1.0E-4,d.cross(c,f).normalize());e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,h=a.n22,l=a.n23,m=a.n24,i=a.n31,j=a.n32,n=a.n33,k=a.n34,o=a.n41,p=a.n42,u=a.n43,
+I=a.n44,v=b.n11,E=b.n12,s=b.n13,t=b.n14,C=b.n21,x=b.n22,y=b.n23,G=b.n24,B=b.n31,H=b.n32,z=b.n33,L=b.n34,J=b.n41,M=b.n42,N=b.n43,S=b.n44;this.n11=c*v+d*C+e*B+f*J;this.n12=c*E+d*x+e*H+f*M;this.n13=c*s+d*y+e*z+f*N;this.n14=c*t+d*G+e*L+f*S;this.n21=g*v+h*C+l*B+m*J;this.n22=g*E+h*x+l*H+m*M;this.n23=g*s+h*y+l*z+m*N;this.n24=g*t+h*G+l*L+m*S;this.n31=i*v+j*C+n*B+k*J;this.n32=i*E+j*x+n*H+k*M;this.n33=i*s+j*y+n*z+k*N;this.n34=i*t+j*G+n*L+k*S;this.n41=o*v+p*C+u*B+I*J;this.n42=o*E+p*x+u*H+I*M;this.n43=o*s+p*
 y+u*z+I*N;this.n44=o*t+p*G+u*L+I*S;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
-a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*
-c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
-a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,e=this.n22,g=this.n23,h=this.n24,l=this.n31,m=this.n32,i=this.n33,j=this.n34,n=this.n41,k=this.n42,o=this.n43,p=this.n44;return d*g*m*n-c*h*m*n-d*e*i*n+b*h*i*n+c*e*j*n-b*g*j*n-d*g*l*k+c*h*l*k+d*f*i*k-a*h*i*k-c*f*j*k+a*g*j*k+d*e*l*o-b*h*l*o-d*f*m*o+a*h*m*o+b*f*j*o-a*e*j*o-c*e*l*p+b*g*l*p+c*f*m*p-a*g*m*p-b*f*i*p+a*e*i*p},transpose:function(){var a;
+a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*
+c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*
+a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,h=this.n24,l=this.n31,m=this.n32,i=this.n33,j=this.n34,n=this.n41,k=this.n42,o=this.n43,p=this.n44;return d*g*m*n-c*h*m*n-d*f*i*n+b*h*i*n+c*f*j*n-b*g*j*n-d*g*l*k+c*h*l*k+d*e*i*k-a*h*i*k-c*e*j*k+a*g*j*k+d*f*l*o-b*h*l*o-d*e*m*o+a*h*m*o+b*e*j*o-a*f*j*o-c*f*l*p+b*g*l*p+c*e*m*p-a*g*m*p-b*e*i*p+a*f*i*p},transpose:function(){var a;
 a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
 a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
 a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},
 setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},
-setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,l=f*e,m=f*g;this.set(l*e+c,l*g-d*h,l*h+d*g,0,l*g+d*h,m*g+c,m*h-d*e,0,l*h-d*g,m*h+d*e,f*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,e=a.n21,g=a.n22,h=a.n23,l=a.n24,m=a.n31,i=a.n32,j=a.n33,n=a.n34,k=a.n41,o=a.n42,p=a.n43,u=a.n44;this.n11=h*n*o-l*j*o+l*i*p-g*n*p-h*i*u+g*j*u;this.n12=f*j*o-d*n*o-f*i*p+c*n*p+d*i*u-c*j*u;this.n13=d*l*o-f*h*o+f*g*p-c*l*p-d*g*u+c*h*u;this.n14=f*h*i-d*l*i-f*g*j+c*l*j+d*g*n-c*h*n;this.n21=l*j*k-h*n*k-l*m*p+e*n*p+h*m*u-e*j*u;this.n22=d*n*k-f*j*k+
-f*m*p-b*n*p-d*m*u+b*j*u;this.n23=f*h*k-d*l*k-f*e*p+b*l*p+d*e*u-b*h*u;this.n24=d*l*m-f*h*m+f*e*j-b*l*j-d*e*n+b*h*n;this.n31=g*n*k-l*i*k+l*m*o-e*n*o-g*m*u+e*i*u;this.n32=f*i*k-c*n*k-f*m*o+b*n*o+c*m*u-b*i*u;this.n33=c*l*k-f*g*k+f*e*o-b*l*o-c*e*u+b*g*u;this.n34=f*g*m-c*l*m-f*e*i+b*l*i+c*e*n-b*g*n;this.n41=h*i*k-g*j*k-h*m*o+e*j*o+g*m*p-e*i*p;this.n42=c*j*k-d*i*k+d*m*o-b*j*o-c*m*p+b*i*p;this.n43=d*g*k-c*h*k-d*e*o+b*h*o+c*e*p-b*g*p;this.n44=c*h*m-d*g*m+d*e*i-b*h*i-c*e*j+b*g*j;this.multiplyScalar(1/a.determinant());
-return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var l=g*h,m=g*f,i=d*h,j=d*f;this.n11=l+j*c;this.n12=i*c-m;this.n13=e*d;this.n21=e*f;this.n22=e*h;this.n23=-c;this.n31=m*c-i;this.n32=j+l*c;this.n33=e*g;break;case "ZXY":l=g*h;m=g*f;i=d*h;j=d*f;this.n11=l-j*c;this.n12=-e*f;this.n13=i+m*c;this.n21=m+i*c;this.n22=e*h;this.n23=j-l*c;this.n31=-e*d;this.n32=c;this.n33=e*g;break;case "ZYX":l=
-e*h;m=e*f;i=c*h;j=c*f;this.n11=g*h;this.n12=i*d-m;this.n13=l*d+j;this.n21=g*f;this.n22=j*d+l;this.n23=m*d-i;this.n31=-d;this.n32=c*g;this.n33=e*g;break;case "YZX":l=e*g;m=e*d;i=c*g;j=c*d;this.n11=g*h;this.n12=j-l*f;this.n13=i*f+m;this.n21=f;this.n22=e*h;this.n23=-c*h;this.n31=-d*h;this.n32=m*f+i;this.n33=l-j*f;break;case "XZY":l=e*g;m=e*d;i=c*g;j=c*d;this.n11=g*h;this.n12=-f;this.n13=d*h;this.n21=l*f+j;this.n22=e*h;this.n23=m*f-i;this.n31=i*f-m;this.n32=c*h;this.n33=j*f+l;break;default:l=e*h,m=e*
-f,i=c*h,j=c*f,this.n11=g*h,this.n12=-g*f,this.n13=d,this.n21=m+i*d,this.n22=l-j*d,this.n23=-c*g,this.n31=j-l*d,this.n32=i+m*d,this.n33=e*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,e=b+b,g=c+c,h=d+d,a=b*e,l=b*g;b*=h;var m=c*g;c*=h;d*=h;e*=f;g*=f;f*=h;this.n11=1-(m+d);this.n12=l-f;this.n13=b+g;this.n21=l+f;this.n22=1-(a+d);this.n23=c-e;this.n31=b-g;this.n32=c+e;this.n33=1-(a+m);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
-a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);e.set(this.n13,
-this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
+setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,l=e*f,m=e*g;this.set(l*f+c,l*g-d*h,l*h+d*g,0,l*g+d*h,m*g+c,m*h-d*f,0,l*h-d*g,m*h+d*f,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,f=a.n21,g=a.n22,h=a.n23,l=a.n24,m=a.n31,i=a.n32,j=a.n33,n=a.n34,k=a.n41,o=a.n42,p=a.n43,u=a.n44;this.n11=h*n*o-l*j*o+l*i*p-g*n*p-h*i*u+g*j*u;this.n12=e*j*o-d*n*o-e*i*p+c*n*p+d*i*u-c*j*u;this.n13=d*l*o-e*h*o+e*g*p-c*l*p-d*g*u+c*h*u;this.n14=e*h*i-d*l*i-e*g*j+c*l*j+d*g*n-c*h*n;this.n21=l*j*k-h*n*k-l*m*p+f*n*p+h*m*u-f*j*u;this.n22=d*n*k-e*j*k+
+e*m*p-b*n*p-d*m*u+b*j*u;this.n23=e*h*k-d*l*k-e*f*p+b*l*p+d*f*u-b*h*u;this.n24=d*l*m-e*h*m+e*f*j-b*l*j-d*f*n+b*h*n;this.n31=g*n*k-l*i*k+l*m*o-f*n*o-g*m*u+f*i*u;this.n32=e*i*k-c*n*k-e*m*o+b*n*o+c*m*u-b*i*u;this.n33=c*l*k-e*g*k+e*f*o-b*l*o-c*f*u+b*g*u;this.n34=e*g*m-c*l*m-e*f*i+b*l*i+c*f*n-b*g*n;this.n41=h*i*k-g*j*k-h*m*o+f*j*o+g*m*p-f*i*p;this.n42=c*j*k-d*i*k+d*m*o-b*j*o-c*m*p+b*i*p;this.n43=d*g*k-c*h*k-d*f*o+b*h*o+c*f*p-b*g*p;this.n44=c*h*m-d*g*m+d*f*i-b*h*i-c*f*j+b*g*j;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var l=g*h,m=g*e,i=d*h,j=d*e;this.n11=l+j*c;this.n12=i*c-m;this.n13=f*d;this.n21=f*e;this.n22=f*h;this.n23=-c;this.n31=m*c-i;this.n32=j+l*c;this.n33=f*g;break;case "ZXY":l=g*h;m=g*e;i=d*h;j=d*e;this.n11=l-j*c;this.n12=-f*e;this.n13=i+m*c;this.n21=m+i*c;this.n22=f*h;this.n23=j-l*c;this.n31=-f*d;this.n32=c;this.n33=f*g;break;case "ZYX":l=
+f*h;m=f*e;i=c*h;j=c*e;this.n11=g*h;this.n12=i*d-m;this.n13=l*d+j;this.n21=g*e;this.n22=j*d+l;this.n23=m*d-i;this.n31=-d;this.n32=c*g;this.n33=f*g;break;case "YZX":l=f*g;m=f*d;i=c*g;j=c*d;this.n11=g*h;this.n12=j-l*e;this.n13=i*e+m;this.n21=e;this.n22=f*h;this.n23=-c*h;this.n31=-d*h;this.n32=m*e+i;this.n33=l-j*e;break;case "XZY":l=f*g;m=f*d;i=c*g;j=c*d;this.n11=g*h;this.n12=-e;this.n13=d*h;this.n21=l*e+j;this.n22=f*h;this.n23=m*e-i;this.n31=i*e-m;this.n32=c*h;this.n33=j*e+l;break;default:l=f*h,m=f*
+e,i=c*h,j=c*e,this.n11=g*h,this.n12=-g*e,this.n13=d,this.n21=m+i*d,this.n22=l-j*d,this.n23=-c*g,this.n31=j-l*d,this.n32=i+m*d,this.n33=f*g}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,h=d+d,a=b*f,l=b*g;b*=h;var m=c*g;c*=h;d*=h;f*=e;g*=e;e*=h;this.n11=1-(m+d);this.n12=l-e;this.n13=b+g;this.n21=l+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+m);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
+a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);f.set(this.n13,
+this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=f.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
 return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,i=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*m;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*e;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*m;c[7]=a*i;c[8]=a*j;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,f,e){var g;g=new THREE.Matrix4;g.n11=2*f/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*f/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(e+f)/(e-f);g.n34=-2*e*f/(e-f);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,f,e){var g,h,l,m;g=new THREE.Matrix4;h=b-a;l=c-d;m=e-f;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/m;g.n34=-((e+f)/m);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,l=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,i=-a.n23*a.n11+a.n21*a.n13,j=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*g+a.n31*m;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*h;c[5]=a*l;c[6]=a*m;c[7]=a*i;c[8]=a*j;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,d,e,f){var g;g=new THREE.Matrix4;g.n11=2*e/(b-a);g.n12=0;g.n13=(b+a)/(b-a);g.n14=0;g.n21=0;g.n22=2*e/(d-c);g.n23=(d+c)/(d-c);g.n24=0;g.n31=0;g.n32=0;g.n33=-(f+e)/(f-e);g.n34=-2*f*e/(f-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,f){var g,h,l,m;g=new THREE.Matrix4;h=b-a;l=c-d;m=f-e;g.n11=2/h;g.n12=0;g.n13=0;g.n14=-((b+a)/h);g.n21=0;g.n22=2/l;g.n23=0;g.n24=-((c+d)/l);g.n31=0;g.n32=0;g.n33=-2/m;g.n34=-((f+e)/m);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;
-if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
+-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;
+if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
 this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=g[e]=g[e]||new THREE.RenderableObject;e++;return a}function b(){var a=m[l]=m[l]||new THREE.RenderableVertex;l++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var f,e,g=[],h,l,m=[],
+THREE.Projector=function(){function a(){var a=g[f]=g[f]||new THREE.RenderableObject;f++;return a}function b(){var a=m[l]=m[l]||new THREE.RenderableVertex;l++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var e,f,g=[],h,l,m=[],
 i,j,n=[],k,o=[],p,u,I=[],v,E,s=[],t={objects:[],sprites:[],lights:[],elements:[]},C=new THREE.Vector3,x=new THREE.Vector4,y=new THREE.Matrix4,G=new THREE.Matrix4,B=new THREE.Frustum,H=new THREE.Vector4,z=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);y.multiply(b.projectionMatrix,b.matrixWorldInverse);y.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);y.multiply(b.matrixWorld,
-b.projectionMatrixInverse);y.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;t.objects.length=0;t.sprites.length=0;t.lights.length=0;var g=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||B.contains(b))?(y.multiplyVector3(C.copy(b.position)),f=a(),f.object=
-b,f.z=C.z,t.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(y.multiplyVector3(C.copy(b.position)),f=a(),f.object=b,f.z=C.z,t.sprites.push(f)):b instanceof THREE.Light&&t.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&t.objects.sort(c);return t};this.projectScene=function(a,e,f){var g=e.near,C=e.far,T,O,r,q,w,A,D,K,F,P,Q,U,X,V,W,R;E=u=k=j=0;t.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+b.projectionMatrixInverse);y.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){f=0;t.objects.length=0;t.sprites.length=0;t.lights.length=0;var g=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||B.contains(b))?(y.multiplyVector3(C.copy(b.position)),e=a(),e.object=
+b,e.z=C.z,t.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(y.multiplyVector3(C.copy(b.position)),e=a(),e.object=b,e.z=C.z,t.sprites.push(e)):b instanceof THREE.Light&&t.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&t.objects.sort(c);return t};this.projectScene=function(a,e,f){var g=e.near,C=e.far,T,O,r,q,w,A,D,K,F,P,Q,U,X,V,W,R;E=u=k=j=0;t.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
 a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);y.multiply(e.projectionMatrix,e.matrixWorldInverse);B.setFromMatrix(y);t=this.projectGraph(a,!1);a=0;for(T=t.objects.length;a<T;a++)if(F=t.objects[a].object,P=F.matrixWorld,U=F.material,l=0,F instanceof THREE.Mesh){Q=F.geometry;X=F.geometry.materials;q=Q.vertices;V=Q.faces;W=Q.faceVertexUvs;Q=F.matrixRotationWorld.extractRotation(P);O=0;for(r=q.length;O<r;O++)h=b(),h.positionWorld.copy(q[O].position),P.multiplyVector3(h.positionWorld),
 h.positionScreen.copy(h.positionWorld),y.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>g&&h.positionScreen.z<C;q=0;for(O=V.length;q<O;q++){r=V[q];if(r instanceof THREE.Face3)if(w=m[r.a],A=m[r.b],D=m[r.c],w.visible&&A.visible&&D.visible&&(F.doubleSided||F.flipSided!=(D.positionScreen.x-w.positionScreen.x)*(A.positionScreen.y-w.positionScreen.y)-(D.positionScreen.y-w.positionScreen.y)*(A.positionScreen.x-
 w.positionScreen.x)<0))K=n[j]=n[j]||new THREE.RenderableFace3,j++,i=K,i.v1.copy(w),i.v2.copy(A),i.v3.copy(D);else continue;else if(r instanceof THREE.Face4)if(w=m[r.a],A=m[r.b],D=m[r.c],K=m[r.d],w.visible&&A.visible&&D.visible&&K.visible&&(F.doubleSided||F.flipSided!=((K.positionScreen.x-w.positionScreen.x)*(A.positionScreen.y-w.positionScreen.y)-(K.positionScreen.y-w.positionScreen.y)*(A.positionScreen.x-w.positionScreen.x)<0||(A.positionScreen.x-D.positionScreen.x)*(K.positionScreen.y-D.positionScreen.y)-
@@ -65,30 +67,30 @@ w.positionScreen.x)<0))K=n[j]=n[j]||new THREE.RenderableFace3,j++,i=K,i.v1.copy(
 w=0;for(A=W.length;w<A;w++)if(R=W[w][q]){D=0;for(K=R.length;D<K;D++)i.uvs[w][D]=R[D]}i.material=U;i.faceMaterial=r.materialIndex!==null?X[r.materialIndex]:null;i.z=i.centroidScreen.z;t.elements.push(i)}}else if(F instanceof THREE.Line){G.multiply(y,P);q=F.geometry.vertices;w=b();w.positionScreen.copy(q[0].position);G.multiplyVector4(w.positionScreen);O=1;for(r=q.length;O<r;O++)if(w=b(),w.positionScreen.copy(q[O].position),G.multiplyVector4(w.positionScreen),A=m[l-2],H.copy(w.positionScreen),z.copy(A.positionScreen),
 d(H,z))H.multiplyScalar(1/H.w),z.multiplyScalar(1/z.w),F=I[u]=I[u]||new THREE.RenderableLine,u++,p=F,p.v1.positionScreen.copy(H),p.v2.positionScreen.copy(z),p.z=Math.max(H.z,z.z),p.material=U,t.elements.push(p)}a=0;for(T=t.sprites.length;a<T;a++)if(F=t.sprites[a].object,P=F.matrixWorld,F instanceof THREE.Particle&&(x.set(P.n14,P.n24,P.n34,1),y.multiplyVector4(x),x.z/=x.w,x.z>0&&x.z<1))g=s[E]=s[E]||new THREE.RenderableParticle,E++,v=g,v.x=x.x/x.w,v.y=x.y/x.w,v.z=x.z,v.rotation=F.rotation.z,v.scale.x=
 F.scale.x*Math.abs(v.x-(x.x+e.projectionMatrix.n11)/(x.w+e.projectionMatrix.n14)),v.scale.y=F.scale.y*Math.abs(v.y-(x.y+e.projectionMatrix.n22)/(x.w+e.projectionMatrix.n24)),v.material=F.material,t.elements.push(v);f&&t.elements.sort(c);return t}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),e=Math.cos(c),c=Math.sin(c),g=a*b,h=d*f;this.w=g*e-h*c;this.x=g*c+h*e;this.y=d*b*e+a*f*c;this.z=a*f*e-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),f=Math.cos(c),c=Math.sin(c),g=a*b,h=d*e;this.w=g*f-h*c;this.x=g*c+h*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
 this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*f-h*d,i=l*d+h*c-e*f,j=l*f+e*d-g*c,c=-e*
-c-g*d-h*f;b.x=m*l+c*-e+i*-h-j*-g;b.y=i*l+c*-g+j*-e-m*-h;b.z=j*l+c*-h+m*-g-i*-e;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/f;d=Math.sin(d*e)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
-THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,m=l*c+g*e-h*d,i=l*d+h*c-f*e,j=l*e+f*d-g*c,c=-f*
+c-g*d-h*e;b.x=m*l+c*-f+i*-h-j*-g;b.y=i*l+c*-g+j*-f-m*-h;b.z=j*l+c*-h+m*-g-i*-f;return b}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;e<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(Math.abs(e)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
-b,c,d,f,e,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],e=this.vertices[c.c],g.sub(e.position,f.position),h.sub(d.position,f.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
+b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f.position,e.position),h.sub(d.position,e.position),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
 this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
 d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,e,f,A){h=a.vertices[b].position;l=a.vertices[c].position;m=a.vertices[d].position;i=g[e];j=g[f];n=g[A];k=l.x-h.x;o=m.x-h.x;p=l.y-h.y;u=m.y-h.y;I=l.z-h.z;v=m.z-h.z;E=j.u-i.u;s=n.u-i.u;t=j.v-i.v;C=n.v-i.v;x=1/(E*C-s*t);H.set((C*k-t*o)*x,(C*p-t*u)*x,(C*I-t*v)*x);z.set((E*o-s*k)*x,(E*u-s*p)*x,(E*v-s*I)*x);G[b].addSelf(H);G[c].addSelf(H);G[d].addSelf(H);B[b].addSelf(z);B[c].addSelf(z);B[d].addSelf(z)}var b,c,d,f,e,g,h,l,m,i,j,n,k,o,p,u,I,v,E,s,t,C,x,y,G=[],B=[],H=new THREE.Vector3,z=new THREE.Vector3,
-L=new THREE.Vector3,J=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,B[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var N=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)M.copy(e.vertexNormals[d]),f=e[N[d]],
-y=G[f],L.copy(y),L.subSelf(M.multiplyScalar(M.dot(y))).normalize(),J.cross(e.vertexNormals[d],y),f=J.dot(B[f]),f=f<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(L.x,L.y,L.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
+b,c,d,e,f,A){h=a.vertices[b].position;l=a.vertices[c].position;m=a.vertices[d].position;i=g[e];j=g[f];n=g[A];k=l.x-h.x;o=m.x-h.x;p=l.y-h.y;u=m.y-h.y;I=l.z-h.z;v=m.z-h.z;E=j.u-i.u;s=n.u-i.u;t=j.v-i.v;C=n.v-i.v;x=1/(E*C-s*t);H.set((C*k-t*o)*x,(C*p-t*u)*x,(C*I-t*v)*x);z.set((E*o-s*k)*x,(E*u-s*p)*x,(E*v-s*I)*x);G[b].addSelf(H);G[c].addSelf(H);G[d].addSelf(H);B[b].addSelf(z);B[c].addSelf(z);B[d].addSelf(z)}var b,c,d,e,f,g,h,l,m,i,j,n,k,o,p,u,I,v,E,s,t,C,x,y,G=[],B=[],H=new THREE.Vector3,z=new THREE.Vector3,
+L=new THREE.Vector3,J=new THREE.Vector3,M=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,B[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.c,0,1,2),a(this,f.a,f.b,f.d,0,1,3));var N=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)M.copy(f.vertexNormals[d]),e=f[N[d]],
+y=G[e],L.copy(y),L.subSelf(M.multiplyScalar(M.dot(y))).normalize(),J.cross(f.vertexNormals[d],y),e=J.dot(B[e]),e=e<0?-1:1,f.vertexTangents[d]=new THREE.Vector4(L.x,L.y,L.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=
 this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
-0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),a[d]===void 0?(a[d]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
+0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f].position,d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),a[d]===void 0?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
 c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
-THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
+THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=e!==void 0?e:0.1;this.far=f!==void 0?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
 THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
-THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
 THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
@@ -121,9 +123,9 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
 THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,j,i;e=0;for(f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(j=g.matrixWorld.getPosition(),i=c.dot(j),i<=0||(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)):g instanceof THREE.PointLight&&(j=g.matrixWorld.getPosition(),i=c.dot(G.sub(j,b).normalize()),i<=0||(i*=g.distance==0?1:1-Math.min(b.distanceTo(j)/g.distance,1),i!=0&&(i*=g.intensity,d.r+=h.r*i,d.g+=h.g*i,d.b+=h.b*i)))}function b(a){B[a]==null&&(B[a]=document.createElementNS("http://www.w3.org/2000/svg",
-"path"),M==0&&B[a].setAttribute("shape-rendering","crispEdges"));return B[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,f,e,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,i,j,n,k,o,p,u,I=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,s=new THREE.Color,t=new THREE.Color,C=new THREE.Color,x=new THREE.Color,y,G=new THREE.Vector3,B=[],H=[],z,L,J,M=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
-faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){m=a;i=b;j=m/2;n=i/2;l.setAttribute("viewBox",-j+" "+-n+" "+m+" "+i);l.setAttribute("width",m);l.setAttribute("height",i);I.set(-j,-n,j,n)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(i,m){var B,G,r,q;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;f=h.projectScene(i,m,this.sortElements);e=f.elements;
-g=f.lights;J=L=0;if(E=g.length>0){t.setRGB(0,0,0);C.setRGB(0,0,0);x.setRGB(0,0,0);B=0;for(G=g.length;B<G;B++)q=g[B],r=q.color,q instanceof THREE.AmbientLight?(t.r+=r.r,t.g+=r.g,t.b+=r.b):q instanceof THREE.DirectionalLight?(C.r+=r.r,C.g+=r.g,C.b+=r.b):q instanceof THREE.PointLight&&(x.r+=r.r,x.g+=r.g,x.b+=r.b)}B=0;for(G=e.length;B<G;B++)if(r=e[B],q=r.material,q=q instanceof THREE.MeshFaceMaterial?r.faceMaterial:q,!(q==null||q.opacity==0))if(v.empty(),r instanceof THREE.RenderableParticle)k=r,k.x*=
+"path"),M==0&&B[a].setAttribute("shape-rendering","crispEdges"));return B[a]}function c(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,e,f,g,h=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,i,j,n,k,o,p,u,I=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,s=new THREE.Color,t=new THREE.Color,C=new THREE.Color,x=new THREE.Color,y,G=new THREE.Vector3,B=[],H=[],z,L,J,M=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
+faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){m=a;i=b;j=m/2;n=i/2;l.setAttribute("viewBox",-j+" "+-n+" "+m+" "+i);l.setAttribute("width",m);l.setAttribute("height",i);I.set(-j,-n,j,n)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(i,m){var B,G,r,q;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;e=h.projectScene(i,m,this.sortElements);f=e.elements;
+g=e.lights;J=L=0;if(E=g.length>0){t.setRGB(0,0,0);C.setRGB(0,0,0);x.setRGB(0,0,0);B=0;for(G=g.length;B<G;B++)q=g[B],r=q.color,q instanceof THREE.AmbientLight?(t.r+=r.r,t.g+=r.g,t.b+=r.b):q instanceof THREE.DirectionalLight?(C.r+=r.r,C.g+=r.g,C.b+=r.b):q instanceof THREE.PointLight&&(x.r+=r.r,x.g+=r.g,x.b+=r.b)}B=0;for(G=f.length;B<G;B++)if(r=f[B],q=r.material,q=q instanceof THREE.MeshFaceMaterial?r.faceMaterial:q,!(q==null||q.opacity==0))if(v.empty(),r instanceof THREE.RenderableParticle)k=r,k.x*=
 j,k.y*=-n;else if(r instanceof THREE.RenderableLine){if(k=r.v1,o=r.v2,k.positionScreen.x*=j,k.positionScreen.y*=-n,o.positionScreen.x*=j,o.positionScreen.y*=-n,v.addPoint(k.positionScreen.x,k.positionScreen.y),v.addPoint(o.positionScreen.x,o.positionScreen.y),I.intersects(v)){r=k;var w=o,A=J++;H[A]==null&&(H[A]=document.createElementNS("http://www.w3.org/2000/svg","line"),M==0&&H[A].setAttribute("shape-rendering","crispEdges"));z=H[A];z.setAttribute("x1",r.positionScreen.x);z.setAttribute("y1",r.positionScreen.y);
 z.setAttribute("x2",w.positionScreen.x);z.setAttribute("y2",w.positionScreen.y);q instanceof THREE.LineBasicMaterial&&(z.setAttribute("style","fill: none; stroke: "+q.color.getContextStyle()+"; stroke-width: "+q.linewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.linecap+"; stroke-linejoin: "+q.linejoin),l.appendChild(z))}}else if(r instanceof THREE.RenderableFace3){if(k=r.v1,o=r.v2,p=r.v3,k.positionScreen.x*=j,k.positionScreen.y*=-n,o.positionScreen.x*=j,o.positionScreen.y*=-n,p.positionScreen.x*=
 j,p.positionScreen.y*=-n,v.addPoint(k.positionScreen.x,k.positionScreen.y),v.addPoint(o.positionScreen.x,o.positionScreen.y),v.addPoint(p.positionScreen.x,p.positionScreen.y),I.intersects(v)){var w=k,A=o,D=p;d.info.render.vertices+=3;d.info.render.faces++;z=b(L++);z.setAttribute("d","M "+w.positionScreen.x+" "+w.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+D.positionScreen.x+","+D.positionScreen.y+"z");q instanceof THREE.MeshBasicMaterial?s.copy(q.color):q instanceof THREE.MeshLambertMaterial?

+ 237 - 204
build/custom/ThreeWebGL.js

@@ -1,102 +1,104 @@
 // ThreeWebGL.js r47dev - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
-THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,g;if(c===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),f=a*6-d,a=c*(1-b),g=c*(1-
-b*f),b=c*(1-b*(1-f)),d){case 1:this.r=g;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=g;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=g;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
-Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;return this},setHSV:function(a,b,d){var c,f,g;if(d===0)this.r=this.g=this.b=0;else switch(c=Math.floor(a*6),f=a*6-c,a=d*(1-b),g=d*(1-
+b*f),b=d*(1-b*(1-f)),c){case 1:this.r=g;this.g=d;this.b=a;break;case 2:this.r=a;this.g=d;this.b=b;break;case 3:this.r=a;this.g=g;this.b=d;break;case 4:this.r=b;this.g=a;this.b=d;break;case 5:this.r=d;this.g=a;this.b=g;break;case 6:case 0:this.r=d,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b,d=this.planes;d[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);d[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);d[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);d[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);d[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);d[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++)b=d[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
+THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,d=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),f=0;f<6;f++)if(a=b[f].x*d.n14+b[f].y*d.n24+b[f].z*d.n34+b[f].w,a<=c)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
-equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
-THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
+equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
 addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
 divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);
-this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
-THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,c=this.z;this.x=d*a.z-c*a.y;this.y=c*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);
+this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,d,c){this.x=a||0;this.y=b||0;this.z=d||0;this.w=c!==void 0?c:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,d,c){this.x=a;this.y=b;this.z=d;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
 b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
 normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
-THREE.Ray=function(a,b){function c(a,b,c){l.sub(c,a);G=l.dot(b);if(G<=0)return null;C=w.add(a,u.copy(b).multiplyScalar(G));return J=c.distanceTo(C)}function d(a,b,c,d){l.sub(d,b);w.sub(c,b);u.sub(a,b);qa=l.dot(l);T=l.dot(w);la=l.dot(u);ga=w.dot(w);K=w.dot(u);P=1/(qa*ga-T*T);N=(ga*la-T*K)*P;O=(qa*K-T*la)*P;return N>=0&&O>=0&&N+O<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
-c,d=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,k=new THREE.Vector3;this.intersectObject=function(u){for(var l,G=[],w=0,C=u.children.length;w<C;w++)Array.prototype.push.apply(G,this.intersectObject(u.children[w]));if(u instanceof THREE.Particle){w=
-c(this.origin,this.direction,u.matrixWorld.getPosition());if(w===null||w>u.scale.x)return[];l={distance:w,point:u.position,face:null,object:u};G.push(l)}else if(u instanceof THREE.Mesh){w=c(this.origin,this.direction,u.matrixWorld.getPosition());if(w===null||w>u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)))return G;var L,J=u.geometry,K=J.vertices,E;u.matrixRotationWorld.extractRotation(u.matrixWorld);w=0;for(C=J.faces.length;w<C;w++)if(l=J.faces[w],a.copy(this.origin),
-b.copy(this.direction),E=u.matrixWorld,p=E.multiplyVector3(p.copy(l.centroid)).subSelf(a),L=p.dot(b),!(L<=0)&&(f=E.multiplyVector3(f.copy(K[l.a].position)),g=E.multiplyVector3(g.copy(K[l.b].position)),h=E.multiplyVector3(h.copy(K[l.c].position)),l instanceof THREE.Face4&&(i=E.multiplyVector3(i.copy(K[l.d].position))),n=u.matrixRotationWorld.multiplyVector3(n.copy(l.normal)),L=b.dot(n),u.doubleSided||(u.flipSided?L>0:L<0)))if(L=n.dot(p.sub(f,a))/L,k.add(a,b.multiplyScalar(L)),l instanceof THREE.Face3)d(k,
-f,g,h)&&(l={distance:a.distanceTo(k),point:k.clone(),face:l,object:u},G.push(l));else if(l instanceof THREE.Face4&&(d(k,f,g,i)||d(k,g,h,i)))l={distance:a.distanceTo(k),point:k.clone(),face:l,object:u},G.push(l)}return G};var l=new THREE.Vector3,w=new THREE.Vector3,u=new THREE.Vector3,G,C,J,qa,T,la,ga,K,P,N,O};
-THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(g,h,k,l){i=!1;b=g;c=h;d=k;f=l;a()};this.addPoint=function(g,h){i?(i=!1,b=g,c=h,d=g,f=h):(b=b<g?b:g,c=c<h?c:h,d=d>g?d:g,f=f>h?f:h);a()};this.add3Points=
-function(g,h,k,l,w,u){i?(i=!1,b=g<k?g<w?g:w:k<w?k:w,c=h<l?h<u?h:u:l<u?l:u,d=g>k?g>w?g:w:k>w?k:w,f=h>l?h>u?h:u:l>u?l:u):(b=g<k?g<w?g<b?g:b:w<b?w:b:k<w?k<b?k:b:w<b?w:b,c=h<l?h<u?h<c?h:c:u<c?u:c:l<u?l<c?l:c:u<c?u:c,d=g>k?g>w?g>d?g:d:w>d?w:d:k>w?k>d?k:d:w>d?w:d,f=h>l?h>u?h>f?h:f:u>f?u:f:l>u?l>f?l:f:u>f?u:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),f=f>
-g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){i=!0;f=d=c=b=0;a()};this.isEmpty=function(){return i}};
-THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
+THREE.Ray=function(a,b){function d(a,b,d){m.sub(d,a);l=m.dot(b);if(l<=0)return null;F=r.add(a,u.copy(b).multiplyScalar(l));return y=d.distanceTo(F)}function c(a,b,d,c){m.sub(c,b);r.sub(d,b);u.sub(a,b);K=m.dot(m);H=m.dot(r);R=m.dot(u);aa=r.dot(r);C=r.dot(u);E=1/(K*aa-H*H);N=(aa*R-H*C)*E;O=(K*C-H*R)*E;return N>=0&&O>=0&&N+O<1}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,
+d,c=[];b=0;for(d=a.length;b<d;b++)Array.prototype.push.apply(c,this.intersectObject(a[b]));c.sort(function(a,b){return a.distance-b.distance});return c};var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,a=new THREE.Vector3,b=new THREE.Vector3,o=new THREE.Vector3,n=new THREE.Vector3,j=new THREE.Vector3;this.intersectObject=function(l){for(var u,m=[],r=0,F=l.children.length;r<F;r++)Array.prototype.push.apply(m,this.intersectObject(l.children[r]));if(l instanceof THREE.Particle){r=
+d(this.origin,this.direction,l.matrixWorld.getPosition());if(r===null||r>l.scale.x)return[];u={distance:r,point:l.position,face:null,object:l};m.push(u)}else if(l instanceof THREE.Mesh){r=d(this.origin,this.direction,l.matrixWorld.getPosition());if(r===null||r>l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)))return m;var y,C=l.geometry,K=C.vertices,I;l.matrixRotationWorld.extractRotation(l.matrixWorld);r=0;for(F=C.faces.length;r<F;r++)if(u=C.faces[r],a.copy(this.origin),
+b.copy(this.direction),I=l.matrixWorld,o=I.multiplyVector3(o.copy(u.centroid)).subSelf(a),y=o.dot(b),!(y<=0)&&(f=I.multiplyVector3(f.copy(K[u.a].position)),g=I.multiplyVector3(g.copy(K[u.b].position)),h=I.multiplyVector3(h.copy(K[u.c].position)),u instanceof THREE.Face4&&(i=I.multiplyVector3(i.copy(K[u.d].position))),n=l.matrixRotationWorld.multiplyVector3(n.copy(u.normal)),y=b.dot(n),l.doubleSided||(l.flipSided?y>0:y<0)))if(y=n.dot(o.sub(f,a))/y,j.add(a,b.multiplyScalar(y)),u instanceof THREE.Face3)c(j,
+f,g,h)&&(u={distance:a.distanceTo(j),point:j.clone(),face:u,object:l},m.push(u));else if(u instanceof THREE.Face4&&(c(j,f,g,i)||c(j,g,h,i)))u={distance:a.distanceTo(j),point:j.clone(),face:u,object:l},m.push(u)}return m};var m=new THREE.Vector3,r=new THREE.Vector3,u=new THREE.Vector3,l,F,y,K,H,R,aa,C,E,N,O};
+THREE.Rectangle=function(){function a(){g=c-b;h=f-d}var b,d,c,f,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return c};this.getBottom=function(){return f};this.set=function(g,h,j,m){i=!1;b=g;d=h;c=j;f=m;a()};this.addPoint=function(g,h){i?(i=!1,b=g,d=h,c=g,f=h):(b=b<g?b:g,d=d<h?d:h,c=c>g?c:g,f=f>h?f:h);a()};this.add3Points=
+function(g,h,j,m,r,u){i?(i=!1,b=g<j?g<r?g:r:j<r?j:r,d=h<m?h<u?h:u:m<u?m:u,c=g>j?g>r?g:r:j>r?j:r,f=h>m?h>u?h:u:m>u?m:u):(b=g<j?g<r?g<b?g:b:r<b?r:b:j<r?j<b?j:b:r<b?r:b,d=h<m?h<u?h<d?h:d:u<d?u:d:m<u?m<d?m:d:u<d?u:d,c=g>j?g>r?g>c?g:c:r>c?r:c:j>r?j>c?j:c:r>c?r:c,f=h>m?h>u?h>f?h:f:u>f?u:f:m>u?m>f?m:f:u>f?u:f);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),d=g.getTop(),c=g.getRight(),f=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),d=d<g.getTop()?d:g.getTop(),c=c>g.getRight()?c:g.getRight(),f=f>
+g.getBottom()?f:g.getBottom());a()};this.inflate=function(g){b-=g;d-=g;c+=g;f+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();d=d>g.getTop()?d:g.getTop();c=c<g.getRight()?c:g.getRight();f=f<g.getBottom()?f:g.getBottom();a()};this.intersects=function(a){return Math.min(c,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(d,a.getTop())>=0};this.empty=function(){i=!0;f=c=d=b=0;a()};this.isEmpty=function(){return i}};
+THREE.Math={clamp:function(a,b,d){return a<b?b:a>d?d:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,d,c,f){return c+(a-b)*(f-c)/(d-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,f,g,h,i,p,n,k,l,w,u,G,C){this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,g!==void 0?g:1,h||0,i||0,p||0,n||0,k!==void 0?k:1,l||0,w||0,u||0,G||0,C!==void 0?C:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,h,i,p,n,k,l,w,u,G,C){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=p;this.n32=n;this.n33=k;this.n34=l;this.n41=w;this.n42=u;this.n43=G;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
-b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,p=a.n23,n=a.n24,k=a.n31,l=a.n32,w=a.n33,u=a.n34,G=a.n41,C=a.n42,J=a.n43,
-qa=a.n44,T=b.n11,la=b.n12,ga=b.n13,K=b.n14,P=b.n21,N=b.n22,O=b.n23,ja=b.n24,ua=b.n31,da=b.n32,ta=b.n33,ra=b.n34,L=b.n41,va=b.n42,wa=b.n43,E=b.n44;this.n11=c*T+d*P+f*ua+g*L;this.n12=c*la+d*N+f*da+g*va;this.n13=c*ga+d*O+f*ta+g*wa;this.n14=c*K+d*ja+f*ra+g*E;this.n21=h*T+i*P+p*ua+n*L;this.n22=h*la+i*N+p*da+n*va;this.n23=h*ga+i*O+p*ta+n*wa;this.n24=h*K+i*ja+p*ra+n*E;this.n31=k*T+l*P+w*ua+u*L;this.n32=k*la+l*N+w*da+u*va;this.n33=k*ga+l*O+w*ta+u*wa;this.n34=k*K+l*ja+w*ra+u*E;this.n41=G*T+C*P+J*ua+qa*L;this.n42=
-G*la+C*N+J*da+qa*va;this.n43=G*ga+C*O+J*ta+qa*wa;this.n44=G*K+C*ja+J*ra+qa*E;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;
-this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*
-c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*
-a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,p=this.n31,n=this.n32,k=this.n33,l=this.n34,w=this.n41,u=this.n42,G=this.n43,C=this.n44;return d*h*n*w-c*i*n*w-d*g*k*w+b*i*k*w+c*g*l*w-b*h*l*w-d*h*p*u+c*i*p*u+d*f*k*u-a*i*k*u-c*f*l*u+a*h*l*u+d*g*p*G-b*i*p*G-d*f*n*G+a*i*n*G+b*f*l*G-a*g*l*G-c*
-g*p*C+b*h*p*C+c*f*n*C-a*h*n*C-b*f*k*C+a*g*k*C},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;
-a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},
-flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=
-this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),
-a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,i=a.z,p=f*g,n=f*h;this.set(p*g+c,p*h-d*i,p*i+d*h,0,p*h+d*i,n*h+c,n*i-d*g,0,p*i-d*h,n*i+d*g,f*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,
-this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,p=a.n24,n=a.n31,k=a.n32,l=a.n33,w=a.n34,u=a.n41,G=a.n42,C=a.n43,J=a.n44;this.n11=i*w*G-p*l*G+p*k*C-h*w*C-i*k*J+h*l*J;this.n12=f*l*G-d*w*G-f*k*C+c*w*C+d*k*J-c*l*J;this.n13=d*p*G-f*i*G+f*h*C-c*p*C-d*h*J+c*i*J;this.n14=f*i*k-d*p*k-f*h*l+c*p*l+d*h*w-
-c*i*w;this.n21=p*l*u-i*w*u-p*n*C+g*w*C+i*n*J-g*l*J;this.n22=d*w*u-f*l*u+f*n*C-b*w*C-d*n*J+b*l*J;this.n23=f*i*u-d*p*u-f*g*C+b*p*C+d*g*J-b*i*J;this.n24=d*p*n-f*i*n+f*g*l-b*p*l-d*g*w+b*i*w;this.n31=h*w*u-p*k*u+p*n*G-g*w*G-h*n*J+g*k*J;this.n32=f*k*u-c*w*u-f*n*G+b*w*G+c*n*J-b*k*J;this.n33=c*p*u-f*h*u+f*g*G-b*p*G-c*g*J+b*h*J;this.n34=f*h*n-c*p*n-f*g*k+b*p*k+c*g*w-b*h*w;this.n41=i*k*u-h*l*u-i*n*G+g*l*G+h*n*C-g*k*C;this.n42=c*l*u-d*k*u+d*n*G-b*l*G-c*n*C+b*k*C;this.n43=d*h*u-c*i*u-d*g*G+b*i*G+c*g*C-b*h*C;
-this.n44=c*i*n-d*h*n+d*g*k-b*i*k-c*g*l+b*h*l;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,f=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var p=h*i,n=h*f,k=d*i,l=d*f;this.n11=p+l*c;this.n12=k*c-n;this.n13=g*d;this.n21=g*f;this.n22=g*i;this.n23=-c;this.n31=n*c-k;this.n32=l+p*c;this.n33=g*h;break;case "ZXY":p=h*i;n=h*f;k=d*i;l=d*f;this.n11=p-l*c;this.n12=-g*f;this.n13=k+n*c;this.n21=
-n+k*c;this.n22=g*i;this.n23=l-p*c;this.n31=-g*d;this.n32=c;this.n33=g*h;break;case "ZYX":p=g*i;n=g*f;k=c*i;l=c*f;this.n11=h*i;this.n12=k*d-n;this.n13=p*d+l;this.n21=h*f;this.n22=l*d+p;this.n23=n*d-k;this.n31=-d;this.n32=c*h;this.n33=g*h;break;case "YZX":p=g*h;n=g*d;k=c*h;l=c*d;this.n11=h*i;this.n12=l-p*f;this.n13=k*f+n;this.n21=f;this.n22=g*i;this.n23=-c*i;this.n31=-d*i;this.n32=n*f+k;this.n33=p-l*f;break;case "XZY":p=g*h;n=g*d;k=c*h;l=c*d;this.n11=h*i;this.n12=-f;this.n13=d*i;this.n21=p*f+l;this.n22=
-g*i;this.n23=n*f-k;this.n31=k*f-n;this.n32=c*i;this.n33=l*f+p;break;default:p=g*i,n=g*f,k=c*i,l=c*f,this.n11=h*i,this.n12=-h*f,this.n13=d,this.n21=n+k*d,this.n22=p-l*d,this.n23=-c*h,this.n31=l-p*d,this.n32=k+n*d,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,i=d+d,a=b*g,p=b*h;b*=i;var n=c*h;c*=i;d*=i;g*=f;h*=f;f*=i;this.n11=1-(n+d);this.n12=p-f;this.n13=b+h;this.n21=p+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+n);
-return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(d,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;
-d.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=f.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,
-b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,p=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,l=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*h+a.n31*n;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*i;c[5]=a*p;c[6]=a*n;c[7]=a*k;c[8]=a*l;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,i,p,n;h=new THREE.Matrix4;i=b-a;p=c-d;n=g-f;h.n11=2/i;h.n12=0;h.n13=0;h.n14=-((b+a)/i);h.n21=0;h.n22=2/p;h.n23=0;h.n24=-((c+d)/p);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
+THREE.Matrix4=function(a,b,d,c,f,g,h,i,o,n,j,m,r,u,l,F){this.set(a!==void 0?a:1,b||0,d||0,c||0,f||0,g!==void 0?g:1,h||0,i||0,o||0,n||0,j!==void 0?j:1,m||0,r||0,u||0,l||0,F!==void 0?F:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,d,c,f,g,h,i,o,n,j,m,r,u,l,F){this.n11=a;this.n12=b;this.n13=d;this.n14=c;this.n21=f;this.n22=g;this.n23=h;this.n24=i;this.n31=o;this.n32=n;this.n33=j;this.n34=m;this.n41=r;this.n42=u;this.n43=l;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
+b,d){var c=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;c.cross(d,g).normalize();c.length()===0&&(g.x+=1.0E-4,c.cross(d,g).normalize());f.cross(g,c).normalize();this.n11=c.x;this.n12=f.x;this.n13=g.x;this.n21=c.y;this.n22=f.y;this.n23=g.y;this.n31=c.z;this.n32=f.z;this.n33=g.z;return this},multiply:function(a,b){var d=a.n11,c=a.n12,f=a.n13,g=a.n14,h=a.n21,i=a.n22,o=a.n23,n=a.n24,j=a.n31,m=a.n32,r=a.n33,u=a.n34,l=a.n41,F=a.n42,y=a.n43,
+K=a.n44,H=b.n11,R=b.n12,aa=b.n13,C=b.n14,E=b.n21,N=b.n22,O=b.n23,ma=b.n24,ua=b.n31,ha=b.n32,ca=b.n33,pa=b.n34,ja=b.n41,xa=b.n42,va=b.n43,I=b.n44;this.n11=d*H+c*E+f*ua+g*ja;this.n12=d*R+c*N+f*ha+g*xa;this.n13=d*aa+c*O+f*ca+g*va;this.n14=d*C+c*ma+f*pa+g*I;this.n21=h*H+i*E+o*ua+n*ja;this.n22=h*R+i*N+o*ha+n*xa;this.n23=h*aa+i*O+o*ca+n*va;this.n24=h*C+i*ma+o*pa+n*I;this.n31=j*H+m*E+r*ua+u*ja;this.n32=j*R+m*N+r*ha+u*xa;this.n33=j*aa+m*O+r*ca+u*va;this.n34=j*C+m*ma+r*pa+u*I;this.n41=l*H+F*E+y*ua+K*ja;this.n42=
+l*R+F*N+y*ha+K*xa;this.n43=l*aa+F*O+y*ca+K*va;this.n44=l*C+F*ma+y*pa+K*I;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=
+a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,d=a.y,c=a.z,f=1/(this.n41*b+this.n42*d+this.n43*c+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*c+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*c+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*c+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,c=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*
+c+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*c+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*c+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*c+this.n44*f;return a},rotateAxis:function(a){var b=a.x,d=a.y,c=a.z;a.x=b*this.n11+d*this.n12+c*this.n13;a.y=b*this.n21+d*this.n22+c*this.n23;a.z=b*this.n31+d*this.n32+c*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*
+a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,c=this.n14,f=this.n21,g=this.n22,h=this.n23,i=this.n24,o=this.n31,n=this.n32,j=this.n33,m=this.n34,r=this.n41,u=this.n42,l=this.n43,F=this.n44;return c*h*n*r-d*i*n*r-c*g*j*r+b*i*j*r+d*g*m*r-b*h*m*r-c*h*o*u+d*i*o*u+c*f*j*u-a*i*j*u-d*f*m*u+a*h*m*u+c*g*o*l-b*i*o*l-c*f*n*l+a*i*n*l+b*f*m*l-a*g*m*l-d*g*o*F+b*h*o*F+
+d*f*n*F-a*h*n*F-b*f*j*F+a*g*j*F},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;
+a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
+this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
+this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
+0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),c=Math.sin(b),f=1-d,g=a.x,h=a.y,i=a.z,o=f*g,n=f*h;this.set(o*g+d,o*h-c*i,o*i+c*h,0,o*h+c*i,n*h+d,n*i-c*g,0,o*i-c*h,n*i+c*g,f*i*i+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,d=a.n12,c=a.n13,f=a.n14,g=a.n21,h=a.n22,i=a.n23,o=a.n24,n=a.n31,j=a.n32,m=a.n33,r=a.n34,u=a.n41,l=a.n42,F=a.n43,y=a.n44;this.n11=i*r*l-o*m*l+o*j*F-h*r*F-i*j*y+h*m*y;this.n12=f*m*l-c*r*l-f*j*F+d*r*F+c*j*y-d*m*y;this.n13=c*o*l-f*i*l+f*h*F-d*o*F-c*h*y+d*i*y;this.n14=f*i*j-c*o*j-f*h*m+d*o*m+c*h*r-d*i*r;this.n21=o*m*u-i*r*u-o*n*F+g*r*F+i*n*y-g*m*y;this.n22=c*r*u-f*m*u+
+f*n*F-b*r*F-c*n*y+b*m*y;this.n23=f*i*u-c*o*u-f*g*F+b*o*F+c*g*y-b*i*y;this.n24=c*o*n-f*i*n+f*g*m-b*o*m-c*g*r+b*i*r;this.n31=h*r*u-o*j*u+o*n*l-g*r*l-h*n*y+g*j*y;this.n32=f*j*u-d*r*u-f*n*l+b*r*l+d*n*y-b*j*y;this.n33=d*o*u-f*h*u+f*g*l-b*o*l-d*g*y+b*h*y;this.n34=f*h*n-d*o*n-f*g*j+b*o*j+d*g*r-b*h*r;this.n41=i*j*u-h*m*u-i*n*l+g*m*l+h*n*F-g*j*F;this.n42=d*m*u-c*j*u+c*n*l-b*m*l-d*n*F+b*j*F;this.n43=c*h*u-d*i*u-c*g*l+b*i*l+d*g*F-b*h*F;this.n44=d*i*n-c*h*n+c*g*j-b*i*j-d*g*m+b*h*m;this.multiplyScalar(1/a.determinant());
+return this},setRotationFromEuler:function(a,b){var d=a.x,c=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(c),c=Math.sin(c),i=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var o=h*i,n=h*f,j=c*i,m=c*f;this.n11=o+m*d;this.n12=j*d-n;this.n13=g*c;this.n21=g*f;this.n22=g*i;this.n23=-d;this.n31=n*d-j;this.n32=m+o*d;this.n33=g*h;break;case "ZXY":o=h*i;n=h*f;j=c*i;m=c*f;this.n11=o-m*d;this.n12=-g*f;this.n13=j+n*d;this.n21=n+j*d;this.n22=g*i;this.n23=m-o*d;this.n31=-g*c;this.n32=d;this.n33=g*h;break;case "ZYX":o=
+g*i;n=g*f;j=d*i;m=d*f;this.n11=h*i;this.n12=j*c-n;this.n13=o*c+m;this.n21=h*f;this.n22=m*c+o;this.n23=n*c-j;this.n31=-c;this.n32=d*h;this.n33=g*h;break;case "YZX":o=g*h;n=g*c;j=d*h;m=d*c;this.n11=h*i;this.n12=m-o*f;this.n13=j*f+n;this.n21=f;this.n22=g*i;this.n23=-d*i;this.n31=-c*i;this.n32=n*f+j;this.n33=o-m*f;break;case "XZY":o=g*h;n=g*c;j=d*h;m=d*c;this.n11=h*i;this.n12=-f;this.n13=c*i;this.n21=o*f+m;this.n22=g*i;this.n23=n*f-j;this.n31=j*f-n;this.n32=d*i;this.n33=m*f+o;break;default:o=g*i,n=g*
+f,j=d*i,m=d*f,this.n11=h*i,this.n12=-h*f,this.n13=c,this.n21=n+j*c,this.n22=o-m*c,this.n23=-d*h,this.n31=m-o*c,this.n32=j+n*c,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,c=a.z,f=a.w,g=b+b,h=d+d,i=c+c,a=b*g,o=b*h;b*=i;var n=d*h;d*=i;c*=i;g*=f;h*=f;f*=i;this.n11=1-(n+c);this.n12=o-f;this.n13=b+h;this.n21=o+f;this.n22=1-(a+c);this.n23=d-g;this.n31=b-h;this.n32=d+g;this.n33=1-(a+n);return this},scale:function(a){var b=a.x,d=a.y,a=a.z;this.n11*=b;this.n12*=d;this.n13*=
+a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},compose:function(a,b,d){var c=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;c.identity();c.setRotationFromQuaternion(b);f.setScale(d.x,d.y,d.z);this.multiply(c,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,d){var c=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;c.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);g.set(this.n13,
+this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;d=d instanceof THREE.Vector3?d:new THREE.Vector3;d.x=c.length();d.y=f.length();d.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;c=THREE.Matrix4.__m1;c.copy(this);c.n11/=d.x;c.n21/=d.x;c.n31/=d.x;c.n12/=d.y;c.n22/=d.y;c.n32/=d.y;c.n13/=d.z;c.n23/=d.z;c.n33/=d.z;b.setFromRotationMatrix(c);return[a,b,d]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
+return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,d=1/b.set(a.n11,a.n21,a.n31).length(),c=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*c;this.n22=a.n22*c;this.n32=a.n32*c;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,c=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,o=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*c+a.n21*h+a.n31*n;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;d[0]=a*c;d[1]=a*f;d[2]=a*g;d[3]=a*h;d[4]=a*i;d[5]=a*o;d[6]=a*n;d[7]=a*j;d[8]=a*m;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,c,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(c-d);h.n23=(c+d)/(c-d);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,d,c){var f,a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,c)};
+THREE.Matrix4.makeOrtho=function(a,b,d,c,f,g){var h,i,o,n;h=new THREE.Matrix4;i=b-a;o=d-c;n=g-f;h.n11=2/i;h.n12=0;h.n13=0;h.n14=-((b+a)/i);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((d+c)/o);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
 !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
--1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;
+-1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var d,c,f;d=0;for(c=this.children.length;d<c;d++){f=this.children[d];if(f.name===a)return f;
 if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
-this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
-THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=n[p]=n[p]||new THREE.RenderableVertex;p++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,g=a.z+a.w,e=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return g>=0&&e>=0&&f>=0&&h>=0?!0:g<0&&e<0||f<0&&h<0?!1:(g<0?c=Math.max(c,g/(g-e)):e<0&&(d=Math.min(d,g/(g-e))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var f,g,h=[],i,p,n=[],
-k,l,w=[],u,G=[],C,J,qa=[],T,la,ga=[],K={objects:[],sprites:[],lights:[],elements:[]},P=new THREE.Vector3,N=new THREE.Vector4,O=new THREE.Matrix4,ja=new THREE.Matrix4,ua=new THREE.Frustum,da=new THREE.Vector4,ta=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);O.multiply(b.matrixWorld,
-b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;K.objects.length=0;K.sprites.length=0;K.lights.length=0;var h=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||ua.contains(b))?(O.multiplyVector3(P.copy(b.position)),f=a(),
-f.object=b,f.z=P.z,K.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(O.multiplyVector3(P.copy(b.position)),f=a(),f.object=b,f.z=P.z,K.sprites.push(f)):b instanceof THREE.Light&&K.lights.push(b);for(var c=0,e=b.children.length;c<e;c++)h(b.children[c])}};h(b);d&&K.objects.sort(c);return K};this.projectScene=function(a,g,f){var h=g.near,E=g.far,e,P,R,na,D,S,pa,xa,Z,oa,sa,za,Ea,Ba,Ca,ya;la=J=u=l=0;K.elements.length=0;g.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(g));a.updateMatrixWorld();g.matrixWorldInverse.getInverse(g.matrixWorld);O.multiply(g.projectionMatrix,g.matrixWorldInverse);ua.setFromMatrix(O);K=this.projectGraph(a,!1);a=0;for(e=K.objects.length;a<e;a++)if(Z=K.objects[a].object,oa=Z.matrixWorld,za=Z.material,p=0,Z instanceof THREE.Mesh){sa=Z.geometry;Ea=Z.geometry.materials;na=sa.vertices;Ba=sa.faces;Ca=sa.faceVertexUvs;sa=Z.matrixRotationWorld.extractRotation(oa);P=0;for(R=na.length;P<R;P++)i=b(),i.positionWorld.copy(na[P].position),oa.multiplyVector3(i.positionWorld),
-i.positionScreen.copy(i.positionWorld),O.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<E;na=0;for(P=Ba.length;na<P;na++){R=Ba[na];if(R instanceof THREE.Face3)if(D=n[R.a],S=n[R.b],pa=n[R.c],D.visible&&S.visible&&pa.visible&&(Z.doubleSided||Z.flipSided!=(pa.positionScreen.x-D.positionScreen.x)*(S.positionScreen.y-D.positionScreen.y)-(pa.positionScreen.y-D.positionScreen.y)*(S.positionScreen.x-
-D.positionScreen.x)<0))xa=w[l]=w[l]||new THREE.RenderableFace3,l++,k=xa,k.v1.copy(D),k.v2.copy(S),k.v3.copy(pa);else continue;else if(R instanceof THREE.Face4)if(D=n[R.a],S=n[R.b],pa=n[R.c],xa=n[R.d],D.visible&&S.visible&&pa.visible&&xa.visible&&(Z.doubleSided||Z.flipSided!=((xa.positionScreen.x-D.positionScreen.x)*(S.positionScreen.y-D.positionScreen.y)-(xa.positionScreen.y-D.positionScreen.y)*(S.positionScreen.x-D.positionScreen.x)<0||(S.positionScreen.x-pa.positionScreen.x)*(xa.positionScreen.y-
-pa.positionScreen.y)-(S.positionScreen.y-pa.positionScreen.y)*(xa.positionScreen.x-pa.positionScreen.x)<0)))ya=G[u]=G[u]||new THREE.RenderableFace4,u++,k=ya,k.v1.copy(D),k.v2.copy(S),k.v3.copy(pa),k.v4.copy(xa);else continue;k.normalWorld.copy(R.normal);sa.multiplyVector3(k.normalWorld);k.centroidWorld.copy(R.centroid);oa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);O.multiplyVector3(k.centroidScreen);pa=R.vertexNormals;D=0;for(S=pa.length;D<S;D++)xa=k.vertexNormalsWorld[D],
-xa.copy(pa[D]),sa.multiplyVector3(xa);D=0;for(S=Ca.length;D<S;D++)if(ya=Ca[D][na]){pa=0;for(xa=ya.length;pa<xa;pa++)k.uvs[D][pa]=ya[pa]}k.material=za;k.faceMaterial=R.materialIndex!==null?Ea[R.materialIndex]:null;k.z=k.centroidScreen.z;K.elements.push(k)}}else if(Z instanceof THREE.Line){ja.multiply(O,oa);na=Z.geometry.vertices;D=b();D.positionScreen.copy(na[0].position);ja.multiplyVector4(D.positionScreen);P=1;for(R=na.length;P<R;P++)if(D=b(),D.positionScreen.copy(na[P].position),ja.multiplyVector4(D.positionScreen),
-S=n[p-2],da.copy(D.positionScreen),ta.copy(S.positionScreen),d(da,ta))da.multiplyScalar(1/da.w),ta.multiplyScalar(1/ta.w),Z=qa[J]=qa[J]||new THREE.RenderableLine,J++,C=Z,C.v1.positionScreen.copy(da),C.v2.positionScreen.copy(ta),C.z=Math.max(da.z,ta.z),C.material=za,K.elements.push(C)}a=0;for(e=K.sprites.length;a<e;a++)if(Z=K.sprites[a].object,oa=Z.matrixWorld,Z instanceof THREE.Particle&&(N.set(oa.n14,oa.n24,oa.n34,1),O.multiplyVector4(N),N.z/=N.w,N.z>0&&N.z<1))h=ga[la]=ga[la]||new THREE.RenderableParticle,
-la++,T=h,T.x=N.x/N.w,T.y=N.y/N.w,T.z=N.z,T.rotation=Z.rotation.z,T.scale.x=Z.scale.x*Math.abs(T.x-(N.x+g.projectionMatrix.n11)/(N.w+g.projectionMatrix.n14)),T.scale.y=Z.scale.y*Math.abs(T.y-(N.y+g.projectionMatrix.n22)/(N.w+g.projectionMatrix.n24)),T.material=Z.material,K.elements.push(T);f&&K.elements.sort(c);return K}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
-THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,f=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(c),c=Math.sin(c),h=a*b,i=d*f;this.w=h*g-i*c;this.x=h*c+i*g;this.y=d*b*g+a*f*c;this.z=a*f*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);
-this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
+this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,d=this.children.length;b<d;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
+THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=n[o]=n[o]||new THREE.RenderableVertex;o++;return a}function d(a,b){return b.z-a.z}function c(a,b){var d=0,c=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return f>=0&&e>=0&&g>=0&&h>=0?!0:f<0&&e<0||g<0&&h<0?!1:(f<0?d=Math.max(d,f/(f-e)):e<0&&(c=Math.min(c,f/(f-e))),g<0?d=Math.max(d,g/(g-h)):h<0&&(c=Math.min(c,g/(g-h))),c<d?!1:(a.lerpSelf(b,d),b.lerpSelf(a,1-c),!0))}var f,g,h=[],i,o,n=[],
+j,m,r=[],u,l=[],F,y,K=[],H,R,aa=[],C={objects:[],sprites:[],lights:[],elements:[]},E=new THREE.Vector3,N=new THREE.Vector4,O=new THREE.Matrix4,ma=new THREE.Matrix4,ua=new THREE.Frustum,ha=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);O.multiply(b.projectionMatrix,b.matrixWorldInverse);O.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);O.multiply(b.matrixWorld,
+b.projectionMatrixInverse);O.multiplyVector3(a);return a};this.pickingRay=function(a,b){var d;a.z=-1;d=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(d,b);d.subSelf(a).normalize();return new THREE.Ray(a,d)};this.projectGraph=function(b,c){g=0;C.objects.length=0;C.sprites.length=0;C.lights.length=0;var h=function(b){if(b.visible!==!1){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(b.frustumCulled===!1||ua.contains(b))?(O.multiplyVector3(E.copy(b.position)),f=a(),
+f.object=b,f.z=E.z,C.objects.push(f)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(O.multiplyVector3(E.copy(b.position)),f=a(),f.object=b,f.z=E.z,C.sprites.push(f)):b instanceof THREE.Light&&C.lights.push(b);for(var d=0,e=b.children.length;d<e;d++)h(b.children[d])}};h(b);c&&C.objects.sort(d);return C};this.projectScene=function(a,f,g){var h=f.near,I=f.far,e,E,V,qa,P,S,na,ra,T,sa,oa,wa,Ca,za,Aa,ta;R=y=u=m=0;C.elements.length=0;f.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
+a.add(f));a.updateMatrixWorld();f.matrixWorldInverse.getInverse(f.matrixWorld);O.multiply(f.projectionMatrix,f.matrixWorldInverse);ua.setFromMatrix(O);C=this.projectGraph(a,!1);a=0;for(e=C.objects.length;a<e;a++)if(T=C.objects[a].object,sa=T.matrixWorld,wa=T.material,o=0,T instanceof THREE.Mesh){oa=T.geometry;Ca=T.geometry.materials;qa=oa.vertices;za=oa.faces;Aa=oa.faceVertexUvs;oa=T.matrixRotationWorld.extractRotation(sa);E=0;for(V=qa.length;E<V;E++)i=b(),i.positionWorld.copy(qa[E].position),sa.multiplyVector3(i.positionWorld),
+i.positionScreen.copy(i.positionWorld),O.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<I;qa=0;for(E=za.length;qa<E;qa++){V=za[qa];if(V instanceof THREE.Face3)if(P=n[V.a],S=n[V.b],na=n[V.c],P.visible&&S.visible&&na.visible&&(T.doubleSided||T.flipSided!=(na.positionScreen.x-P.positionScreen.x)*(S.positionScreen.y-P.positionScreen.y)-(na.positionScreen.y-P.positionScreen.y)*(S.positionScreen.x-
+P.positionScreen.x)<0))ra=r[m]=r[m]||new THREE.RenderableFace3,m++,j=ra,j.v1.copy(P),j.v2.copy(S),j.v3.copy(na);else continue;else if(V instanceof THREE.Face4)if(P=n[V.a],S=n[V.b],na=n[V.c],ra=n[V.d],P.visible&&S.visible&&na.visible&&ra.visible&&(T.doubleSided||T.flipSided!=((ra.positionScreen.x-P.positionScreen.x)*(S.positionScreen.y-P.positionScreen.y)-(ra.positionScreen.y-P.positionScreen.y)*(S.positionScreen.x-P.positionScreen.x)<0||(S.positionScreen.x-na.positionScreen.x)*(ra.positionScreen.y-
+na.positionScreen.y)-(S.positionScreen.y-na.positionScreen.y)*(ra.positionScreen.x-na.positionScreen.x)<0)))ta=l[u]=l[u]||new THREE.RenderableFace4,u++,j=ta,j.v1.copy(P),j.v2.copy(S),j.v3.copy(na),j.v4.copy(ra);else continue;j.normalWorld.copy(V.normal);oa.multiplyVector3(j.normalWorld);j.centroidWorld.copy(V.centroid);sa.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);O.multiplyVector3(j.centroidScreen);na=V.vertexNormals;P=0;for(S=na.length;P<S;P++)ra=j.vertexNormalsWorld[P],
+ra.copy(na[P]),oa.multiplyVector3(ra);P=0;for(S=Aa.length;P<S;P++)if(ta=Aa[P][qa]){na=0;for(ra=ta.length;na<ra;na++)j.uvs[P][na]=ta[na]}j.material=wa;j.faceMaterial=V.materialIndex!==null?Ca[V.materialIndex]:null;j.z=j.centroidScreen.z;C.elements.push(j)}}else if(T instanceof THREE.Line){ma.multiply(O,sa);qa=T.geometry.vertices;P=b();P.positionScreen.copy(qa[0].position);ma.multiplyVector4(P.positionScreen);E=1;for(V=qa.length;E<V;E++)if(P=b(),P.positionScreen.copy(qa[E].position),ma.multiplyVector4(P.positionScreen),
+S=n[o-2],ha.copy(P.positionScreen),ca.copy(S.positionScreen),c(ha,ca))ha.multiplyScalar(1/ha.w),ca.multiplyScalar(1/ca.w),T=K[y]=K[y]||new THREE.RenderableLine,y++,F=T,F.v1.positionScreen.copy(ha),F.v2.positionScreen.copy(ca),F.z=Math.max(ha.z,ca.z),F.material=wa,C.elements.push(F)}a=0;for(e=C.sprites.length;a<e;a++)if(T=C.sprites[a].object,sa=T.matrixWorld,T instanceof THREE.Particle&&(N.set(sa.n14,sa.n24,sa.n34,1),O.multiplyVector4(N),N.z/=N.w,N.z>0&&N.z<1))h=aa[R]=aa[R]||new THREE.RenderableParticle,
+R++,H=h,H.x=N.x/N.w,H.y=N.y/N.w,H.z=N.z,H.rotation=T.rotation.z,H.scale.x=T.scale.x*Math.abs(H.x-(N.x+f.projectionMatrix.n11)/(N.w+f.projectionMatrix.n14)),H.scale.y=T.scale.y*Math.abs(H.y-(N.y+f.projectionMatrix.n22)/(N.w+f.projectionMatrix.n24)),H.material=T.material,C.elements.push(H);g&&C.elements.sort(d);return C}};THREE.Quaternion=function(a,b,d,c){this.set(a||0,b||0,d||0,c!==void 0?c:1)};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,d,c){this.x=a;this.y=b;this.z=d;this.w=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,d=a.x*b,c=a.y*b,f=a.z*b,a=Math.cos(c),c=Math.sin(c),b=Math.cos(-f),f=Math.sin(-f),g=Math.cos(d),d=Math.sin(d),h=a*b,i=c*f;this.w=h*g-i*d;this.x=h*d+i*g;this.y=c*b*g+a*f*d;this.z=a*f*g-c*b*d;return this},setFromAxisAngle:function(a,b){var d=b/2,c=Math.sin(d);
+this.x=a.x*c;this.y=a.y*c;this.z=a.z*c;this.w=Math.cos(d);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
 this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
-this.x,c=this.y,d=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+c*i-d*h;this.y=c*a+f*h+d*g-b*i;this.z=d*a+f*i+b*h-c*g;this.w=f*a-b*g-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,g=this.x,h=this.y,i=this.z,p=this.w,n=p*c+h*f-i*d,k=p*d+i*c-g*f,l=p*f+g*d-h*c,c=-g*
-c-h*d-i*f;b.x=n*p+c*-g+k*-i-l*-h;b.y=k*p+c*-h+l*-g-n*-i;b.z=l*p+c*-i+n*-h-k*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
-THREE.Face3=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
-THREE.Face4=function(a,b,c,d,f,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+this.x,d=this.y,c=this.z,f=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+f*g+d*i-c*h;this.y=d*a+f*h+c*g-b*i;this.z=c*a+f*i+b*h-d*g;this.w=f*a-b*g-d*h-c*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var d=a.x,c=a.y,f=a.z,g=this.x,h=this.y,i=this.z,o=this.w,n=o*d+h*f-i*c,j=o*c+i*d-g*f,m=o*f+g*c-h*d,d=-g*
+d-h*c-i*f;b.x=n*o+d*-g+j*-i-m*-h;b.y=j*o+d*-h+m*-g-n*-i;b.z=m*o+d*-i+n*-h-j*-g;return b}};
+THREE.Quaternion.slerp=function(a,b,d,c){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(d.w=-b.w,d.x=-b.x,d.y=-b.y,d.z=-b.z,f=-f):d.copy(b);if(Math.abs(f)>=1)return d.w=a.w,d.x=a.x,d.y=a.y,d.z=a.z,d;var g=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.0010)return d.w=0.5*(a.w+b.w),d.x=0.5*(a.x+b.x),d.y=0.5*(a.y+b.y),d.z=0.5*(a.z+b.z),d;b=Math.sin((1-c)*g)/f;c=Math.sin(c*g)/f;d.w=a.w*b+d.w*c;d.x=a.x*b+d.x*c;d.y=a.y*b+d.y*c;d.z=a.z*b+d.z*c;return d};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Face3=function(a,b,d,c,f,g){this.a=a;this.b=b;this.c=d;this.normal=c instanceof THREE.Vector3?c:new THREE.Vector3;this.vertexNormals=c instanceof Array?c:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
+THREE.Face4=function(a,b,d,c,f,g,h){this.a=a;this.b=b;this.c=d;this.d=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
 THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
-b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
-b,c,d,f,g,h=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.sub(g.position,f.position),i.sub(d.position,f.position),h.crossSelf(i),h.isZero()||h.normalize(),c.normal.copy(h)},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=
-this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),
-d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,
-b,c,d,g,f,O){i=a.vertices[b].position;p=a.vertices[c].position;n=a.vertices[d].position;k=h[g];l=h[f];w=h[O];u=p.x-i.x;G=n.x-i.x;C=p.y-i.y;J=n.y-i.y;qa=p.z-i.z;T=n.z-i.z;la=l.u-k.u;ga=w.u-k.u;K=l.v-k.v;P=w.v-k.v;N=1/(la*P-ga*K);da.set((P*u-K*G)*N,(P*C-K*J)*N,(P*qa-K*T)*N);ta.set((la*G-ga*u)*N,(la*J-ga*C)*N,(la*T-ga*qa)*N);ja[b].addSelf(da);ja[c].addSelf(da);ja[d].addSelf(da);ua[b].addSelf(ta);ua[c].addSelf(ta);ua[d].addSelf(ta)}var b,c,d,f,g,h,i,p,n,k,l,w,u,G,C,J,qa,T,la,ga,K,P,N,O,ja=[],ua=[],da=
-new THREE.Vector3,ta=new THREE.Vector3,ra=new THREE.Vector3,L=new THREE.Vector3,va=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)ja[b]=new THREE.Vector3,ua[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var wa=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)va.copy(g.vertexNormals[d]),
-f=g[wa[d]],O=ja[f],ra.copy(O),ra.subSelf(va.multiplyScalar(va.dot(O))).normalize(),L.cross(g.vertexNormals[d],O),f=L.dot(ua[f]),f=f<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(ra.x,ra.y,ra.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<
-c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
-0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++)d=this.vertices[g].position,d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),a[d]===void 0?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];g=0;for(h=this.faces.length;g<h;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=
-c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
-THREE.Spline=function(a){function b(a,b,c,d,g,f,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*g+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,g,h,i,p,n,k,l,w;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;c[0]=g===0?g:g-1;c[1]=g;c[2]=g>this.points.length-2?g:g+1;c[3]=g>this.points.length-3?g:g+2;n=this.points[c[0]];k=this.points[c[1]];
-l=this.points[c[2]];w=this.points[c[3]];i=h*h;p=h*i;d.x=b(n.x,k.x,l.x,w.x,h,i,p);d.y=b(n.y,k.y,l.y,w.y,h,i,p);d.z=b(n.z,k.z,l.z,w.z,h,i,p);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,g=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],k=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),h.copy(d),k+=h.distanceTo(f),
-f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=g&&(i[b]=k,g=b);i[i.length]=k;return{chunks:i,total:k}};this.reparametrizeByArcLength=function(a){var b,c,d,g,f,h,i=[],k=new THREE.Vector3,l=this.getLength();i.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];h=Math.ceil(a*c/l.total);g=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)d=g+c*(1/h)*(f-g),d=this.getPoint(d),i.push(k.copy(d).clone());i.push(k.copy(this.points[b]).clone())}this.points=
-i}};THREE.Edge=function(a,b,c,d){this.vertices=[a,b];this.vertexIndices=[c,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
-THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,d,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
-THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
-THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=g;this.updateProjectionMatrix()};
-THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var d=0,c=this.vertices.length;d<c;d++)a.multiplyVector3(this.vertices[d].position);d=0;for(c=this.faces.length;d<c;d++){var f=this.faces[d];b.multiplyVector3(f.normal);for(var g=0,h=f.vertexNormals.length;g<h;g++)b.multiplyVector3(f.vertexNormals[g]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<
+b;a++)d=this.faces[a],d.centroid.set(0,0,0),d instanceof THREE.Face3?(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.divideScalar(3)):d instanceof THREE.Face4&&(d.centroid.addSelf(this.vertices[d.a].position),d.centroid.addSelf(this.vertices[d.b].position),d.centroid.addSelf(this.vertices[d.c].position),d.centroid.addSelf(this.vertices[d.d].position),d.centroid.divideScalar(4))},computeFaceNormals:function(){var a,
+b,d,c,f,g,h=new THREE.Vector3,i=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)d=this.faces[a],c=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h.sub(g.position,f.position),i.sub(c.position,f.position),h.crossSelf(i),h.isZero()||h.normalize(),d.normal.copy(h)},computeVertexNormals:function(){var a,b,d,c;if(this.__tmpVertices===void 0){c=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)c[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(d=
+this.faces[a],d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{c=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)c[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)d=this.faces[a],d instanceof THREE.Face3?(c[d.a].addSelf(d.normal),c[d.b].addSelf(d.normal),c[d.c].addSelf(d.normal)):d instanceof THREE.Face4&&(c[d.a].addSelf(d.normal),
+c[d.b].addSelf(d.normal),c[d.c].addSelf(d.normal),c[d.d].addSelf(d.normal));a=0;for(b=this.vertices.length;a<b;a++)c[a].normalize();a=0;for(b=this.faces.length;a<b;a++)d=this.faces[a],d instanceof THREE.Face3?(d.vertexNormals[0].copy(c[d.a]),d.vertexNormals[1].copy(c[d.b]),d.vertexNormals[2].copy(c[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(c[d.a]),d.vertexNormals[1].copy(c[d.b]),d.vertexNormals[2].copy(c[d.c]),d.vertexNormals[3].copy(c[d.d]))},computeTangents:function(){function a(a,
+b,d,c,f,g,O){i=a.vertices[b].position;o=a.vertices[d].position;n=a.vertices[c].position;j=h[f];m=h[g];r=h[O];u=o.x-i.x;l=n.x-i.x;F=o.y-i.y;y=n.y-i.y;K=o.z-i.z;H=n.z-i.z;R=m.u-j.u;aa=r.u-j.u;C=m.v-j.v;E=r.v-j.v;N=1/(R*E-aa*C);ha.set((E*u-C*l)*N,(E*F-C*y)*N,(E*K-C*H)*N);ca.set((R*l-aa*u)*N,(R*y-aa*F)*N,(R*H-aa*K)*N);ma[b].addSelf(ha);ma[d].addSelf(ha);ma[c].addSelf(ha);ua[b].addSelf(ca);ua[d].addSelf(ca);ua[c].addSelf(ca)}var b,d,c,f,g,h,i,o,n,j,m,r,u,l,F,y,K,H,R,aa,C,E,N,O,ma=[],ua=[],ha=new THREE.Vector3,
+ca=new THREE.Vector3,pa=new THREE.Vector3,ja=new THREE.Vector3,xa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++)ma[b]=new THREE.Vector3,ua[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var va=["a","b","c","d"];b=0;for(d=this.faces.length;b<d;b++){g=this.faces[b];for(c=0;c<g.vertexNormals.length;c++)xa.copy(g.vertexNormals[c]),
+f=g[va[c]],O=ma[f],pa.copy(O),pa.subSelf(xa.multiplyScalar(xa.dot(O))).normalize(),ja.cross(g.vertexNormals[c],O),f=ja.dot(ua[f]),f=f<0?-1:1,g.vertexTangents[c]=new THREE.Vector4(pa.x,pa.y,pa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<
+d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=
+0,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],d=[],c,f=Math.pow(10,4),g,h;g=0;for(h=this.vertices.length;g<h;g++)c=this.vertices[g].position,c=[Math.round(c.x*f),Math.round(c.y*f),Math.round(c.z*f)].join("_"),a[c]===void 0?(a[c]=g,b.push(this.vertices[g]),d[g]=b.length-1):d[g]=d[a[c]];g=0;for(h=this.faces.length;g<h;g++)if(a=this.faces[g],a instanceof THREE.Face3)a.a=d[a.a],a.b=d[a.b],a.c=
+d[a.c];else if(a instanceof THREE.Face4)a.a=d[a.a],a.b=d[a.b],a.c=d[a.c],a.d=d[a.d];this.vertices=b}};THREE.GeometryCount=0;
+THREE.Spline=function(a){function b(a,b,d,c,f,g,h){a=(d-a)*0.5;c=(c-b)*0.5;return(2*(b-d)+a+c)*h+(-3*(b-d)-2*a-c)*g+a*f+b}this.points=a;var d=[],c={x:0,y:0,z:0},f,g,h,i,o,n,j,m,r;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;g=Math.floor(f);h=f-g;d[0]=g===0?g:g-1;d[1]=g;d[2]=g>this.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;n=this.points[d[0]];j=this.points[d[1]];
+m=this.points[d[2]];r=this.points[d[3]];i=h*h;o=h*i;c.x=b(n.x,j.x,m.x,r.x,h,i,o);c.y=b(n.y,j.y,m.y,r.y,h,i,o);c.z=b(n.z,j.z,m.z,r.z,h,i,o);return c};this.getControlPointsArray=function(){var a,b,d=this.points.length,c=[];for(a=0;a<d;a++)b=this.points[a],c[a]=[b.x,b.y,b.z];return c};this.getLength=function(a){var b,d,c,f=b=b=0,g=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);d=this.points.length*a;g.copy(this.points[0]);for(a=1;a<d;a++)b=a/d,c=this.getPoint(b),h.copy(c),j+=h.distanceTo(g),
+g.copy(c),b*=this.points.length-1,b=Math.floor(b),b!=f&&(i[b]=j,f=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,d,c,f,g,h,i=[],j=new THREE.Vector3,m=this.getLength();i.push(j.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){d=m.chunks[b]-m.chunks[b-1];h=Math.ceil(a*d/m.total);f=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(d=1;d<h-1;d++)c=f+d*(1/h)*(g-f),c=this.getPoint(c),i.push(j.copy(c).clone());i.push(j.copy(this.points[b]).clone())}this.points=
+i}};THREE.Edge=function(a,b,d,c){this.vertices=[a,b];this.vertexIndices=[d,c];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
+THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,d,c,f,g){THREE.Camera.call(this);this.left=a;this.right=b;this.top=d;this.bottom=c;this.near=f!==void 0?f:0.1;this.far=g!==void 0?g:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
+THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,d,c){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=d!==void 0?d:0.1;this.far=c!==void 0?c:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
+THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,d,c,f,g){this.fullWidth=a;this.fullHeight=b;this.x=d;this.y=c;this.width=f;this.height=g;this.updateProjectionMatrix()};
+THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,d=-b,c=a*d,a=Math.abs(a*b-c),d=Math.abs(b-d);this.projectionMatrix=THREE.Matrix4.makeFrustum(c+this.x*a/this.fullWidth,c+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*d/this.fullHeight,b-this.y*d/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
 this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
-THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
-THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.castShadow=d!==void 0?d:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
+THREE.DirectionalLight=function(a,b,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=d!==void 0?d:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=d!==void 0?d:0};THREE.PointLight.prototype=new THREE.Light;
+THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,d,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=d!==void 0?d:0;this.castShadow=c!==void 0?c:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
 THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
 a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
 THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
@@ -115,23 +117,23 @@ THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMateria
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
 void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
-THREE.Texture=function(a,b,c,d,f,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
+THREE.Texture=function(a,b,d,c,f,g){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=d!==void 0?d:THREE.ClampToEdgeWrapping;this.wrapT=c!==void 0?c:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1;this.onUpdate=null};
 THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
-THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,d,f,g,h,i,p){THREE.Texture.call(this,null,f,g,h,i,p);this.image={data:a,width:b,height:c};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
+THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,d,c,f,g,h,i,o){THREE.Texture.call(this,null,f,g,h,i,o);this.image={data:a,width:b,height:d};this.format=c!==void 0?c:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
-THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=d!==void 0?d:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
 THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
-for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+for(var d=0;d<this.geometry.morphTargets.length;d++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[d].name]=d}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,i;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],g=f.pos,h=f.rotq,i=f.scl,d=this.addBone(),d.name=f.name,d.position.set(g[0],g[1],g[2]),d.quaternion.set(h[0],h[1],h[2],h[3]),d.useQuaternion=!0,i!==void 0?d.scale.set(i[0],i[1],i[2]):d.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
-d=this.bones[c],f.parent===-1?this.add(d):this.bones[f.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
+THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,c=this.children.length;for(d=0;d<c;d++)this.children[d].update(this.skinMatrix,b)};
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,c,f,g,h,i;if(this.geometry.bones!==void 0){for(d=0;d<this.geometry.bones.length;d++)f=this.geometry.bones[d],g=f.pos,h=f.rotq,i=f.scl,c=this.addBone(),c.name=f.name,c.position.set(g[0],g[1],g[2]),c.quaternion.set(h[0],h[1],h[2],h[3]),c.useQuaternion=!0,i!==void 0?c.scale.set(i[0],i[1],i[2]):c.scale.set(1,1,1);for(d=0;d<this.bones.length;d++)f=this.geometry.bones[d],
+c=this.bones[d],f.parent===-1?this.add(c):this.bones[f.parent].add(c);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var d=this.children[a];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}for(var b=this.bones.length,d=this.bones,c=this.boneMatrices,a=0;a<b;a++)d[a].skinMatrix.flattenToArrayOffset(c,
 a*16)};
-THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,d=
-new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
-THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
+THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];var c=new THREE.Matrix4;c.getInverse(a.skinMatrix);b.push(c);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var d=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y,c=
+new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(c));c=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(c));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=d,this.geometry.skinWeights[a].y+=d)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
+THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),d=0;d<this.LODs.length;d++)if(b<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:b,object3D:a});this.add(a)};
 THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
 THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
 !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
@@ -140,7 +142,7 @@ THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.ce
 THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
 THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
 THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
-THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
+THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=d!==void 0?d:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
@@ -154,7 +156,7 @@ morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInflu
 default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
 shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
 shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
-THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)f[c]=d[c];return f},clone:function(a){var b,c,d,f={};for(b in a)for(c in f[b]={},a[b])d=a[b][c],f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return f}};
+THREE.UniformsUtils={merge:function(a){var b,d,c,f={};for(b=0;b<a.length;b++)for(d in c=this.clone(a[b]),c)f[d]=c[d];return f},clone:function(a){var b,d,c,f={};for(b in a)for(d in f[b]={},a[b])c=a[b][d],f[b][d]=c instanceof THREE.Color||c instanceof THREE.Vector2||c instanceof THREE.Vector3||c instanceof THREE.Vector4||c instanceof THREE.Matrix4||c instanceof THREE.Texture?c.clone():c instanceof Array?c.slice():c;return f}};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
 value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
 value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
@@ -173,116 +175,147 @@ THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THR
 THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
 THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
-THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var g in d.attributes){var f=d.attributes[g];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var h=1;f.type==="v2"?h=2:f.type==="v3"?h=3:f.type==="v4"?h=4:f.type==="c"&&(h=3);f.size=h;f.array=new Float32Array(c*h);f.buffer=e.createBuffer();f.buffer.belongsToAttribute=g;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0;
-return!1}function h(a,b,c){var d,g,f,h,o=a.vertices;h=o.length;var H=a.colors,i=H.length,s=a.__vertexArray,k=a.__colorArray,j=a.__sortArray,q=a.__dirtyVertices,l=a.__dirtyColors,p=a.__webglCustomAttributesList;if(c.sortParticles){Fa.multiplySelf(c.matrixWorld);for(d=0;d<h;d++)g=o[d].position,Da.copy(g),Fa.multiplyVector3(Da),j[d]=[Da.z,d];j.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++)g=o[j[d][1]].position,f=d*3,s[f]=g.x,s[f+1]=g.y,s[f+2]=g.z;for(d=0;d<i;d++)f=d*3,g=H[j[d][1]],k[f]=g.r,k[f+
-1]=g.g,k[f+2]=g.b;if(p){H=0;for(i=p.length;H<i;H++)if(o=p[H],o.boundTo===void 0||o.boundTo==="vertices")if(f=0,g=o.value.length,o.size===1)for(d=0;d<g;d++)h=j[d][1],o.array[d]=o.value[h];else if(o.size===2)for(d=0;d<g;d++)h=j[d][1],h=o.value[h],o.array[f]=h.x,o.array[f+1]=h.y,f+=2;else if(o.size===3)if(o.type==="c")for(d=0;d<g;d++)h=j[d][1],h=o.value[h],o.array[f]=h.r,o.array[f+1]=h.g,o.array[f+2]=h.b,f+=3;else for(d=0;d<g;d++)h=j[d][1],h=o.value[h],o.array[f]=h.x,o.array[f+1]=h.y,o.array[f+2]=h.z,
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+THREE.WebGLRenderer=function(a){function b(a,b){var d=a.vertices.length,c=b.material;if(c.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in c.attributes){var g=c.attributes[f];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var h=1;g.type==="v2"?h=2:g.type==="v3"?h=3:g.type==="v4"?h=4:g.type==="c"&&(h=3);g.size=h;g.array=new Float32Array(d*h);g.buffer=e.createBuffer();g.buffer.belongsToAttribute=f;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
+function d(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function c(a){if(a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial)return!1;return a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){if(a.vertexColors)return a.vertexColors;return!1}function g(a){if(a.map||a.lightMap||a instanceof THREE.ShaderMaterial)return!0;
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+g+=3;else if(w.size===4)for(c=0;c<f;c++)h=k[c][1],h=w.value[h],w.array[g]=h.x,w.array[g+1]=h.y,w.array[g+2]=h.z,w.array[g+3]=h.w,g+=4}}else{if(v)for(c=0;c<h;c++)f=w[c].position,g=c*3,s[g]=f.x,s[g+1]=f.y,s[g+2]=f.z;if(m)for(c=0;c<j;c++)f=i[c],g=c*3,l[g]=f.r,l[g+1]=f.g,l[g+2]=f.b;if(n){i=0;for(j=n.length;i<j;i++)if(w=n[i],w.needsUpdate&&(w.boundTo===void 0||w.boundTo==="vertices"))if(f=w.value.length,g=0,w.size===1)for(c=0;c<f;c++)w.array[c]=w.value[c];else if(w.size===2)for(c=0;c<f;c++)h=w.value[c],
+w.array[g]=h.x,w.array[g+1]=h.y,g+=2;else if(w.size===3)if(w.type==="c")for(c=0;c<f;c++)h=w.value[c],w.array[g]=h.r,w.array[g+1]=h.g,w.array[g+2]=h.b,g+=3;else for(c=0;c<f;c++)h=w.value[c],w.array[g]=h.x,w.array[g+1]=h.y,w.array[g+2]=h.z,g+=3;else if(w.size===4)for(c=0;c<f;c++)h=w.value[c],w.array[g]=h.x,w.array[g+1]=h.y,w.array[g+2]=h.z,w.array[g+3]=h.w,g+=4}}if(v||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer),e.bufferData(e.ARRAY_BUFFER,s,b);if(m||d.sortParticles)e.bindBuffer(e.ARRAY_BUFFER,
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-e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=J(a,b,c,d,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(d.wireframe?1:0);c!==S&&(S=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(b.position,3,e.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglMorphTargetsBuffers[g.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var l=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<l.length;)e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[l[h]]),e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[h]=
-i[l[h]],h++}else{var l=[],k=-1,s=0;i=g.morphTargetInfluences;var p,j=i.length;h=0;for(g.morphTargetBase!==-1&&(l[g.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(p=0;p<j;p++)!l[p]&&i[p]>k&&(s=p,k=i[s]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[s]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=k;l[s]=1;k=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=
-0;for(i=f.__webglCustomAttributesList.length;h<i;h++)c=f.__webglCustomAttributesList[h],b[c.buffer.belongsToAttribute]>=0&&(e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer),e.vertexAttribPointer(b.color,3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,
-f.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer),e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
-0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?
-(d=d.wireframeLinewidth,d!==ya&&(e.lineWidth(d),ya=d),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)):(a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=f.__webglFaceCount,E.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!==
-ya&&(e.lineWidth(d),ya=d),e.drawArrays(g,0,f.__webglLineCount),E.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),E.info.render.calls++):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,h,o,l=a.lights,u=a.fog;D=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
-a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();p(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Fa.multiply(b.projectionMatrix,b.matrixWorldInverse);
-Ka.setFromMatrix(Fa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);o=a.__webglObjects;d=0;for(f=o.length;d<f;d++)if(g=o[d],h=g.object,g.render=!1,h.visible&&(!(h instanceof THREE.Mesh)||!h.frustumCulled||Ka.contains(h))){h.matrixWorld.flattenToArray(h._objectMatrixArray);qa(h,b);var s=g,w=s.object,j=s.buffer,q=void 0,q=q=void 0,q=w.material;if(q instanceof THREE.MeshFaceMaterial){if(q=j.materialIndex,q>=0)q=w.geometry.materials[q],
-q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null)}else if(q)q.transparent?(s.transparent=q,s.opaque=null):(s.opaque=q,s.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Da.copy(h.position),Fa.multiplyVector3(Da),g.z=Da.z)}this.sortObjects&&o.sort(i);o=a.__webglObjectsImmediate;d=0;for(f=o.length;d<f;d++)if(g=o[d],h=g.object,h.visible)h.matrixAutoUpdate&&h.matrixWorld.flattenToArray(h._objectMatrixArray),qa(h,b),h=g.object.material,h.transparent?
-(g.transparent=h,g.opaque=null):(g.opaque=h,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),T(a.overrideMaterial.depthWrite),la(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),n(a.__webglObjects,!1,"",b,l,u,!0,a.overrideMaterial),k(a.__webglObjectsImmediate,"",b,l,u,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),n(a.__webglObjects,!0,
-"opaque",b,l,u,!1),k(a.__webglObjectsImmediate,"opaque",b,l,u,!1),n(a.__webglObjects,!1,"transparent",b,l,u,!0),k(a.__webglObjectsImmediate,"transparent",b,l,u,!0));p(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,c.__webglTexture),e.generateMipmap(e.TEXTURE_2D),
-e.bindTexture(e.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,f){var g=J(a,b,c,d,f);S=-1;E.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ka):f.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var i=a.__objectsAdded[0],k=a,p=void 0,n=void 0,A=void 0;if(!i.__webglInit)if(i.__webglInit=
-!0,i._modelViewMatrix=new THREE.Matrix4,i._normalMatrixArray=new Float32Array(9),i._modelViewMatrixArray=new Float32Array(16),i._objectMatrixArray=new Float32Array(16),i.matrixWorld.flattenToArray(i._objectMatrixArray),i instanceof THREE.Mesh){n=i.geometry;if(n.geometryGroups===void 0){var A=n,B=void 0,o=void 0,H=void 0,aa=void 0,s=void 0,Y=void 0,j=void 0,q={},J=A.morphTargets.length;A.geometryGroups={};B=0;for(o=A.faces.length;B<o;B++)H=A.faces[B],aa=H.materialIndex,Y=aa!==void 0?aa:-1,q[Y]===void 0&&
-(q[Y]={hash:Y,counter:0}),j=q[Y].hash+"_"+q[Y].counter,A.geometryGroups[j]===void 0&&(A.geometryGroups[j]={faces3:[],faces4:[],materialIndex:aa,vertices:0,numMorphTargets:J}),s=H instanceof THREE.Face3?3:4,A.geometryGroups[j].vertices+s>65535&&(q[Y].counter+=1,j=q[Y].hash+"_"+q[Y].counter,A.geometryGroups[j]===void 0&&(A.geometryGroups[j]={faces3:[],faces4:[],materialIndex:aa,vertices:0,numMorphTargets:J})),H instanceof THREE.Face3?A.geometryGroups[j].faces3.push(B):A.geometryGroups[j].faces4.push(B),
-A.geometryGroups[j].vertices+=s;A.geometryGroupsList=[];B=void 0;for(B in A.geometryGroups)A.geometryGroups[B].id=pa++,A.geometryGroupsList.push(A.geometryGroups[B])}for(p in n.geometryGroups)if(A=n.geometryGroups[p],!A.__webglVertexBuffer){B=A;B.__webglVertexBuffer=e.createBuffer();B.__webglNormalBuffer=e.createBuffer();B.__webglTangentBuffer=e.createBuffer();B.__webglColorBuffer=e.createBuffer();B.__webglUVBuffer=e.createBuffer();B.__webglUV2Buffer=e.createBuffer();B.__webglSkinVertexABuffer=e.createBuffer();
-B.__webglSkinVertexBBuffer=e.createBuffer();B.__webglSkinIndicesBuffer=e.createBuffer();B.__webglSkinWeightsBuffer=e.createBuffer();B.__webglFaceBuffer=e.createBuffer();B.__webglLineBuffer=e.createBuffer();if(B.numMorphTargets){H=o=void 0;B.__webglMorphTargetsBuffers=[];o=0;for(H=B.numMorphTargets;o<H;o++)B.__webglMorphTargetsBuffers.push(e.createBuffer())}E.info.memory.geometries++;aa=i;s=aa.geometry;o=A.faces3;Y=A.faces4;B=o.length*3+Y.length*4;H=o.length*1+Y.length*2;Y=o.length*3+Y.length*4;o=
-c(aa,A);j=g(o);q=d(o);J=f(o);A.__vertexArray=new Float32Array(B*3);if(q)A.__normalArray=new Float32Array(B*3);if(s.hasTangents)A.__tangentArray=new Float32Array(B*4);if(J)A.__colorArray=new Float32Array(B*3);if(j){if(s.faceUvs.length>0||s.faceVertexUvs.length>0)A.__uvArray=new Float32Array(B*2);if(s.faceUvs.length>1||s.faceVertexUvs.length>1)A.__uv2Array=new Float32Array(B*2)}if(aa.geometry.skinWeights.length&&aa.geometry.skinIndices.length)A.__skinVertexAArray=new Float32Array(B*4),A.__skinVertexBArray=
-new Float32Array(B*4),A.__skinIndexArray=new Float32Array(B*4),A.__skinWeightArray=new Float32Array(B*4);A.__faceArray=new Uint16Array(H*3);A.__lineArray=new Uint16Array(Y*2);if(A.numMorphTargets){A.__morphTargetsArrays=[];aa=0;for(s=A.numMorphTargets;aa<s;aa++)A.__morphTargetsArrays.push(new Float32Array(B*3))}A.__webglFaceCount=H*3;A.__webglLineCount=Y*2;if(o.attributes){if(A.__webglCustomAttributesList===void 0)A.__webglCustomAttributesList=[];H=void 0;for(H in o.attributes){var aa=o.attributes[H],
-s={},ma;for(ma in aa)s[ma]=aa[ma];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,Y=1,s.type==="v2"?Y=2:s.type==="v3"?Y=3:s.type==="v4"?Y=4:s.type==="c"&&(Y=3),s.size=Y,s.array=new Float32Array(B*Y),s.buffer=e.createBuffer(),s.buffer.belongsToAttribute=H,aa.needsUpdate=!0,s.__original=aa;A.__webglCustomAttributesList.push(s)}}A.__inittedArrays=!0;n.__dirtyVertices=!0;n.__dirtyMorphTargets=!0;n.__dirtyElements=!0;n.__dirtyUvs=!0;n.__dirtyNormals=!0;n.__dirtyTangents=!0;n.__dirtyColors=
-!0}}else if(i instanceof THREE.Ribbon){if(n=i.geometry,!n.__webglVertexBuffer)A=n,A.__webglVertexBuffer=e.createBuffer(),A.__webglColorBuffer=e.createBuffer(),E.info.memory.geometries++,A=n,B=A.vertices.length,A.__vertexArray=new Float32Array(B*3),A.__colorArray=new Float32Array(B*3),A.__webglVertexCount=B,n.__dirtyVertices=!0,n.__dirtyColors=!0}else if(i instanceof THREE.Line){if(n=i.geometry,!n.__webglVertexBuffer)A=n,A.__webglVertexBuffer=e.createBuffer(),A.__webglColorBuffer=e.createBuffer(),
-E.info.memory.geometries++,A=n,B=i,o=A.vertices.length,A.__vertexArray=new Float32Array(o*3),A.__colorArray=new Float32Array(o*3),A.__webglLineCount=o,b(A,B),n.__dirtyVertices=!0,n.__dirtyColors=!0}else if(i instanceof THREE.ParticleSystem&&(n=i.geometry,!n.__webglVertexBuffer))A=n,A.__webglVertexBuffer=e.createBuffer(),A.__webglColorBuffer=e.createBuffer(),E.info.geometries++,A=n,B=i,o=A.vertices.length,A.__vertexArray=new Float32Array(o*3),A.__colorArray=new Float32Array(o*3),A.__sortArray=[],A.__webglParticleCount=
-o,b(A,B),n.__dirtyVertices=!0,n.__dirtyColors=!0;if(!i.__webglActive){if(i instanceof THREE.Mesh)for(p in n=i.geometry,n.geometryGroups)A=n.geometryGroups[p],l(k.__webglObjects,A,i);else i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem?(n=i.geometry,l(k.__webglObjects,n,i)):THREE.MarchingCubes!==void 0&&i instanceof THREE.MarchingCubes||i.immediateRenderCallback?k.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?k.__webglSprites.push(i):
-i instanceof THREE.LensFlare&&k.__webglFlares.push(i);i.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;)i=a.__objectsRemoved[0],k=a,i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem||i instanceof THREE.Ribbon||i instanceof THREE.Line?G(k.__webglObjects,i):i instanceof THREE.Sprite?C(k.__webglSprites,i):i instanceof THREE.LensFlare?C(k.__webglFlares,i):(i instanceof THREE.MarchingCubes||i.immediateRenderCallback)&&G(k.__webglObjectsImmediate,i),i.__webglActive=
-!1,a.__objectsRemoved.splice(0,1);i=0;for(k=a.__webglObjects.length;i<k;i++)if(ma=a.__webglObjects[i].object,p=ma.geometry,n=H=o=void 0,ma instanceof THREE.Mesh){A=0;for(B=p.geometryGroupsList.length;A<B;A++)if(o=p.geometryGroupsList[A],n=c(ma,o),H=n.attributes&&w(n),p.__dirtyVertices||p.__dirtyMorphTargets||p.__dirtyElements||p.__dirtyUvs||p.__dirtyNormals||p.__dirtyColors||p.__dirtyTangents||H){var M=ma,H=e.DYNAMIC_DRAW,aa=!p.dynamic,j=n;if(o.__inittedArrays){var s=d(j),Y=f(j),K=g(j),O=s===THREE.SmoothShading,
-D=q=j=void 0,t=void 0,ca=void 0,N=void 0,v=void 0,U=void 0,P=void 0,T=D=void 0,x=void 0,y=void 0,z=void 0,ea=t=void 0,fa=void 0,L=void 0,V=t=P=void 0,W=void 0,R=z=y=x=v=void 0,F=t=z=y=x=R=z=y=x=R=z=y=x=void 0,I=void 0,S=N=void 0,Z=void 0,$=void 0,la=void 0,ha=void 0,ja=T=$=I=0,ga=0,da=F=D=0,Q=v=ea=0,r=0,ia=void 0,Q=o.__vertexArray,Z=o.__uvArray,r=o.__uv2Array,S=o.__normalArray,ca=o.__tangentArray,fa=o.__colorArray,V=o.__skinVertexAArray,W=o.__skinVertexBArray,U=o.__skinIndexArray,ka=o.__skinWeightArray,
-R=o.__morphTargetsArrays,J=o.__webglCustomAttributesList,m=void 0,m=o.__faceArray,ia=o.__lineArray,L=M.geometry,ta=L.__dirtyElements,qa=L.__dirtyUvs,N=L.__dirtyNormals,P=L.__dirtyTangents,xa=L.__dirtyColors,la=L.__dirtyMorphTargets,ha=L.vertices,M=o.faces3,X=o.faces4,ba=L.faces,ua=L.faceVertexUvs[0],va=L.faceVertexUvs[1],na=L.skinVerticesA,oa=L.skinVerticesB,sa=L.skinIndices,ra=L.skinWeights,wa=L.morphTargets;if(L.__dirtyVertices){j=0;for(q=M.length;j<q;j++)t=ba[M[j]],x=ha[t.a].position,y=ha[t.b].position,
-z=ha[t.c].position,Q[$]=x.x,Q[$+1]=x.y,Q[$+2]=x.z,Q[$+3]=y.x,Q[$+4]=y.y,Q[$+5]=y.z,Q[$+6]=z.x,Q[$+7]=z.y,Q[$+8]=z.z,$+=9;j=0;for(q=X.length;j<q;j++)t=ba[X[j]],x=ha[t.a].position,y=ha[t.b].position,z=ha[t.c].position,t=ha[t.d].position,Q[$]=x.x,Q[$+1]=x.y,Q[$+2]=x.z,Q[$+3]=y.x,Q[$+4]=y.y,Q[$+5]=y.z,Q[$+6]=z.x,Q[$+7]=z.y,Q[$+8]=z.z,Q[$+9]=t.x,Q[$+10]=t.y,Q[$+11]=t.z,$+=12;e.bindBuffer(e.ARRAY_BUFFER,o.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Q,H)}if(la){$=0;for(la=wa.length;$<la;$++){j=Q=0;
-for(q=M.length;j<q;j++)t=ba[M[j]],x=wa[$].vertices[t.a].position,y=wa[$].vertices[t.b].position,z=wa[$].vertices[t.c].position,ha=R[$],ha[Q]=x.x,ha[Q+1]=x.y,ha[Q+2]=x.z,ha[Q+3]=y.x,ha[Q+4]=y.y,ha[Q+5]=y.z,ha[Q+6]=z.x,ha[Q+7]=z.y,ha[Q+8]=z.z,Q+=9;j=0;for(q=X.length;j<q;j++)t=ba[X[j]],x=wa[$].vertices[t.a].position,y=wa[$].vertices[t.b].position,z=wa[$].vertices[t.c].position,t=wa[$].vertices[t.d].position,ha=R[$],ha[Q]=x.x,ha[Q+1]=x.y,ha[Q+2]=x.z,ha[Q+3]=y.x,ha[Q+4]=y.y,ha[Q+5]=y.z,ha[Q+6]=z.x,ha[Q+
-7]=z.y,ha[Q+8]=z.z,ha[Q+9]=t.x,ha[Q+10]=t.y,ha[Q+11]=t.z,Q+=12;e.bindBuffer(e.ARRAY_BUFFER,o.__webglMorphTargetsBuffers[$]);e.bufferData(e.ARRAY_BUFFER,R[$],H)}}if(ra.length){j=0;for(q=M.length;j<q;j++)t=ba[M[j]],x=ra[t.a],y=ra[t.b],z=ra[t.c],ka[v]=x.x,ka[v+1]=x.y,ka[v+2]=x.z,ka[v+3]=x.w,ka[v+4]=y.x,ka[v+5]=y.y,ka[v+6]=y.z,ka[v+7]=y.w,ka[v+8]=z.x,ka[v+9]=z.y,ka[v+10]=z.z,ka[v+11]=z.w,x=sa[t.a],y=sa[t.b],z=sa[t.c],U[v]=x.x,U[v+1]=x.y,U[v+2]=x.z,U[v+3]=x.w,U[v+4]=y.x,U[v+5]=y.y,U[v+6]=y.z,U[v+7]=y.w,
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-e.bufferData(e.ARRAY_BUFFER,U,H),e.bindBuffer(e.ARRAY_BUFFER,o.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ka,H))}if(xa&&Y){j=0;for(q=M.length;j<q;j++)t=ba[M[j]],v=t.vertexColors,U=t.color,v.length===3&&Y===THREE.VertexColors?(t=v[0],V=v[1],W=v[2]):W=V=t=U,fa[ea]=t.r,fa[ea+1]=t.g,fa[ea+2]=t.b,fa[ea+3]=V.r,fa[ea+4]=V.g,fa[ea+5]=V.b,fa[ea+6]=W.r,fa[ea+7]=W.g,fa[ea+8]=W.b,ea+=9;j=0;for(q=X.length;j<q;j++)t=ba[X[j]],v=t.vertexColors,U=t.color,v.length===4&&Y===THREE.VertexColors?(t=v[0],V=v[1],
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-L.y,ca[F+10]=L.z,ca[F+11]=L.w,F+=12;j=0;for(q=X.length;j<q;j++)t=ba[X[j]],P=t.vertexTangents,ea=P[0],fa=P[1],L=P[2],P=P[3],ca[F]=ea.x,ca[F+1]=ea.y,ca[F+2]=ea.z,ca[F+3]=ea.w,ca[F+4]=fa.x,ca[F+5]=fa.y,ca[F+6]=fa.z,ca[F+7]=fa.w,ca[F+8]=L.x,ca[F+9]=L.y,ca[F+10]=L.z,ca[F+11]=L.w,ca[F+12]=P.x,ca[F+13]=P.y,ca[F+14]=P.z,ca[F+15]=P.w,F+=16;e.bindBuffer(e.ARRAY_BUFFER,o.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ca,H)}if(N&&s){j=0;for(q=M.length;j<q;j++)if(t=ba[M[j]],ca=t.vertexNormals,N=t.normal,ca.length===
-3&&O)for(F=0;F<3;F++)N=ca[F],S[D]=N.x,S[D+1]=N.y,S[D+2]=N.z,D+=3;else for(F=0;F<3;F++)S[D]=N.x,S[D+1]=N.y,S[D+2]=N.z,D+=3;j=0;for(q=X.length;j<q;j++)if(t=ba[X[j]],ca=t.vertexNormals,N=t.normal,ca.length===4&&O)for(F=0;F<4;F++)N=ca[F],S[D]=N.x,S[D+1]=N.y,S[D+2]=N.z,D+=3;else for(F=0;F<4;F++)S[D]=N.x,S[D+1]=N.y,S[D+2]=N.z,D+=3;e.bindBuffer(e.ARRAY_BUFFER,o.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,S,H)}if(qa&&ua&&K){j=0;for(q=M.length;j<q;j++)if(D=M[j],D=ua[D],D!==void 0)for(F=0;F<3;F++)S=D[F],
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-r,H))}if(ta){j=0;for(q=M.length;j<q;j++)m[ga]=I,m[ga+1]=I+1,m[ga+2]=I+2,ga+=3,ia[da]=I,ia[da+1]=I+1,ia[da+2]=I,ia[da+3]=I+2,ia[da+4]=I+1,ia[da+5]=I+2,da+=6,I+=3;j=0;for(q=X.length;j<q;j++)m[ga]=I,m[ga+1]=I+1,m[ga+2]=I+3,m[ga+3]=I+1,m[ga+4]=I+2,m[ga+5]=I+3,ga+=6,ia[da]=I,ia[da+1]=I+1,ia[da+2]=I,ia[da+3]=I+3,ia[da+4]=I+1,ia[da+5]=I+2,ia[da+6]=I+2,ia[da+7]=I+3,da+=8,I+=4;e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,m,H);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
-o.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ia,H)}if(J){F=0;for(I=J.length;F<I;F++)if(m=J[F],m.__original.needsUpdate){r=0;if(m.size===1)if(m.boundTo===void 0||m.boundTo==="vertices"){j=0;for(q=M.length;j<q;j++)t=ba[M[j]],m.array[r]=m.value[t.a],m.array[r+1]=m.value[t.b],m.array[r+2]=m.value[t.c],r+=3;j=0;for(q=X.length;j<q;j++)t=ba[X[j]],m.array[r]=m.value[t.a],m.array[r+1]=m.value[t.b],m.array[r+2]=m.value[t.c],m.array[r+3]=m.value[t.d],r+=4}else{if(m.boundTo==="faces"){j=0;for(q=M.length;j<
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-7]=z[s[1]],m.array[r+8]=z[s[2]],r+=9;j=0;for(q=X.length;j<q;j++)t=z=y=x=ia=m.value[X[j]],m.array[r]=x[s[0]],m.array[r+1]=x[s[1]],m.array[r+2]=x[s[2]],m.array[r+3]=y[s[0]],m.array[r+4]=y[s[1]],m.array[r+5]=y[s[2]],m.array[r+6]=z[s[0]],m.array[r+7]=z[s[1]],m.array[r+8]=z[s[2]],m.array[r+9]=t[s[0]],m.array[r+10]=t[s[1]],m.array[r+11]=t[s[2]],r+=12}}else if(m.size===4)if(m.boundTo===void 0||m.boundTo==="vertices"){j=0;for(q=M.length;j<q;j++)t=ba[M[j]],x=m.value[t.a],y=m.value[t.b],z=m.value[t.c],m.array[r]=
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-m.array[r+12]=t.x,m.array[r+13]=t.y,m.array[r+14]=t.z,m.array[r+15]=t.w,r+=16}else if(m.boundTo==="faces"){j=0;for(q=M.length;j<q;j++)z=y=x=ia=m.value[M[j]],m.array[r]=x.x,m.array[r+1]=x.y,m.array[r+2]=x.z,m.array[r+3]=x.w,m.array[r+4]=y.x,m.array[r+5]=y.y,m.array[r+6]=y.z,m.array[r+7]=y.w,m.array[r+8]=z.x,m.array[r+9]=z.y,m.array[r+10]=z.z,m.array[r+11]=z.w,r+=12;j=0;for(q=X.length;j<q;j++)t=z=y=x=ia=m.value[X[j]],m.array[r]=x.x,m.array[r+1]=x.y,m.array[r+2]=x.z,m.array[r+3]=x.w,m.array[r+4]=y.x,
-m.array[r+5]=y.y,m.array[r+6]=y.z,m.array[r+7]=y.w,m.array[r+8]=z.x,m.array[r+9]=z.y,m.array[r+10]=z.z,m.array[r+11]=z.w,m.array[r+12]=t.x,m.array[r+13]=t.y,m.array[r+14]=t.z,m.array[r+15]=t.w,r+=16}e.bindBuffer(e.ARRAY_BUFFER,m.buffer);e.bufferData(e.ARRAY_BUFFER,m.array,H)}}aa&&(delete o.__inittedArrays,delete o.__colorArray,delete o.__normalArray,delete o.__tangentArray,delete o.__uvArray,delete o.__uv2Array,delete o.__faceArray,delete o.__vertexArray,delete o.__lineArray,delete o.__skinVertexAArray,
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-Y[aa].position,A=aa*3,q[A]=s.x,q[A+1]=s.y,q[A+2]=s.z;e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,q,ma)}if(J){for(aa=0;aa<o;aa++)s=B[aa],A=aa*3,H[A]=s.r,H[A+1]=s.g,H[A+2]=s.b;e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,H,ma)}}p.__dirtyVertices=!1;p.__dirtyColors=!1}else if(ma instanceof THREE.Line){n=c(ma,o);H=n.attributes&&w(n);if(p.__dirtyVertices||p.__dirtyColors||H){ma=p;A=e.DYNAMIC_DRAW;j=B=O=Y=K=void 0;Y=ma.vertices;o=ma.colors;
-j=Y.length;H=o.length;q=ma.__vertexArray;aa=ma.__colorArray;J=ma.__dirtyColors;s=ma.__webglCustomAttributesList;I=ba=X=M=O=K=void 0;if(ma.__dirtyVertices){for(K=0;K<j;K++)O=Y[K].position,B=K*3,q[B]=O.x,q[B+1]=O.y,q[B+2]=O.z;e.bindBuffer(e.ARRAY_BUFFER,ma.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,q,A)}if(J){for(Y=0;Y<H;Y++)j=o[Y],B=Y*3,aa[B]=j.r,aa[B+1]=j.g,aa[B+2]=j.b;e.bindBuffer(e.ARRAY_BUFFER,ma.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,aa,A)}if(s){K=0;for(O=s.length;K<O;K++)if(I=
-s[K],I.needsUpdate&&(I.boundTo===void 0||I.boundTo==="vertices")){B=0;X=I.value.length;if(I.size===1)for(M=0;M<X;M++)I.array[M]=I.value[M];else if(I.size===2)for(M=0;M<X;M++)ba=I.value[M],I.array[B]=ba.x,I.array[B+1]=ba.y,B+=2;else if(I.size===3)if(I.type==="c")for(M=0;M<X;M++)ba=I.value[M],I.array[B]=ba.r,I.array[B+1]=ba.g,I.array[B+2]=ba.b,B+=3;else for(M=0;M<X;M++)ba=I.value[M],I.array[B]=ba.x,I.array[B+1]=ba.y,I.array[B+2]=ba.z,B+=3;else if(I.size===4)for(M=0;M<X;M++)ba=I.value[M],I.array[B]=
-ba.x,I.array[B+1]=ba.y,I.array[B+2]=ba.z,I.array[B+3]=ba.w,B+=4;e.bindBuffer(e.ARRAY_BUFFER,I.buffer);e.bufferData(e.ARRAY_BUFFER,I.array,A)}}}p.__dirtyVertices=!1;p.__dirtyColors=!1;n.attributes&&u(n)}else if(ma instanceof THREE.ParticleSystem)n=c(ma,o),H=n.attributes&&w(n),(p.__dirtyVertices||p.__dirtyColors||ma.sortParticles||H)&&h(p,e.DYNAMIC_DRAW,ma),p.__dirtyVertices=!1,p.__dirtyColors=!1,n.attributes&&u(n)};this.initMaterial=function(a,b,c,d){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?
-i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var k=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(k.uniforms);a.vertexShader=k.vertexShader;a.fragmentShader=k.fragmentShader}var l,n,p;l=p=k=0;for(n=b.length;l<n;l++)h=
-b[l],h instanceof THREE.SpotLight&&p++,h instanceof THREE.DirectionalLight&&p++,h instanceof THREE.PointLight&&k++;k+p<=wa?l=p:(l=Math.ceil(wa*p/(k+p)),k=wa-l);h={directional:l,point:k};k=p=0;for(l=b.length;k<l;k++)n=b[k],n instanceof THREE.SpotLight&&n.castShadow&&p++;var j=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)j=d.bones.length;var q;a:{l=a.fragmentShader;n=a.vertexShader;var k=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
-fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:j,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:p,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel},u,d=[];i?d.push(i):(d.push(l),d.push(n));for(u in c)d.push(u),d.push(c[u]);
-i=d.join();u=0;for(d=Aa.length;u<d;u++)if(Aa[u].code===i){q=Aa[u].program;break a}u=e.createProgram();d=[Ma?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
-"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-h=["#ifdef GL_ES","precision "+ua+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
-"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(u,ga("fragment",h+l));e.attachShader(u,
-ga("vertex",d+n));e.linkProgram(u);e.getProgramParameter(u,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(u,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");u.uniforms={};u.attributes={};var w,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in k)d.push(w);w=d;d=0;for(k=w.length;d<k;d++)l=w[d],u.uniforms[l]=e.getUniformLocation(u,
-l);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(w=0;w<c.maxMorphTargets;w++)d.push("morphTarget"+w);for(q in b)d.push(q);q=d;w=0;for(b=q.length;w<b;w++)c=q[w],u.attributes[c]=e.getAttribLocation(u,c);u.id=Aa.length;Aa.push({program:u,code:i});E.info.memory.programs=Aa.length;q=u}a.program=q;q=a.program.attributes;q.position>=0&&e.enableVertexAttribArray(q.position);q.color>=0&&e.enableVertexAttribArray(q.color);q.normal>=0&&e.enableVertexAttribArray(q.normal);
-q.tangent>=0&&e.enableVertexAttribArray(q.tangent);a.skinning&&q.skinVertexA>=0&&q.skinVertexB>=0&&q.skinIndex>=0&&q.skinWeight>=0&&(e.enableVertexAttribArray(q.skinVertexA),e.enableVertexAttribArray(q.skinVertexB),e.enableVertexAttribArray(q.skinIndex),e.enableVertexAttribArray(q.skinWeight));if(a.attributes)for(g in a.attributes)q[g]!==void 0&&q[g]>=0&&e.enableVertexAttribArray(q[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)w="morphTarget"+g,q[w]>=0&&(e.enableVertexAttribArray(q[w]),
-a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(xa!==a.doubleSided)a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),xa=a.doubleSided;if(Z!==a.flipSided)a.flipSided?e.frontFace(e.CW):
-e.frontFace(e.CCW),Z=a.flipSided};this.setDepthTest=function(a){sa!==a&&(a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),sa=a)};this.setBlending=function(a){if(a!==oa){switch(a){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
-e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}oa=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=e.createTexture(),E.info.memory.textures++;e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);var c=K(e.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.image.width,a.image.height,0,O(a.format),e.UNSIGNED_BYTE,a.image.data):e.texImage2D(e.TEXTURE_2D,
+textures:0},render:{calls:0,vertices:0,faces:0}};var I=this,e,ya=[],V=null,qa=null,P=-1,S=null,na=0,ra=null,T=null,sa=null,oa=null,wa=null,Ca=null,za=null,Aa=null,ta=null,Ea=0,Fa=0,Ga=0,Ha=0,Ja=0,Ka=0,Ia=new THREE.Frustum,Da=new THREE.Matrix4,Ba=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};e=function(){var a;try{if(!(a=ma.getContext("experimental-webgl",{antialias:ha,stencil:ca,preserveDrawingBuffer:pa})))throw"Error creating WebGL context.";
+console.log(navigator.userAgent+" | "+a.getParameter(a.VERSION)+" | "+a.getParameter(a.VENDOR)+" | "+a.getParameter(a.RENDERER)+" | "+a.getParameter(a.SHADING_LANGUAGE_VERSION))}catch(b){console.error(b)}return a}();e.clearColor(0,0,0,1);e.clearDepth(1);e.clearStencil(0);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(ja.r,ja.g,ja.b,xa);
+this.context=e;var Ma=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;this.getContext=function(){return e};this.supportsVertexTextures=function(){return Ma};this.setSize=function(a,b){ma.width=a;ma.height=b;this.setViewport(0,0,ma.width,ma.height)};this.setViewport=function(a,b,c,d){Ea=a;Fa=b;Ga=c;Ha=d;e.viewport(Ea,Fa,Ga,Ha)};this.setScissor=function(a,b,c,d){e.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.setClearColorHex=function(a,
+b){ja.setHex(a);xa=b;e.clearColor(ja.r,ja.g,ja.b,xa)};this.setClearColor=function(a,b){ja.copy(a);xa=b;e.clearColor(ja.r,ja.g,ja.b,xa)};this.getClearColor=function(){return ja};this.getClearAlpha=function(){return xa};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=e.COLOR_BUFFER_BIT;if(b===void 0||b)d|=e.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=e.STENCIL_BUFFER_BIT;e.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);
+this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];e.deleteBuffer(c.__webglVertexBuffer);e.deleteBuffer(c.__webglNormalBuffer);e.deleteBuffer(c.__webglTangentBuffer);
+e.deleteBuffer(c.__webglColorBuffer);e.deleteBuffer(c.__webglUVBuffer);e.deleteBuffer(c.__webglUV2Buffer);e.deleteBuffer(c.__webglSkinVertexABuffer);e.deleteBuffer(c.__webglSkinVertexBBuffer);e.deleteBuffer(c.__webglSkinIndicesBuffer);e.deleteBuffer(c.__webglSkinWeightsBuffer);e.deleteBuffer(c.__webglFaceBuffer);e.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,f=c.numMorphTargets;d<f;d++)e.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(c.__webglCustomAttributesList)for(d in d=
+void 0,c.__webglCustomAttributesList)e.deleteBuffer(c.__webglCustomAttributesList[d].buffer);I.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),e.deleteBuffer(a.__webglColorBuffer),I.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),e.deleteBuffer(a.__webglColorBuffer),I.info.memory.geometries--;else if(a instanceof THREE.ParticleSystem)a=a.geometry,e.deleteBuffer(a.__webglVertexBuffer),
+e.deleteBuffer(a.__webglColorBuffer),I.info.memory.geometries--};this.deallocateTexture=function(a){if(a.__webglInit)a.__webglInit=!1,e.deleteTexture(a.__webglTexture),I.info.memory.textures--};this.updateShadowMap=function(a,b){V=null;P=S=wa=oa=sa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=e.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=e.createBuffer();a.hasPos&&(e.bindBuffer(e.ARRAY_BUFFER,a.__webglVertexBuffer),
+e.bufferData(e.ARRAY_BUFFER,a.positionArray,e.DYNAMIC_DRAW),e.enableVertexAttribArray(b.attributes.position),e.vertexAttribPointer(b.attributes.position,3,e.FLOAT,!1,0,0));if(a.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,f,g,h,i,j,l,m,n,k,v=a.count*3;for(k=0;k<v;k+=9)c=a.normalArray,d=c[k],f=c[k+1],g=c[k+2],h=c[k+3],j=c[k+4],m=c[k+5],i=c[k+6],l=c[k+7],n=c[k+8],d=(d+h+i)/3,f=(f+j+l)/3,g=(g+m+n)/3,c[k]=d,c[k+1]=f,c[k+2]=g,c[k+3]=d,c[k+4]=f,c[k+5]=g,
+c[k+6]=d,c[k+7]=f,c[k+8]=g}e.bufferData(e.ARRAY_BUFFER,a.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(b.attributes.normal);e.vertexAttribPointer(b.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,a.count);a.count=0};this.renderBuffer=function(a,b,c,d,f,g){if(d.opacity!==0){var h,i,c=y(a,b,c,d,g),b=c.attributes,a=!1,c=f.id*16777215+c.id*2+(d.wireframe?1:0);c!==S&&(S=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(b.position,
+3,e.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[g.morphTargetBase]),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0)):c.position>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglVertexBuffer),e.vertexAttribPointer(c.position,3,e.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){h=0;var j=g.morphTargetForcedOrder;for(i=g.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<j.length;)e.bindBuffer(e.ARRAY_BUFFER,
+f.__webglMorphTargetsBuffers[j[h]]),e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0),g.__webglMorphTargetInfluences[h]=i[j[h]],h++}else{var j=[],l=-1,m=0;i=g.morphTargetInfluences;var n,k=i.length;h=0;for(g.morphTargetBase!==-1&&(j[g.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(n=0;n<k;n++)!j[n]&&i[n]>l&&(m=n,l=i[m]);e.bindBuffer(e.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[m]);e.vertexAttribPointer(c["morphTarget"+h],3,e.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[h]=l;j[m]=
+1;l=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){h=0;for(i=f.__webglCustomAttributesList.length;h<i;h++)c=f.__webglCustomAttributesList[h],b[c.buffer.belongsToAttribute]>=0&&(e.bindBuffer(e.ARRAY_BUFFER,c.buffer),e.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,e.FLOAT,!1,0,0))}b.color>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglColorBuffer),e.vertexAttribPointer(b.color,
+3,e.FLOAT,!1,0,0));b.normal>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglNormalBuffer),e.vertexAttribPointer(b.normal,3,e.FLOAT,!1,0,0));b.tangent>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglTangentBuffer),e.vertexAttribPointer(b.tangent,4,e.FLOAT,!1,0,0));b.uv>=0&&(f.__webglUVBuffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUVBuffer),e.vertexAttribPointer(b.uv,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv)):e.disableVertexAttribArray(b.uv));b.uv2>=0&&(f.__webglUV2Buffer?(e.bindBuffer(e.ARRAY_BUFFER,f.__webglUV2Buffer),
+e.vertexAttribPointer(b.uv2,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(b.uv2)):e.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexABuffer),e.vertexAttribPointer(b.skinVertexA,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),e.vertexAttribPointer(b.skinVertexB,4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),e.vertexAttribPointer(b.skinIndex,
+4,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),e.vertexAttribPointer(b.skinWeight,4,e.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ta&&(e.lineWidth(d),ta=d),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),e.drawElements(e.LINES,f.__webglLineCount,e.UNSIGNED_SHORT,0)):(a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),e.drawElements(e.TRIANGLES,f.__webglFaceCount,e.UNSIGNED_SHORT,0)),I.info.render.calls++,I.info.render.vertices+=
+f.__webglFaceCount,I.info.render.faces+=f.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?e.LINE_STRIP:e.LINES,d=d.linewidth,d!==ta&&(e.lineWidth(d),ta=d),e.drawArrays(g,0,f.__webglLineCount),I.info.render.calls++):g instanceof THREE.ParticleSystem?(e.drawArrays(e.POINTS,0,f.__webglParticleCount),I.info.render.calls++):g instanceof THREE.Ribbon&&(e.drawArrays(e.TRIANGLE_STRIP,0,f.__webglVertexCount),I.info.render.calls++)}};this.render=function(a,b,c,d){var f,g,h,l,m=a.lights,
+r=a.fog;P=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();o(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=
+new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Da.multiply(b.projectionMatrix,b.matrixWorldInverse);Ia.setFromMatrix(Da);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(f=l.length;d<f;d++)if(g=l[d],h=g.object,g.render=!1,h.visible&&(!(h instanceof THREE.Mesh)||!h.frustumCulled||Ia.contains(h))){h.matrixWorld.flattenToArray(h._objectMatrixArray);K(h,b);var s=g,u=s.object,
+k=s.buffer,v=void 0,v=v=void 0,v=u.material;if(v instanceof THREE.MeshFaceMaterial){if(v=k.materialIndex,v>=0)v=u.geometry.materials[v],v.transparent?(s.transparent=v,s.opaque=null):(s.opaque=v,s.transparent=null)}else if(v)v.transparent?(s.transparent=v,s.opaque=null):(s.opaque=v,s.transparent=null);g.render=!0;if(this.sortObjects)h.renderDepth?g.z=h.renderDepth:(Ba.copy(h.position),Da.multiplyVector3(Ba),g.z=Ba.z)}this.sortObjects&&l.sort(i);l=a.__webglObjectsImmediate;d=0;for(f=l.length;d<f;d++)if(g=
+l[d],h=g.object,h.visible)h.matrixAutoUpdate&&h.matrixWorld.flattenToArray(h._objectMatrixArray),K(h,b),h=g.object.material,h.transparent?(g.transparent=h,g.opaque=null):(g.opaque=h,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),H(a.overrideMaterial.depthWrite),R(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),n(a.__webglObjects,!1,"",b,m,r,!0,a.overrideMaterial),
+j(a.__webglObjectsImmediate,"",b,m,r,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),n(a.__webglObjects,!0,"opaque",b,m,r,!1),j(a.__webglObjectsImmediate,"opaque",b,m,r,!1),n(a.__webglObjects,!1,"transparent",b,m,r,!0),j(a.__webglObjectsImmediate,"transparent",b,m,r,!0));o(this.renderPluginsPost,a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(e.bindTexture(e.TEXTURE_CUBE_MAP,c.__webglTexture),e.generateMipmap(e.TEXTURE_CUBE_MAP),
+e.bindTexture(e.TEXTURE_CUBE_MAP,null)):(e.bindTexture(e.TEXTURE_2D,c.__webglTexture),e.generateMipmap(e.TEXTURE_2D),e.bindTexture(e.TEXTURE_2D,null)))};this.renderImmediateObject=function(a,b,c,d,f){var g=y(a,b,c,d,f);S=-1;I.setObjectFaces(f);f.immediateRenderCallback?f.immediateRenderCallback(g,e,Ia):f.render(function(a){I.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=
+[];for(;a.__objectsAdded.length;){var i=a.__objectsAdded[0],j=a,n=void 0,o=void 0,D=void 0;if(!i.__webglInit)if(i.__webglInit=!0,i._modelViewMatrix=new THREE.Matrix4,i._normalMatrixArray=new Float32Array(9),i._modelViewMatrixArray=new Float32Array(16),i._objectMatrixArray=new Float32Array(16),i.matrixWorld.flattenToArray(i._objectMatrixArray),i instanceof THREE.Mesh){o=i.geometry;if(o.geometryGroups===void 0){var D=o,G=void 0,w=void 0,y=void 0,C=void 0,s=void 0,E=void 0,k=void 0,v={},K=D.morphTargets.length;
+D.geometryGroups={};G=0;for(w=D.faces.length;G<w;G++)y=D.faces[G],C=y.materialIndex,E=C!==void 0?C:-1,v[E]===void 0&&(v[E]={hash:E,counter:0}),k=v[E].hash+"_"+v[E].counter,D.geometryGroups[k]===void 0&&(D.geometryGroups[k]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:K}),s=y instanceof THREE.Face3?3:4,D.geometryGroups[k].vertices+s>65535&&(v[E].counter+=1,k=v[E].hash+"_"+v[E].counter,D.geometryGroups[k]===void 0&&(D.geometryGroups[k]={faces3:[],faces4:[],materialIndex:C,vertices:0,
+numMorphTargets:K})),y instanceof THREE.Face3?D.geometryGroups[k].faces3.push(G):D.geometryGroups[k].faces4.push(G),D.geometryGroups[k].vertices+=s;D.geometryGroupsList=[];G=void 0;for(G in D.geometryGroups)D.geometryGroups[G].id=na++,D.geometryGroupsList.push(D.geometryGroups[G])}for(n in o.geometryGroups)if(D=o.geometryGroups[n],!D.__webglVertexBuffer){G=D;G.__webglVertexBuffer=e.createBuffer();G.__webglNormalBuffer=e.createBuffer();G.__webglTangentBuffer=e.createBuffer();G.__webglColorBuffer=e.createBuffer();
+G.__webglUVBuffer=e.createBuffer();G.__webglUV2Buffer=e.createBuffer();G.__webglSkinVertexABuffer=e.createBuffer();G.__webglSkinVertexBBuffer=e.createBuffer();G.__webglSkinIndicesBuffer=e.createBuffer();G.__webglSkinWeightsBuffer=e.createBuffer();G.__webglFaceBuffer=e.createBuffer();G.__webglLineBuffer=e.createBuffer();if(G.numMorphTargets){y=w=void 0;G.__webglMorphTargetsBuffers=[];w=0;for(y=G.numMorphTargets;w<y;w++)G.__webglMorphTargetsBuffers.push(e.createBuffer())}I.info.memory.geometries++;
+C=i;s=C.geometry;w=D.faces3;E=D.faces4;G=w.length*3+E.length*4;y=w.length*1+E.length*2;E=w.length*3+E.length*4;w=d(C,D);k=g(w);v=c(w);K=f(w);D.__vertexArray=new Float32Array(G*3);if(v)D.__normalArray=new Float32Array(G*3);if(s.hasTangents)D.__tangentArray=new Float32Array(G*4);if(K)D.__colorArray=new Float32Array(G*3);if(k){if(s.faceUvs.length>0||s.faceVertexUvs.length>0)D.__uvArray=new Float32Array(G*2);if(s.faceUvs.length>1||s.faceVertexUvs.length>1)D.__uv2Array=new Float32Array(G*2)}if(C.geometry.skinWeights.length&&
+C.geometry.skinIndices.length)D.__skinVertexAArray=new Float32Array(G*4),D.__skinVertexBArray=new Float32Array(G*4),D.__skinIndexArray=new Float32Array(G*4),D.__skinWeightArray=new Float32Array(G*4);D.__faceArray=new Uint16Array(y*3);D.__lineArray=new Uint16Array(E*2);if(D.numMorphTargets){D.__morphTargetsArrays=[];C=0;for(s=D.numMorphTargets;C<s;C++)D.__morphTargetsArrays.push(new Float32Array(G*3))}D.__webglFaceCount=y*3;D.__webglLineCount=E*2;if(w.attributes){if(D.__webglCustomAttributesList===
+void 0)D.__webglCustomAttributesList=[];y=void 0;for(y in w.attributes){var C=w.attributes[y],s={},ka;for(ka in C)s[ka]=C[ka];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,E=1,s.type==="v2"?E=2:s.type==="v3"?E=3:s.type==="v4"?E=4:s.type==="c"&&(E=3),s.size=E,s.array=new Float32Array(G*E),s.buffer=e.createBuffer(),s.buffer.belongsToAttribute=y,C.needsUpdate=!0,s.__original=C;D.__webglCustomAttributesList.push(s)}}D.__inittedArrays=!0;o.__dirtyVertices=!0;o.__dirtyMorphTargets=
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+j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;)i=a.__objectsRemoved[0],j=a,i instanceof THREE.Mesh||i instanceof THREE.ParticleSystem||i instanceof THREE.Ribbon||i instanceof THREE.Line?l(j.__webglObjects,i):i instanceof THREE.Sprite?F(j.__webglSprites,i):i instanceof THREE.LensFlare?F(j.__webglFlares,
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+y){var M=ka,y=e.DYNAMIC_DRAW,C=!n.dynamic,k=o;if(w.__inittedArrays){var s=c(k),E=f(k),O=g(k),P=s===THREE.SmoothShading,H=v=k=void 0,t=void 0,ba=void 0,N=void 0,x=void 0,U=void 0,R=void 0,V=H=void 0,z=void 0,A=void 0,B=void 0,da=t=void 0,ea=void 0,la=void 0,W=t=R=void 0,X=void 0,S=B=A=z=x=void 0,J=t=B=A=z=S=B=A=z=S=B=A=z=void 0,L=void 0,T=N=void 0,aa=void 0,Z=void 0,ma=void 0,fa=void 0,ja=V=Z=L=0,ha=0,ca=J=H=0,Q=x=da=0,q=0,ga=void 0,Q=w.__vertexArray,aa=w.__uvArray,q=w.__uv2Array,T=w.__normalArray,
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+w.__webglSkinVertexBBuffer),e.bufferData(e.ARRAY_BUFFER,X,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer),e.bufferData(e.ARRAY_BUFFER,U,y),e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer),e.bufferData(e.ARRAY_BUFFER,ia,y))}if(xa&&E){k=0;for(v=M.length;k<v;k++)t=$[M[k]],x=t.vertexColors,U=t.color,x.length===3&&E===THREE.VertexColors?(t=x[0],W=x[1],X=x[2]):X=W=t=U,ea[da]=t.r,ea[da+1]=t.g,ea[da+2]=t.b,ea[da+3]=W.r,ea[da+4]=W.g,ea[da+5]=W.b,ea[da+6]=X.r,ea[da+7]=X.g,ea[da+8]=X.b,da+=
+9;k=0;for(v=Y.length;k<v;k++)t=$[Y[k]],x=t.vertexColors,U=t.color,x.length===4&&E===THREE.VertexColors?(t=x[0],W=x[1],X=x[2],x=x[3]):x=X=W=t=U,ea[da]=t.r,ea[da+1]=t.g,ea[da+2]=t.b,ea[da+3]=W.r,ea[da+4]=W.g,ea[da+5]=W.b,ea[da+6]=X.r,ea[da+7]=X.g,ea[da+8]=X.b,ea[da+9]=x.r,ea[da+10]=x.g,ea[da+11]=x.b,da+=12;da>0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer),e.bufferData(e.ARRAY_BUFFER,ea,y))}if(R&&la.hasTangents){k=0;for(v=M.length;k<v;k++)t=$[M[k]],R=t.vertexTangents,da=R[0],ea=R[1],la=R[2],ba[J]=
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+Y[k],V=sa[H],V!==void 0)for(J=0;J<4;J++)aa=V[J],q[ja]=aa.u,q[ja+1]=aa.v,ja+=2;ja>0&&(e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer),e.bufferData(e.ARRAY_BUFFER,q,y))}if(ra){k=0;for(v=M.length;k<v;k++)p[ha]=L,p[ha+1]=L+1,p[ha+2]=L+2,ha+=3,ga[ca]=L,ga[ca+1]=L+1,ga[ca+2]=L,ga[ca+3]=L+2,ga[ca+4]=L+1,ga[ca+5]=L+2,ca+=6,L+=3;k=0;for(v=Y.length;k<v;k++)p[ha]=L,p[ha+1]=L+1,p[ha+2]=L+3,p[ha+3]=L+1,p[ha+4]=L+2,p[ha+5]=L+3,ha+=6,ga[ca]=L,ga[ca+1]=L+1,ga[ca+2]=L,ga[ca+3]=L+3,ga[ca+4]=L+1,ga[ca+5]=L+2,ga[ca+
+6]=L+2,ga[ca+7]=L+3,ca+=8,L+=4;e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,p,y);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,ga,y)}if(K){J=0;for(L=K.length;J<L;J++)if(p=K[J],p.__original.needsUpdate){q=0;if(p.size===1)if(p.boundTo===void 0||p.boundTo==="vertices"){k=0;for(v=M.length;k<v;k++)t=$[M[k]],p.array[q]=p.value[t.a],p.array[q+1]=p.value[t.b],p.array[q+2]=p.value[t.c],q+=3;k=0;for(v=Y.length;k<
+v;k++)t=$[Y[k]],p.array[q]=p.value[t.a],p.array[q+1]=p.value[t.b],p.array[q+2]=p.value[t.c],p.array[q+3]=p.value[t.d],q+=4}else{if(p.boundTo==="faces"){k=0;for(v=M.length;k<v;k++)ga=p.value[M[k]],p.array[q]=ga,p.array[q+1]=ga,p.array[q+2]=ga,q+=3;k=0;for(v=Y.length;k<v;k++)ga=p.value[Y[k]],p.array[q]=ga,p.array[q+1]=ga,p.array[q+2]=ga,p.array[q+3]=ga,q+=4}}else if(p.size===2)if(p.boundTo===void 0||p.boundTo==="vertices"){k=0;for(v=M.length;k<v;k++)t=$[M[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],
+p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=A.x,p.array[q+3]=A.y,p.array[q+4]=B.x,p.array[q+5]=B.y,q+=6;k=0;for(v=Y.length;k<v;k++)t=$[Y[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],t=p.value[t.d],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=A.x,p.array[q+3]=A.y,p.array[q+4]=B.x,p.array[q+5]=B.y,p.array[q+6]=t.x,p.array[q+7]=t.y,q+=8}else{if(p.boundTo==="faces"){k=0;for(v=M.length;k<v;k++)B=A=z=ga=p.value[M[k]],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=A.x,p.array[q+3]=A.y,p.array[q+4]=B.x,
+p.array[q+5]=B.y,q+=6;k=0;for(v=Y.length;k<v;k++)t=B=A=z=ga=p.value[Y[k]],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=A.x,p.array[q+3]=A.y,p.array[q+4]=B.x,p.array[q+5]=B.y,p.array[q+6]=t.x,p.array[q+7]=t.y,q+=8}}else if(p.size===3)if(s=p.type==="c"?["r","g","b"]:["x","y","z"],p.boundTo===void 0||p.boundTo==="vertices"){k=0;for(v=M.length;k<v;k++)t=$[M[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],p.array[q]=z[s[0]],p.array[q+1]=z[s[1]],p.array[q+2]=z[s[2]],p.array[q+3]=A[s[0]],p.array[q+4]=A[s[1]],
+p.array[q+5]=A[s[2]],p.array[q+6]=B[s[0]],p.array[q+7]=B[s[1]],p.array[q+8]=B[s[2]],q+=9;k=0;for(v=Y.length;k<v;k++)t=$[Y[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],t=p.value[t.d],p.array[q]=z[s[0]],p.array[q+1]=z[s[1]],p.array[q+2]=z[s[2]],p.array[q+3]=A[s[0]],p.array[q+4]=A[s[1]],p.array[q+5]=A[s[2]],p.array[q+6]=B[s[0]],p.array[q+7]=B[s[1]],p.array[q+8]=B[s[2]],p.array[q+9]=t[s[0]],p.array[q+10]=t[s[1]],p.array[q+11]=t[s[2]],q+=12}else{if(p.boundTo==="faces"){k=0;for(v=M.length;k<v;k++)B=
+A=z=ga=p.value[M[k]],p.array[q]=z[s[0]],p.array[q+1]=z[s[1]],p.array[q+2]=z[s[2]],p.array[q+3]=A[s[0]],p.array[q+4]=A[s[1]],p.array[q+5]=A[s[2]],p.array[q+6]=B[s[0]],p.array[q+7]=B[s[1]],p.array[q+8]=B[s[2]],q+=9;k=0;for(v=Y.length;k<v;k++)t=B=A=z=ga=p.value[Y[k]],p.array[q]=z[s[0]],p.array[q+1]=z[s[1]],p.array[q+2]=z[s[2]],p.array[q+3]=A[s[0]],p.array[q+4]=A[s[1]],p.array[q+5]=A[s[2]],p.array[q+6]=B[s[0]],p.array[q+7]=B[s[1]],p.array[q+8]=B[s[2]],p.array[q+9]=t[s[0]],p.array[q+10]=t[s[1]],p.array[q+
+11]=t[s[2]],q+=12}}else if(p.size===4)if(p.boundTo===void 0||p.boundTo==="vertices"){k=0;for(v=M.length;k<v;k++)t=$[M[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=z.z,p.array[q+3]=z.w,p.array[q+4]=A.x,p.array[q+5]=A.y,p.array[q+6]=A.z,p.array[q+7]=A.w,p.array[q+8]=B.x,p.array[q+9]=B.y,p.array[q+10]=B.z,p.array[q+11]=B.w,q+=12;k=0;for(v=Y.length;k<v;k++)t=$[Y[k]],z=p.value[t.a],A=p.value[t.b],B=p.value[t.c],t=p.value[t.d],p.array[q]=z.x,p.array[q+1]=
+z.y,p.array[q+2]=z.z,p.array[q+3]=z.w,p.array[q+4]=A.x,p.array[q+5]=A.y,p.array[q+6]=A.z,p.array[q+7]=A.w,p.array[q+8]=B.x,p.array[q+9]=B.y,p.array[q+10]=B.z,p.array[q+11]=B.w,p.array[q+12]=t.x,p.array[q+13]=t.y,p.array[q+14]=t.z,p.array[q+15]=t.w,q+=16}else if(p.boundTo==="faces"){k=0;for(v=M.length;k<v;k++)B=A=z=ga=p.value[M[k]],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=z.z,p.array[q+3]=z.w,p.array[q+4]=A.x,p.array[q+5]=A.y,p.array[q+6]=A.z,p.array[q+7]=A.w,p.array[q+8]=B.x,p.array[q+9]=B.y,
+p.array[q+10]=B.z,p.array[q+11]=B.w,q+=12;k=0;for(v=Y.length;k<v;k++)t=B=A=z=ga=p.value[Y[k]],p.array[q]=z.x,p.array[q+1]=z.y,p.array[q+2]=z.z,p.array[q+3]=z.w,p.array[q+4]=A.x,p.array[q+5]=A.y,p.array[q+6]=A.z,p.array[q+7]=A.w,p.array[q+8]=B.x,p.array[q+9]=B.y,p.array[q+10]=B.z,p.array[q+11]=B.w,p.array[q+12]=t.x,p.array[q+13]=t.y,p.array[q+14]=t.z,p.array[q+15]=t.w,q+=16}e.bindBuffer(e.ARRAY_BUFFER,p.buffer);e.bufferData(e.ARRAY_BUFFER,p.array,y)}}C&&(delete w.__inittedArrays,delete w.__colorArray,
+delete w.__normalArray,delete w.__tangentArray,delete w.__uvArray,delete w.__uv2Array,delete w.__faceArray,delete w.__vertexArray,delete w.__lineArray,delete w.__skinVertexAArray,delete w.__skinVertexBArray,delete w.__skinIndexArray,delete w.__skinWeightArray)}}n.__dirtyVertices=!1;n.__dirtyMorphTargets=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyColors=!1;n.__dirtyTangents=!1;o.attributes&&u(o)}else if(ka instanceof THREE.Ribbon){if(n.__dirtyVertices||n.__dirtyColors){o=
+n;ka=e.DYNAMIC_DRAW;s=D=s=C=C=void 0;E=o.vertices;G=o.colors;k=E.length;w=G.length;v=o.__vertexArray;y=o.__colorArray;K=o.__dirtyColors;if(o.__dirtyVertices){for(C=0;C<k;C++)s=E[C].position,D=C*3,v[D]=s.x,v[D+1]=s.y,v[D+2]=s.z;e.bindBuffer(e.ARRAY_BUFFER,o.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,v,ka)}if(K){for(C=0;C<w;C++)s=G[C],D=C*3,y[D]=s.r,y[D+1]=s.g,y[D+2]=s.b;e.bindBuffer(e.ARRAY_BUFFER,o.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,y,ka)}}n.__dirtyVertices=!1;n.__dirtyColors=!1}else if(ka instanceof
+THREE.Line){o=d(ka,w);y=o.attributes&&r(o);if(n.__dirtyVertices||n.__dirtyColors||y){ka=n;D=e.DYNAMIC_DRAW;k=G=P=E=O=void 0;E=ka.vertices;w=ka.colors;k=E.length;y=w.length;v=ka.__vertexArray;C=ka.__colorArray;K=ka.__dirtyColors;s=ka.__webglCustomAttributesList;L=$=Y=M=P=O=void 0;if(ka.__dirtyVertices){for(O=0;O<k;O++)P=E[O].position,G=O*3,v[G]=P.x,v[G+1]=P.y,v[G+2]=P.z;e.bindBuffer(e.ARRAY_BUFFER,ka.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,v,D)}if(K){for(E=0;E<y;E++)k=w[E],G=E*3,C[G]=k.r,
+C[G+1]=k.g,C[G+2]=k.b;e.bindBuffer(e.ARRAY_BUFFER,ka.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,C,D)}if(s){O=0;for(P=s.length;O<P;O++)if(L=s[O],L.needsUpdate&&(L.boundTo===void 0||L.boundTo==="vertices")){G=0;Y=L.value.length;if(L.size===1)for(M=0;M<Y;M++)L.array[M]=L.value[M];else if(L.size===2)for(M=0;M<Y;M++)$=L.value[M],L.array[G]=$.x,L.array[G+1]=$.y,G+=2;else if(L.size===3)if(L.type==="c")for(M=0;M<Y;M++)$=L.value[M],L.array[G]=$.r,L.array[G+1]=$.g,L.array[G+2]=$.b,G+=3;else for(M=0;M<
+Y;M++)$=L.value[M],L.array[G]=$.x,L.array[G+1]=$.y,L.array[G+2]=$.z,G+=3;else if(L.size===4)for(M=0;M<Y;M++)$=L.value[M],L.array[G]=$.x,L.array[G+1]=$.y,L.array[G+2]=$.z,L.array[G+3]=$.w,G+=4;e.bindBuffer(e.ARRAY_BUFFER,L.buffer);e.bufferData(e.ARRAY_BUFFER,L.array,D)}}}n.__dirtyVertices=!1;n.__dirtyColors=!1;o.attributes&&u(o)}else if(ka instanceof THREE.ParticleSystem)o=d(ka,w),y=o.attributes&&r(o),(n.__dirtyVertices||n.__dirtyColors||ka.sortParticles||y)&&h(n,e.DYNAMIC_DRAW,ka),n.__dirtyVertices=
+!1,n.__dirtyColors=!1,o.attributes&&u(o)};this.initMaterial=function(a,b,c,d){var f,g,h,i;a instanceof THREE.MeshDepthMaterial?i="depth":a instanceof THREE.MeshNormalMaterial?i="normal":a instanceof THREE.MeshBasicMaterial?i="basic":a instanceof THREE.MeshLambertMaterial?i="lambert":a instanceof THREE.MeshPhongMaterial?i="phong":a instanceof THREE.LineBasicMaterial?i="basic":a instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];a.uniforms=THREE.UniformsUtils.clone(j.uniforms);
+a.vertexShader=j.vertexShader;a.fragmentShader=j.fragmentShader}var l,n,o;l=o=j=0;for(n=b.length;l<n;l++)h=b[l],h instanceof THREE.SpotLight&&o++,h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=va?l=o:(l=Math.ceil(va*o/(j+o)),j=va-l);h={directional:l,point:j};j=o=0;for(l=b.length;j<l;j++)n=b[j],n instanceof THREE.SpotLight&&n.castShadow&&o++;var k=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)k=d.bones.length;var m;a:{l=a.fragmentShader;n=a.vertexShader;var j=a.uniforms,
+b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:h.directional,maxPointLights:h.point,maxBones:k,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapWidth:this.shadowMapWidth,shadowMapHeight:this.shadowMapHeight,maxShadows:o,alphaTest:a.alphaTest,metal:a.metal,
+perPixel:a.perPixel},r,d=[];i?d.push(i):(d.push(l),d.push(n));for(r in c)d.push(r),d.push(c[r]);i=d.join();r=0;for(d=ya.length;r<d;r++)if(ya[r].code===i){m=ya[r].program;break a}r=e.createProgram();d=[Ma?"#define VERTEX_TEXTURES":"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+
+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+h=["#ifdef GL_ES","precision "+ua+" float;","#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",I.gammaInput?"#define GAMMA_INPUT":"",I.gammaOutput?"#define GAMMA_OUTPUT":"",I.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
+"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");e.attachShader(r,aa("fragment",h+l));e.attachShader(r,
+aa("vertex",d+n));e.linkProgram(r);e.getProgramParameter(r,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(r,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");r.uniforms={};r.attributes={};var u,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(u in j)d.push(u);u=d;d=0;for(j=u.length;d<j;d++)l=u[d],r.uniforms[l]=e.getUniformLocation(r,
+l);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(u=0;u<c.maxMorphTargets;u++)d.push("morphTarget"+u);for(m in b)d.push(m);m=d;u=0;for(b=m.length;u<b;u++)c=m[u],r.attributes[c]=e.getAttribLocation(r,c);r.id=ya.length;ya.push({program:r,code:i});I.info.memory.programs=ya.length;m=r}a.program=m;m=a.program.attributes;m.position>=0&&e.enableVertexAttribArray(m.position);m.color>=0&&e.enableVertexAttribArray(m.color);m.normal>=0&&e.enableVertexAttribArray(m.normal);
+m.tangent>=0&&e.enableVertexAttribArray(m.tangent);a.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0&&(e.enableVertexAttribArray(m.skinVertexA),e.enableVertexAttribArray(m.skinVertexB),e.enableVertexAttribArray(m.skinIndex),e.enableVertexAttribArray(m.skinWeight));if(a.attributes)for(g in a.attributes)m[g]!==void 0&&m[g]>=0&&e.enableVertexAttribArray(m[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g<this.maxMorphTargets;g++)u="morphTarget"+g,m[u]>=0&&(e.enableVertexAttribArray(m[u]),
+a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW),a==="back"?e.cullFace(e.BACK):a==="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK),e.enable(e.CULL_FACE)):e.disable(e.CULL_FACE)};this.setObjectFaces=function(a){if(ra!==a.doubleSided)a.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE),ra=a.doubleSided;if(T!==a.flipSided)a.flipSided?e.frontFace(e.CW):
+e.frontFace(e.CCW),T=a.flipSided};this.setDepthTest=function(a){oa!==a&&(a?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST),oa=a)};this.setBlending=function(a){if(a!==sa){switch(a){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
+e.FUNC_ADD),e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}sa=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=e.createTexture(),I.info.memory.textures++;e.activeTexture(e.TEXTURE0+b);e.bindTexture(e.TEXTURE_2D,a.__webglTexture);var c=C(e.TEXTURE_2D,a,a.image);a instanceof THREE.DataTexture?e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.image.width,a.image.height,0,O(a.format),e.UNSIGNED_BYTE,a.image.data):e.texImage2D(e.TEXTURE_2D,
 0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,a.image);c&&e.generateMipmap(e.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else e.activeTexture(e.TEXTURE0+b),e.bindTexture(e.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=e.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];e.bindTexture(e.TEXTURE_CUBE_MAP,
-a.__webglTexture);K(e.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=e.createFramebuffer();a.__webglRenderbuffer[c]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null);var d=a,f=e.TEXTURE_CUBE_MAP_POSITIVE_X+c;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[c]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,f,d.__webglTexture,0);P(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=e.createFramebuffer(),
-a.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,a.__webglTexture),K(e.TEXTURE_2D,a,a),e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null),c=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,c,a.__webglTexture,0),P(a.__webglRenderbuffer,a);b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
-null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=Ga,a=Ha,d=Ia,f=Ja);b!==na&&(e.bindFramebuffer(e.FRAMEBUFFER,b),e.viewport(d,f,c,a),na=b)};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
-THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
-THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
-THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
-THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
+a.__webglTexture);C(e.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=e.createFramebuffer();a.__webglRenderbuffer[c]=e.createRenderbuffer();e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null);var d=a,f=e.TEXTURE_CUBE_MAP_POSITIVE_X+c;e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer[c]);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,f,d.__webglTexture,0);E(a.__webglRenderbuffer[c],a)}}else a.__webglFramebuffer=e.createFramebuffer(),
+a.__webglRenderbuffer=e.createRenderbuffer(),e.bindTexture(e.TEXTURE_2D,a.__webglTexture),C(e.TEXTURE_2D,a,a),e.texImage2D(e.TEXTURE_2D,0,O(a.format),a.width,a.height,0,O(a.format),O(a.type),null),c=e.TEXTURE_2D,e.bindFramebuffer(e.FRAMEBUFFER,a.__webglFramebuffer),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,c,a.__webglTexture,0),E(a.__webglRenderbuffer,a);b?e.bindTexture(e.TEXTURE_CUBE_MAP,null):e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
+null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=Ga,a=Ha,d=Ea,f=Fa);b!==qa&&(e.bindFramebuffer(e.FRAMEBUFFER,b),e.viewport(d,f,c,a),qa=b);Ja=c;Ka=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
+THREE.WebGLRenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==void 0?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==void 0?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==void 0?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==void 0?d.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=d.format!==void 0?d.format:THREE.RGBAFormat;this.type=d.type!==void 0?d.type:
+THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==void 0?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==void 0?d.stencilBuffer:!0};
+THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,d){THREE.WebGLRenderTarget.call(this,a,b,d);this.activeCubeFace=0};
+THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.LensFlare=function(a,b,d,c,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,d,c,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
+THREE.LensFlare.prototype.add=function(a,b,d,c,f,g){b===void 0&&(b=-1);d===void 0&&(d=0);g===void 0&&(g=1);f===void 0&&(f=new THREE.Color(16777215));if(c===void 0)c=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:a,size:b,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:g,color:f,blending:c})};
+THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,d,c=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++)d=this.lensFlares[a],d.x=this.positionScreen.x+c*d.distance,d.y=this.positionScreen.y+f*d.distance,d.wantedRotation=d.x*Math.PI*0.25,d.rotation+=(d.wantedRotation-d.rotation)*0.25};
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),i=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(i,a.vertexShader);b.compileShader(d);b.compileShader(i);b.attachShader(c,d);b.attachShader(c,i);b.linkProgram(c);return c}var b,d,c={};this.init=function(f){b=f.context;d=f;c.vertices=new Float32Array(16);c.faces=new Uint16Array(6);f=0;c.vertices[f++]=-1;c.vertices[f++]=-1;c.vertices[f++]=0;c.vertices[f++]=0;
+c.vertices[f++]=1;c.vertices[f++]=-1;c.vertices[f++]=1;c.vertices[f++]=0;c.vertices[f++]=1;c.vertices[f++]=1;c.vertices[f++]=1;c.vertices[f++]=1;c.vertices[f++]=-1;c.vertices[f++]=1;c.vertices[f++]=0;c.vertices[f++]=1;f=0;c.faces[f++]=0;c.faces[f++]=1;c.faces[f++]=2;c.faces[f++]=0;c.faces[f++]=2;c.faces[f++]=3;c.vertexBuffer=b.createBuffer();c.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,c.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,c.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+c.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,c.faces,b.STATIC_DRAW);c.tempTexture=b.createTexture();c.occlusionTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,c.tempTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);
+b.bindTexture(b.TEXTURE_2D,c.occlusionTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(c.hasVertexTexture=!1,c.program=a(THREE.ShaderFlares.lensFlare)):(c.hasVertexTexture=
+!0,c.program=a(THREE.ShaderFlares.lensFlareVertexTexture));c.attributes={};c.uniforms={};c.attributes.vertex=b.getAttribLocation(c.program,"position");c.attributes.uv=b.getAttribLocation(c.program,"uv");c.uniforms.renderType=b.getUniformLocation(c.program,"renderType");c.uniforms.map=b.getUniformLocation(c.program,"map");c.uniforms.occlusionMap=b.getUniformLocation(c.program,"occlusionMap");c.uniforms.opacity=b.getUniformLocation(c.program,"opacity");c.uniforms.color=b.getUniformLocation(c.program,
+"color");c.uniforms.scale=b.getUniformLocation(c.program,"scale");c.uniforms.rotation=b.getUniformLocation(c.program,"rotation");c.uniforms.screenPosition=b.getUniformLocation(c.program,"screenPosition");c.attributesEnabled=!1};this.render=function(a,g,h,i){var a=a.__webglFlares,o=a.length;if(o){var n=new THREE.Vector3,j=i/h,m=h*0.5,r=i*0.5,u=16/i,l=new THREE.Vector2(u*j,u),F=new THREE.Vector3(1,1,0),y=new THREE.Vector2(1,1),K=c.uniforms,u=c.attributes;b.useProgram(c.program);if(!c.attributesEnabled)b.enableVertexAttribArray(c.attributes.vertex),
+b.enableVertexAttribArray(c.attributes.uv),c.attributesEnabled=!0;b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,1);b.bindBuffer(b.ARRAY_BUFFER,c.vertexBuffer);b.vertexAttribPointer(u.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(u.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,c.elementBuffer);b.disable(b.CULL_FACE);b.depthMask(!1);var H,R,aa,C,E;for(H=0;H<o;H++)if(u=16/i,l.set(u*j,u),C=a[H],n.set(C.matrixWorld.n14,C.matrixWorld.n24,C.matrixWorld.n34),g.matrixWorldInverse.multiplyVector3(n),
+g.projectionMatrix.multiplyVector3(n),F.copy(n),y.x=F.x*m+m,y.y=F.y*r+r,c.hasVertexTexture||y.x>0&&y.x<h&&y.y>0&&y.y<i){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,c.tempTexture);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,y.x-8,y.y-8,16,16,0);b.uniform1i(K.renderType,0);b.uniform2f(K.scale,l.x,l.y);b.uniform3f(K.screenPosition,F.x,F.y,F.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,c.occlusionTexture);
+b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,y.x-8,y.y-8,16,16,0);b.uniform1i(K.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,c.tempTexture);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);C.positionScreen.copy(F);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);R=0;for(aa=C.lensFlares.length;R<aa;R++)if(E=C.lensFlares[R],E.opacity>0.0010&&E.scale>0.0010)F.x=E.x,F.y=E.y,F.z=E.z,u=E.size*E.scale/
+i,l.x=u*j,l.y=u,b.uniform3f(K.screenPosition,F.x,F.y,F.z),b.uniform2f(K.scale,l.x,l.y),b.uniform1f(K.rotation,E.rotation),b.uniform1f(K.opacity,E.opacity),b.uniform3f(K.color,E.color.r,E.color.g,E.color.b),d.setBlending(E.blending),d.setTexture(E.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+THREE.ShadowMapPlugin=function(){var a,b,d,c,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:!0});d._shadowPass=!0;c._shadowPass=!0};this.render=
+function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var o,n,j,m,r,u,l,F,y=0,K=i.lights;f||(f=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));o=0;for(n=K.length;o<n;o++)if(l=K[o],l.castShadow&&l instanceof THREE.SpotLight){this.shadowMap[y]||(this.shadowMap[y]=new THREE.WebGLRenderTarget(b.shadowMapWidth,b.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
+format:THREE.RGBAFormat}),this.shadowMatrix[y]=new THREE.Matrix4);j=this.shadowMap[y];m=this.shadowMatrix[y];f.position.copy(l.position);f.lookAt(l.target.position);f.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),i.add(f),b.autoUpdateScene&&i.updateMatrixWorld());f.matrixWorldInverse.getInverse(f.matrixWorld);m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(f.projectionMatrix);m.multiplySelf(f.matrixWorldInverse);if(!f._viewMatrixArray)f._viewMatrixArray=
+new Float32Array(16);f.matrixWorldInverse.flattenToArray(f._viewMatrixArray);if(!f._projectionMatrixArray)f._projectionMatrixArray=new Float32Array(16);f.projectionMatrix.flattenToArray(f._projectionMatrixArray);h.multiply(f.projectionMatrix,f.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(j);a.clearColor(1,0,1,1);b.clear();j=b.getClearColor();m=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,m);F=i.__webglObjects;j=0;for(m=F.length;j<m;j++)if(r=F[j],l=r.object,r.render=!1,l.visible&&l.castShadow&&
+(!(l instanceof THREE.Mesh)||!l.frustumCulled||g.contains(l)))l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),r.render=!0;b.setDepthTest(!0);b.setBlending(THREE.NormalBlending);j=0;for(m=F.length;j<m;j++)if(r=F[j],r.render)l=r.object,r=r.buffer,b.setObjectFaces(l),u=l.customDepthMaterial?l.customDepthMaterial:l.geometry.morphTargets.length?c:d,b.renderBuffer(f,K,null,u,r,l);F=i.__webglObjectsImmediate;
+j=0;for(m=F.length;j<m;j++)r=F[j],l=r.object,l.visible&&l.castShadow&&(l.matrixAutoUpdate&&l.matrixWorld.flattenToArray(l._objectMatrixArray),l._modelViewMatrix.multiplyToArray(f.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),b.renderImmediateObject(f,K,null,d,l));y++}}};
+THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,d,c={};this.init=function(a){b=a.context;d=a;c.vertices=new Float32Array(16);c.faces=new Uint16Array(6);a=0;c.vertices[a++]=-1;c.vertices[a++]=-1;c.vertices[a++]=0;c.vertices[a++]=1;c.vertices[a++]=1;c.vertices[a++]=-1;c.vertices[a++]=1;c.vertices[a++]=1;c.vertices[a++]=1;c.vertices[a++]=1;c.vertices[a++]=1;c.vertices[a++]=0;c.vertices[a++]=-1;c.vertices[a++]=1;c.vertices[a++]=0;a=c.vertices[a++]=0;c.faces[a++]=0;c.faces[a++]=1;c.faces[a++]=
+2;c.faces[a++]=0;c.faces[a++]=2;c.faces[a++]=3;c.vertexBuffer=b.createBuffer();c.elementBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,c.vertexBuffer);b.bufferData(b.ARRAY_BUFFER,c.vertices,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,c.elementBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,c.faces,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,g=b.createProgram(),h=b.createShader(b.FRAGMENT_SHADER),i=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,a.fragmentShader);b.shaderSource(i,a.vertexShader);
+b.compileShader(h);b.compileShader(i);b.attachShader(g,h);b.attachShader(g,i);b.linkProgram(g);c.program=g;c.attributes={};c.uniforms={};c.attributes.position=b.getAttribLocation(c.program,"position");c.attributes.uv=b.getAttribLocation(c.program,"uv");c.uniforms.uvOffset=b.getUniformLocation(c.program,"uvOffset");c.uniforms.uvScale=b.getUniformLocation(c.program,"uvScale");c.uniforms.rotation=b.getUniformLocation(c.program,"rotation");c.uniforms.scale=b.getUniformLocation(c.program,"scale");c.uniforms.alignment=
+b.getUniformLocation(c.program,"alignment");c.uniforms.color=b.getUniformLocation(c.program,"color");c.uniforms.map=b.getUniformLocation(c.program,"map");c.uniforms.opacity=b.getUniformLocation(c.program,"opacity");c.uniforms.useScreenCoordinates=b.getUniformLocation(c.program,"useScreenCoordinates");c.uniforms.affectedByDistance=b.getUniformLocation(c.program,"affectedByDistance");c.uniforms.screenPosition=b.getUniformLocation(c.program,"screenPosition");c.uniforms.modelViewMatrix=b.getUniformLocation(c.program,
+"modelViewMatrix");c.uniforms.projectionMatrix=b.getUniformLocation(c.program,"projectionMatrix");c.attributesEnabled=!1};this.render=function(f,g,h,i){var f=f.__webglSprites,o=f.length;if(o){var n=c.attributes,j=c.uniforms,m=i/h;h*=0.5;var r=i*0.5,u=!0;b.useProgram(c.program);if(!c.attributesEnabled)b.enableVertexAttribArray(n.position),b.enableVertexAttribArray(n.uv),c.attributesEnabled=!0;b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,c.vertexBuffer);b.vertexAttribPointer(n.position,
+2,b.FLOAT,!1,16,0);b.vertexAttribPointer(n.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,c.elementBuffer);b.uniformMatrix4fv(j.projectionMatrix,!1,g._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(j.map,0);for(var l,F=[],n=0;n<o;n++)if(l=f[n],l.visible&&l.opacity!==0)l.useScreenCoordinates?l.z=-l.position.z:(l._modelViewMatrix.multiplyToArray(g.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray),l.z=-l._modelViewMatrix.n34);f.sort(a);for(n=0;n<o;n++)l=f[n],l.visible&&
+l.opacity!==0&&l.map&&l.map.image&&l.map.image.width&&(l.useScreenCoordinates?(b.uniform1i(j.useScreenCoordinates,1),b.uniform3f(j.screenPosition,(l.position.x-h)/h,(r-l.position.y)/r,Math.max(0,Math.min(1,l.position.z)))):(b.uniform1i(j.useScreenCoordinates,0),b.uniform1i(j.affectedByDistance,l.affectedByDistance?1:0),b.uniformMatrix4fv(j.modelViewMatrix,!1,l._modelViewMatrixArray)),g=l.map.image.width/(l.scaleByViewport?i:1),F[0]=g*m*l.scale.x,F[1]=g*l.scale.y,b.uniform2f(j.uvScale,l.uvScale.x,
+l.uvScale.y),b.uniform2f(j.uvOffset,l.uvOffset.x,l.uvOffset.y),b.uniform2f(j.alignment,l.alignment.x,l.alignment.y),b.uniform1f(j.opacity,l.opacity),b.uniform3f(j.color,l.color.r,l.color.g,l.color.b),b.uniform1f(j.rotation,l.rotation),b.uniform2fv(j.scale,F),l.mergeWith3D&&!u?(b.enable(b.DEPTH_TEST),u=!0):!l.mergeWith3D&&u&&(b.disable(b.DEPTH_TEST),u=!1),d.setBlending(l.blending),d.setTexture(l.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
+lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
+THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
+fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};

+ 1 - 1
examples/webgl_flycamera_earth.html

@@ -153,7 +153,7 @@
 				geometry.computeTangents();
 
 				meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
-				meshPlanet.rotation.y = 1.3;
+				meshPlanet.rotation.y = 0;
 				meshPlanet.rotation.z = tilt;
 				scene.add( meshPlanet );
 

+ 1 - 1
examples/webgl_trackballcamera_earth.html

@@ -156,7 +156,7 @@
 				geometry.computeTangents();
 
 				meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
-				meshPlanet.rotation.y = 1.3;
+				meshPlanet.rotation.y = 0;
 				meshPlanet.rotation.z = tilt;
 				scene.add( meshPlanet );
 

+ 1 - 1
src/extras/geometries/CubeGeometry.js

@@ -46,7 +46,7 @@ THREE.CubeGeometry = function ( width, height, depth, segmentsWidth, segmentsHei
 
 		for ( var s in sides ) {
 
-			if ( this.sides[ s ] != undefined ) {
+			if ( this.sides[ s ] !== undefined ) {
 
 				this.sides[ s ] = sides[ s ];
 

+ 17 - 5
src/renderers/WebGLRenderer.js

@@ -126,6 +126,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_viewportY = 0,
 	_viewportWidth = 0,
 	_viewportHeight = 0,
+	_currentWidth = 0,
+	_currentHeight = 0,
 
 	// frustum
 
@@ -3190,7 +3192,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 			_currentGeometryGroupHash = -1;
 			_currentMaterialId = -1;
 
-			plugins[ i ].render( scene, camera, _viewportWidth, _viewportHeight );
+			plugins[ i ].render( scene, camera, _currentWidth, _currentHeight );
 
 			_currentProgram = null;
 			_oldBlending = -1;
@@ -4518,7 +4520,6 @@ THREE.WebGLRenderer = function ( parameters ) {
 			light = lights[ l ];
 			color = light.color;
 
-			position = light.position;
 			intensity = light.intensity;
 			distance = light.distance;
 
@@ -4556,9 +4557,13 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				dpositions[ doffset ]     = position.x;
-				dpositions[ doffset + 1 ] = position.y;
-				dpositions[ doffset + 2 ] = position.z;
+				position = light.matrixWorld.getPosition();
+
+				n = 1 / position.length();
+
+				dpositions[ doffset ]     = position.x * n;
+				dpositions[ doffset + 1 ] = position.y * n;
+				dpositions[ doffset + 2 ] = position.z * n;
 
 				dlength += 1;
 
@@ -4580,6 +4585,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
+				position = light.matrixWorld.getPosition();
+
 				n = 1 / position.length();
 
 				dpositions[ doffset ]     = position.x * n;
@@ -4606,6 +4613,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
+				position = light.matrixWorld.getPosition();
+
 				ppositions[ poffset ]     = position.x;
 				ppositions[ poffset + 1 ] = position.y;
 				ppositions[ poffset + 2 ] = position.z;
@@ -5389,6 +5398,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		}
 
+		_currentWidth = width;
+		_currentHeight = height;
+
 	};
 
 	function updateRenderTargetMipmap ( renderTarget ) {

+ 11 - 1
utils/build.py

@@ -143,6 +143,7 @@ EXTRAS_FILES = [
 CANVAS_FILES = [
 'Three.js',
 'core/Color.js',
+'core/Frustum.js',
 'core/Vector2.js',
 'core/Vector3.js',
 'core/Vector4.js',
@@ -195,6 +196,7 @@ CANVAS_FILES = [
 DOM_FILES = [
 'Three.js',
 'core/Color.js',
+'core/Frustum.js',
 'core/Vector2.js',
 'core/Vector3.js',
 'core/Vector4.js',
@@ -225,6 +227,7 @@ DOM_FILES = [
 SVG_FILES = [
 'Three.js',
 'core/Color.js',
+'core/Frustum.js',
 'core/Vector2.js',
 'core/Vector3.js',
 'core/Vector4.js',
@@ -275,6 +278,7 @@ SVG_FILES = [
 WEBGL_FILES = [
 'Three.js',
 'core/Color.js',
+'core/Frustum.js',
 'core/Vector2.js',
 'core/Vector3.js',
 'core/Vector4.js',
@@ -329,7 +333,13 @@ WEBGL_FILES = [
 'renderers/WebGLShaders.js',
 'renderers/WebGLRenderer.js',
 'renderers/WebGLRenderTarget.js',
-'renderers/WebGLRenderTargetCube.js'
+'renderers/WebGLRenderTargetCube.js',
+'extras/objects/LensFlare.js',
+'extras/plugins/LensFlarePlugin.js',
+'extras/plugins/ShadowMapPlugin.js',
+'extras/plugins/SpritePlugin.js',
+'extras/shaders/ShaderFlares.js',
+'extras/shaders/ShaderSprite.js'
 ]
 
 def merge(files):