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@@ -100,6 +100,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
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if ( lights.length === 0 ) return;
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if ( lights.length === 0 ) return;
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+ var currentRenderTarget = _renderer.getRenderTarget();
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+
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var _state = _renderer.state;
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var _state = _renderer.state;
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// Set GL state for depth map.
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// Set GL state for depth map.
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