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Fix water reflection sampling coordinates

Osman Keskin 6 年之前
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e25c2e76ad
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/js/objects/Water.js

+ 1 - 1
examples/js/objects/Water.js

@@ -162,7 +162,7 @@ THREE.Water = function ( geometry, options ) {
 			'	float distance = length(worldToEye);',
 
 			'	vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;',
-			'	vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.z + distortion ) );',
+			'	vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );',
 
 			'	float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );',
 			'	float rf0 = 0.3;',