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Remove JSM version of AWDLoader.

Mugen87 5 年之前
父節點
當前提交
e26a667459
共有 2 個文件被更改,包括 0 次插入1286 次删除
  1. 0 51
      examples/jsm/loaders/AWDLoader.d.ts
  2. 0 1235
      examples/jsm/loaders/AWDLoader.js

+ 0 - 51
examples/jsm/loaders/AWDLoader.d.ts

@@ -1,51 +0,0 @@
-import {
-	Bone,
-	BufferGeometry,
-	Loader,
-	LoadingManager,
-	Material,
-	Matrix4,
-	Mesh,
-	Object3D,
-	Texture
-} from '../../../src/Three';
-
-export class AWDLoader extends Loader {
-
-	constructor( manager?: LoadingManager );
-	materialFactory: any;
-	path: string;
-	trunk: Object3D;
-
-	getBlock( id: number ): any;
-	load( url: string, onLoad: ( result: Object3D ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
-	loadTexture( url: string ): Texture;
-	parse( data: ArrayBuffer ): Object3D;
-	parseAnimatorSet(): object;
-	parseAttrValue( type: number, value: number ): any;
-	parseContainer(): Object3D;
-	parseMaterial(): Material;
-	parseMatrix4(): Matrix4;
-	parseMeshData(): BufferGeometry[];
-	parseMeshInstance(): Mesh;
-	parseMeshPoseAnimation( poseOnly: boolean ): null;
-	parseNextBlock(): void;
-	parseProperties( expected: object ): object;
-	parseSkeleton(): Bone[];
-	parseSkeletonAnimation(): object[];
-	parseSkeletonPose(): Matrix4[];
-	parseTexture(): Texture;
-	parseUserAttributes(): null;
-	parseVertexAnimationSet(): object[];
-	readU8(): number;
-	readI8(): number;
-	readU16(): number;
-	readI16(): number;
-	readU32(): number;
-	readI32(): number;
-	readF32(): number;
-	readF64(): number;
-	readUTF(): string;
-	readUTFBytes( len: number ): string;
-
-}

+ 0 - 1235
examples/jsm/loaders/AWDLoader.js

@@ -1,1235 +0,0 @@
-/**
- * Author: Pierre Lepers
- * Date: 09/12/2013 17:21
- */
-
-import {
-	Bone,
-	BufferAttribute,
-	BufferGeometry,
-	FileLoader,
-	ImageLoader,
-	Loader,
-	Matrix4,
-	Mesh,
-	MeshPhongMaterial,
-	Object3D,
-	Texture
-} from "../../../build/three.module.js";
-
-var AWDLoader = ( function () {
-
-	var //UNCOMPRESSED = 0,
-		//DEFLATE = 1,
-		//LZMA = 2,
-
-		AWD_FIELD_INT8 = 1,
-		AWD_FIELD_INT16 = 2,
-		AWD_FIELD_INT32 = 3,
-		AWD_FIELD_UINT8 = 4,
-		AWD_FIELD_UINT16 = 5,
-		AWD_FIELD_UINT32 = 6,
-		AWD_FIELD_FLOAT32 = 7,
-		AWD_FIELD_FLOAT64 = 8,
-		AWD_FIELD_BOOL = 21,
-		//AWD_FIELD_COLOR = 22,
-		AWD_FIELD_BADDR = 23,
-		//AWD_FIELD_STRING = 31,
-		//AWD_FIELD_BYTEARRAY = 32,
-		AWD_FIELD_VECTOR2x1 = 41,
-		AWD_FIELD_VECTOR3x1 = 42,
-		AWD_FIELD_VECTOR4x1 = 43,
-		AWD_FIELD_MTX3x2 = 44,
-		AWD_FIELD_MTX3x3 = 45,
-		AWD_FIELD_MTX4x3 = 46,
-		AWD_FIELD_MTX4x4 = 47,
-
-		BOOL = 21,
-		//COLOR = 22,
-		BADDR = 23,
-
-		//INT8 = 1,
-		//INT16 = 2,
-		//INT32 = 3,
-		UINT8 = 4,
-		UINT16 = 5,
-		//UINT32 = 6,
-		FLOAT32 = 7,
-		FLOAT64 = 8;
-
-	var littleEndian = true;
-
-	function Block() {
-
-		this.id = 0;
-		this.data = null;
-		this.namespace = 0;
-		this.flags = 0;
-
-	}
-
-	function AWDProperties() {}
-
-	AWDProperties.prototype = {
-		set: function ( key, value ) {
-
-			this[ key ] = value;
-
-		},
-
-		get: function ( key, fallback ) {
-
-			if ( this.hasOwnProperty( key ) ) {
-
-				return this[ key ];
-
-			} else {
-
-				return fallback;
-
-			}
-
-		}
-	};
-
-	var AWDLoader = function ( manager ) {
-
-		Loader.call( this, manager );
-
-		this.trunk = new Object3D();
-
-		this.materialFactory = undefined;
-
-		this._url = '';
-		this._baseDir = '';
-
-		this._data = undefined;
-		this._ptr = 0;
-
-		this._version = [];
-		this._streaming = false;
-		this._optimized_for_accuracy = false;
-		this._compression = 0;
-		this._bodylen = 0xFFFFFFFF;
-
-		this._blocks = [ new Block() ];
-
-		this._accuracyMatrix = false;
-		this._accuracyGeo = false;
-		this._accuracyProps = false;
-
-	};
-
-	AWDLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
-
-		constructor: AWDLoader,
-
-		load: function ( url, onLoad, onProgress, onError ) {
-
-			var scope = this;
-
-			this._url = url;
-			this._baseDir = url.substr( 0, url.lastIndexOf( '/' ) + 1 );
-
-			var loader = new FileLoader( this.manager );
-			loader.setPath( this.path );
-			loader.setResponseType( 'arraybuffer' );
-			loader.load( url, function ( text ) {
-
-				onLoad( scope.parse( text ) );
-
-			}, onProgress, onError );
-
-		},
-
-		parse: function ( data ) {
-
-			var blen = data.byteLength;
-
-			this._ptr = 0;
-			this._data = new DataView( data );
-
-			this._parseHeader( );
-
-			if ( this._compression != 0 ) {
-
-				console.error( 'compressed AWD not supported' );
-
-			}
-
-			if ( ! this._streaming && this._bodylen != data.byteLength - this._ptr ) {
-
-				console.error( 'AWDLoader: body len does not match file length', this._bodylen, blen - this._ptr );
-
-			}
-
-			while ( this._ptr < blen ) {
-
-				this.parseNextBlock();
-
-			}
-
-			return this.trunk;
-
-		},
-
-		parseNextBlock: function () {
-
-			var assetData,
-				block,
-				blockId = this.readU32(),
-				ns = this.readU8(),
-				type = this.readU8(),
-				flags = this.readU8(),
-				len = this.readU32();
-
-
-			switch ( type ) {
-
-				case 1:
-					assetData = this.parseMeshData();
-					break;
-
-				case 22:
-					assetData = this.parseContainer();
-					break;
-
-				case 23:
-					assetData = this.parseMeshInstance();
-					break;
-
-				case 81:
-					assetData = this.parseMaterial();
-					break;
-
-				case 82:
-					assetData = this.parseTexture();
-					break;
-
-				case 101:
-					assetData = this.parseSkeleton();
-					break;
-
-				case 112:
-					assetData = this.parseMeshPoseAnimation( false );
-					break;
-
-				case 113:
-					assetData = this.parseVertexAnimationSet();
-					break;
-
-				case 102:
-					assetData = this.parseSkeletonPose();
-					break;
-
-				case 103:
-					assetData = this.parseSkeletonAnimation();
-					break;
-
-				case 122:
-					assetData = this.parseAnimatorSet();
-					break;
-
-				default:
-					//debug('Ignoring block!',type, len);
-					this._ptr += len;
-					break;
-
-			}
-
-
-			// Store block reference for later use
-			this._blocks[ blockId ] = block = new Block();
-			block.data = assetData;
-			block.id = blockId;
-			block.namespace = ns;
-			block.flags = flags;
-
-
-		},
-
-		_parseHeader: function () {
-
-			var version = this._version,
-				awdmagic = ( this.readU8() << 16 ) | ( this.readU8() << 8 ) | this.readU8();
-
-			if ( awdmagic != 4282180 )
-				throw new Error( "AWDLoader - bad magic" );
-
-			version[ 0 ] = this.readU8();
-			version[ 1 ] = this.readU8();
-
-			var flags = this.readU16();
-
-			this._streaming = ( flags & 0x1 ) == 0x1;
-
-			if ( ( version[ 0 ] === 2 ) && ( version[ 1 ] === 1 ) ) {
-
-				this._accuracyMatrix = ( flags & 0x2 ) === 0x2;
-				this._accuracyGeo = ( flags & 0x4 ) === 0x4;
-				this._accuracyProps = ( flags & 0x8 ) === 0x8;
-
-			}
-
-			this._geoNrType = this._accuracyGeo ? FLOAT64 : FLOAT32;
-			this._matrixNrType = this._accuracyMatrix ? FLOAT64 : FLOAT32;
-			this._propsNrType = this._accuracyProps ? FLOAT64 : FLOAT32;
-
-			this._optimized_for_accuracy = ( flags & 0x2 ) === 0x2;
-
-			this._compression = this.readU8();
-			this._bodylen = this.readU32();
-
-		},
-
-		parseContainer: function () {
-
-			var parent,
-				ctr = new Object3D(),
-				par_id = this.readU32(),
-				mtx = this.parseMatrix4();
-
-			ctr.name = this.readUTF();
-			ctr.applyMatrix4( mtx );
-
-			parent = this._blocks[ par_id ].data || this.trunk;
-			parent.add( ctr );
-
-			this.parseProperties( {
-				1: this._matrixNrType,
-				2: this._matrixNrType,
-				3: this._matrixNrType,
-				4: UINT8
-			} );
-
-			ctr.extra = this.parseUserAttributes();
-
-			return ctr;
-
-		},
-
-		parseMeshInstance: function () {
-
-			var name,
-				mesh, geometries, meshLen, meshes,
-				par_id, data_id,
-				mtx,
-				materials, mat, mat_id,
-				num_materials,
-				parent,
-				i;
-
-			par_id = this.readU32();
-			mtx = this.parseMatrix4();
-			name = this.readUTF();
-			data_id = this.readU32();
-			num_materials = this.readU16();
-
-			geometries = this.getBlock( data_id );
-
-			materials = [];
-
-			for ( i = 0; i < num_materials; i ++ ) {
-
-				mat_id = this.readU32();
-				mat = this.getBlock( mat_id );
-				materials.push( mat );
-
-			}
-
-			meshLen = geometries.length;
-			meshes = [];
-
-			// TODO : BufferGeometry don't support "geometryGroups" for now.
-			// so we create sub meshes for each groups
-			if ( meshLen > 1 ) {
-
-				mesh = new Object3D();
-				for ( i = 0; i < meshLen; i ++ ) {
-
-					var sm = new Mesh( geometries[ i ] );
-					meshes.push( sm );
-					mesh.add( sm );
-
-				}
-
-			} else {
-
-				mesh = new Mesh( geometries[ 0 ] );
-				meshes.push( mesh );
-
-			}
-
-			mesh.applyMatrix4( mtx );
-			mesh.name = name;
-
-
-			parent = this.getBlock( par_id ) || this.trunk;
-			parent.add( mesh );
-
-
-			var matLen = materials.length;
-			var maxLen = Math.max( meshLen, matLen );
-			for ( i = 0; i < maxLen; i ++ )
-				meshes[ i % meshLen ].material = materials[ i % matLen ];
-
-
-			// Ignore for now
-			this.parseProperties( null );
-			mesh.extra = this.parseUserAttributes();
-
-			return mesh;
-
-		},
-
-		parseMaterial: function () {
-
-			var name,
-				type,
-				props,
-				mat,
-				attributes,
-				num_methods,
-				methods_parsed;
-
-			name = this.readUTF();
-			type = this.readU8();
-			num_methods = this.readU8();
-
-			//log( "AWDLoader parseMaterial ",name )
-
-			// Read material numerical properties
-			// (1=color, 2=bitmap url, 11=alpha_blending, 12=alpha_threshold, 13=repeat)
-			props = this.parseProperties( {
-				1: AWD_FIELD_INT32,
-				2: AWD_FIELD_BADDR,
-				11: AWD_FIELD_BOOL,
-				12: AWD_FIELD_FLOAT32,
-				13: AWD_FIELD_BOOL
-			} );
-
-			methods_parsed = 0;
-
-			while ( methods_parsed < num_methods ) {
-
-				// read method_type before
-				this.readU16();
-				this.parseProperties( null );
-				this.parseUserAttributes();
-
-			}
-
-			attributes = this.parseUserAttributes();
-
-			if ( this.materialFactory !== undefined ) {
-
-				mat = this.materialFactory( name );
-				if ( mat ) return mat;
-
-			}
-
-			mat = new MeshPhongMaterial();
-
-			if ( type === 1 ) {
-
-				// Color material
-				mat.color.setHex( props.get( 1, 0xcccccc ) );
-
-			} else if ( type === 2 ) {
-
-				// Bitmap material
-				var tex_addr = props.get( 2, 0 );
-				mat.map = this.getBlock( tex_addr );
-
-			}
-
-			mat.extra = attributes;
-			mat.alphaThreshold = props.get( 12, 0.0 );
-			mat.repeat = props.get( 13, false );
-
-
-			return mat;
-
-		},
-
-		parseTexture: function () {
-
-			var name = this.readUTF(),
-				type = this.readU8(),
-				asset,
-				data_len;
-
-			// External
-			if ( type === 0 ) {
-
-				data_len = this.readU32();
-				var url = this.readUTFBytes( data_len );
-				console.log( url );
-
-				asset = this.loadTexture( url );
-				asset.userData = {};
-				asset.userData.name = name;
-
-			} else {
-				// embed texture not supported
-			}
-			// Ignore for now
-			this.parseProperties( null );
-
-			this.parseUserAttributes();
-			return asset;
-
-		},
-
-		loadTexture: function ( url ) {
-
-			var tex = new Texture();
-
-			var loader = new ImageLoader( this.manager );
-
-			loader.load( this._baseDir + url, function ( image ) {
-
-				tex.image = image;
-				tex.needsUpdate = true;
-
-			} );
-
-			return tex;
-
-		},
-
-		parseSkeleton: function () {
-
-			// Array<Bone>
-			//
-			this.readUTF();
-			var	num_joints = this.readU16(),
-				skeleton = [],
-				joints_parsed = 0;
-
-			this.parseProperties( null );
-
-			while ( joints_parsed < num_joints ) {
-
-				var joint, ibp;
-
-				// Ignore joint id
-				this.readU16();
-
-				joint = new Bone();
-				joint.parent = this.readU16() - 1; // 0=null in AWD
-				joint.name = this.readUTF();
-
-				ibp = this.parseMatrix4();
-				joint.skinMatrix = ibp;
-
-				// Ignore joint props/attributes for now
-				this.parseProperties( null );
-				this.parseUserAttributes();
-
-				skeleton.push( joint );
-				joints_parsed ++;
-
-			}
-
-			// Discard attributes for now
-			this.parseUserAttributes();
-
-
-			return skeleton;
-
-		},
-
-		parseSkeletonPose: function () {
-
-			var name = this.readUTF();
-
-			var num_joints = this.readU16();
-			this.parseProperties( null );
-
-			// debug( 'parse Skeleton Pose. joints : ' + num_joints);
-
-			var pose = [];
-
-			var joints_parsed = 0;
-
-			while ( joints_parsed < num_joints ) {
-
-				var has_transform; //:uint;
-				var mtx_data;
-
-				has_transform = this.readU8();
-
-				if ( has_transform === 1 ) {
-
-					mtx_data = this.parseMatrix4();
-
-				} else {
-
-					mtx_data = new Matrix4();
-
-				}
-				pose[ joints_parsed ] = mtx_data;
-				joints_parsed ++;
-
-			}
-
-			// Skip attributes for now
-			this.parseUserAttributes();
-
-			return pose;
-
-		},
-
-		parseSkeletonAnimation: function () {
-
-			var frame_dur;
-			var pose_addr;
-			var pose;
-
-			var name = this.readUTF();
-
-			var clip = [];
-
-			var num_frames = this.readU16();
-			this.parseProperties( null );
-
-			var frames_parsed = 0;
-
-			// debug( 'parse Skeleton Animation. frames : ' + num_frames);
-
-			while ( frames_parsed < num_frames ) {
-
-				pose_addr = this.readU32();
-				frame_dur = this.readU16();
-
-				pose = this._blocks[ pose_addr ].data;
-				// debug( 'pose address ',pose[2].elements[12],pose[2].elements[13],pose[2].elements[14] );
-				clip.push( {
-					pose: pose,
-					duration: frame_dur
-				} );
-
-				frames_parsed ++;
-
-			}
-
-			if ( clip.length === 0 ) {
-
-				// debug("Could not this SkeletonClipNode, because no Frames where set.");
-				return;
-
-			}
-			// Ignore attributes for now
-			this.parseUserAttributes();
-			return clip;
-
-		},
-
-		parseVertexAnimationSet: function () {
-
-			var poseBlockAdress,
-				name = this.readUTF(),
-				num_frames = this.readU16(),
-				props = this.parseProperties( { 1: UINT16 } ),
-				frames_parsed = 0,
-				skeletonFrames = [];
-
-			while ( frames_parsed < num_frames ) {
-
-				poseBlockAdress = this.readU32();
-				skeletonFrames.push( this._blocks[ poseBlockAdress ].data );
-				frames_parsed ++;
-
-			}
-
-			this.parseUserAttributes();
-
-
-			return skeletonFrames;
-
-		},
-
-		parseAnimatorSet: function () {
-
-			var animSetBlockAdress; //:int
-
-			var targetAnimationSet; //:AnimationSetBase;
-			var name = this.readUTF();
-			var type = this.readU16();
-
-			var props = this.parseProperties( { 1: BADDR } );
-
-			animSetBlockAdress = this.readU32();
-			var targetMeshLength = this.readU16();
-
-			var meshAdresses = []; //:Vector.<uint> = new Vector.<uint>;
-
-			for ( var i = 0; i < targetMeshLength; i ++ )
-				meshAdresses.push( this.readU32() );
-
-			var activeState = this.readU16();
-			var autoplay = Boolean( this.readU8() );
-			this.parseUserAttributes();
-			this.parseUserAttributes();
-
-			var targetMeshes = []; //:Vector.<Mesh> = new Vector.<Mesh>;
-
-			for ( i = 0; i < meshAdresses.length; i ++ ) {
-
-				//			returnedArray = getAssetByID(meshAdresses[i], [AssetType.MESH]);
-				//			if (returnedArray[0])
-				targetMeshes.push( this._blocks[ meshAdresses[ i ] ].data );
-
-			}
-
-			targetAnimationSet = this._blocks[ animSetBlockAdress ].data;
-			var thisAnimator;
-
-			if ( type == 1 ) {
-
-
-				thisAnimator = {
-					animationSet: targetAnimationSet,
-					skeleton: this._blocks[ props.get( 1, 0 ) ].data
-				};
-
-			} else if ( type == 2 ) {
-				// debug( "vertex Anim???");
-			}
-
-
-			for ( i = 0; i < targetMeshes.length; i ++ ) {
-
-				targetMeshes[ i ].animator = thisAnimator;
-
-			}
-			// debug("Parsed a Animator: Name = " + name);
-
-			return thisAnimator;
-
-		},
-
-		parseMeshData: function () {
-
-			var name = this.readUTF(),
-				num_subs = this.readU16(),
-				geom,
-				subs_parsed = 0,
-				buffer,
-				geometries = [];
-
-			// Ignore for now
-			this.parseProperties( { 1: this._geoNrType, 2: this._geoNrType } );
-
-			// Loop through sub meshes
-			while ( subs_parsed < num_subs ) {
-
-				var sm_len, sm_end, attrib;
-
-				geom = new BufferGeometry();
-				geom.name = name;
-				geometries.push( geom );
-
-
-				sm_len = this.readU32();
-				sm_end = this._ptr + sm_len;
-
-
-				// Ignore for now
-				this.parseProperties( { 1: this._geoNrType, 2: this._geoNrType } );
-
-				// Loop through data streams
-				while ( this._ptr < sm_end ) {
-
-					var idx = 0,
-						str_type = this.readU8(),
-						str_ftype = this.readU8(),
-						str_len = this.readU32(),
-						str_end = str_len + this._ptr;
-
-					if ( str_type === 1 ) {
-
-						// VERTICES
-
-						buffer = new Float32Array( ( str_len / 12 ) * 3 );
-						attrib = new BufferAttribute( buffer, 3 );
-
-						geom.setAttribute( 'position', attrib );
-						idx = 0;
-
-						while ( this._ptr < str_end ) {
-
-							buffer[ idx ] = - this.readF32();
-							buffer[ idx + 1 ] = this.readF32();
-							buffer[ idx + 2 ] = this.readF32();
-							idx += 3;
-
-						}
-
-					} else if ( str_type === 2 ) {
-
-						// INDICES
-
-						buffer = new Uint16Array( str_len / 2 );
-						attrib = new BufferAttribute( buffer, 1 );
-						geom.setIndex( attrib );
-
-						idx = 0;
-
-						while ( this._ptr < str_end ) {
-
-							buffer[ idx + 1 ] = this.readU16();
-							buffer[ idx ] = this.readU16();
-							buffer[ idx + 2 ] = this.readU16();
-							idx += 3;
-
-						}
-
-					} else if ( str_type === 3 ) {
-
-						// UVS
-
-						buffer = new Float32Array( ( str_len / 8 ) * 2 );
-						attrib = new BufferAttribute( buffer, 2 );
-
-						geom.setAttribute( 'uv', attrib );
-						idx = 0;
-
-						while ( this._ptr < str_end ) {
-
-							buffer[ idx ] = this.readF32();
-							buffer[ idx + 1 ] = 1.0 - this.readF32();
-							idx += 2;
-
-						}
-
-					} else if ( str_type === 4 ) {
-
-						// NORMALS
-
-						buffer = new Float32Array( ( str_len / 12 ) * 3 );
-						attrib = new BufferAttribute( buffer, 3 );
-						geom.setAttribute( 'normal', attrib );
-						idx = 0;
-
-						while ( this._ptr < str_end ) {
-
-							buffer[ idx ] = - this.readF32();
-							buffer[ idx + 1 ] = this.readF32();
-							buffer[ idx + 2 ] = this.readF32();
-							idx += 3;
-
-						}
-
-					} else {
-
-						this._ptr = str_end;
-
-					}
-
-				}
-
-				this.parseUserAttributes();
-
-				geom.computeBoundingSphere();
-				subs_parsed ++;
-
-			}
-
-			//geom.computeFaceNormals();
-
-			this.parseUserAttributes();
-			//finalizeAsset(geom, name);
-
-			return geometries;
-
-		},
-
-		parseMeshPoseAnimation: function ( poseOnly ) {
-
-			var num_frames = 1,
-				num_submeshes,
-				frames_parsed,
-				subMeshParsed,
-
-				str_len,
-				str_end,
-				geom,
-				idx = 0,
-				clip = {},
-				num_Streams,
-				streamsParsed,
-				streamtypes = [],
-
-				props,
-				name = this.readUTF(),
-				geoAdress = this.readU32();
-
-			var mesh = this.getBlock( geoAdress );
-
-			if ( mesh === null ) {
-
-				console.log( "parseMeshPoseAnimation target mesh not found at:", geoAdress );
-				return;
-
-			}
-
-			geom = mesh.geometry;
-			geom.morphTargets = [];
-
-			if ( ! poseOnly )
-				num_frames = this.readU16();
-
-			num_submeshes = this.readU16();
-			num_Streams = this.readU16();
-
-			// debug("VA num_frames : ", num_frames );
-			// debug("VA num_submeshes : ", num_submeshes );
-			// debug("VA numstreams : ", num_Streams );
-
-			streamsParsed = 0;
-			while ( streamsParsed < num_Streams ) {
-
-				streamtypes.push( this.readU16() );
-				streamsParsed ++;
-
-			}
-			props = this.parseProperties( { 1: BOOL, 2: BOOL } );
-
-			clip.looping = props.get( 1, true );
-			clip.stitchFinalFrame = props.get( 2, false );
-
-			frames_parsed = 0;
-
-			while ( frames_parsed < num_frames ) {
-
-				this.readU16();
-				subMeshParsed = 0;
-
-				while ( subMeshParsed < num_submeshes ) {
-
-					streamsParsed = 0;
-					str_len = this.readU32();
-					str_end = this._ptr + str_len;
-
-					while ( streamsParsed < num_Streams ) {
-
-						if ( streamtypes[ streamsParsed ] === 1 ) {
-
-							//geom.setAttribute( 'morphTarget'+frames_parsed, Float32Array, str_len/12, 3 );
-							var buffer = new Float32Array( str_len / 4 );
-							geom.morphTargets.push( {
-								array: buffer
-							} );
-
-							//buffer = geom.attributes['morphTarget'+frames_parsed].array
-							idx = 0;
-
-							while ( this._ptr < str_end ) {
-
-								buffer[ idx ] = this.readF32();
-								buffer[ idx + 1 ] = this.readF32();
-								buffer[ idx + 2 ] = this.readF32();
-								idx += 3;
-
-							}
-
-
-							subMeshParsed ++;
-
-						} else
-							this._ptr = str_end;
-						streamsParsed ++;
-
-					}
-
-				}
-
-
-				frames_parsed ++;
-
-			}
-
-			this.parseUserAttributes();
-
-			return null;
-
-		},
-
-		getBlock: function ( id ) {
-
-			return this._blocks[ id ].data;
-
-		},
-
-		parseMatrix4: function () {
-
-			var mtx = new Matrix4();
-			var e = mtx.elements;
-
-			e[ 0 ] = this.readF32();
-			e[ 1 ] = this.readF32();
-			e[ 2 ] = this.readF32();
-			e[ 3 ] = 0.0;
-			//e[3] = 0.0;
-
-			e[ 4 ] = this.readF32();
-			e[ 5 ] = this.readF32();
-			e[ 6 ] = this.readF32();
-			//e[7] = this.readF32();
-			e[ 7 ] = 0.0;
-
-			e[ 8 ] = this.readF32();
-			e[ 9 ] = this.readF32();
-			e[ 10 ] = this.readF32();
-			//e[11] = this.readF32();
-			e[ 11 ] = 0.0;
-
-			e[ 12 ] = - this.readF32();
-			e[ 13 ] = this.readF32();
-			e[ 14 ] = this.readF32();
-			//e[15] = this.readF32();
-			e[ 15 ] = 1.0;
-			return mtx;
-
-		},
-
-		parseProperties: function ( expected ) {
-
-			var list_len = this.readU32();
-			var list_end = this._ptr + list_len;
-
-			var props = new AWDProperties();
-
-			if ( expected ) {
-
-				while ( this._ptr < list_end ) {
-
-					var key = this.readU16();
-					var len = this.readU32();
-					var type;
-
-					if ( expected.hasOwnProperty( key ) ) {
-
-						type = expected[ key ];
-						props.set( key, this.parseAttrValue( type, len ) );
-
-					} else {
-
-						this._ptr += len;
-
-					}
-
-				}
-
-			}
-
-			return props;
-
-		},
-
-		parseUserAttributes: function () {
-
-			// skip for now
-			this._ptr = this.readU32() + this._ptr;
-			return null;
-
-		},
-
-		parseAttrValue: function ( type, len ) {
-
-			var elem_len;
-			var read_func;
-
-			switch ( type ) {
-
-				case AWD_FIELD_INT8:
-					elem_len = 1;
-					read_func = this.readI8;
-					break;
-
-				case AWD_FIELD_INT16:
-					elem_len = 2;
-					read_func = this.readI16;
-					break;
-
-				case AWD_FIELD_INT32:
-					elem_len = 4;
-					read_func = this.readI32;
-					break;
-
-				case AWD_FIELD_BOOL:
-				case AWD_FIELD_UINT8:
-					elem_len = 1;
-					read_func = this.readU8;
-					break;
-
-				case AWD_FIELD_UINT16:
-					elem_len = 2;
-					read_func = this.readU16;
-					break;
-
-				case AWD_FIELD_UINT32:
-				case AWD_FIELD_BADDR:
-					elem_len = 4;
-					read_func = this.readU32;
-					break;
-
-				case AWD_FIELD_FLOAT32:
-					elem_len = 4;
-					read_func = this.readF32;
-					break;
-
-				case AWD_FIELD_FLOAT64:
-					elem_len = 8;
-					read_func = this.readF64;
-					break;
-
-				case AWD_FIELD_VECTOR2x1:
-				case AWD_FIELD_VECTOR3x1:
-				case AWD_FIELD_VECTOR4x1:
-				case AWD_FIELD_MTX3x2:
-				case AWD_FIELD_MTX3x3:
-				case AWD_FIELD_MTX4x3:
-				case AWD_FIELD_MTX4x4:
-					elem_len = 8;
-					read_func = this.readF64;
-					break;
-
-			}
-
-			if ( elem_len < len ) {
-
-				var list;
-				var num_read;
-				var num_elems;
-
-				list = [];
-				num_read = 0;
-				num_elems = len / elem_len;
-
-				while ( num_read < num_elems ) {
-
-					list.push( read_func.call( this ) );
-					num_read ++;
-
-				}
-
-				return list;
-
-			} else {
-
-				return read_func.call( this );
-
-			}
-
-		},
-
-		readU8: function () {
-
-			return this._data.getUint8( this._ptr ++ );
-
-		},
-		readI8: function () {
-
-			return this._data.getInt8( this._ptr ++ );
-
-		},
-		readU16: function () {
-
-			var a = this._data.getUint16( this._ptr, littleEndian );
-			this._ptr += 2;
-			return a;
-
-		},
-		readI16: function () {
-
-			var a = this._data.getInt16( this._ptr, littleEndian );
-			this._ptr += 2;
-			return a;
-
-		},
-		readU32: function () {
-
-			var a = this._data.getUint32( this._ptr, littleEndian );
-			this._ptr += 4;
-			return a;
-
-		},
-		readI32: function () {
-
-			var a = this._data.getInt32( this._ptr, littleEndian );
-			this._ptr += 4;
-			return a;
-
-		},
-		readF32: function () {
-
-			var a = this._data.getFloat32( this._ptr, littleEndian );
-			this._ptr += 4;
-			return a;
-
-		},
-		readF64: function () {
-
-			var a = this._data.getFloat64( this._ptr, littleEndian );
-			this._ptr += 8;
-			return a;
-
-		},
-
-		/**
-	 * Converts a UTF-8 byte array to JavaScript's 16-bit Unicode.
-	 * @param {Array.<number>} bytes UTF-8 byte array.
-	 * @return {string} 16-bit Unicode string.
-	 */
-		readUTF: function () {
-
-			var len = this.readU16();
-			return this.readUTFBytes( len );
-
-		},
-
-		/**
-		 * Converts a UTF-8 byte array to JavaScript's 16-bit Unicode.
-		 * @param {Array.<number>} bytes UTF-8 byte array.
-		 * @return {string} 16-bit Unicode string.
-		 */
-		readUTFBytes: function ( len ) {
-
-			// TODO(user): Use native implementations if/when available
-			var out = [], c = 0;
-
-			while ( out.length < len ) {
-
-				var c1 = this._data.getUint8( this._ptr ++, littleEndian );
-				if ( c1 < 128 ) {
-
-					out[ c ++ ] = String.fromCharCode( c1 );
-
-				} else if ( c1 > 191 && c1 < 224 ) {
-
-					var c2 = this._data.getUint8( this._ptr ++, littleEndian );
-					out[ c ++ ] = String.fromCharCode( ( c1 & 31 ) << 6 | c2 & 63 );
-
-				} else {
-
-					var c2 = this._data.getUint8( this._ptr ++, littleEndian );
-					var c3 = this._data.getUint8( this._ptr ++, littleEndian );
-					out[ c ++ ] = String.fromCharCode( ( c1 & 15 ) << 12 | ( c2 & 63 ) << 6 | c3 & 63 );
-
-				}
-
-			}
-			return out.join( '' );
-
-		}
-
-	} );
-
-	return AWDLoader;
-
-} )();
-
-export { AWDLoader };