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@@ -12,9 +12,9 @@
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<h1>[name]</h1>
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- <p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
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+ <p class="desc">创建6个摄像机,将场景渲染到[page:WebGLRenderTargetCube](用于接收渲染结果的立方体)上。</p>
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- <h2>Examples</h2>
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+ <h2>示例</h2>
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<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
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<p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
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@@ -40,49 +40,51 @@
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</code>
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- <h2>Constructor</h2>
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+ <h2>构造器</h2>
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<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
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<p>
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- near -- The near clipping distance. <br />
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- far -- The far clipping distance <br />
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- cubeResolution -- Sets the length of the cube's edges.
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+ near -- 远剪切面的距离<br />
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+ far -- 近剪切面的距离<br />
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+ cubeResolution -- 设置立方体边缘的长度
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</p>
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<p>
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- Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
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- render to a [page:WebGLRenderTargetCube].
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+ 构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,并将其拍摄的场景渲染到一个[page:WebGLRenderTargetCube]上。
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Object3D] class for common properties.</p>
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+ <h2>属性</h2>
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+ <p>请参阅其基类[page:Object3D]来查看共有属性。</p>
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<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
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<p>
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- The cube texture that gets generated.
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+ 生成的立方体纹理
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</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Object3D] class for common methods.</p>
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+ <h2>方法</h2>
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+ <p>请参阅其基类[page:Object3D]来查看其共有方法。</p>
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<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
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<p>
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- renderer -- The current WebGL renderer <br />
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- scene -- The current scene
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+ renderer -- 当前的WebGL渲染器<br />
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+ scene -- 当前的场景
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</p>
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<p>
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- Call this to update the [page:CubeCamera.renderTarget renderTarget].
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+ 这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
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</p>
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<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
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<p>
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+ 这个方法用来来清除[page:CubeCamera.renderTarget renderTarget]的颜色、深度和/或模板缓冲区。
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+ 颜色缓冲区设置为渲染器当前的“清除”色。参数默认值均为*true*。
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+
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Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
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The color buffer is set to the renderer's current clear color. Arguments default to *true*.
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</p>
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- <h2>Source</h2>
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+ <h2>源代码</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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