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Update CubeCamera.html

gogoend 6 anni fa
parent
commit
e272f45b37
1 ha cambiato i file con 19 aggiunte e 17 eliminazioni
  1. 19 17
      docs/api/zh/cameras/CubeCamera.html

+ 19 - 17
docs/api/zh/cameras/CubeCamera.html

@@ -12,9 +12,9 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
+		<p class="desc">创建6个摄像机,将场景渲染到[page:WebGLRenderTargetCube](用于接收渲染结果的立方体)上。</p>
 
-		<h2>Examples</h2>
+		<h2>示例</h2>
 
 		<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
 		<p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
@@ -40,49 +40,51 @@
 		</code>
 
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 
 		<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
 		<p>
-		near -- The near clipping distance. <br />
-		far -- The far clipping distance <br />
-		cubeResolution -- Sets the length of the cube's edges.
+		near -- 远剪切面的距离<br />
+		far -- 近剪切面的距离<br />
+		cubeResolution -- 设置立方体边缘的长度
 		</p>
 		<p>
-		Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
-		render to a [page:WebGLRenderTargetCube].
+			构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,并将其拍摄的场景渲染到一个[page:WebGLRenderTargetCube]上。
 		</p>
 
 
-		<h2>Properties</h2>
-		<p>See the base [page:Object3D] class for common properties.</p>
+		<h2>属性</h2>
+		<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
 
 		<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
 		<p>
-		The cube texture that gets generated.
+			生成的立方体纹理
 		</p>
 
-		<h2>Methods</h2>
-		<p>See the base [page:Object3D] class for common methods.</p>
+		<h2>方法</h2>
+		<p>请参阅其基类[page:Object3D]来查看其共有方法。</p>
 
 
 		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
 		<p>
-		renderer -- The current WebGL renderer <br />
-		scene -- The current scene
+		renderer -- 当前的WebGL渲染器<br />
+		scene -- 当前的场景
 		</p>
 		<p>
-		Call this to update the [page:CubeCamera.renderTarget renderTarget].
+			这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
 		</p>
 
 		<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
 		<p>
+			这个方法用来来清除[page:CubeCamera.renderTarget renderTarget]的颜色、深度和/或模板缓冲区。
+			颜色缓冲区设置为渲染器当前的“清除”色。参数默认值均为*true*。
+
 		Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
 		The color buffer is set to the renderer's current clear color. Arguments default to *true*.
 		</p>
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>