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@@ -205,7 +205,7 @@
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"do for while if else in out inout float int void bool true false " +
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"lowp mediump highp precision invariant discard return mat2 mat3 " +
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"mat4 vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 sampler2D " +
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- "samplerCube struct gl_FragCoord gl_FragColor";
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+ "samplerCube struct gl_FragCoord gl_FragColor gl_Position";
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var glslBuiltins = "radians degrees sin cos tan asin acos atan pow " +
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"exp log exp2 log2 sqrt inversesqrt abs sign floor ceil fract mod " +
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"min max clamp mix step smoothstep length distance dot cross " +
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