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GLTFLoader: Avoid using ImageBitmap in Safari. (#23086)

mrdoob 3 years ago
parent
commit
e2bdc7590e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/jsm/loaders/GLTFLoader.js

+ 1 - 1
examples/jsm/loaders/GLTFLoader.js

@@ -2253,7 +2253,7 @@ class GLTFParser {
 
 		// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
 		// expensive work of uploading a texture to the GPU off the main thread.
-		if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
+		if ( typeof createImageBitmap !== 'undefined' && /Firefox|Safari/.test( navigator.userAgent ) === false ) {
 
 			this.textureLoader = new ImageBitmapLoader( this.options.manager );