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Chaged transformControls renderOrder to Infinity.

Aki Rodic 6 年之前
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e2d675b9ac
共有 2 个文件被更改,包括 2 次插入1 次删除
  1. 1 0
      examples/js/controls/TransformControls.js
  2. 1 1
      examples/misc_controls_transform.html

+ 1 - 0
examples/js/controls/TransformControls.js

@@ -988,6 +988,7 @@ THREE.TransformControlsGizmo = function () {
 				var tempGeometry = object.geometry.clone();
 				var tempGeometry = object.geometry.clone();
 				tempGeometry.applyMatrix(object.matrix);
 				tempGeometry.applyMatrix(object.matrix);
 				object.geometry = tempGeometry;
 				object.geometry = tempGeometry;
+				object.renderOrder = Infinity;
 
 
 				object.position.set( 0, 0, 0 );
 				object.position.set( 0, 0, 0 );
 				object.rotation.set( 0, 0, 0 );
 				object.rotation.set( 0, 0, 0 );

+ 1 - 1
examples/misc_controls_transform.html

@@ -79,7 +79,7 @@
 				texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
 				texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
 
 
 				var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
 				var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
-				var material = new THREE.MeshLambertMaterial( { map: texture } );
+				var material = new THREE.MeshLambertMaterial( { map: texture, transparent: true } );
 
 
 				orbit = new THREE.OrbitControls( camera, renderer.domElement );
 				orbit = new THREE.OrbitControls( camera, renderer.domElement );
 				orbit.update();
 				orbit.update();