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@@ -1061,7 +1061,7 @@ THREE.GLTFLoader = ( function () {
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var s3 = ppp - pp;
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var s3 = ppp - pp;
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var s0 = 1 - s2;
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var s0 = 1 - s2;
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var s1 = s3 - pp + p;
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var s1 = s3 - pp + p;
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-
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+
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// Layout of keyframe output values for CUBICSPLINE animations:
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// Layout of keyframe output values for CUBICSPLINE animations:
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// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
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// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
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for ( var i = 0; i !== stride; i ++ ) {
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for ( var i = 0; i !== stride; i ++ ) {
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@@ -2705,6 +2705,8 @@ THREE.GLTFLoader = ( function () {
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? new THREE.SkinnedMesh( geometry, material )
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? new THREE.SkinnedMesh( geometry, material )
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: new THREE.Mesh( geometry, material );
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: new THREE.Mesh( geometry, material );
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+ if ( mesh.isSkinnedMesh === true ) mesh.normalizeSkinWeights(); // #15319
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+
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if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
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if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
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mesh.drawMode = THREE.TriangleStripDrawMode;
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mesh.drawMode = THREE.TriangleStripDrawMode;
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