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@@ -27,7 +27,15 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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#else
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- mat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );
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+ mat3 tbn = getTangentFrame( - vViewPosition, normal,
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+ #if defined( USE_NORMALMAP )
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+ vNormalMapUv
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+ #elif defined( USE_CLEARCOAT_NORMALMAP )
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+ vClearcoatNormalMapUv
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+ #else
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+ vUv
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+ #endif
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+ );
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#endif
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