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@@ -34,7 +34,7 @@ THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=
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transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==m?m:1,n||0,l||0,p||0,o||0,void 0!==q?q:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,m,n,l,p,o,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=m;s[14]=n;s[3]=l;s[7]=p;s[11]=o;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
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e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],m=c[5],n=c[9],l=c[13],p=c[2],o=c[6],q=c[10],s=c[14],r=c[3],A=c[7],u=c[11],c=c[15],t=d[0],F=d[4],z=d[8],
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-w=d[12],v=d[1],C=d[5],D=d[9],I=d[13],L=d[2],B=d[6],K=d[10],H=d[14],G=d[3],N=d[7],M=d[11],d=d[15];e[0]=f*t+g*v+h*L+i*G;e[4]=f*F+g*C+h*B+i*N;e[8]=f*z+g*D+h*K+i*M;e[12]=f*w+g*I+h*H+i*d;e[1]=j*t+m*v+n*L+l*G;e[5]=j*F+m*C+n*B+l*N;e[9]=j*z+m*D+n*K+l*M;e[13]=j*w+m*I+n*H+l*d;e[2]=p*t+o*v+q*L+s*G;e[6]=p*F+o*C+q*B+s*N;e[10]=p*z+o*D+q*K+s*M;e[14]=p*w+o*I+q*H+s*d;e[3]=r*t+A*v+u*L+c*G;e[7]=r*F+A*C+u*B+c*N;e[11]=r*z+A*D+u*K+c*M;e[15]=r*w+A*I+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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+w=d[12],v=d[1],C=d[5],D=d[9],I=d[13],L=d[2],B=d[6],K=d[10],H=d[14],G=d[3],M=d[7],N=d[11],d=d[15];e[0]=f*t+g*v+h*L+i*G;e[4]=f*F+g*C+h*B+i*M;e[8]=f*z+g*D+h*K+i*N;e[12]=f*w+g*I+h*H+i*d;e[1]=j*t+m*v+n*L+l*G;e[5]=j*F+m*C+n*B+l*M;e[9]=j*z+m*D+n*K+l*N;e[13]=j*w+m*I+n*H+l*d;e[2]=p*t+o*v+q*L+s*G;e[6]=p*F+o*C+q*B+s*M;e[10]=p*z+o*D+q*K+s*N;e[14]=p*w+o*I+q*H+s*d;e[3]=r*t+A*v+u*L+c*G;e[7]=r*F+A*C+u*B+c*M;e[11]=r*z+A*D+u*K+c*N;e[15]=r*w+A*I+u*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
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c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
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this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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@@ -78,17 +78,17 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
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a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
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return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
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THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;m.push(a);n++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,s,r=[],A=0,u,t,F=[],z=0,w,v,C=[],D=0,I={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Frustum,N=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};this.unprojectVector=
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-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,O){var Q=h.near,U=h.far,J=!1,qa,S,ha,Y,ba,ia,Z,da,Na,Aa,Ja,Ta,ta,db,wb,Ua;v=t=s=p=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
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+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],n=0,l,p,o=[],q=0,s,r=[],A=0,u,t,F=[],z=0,w,v,C=[],D=0,I={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,H=new THREE.Matrix4,G=new THREE.Frustum,M=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};this.unprojectVector=
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+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,O){var Q=h.near,U=h.far,J=!1,qa,S,ha,Y,ba,ia,Z,da,Na,Aa,Ja,Ta,ta,db,xb,Ua;v=t=s=p=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
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h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);K.multiply(h.projectionMatrix,h.matrixWorldInverse);G.setFromMatrix(K);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var gb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===G.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
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(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.copy(f.matrixWorld.getPosition()),K.multiplyVector3(L),e.z=L.z),I.objects.push(e));gb(f)}}};gb(g);!0===n&&I.objects.sort(c);g=0;for(n=I.objects.length;g<
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-n;g++)if(da=I.objects[g].object,Na=da.matrixWorld,j=0,da instanceof THREE.Mesh){Aa=da.geometry;Ja=da.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;db=Aa.faceVertexUvs;Aa=da.matrixRotationWorld.extractRotation(Na);wb=da.material instanceof THREE.MeshFaceMaterial;qa=0;for(S=ha.length;qa<S;qa++)i=b(),i.positionWorld.copy(ha[qa]),Na.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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-i.visible=i.positionScreen.z>Q&&i.positionScreen.z<U;ha=0;for(qa=Ta.length;ha<qa;ha++)if(S=Ta[ha],Ua=!0===wb?Ja[S.materialIndex]:da.material,void 0!==Ua){ia=Ua.side;if(S instanceof THREE.Face3)if(Y=m[S.a],ba=m[S.b],Z=m[S.c],!0===Y.visible&&!0===ba.visible&&!0===Z.visible)if(J=0>(Z.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||J===(ia===THREE.FrontSide))p===q?(ta=
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+n;g++)if(da=I.objects[g].object,Na=da.matrixWorld,j=0,da instanceof THREE.Mesh){Aa=da.geometry;Ja=da.geometry.materials;ha=Aa.vertices;Ta=Aa.faces;db=Aa.faceVertexUvs;Aa=da.matrixRotationWorld.extractRotation(Na);xb=da.material instanceof THREE.MeshFaceMaterial;qa=0;for(S=ha.length;qa<S;qa++)i=b(),i.positionWorld.copy(ha[qa]),Na.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
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+i.visible=i.positionScreen.z>Q&&i.positionScreen.z<U;ha=0;for(qa=Ta.length;ha<qa;ha++)if(S=Ta[ha],Ua=!0===xb?Ja[S.materialIndex]:da.material,void 0!==Ua){ia=Ua.side;if(S instanceof THREE.Face3)if(Y=m[S.a],ba=m[S.b],Z=m[S.c],!0===Y.visible&&!0===ba.visible&&!0===Z.visible)if(J=0>(Z.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||J===(ia===THREE.FrontSide))p===q?(ta=
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new THREE.RenderableFace3,o.push(ta),q++,p++,l=ta):l=o[p++],l.v1.copy(Y),l.v2.copy(ba),l.v3.copy(Z);else continue;else continue;else if(S instanceof THREE.Face4)if(Y=m[S.a],ba=m[S.b],Z=m[S.c],ta=m[S.d],!0===Y.visible&&!0===ba.visible&&!0===Z.visible&&!0===ta.visible)if(J=0>(ta.positionScreen.x-Y.positionScreen.x)*(ba.positionScreen.y-Y.positionScreen.y)-(ta.positionScreen.y-Y.positionScreen.y)*(ba.positionScreen.x-Y.positionScreen.x)||0>(ba.positionScreen.x-Z.positionScreen.x)*(ta.positionScreen.y-
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Z.positionScreen.y)-(ba.positionScreen.y-Z.positionScreen.y)*(ta.positionScreen.x-Z.positionScreen.x),ia===THREE.DoubleSide||J===(ia===THREE.FrontSide)){if(s===A){var lb=new THREE.RenderableFace4;r.push(lb);A++;s++;l=lb}else l=r[s++];l.v1.copy(Y);l.v2.copy(ba);l.v3.copy(Z);l.v4.copy(ta)}else continue;else continue;l.normalWorld.copy(S.normal);!1===J&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&l.normalWorld.negate();Aa.multiplyVector3(l.normalWorld);l.centroidWorld.copy(S.centroid);Na.multiplyVector3(l.centroidWorld);
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l.centroidScreen.copy(l.centroidWorld);K.multiplyVector3(l.centroidScreen);Z=S.vertexNormals;Y=0;for(ba=Z.length;Y<ba;Y++)ta=l.vertexNormalsWorld[Y],ta.copy(Z[Y]),!1===J&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&ta.negate(),Aa.multiplyVector3(ta);l.vertexNormalsLength=Z.length;Y=0;for(ba=db.length;Y<ba;Y++)if(ta=db[Y][ha],void 0!==ta){ia=0;for(Z=ta.length;ia<Z;ia++)l.uvs[Y][ia]=ta[ia]}l.color=S.color;l.material=Ua;l.z=l.centroidScreen.z;I.elements.push(l)}}else if(da instanceof THREE.Line){H.multiply(K,
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-Na);ha=da.geometry.vertices;Y=b();Y.positionScreen.copy(ha[0]);H.multiplyVector4(Y.positionScreen);Na=da.type===THREE.LinePieces?2:1;qa=1;for(S=ha.length;qa<S;qa++)Y=b(),Y.positionScreen.copy(ha[qa]),H.multiplyVector4(Y.positionScreen),0<(qa+1)%Na||(ba=m[j-2],N.copy(Y.positionScreen),M.copy(ba.positionScreen),!0===d(N,M)&&(N.multiplyScalar(1/N.w),M.multiplyScalar(1/M.w),t===z?(Ja=new THREE.RenderableLine,F.push(Ja),z++,t++,u=Ja):u=F[t++],u.v1.positionScreen.copy(N),u.v2.positionScreen.copy(M),u.z=
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-Math.max(N.z,M.z),u.material=da.material,I.elements.push(u)))}g=0;for(n=I.sprites.length;g<n;g++)da=I.sprites[g].object,Na=da.matrixWorld,da instanceof THREE.Particle&&(B.set(Na.elements[12],Na.elements[13],Na.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(Q=new THREE.RenderableParticle,C.push(Q),D++,v++,w=Q):w=C[v++],w.object=da,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=da.rotation.z,w.scale.x=da.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),
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+Na);ha=da.geometry.vertices;Y=b();Y.positionScreen.copy(ha[0]);H.multiplyVector4(Y.positionScreen);Na=da.type===THREE.LinePieces?2:1;qa=1;for(S=ha.length;qa<S;qa++)Y=b(),Y.positionScreen.copy(ha[qa]),H.multiplyVector4(Y.positionScreen),0<(qa+1)%Na||(ba=m[j-2],M.copy(Y.positionScreen),N.copy(ba.positionScreen),!0===d(M,N)&&(M.multiplyScalar(1/M.w),N.multiplyScalar(1/N.w),t===z?(Ja=new THREE.RenderableLine,F.push(Ja),z++,t++,u=Ja):u=F[t++],u.v1.positionScreen.copy(M),u.v2.positionScreen.copy(N),u.z=
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+Math.max(M.z,N.z),u.material=da.material,I.elements.push(u)))}g=0;for(n=I.sprites.length;g<n;g++)da=I.sprites[g].object,Na=da.matrixWorld,da instanceof THREE.Particle&&(B.set(Na.elements[12],Na.elements[13],Na.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(v===D?(Q=new THREE.RenderableParticle,C.push(Q),D++,v++,w=Q):w=C[v++],w.object=da,w.x=B.x/B.w,w.y=B.y/B.w,w.z=B.z,w.rotation=da.rotation.z,w.scale.x=da.scale.x*Math.abs(w.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),
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w.scale.y=da.scale.y*Math.abs(w.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),w.material=da.material,I.elements.push(w)));!0===O&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
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h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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@@ -103,8 +103,8 @@ THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
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-THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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-this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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+THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=
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+this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
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0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<
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b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:
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@@ -124,10 +124,10 @@ THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:fun
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max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
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if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
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g=this.attributes.position.array,h=this.attributes.normal.array,i,j,m,n,l,p,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,r=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],m=u+f[a+2],n=g[3*i],l=g[3*i+1],p=g[3*i+2],o.set(n,l,p),n=g[3*j],l=g[3*j+1],p=g[3*j+2],q.set(n,l,p),n=g[3*m],l=g[3*m+1],p=g[3*m+2],s.set(n,l,p),r.sub(s,q),A.sub(o,q),r.crossSelf(A),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+
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-2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){aa.x=d[3*a];aa.y=d[3*a+1];aa.z=d[3*a+2];P.copy(aa);Q=i[a];M.copy(Q);M.subSelf(aa.multiplyScalar(aa.dot(Q))).normalize();R.cross(P,Q);U=R.dot(j[a]);O=0>U?-1:1;h[4*a]=M.x;h[4*a+1]=M.y;h[4*a+2]=M.z;h[4*a+3]=O}if(void 0===this.attributes.index||
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+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*m]+=r.x,h[3*m+1]+=r.y,h[3*m+2]+=r.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],l=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+l*l+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){aa.x=d[3*a];aa.y=d[3*a+1];aa.z=d[3*a+2];P.copy(aa);Q=i[a];N.copy(Q);N.subSelf(aa.multiplyScalar(aa.dot(Q))).normalize();R.cross(P,Q);U=R.dot(j[a]);O=0>U?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=O}if(void 0===this.attributes.index||
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void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
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-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,s,r,A,u,t,F,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,I,L,B,K,H,G=this.offsets;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;var N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],K=N+b[C+1],H=N+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*K],o=c[3*K+1],q=c[3*K+2],s=c[3*H],r=c[3*H+1],A=c[3*H+2],u=e[2*B],t=e[2*B+1],F=e[2*K],z=e[2*K+1],w=e[2*H],v=e[2*H+1],p-=m,m=s-m,o-=n,n=r-n,q-=l,l=A-l,F-=u,u=w-u,z-=t,t=v-
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-t,v=1/(F*t-u*z),f.set((t*p-z*m)*v,(t*o-z*n)*v,(t*q-z*l)*v),g.set((F*m-u*p)*v,(F*n-u*o)*v,(F*l-u*q)*v),i[B].addSelf(f),i[K].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[H].addSelf(g)}var M=new THREE.Vector3,R=new THREE.Vector3,aa=new THREE.Vector3,P=new THREE.Vector3,O,Q,U;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;N=G[I].index;C=D;for(D+=B;C<D;C+=3)B=N+b[C],K=N+b[C+1],H=N+b[C+2],a(B),a(K),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);
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+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,n,l,p,o,q,s,r,A,u,t,F,z,w,v,f=new THREE.Vector3,g=new THREE.Vector3,C,D,I,L,B,K,H,G=this.offsets;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;var M=G[I].index;C=D;for(D+=B;C<D;C+=3)B=M+b[C],K=M+b[C+1],H=M+b[C+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],p=c[3*K],o=c[3*K+1],q=c[3*K+2],s=c[3*H],r=c[3*H+1],A=c[3*H+2],u=e[2*B],t=e[2*B+1],F=e[2*K],z=e[2*K+1],w=e[2*H],v=e[2*H+1],p-=m,m=s-m,o-=n,n=r-n,q-=l,l=A-l,F-=u,u=w-u,z-=t,t=v-
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+t,v=1/(F*t-u*z),f.set((t*p-z*m)*v,(t*o-z*n)*v,(t*q-z*l)*v),g.set((F*m-u*p)*v,(F*n-u*o)*v,(F*l-u*q)*v),i[B].addSelf(f),i[K].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,R=new THREE.Vector3,aa=new THREE.Vector3,P=new THREE.Vector3,O,Q,U;I=0;for(L=G.length;I<L;++I){D=G[I].start;B=G[I].count;M=G[I].index;C=D;for(D+=B;C<D;C+=3)B=M+b[C],K=M+b[C+1],H=M+b[C+2],a(B),a(K),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);
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-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
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THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,m,n,l;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;j=this.points[c[0]];m=this.points[c[1]];n=this.points[c[2]];l=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,m.x,n.x,l.x,g,h,i);d.y=b(j.y,m.y,n.y,l.y,g,h,i);d.z=b(j.z,m.z,n.z,l.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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@@ -156,14 +156,14 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,s,r,A,u,t;function F(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=N[2*e];e=N[2*e+1];i=N[2*f];j=N[2*f+1];f=N[2*g];l=N[2*g+1];g=K.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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-l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=N[2*e];e=N[2*e+1];j=N[2*f];m=N[2*f+1];l=N[2*g];n=N[2*g+1];g=N[2*h];f=N[2*h+1];h=K.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,m,n,l,p,o,q,s,r,A,u,t;function F(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=M[2*e];e=M[2*e+1];i=M[2*f];j=M[2*f+1];f=M[2*g];l=M[2*g+1];g=K.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,j));n.push(new THREE.UV(f,
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+l));g.push(n)}}function C(b,c){var d,e,f,g,h,i,j,l,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=M[2*e];e=M[2*e+1];j=M[2*f];m=M[2*f+1];l=M[2*g];n=M[2*g+1];g=M[2*h];f=M[2*h+1];h=K.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(j,m));p.push(new THREE.UV(l,n));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
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K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function L(b,c,d,e){for(var f,g,h,i,j,l,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];m=d[3*e+2];i=n[e];var o=G[3*l],p=G[3*l+1];l=G[3*l+2];var q=G[3*m],r=
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G[3*m+1];m=G[3*m+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(G[3*j],G[3*j+1],G[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,m)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];j=p[e];var q=G[3*m],r=G[3*m+1];m=G[3*m+2];var s=G[3*n],t=G[3*n+1];n=G[3*n+2];var u=G[3*o],v=G[3*o+1];o=G[3*o+2];K.faces.push(new THREE.Face4(f,
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-g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,n),new THREE.Vector3(u,v,o)],null,j))}}var K=this,H=0,G=[],N=[],M,R,aa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(K,d,b);t=a;R=H;b=new Uint8Array(t,R,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[R+A]);c=z(t,R+12);z(t,R+13);z(t,R+14);z(t,R+15);e=z(t,R+16);i=z(t,R+17);j=z(t,R+18);m=z(t,R+19);n=w(t,R+20);l=w(t,R+20+4);p=w(t,R+20+8);o=w(t,R+20+12);q=w(t,R+20+16);s=w(t,R+20+20);r=
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-w(t,R+20+24);A=w(t,R+20+28);b=w(t,R+20+32);u=w(t,R+20+36);t=w(t,R+20+40);H+=c;R=3*e+m;aa=4*e+m;M=o*R;c=q*(R+3*i);e=s*(R+3*j);m=r*(R+3*i+3*j);R=A*aa;i=b*(aa+4*i);j=u*(aa+4*j);aa=H;var H=new Float32Array(a,H,3*n),P,O,Q,U;for(P=0;P<n;P++)O=H[3*P],Q=H[3*P+1],U=H[3*P+2],K.vertices.push(new THREE.Vector3(O,Q,U));n=H=aa+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(aa=0;aa<l;aa++)P=H[3*aa],O=H[3*aa+1],Q=H[3*aa+2],G.push(P/127,O/127,Q/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=H+=
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-F(3*l);if(p){H=new Float32Array(a,H,2*p);for(n=0;n<p;n++)aa=H[2*n],P=H[2*n+1],N.push(aa,P)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;M=p+M+F(2*o);l=M+c+F(2*q);c=l+e+F(2*s);e=c+m+F(2*r);R=e+R+F(2*A);m=R+i+F(2*b);i=m+j+F(2*u);s&&(j=l+3*s*Uint32Array.BYTES_PER_ELEMENT,D(s,l,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));r&&(s=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=s+3*r*Uint32Array.BYTES_PER_ELEMENT,L(r,c,s,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,I(u,m,r+4*
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-u*Uint32Array.BYTES_PER_ELEMENT),C(u,r));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,r=u+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,i,u,r+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,r));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=M+3*q*Uint32Array.BYTES_PER_ELEMENT,L(q,M,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&I(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=R+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,R,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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+g,h,i,[new THREE.Vector3(G[3*l],G[3*l+1],G[3*l+2]),new THREE.Vector3(q,r,m),new THREE.Vector3(s,t,n),new THREE.Vector3(u,v,o)],null,j))}}var K=this,H=0,G=[],M=[],N,R,aa;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(K,d,b);t=a;R=H;b=new Uint8Array(t,R,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[R+A]);c=z(t,R+12);z(t,R+13);z(t,R+14);z(t,R+15);e=z(t,R+16);i=z(t,R+17);j=z(t,R+18);m=z(t,R+19);n=w(t,R+20);l=w(t,R+20+4);p=w(t,R+20+8);o=w(t,R+20+12);q=w(t,R+20+16);s=w(t,R+20+20);r=
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+w(t,R+20+24);A=w(t,R+20+28);b=w(t,R+20+32);u=w(t,R+20+36);t=w(t,R+20+40);H+=c;R=3*e+m;aa=4*e+m;N=o*R;c=q*(R+3*i);e=s*(R+3*j);m=r*(R+3*i+3*j);R=A*aa;i=b*(aa+4*i);j=u*(aa+4*j);aa=H;var H=new Float32Array(a,H,3*n),P,O,Q,U;for(P=0;P<n;P++)O=H[3*P],Q=H[3*P+1],U=H[3*P+2],K.vertices.push(new THREE.Vector3(O,Q,U));n=H=aa+3*n*Float32Array.BYTES_PER_ELEMENT;if(l){H=new Int8Array(a,H,3*l);for(aa=0;aa<l;aa++)P=H[3*aa],O=H[3*aa+1],Q=H[3*aa+2],G.push(P/127,O/127,Q/127)}H=n+3*l*Int8Array.BYTES_PER_ELEMENT;l=H+=
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+F(3*l);if(p){H=new Float32Array(a,H,2*p);for(n=0;n<p;n++)aa=H[2*n],P=H[2*n+1],M.push(aa,P)}p=H=l+2*p*Float32Array.BYTES_PER_ELEMENT;N=p+N+F(2*o);l=N+c+F(2*q);c=l+e+F(2*s);e=c+m+F(2*r);R=e+R+F(2*A);m=R+i+F(2*b);i=m+j+F(2*u);s&&(j=l+3*s*Uint32Array.BYTES_PER_ELEMENT,D(s,l,j+3*s*Uint32Array.BYTES_PER_ELEMENT),v(s,j));r&&(s=c+3*r*Uint32Array.BYTES_PER_ELEMENT,j=s+3*r*Uint32Array.BYTES_PER_ELEMENT,L(r,c,s,j+3*r*Uint32Array.BYTES_PER_ELEMENT),v(r,j));u&&(r=m+4*u*Uint32Array.BYTES_PER_ELEMENT,I(u,m,r+4*
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+u*Uint32Array.BYTES_PER_ELEMENT),C(u,r));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,r=u+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,i,u,r+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,r));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=N+3*q*Uint32Array.BYTES_PER_ELEMENT,L(q,N,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&I(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=R+4*b*Uint32Array.BYTES_PER_ELEMENT,B(b,R,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
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this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
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THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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@@ -195,14 +195,14 @@ l.options?l.load(d(e.url,Q.urlBaseType),h(c,a,D,e)):l.load(d(e.url,Q.urlBaseType
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e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),D.morphNormals&&C.computeMorphNormals()):g=new THREE.Mesh(C,D),g.name=c,r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(z[0],z[1],z[2])),g.visible=e.visible,g.castShadow=
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e.castShadow,g.receiveShadow=e.receiveShadow,a.add(g),P.objects[c]=g}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,G=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(u=e.direction,K=new THREE.DirectionalLight(H,G),K.position.set(u[0],u[1],u[2]),e.target&&(O.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(u=e.position,A=e.distance,K=new THREE.PointLight(H,G,A),K.position.set(u[0],u[1],
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u[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(H)),a.add(K),K.name=c,P.lights[c]=K,P.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(w.left,w.right,w.top,w.bottom,w.near,w.far)),u=e.position,I.position.set(u[0],u[1],u[2]),a.add(I),I.name=c,P.cameras[c]=I,P.objects[c]=I):(u=e.position,t=e.rotation,F=e.quaternion,
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-z=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),P.objects[c]=g,P.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){P.geometries[a]=b;e();N-=1;m.onLoadComplete();j()}}function h(a,
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-b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);P.objects[a]=f;e();N-=1;m.onLoadComplete();j()}}function i(a){return function(b){P.geometries[a]=b}}function j(){m.callbackProgress({totalModels:R,totalTextures:aa,loadedModels:R-N,
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-loadedTextures:aa-M},P);m.onLoadProgress();if(0===N&&0===M){for(var a=0;a<O.length;a++){var c=O[a],d=P.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,P.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(P)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,s,r,A,u,t,F,z,w,v,C,D,I,L,B,K,H,G,N,M,R,aa,P,O=[],Q=a,U;for(U in this.geometryHandlerMap)a=this.geometryHandlerMap[U].loaderClass,this.geometryHandlerMap[U].loaderObject=new a;
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-for(U in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[U].loaderClass,this.hierarchyHandlerMap[U].loaderObject=new a;M=N=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(U=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,U&&P.scene.position.set(U[0],U[1],U[2]),a&&P.scene.rotation.set(a[0],a[1],a[2]),c&&P.scene.scale.set(c[0],c[1],c[2]),U||a||c))P.scene.updateMatrix(),P.scene.updateMatrixWorld();
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-U=function(a){return function(){M-=a;j();m.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),w=a.color,L.color.setRGB(w[0],w[1],w[2]),P.fogs[o]=L;for(l in Q.geometries)s=Q.geometries[l],s.type in this.geometryHandlerMap&&(N+=1,m.onLoadStart());for(var J in Q.objects)o=Q.objects[J],o.type&&o.type in this.hierarchyHandlerMap&&(N+=1,m.onLoadStart());R=N;for(l in Q.geometries)if(s=Q.geometries[l],"cube"===
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+z=e.scale,F=0,g=new THREE.Object3D,g.name=c,g.position.set(u[0],u[1],u[2]),F?(g.quaternion.set(F[0],F[1],F[2],F[3]),g.useQuaternion=!0):g.rotation.set(t[0],t[1],t[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),P.objects[c]=g,P.empties[c]=g);if(g){if(void 0!==e.properties)for(var n in e.properties)g.properties[n]=e.properties[n];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b){P.geometries[a]=b;e();M-=1;m.onLoadComplete();j()}}function h(a,
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+b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);c&&f.traverse(function(a){a.material=c});b.add(f);P.objects[a]=f;e();M-=1;m.onLoadComplete();j()}}function i(a){return function(b){P.geometries[a]=b}}function j(){m.callbackProgress({totalModels:R,totalTextures:aa,loadedModels:R-M,
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+loadedTextures:aa-N},P);m.onLoadProgress();if(0===M&&0===N){for(var a=0;a<O.length;a++){var c=O[a],d=P.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,P.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(P)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,p,o,q,s,r,A,u,t,F,z,w,v,C,D,I,L,B,K,H,G,M,N,R,aa,P,O=[],Q=a,U;for(U in this.geometryHandlerMap)a=this.geometryHandlerMap[U].loaderClass,this.geometryHandlerMap[U].loaderObject=new a;
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+for(U in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[U].loaderClass,this.hierarchyHandlerMap[U].loaderObject=new a;N=M=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(Q.transform&&(U=Q.transform.position,a=Q.transform.rotation,c=Q.transform.scale,U&&P.scene.position.set(U[0],U[1],U[2]),a&&P.scene.rotation.set(a[0],a[1],a[2]),c&&P.scene.scale.set(c[0],c[1],c[2]),U||a||c))P.scene.updateMatrix(),P.scene.updateMatrixWorld();
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+U=function(a){return function(){N-=a;j();m.onLoadComplete()}};for(o in Q.fogs)a=Q.fogs[o],"linear"===a.type?L=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(L=new THREE.FogExp2(0,a.density)),w=a.color,L.color.setRGB(w[0],w[1],w[2]),P.fogs[o]=L;for(l in Q.geometries)s=Q.geometries[l],s.type in this.geometryHandlerMap&&(M+=1,m.onLoadStart());for(var J in Q.objects)o=Q.objects[J],o.type&&o.type in this.hierarchyHandlerMap&&(M+=1,m.onLoadStart());R=M;for(l in Q.geometries)if(s=Q.geometries[l],"cube"===
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s.type)C=new THREE.CubeGeometry(s.width,s.height,s.depth,s.widthSegments,s.heightSegments,s.depthSegments,null,s.flipped,s.sides),P.geometries[l]=C;else if("plane"===s.type)C=new THREE.PlaneGeometry(s.width,s.height,s.widthSegments,s.heightSegments),P.geometries[l]=C;else if("sphere"===s.type)C=new THREE.SphereGeometry(s.radius,s.widthSegments,s.heightSegments),P.geometries[l]=C;else if("cylinder"===s.type)C=new THREE.CylinderGeometry(s.topRad,s.botRad,s.height,s.radSegs,s.heightSegs),P.geometries[l]=
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C;else if("torus"===s.type)C=new THREE.TorusGeometry(s.radius,s.tube,s.segmentsR,s.segmentsT),P.geometries[l]=C;else if("icosahedron"===s.type)C=new THREE.IcosahedronGeometry(s.radius,s.subdivisions),P.geometries[l]=C;else if(s.type in this.geometryHandlerMap){J={};for(B in s)"type"!==B&&"url"!==B&&(J[B]=s[B]);this.geometryHandlerMap[s.type].loaderObject.load(d(s.url,Q.urlBaseType),g(l),J)}else"embedded"===s.type&&(J=Q.embeds[s.id],J.metadata=Q.metadata,J&&this.geometryHandlerMap.ascii.loaderObject.createModel(J,
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-i(l),""));for(q in Q.textures)if(l=Q.textures[q],l.url instanceof Array){M+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else M+=1,m.onLoadStart();aa=M;for(q in Q.textures){l=Q.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){J=l.url.length;o=[];for(B=0;B<J;B++)o[B]=d(l.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,U(J)):THREE.ImageUtils.loadTextureCube(o,l.mapping,
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+i(l),""));for(q in Q.textures)if(l=Q.textures[q],l.url instanceof Array){N+=l.url.length;for(B=0;B<l.url.length;B++)m.onLoadStart()}else N+=1,m.onLoadStart();aa=N;for(q in Q.textures){l=Q.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){J=l.url.length;o=[];for(B=0;B<J;B++)o[B]=d(l.url[B],Q.urlBaseType);B=(B=o[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(o,l.mapping,U(J)):THREE.ImageUtils.loadTextureCube(o,l.mapping,
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U(J))}else{B=l.url.toLowerCase().endsWith(".dds");J=d(l.url,Q.urlBaseType);o=U(1);B=B?THREE.ImageUtils.loadCompressedTexture(J,l.mapping,o):THREE.ImageUtils.loadTexture(J,l.mapping,o);void 0!==THREE[l.minFilter]&&(B.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(B.magFilter=THREE[l.magFilter]);l.anisotropy&&(B.anisotropy=l.anisotropy);if(l.repeat&&(B.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(B.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))B.wrapT=THREE.RepeatWrapping;l.offset&&
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B.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[l.wrap[0]]&&(B.wrapS=J[l.wrap[0]]),void 0!==J[l.wrap[1]]))B.wrapT=J[l.wrap[1]]}P.textures[q]=B}for(p in Q.materials){r=Q.materials[p];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=P.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]=
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"double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in THREE?THREE[r.parameters[v]]:THREE.NormalBlending:"combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],
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@@ -215,7 +215,8 @@ THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.Materia
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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a.visible=this.visible;return a};THREE.Material.prototype.deallocate=function(){var a=THREE.MaterialLibrary.indexOf(this);-1!==a&&THREE.MaterialLibrary.splice(a,1)};THREE.MaterialIdCount=0;THREE.MaterialLibrary=[];THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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-THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
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+THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};
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+THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
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THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
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THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
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@@ -276,34 +277,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
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THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
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THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){F!==a&&(F=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),s=new THREE.Color(0),r=0,A=1,u=0,t=null,F=null,z=null,w=null,v=null,C,D,I,L,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,H,G,N,M,R,aa,P,O,Q,U,J,qa,S=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,Z=new THREE.Color,da=new THREE.Color,Na={},Aa={},Ja,Ta,ta,db,wb,Ua,gb,lb,zb,Ab,fb=new THREE.Rectangle,va=new THREE.Rectangle,Ha=new THREE.Rectangle,mb=!1,La=new THREE.Color,Za=new THREE.Color,
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+document.createElement("canvas"),n,l,p,o,q=m.getContext("2d"),s=new THREE.Color(0),r=0,A=1,u=0,t=null,F=null,z=null,w=null,v=null,C,D,I,L,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,H,G,M,N,R,aa,P,O,Q,U,J,qa,S=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,ba=new THREE.Color,ia=new THREE.Color,Z=new THREE.Color,da=new THREE.Color,Na={},Aa={},Ja,Ta,ta,db,xb,Ua,gb,lb,Ab,Bb,fb=new THREE.Rectangle,va=new THREE.Rectangle,Ha=new THREE.Rectangle,mb=!1,La=new THREE.Color,Za=new THREE.Color,
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eb=new THREE.Color,ua=new THREE.Vector3,$a,ab,nb,ja,hb,qb,a=16;$a=document.createElement("canvas");$a.width=$a.height=2;ab=$a.getContext("2d");ab.fillStyle="rgba(0,0,0,1)";ab.fillRect(0,0,2,2);nb=ab.getImageData(0,0,2,2);ja=nb.data;hb=document.createElement("canvas");hb.width=hb.height=a;qb=hb.getContext("2d");qb.translate(-a/2,-a/2);qb.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;l=b;p=
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Math.floor(n/2);o=Math.floor(l/2);m.width=n;m.height=l;fb.set(-p,-o,p,o);va.set(-p,-o,p,o);A=1;u=0;v=w=z=F=t=null};this.setClearColor=function(a,b){s.copy(a);r=void 0!==b?b:1;va.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){s.setHex(a);r=void 0!==b?b:1;va.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===va.isEmpty()&&(va.minSelf(fb),va.inflate(2),1>r&&q.clearRect(Math.floor(va.getX()),Math.floor(va.getY()),Math.floor(va.getWidth()),
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Math.floor(va.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+r+")"),q.fillRect(Math.floor(va.getX()),Math.floor(va.getY()),Math.floor(va.getWidth()),Math.floor(va.getHeight()))),va.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
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-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;G=a.positionScreen.y;N=d.positionScreen.x;M=d.positionScreen.y;R=e.positionScreen.x;aa=e.positionScreen.y;r(H,G,N,M,R,aa);(j instanceof
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+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(ua.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;G=a.positionScreen.y;M=d.positionScreen.x;N=d.positionScreen.y;R=e.positionScreen.x;aa=e.positionScreen.y;r(H,G,M,N,R,aa);(j instanceof
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THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(Z.copy(j.color),da.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(Z.r*=i.color.r,Z.g*=i.color.g,Z.b*=i.color.b),!0===mb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ha.r=Y.r=ba.r=La.r,ha.g=Y.g=ba.g=La.g,ha.b=Y.b=ba.b=La.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],ha),m(i.v2.positionWorld,i.vertexNormalsWorld[1],Y),m(i.v3.positionWorld,i.vertexNormalsWorld[2],ba),ha.r=
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-ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=0.5*(Y.r+ba.r),ia.g=0.5*(Y.g+ba.g),ia.b=0.5*(Y.b+ba.b),ta=vc(ha,Y,ba,ia),la(H,G,N,M,R,aa,0,0,1,0,0,1,ta)):(S.r=La.r,S.g=La.g,S.b=La.b,m(i.centroidWorld,i.normalWorld,S),S.r=S.r*Z.r+da.r,S.g=S.g*Z.g+da.g,S.b=S.b*Z.b+da.b,!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S)):!0===j.wireframe?t(j.color,j.wireframeLinewidth,
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-j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(db=i.uvs[0],A(H,G,N,M,R,aa,db[g].u,db[g].v,db[h].u,db[h].v,db[k].u,db[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ua.copy(i.vertexNormalsWorld[g]),wb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
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-0.5,Ua=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[h]),gb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,lb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[k]),zb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Ab=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,A(H,G,N,M,R,aa,wb,Ua,gb,lb,zb,Ab,j.envMap)):(S.copy(j.color),j.vertexColors===THREE.FaceColors&&
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-(S.r*=i.color.r,S.g*=i.color.g,S.b*=i.color.b),!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S)):j instanceof THREE.MeshDepthMaterial?(Ja=l.near,Ta=l.far,ha.r=ha.g=ha.b=1-Bb(a.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-Bb(d.positionScreen.z,Ja,Ta),ba.r=ba.g=ba.b=1-Bb(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Y.r+ba.r),ia.g=0.5*(Y.g+ba.g),ia.b=0.5*(Y.b+ba.b),ta=vc(ha,Y,ba,ia),la(H,G,N,M,R,aa,0,0,1,0,0,1,ta)):j instanceof THREE.MeshNormalMaterial&&(S.r=gc(i.normalWorld.x),
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+ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=0.5*(Y.r+ba.r),ia.g=0.5*(Y.g+ba.g),ia.b=0.5*(Y.b+ba.b),ta=wc(ha,Y,ba,ia),la(H,G,M,N,R,aa,0,0,1,0,0,1,ta)):(S.r=La.r,S.g=La.g,S.b=La.b,m(i.centroidWorld,i.normalWorld,S),S.r=S.r*Z.r+da.r,S.g=S.g*Z.g+da.g,S.b=S.b*Z.b+da.b,!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S)):!0===j.wireframe?t(j.color,j.wireframeLinewidth,
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+j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(db=i.uvs[0],A(H,G,M,N,R,aa,db[g].u,db[g].v,db[h].u,db[h].v,db[k].u,db[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,ua.copy(i.vertexNormalsWorld[g]),xb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+
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+0.5,Ua=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[h]),gb=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,lb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,ua.copy(i.vertexNormalsWorld[k]),Ab=0.5*(ua.x*a.elements[0]+ua.y*a.elements[4]+ua.z*a.elements[8])+0.5,Bb=0.5*(ua.x*a.elements[1]+ua.y*a.elements[5]+ua.z*a.elements[9])+0.5,A(H,G,M,N,R,aa,xb,Ua,gb,lb,Ab,Bb,j.envMap)):(S.copy(j.color),j.vertexColors===THREE.FaceColors&&
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+(S.r*=i.color.r,S.g*=i.color.g,S.b*=i.color.b),!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S)):j instanceof THREE.MeshDepthMaterial?(Ja=l.near,Ta=l.far,ha.r=ha.g=ha.b=1-Cb(a.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-Cb(d.positionScreen.z,Ja,Ta),ba.r=ba.g=ba.b=1-Cb(e.positionScreen.z,Ja,Ta),ia.r=0.5*(Y.r+ba.r),ia.g=0.5*(Y.g+ba.g),ia.b=0.5*(Y.b+ba.b),ta=wc(ha,Y,ba,ia),la(H,G,M,N,R,aa,0,0,1,0,0,1,ta)):j instanceof THREE.MeshNormalMaterial&&(S.r=gc(i.normalWorld.x),
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S.g=gc(i.normalWorld.y),S.b=gc(i.normalWorld.z),!0===j.wireframe?t(S,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(S))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function s(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function t(a,b,c,e){z!==b&&(z=q.lineWidth=b);w!==c&&(w=q.lineCap=c);v!==e&&(v=q.lineJoin=e);d(a.getContextStyle());q.stroke();Ha.inflate(2*b)}function u(a){e(a.getContextStyle());
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-q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,la){if(!(la instanceof THREE.DataTexture||void 0===la.image||0==la.image.width)){if(!0===la.needsUpdate){var n=la.wrapS==THREE.RepeatWrapping,o=la.wrapT==THREE.RepeatWrapping;Na[la.id]=q.createPattern(la.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");la.needsUpdate=!1}void 0===Na[la.id]?e("rgba(0,0,0,1)"):e(Na[la.id]);var n=la.offset.x/la.repeat.x,o=la.offset.y/la.repeat.y,p=la.image.width*la.repeat.x,Bb=la.image.height*
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-la.repeat.y,h=(h+n)*p,k=(1-k+o)*Bb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Bb-k,l=(l+n)*p-h,m=(1-m+o)*Bb-k,n=i*m-l*j;0===n?(void 0===Aa[la.id]&&(b=document.createElement("canvas"),b.width=la.image.width,b.height=la.image.height,b=b.getContext("2d"),b.drawImage(la.image,0,0),Aa[la.id]=b.getImageData(0,0,la.image.width,la.image.height).data),b=Aa[la.id],h=4*(Math.floor(h)+Math.floor(k)*la.image.width),S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(S)):(n=1/n,la=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
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-c)*n,d=(i*g-l*d)*n,a=a-la*h-c*k,h=b-j*h-d*k,q.save(),q.transform(la,j,c,d,a,h),q.fill(),q.restore())}}function la(a,b,c,d,e,f,g,h,k,i,j,l,m){var la,n;la=m.width-1;n=m.height-1;g*=la;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*la-g;i=i*n-h;j=j*la-g;l=l*n-h;n=1/(k*l-j*i);la=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-la*g-c*h;b=b-i*g-d*h;q.save();q.transform(la,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function vc(a,b,c,d){ja[0]=255*a.r|0;ja[1]=255*a.g|0;ja[2]=255*a.b|0;ja[4]=255*b.r|0;ja[5]=
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-255*b.g|0;ja[6]=255*b.b|0;ja[8]=255*c.r|0;ja[9]=255*c.g|0;ja[10]=255*c.b|0;ja[12]=255*d.r|0;ja[13]=255*d.g|0;ja[14]=255*d.b|0;ab.putImageData(nb,0,0);qb.drawImage($a,0,0);return hb}function Bb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
-else{var Yb,wc,ma,ca;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;mb=0<i.length;if(!0===mb){La.setRGB(0,0,0);Za.setRGB(0,0,0);eb.setRGB(0,0,0);Yb=0;for(wc=i.length;Yb<wc;Yb++){ca=i[Yb];var na=ca.color;ca instanceof THREE.AmbientLight?(La.r+=na.r,La.g+=na.g,La.b+=na.b):ca instanceof THREE.DirectionalLight?(Za.r+=na.r,Za.g+=na.g,Za.b+=na.b):ca instanceof THREE.PointLight&&
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|
|
-(eb.r+=na.r,eb.g+=na.g,eb.b+=na.b)}}Yb=0;for(wc=h.length;Yb<wc;Yb++)if(ma=h[Yb],ca=ma.material,!(void 0===ca||!1===ca.visible)){Ha.empty();if(ma instanceof THREE.RenderableParticle){C=ma;C.x*=p;C.y*=o;var na=C,bb=ma;b(ca.opacity);c(ca.blending);var F=void 0,yb=void 0,rb=void 0,sb=void 0,hc=ma=void 0,Nc=void 0;ca instanceof THREE.ParticleBasicMaterial?null===ca.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,Ha.set(na.x-rb,na.y-sb,na.x+rb,na.y+sb),!1!==fb.intersects(Ha)&&
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|
-(e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,sb),q.fillRect(-1,-1,2,2),q.restore())):(ma=ca.map.image,hc=ma.width>>1,Nc=ma.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,F=rb*hc,yb=sb*Nc,Ha.set(na.x-F,na.y-yb,na.x+F,na.y+yb),!1!==fb.intersects(Ha)&&(q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,-sb),q.translate(-hc,-Nc),q.drawImage(ma,0,0),q.restore())):ca instanceof THREE.ParticleCanvasMaterial&&(F=bb.scale.x*p,yb=bb.scale.y*o,Ha.set(na.x-
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|
-F,na.y-yb,na.x+F,na.y+yb),!1!==fb.intersects(Ha)&&(d(ca.color.getContextStyle()),e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(F,yb),ca.program(q),q.restore()))}else if(ma instanceof THREE.RenderableLine){if(C=ma.v1,D=ma.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ha.addPoint(C.positionScreen.x,C.positionScreen.y),Ha.addPoint(D.positionScreen.x,D.positionScreen.y),!0===fb.intersects(Ha)&&(na=C,bb=D,b(ca.opacity),
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|
+q.fill()}function A(a,b,c,d,f,g,h,k,i,j,l,m,la){if(!(la instanceof THREE.DataTexture||void 0===la.image||0==la.image.width)){if(!0===la.needsUpdate){var n=la.wrapS==THREE.RepeatWrapping,o=la.wrapT==THREE.RepeatWrapping;Na[la.id]=q.createPattern(la.image,!0===n&&!0===o?"repeat":!0===n&&!1===o?"repeat-x":!1===n&&!0===o?"repeat-y":"no-repeat");la.needsUpdate=!1}void 0===Na[la.id]?e("rgba(0,0,0,1)"):e(Na[la.id]);var n=la.offset.x/la.repeat.x,o=la.offset.y/la.repeat.y,p=la.image.width*la.repeat.x,Cb=la.image.height*
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|
+la.repeat.y,h=(h+n)*p,k=(1-k+o)*Cb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*p-h,j=(1-j+o)*Cb-k,l=(l+n)*p-h,m=(1-m+o)*Cb-k,n=i*m-l*j;0===n?(void 0===Aa[la.id]&&(b=document.createElement("canvas"),b.width=la.image.width,b.height=la.image.height,b=b.getContext("2d"),b.drawImage(la.image,0,0),Aa[la.id]=b.getImageData(0,0,la.image.width,la.image.height).data),b=Aa[la.id],h=4*(Math.floor(h)+Math.floor(k)*la.image.width),S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(S)):(n=1/n,la=(m*c-j*f)*n,j=(m*d-j*g)*n,c=(i*f-l*
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|
+c)*n,d=(i*g-l*d)*n,a=a-la*h-c*k,h=b-j*h-d*k,q.save(),q.transform(la,j,c,d,a,h),q.fill(),q.restore())}}function la(a,b,c,d,e,f,g,h,k,i,j,l,m){var la,n;la=m.width-1;n=m.height-1;g*=la;h*=n;c-=a;d-=b;e-=a;f-=b;k=k*la-g;i=i*n-h;j=j*la-g;l=l*n-h;n=1/(k*l-j*i);la=(l*c-i*e)*n;i=(l*d-i*f)*n;c=(k*e-j*c)*n;d=(k*f-j*d)*n;a=a-la*g-c*h;b=b-i*g-d*h;q.save();q.transform(la,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function wc(a,b,c,d){ja[0]=255*a.r|0;ja[1]=255*a.g|0;ja[2]=255*a.b|0;ja[4]=255*b.r|0;ja[5]=
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|
+255*b.g|0;ja[6]=255*b.b|0;ja[8]=255*c.r|0;ja[9]=255*c.g|0;ja[10]=255*c.b|0;ja[12]=255*d.r|0;ja[13]=255*d.g|0;ja[14]=255*d.b|0;ab.putImageData(nb,0,0);qb.drawImage($a,0,0);return hb}function Cb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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|
+else{var Yb,xc,ma,ca;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;mb=0<i.length;if(!0===mb){La.setRGB(0,0,0);Za.setRGB(0,0,0);eb.setRGB(0,0,0);Yb=0;for(xc=i.length;Yb<xc;Yb++){ca=i[Yb];var na=ca.color;ca instanceof THREE.AmbientLight?(La.r+=na.r,La.g+=na.g,La.b+=na.b):ca instanceof THREE.DirectionalLight?(Za.r+=na.r,Za.g+=na.g,Za.b+=na.b):ca instanceof THREE.PointLight&&
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|
+(eb.r+=na.r,eb.g+=na.g,eb.b+=na.b)}}Yb=0;for(xc=h.length;Yb<xc;Yb++)if(ma=h[Yb],ca=ma.material,!(void 0===ca||!1===ca.visible)){Ha.empty();if(ma instanceof THREE.RenderableParticle){C=ma;C.x*=p;C.y*=o;var na=C,bb=ma;b(ca.opacity);c(ca.blending);var F=void 0,zb=void 0,rb=void 0,sb=void 0,hc=ma=void 0,Pc=void 0;ca instanceof THREE.ParticleBasicMaterial?null===ca.map?(rb=bb.object.scale.x,sb=bb.object.scale.y,rb*=bb.scale.x*p,sb*=bb.scale.y*o,Ha.set(na.x-rb,na.y-sb,na.x+rb,na.y+sb),!1!==fb.intersects(Ha)&&
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|
+(e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,sb),q.fillRect(-1,-1,2,2),q.restore())):(ma=ca.map.image,hc=ma.width>>1,Pc=ma.height>>1,rb=bb.scale.x*p,sb=bb.scale.y*o,F=rb*hc,zb=sb*Pc,Ha.set(na.x-F,na.y-zb,na.x+F,na.y+zb),!1!==fb.intersects(Ha)&&(q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(rb,-sb),q.translate(-hc,-Pc),q.drawImage(ma,0,0),q.restore())):ca instanceof THREE.ParticleCanvasMaterial&&(F=bb.scale.x*p,zb=bb.scale.y*o,Ha.set(na.x-
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|
+F,na.y-zb,na.x+F,na.y+zb),!1!==fb.intersects(Ha)&&(d(ca.color.getContextStyle()),e(ca.color.getContextStyle()),q.save(),q.translate(na.x,na.y),q.rotate(-bb.rotation),q.scale(F,zb),ca.program(q),q.restore()))}else if(ma instanceof THREE.RenderableLine){if(C=ma.v1,D=ma.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ha.addPoint(C.positionScreen.x,C.positionScreen.y),Ha.addPoint(D.positionScreen.x,D.positionScreen.y),!0===fb.intersects(Ha)&&(na=C,bb=D,b(ca.opacity),
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|
c(ca.blending),q.beginPath(),q.moveTo(na.positionScreen.x,na.positionScreen.y),q.lineTo(bb.positionScreen.x,bb.positionScreen.y),ca instanceof THREE.LineBasicMaterial))na=ca.linewidth,z!==na&&(z=q.lineWidth=na),na=ca.linecap,w!==na&&(w=q.lineCap=na),na=ca.linejoin,v!==na&&(v=q.lineJoin=na),d(ca.color.getContextStyle()),q.stroke(),Ha.inflate(2*ca.linewidth)}else if(ma instanceof THREE.RenderableFace3)C=ma.v1,D=ma.v2,I=ma.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
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|
o,I.positionScreen.x*=p,I.positionScreen.y*=o,!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,I.positionScreen),Xb(I.positionScreen,C.positionScreen)),Ha.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,I.positionScreen.x,I.positionScreen.y),!0===fb.intersects(Ha)&&n(C,D,I,0,1,2,ma,ca,a);else if(ma instanceof THREE.RenderableFace4&&(C=ma.v1,D=ma.v2,I=ma.v3,L=ma.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=
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|
o,I.positionScreen.x*=p,I.positionScreen.y*=o,L.positionScreen.x*=p,L.positionScreen.y*=o,B.positionScreen.copy(D.positionScreen),K.positionScreen.copy(L.positionScreen),!0===ca.overdraw&&(Xb(C.positionScreen,D.positionScreen),Xb(D.positionScreen,L.positionScreen),Xb(L.positionScreen,C.positionScreen),Xb(I.positionScreen,B.positionScreen),Xb(I.positionScreen,K.positionScreen)),Ha.addPoint(C.positionScreen.x,C.positionScreen.y),Ha.addPoint(D.positionScreen.x,D.positionScreen.y),Ha.addPoint(I.positionScreen.x,
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|
-I.positionScreen.y),Ha.addPoint(L.positionScreen.x,L.positionScreen.y),!0===fb.intersects(Ha)))(na=C,bb=D,F=I,yb=L,rb=B,sb=K,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ca.opacity),c(ca.blending),void 0!==ca.map&&null!==ca.map||void 0!==ca.envMap&&null!==ca.envMap)?(n(na,bb,yb,0,1,3,ma,ca,hc),n(rb,F,sb,1,2,3,ma,ca,hc)):(H=na.positionScreen.x,G=na.positionScreen.y,N=bb.positionScreen.x,M=bb.positionScreen.y,R=F.positionScreen.x,aa=F.positionScreen.y,P=yb.positionScreen.x,O=yb.positionScreen.y,
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|
+I.positionScreen.y),Ha.addPoint(L.positionScreen.x,L.positionScreen.y),!0===fb.intersects(Ha)))(na=C,bb=D,F=I,zb=L,rb=B,sb=K,hc=a,f.info.render.vertices+=4,f.info.render.faces++,b(ca.opacity),c(ca.blending),void 0!==ca.map&&null!==ca.map||void 0!==ca.envMap&&null!==ca.envMap)?(n(na,bb,zb,0,1,3,ma,ca,hc),n(rb,F,sb,1,2,3,ma,ca,hc)):(H=na.positionScreen.x,G=na.positionScreen.y,M=bb.positionScreen.x,N=bb.positionScreen.y,R=F.positionScreen.x,aa=F.positionScreen.y,P=zb.positionScreen.x,O=zb.positionScreen.y,
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|
Q=rb.positionScreen.x,U=rb.positionScreen.y,J=sb.positionScreen.x,qa=sb.positionScreen.y,ca instanceof THREE.MeshLambertMaterial||ca instanceof THREE.MeshPhongMaterial)?(Z.copy(ca.color),da.copy(ca.emissive),ca.vertexColors===THREE.FaceColors&&(Z.r*=ma.color.r,Z.g*=ma.color.g,Z.b*=ma.color.b),!0===mb)?!1===ca.wireframe&&ca.shading==THREE.SmoothShading&&4==ma.vertexNormalsLength?(ha.r=Y.r=ba.r=ia.r=La.r,ha.g=Y.g=ba.g=ia.g=La.g,ha.b=Y.b=ba.b=ia.b=La.b,m(ma.v1.positionWorld,ma.vertexNormalsWorld[0],
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|
-ha),m(ma.v2.positionWorld,ma.vertexNormalsWorld[1],Y),m(ma.v4.positionWorld,ma.vertexNormalsWorld[3],ba),m(ma.v3.positionWorld,ma.vertexNormalsWorld[2],ia),ha.r=ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=ia.r*Z.r+da.r,ia.g=ia.g*Z.g+da.g,ia.b=ia.b*Z.b+da.b,ta=vc(ha,Y,ba,ia),r(H,G,N,M,P,O),la(H,G,N,M,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta)):(S.r=La.r,
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|
-S.g=La.g,S.b=La.b,m(ma.centroidWorld,ma.normalWorld,S),S.r=S.r*Z.r+da.r,S.g=S.g*Z.g+da.g,S.b=S.b*Z.b+da.b,s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):(S.r=Z.r+da.r,S.g=Z.g+da.g,S.b=Z.b+da.b,s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshBasicMaterial?(S.copy(ca.color),ca.vertexColors===THREE.FaceColors&&(S.r*=ma.color.r,S.g*=ma.color.g,S.b*=ma.color.b),
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|
-s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshNormalMaterial?(S.r=gc(ma.normalWorld.x),S.g=gc(ma.normalWorld.y),S.b=gc(ma.normalWorld.z),s(H,G,N,M,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshDepthMaterial&&(Ja=l.near,Ta=l.far,ha.r=ha.g=ha.b=1-Bb(na.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-Bb(bb.positionScreen.z,Ja,Ta),ba.r=ba.g=ba.b=
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|
-1-Bb(yb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-Bb(F.positionScreen.z,Ja,Ta),ta=vc(ha,Y,ba,ia),r(H,G,N,M,P,O),la(H,G,N,M,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta));va.addRectangle(Ha)}q.setTransform(1,0,0,1,0,0)}}};
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|
+ha),m(ma.v2.positionWorld,ma.vertexNormalsWorld[1],Y),m(ma.v4.positionWorld,ma.vertexNormalsWorld[3],ba),m(ma.v3.positionWorld,ma.vertexNormalsWorld[2],ia),ha.r=ha.r*Z.r+da.r,ha.g=ha.g*Z.g+da.g,ha.b=ha.b*Z.b+da.b,Y.r=Y.r*Z.r+da.r,Y.g=Y.g*Z.g+da.g,Y.b=Y.b*Z.b+da.b,ba.r=ba.r*Z.r+da.r,ba.g=ba.g*Z.g+da.g,ba.b=ba.b*Z.b+da.b,ia.r=ia.r*Z.r+da.r,ia.g=ia.g*Z.g+da.g,ia.b=ia.b*Z.b+da.b,ta=wc(ha,Y,ba,ia),r(H,G,M,N,P,O),la(H,G,M,N,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta)):(S.r=La.r,
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|
+S.g=La.g,S.b=La.b,m(ma.centroidWorld,ma.normalWorld,S),S.r=S.r*Z.r+da.r,S.g=S.g*Z.g+da.g,S.b=S.b*Z.b+da.b,s(H,G,M,N,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):(S.r=Z.r+da.r,S.g=Z.g+da.g,S.b=Z.b+da.b,s(H,G,M,N,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshBasicMaterial?(S.copy(ca.color),ca.vertexColors===THREE.FaceColors&&(S.r*=ma.color.r,S.g*=ma.color.g,S.b*=ma.color.b),
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|
+s(H,G,M,N,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshNormalMaterial?(S.r=gc(ma.normalWorld.x),S.g=gc(ma.normalWorld.y),S.b=gc(ma.normalWorld.z),s(H,G,M,N,R,aa,P,O),!0===ca.wireframe?t(S,ca.wireframeLinewidth,ca.wireframeLinecap,ca.wireframeLinejoin):u(S)):ca instanceof THREE.MeshDepthMaterial&&(Ja=l.near,Ta=l.far,ha.r=ha.g=ha.b=1-Cb(na.positionScreen.z,Ja,Ta),Y.r=Y.g=Y.b=1-Cb(bb.positionScreen.z,Ja,Ta),ba.r=ba.g=ba.b=
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|
+1-Cb(zb.positionScreen.z,Ja,Ta),ia.r=ia.g=ia.b=1-Cb(F.positionScreen.z,Ja,Ta),ta=wc(ha,Y,ba,ia),r(H,G,M,N,P,O),la(H,G,M,N,P,O,0,0,1,0,0,1,ta),r(Q,U,R,aa,J,qa),la(Q,U,R,aa,J,qa,1,0,1,1,0,1,ta));va.addRectangle(Ha)}q.setTransform(1,0,0,1,0,0)}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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@@ -345,8 +346,10 @@ THREE.ShaderChunk.defaultnormal_vertex,"vNormal = transformedNormal;",THREE.Shad
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
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THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
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THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
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-THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",
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-THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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+THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",
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+value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",
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+THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
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+THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),l=g(d),m=f(d),n=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&
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(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<
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@@ -364,134 +367,135 @@ k.polygonOffsetFactor,k.polygonOffsetUnits)}J.setMaterialFaces(k);j instanceof T
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d,e,h,k)}}function q(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function u(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function t(a,b,c,d,e){Na=0;d.needsUpdate&&(d.program&&J.deallocateMaterial(d),J.initMaterial(d,b,c,e),d.needsUpdate=
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!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ha&&(k.useProgram(g),ha=g,f=!0);d.id!==ba&&(ba=d.id,f=!0);if(f||a!==Z)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==Z&&(Z=a);if(d.skinning)if(fc&&e.useVertexTexture){if(null!==h.boneTexture){var j=F();k.uniform1i(h.boneTexture,j);J.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,
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!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,p,q,r,s=qb,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,A=s.point.positions,C=s.point.distances,D=s.spot.colors,B=s.spot.positions,I=s.spot.distances,S=s.spot.directions,
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-K=s.spot.angles,O=s.spot.exponents,Y=s.hemi.skyColors,Q=s.hemi.groundColors,M=s.hemi.positions,N=0,P=0,da=0,R=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?J.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*N,J.gammaInput?w(t,p,o,r*r):v(t,p,o,r),ja.copy(j.matrixWorld.getPosition()),ja.subSelf(j.target.matrixWorld.getPosition()),ja.normalize(),u[p]=
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-ja.x,u[p+1]=ja.y,u[p+2]=ja.z,N+=1):j instanceof THREE.PointLight?(q=3*P,J.gammaInput?w(z,q,o,r*r):v(z,q,o,r),r=j.matrixWorld.getPosition(),A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,C[P]=p,P+=1):j instanceof THREE.SpotLight?(q=3*da,J.gammaInput?w(D,q,o,r*r):v(D,q,o,r),r=j.matrixWorld.getPosition(),B[q]=r.x,B[q+1]=r.y,B[q+2]=r.z,I[da]=p,ja.copy(r),ja.subSelf(j.target.matrixWorld.getPosition()),ja.normalize(),S[q]=ja.x,S[q+1]=ja.y,S[q+2]=ja.z,K[da]=Math.cos(j.angle),O[da]=j.exponent,da+=1):j instanceof THREE.HemisphereLight&&
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-(p=j.color,q=j.groundColor,o=3*R,J.gammaInput?(r*=r,w(Y,o,p,r),w(Q,o,q,r)):(v(Y,o,p,r),v(Q,o,q,r)),r=j.matrixWorld.getPosition(),M[o]=r.x,M[o+1]=r.y,M[o+2]=r.z,R+=1));c=3*N;for(f=t.length;c<f;c++)t[c]=0;c=3*P;for(f=z.length;c<f;c++)z[c]=0;c=3*da;for(f=D.length;c<f;c++)D[c]=0;c=3*R;for(f=Y.length;c<f;c++)Y[c]=0;c=3*R;for(f=Q.length;c<f;c++)Q[c]=0;s.directional.length=N;s.point.length=P;s.spot.length=da;s.hemi.length=R;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;hb=!1}c=qb;i.ambientLightColor.value=
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+K=s.spot.angles,O=s.spot.exponents,Y=s.hemi.skyColors,Q=s.hemi.groundColors,N=s.hemi.positions,M=0,P=0,da=0,R=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?J.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*M,J.gammaInput?w(t,p,o,r*r):v(t,p,o,r),ja.copy(j.matrixWorld.getPosition()),ja.subSelf(j.target.matrixWorld.getPosition()),ja.normalize(),u[p]=
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+ja.x,u[p+1]=ja.y,u[p+2]=ja.z,M+=1):j instanceof THREE.PointLight?(q=3*P,J.gammaInput?w(z,q,o,r*r):v(z,q,o,r),r=j.matrixWorld.getPosition(),A[q]=r.x,A[q+1]=r.y,A[q+2]=r.z,C[P]=p,P+=1):j instanceof THREE.SpotLight?(q=3*da,J.gammaInput?w(D,q,o,r*r):v(D,q,o,r),r=j.matrixWorld.getPosition(),B[q]=r.x,B[q+1]=r.y,B[q+2]=r.z,I[da]=p,ja.copy(r),ja.subSelf(j.target.matrixWorld.getPosition()),ja.normalize(),S[q]=ja.x,S[q+1]=ja.y,S[q+2]=ja.z,K[da]=Math.cos(j.angle),O[da]=j.exponent,da+=1):j instanceof THREE.HemisphereLight&&
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+(p=j.color,q=j.groundColor,o=3*R,J.gammaInput?(r*=r,w(Y,o,p,r),w(Q,o,q,r)):(v(Y,o,p,r),v(Q,o,q,r)),r=j.matrixWorld.getPosition(),N[o]=r.x,N[o+1]=r.y,N[o+2]=r.z,R+=1));c=3*M;for(f=t.length;c<f;c++)t[c]=0;c=3*P;for(f=z.length;c<f;c++)z[c]=0;c=3*da;for(f=D.length;c<f;c++)D[c]=0;c=3*R;for(f=Y.length;c<f;c++)Y[c]=0;c=3*R;for(f=Q.length;c<f;c++)Q[c]=0;s.directional.length=M;s.point.length=P;s.spot.length=da;s.hemi.length=R;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;hb=!1}c=qb;i.ambientLightColor.value=
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c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=
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c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;J.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&
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(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var U;d.map?U=d.map:d.specularMap?U=d.specularMap:d.normalMap?U=d.normalMap:d.bumpMap&&(U=d.bumpMap);void 0!==U&&(c=U.offset,U=U.repeat,i.offsetRepeat.value.set(c.x,c.y,U.x,U.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof
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-THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=
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-d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&
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-(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=U=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[U]=j.shadowMap,i.shadowMapSize.value[U]=j.shadowMapSize,i.shadowMatrix.value[U]=j.shadowMatrix,i.shadowDarkness.value[U]=j.shadowDarkness,i.shadowBias.value[U]=j.shadowBias,U++}b=d.uniformsList;i=0;for(U=b.length;i<U;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,
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-j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=
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-j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&
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-(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=F(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+
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-f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)J.autoScaleCubemaps&&!f?(m=j,n=l,s=c.image[l],u=Mc,s.width<=u&&s.height<=u||(z=Math.max(s.width,s.height),t=Math.floor(s.width*u/z),u=Math.floor(s.height*u/z),z=document.createElement("canvas"),z.width=t,z.height=u,z.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=z),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-
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-1)&&0===(l.height&l.height-1);n=H(c.format);s=H(c.type);L(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof
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-THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):J.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=F();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&J.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,
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-b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Na;a>=uc&&console.warn("Trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+uc);Na+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){lb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),lb=a);if(a&&(zb!==b||Ab!==c))k.polygonOffset(b,c),zb=b,Ab=
|
|
|
-c}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(D(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,
|
|
|
-k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,K(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,K(b.minFilter)));if(xb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,xb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,
|
|
|
-a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
|
|
|
-a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;
|
|
|
-if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;
|
|
|
-if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===
|
|
|
-THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;
|
|
|
-if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.precision?a.precision:"highp",M=void 0!==
|
|
|
-a.alpha?a.alpha:!0,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,aa=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),U=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=
|
|
|
-this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,qa=[],S=0,ha=null,Y=null,ba=-1,ia=null,Z=null,da=0,Na=0,Aa=-1,Ja=-1,Ta=-1,ta=-1,db=
|
|
|
--1,wb=-1,Ua=-1,gb=-1,lb=null,zb=null,Ab=null,fb=null,va=0,Ha=0,mb=0,La=0,Za=0,eb=0,ua=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,nb=new THREE.Vector4,ja=new THREE.Vector3,hb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,xb,pb;try{if(!(k=G.getContext("experimental-webgl",
|
|
|
-{alpha:M,premultipliedAlpha:R,antialias:aa,stencil:P,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Lc){console.error(Lc)}a=k.getExtension("OES_texture_float");M=k.getExtension("OES_standard_derivatives");xb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
|
|
|
-a||console.log("THREE.WebGLRenderer: Float textures not supported.");M||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");xb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);
|
|
|
-k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,U);this.context=k;var uc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),M=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Mc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=xb?k.getParameter(xb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<M,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=
|
|
|
-function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){va=void 0!==a?a:0;Ha=void 0!==b?b:0;mb=void 0!==c?c:G.width;La=void 0!==d?d:G.height;k.viewport(va,Ha,mb,La)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.setClearColor=function(a,
|
|
|
-b){Q.copy(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
|
|
|
-this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);
|
|
|
-k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);J.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
|
|
|
-k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),
|
|
|
-J.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=qa.length;a<c;a++)if(d=qa[a],d.program===
|
|
|
-b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=qa.length;a<c;a++)d=qa[a],d.program!==b&&e.push(d);qa=e;k.deleteProgram(b);J.info.memory.programs--}}};this.updateShadowMap=function(a,b){ha=null;ba=ia=gb=Ua=Ta=-1;hb=!0;Ja=Aa=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
|
|
|
-(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<
|
|
|
-p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),
|
|
|
-k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=t(a,b,c,d,f),a=c.attributes,
|
|
|
-b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ia&&(ia=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,
|
|
|
-k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,
|
|
|
-f[d].count,k.UNSIGNED_SHORT,2*f[d].start);J.info.render.calls++;J.info.render.vertices+=f[d].count;J.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),J.info.render.calls++,
|
|
|
-J.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ia&&(ia=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,
|
|
|
-3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+
|
|
|
-i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&
|
|
|
-(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
|
|
|
-0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
-e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&
|
|
|
-(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==fb&&(k.lineWidth(d),fb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
|
|
|
-e.__webglFaceCount,k.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==fb&&(k.lineWidth(d),fb=d),k.drawArrays(f,0,e.__webglLineCount),J.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&
|
|
|
-(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),J.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ba=-1;hb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));
|
|
|
-b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix($a);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
|
|
-this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.contains(g))){z(g,b);var n=f,q=n.object,r=n.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null))):s&&(s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=
|
|
|
-s,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(nb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(nb),f.z=nb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(z(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),
|
|
|
-this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==
|
|
|
-THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);ia=-1;J.setMaterialFaces(d);e.immediateRenderCallback?
|
|
|
-e.immediateRenderCallback(f,k,ua):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===
|
|
|
-m.geometryGroups){var p=m,t=void 0,v=void 0,w=void 0,z=void 0,C=void 0,D=void 0,F=void 0,B={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)w=p.faces[t],z=w.materialIndex,D=void 0!==z?z:-1,void 0===B[D]&&(B[D]={hash:D,counter:0}),F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),C=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[F].vertices+
|
|
|
-C&&(B[D].counter+=1,F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[F].faces3.push(t):p.geometryGroups[F].faces4.push(t),p.geometryGroups[F].vertices+=C;p.geometryGroupsList=[];var S=void 0;for(S in p.geometryGroups)p.geometryGroups[S].id=da++,p.geometryGroupsList.push(p.geometryGroups[S])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],
|
|
|
-!o.__webglVertexBuffer){var G=o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var K=void 0,Y=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];K=0;
|
|
|
-for(Y=G.numMorphTargets;K<Y;K++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];K=0;for(Y=G.numMorphNormals;K<Y;K++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}J.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=
|
|
|
-b.geometry,!m.__webglVertexBuffer){var O=m;O.__webglVertexBuffer=k.createBuffer();O.__webglColorBuffer=k.createBuffer();O.__webglNormalBuffer=k.createBuffer();J.info.memory.geometries++;var L=m,Q=b,M=L.vertices.length;L.__vertexArray=new Float32Array(3*M);L.__colorArray=new Float32Array(3*M);L.__normalArray=new Float32Array(3*M);L.__webglVertexCount=M;c(L,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var ba=
|
|
|
-m;ba.__webglVertexBuffer=k.createBuffer();ba.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;var N=m,U=b,P=N.vertices.length;N.__vertexArray=new Float32Array(3*P);N.__colorArray=new Float32Array(3*P);N.__webglLineCount=P;c(N,U);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;
|
|
|
-var Z=m,ha=b,ia=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ia);Z.__colorArray=new Float32Array(3*ia);Z.__sortArray=[];Z.__webglParticleCount=ia;c(Z,ha);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||
|
|
|
-b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],qa=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof
|
|
|
-THREE.Ribbon||aa instanceof THREE.Line?A(qa.__webglObjects,aa):aa instanceof THREE.Sprite?u(qa.__webglSprites,aa):aa instanceof THREE.LensFlare?u(qa.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(qa.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Na=0,ta=a.__webglObjects.length;Na<ta;Na++){var Aa=a.__webglObjects[Na].object,fa=Aa.geometry,Ja=void 0,ua=void 0,ja=void 0;if(Aa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||
|
|
|
-fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ha=0,La=fa.geometryGroupsList.length;Ha<La;Ha++)if(Ja=fa.geometryGroupsList[Ha],ja=e(Aa,Ja),fa.buffersNeedUpdate&&d(Ja,Aa),ua=ja.attributes&&s(ja),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||
|
|
|
-fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||ua){var pa=Ja,Ta=Aa,va=k.DYNAMIC_DRAW,db=!fa.dynamic,Ua=ja;if(pa.__inittedArrays){var fb=f(Ua),hb=Ua.vertexColors?Ua.vertexColors:!1,wb=g(Ua),gb=fb===THREE.SmoothShading,E=void 0,$=void 0,Za=void 0,T=void 0,eb=void 0,$a=void 0,Cb=void 0,nb=void 0,ab=void 0,lb=void 0,mb=void 0,V=void 0,W=void 0,X=void 0,oa=void 0,Db=void 0,Eb=void 0,Fb=void 0,pb=void 0,Gb=void 0,Hb=void 0,Ib=void 0,qb=void 0,Jb=void 0,Kb=void 0,Lb=
|
|
|
-void 0,xb=void 0,Mb=void 0,Nb=void 0,Ob=void 0,zb=void 0,Pb=void 0,Qb=void 0,Rb=void 0,Ab=void 0,wa=void 0,ec=void 0,Zb=void 0,ic=void 0,jc=void 0,Qa=void 0,fc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Tb=void 0,Ia=0,Ma=0,Ub=0,Vb=0,tb=0,Xa=0,za=0,cb=0,Ka=0,ga=0,ka=0,y=0,xa=void 0,Ra=pa.__vertexArray,nc=pa.__uvArray,oc=pa.__uv2Array,ub=pa.__normalArray,Da=pa.__tangentArray,Sa=pa.__colorArray,Ea=pa.__skinIndexArray,Fa=pa.__skinWeightArray,Oc=pa.__morphTargetsArrays,Pc=pa.__morphNormalsArrays,Qc=pa.__webglCustomAttributesList,
|
|
|
-x=void 0,Sb=pa.__faceArray,ob=pa.__lineArray,ib=Ta.geometry,uc=ib.elementsNeedUpdate,mc=ib.uvsNeedUpdate,Lc=ib.normalsNeedUpdate,Mc=ib.tangentsNeedUpdate,cd=ib.colorsNeedUpdate,dd=ib.morphTargetsNeedUpdate,cc=ib.vertices,ra=pa.faces3,sa=pa.faces4,Ya=ib.faces,Rc=ib.faceVertexUvs[0],Sc=ib.faceVertexUvs[1],dc=ib.skinIndices,ac=ib.skinWeights,bc=ib.morphTargets,xc=ib.morphNormals;if(ib.verticesNeedUpdate){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=cc[T.a],W=cc[T.b],X=cc[T.c],Ra[Ma]=V.x,Ra[Ma+1]=V.y,Ra[Ma+
|
|
|
-2]=V.z,Ra[Ma+3]=W.x,Ra[Ma+4]=W.y,Ra[Ma+5]=W.z,Ra[Ma+6]=X.x,Ra[Ma+7]=X.y,Ra[Ma+8]=X.z,Ma+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=cc[T.a],W=cc[T.b],X=cc[T.c],oa=cc[T.d],Ra[Ma]=V.x,Ra[Ma+1]=V.y,Ra[Ma+2]=V.z,Ra[Ma+3]=W.x,Ra[Ma+4]=W.y,Ra[Ma+5]=W.z,Ra[Ma+6]=X.x,Ra[Ma+7]=X.y,Ra[Ma+8]=X.z,Ra[Ma+9]=oa.x,Ra[Ma+10]=oa.y,Ra[Ma+11]=oa.z,Ma+=12;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(dd){Qa=0;for(fc=bc.length;Qa<fc;Qa++){E=ka=0;for($=ra.length;E<$;E++)$b=ra[E],
|
|
|
-T=Ya[$b],V=bc[Qa].vertices[T.a],W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],Oa=Oc[Qa],Oa[ka]=V.x,Oa[ka+1]=V.y,Oa[ka+2]=V.z,Oa[ka+3]=W.x,Oa[ka+4]=W.y,Oa[ka+5]=W.z,Oa[ka+6]=X.x,Oa[ka+7]=X.y,Oa[ka+8]=X.z,Ua.morphNormals&&(gb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c):Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z),ka+=9;E=0;for($=sa.length;E<$;E++)$b=sa[E],T=Ya[$b],V=bc[Qa].vertices[T.a],
|
|
|
-W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],oa=bc[Qa].vertices[T.d],Oa=Oc[Qa],Oa[ka]=V.x,Oa[ka+1]=V.y,Oa[ka+2]=V.z,Oa[ka+3]=W.x,Oa[ka+4]=W.y,Oa[ka+5]=W.z,Oa[ka+6]=X.x,Oa[ka+7]=X.y,Oa[ka+8]=X.z,Oa[ka+9]=oa.x,Oa[ka+10]=oa.y,Oa[ka+11]=oa.z,Ua.morphNormals&&(gb?(Tb=xc[Qa].vertexNormals[$b],Gb=Tb.a,Hb=Tb.b,Ib=Tb.c,qb=Tb.d):qb=Ib=Hb=Gb=xc[Qa].faceNormals[$b],Pa=Pc[Qa],Pa[ka]=Gb.x,Pa[ka+1]=Gb.y,Pa[ka+2]=Gb.z,Pa[ka+3]=Hb.x,Pa[ka+4]=Hb.y,Pa[ka+5]=Hb.z,Pa[ka+6]=Ib.x,Pa[ka+7]=Ib.y,Pa[ka+8]=Ib.z,Pa[ka+9]=qb.x,
|
|
|
-Pa[ka+10]=qb.y,Pa[ka+11]=qb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,Oc[Qa],va);Ua.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Pc[Qa],va))}}if(ac.length){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,
|
|
|
-Fa[ga+11]=Ob.w,Pb=dc[T.a],Qb=dc[T.b],Rb=dc[T.c],Ea[ga]=Pb.x,Ea[ga+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,ga+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Mb=ac[T.a],Nb=ac[T.b],Ob=ac[T.c],zb=ac[T.d],Fa[ga]=Mb.x,Fa[ga+1]=Mb.y,Fa[ga+2]=Mb.z,Fa[ga+3]=Mb.w,Fa[ga+4]=Nb.x,Fa[ga+5]=Nb.y,Fa[ga+6]=Nb.z,Fa[ga+7]=Nb.w,Fa[ga+8]=Ob.x,Fa[ga+9]=Ob.y,Fa[ga+10]=Ob.z,Fa[ga+11]=Ob.w,Fa[ga+12]=zb.x,Fa[ga+13]=zb.y,
|
|
|
-Fa[ga+14]=zb.z,Fa[ga+15]=zb.w,Pb=dc[T.a],Qb=dc[T.b],Rb=dc[T.c],Ab=dc[T.d],Ea[ga]=Pb.x,Ea[ga+1]=Pb.y,Ea[ga+2]=Pb.z,Ea[ga+3]=Pb.w,Ea[ga+4]=Qb.x,Ea[ga+5]=Qb.y,Ea[ga+6]=Qb.z,Ea[ga+7]=Qb.w,Ea[ga+8]=Rb.x,Ea[ga+9]=Rb.y,Ea[ga+10]=Rb.z,Ea[ga+11]=Rb.w,Ea[ga+12]=Ab.x,Ea[ga+13]=Ab.y,Ea[ga+14]=Ab.z,Ea[ga+15]=Ab.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(cd&&
|
|
|
-hb){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Cb=T.vertexColors,nb=T.color,3===Cb.length&&hb===THREE.VertexColors?(Jb=Cb[0],Kb=Cb[1],Lb=Cb[2]):Lb=Kb=Jb=nb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Ka+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Cb=T.vertexColors,nb=T.color,4===Cb.length&&hb===THREE.VertexColors?(Jb=Cb[0],Kb=Cb[1],Lb=Cb[2],xb=Cb[3]):xb=Lb=Kb=Jb=nb,Sa[Ka]=Jb.r,Sa[Ka+1]=Jb.g,Sa[Ka+2]=Jb.b,Sa[Ka+3]=Kb.r,Sa[Ka+
|
|
|
-4]=Kb.g,Sa[Ka+5]=Kb.b,Sa[Ka+6]=Lb.r,Sa[Ka+7]=Lb.g,Sa[Ka+8]=Lb.b,Sa[Ka+9]=xb.r,Sa[Ka+10]=xb.g,Sa[Ka+11]=xb.b,Ka+=12;0<Ka&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Mc&&ib.hasTangents){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],ab=T.vertexTangents,Db=ab[0],Eb=ab[1],Fb=ab[2],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,za+=12;E=0;for($=
|
|
|
-sa.length;E<$;E++)T=Ya[sa[E]],ab=T.vertexTangents,Db=ab[0],Eb=ab[1],Fb=ab[2],pb=ab[3],Da[za]=Db.x,Da[za+1]=Db.y,Da[za+2]=Db.z,Da[za+3]=Db.w,Da[za+4]=Eb.x,Da[za+5]=Eb.y,Da[za+6]=Eb.z,Da[za+7]=Eb.w,Da[za+8]=Fb.x,Da[za+9]=Fb.y,Da[za+10]=Fb.z,Da[za+11]=Fb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(Lc&&fb){E=0;for($=ra.length;E<$;E++)if(T=Ya[ra[E]],eb=T.vertexNormals,$a=T.normal,3===eb.length&&
|
|
|
-gb)for(wa=0;3>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;3>wa;wa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;E=0;for($=sa.length;E<$;E++)if(T=Ya[sa[E]],eb=T.vertexNormals,$a=T.normal,4===eb.length&&gb)for(wa=0;4>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;4>wa;wa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,va)}if(mc&&Rc&&wb){E=0;for($=ra.length;E<
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|
-$;E++)if(Za=ra[E],lb=Rc[Za],void 0!==lb)for(wa=0;3>wa;wa++)ic=lb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;E=0;for($=sa.length;E<$;E++)if(Za=sa[E],lb=Rc[Za],void 0!==lb)for(wa=0;4>wa;wa++)ic=lb[wa],nc[Ub]=ic.u,nc[Ub+1]=ic.v,Ub+=2;0<Ub&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,va))}if(mc&&Sc&&wb){E=0;for($=ra.length;E<$;E++)if(Za=ra[E],mb=Sc[Za],void 0!==mb)for(wa=0;3>wa;wa++)jc=mb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;E=0;for($=sa.length;E<$;E++)if(Za=sa[E],mb=Sc[Za],
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|
-void 0!==mb)for(wa=0;4>wa;wa++)jc=mb[wa],oc[Vb]=jc.u,oc[Vb+1]=jc.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,oc,va))}if(uc){E=0;for($=ra.length;E<$;E++)Sb[tb]=Ia,Sb[tb+1]=Ia+1,Sb[tb+2]=Ia+2,tb+=3,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+2,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,cb+=6,Ia+=3;E=0;for($=sa.length;E<$;E++)Sb[tb]=Ia,Sb[tb+1]=Ia+1,Sb[tb+2]=Ia+3,Sb[tb+3]=Ia+1,Sb[tb+4]=Ia+2,Sb[tb+5]=Ia+3,tb+=6,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+3,ob[cb+
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-4]=Ia+1,ob[cb+5]=Ia+2,ob[cb+6]=Ia+2,ob[cb+7]=Ia+3,cb+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Sb,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,va)}if(Qc){wa=0;for(ec=Qc.length;wa<ec;wa++)if(x=Qc[wa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+
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-2]=x.value[T.c],y+=3;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,y+=3;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,x.array[y+3]=xa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=
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|
-Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+
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|
-1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V[ea[0]],x.array[y+
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|
-1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+
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-10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=
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|
-W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],
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|
-V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=
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|
-V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=
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|
-oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+
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|
|
-6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=
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|
|
-sa.length;E<$;E++)xa=x.value[sa[E]],V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,va)}}db&&(delete pa.__inittedArrays,delete pa.__colorArray,delete pa.__normalArray,
|
|
|
-delete pa.__tangentArray,delete pa.__uvArray,delete pa.__uv2Array,delete pa.__faceArray,delete pa.__vertexArray,delete pa.__lineArray,delete pa.__skinIndexArray,delete pa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Ribbon){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||
|
|
|
-fa.colorsNeedUpdate||fa.normalsNeedUpdate||ua){var vb=fa,yc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,zc=void 0,ya=void 0,Ac=void 0,Bc=void 0,Cc=void 0,Wc=void 0,Va=void 0,kc=void 0,Ba=void 0,jb=void 0,Xc=vb.vertices,Yc=vb.colors,Zc=vb.normals,ed=Xc.length,fd=Yc.length,gd=Zc.length,Dc=vb.__vertexArray,Ec=vb.__colorArray,Fc=vb.__normalArray,hd=vb.colorsNeedUpdate,id=vb.normalsNeedUpdate,Tc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<ed;pc++)zc=Xc[pc],ya=3*pc,Dc[ya]=zc.x,
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|
|
-Dc[ya+1]=zc.y,Dc[ya+2]=zc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,yc)}if(hd){for(qc=0;qc<fd;qc++)Ac=Yc[qc],ya=3*qc,Ec[ya]=Ac.r,Ec[ya+1]=Ac.g,Ec[ya+2]=Ac.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,yc)}if(id){for(rc=0;rc<gd;rc++)Bc=Zc[rc],ya=3*rc,Fc[ya]=Bc.x,Fc[ya+1]=Bc.y,Fc[ya+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,yc)}if(Tc){Cc=0;for(Wc=Tc.length;Cc<Wc;Cc++)if(Ba=
|
|
|
-Tc[Cc],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Va=0;Va<kc;Va++)Ba.array[Va]=Ba.value[Va];else if(2===Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.r,Ba.array[ya+1]=jb.g,Ba.array[ya+2]=jb.b,ya+=3;else for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,ya+=3;else if(4===
|
|
|
-Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,Ba.array[ya+3]=jb.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,yc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Line){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||ua){var Wb=fa,Uc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,Gc=void 0,Ga=void 0,Hc=void 0,
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|
|
-$c=Wb.vertices,ad=Wb.colors,jd=$c.length,kd=ad.length,Ic=Wb.__vertexArray,Jc=Wb.__colorArray,ld=Wb.colorsNeedUpdate,Vc=Wb.__webglCustomAttributesList,Kc=void 0,bd=void 0,Wa=void 0,lc=void 0,kb=void 0,Ca=void 0;if(Wb.verticesNeedUpdate){for(sc=0;sc<jd;sc++)Gc=$c[sc],Ga=3*sc,Ic[Ga]=Gc.x,Ic[Ga+1]=Gc.y,Ic[Ga+2]=Gc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ic,Uc)}if(ld){for(tc=0;tc<kd;tc++)Hc=ad[tc],Ga=3*tc,Jc[Ga]=Hc.r,Jc[Ga+1]=Hc.g,Jc[Ga+2]=Hc.b;k.bindBuffer(k.ARRAY_BUFFER,
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|
|
-Wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Jc,Uc)}if(Vc){Kc=0;for(bd=Vc.length;Kc<bd;Kc++)if(Ca=Vc[Kc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Wa=0;Wa<lc;Wa++)Ca.array[Wa]=Ca.value[Wa];else if(2===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.r,Ca.array[Ga+1]=kb.g,Ca.array[Ga+2]=kb.b,Ga+=3;else for(Wa=
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|
|
-0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ga+=3;else if(4===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ca.array[Ga+3]=kb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Uc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;ja.attributes&&r(ja)}else Aa instanceof THREE.ParticleSystem&&(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&
|
|
|
-j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ja=e(Aa,fa),ua=ja.attributes&&s(ja),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Aa.sortParticles||ua)&&i(fa,k.DYNAMIC_DRAW,Aa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ja.attributes&&r(ja)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?
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|
|
-n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof
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|
|
-THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
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|
|
-l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
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|
-morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,
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|
|
-d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=qa.length;t<u;t++)if(d=qa[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+N+" float;",u,ec?"#define VERTEX_TEXTURES":"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
|
|
|
-"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?
|
|
|
-"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
|
-"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-u=["precision "+N+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=
|
|
|
+d.shininess,J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&
|
|
|
+i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=U=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[U]=j.shadowMap,i.shadowMapSize.value[U]=j.shadowMapSize,i.shadowMatrix.value[U]=j.shadowMatrix,
|
|
|
+i.shadowDarkness.value[U]=j.shadowDarkness,i.shadowBias.value[U]=j.shadowBias,U++}b=d.uniformsList;i=0;for(U=b.length;i<U;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===
|
|
|
+l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));
|
|
|
+l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=F(),k.uniform1i(f,j),n)if(n.image instanceof
|
|
|
+Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)J.autoScaleCubemaps&&!f?(m=j,n=l,s=c.image[l],u=Oc,s.width<=u&&s.height<=u||(z=Math.max(s.width,s.height),t=Math.floor(s.width*u/z),u=Math.floor(s.height*u/
|
|
|
+z),z=document.createElement("canvas"),z.width=t,z.height=u,z.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=z),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=H(c.format);s=H(c.type);L(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;z=0;for(A=u.length;z<A;z++)t=u[z],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,z,n,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&
|
|
|
+m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):J.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<m;l++)c._array[l]=F();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],
|
|
|
+j=c._array[l],n&&J.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&
|
|
|
+k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Na;a>=vc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+vc);Na+=1;return a}function z(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function w(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*
|
|
|
+d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){lb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),lb=a);if(a&&(Ab!==b||Bb!==c))k.polygonOffset(b,c),Ab=b,Bb=c}function D(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function I(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,
|
|
|
+k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(D(b)),null):c}function L(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,H(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,H(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,H(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,H(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,K(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,
|
|
|
+K(b.minFilter)));if(yb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,yb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,mc)),b.__oldAnisotropy=b.anisotropy}function B(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,
|
|
|
+b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;
|
|
|
+if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;
|
|
|
+if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;
|
|
|
+if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;
|
|
|
+if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==pb){if(a===THREE.RGB_S3TC_DXT1_Format)return pb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
|
|
|
+console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},G=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,aa=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.stencil?a.stencil:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),U=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=
|
|
|
+G;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info=
|
|
|
+{memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,qa=[],S=0,ha=null,Y=null,ba=-1,ia=null,Z=null,da=0,Na=0,Aa=-1,Ja=-1,Ta=-1,ta=-1,db=-1,xb=-1,Ua=-1,gb=-1,lb=null,Ab=null,Bb=null,fb=null,va=0,Ha=0,mb=0,La=0,Za=0,eb=0,ua=new THREE.Frustum,$a=new THREE.Matrix4,ab=new THREE.Matrix4,nb=new THREE.Vector4,ja=new THREE.Vector3,hb=!0,qb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
|
|
|
+colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,yb,pb;try{if(!(k=G.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:R,antialias:aa,stencil:P,preserveDrawingBuffer:O})))throw"Error creating WebGL context.";}catch(Nc){console.error(Nc)}a=k.getExtension("OES_texture_float");N=k.getExtension("OES_standard_derivatives");yb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||
|
|
|
+k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");yb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");pb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
|
|
|
+k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Q.r,Q.g,Q.b,U);this.context=k;var vc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Oc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),mc=yb?k.getParameter(yb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
+0,ec=0<N,fc=ec&&a;pb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.getMaxAnisotropy=function(){return mc};this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){va=void 0!==a?a:0;Ha=void 0!==b?b:0;mb=void 0!==c?c:G.width;La=void 0!==d?d:G.height;k.viewport(va,Ha,mb,La)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=
|
|
|
+function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Q.setHex(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.setClearColor=function(a,b){Q.copy(a);U=b;k.clearColor(Q.r,Q.g,Q.b,U)};this.getClearColor=function(){return Q};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,
|
|
|
+d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];
|
|
|
+k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=
|
|
|
+0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);J.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),J.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),J.info.memory.geometries--):a instanceof
|
|
|
+THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),J.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),J.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
+else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=qa.length;a<c;a++)if(d=qa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=qa.length;a<c;a++)d=qa[a],d.program!==b&&e.push(d);qa=e;k.deleteProgram(b);J.info.memory.programs--}}};this.updateShadowMap=function(a,b){ha=null;ba=ia=gb=Ua=Ta=-1;hb=!0;Ja=Aa=-1;this.shadowMapPlugin.update(a,
|
|
|
+b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),
|
|
|
+k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);
|
|
|
+k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,
|
|
|
+3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=t(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ia&&(ia=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&
|
|
|
+h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&
|
|
|
+(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);J.info.render.calls++;J.info.render.vertices+=f[d].count;J.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),
|
|
|
+i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),J.info.render.calls++,J.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=t(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ia&&(ia=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,
|
|
|
+3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,l=g.length;for(j=0;j<l;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):
|
|
|
+0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,
|
|
|
+!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&
|
|
|
+(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),
|
|
|
+k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==fb&&(k.lineWidth(d),fb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/
|
|
|
+3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==fb&&(k.lineWidth(d),fb=d),k.drawArrays(f,0,e.__webglLineCount),J.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),J.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{var e,f,g,h,i=a.__lights,j=a.fog;ba=-1;hb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);$a.multiply(b.projectionMatrix,b.matrixWorldInverse);ua.setFromMatrix($a);
|
|
|
+this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ua.contains(g))){z(g,b);var n=f,q=n.object,
|
|
|
+r=n.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null))):s&&(s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(nb.copy(g.matrixWorld.getPosition()),$a.multiplyVector3(nb),f.z=nb.z),f.id=g.id)}this.sortObjects&&h.sort(m);h=a.__webglObjectsImmediate;
|
|
|
+d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(z(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,j,!0,d),o(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),
|
|
|
+p(a.__webglObjects,!0,"opaque",b,i,j,!1),o(a.__webglObjectsImmediate,"opaque",b,i,j,!1),p(a.__webglObjects,!1,"transparent",b,i,j,!0),o(a.__webglObjectsImmediate,"transparent",b,i,j,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,
|
|
|
+c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=t(a,b,c,d,e);ia=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,ua):e.render(function(a){J.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=
|
|
|
+a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var p=m,t=void 0,v=void 0,w=void 0,z=void 0,C=void 0,D=void 0,F=void 0,B={},H=p.morphTargets.length,I=p.morphNormals.length;p.geometryGroups={};t=0;for(v=p.faces.length;t<v;t++)w=p.faces[t],z=w.materialIndex,D=void 0!==z?z:-1,void 0===B[D]&&(B[D]=
|
|
|
+{hash:D,counter:0}),F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),C=w instanceof THREE.Face3?3:4,65535<p.geometryGroups[F].vertices+C&&(B[D].counter+=1,F=B[D].hash+"_"+B[D].counter,void 0===p.geometryGroups[F]&&(p.geometryGroups[F]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I})),w instanceof THREE.Face3?p.geometryGroups[F].faces3.push(t):p.geometryGroups[F].faces4.push(t),
|
|
|
+p.geometryGroups[F].vertices+=C;p.geometryGroupsList=[];var S=void 0;for(S in p.geometryGroups)p.geometryGroups[S].id=da++,p.geometryGroupsList.push(p.geometryGroups[S])}for(n in m.geometryGroups)if(o=m.geometryGroups[n],!o.__webglVertexBuffer){var G=o;G.__webglVertexBuffer=k.createBuffer();G.__webglNormalBuffer=k.createBuffer();G.__webglTangentBuffer=k.createBuffer();G.__webglColorBuffer=k.createBuffer();G.__webglUVBuffer=k.createBuffer();G.__webglUV2Buffer=k.createBuffer();G.__webglSkinIndicesBuffer=
|
|
|
+k.createBuffer();G.__webglSkinWeightsBuffer=k.createBuffer();G.__webglFaceBuffer=k.createBuffer();G.__webglLineBuffer=k.createBuffer();var K=void 0,Y=void 0;if(G.numMorphTargets){G.__webglMorphTargetsBuffers=[];K=0;for(Y=G.numMorphTargets;K<Y;K++)G.__webglMorphTargetsBuffers.push(k.createBuffer())}if(G.numMorphNormals){G.__webglMorphNormalsBuffers=[];K=0;for(Y=G.numMorphNormals;K<Y;K++)G.__webglMorphNormalsBuffers.push(k.createBuffer())}J.info.memory.geometries++;d(o,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=
|
|
|
+!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var O=m;O.__webglVertexBuffer=k.createBuffer();O.__webglColorBuffer=k.createBuffer();O.__webglNormalBuffer=k.createBuffer();J.info.memory.geometries++;var L=m,Q=b,N=L.vertices.length;L.__vertexArray=new Float32Array(3*N);L.__colorArray=new Float32Array(3*N);L.__normalArray=
|
|
|
+new Float32Array(3*N);L.__webglVertexCount=N;c(L,Q);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var ba=m;ba.__webglVertexBuffer=k.createBuffer();ba.__webglColorBuffer=k.createBuffer();ba.__webglLineDistanceBuffer=k.createBuffer();J.info.memory.geometries++;var M=m,U=b,P=M.vertices.length;M.__vertexArray=new Float32Array(3*P);M.__colorArray=new Float32Array(3*P);M.__lineDistanceArray=new Float32Array(1*
|
|
|
+P);M.__webglLineCount=P;c(M,U);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var R=m;R.__webglVertexBuffer=k.createBuffer();R.__webglColorBuffer=k.createBuffer();J.info.memory.geometries++;var Z=m,ha=b,ia=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ia);Z.__colorArray=new Float32Array(3*ia);Z.__sortArray=[];Z.__webglParticleCount=ia;c(Z,ha);m.verticesNeedUpdate=
|
|
|
+!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)q(l.__webglObjects,m,b);else for(n in m.geometryGroups)o=m.geometryGroups[n],q(l.__webglObjects,o,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,q(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,
|
|
|
+opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],qa=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?A(qa.__webglObjects,aa):aa instanceof THREE.Sprite?u(qa.__webglSprites,aa):aa instanceof THREE.LensFlare?u(qa.__webglFlares,aa):(aa instanceof
|
|
|
+THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&A(qa.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Na=0,ta=a.__webglObjects.length;Na<ta;Na++){var Aa=a.__webglObjects[Na].object,fa=Aa.geometry,Ja=void 0,ua=void 0,ja=void 0;if(Aa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),
|
|
|
+fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=!1,fa.tangentsNeedUpdate=!1;else{for(var Ha=0,La=fa.geometryGroupsList.length;Ha<La;Ha++)if(Ja=fa.geometryGroupsList[Ha],ja=e(Aa,Ja),fa.buffersNeedUpdate&&d(Ja,Aa),ua=ja.attributes&&s(ja),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||ua){var pa=Ja,Ta=Aa,va=k.DYNAMIC_DRAW,db=!fa.dynamic,
|
|
|
+Ua=ja;if(pa.__inittedArrays){var fb=f(Ua),hb=Ua.vertexColors?Ua.vertexColors:!1,xb=g(Ua),gb=fb===THREE.SmoothShading,E=void 0,$=void 0,Za=void 0,T=void 0,eb=void 0,$a=void 0,Db=void 0,nb=void 0,ab=void 0,lb=void 0,mb=void 0,V=void 0,W=void 0,X=void 0,oa=void 0,Eb=void 0,Fb=void 0,Gb=void 0,pb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,qb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,yb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Ab=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Bb=void 0,wa=void 0,ec=void 0,Zb=void 0,ic=void 0,
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|
+jc=void 0,Qa=void 0,fc=void 0,Oa=void 0,Pa=void 0,$b=void 0,Ub=void 0,Ia=0,Ma=0,Vb=0,Wb=0,tb=0,Xa=0,za=0,cb=0,Ka=0,ga=0,ka=0,y=0,xa=void 0,Ra=pa.__vertexArray,nc=pa.__uvArray,oc=pa.__uv2Array,ub=pa.__normalArray,Da=pa.__tangentArray,Sa=pa.__colorArray,Ea=pa.__skinIndexArray,Fa=pa.__skinWeightArray,Qc=pa.__morphTargetsArrays,Rc=pa.__morphNormalsArrays,Sc=pa.__webglCustomAttributesList,x=void 0,Tb=pa.__faceArray,ob=pa.__lineArray,ib=Ta.geometry,vc=ib.elementsNeedUpdate,mc=ib.uvsNeedUpdate,Nc=ib.normalsNeedUpdate,
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|
+Oc=ib.tangentsNeedUpdate,fd=ib.colorsNeedUpdate,gd=ib.morphTargetsNeedUpdate,cc=ib.vertices,ra=pa.faces3,sa=pa.faces4,Ya=ib.faces,Tc=ib.faceVertexUvs[0],Uc=ib.faceVertexUvs[1],dc=ib.skinIndices,ac=ib.skinWeights,bc=ib.morphTargets,yc=ib.morphNormals;if(ib.verticesNeedUpdate){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=cc[T.a],W=cc[T.b],X=cc[T.c],Ra[Ma]=V.x,Ra[Ma+1]=V.y,Ra[Ma+2]=V.z,Ra[Ma+3]=W.x,Ra[Ma+4]=W.y,Ra[Ma+5]=W.z,Ra[Ma+6]=X.x,Ra[Ma+7]=X.y,Ra[Ma+8]=X.z,Ma+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],
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|
+V=cc[T.a],W=cc[T.b],X=cc[T.c],oa=cc[T.d],Ra[Ma]=V.x,Ra[Ma+1]=V.y,Ra[Ma+2]=V.z,Ra[Ma+3]=W.x,Ra[Ma+4]=W.y,Ra[Ma+5]=W.z,Ra[Ma+6]=X.x,Ra[Ma+7]=X.y,Ra[Ma+8]=X.z,Ra[Ma+9]=oa.x,Ra[Ma+10]=oa.y,Ra[Ma+11]=oa.z,Ma+=12;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,va)}if(gd){Qa=0;for(fc=bc.length;Qa<fc;Qa++){E=ka=0;for($=ra.length;E<$;E++)$b=ra[E],T=Ya[$b],V=bc[Qa].vertices[T.a],W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],Oa=Qc[Qa],Oa[ka]=V.x,Oa[ka+1]=V.y,Oa[ka+2]=V.z,Oa[ka+
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+3]=W.x,Oa[ka+4]=W.y,Oa[ka+5]=W.z,Oa[ka+6]=X.x,Oa[ka+7]=X.y,Oa[ka+8]=X.z,Ua.morphNormals&&(gb?(Ub=yc[Qa].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c):Jb=Ib=Hb=yc[Qa].faceNormals[$b],Pa=Rc[Qa],Pa[ka]=Hb.x,Pa[ka+1]=Hb.y,Pa[ka+2]=Hb.z,Pa[ka+3]=Ib.x,Pa[ka+4]=Ib.y,Pa[ka+5]=Ib.z,Pa[ka+6]=Jb.x,Pa[ka+7]=Jb.y,Pa[ka+8]=Jb.z),ka+=9;E=0;for($=sa.length;E<$;E++)$b=sa[E],T=Ya[$b],V=bc[Qa].vertices[T.a],W=bc[Qa].vertices[T.b],X=bc[Qa].vertices[T.c],oa=bc[Qa].vertices[T.d],Oa=Qc[Qa],Oa[ka]=V.x,Oa[ka+1]=V.y,Oa[ka+2]=
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+V.z,Oa[ka+3]=W.x,Oa[ka+4]=W.y,Oa[ka+5]=W.z,Oa[ka+6]=X.x,Oa[ka+7]=X.y,Oa[ka+8]=X.z,Oa[ka+9]=oa.x,Oa[ka+10]=oa.y,Oa[ka+11]=oa.z,Ua.morphNormals&&(gb?(Ub=yc[Qa].vertexNormals[$b],Hb=Ub.a,Ib=Ub.b,Jb=Ub.c,qb=Ub.d):qb=Jb=Ib=Hb=yc[Qa].faceNormals[$b],Pa=Rc[Qa],Pa[ka]=Hb.x,Pa[ka+1]=Hb.y,Pa[ka+2]=Hb.z,Pa[ka+3]=Ib.x,Pa[ka+4]=Ib.y,Pa[ka+5]=Ib.z,Pa[ka+6]=Jb.x,Pa[ka+7]=Jb.y,Pa[ka+8]=Jb.z,Pa[ka+9]=qb.x,Pa[ka+10]=qb.y,Pa[ka+11]=qb.z),ka+=12;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,
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+Qc[Qa],va);Ua.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglMorphNormalsBuffers[Qa]),k.bufferData(k.ARRAY_BUFFER,Rc[Qa],va))}}if(ac.length){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Fa[ga]=Nb.x,Fa[ga+1]=Nb.y,Fa[ga+2]=Nb.z,Fa[ga+3]=Nb.w,Fa[ga+4]=Ob.x,Fa[ga+5]=Ob.y,Fa[ga+6]=Ob.z,Fa[ga+7]=Ob.w,Fa[ga+8]=Pb.x,Fa[ga+9]=Pb.y,Fa[ga+10]=Pb.z,Fa[ga+11]=Pb.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Ea[ga]=Qb.x,Ea[ga+1]=Qb.y,Ea[ga+2]=Qb.z,Ea[ga+3]=Qb.w,Ea[ga+4]=Rb.x,Ea[ga+5]=Rb.y,
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|
+Ea[ga+6]=Rb.z,Ea[ga+7]=Rb.w,Ea[ga+8]=Sb.x,Ea[ga+9]=Sb.y,Ea[ga+10]=Sb.z,Ea[ga+11]=Sb.w,ga+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Nb=ac[T.a],Ob=ac[T.b],Pb=ac[T.c],Ab=ac[T.d],Fa[ga]=Nb.x,Fa[ga+1]=Nb.y,Fa[ga+2]=Nb.z,Fa[ga+3]=Nb.w,Fa[ga+4]=Ob.x,Fa[ga+5]=Ob.y,Fa[ga+6]=Ob.z,Fa[ga+7]=Ob.w,Fa[ga+8]=Pb.x,Fa[ga+9]=Pb.y,Fa[ga+10]=Pb.z,Fa[ga+11]=Pb.w,Fa[ga+12]=Ab.x,Fa[ga+13]=Ab.y,Fa[ga+14]=Ab.z,Fa[ga+15]=Ab.w,Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Bb=dc[T.d],Ea[ga]=Qb.x,Ea[ga+1]=Qb.y,Ea[ga+2]=Qb.z,Ea[ga+3]=Qb.w,
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|
|
+Ea[ga+4]=Rb.x,Ea[ga+5]=Rb.y,Ea[ga+6]=Rb.z,Ea[ga+7]=Rb.w,Ea[ga+8]=Sb.x,Ea[ga+9]=Sb.y,Ea[ga+10]=Sb.z,Ea[ga+11]=Sb.w,Ea[ga+12]=Bb.x,Ea[ga+13]=Bb.y,Ea[ga+14]=Bb.z,Ea[ga+15]=Bb.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,va),k.bindBuffer(k.ARRAY_BUFFER,pa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,va))}if(fd&&hb){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],Db=T.vertexColors,nb=T.color,3===Db.length&&hb===THREE.VertexColors?(Kb=Db[0],
|
|
|
+Lb=Db[1],Mb=Db[2]):Mb=Lb=Kb=nb,Sa[Ka]=Kb.r,Sa[Ka+1]=Kb.g,Sa[Ka+2]=Kb.b,Sa[Ka+3]=Lb.r,Sa[Ka+4]=Lb.g,Sa[Ka+5]=Lb.b,Sa[Ka+6]=Mb.r,Sa[Ka+7]=Mb.g,Sa[Ka+8]=Mb.b,Ka+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],Db=T.vertexColors,nb=T.color,4===Db.length&&hb===THREE.VertexColors?(Kb=Db[0],Lb=Db[1],Mb=Db[2],yb=Db[3]):yb=Mb=Lb=Kb=nb,Sa[Ka]=Kb.r,Sa[Ka+1]=Kb.g,Sa[Ka+2]=Kb.b,Sa[Ka+3]=Lb.r,Sa[Ka+4]=Lb.g,Sa[Ka+5]=Lb.b,Sa[Ka+6]=Mb.r,Sa[Ka+7]=Mb.g,Sa[Ka+8]=Mb.b,Sa[Ka+9]=yb.r,Sa[Ka+10]=yb.g,Sa[Ka+11]=yb.b,Ka+=12;0<Ka&&
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|
|
+(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,va))}if(Oc&&ib.hasTangents){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],Da[za]=Eb.x,Da[za+1]=Eb.y,Da[za+2]=Eb.z,Da[za+3]=Eb.w,Da[za+4]=Fb.x,Da[za+5]=Fb.y,Da[za+6]=Fb.z,Da[za+7]=Fb.w,Da[za+8]=Gb.x,Da[za+9]=Gb.y,Da[za+10]=Gb.z,Da[za+11]=Gb.w,za+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],ab=T.vertexTangents,Eb=ab[0],Fb=ab[1],Gb=ab[2],pb=ab[3],Da[za]=Eb.x,Da[za+1]=Eb.y,Da[za+
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+2]=Eb.z,Da[za+3]=Eb.w,Da[za+4]=Fb.x,Da[za+5]=Fb.y,Da[za+6]=Fb.z,Da[za+7]=Fb.w,Da[za+8]=Gb.x,Da[za+9]=Gb.y,Da[za+10]=Gb.z,Da[za+11]=Gb.w,Da[za+12]=pb.x,Da[za+13]=pb.y,Da[za+14]=pb.z,Da[za+15]=pb.w,za+=16;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,va)}if(Nc&&fb){E=0;for($=ra.length;E<$;E++)if(T=Ya[ra[E]],eb=T.vertexNormals,$a=T.normal,3===eb.length&&gb)for(wa=0;3>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;3>wa;wa++)ub[Xa]=$a.x,
|
|
|
+ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;E=0;for($=sa.length;E<$;E++)if(T=Ya[sa[E]],eb=T.vertexNormals,$a=T.normal,4===eb.length&&gb)for(wa=0;4>wa;wa++)Zb=eb[wa],ub[Xa]=Zb.x,ub[Xa+1]=Zb.y,ub[Xa+2]=Zb.z,Xa+=3;else for(wa=0;4>wa;wa++)ub[Xa]=$a.x,ub[Xa+1]=$a.y,ub[Xa+2]=$a.z,Xa+=3;k.bindBuffer(k.ARRAY_BUFFER,pa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,ub,va)}if(mc&&Tc&&xb){E=0;for($=ra.length;E<$;E++)if(Za=ra[E],lb=Tc[Za],void 0!==lb)for(wa=0;3>wa;wa++)ic=lb[wa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;E=0;for($=
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|
+sa.length;E<$;E++)if(Za=sa[E],lb=Tc[Za],void 0!==lb)for(wa=0;4>wa;wa++)ic=lb[wa],nc[Vb]=ic.u,nc[Vb+1]=ic.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,nc,va))}if(mc&&Uc&&xb){E=0;for($=ra.length;E<$;E++)if(Za=ra[E],mb=Uc[Za],void 0!==mb)for(wa=0;3>wa;wa++)jc=mb[wa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;E=0;for($=sa.length;E<$;E++)if(Za=sa[E],mb=Uc[Za],void 0!==mb)for(wa=0;4>wa;wa++)jc=mb[wa],oc[Wb]=jc.u,oc[Wb+1]=jc.v,Wb+=2;0<Wb&&(k.bindBuffer(k.ARRAY_BUFFER,pa.__webglUV2Buffer),
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|
+k.bufferData(k.ARRAY_BUFFER,oc,va))}if(vc){E=0;for($=ra.length;E<$;E++)Tb[tb]=Ia,Tb[tb+1]=Ia+1,Tb[tb+2]=Ia+2,tb+=3,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+2,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,cb+=6,Ia+=3;E=0;for($=sa.length;E<$;E++)Tb[tb]=Ia,Tb[tb+1]=Ia+1,Tb[tb+2]=Ia+3,Tb[tb+3]=Ia+1,Tb[tb+4]=Ia+2,Tb[tb+5]=Ia+3,tb+=6,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+3,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,ob[cb+6]=Ia+2,ob[cb+7]=Ia+3,cb+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
|
|
|
+Tb,va);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,pa.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,va)}if(Sc){wa=0;for(ec=Sc.length;wa<ec;wa++)if(x=Sc[wa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=
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+x.value[T.d],y+=4}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,y+=3;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],x.array[y]=xa,x.array[y+1]=xa,x.array[y+2]=xa,x.array[y+3]=xa,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+
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+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}else{if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,y+=6;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=
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+V.x,x.array[y+1]=V.y,x.array[y+2]=W.x,x.array[y+3]=W.y,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=oa.x,x.array[y+7]=oa.y,y+=8}}else if(3===x.size){var ea;ea="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],
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|
+x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V[ea[0]],
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|
+x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],
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|
+y+=12}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],y+=9;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V[ea[0]],x.array[y+1]=V[ea[1]],x.array[y+2]=V[ea[2]],x.array[y+3]=W[ea[0]],x.array[y+4]=W[ea[1]],x.array[y+
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|
+5]=W[ea[2]],x.array[y+6]=X[ea[0]],x.array[y+7]=X[ea[1]],x.array[y+8]=X[ea[2]],x.array[y+9]=oa[ea[0]],x.array[y+10]=oa[ea[1]],x.array[y+11]=oa[ea[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)T=Ya[ra[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+
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|
+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)T=Ya[sa[E]],V=x.value[T.a],W=x.value[T.b],X=x.value[T.c],oa=x.value[T.d],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}else if("faces"===x.boundTo){E=0;for($=ra.length;E<$;E++)X=W=V=xa=x.value[ra[E]],x.array[y]=V.x,x.array[y+
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|
+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)oa=X=W=V=xa=x.value[sa[E]],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,
|
|
|
+x.array[y+15]=oa.w,y+=16}else if("faceVertices"===x.boundTo){E=0;for($=ra.length;E<$;E++)xa=x.value[ra[E]],V=xa[0],W=xa[1],X=xa[2],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,y+=12;E=0;for($=sa.length;E<$;E++)xa=x.value[sa[E]],V=xa[0],W=xa[1],X=xa[2],oa=xa[3],x.array[y]=V.x,x.array[y+1]=V.y,x.array[y+2]=V.z,x.array[y+3]=V.w,x.array[y+4]=W.x,
|
|
|
+x.array[y+5]=W.y,x.array[y+6]=W.z,x.array[y+7]=W.w,x.array[y+8]=X.x,x.array[y+9]=X.y,x.array[y+10]=X.z,x.array[y+11]=X.w,x.array[y+12]=oa.x,x.array[y+13]=oa.y,x.array[y+14]=oa.z,x.array[y+15]=oa.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,va)}}db&&(delete pa.__inittedArrays,delete pa.__colorArray,delete pa.__normalArray,delete pa.__tangentArray,delete pa.__uvArray,delete pa.__uv2Array,delete pa.__faceArray,delete pa.__vertexArray,delete pa.__lineArray,delete pa.__skinIndexArray,
|
|
|
+delete pa.__skinWeightArray)}}fa.verticesNeedUpdate=!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Ribbon){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||fa.normalsNeedUpdate||ua){var vb=fa,zc=k.DYNAMIC_DRAW,pc=void 0,qc=void 0,rc=void 0,Ac=void 0,ya=void 0,Bc=void 0,Cc=void 0,Dc=void 0,Xc=
|
|
|
+void 0,Va=void 0,kc=void 0,Ba=void 0,jb=void 0,Yc=vb.vertices,Zc=vb.colors,$c=vb.normals,hd=Yc.length,id=Zc.length,jd=$c.length,Ec=vb.__vertexArray,Fc=vb.__colorArray,Gc=vb.__normalArray,kd=vb.colorsNeedUpdate,ld=vb.normalsNeedUpdate,Vc=vb.__webglCustomAttributesList;if(vb.verticesNeedUpdate){for(pc=0;pc<hd;pc++)Ac=Yc[pc],ya=3*pc,Ec[ya]=Ac.x,Ec[ya+1]=Ac.y,Ec[ya+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ec,zc)}if(kd){for(qc=0;qc<id;qc++)Bc=Zc[qc],ya=3*
|
|
|
+qc,Fc[ya]=Bc.r,Fc[ya+1]=Bc.g,Fc[ya+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,zc)}if(ld){for(rc=0;rc<jd;rc++)Cc=$c[rc],ya=3*rc,Gc[ya]=Cc.x,Gc[ya+1]=Cc.y,Gc[ya+2]=Cc.z;k.bindBuffer(k.ARRAY_BUFFER,vb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,zc)}if(Vc){Dc=0;for(Xc=Vc.length;Dc<Xc;Dc++)if(Ba=Vc[Dc],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){ya=0;kc=Ba.value.length;if(1===Ba.size)for(Va=0;Va<kc;Va++)Ba.array[Va]=Ba.value[Va];
|
|
|
+else if(2===Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,ya+=2;else if(3===Ba.size)if("c"===Ba.type)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.r,Ba.array[ya+1]=jb.g,Ba.array[ya+2]=jb.b,ya+=3;else for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,ya+=3;else if(4===Ba.size)for(Va=0;Va<kc;Va++)jb=Ba.value[Va],Ba.array[ya]=jb.x,Ba.array[ya+1]=jb.y,Ba.array[ya+2]=jb.z,Ba.array[ya+3]=jb.w,ya+=4;k.bindBuffer(k.ARRAY_BUFFER,
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|
|
+Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,zc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.normalsNeedUpdate=!1;ja.attributes&&r(ja)}else if(Aa instanceof THREE.Line){ja=e(Aa,fa);ua=ja.attributes&&s(ja);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||fa.lineDistancesNeedUpdate||ua){var wb=fa,Hc=k.DYNAMIC_DRAW,sc=void 0,tc=void 0,uc=void 0,Ic=void 0,Ga=void 0,Jc=void 0,ad=wb.vertices,bd=wb.colors,cd=wb.lineDistances,md=ad.length,nd=bd.length,od=cd.length,Kc=wb.__vertexArray,Lc=wb.__colorArray,
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|
|
+dd=wb.__lineDistanceArray,pd=wb.colorsNeedUpdate,qd=wb.lineDistancesNeedUpdate,Wc=wb.__webglCustomAttributesList,Mc=void 0,ed=void 0,Wa=void 0,lc=void 0,kb=void 0,Ca=void 0;if(wb.verticesNeedUpdate){for(sc=0;sc<md;sc++)Ic=ad[sc],Ga=3*sc,Kc[Ga]=Ic.x,Kc[Ga+1]=Ic.y,Kc[Ga+2]=Ic.z;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Kc,Hc)}if(pd){for(tc=0;tc<nd;tc++)Jc=bd[tc],Ga=3*tc,Lc[Ga]=Jc.r,Lc[Ga+1]=Jc.g,Lc[Ga+2]=Jc.b;k.bindBuffer(k.ARRAY_BUFFER,wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
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|
|
+Lc,Hc)}if(qd){for(uc=0;uc<od;uc++)dd[uc]=cd[uc];k.bindBuffer(k.ARRAY_BUFFER,wb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,dd,Hc)}if(Wc){Mc=0;for(ed=Wc.length;Mc<ed;Mc++)if(Ca=Wc[Mc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;lc=Ca.value.length;if(1===Ca.size)for(Wa=0;Wa<lc;Wa++)Ca.array[Wa]=Ca.value[Wa];else if(2===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Wa=0;Wa<lc;Wa++)kb=
|
|
|
+Ca.value[Wa],Ca.array[Ga]=kb.r,Ca.array[Ga+1]=kb.g,Ca.array[Ga+2]=kb.b,Ga+=3;else for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ga+=3;else if(4===Ca.size)for(Wa=0;Wa<lc;Wa++)kb=Ca.value[Wa],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ca.array[Ga+3]=kb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Hc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.lineDistancesNeedUpdate=!1;ja.attributes&&r(ja)}else Aa instanceof
|
|
|
+THREE.ParticleSystem&&(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&j(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(ja=e(Aa,fa),ua=ja.attributes&&s(ja),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Aa.sortParticles||ua)&&i(fa,k.DYNAMIC_DRAW,Aa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,ja.attributes&&r(ja)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof
|
|
|
+THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=
|
|
|
+o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;fc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
|
|
|
+(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
|
|
|
+skinning:a.skinning,maxBones:l,useVertexTexture:fc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
|
|
|
+alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=qa.length;t<u;t++)if(d=qa[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+M+" float;",u,ec?"#define VERTEX_TEXTURES":
|
|
|
+"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
|
|
|
+"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
|
|
|
+"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+u=["precision "+M+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",J.gammaInput?"#define GAMMA_INPUT":"",J.gammaOutput?"#define GAMMA_OUTPUT":"",J.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=I("fragment",u+q);t=I("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
|
|
|
-", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
|
|
|
-w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(b=s.length;w<b;w++)t=s[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=S++;qa.push({program:v,code:n,usedTimes:1});J.info.memory.programs=qa.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);a.skinning&&(0<=s.skinIndex&&
|
|
|
-0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),
|
|
|
-a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Aa!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Aa=b);Ja!==a&&(a?k.frontFace(k.CW):
|
|
|
-k.frontFace(k.CCW),Ja=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ta&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
|
|
|
-(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ta=a);if(a===THREE.CustomBlending){if(b!==ta&&(k.blendEquation(H(b)),ta=b),c!==db||d!==wb)k.blendFunc(H(c),H(d)),db=c,wb=d}else wb=db=ta=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
|
|
|
-k.createTexture(),J.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);L(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
|
|
|
-else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
|
|
|
-!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
|
|
|
-d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=La,d=va,e=Ha);b!==Y&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),Y=b);Za=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
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|
-this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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|
+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in o)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
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+w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(s in b)t.push(s);s=t;w=0;for(b=s.length;w<b;w++)t=s[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=S++;qa.push({program:v,code:n,usedTimes:1});J.info.memory.programs=qa.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);0<=s.lineDistance&&k.enableVertexAttribArray(s.lineDistance);
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|
+a.skinning&&(0<=s.skinIndex&&0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)w=v+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)w=v+
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|
+j,0<=s[w]&&(k.enableVertexAttribArray(s[w]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Aa!==b&&(b?k.disable(k.CULL_FACE):
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+k.enable(k.CULL_FACE),Aa=b);Ja!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Ja=a)};this.setDepthTest=function(a){Ua!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),Ua=a)};this.setDepthWrite=function(a){gb!==a&&(k.depthMask(a),gb=a)};this.setBlending=function(a,b,c,d){a!==Ta&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),
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+k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ta=a);if(a===THREE.CustomBlending){if(b!==ta&&(k.blendEquation(H(b)),ta=b),c!==db||d!==xb)k.blendFunc(H(c),H(d)),db=c,xb=d}else xb=db=ta=null};this.setTexture=
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|
+function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),J.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);L(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<
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+h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===
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+a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);L(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,
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+a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);B(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),L(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,
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+k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),B(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mb,a=La,d=va,e=Ha);b!==Y&&(k.bindFramebuffer(k.FRAMEBUFFER,
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+b),k.viewport(d,e,c,a),Y=b);Za=c;eb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
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|
@@ -545,7 +549,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
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c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,p,i);THREE.Shape.Utils.b2(A,l,o,m)}}break;case "b":i=b[a++]*c+d;m=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;s=b[a++]*-c;e.bezierCurveTo(i,m,p,o,q,s);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,n,p,q,i);THREE.Shape.Utils.b3(A,l,o,s,m)}}}}}return{offset:r.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,m;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);m=j+1;e<=m&&(m=0);var l;a:{l=a;var p=i,o=j,q=m,s=e,r=g,A=void 0,u=void 0,t=void 0,F=void 0,z=void 0,
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-w=void 0,v=void 0,C=void 0,D=void 0,u=l[r[p]].x,t=l[r[p]].y,F=l[r[o]].x,z=l[r[o]].y,w=l[r[q]].x,v=l[r[q]].y;if(1E-10>(F-u)*(v-t)-(z-t)*(w-u))l=false;else{for(A=0;A<s;A++)if(!(A==p||A==o||A==q)){var C=l[r[A]].x,D=l[r[A]].y,I=void 0,L=void 0,B=void 0,K=void 0,H=void 0,G=void 0,N=void 0,M=void 0,R=void 0,aa=void 0,P=void 0,O=void 0,I=B=H=void 0,I=w-F,L=v-z,B=u-w,K=t-v,H=F-u,G=z-t,N=C-u,M=D-t,R=C-F,aa=D-z,P=C-w,O=D-v,I=I*aa-L*R,H=H*M-G*N,B=B*O-K*P;if(I>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
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+w=void 0,v=void 0,C=void 0,D=void 0,u=l[r[p]].x,t=l[r[p]].y,F=l[r[o]].x,z=l[r[o]].y,w=l[r[q]].x,v=l[r[q]].y;if(1E-10>(F-u)*(v-t)-(z-t)*(w-u))l=false;else{for(A=0;A<s;A++)if(!(A==p||A==o||A==q)){var C=l[r[A]].x,D=l[r[A]].y,I=void 0,L=void 0,B=void 0,K=void 0,H=void 0,G=void 0,M=void 0,N=void 0,R=void 0,aa=void 0,P=void 0,O=void 0,I=B=H=void 0,I=w-F,L=v-z,B=u-w,K=t-v,H=F-u,G=z-t,M=C-u,N=D-t,R=C-F,aa=D-z,P=C-w,O=D-v,I=I*aa-L*R,H=H*N-G*M,B=B*O-K*P;if(I>=0&&B>=0&&H>=0){l=false;break a}}l=true}}if(l){f.push([a[g[i]],
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a[g[j]],a[g[m]]]);h.push([g[i],g[j],g[m]]);i=j;for(m=j+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
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THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
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THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
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@@ -629,7 +633,7 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
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f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
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|
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,N=e/l,M=f/m,R=new THREE.Vector3;R[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var aa=new THREE.Vector3;aa[a]=(f*N-n)*c;aa[b]=(e*M-o)*d;aa[i]=g;j.vertices.push(aa)}for(e=
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+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,M=e/l,N=f/m,R=new THREE.Vector3;R[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var aa=new THREE.Vector3;aa[a]=(f*M-n)*c;aa[b]=(e*N-o)*d;aa[i]=g;j.vertices.push(aa)}for(e=
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0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(R);a.vertexNormals.push(R.clone(),R.clone(),R.clone(),R.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
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2,b=this.height/2,c=this.depth/2,m,n,l,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(m=0;m<6;m++)this.materials.push(g)}m=0;p=1;n=2;o=3;l=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var s in h)this.sides[s]!==void 0&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,m);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
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b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,l);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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@@ -642,10 +646,10 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;--O>=0;){e=O;f=O-1;f<0&&(f=
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c.length-1);for(var g=0,h=l+m*2,g=0;g<h;g++){var i=R*g,j=R*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,n=n+I,i=i+I,o=o+I,j=j+I;D.faces.push(new THREE.Face4(n,i,o,j,null,null,r));n=A.generateSideWallUV(D,a,p,b,n,i,o,j,q,s,t,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+I;d=d+I;e=e+I;D.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?A.generateBottomUV(D,a,b,c,d,e):A.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
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var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,m=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,l=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,s=b.material,r=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,F,z;if(p){o=p.getSpacedPoints(l);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,l,
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-false);t=new THREE.Vector3;F=new THREE.Vector3;z=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,D=this,I=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();v=0;for(C=p.length;v<C;v++){w=p[v];THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse())}B=false}var K=THREE.Shape.Utils.triangulateShape(L,p),B=L;v=0;for(C=p.length;v<C;v++){w=p[v];L=L.concat(w)}var H,G,N,M,R=L.length,aa=K.length,P=[],O=0,Q=B.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===
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-Q&&(H=0);G===Q&&(G=0);P[O]=d(B[O],B[H],B[G])}var U=[],J,qa=P.concat();v=0;for(C=p.length;v<C;v++){w=p[v];J=[];O=0;Q=w.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===Q&&(H=0);G===Q&&(G=0);J[O]=d(w[O],w[H],w[G])}U.push(J);qa=qa.concat(J)}for(H=0;H<m;H++){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){M=c(B[O],P[O],G);f(M.x,M.y,-N)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=w.length;O<Q;O++){M=c(w[O],J[O],G);f(M.x,M.y,-N)}}}G=j;for(O=0;O<R;O++){M=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[0]).multiplyScalar(M.x);
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-t.copy(u.binormals[0]).multiplyScalar(M.y);z.copy(o[0]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(M.x,M.y,0)}for(w=1;w<=l;w++)for(O=0;O<R;O++){M=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[w]).multiplyScalar(M.x);t.copy(u.binormals[w]).multiplyScalar(M.y);z.copy(o[w]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(M.x,M.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;N=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){M=c(B[O],P[O],G);f(M.x,M.y,h+N)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=
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-w.length;O<Q;O++){M=c(w[O],J[O],G);q?f(M.x,M.y+o[l-1].y,o[l-1].x+N):f(M.x,M.y,h+N)}}}if(n){i=R*0;for(O=0;O<aa;O++){h=K[O];g(h[2]+i,h[1]+i,h[0]+i,true)}i=R*(l+m*2);for(O=0;O<aa;O++){h=K[O];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(O=0;O<aa;O++){h=K[O];g(h[2],h[1],h[0],true)}for(O=0;O<aa;O++){h=K[O];g(h[0]+R*l,h[1]+R*l,h[2]+R*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=p.length;v<C;v++){w=p[v];e(w,h);h=h+w.length}};
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+false);t=new THREE.Vector3;F=new THREE.Vector3;z=new THREE.Vector3}if(!n)j=i=m=0;var w,v,C,D=this,I=this.vertices.length,p=a.extractPoints(),L=p.shape,p=p.holes,B=!THREE.Shape.Utils.isClockWise(L);if(B){L=L.reverse();v=0;for(C=p.length;v<C;v++){w=p[v];THREE.Shape.Utils.isClockWise(w)&&(p[v]=w.reverse())}B=false}var K=THREE.Shape.Utils.triangulateShape(L,p),B=L;v=0;for(C=p.length;v<C;v++){w=p[v];L=L.concat(w)}var H,G,M,N,R=L.length,aa=K.length,P=[],O=0,Q=B.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===
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+Q&&(H=0);G===Q&&(G=0);P[O]=d(B[O],B[H],B[G])}var U=[],J,qa=P.concat();v=0;for(C=p.length;v<C;v++){w=p[v];J=[];O=0;Q=w.length;H=Q-1;for(G=O+1;O<Q;O++,H++,G++){H===Q&&(H=0);G===Q&&(G=0);J[O]=d(w[O],w[H],w[G])}U.push(J);qa=qa.concat(J)}for(H=0;H<m;H++){w=H/m;M=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){N=c(B[O],P[O],G);f(N.x,N.y,-M)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=w.length;O<Q;O++){N=c(w[O],J[O],G);f(N.x,N.y,-M)}}}G=j;for(O=0;O<R;O++){N=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[0]).multiplyScalar(N.x);
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+t.copy(u.binormals[0]).multiplyScalar(N.y);z.copy(o[0]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(N.x,N.y,0)}for(w=1;w<=l;w++)for(O=0;O<R;O++){N=n?c(L[O],qa[O],G):L[O];if(q){F.copy(u.normals[w]).multiplyScalar(N.x);t.copy(u.binormals[w]).multiplyScalar(N.y);z.copy(o[w]).addSelf(F).addSelf(t);f(z.x,z.y,z.z)}else f(N.x,N.y,h/l*w)}for(H=m-1;H>=0;H--){w=H/m;M=i*(1-w);G=j*Math.sin(w*Math.PI/2);O=0;for(Q=B.length;O<Q;O++){N=c(B[O],P[O],G);f(N.x,N.y,h+M)}v=0;for(C=p.length;v<C;v++){w=p[v];J=U[v];O=0;for(Q=
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+w.length;O<Q;O++){N=c(w[O],J[O],G);q?f(N.x,N.y+o[l-1].y,o[l-1].x+M):f(N.x,N.y,h+M)}}}if(n){i=R*0;for(O=0;O<aa;O++){h=K[O];g(h[2]+i,h[1]+i,h[0]+i,true)}i=R*(l+m*2);for(O=0;O<aa;O++){h=K[O];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(O=0;O<aa;O++){h=K[O];g(h[2],h[1],h[0],true)}for(O=0;O<aa;O++){h=K[O];g(h[0]+R*l,h[1]+R*l,h[2]+R*l,false)}}h=0;e(B,h);h=h+B.length;v=0;for(C=p.length;v<C;v++){w=p[v];e(w,h);h=h+w.length}};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,m=a.vertices[g].y,
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g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(m,1-g),new THREE.UV(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -698,8 +702,8 @@ THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){m.debug&&(co
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c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],m=this,n=THREE.GeometryUtils.orderedKey,l=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),s=[],r={},A={},u={},t,F,z,w,v,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(m.supportUVs){t=0;for(F=C.length;t<F;t++){z=0;for(w=C[t].length;z<w;z++){D=o[t]["abcd".charAt(z)];g(D,t,C[t][z])}}}if(C.length==0)m.supportUVs=false;t=0;for(var I in u)t++;if(!t){m.supportUVs=false;c("no uvs")}t=
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0;for(F=o.length;t<F;t++){v=o[t];s.push(v.centroid);h.push(v.centroid);if(m.supportUVs){w=new THREE.UV;if(v instanceof THREE.Face3){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v;w.u=w.u/3;w.v=w.v/3}else if(v instanceof THREE.Face4){w.u=f(v.a,t).u+f(v.b,t).u+f(v.c,t).u+f(v.d,t).u;w.v=f(v.a,t).v+f(v.b,t).v+f(v.c,t).v+f(v.d,t).v;w.u=w.u/4;w.v=w.v/4}g(q+t,"",w)}}var l=l(a),L;F=0;var B,K;I={};C={};for(t in l){D=l[t];B=t.split("_");K=B[0];B=B[1];z=K;v=[K,B];I[z]===void 0&&(I[z]=
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[]);I[z].push(v);z=B;v=[K,B];I[z]===void 0&&(I[z]=[]);I[z].push(v);z=0;for(w=D.length;z<w;z++){v=D[z];L=K;var H=v,G=t;C[L]===void 0&&(C[L]={});C[L][H]=G;L=B;H=t;C[L]===void 0&&(C[L]={});C[L][v]=H}D.length<2&&(A[t]=true)}for(t in l){D=l[t];v=D[0];L=D[1];B=t.split("_");K=B[0];B=B[1];w=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){w.addSelf(p[K]);w.addSelf(p[B]);w.multiplyScalar(0.5)}else{w.addSelf(s[v]);w.addSelf(s[L]);w.addSelf(p[K]);w.addSelf(p[B]);w.multiplyScalar(0.25)}r[t]=
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-q+o.length+F;h.push(w);F++;if(m.supportUVs){w=new THREE.UV;w.u=f(K,v).u+f(B,v).u;w.v=f(K,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(r[t],v,w);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(K,L).u+f(B,L).u;w.v=f(K,L).v+f(B,L).v;w.u=w.u/2;w.v=w.v/2;g(r[t],L,w)}}}c("-- Step 2 done");var N,M;w=["123","12","2","23"];L=["123","23","3","31"];var H=["123","31","1","12"],G=["1234","12","2","23"],R=["1234","23","3","34"],aa=["1234","34","4","41"],P=["1234","41","1","12"];
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-t=0;for(F=s.length;t<F;t++){v=o[t];D=q+t;if(v instanceof THREE.Face3){K=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.a);e(D,r[K],v.b,r[B],v,w,t);e(D,r[B],v.c,r[N],v,L,t);e(D,r[N],v.a,r[K],v,H,t)}else if(v instanceof THREE.Face4){K=n(v.a,v.b);B=n(v.b,v.c);N=n(v.c,v.d);M=n(v.d,v.a);e(D,r[K],v.b,r[B],v,G,t);e(D,r[B],v.c,r[N],v,R,t);e(D,r[N],v.d,r[M],v,aa,t);e(D,r[M],v.a,r[K],v,P,t)}else c("face should be a face!",v)}r=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(I[t]!==void 0){r.set(0,0,
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+q+o.length+F;h.push(w);F++;if(m.supportUVs){w=new THREE.UV;w.u=f(K,v).u+f(B,v).u;w.v=f(K,v).v+f(B,v).v;w.u=w.u/2;w.v=w.v/2;g(r[t],v,w);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");w=new THREE.UV;w.u=f(K,L).u+f(B,L).u;w.v=f(K,L).v+f(B,L).v;w.u=w.u/2;w.v=w.v/2;g(r[t],L,w)}}}c("-- Step 2 done");var M,N;w=["123","12","2","23"];L=["123","23","3","31"];var H=["123","31","1","12"],G=["1234","12","2","23"],R=["1234","23","3","34"],aa=["1234","34","4","41"],P=["1234","41","1","12"];
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+t=0;for(F=s.length;t<F;t++){v=o[t];D=q+t;if(v instanceof THREE.Face3){K=n(v.a,v.b);B=n(v.b,v.c);M=n(v.c,v.a);e(D,r[K],v.b,r[B],v,w,t);e(D,r[B],v.c,r[M],v,L,t);e(D,r[M],v.a,r[K],v,H,t)}else if(v instanceof THREE.Face4){K=n(v.a,v.b);B=n(v.b,v.c);M=n(v.c,v.d);N=n(v.d,v.a);e(D,r[K],v.b,r[B],v,G,t);e(D,r[B],v.c,r[M],v,R,t);e(D,r[M],v.d,r[N],v,aa,t);e(D,r[N],v.a,r[K],v,P,t)}else c("face should be a face!",v)}r=new THREE.Vector3;v=new THREE.Vector3;t=0;for(F=p.length;t<F;t++)if(I[t]!==void 0){r.set(0,0,
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0);v.set(0,0,0);B=new THREE.Vector3(0,0,0);D=0;for(z in C[t]){r.addSelf(s[z]);D++}L=0;K=I[t].length;w=D!=K;for(z=0;z<K;z++)A[n(I[t][z][0],I[t][z][1])]&&L++;r.divideScalar(D);L=0;if(w){for(z=0;z<K;z++){D=I[t][z];if(H=l[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D);L++}}v.divideScalar(4);b(L==2,"should have only 2 boundary edges")}else{for(z=0;z<K;z++){D=I[t][z];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);v.addSelf(D)}v.divideScalar(K)}B.addSelf(p[t]);
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if(w){B.divideScalar(2);B.addSelf(v)}else{B.multiplyScalar(K-3);B.addSelf(r);B.addSelf(v.multiplyScalar(2));B.divideScalar(K)}h[t]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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