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Renamed modified material example and simplified.

Mr.doob преди 8 години
родител
ревизия
e3e90dd521
променени са 2 файла, в които са добавени 9 реда и са изтрити 86 реда
  1. 1 1
      examples/files.js
  2. 8 85
      examples/webgl_materials_modified.html

+ 1 - 1
examples/files.js

@@ -144,9 +144,9 @@ var files = {
 		"webgl_materials_envmaps_hdr",
 		"webgl_materials_grass",
 		"webgl_materials_lightmap",
+		"webgl_materials_modified",
 		"webgl_materials_nodes",
 		"webgl_materials_normalmap",
-		"webgl_materials_normalmap_modified",
 		"webgl_materials_parallaxmap",
 		"webgl_materials_reflectivity",
 		"webgl_materials_shaders_fresnel",

+ 8 - 85
examples/webgl_materials_normalmap_modified.html → examples/webgl_materials_modified.html

@@ -1,7 +1,7 @@
 <!DOCTYPE html>
 <html lang="en">
 	<head>
-		<title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
+		<title>three.js webgl - materials - modified</title>
 		<meta charset="utf-8">
 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 		<style>
@@ -34,22 +34,13 @@
 				color:#fff;
 			}
 
-			#vt { display:none }
-			#vt, #vt a { color:orange; }
-			.code { }
-
 		</style>
 	</head>
 
 	<body>
 		<div id="info">
-			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl normalmap demo.
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
 			<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
-
-			<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
-			on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
-			please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
-			</div>
 		</div>
 
 		<script src="../build/three.js"></script>
@@ -77,8 +68,6 @@
 
 			var mesh;
 
-			var directionalLight, pointLight, ambientLight;
-
 			var mouseX = 0;
 			var mouseY = 0;
 
@@ -88,8 +77,6 @@
 			var windowHalfX = window.innerWidth / 2;
 			var windowHalfY = window.innerHeight / 2;
 
-			var composer, effectFXAA;
-
 			init();
 			animate();
 
@@ -103,48 +90,21 @@
 
 				scene = new THREE.Scene();
 
-				// LIGHTS
-
-				ambientLight = new THREE.AmbientLight( 0x444444 );
-				scene.add( ambientLight );
-
-				pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
-				pointLight.position.set( 0, 0, 600 );
-
-				scene.add( pointLight );
-
-				directionalLight = new THREE.DirectionalLight( 0xffffff );
-				directionalLight.position.set( 1, -0.5, -1 );
-				scene.add( directionalLight );
-
-				var textureLoader = new THREE.TextureLoader();
-
-				var material = new THREE.MeshPhongMaterial( {
-					color: 0xdddddd,
-					specular: 0x222222,
-					shininess: 35,
-					map: textureLoader.load( "obj/leeperrysmith/Map-COL.jpg" ),
-					specularMap: textureLoader.load( "obj/leeperrysmith/Map-SPEC.jpg" ),
-					normalMap: textureLoader.load( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
-					normalScale: new THREE.Vector2( 0.8, 0.8 )
-				} );
-
+				var material = new THREE.MeshNormalMaterial();
 				material.onBeforeCompile = function () {
 
 					var shader = this.__webglShader;
 
+					// console.log( shader );
+
 					shader.uniforms.time = { value: 0 };
 
+					shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
 					shader.vertexShader = shader.vertexShader.replace(
 						'#include <begin_vertex>',
 						'vec3 transformed = vec3( position.x + sin( time + position.y ) / 2.0, position.y, position.z );'
 					);
 
-					shader.vertexShader = shader.vertexShader.replace(
-						'#include <common>',
-						'#include <common>\nuniform float time;'
-					);
-
 				};
 
 				loader = new THREE.JSONLoader();
@@ -158,49 +118,15 @@
 				} );
 
 				renderer = new THREE.WebGLRenderer( { antialias: false } );
-				renderer.setClearColor( 0x111111 );
+				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 
 				//
 
-				renderer.gammaInput = true;
-				renderer.gammaOutput = true;
-
-				//
-
 				stats = new Stats();
 				container.appendChild( stats.dom );
 
-
-				// COMPOSER
-
-				renderer.autoClear = false;
-
-				var renderModel = new THREE.RenderPass( scene, camera );
-
-				var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
-				var effectColor = new THREE.ShaderPass( THREE.ColorCorrectionShader );
-				effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
-
-				var canvas = renderer.context.canvas;
-
-				effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
-
-				effectBleach.uniforms[ 'opacity' ].value = 0.4;
-
-				effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
-				effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
-
-				effectColor.renderToScreen = true;
-
-				composer = new THREE.EffectComposer( renderer );
-
-				composer.addPass( renderModel );
-				composer.addPass( effectFXAA );
-				composer.addPass( effectBleach );
-				composer.addPass( effectColor );
-
 				// EVENTS
 
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
@@ -219,9 +145,6 @@
 				camera.updateProjectionMatrix();
 
 				renderer.setSize( width, height );
-				composer.setSize( width, height );
-
-				effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
 
 			}
 
@@ -262,7 +185,7 @@
 
 				}
 
-				composer.render();
+				renderer.render( scene, camera );
 
 			}