Browse Source

Optimised CanvasRenderer::getGradientTexture.

Mr.doob 14 years ago
parent
commit
e3fd761786
4 changed files with 317 additions and 314 deletions
  1. 97 97
      build/Three.js
  2. 98 98
      build/ThreeDebug.js
  3. 105 105
      build/ThreeExtras.js
  4. 17 14
      src/renderers/CanvasRenderer.js

+ 97 - 97
build/Three.js

@@ -12,21 +12,21 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var k=K.dot(K);K=K.dot(f);f=1/(L*k-J*J);k=(k*v-J*K)*f;L=(L*K-J*v)*f;return k>0&&L>0&&k+L<1}var d,e,h,n,o,l,m,c,z,x,
-r,t=a.geometry,H=t.vertices,F=[];d=0;for(e=t.faces.length;d<e;d++){h=t.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());l=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(x,n,o,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,l,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
-THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){l=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(l){l=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
-h:c}a()};this.add3Points=function(m,c,z,x,r,t){if(l){l=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<t?c:t:x<t?x:t;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>t?c:t:x>t?x:t}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<t?c<d?c:d:t<d?t:d:x<t?x<d?x:d:t<d?t:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>t?c>h?c:h:t>h?t:h:x>t?x>h?x:h:t>h?t:h}a()};this.addRectangle=function(m){if(l){l=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(O,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var g=O.clone().subSelf(J);O=v.dot(v);J=v.dot(K);v=v.dot(g);var k=K.dot(K);K=K.dot(g);g=1/(O*k-J*J);k=(k*v-J*K)*g;O=(O*K-J*v)*g;return k>0&&O>0&&k+O<1}var d,e,h,n,o,l,m,c,A,x,
+r,q=a.geometry,E=q.vertices,M=[];d=0;for(e=q.faces.length;d<e;d++){h=q.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(E[h.a].position.clone());o=a.matrix.multiplyVector3(E[h.b].position.clone());l=a.matrix.multiplyVector3(E[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(E[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());A=r.dot(c);if(A<0){c=c.dot((new THREE.Vector3).sub(n,x))/A;x=x.addSelf(r.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(x,n,o,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};M.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,l,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};M.push(h)}}}return M}};
+THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,A,x){l=false;b=m;d=c;e=A;h=x;a()};this.addPoint=function(m,c){if(l){l=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
+h:c}a()};this.add3Points=function(m,c,A,x,r,q){if(l){l=false;b=m<A?m<r?m:r:A<r?A:r;d=c<x?c<q?c:q:x<q?x:q;e=m>A?m>r?m:r:A>r?A:r;h=c>x?c>q?c:q:x>q?x:q}else{b=m<A?m<r?m<b?m:b:r<b?r:b:A<r?A<b?A:b:r<b?r:b;d=c<x?c<q?c<d?c:d:q<d?q:d:x<q?x<d?x:d:q<d?q:d;e=m>A?m>r?m>e?m:e:r>e?r:e:A>r?A>e?A:e:r>e?r:e;h=c>x?c>q?c>h?c:h:q>h?q:h:x>q?x>h?x:h:q>h?q:h}a()};this.addRectangle=function(m){if(l){l=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
 e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){l=true;h=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString=
 e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){l=true;h=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString=
 function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,d,e,h,n,o,l,m,c,z,x,r,t,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=l||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=t||0;this.n43=H||0;this.n44=F||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,l,m,c,z,x,r,t,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=l;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=t;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,b,d,e,h,n,o,l,m,c,A,x,r,q,E,M){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=l||0;this.n31=m||0;this.n32=c||0;this.n33=A||1;this.n34=x||0;this.n41=r||0;this.n42=q||0;this.n43=E||0;this.n44=M||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,l,m,c,A,x,r,q,E,M){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=l;this.n31=m;this.n32=c;this.n33=A;this.n34=x;this.n41=r;this.n42=q;this.n43=E;this.n44=M;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
 this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
 this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
-h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,l=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
-r=a.n33,t=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,k=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,s=b.n31,p=b.n32,C=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*s+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*C+n*w;this.n14=d*k+e*j+h*y+n*P;this.n21=o*K+l*g+m*s+c*G;this.n22=o*v+l*q+m*p+c*O;this.n23=o*f+l*i+m*C+c*w;this.n24=o*k+l*j+m*y+c*P;this.n31=z*K+x*g+r*s+t*G;this.n32=z*v+x*q+r*p+t*O;this.n33=z*f+x*i+r*C+t*w;this.n34=z*k+x*j+r*y+t*P;this.n41=H*K+F*g+L*s+J*G;
-this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*C+J*w;this.n44=H*k+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,l=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,t=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,k=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,s=a.n23,p=a.n33,C=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*k+d*g+e*q+h*i;this.n13=b*j+d*s+e*p+h*C;this.n14=
-b*y+d*G+e*O+h*a;this.n21=n*J+o*K+l*v+m*f;this.n22=n*k+o*g+l*q+m*i;this.n23=n*j+o*s+l*p+m*C;this.n24=n*y+o*G+l*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*k+z*g+x*q+r*i;this.n33=c*j+z*s+x*p+r*C;this.n34=c*y+z*G+x*O+r*a;this.n41=t*J+H*K+F*v+L*f;this.n42=t*k+H*g+F*q+L*i;this.n43=t*j+H*s+F*p+L*C;this.n44=t*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,l=a.n22,m=a.n23,c=a.n24,A=a.n31,x=a.n32,
+r=a.n33,q=a.n34,E=a.n41,M=a.n42,O=a.n43,J=a.n44,K=b.n11,v=b.n12,g=b.n13,k=b.n14,f=b.n21,p=b.n22,j=b.n23,i=b.n24,u=b.n31,s=b.n32,G=b.n33,y=b.n34,H=b.n41,Q=b.n42,z=b.n43,P=b.n44;this.n11=d*K+e*f+h*u+n*H;this.n12=d*v+e*p+h*s+n*Q;this.n13=d*g+e*j+h*G+n*z;this.n14=d*k+e*i+h*y+n*P;this.n21=o*K+l*f+m*u+c*H;this.n22=o*v+l*p+m*s+c*Q;this.n23=o*g+l*j+m*G+c*z;this.n24=o*k+l*i+m*y+c*P;this.n31=A*K+x*f+r*u+q*H;this.n32=A*v+x*p+r*s+q*Q;this.n33=A*g+x*j+r*G+q*z;this.n34=A*k+x*i+r*y+q*P;this.n41=E*K+M*f+O*u+J*H;
+this.n42=E*v+M*p+O*s+J*Q;this.n43=E*g+M*j+O*G+J*z;this.n44=E*k+M*i+O*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,l=this.n23,m=this.n24,c=this.n31,A=this.n32,x=this.n33,r=this.n34,q=this.n41,E=this.n42,M=this.n43,O=this.n44,J=a.n11,K=a.n21,v=a.n31,g=a.n41,k=a.n12,f=a.n22,p=a.n32,j=a.n42,i=a.n13,u=a.n23,s=a.n33,G=a.n43,y=a.n14,H=a.n24,Q=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*g;this.n12=b*k+d*f+e*p+h*j;this.n13=b*i+d*u+e*s+h*G;this.n14=
+b*y+d*H+e*Q+h*a;this.n21=n*J+o*K+l*v+m*g;this.n22=n*k+o*f+l*p+m*j;this.n23=n*i+o*u+l*s+m*G;this.n24=n*y+o*H+l*Q+m*a;this.n31=c*J+A*K+x*v+r*g;this.n32=c*k+A*f+x*p+r*j;this.n33=c*i+A*u+x*s+r*G;this.n34=c*y+A*H+x*Q+r*a;this.n41=q*J+E*K+M*v+O*g;this.n42=q*k+E*f+M*p+O*j;this.n43=q*i+E*u+M*s+O*G;this.n44=q*y+E*H+M*Q+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
 b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
@@ -37,7 +37,7 @@ THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*l;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],l=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],A=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*l;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*A;return a};
 THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,l,m;o=new THREE.Matrix4;l=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=l;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
 THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,l,m;o=new THREE.Matrix4;l=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=l;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
 THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,l,m,c;o=new THREE.Matrix4;l=b-a;m=d-e;c=n-h;a=(b+a)/l;d=(d+e)/m;h=(n+h)/c;o.n11=2/l;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,l,m,c;o=new THREE.Matrix4;l=b-a;m=d-e;c=n-h;a=(b+a)/l;d=(d+e)/m;h=(n+h)/c;o.n11=2/l;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
@@ -47,12 +47,12 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,l=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];l.sub(o.position,
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,l=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];l.sub(o.position,
 d.position);m.sub(b.position,d.position);l.crossSelf(m)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
 d.position);m.sub(b.position,d.position);l.crossSelf(m)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
-l=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=l.x-n.x;t=o.y-n.y;H=l.y-n.y;F=o.z-n.z;L=l.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;k=1/(J*f-K*v);j.set((f*x-v*r)*k,(f*t-v*H)*k,(f*F-v*L)*k);s.set((J*r-K*x)*k,(J*H-K*t)*k,(J*L-K*F)*k);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(s);i[O].addSelf(s);i[w].addSelf(s)}var b,d,e,h,n,o,l,m,c,z,x,r,t,H,F,L,J,K,v,f,k,g,q=[],i=[],j=new THREE.Vector3,s=new THREE.Vector3,p=new THREE.Vector3,C=new THREE.Vector3;g=new THREE.Vector3;b=
-0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();C.cross(this.vertices[b].normal,e);test=C.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,H,Q,z){n=y.vertices[H].position;o=y.vertices[Q].position;
+l=y.vertices[z].position;m=h[0];c=h[1];A=h[2];x=o.x-n.x;r=l.x-n.x;q=o.y-n.y;E=l.y-n.y;M=o.z-n.z;O=l.z-n.z;J=c.u-m.u;K=A.u-m.u;v=c.v-m.v;g=A.v-m.v;k=1/(J*g-K*v);i.set((g*x-v*r)*k,(g*q-v*E)*k,(g*M-v*O)*k);u.set((J*r-K*x)*k,(J*E-K*q)*k,(J*O-K*M)*k);p[H].addSelf(i);p[Q].addSelf(i);p[z].addSelf(i);j[H].addSelf(u);j[Q].addSelf(u);j[z].addSelf(u)}var b,d,e,h,n,o,l,m,c,A,x,r,q,E,M,O,J,K,v,g,k,f,p=[],j=[],i=new THREE.Vector3,u=new THREE.Vector3,s=new THREE.Vector3,G=new THREE.Vector3;f=new THREE.Vector3;b=
+0;for(d=this.vertices.length;b<d;b++){p[b]=new THREE.Vector3;j[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){f.copy(this.vertices[b].normal);e=p[b];s.copy(e);s.subSelf(f.multiplyScalar(f.dot(e))).normalize();G.cross(this.vertices[b].normal,e);test=G.dot(j[b]);e=test<0?-1:1;this.vertices[b].tangent.set(s.x,s.y,s.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
-vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var x=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?x.push("undefined"):x.push(z[b].toString());return x.join("_")}var b,d,e,h,n,o,l,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;l=a(o);if(c[l]==undefined)c[l]={hash:l,counter:0};m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
+vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(A){var x=[];b=0;for(d=A.length;b<d;b++)A[b]==undefined?x.push("undefined"):x.push(A[b].toString());return x.join("_")}var b,d,e,h,n,o,l,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;l=a(o);if(c[l]==undefined)c[l]={hash:l,counter:0};m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
 vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[l].counter+=1;m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[l].counter+=1;m=c[l].hash+"_"+c[l].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
@@ -90,89 +90,89 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(K,v){var f=0,k=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)k=Math.min(k,i/(i-j));if(k<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-k);return true}}}var b=null,d,e,h,n=[],o,l,m=[],c,z,x=[],r=new THREE.Vector4,t=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
-new THREE.Vector4,J;this.projectScene=function(K,v){var f,k,g,q,i,j,s,p,C,y,G,O,w,P,E,Q,R;b=[];h=l=z=0;v.autoUpdateMatrix&&v.updateMatrix();t.multiply(v.projectionMatrix,v.matrix);s=K.objects;f=0;for(k=s.length;f<k;f++){p=s[f];p.autoUpdateMatrix&&p.updateMatrix();C=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);C.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
-t.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
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-d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
-0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
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-A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;E=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;R=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;B=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;qa(K,v,f,k,g,q,
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-1-D.__2near/(D.__farPlusNear-B.z*D.__farMinusNear);v.setRGB(i,i,i)}else D instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));D.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+D.opacity);l.appendChild(y)}
-function e(E){if(s[E]==null){s[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&s[E].setAttribute("shape-rendering","crispEdges");return s[E]}return s[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,t,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0),
-q=new THREE.Color(0),i,j=new THREE.Vector3,s=[],p=[],C=[],y,G,O,w,P=1;this.domElement=l;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;l.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);l.setAttribute("width",m);l.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(E,Q){var R,M,B,D,V,Y,T,S;this.autoClear&&this.clear();
-n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){T=E.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=T.length;R<M;R++){B=T[R];D=B.color;if(B instanceof THREE.AmbientLight){k.r+=D.r;k.g+=D.g;k.b+=D.b}else if(B instanceof THREE.DirectionalLight){g.r+=D.r;g.g+=D.g;g.b+=D.b}else if(B instanceof THREE.PointLight){q.r+=D.r;q.g+=D.g;q.b+=D.b}}}R=0;for(M=n.length;R<M;R++){T=n[R];J.empty();if(T instanceof THREE.RenderableParticle){r=T;r.x*=z;r.y*=-x;B=0;for(D=T.material.length;B<D;B++)if(S=
-T.material[B]){V=r;Y=T;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",V.x);y.setAttribute("cy",V.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=k.r+g.r+q.r;f.g=k.g+g.g+q.g;f.b=k.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}l.appendChild(y)}}else if(T instanceof
-THREE.RenderableLine){r=T.v1;t=T.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.material.length;B<D;)if(S=T.material[B++]){V=r;Y=t;S=S;Z=w++;if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&C[Z].setAttribute("shape-rendering","crispEdges")}y=C[Z];y.setAttribute("x1",V.positionScreen.x);
-y.setAttribute("y1",V.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);l.appendChild(y)}}}}else if(T instanceof THREE.RenderableFace3){r=T.v1;t=T.v2;H=T.v3;r.positionScreen.x*=z;r.positionScreen.y*=
--x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&b(r,t,H,T,S,E)}else S&&b(r,t,H,T,S,E)}}}else if(T instanceof THREE.RenderableFace4){r=
-T.v1;t=T.v2;H=T.v3;F=T.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof
-THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&d(r,t,H,F,T,S,E)}else S&&d(r,t,H,F,T,S,E)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
-f));c.attachShader(g,o("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
-f.image.__webGLTextureCube)}}function e(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,k){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
-c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,t,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,k){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
-THREE.PointLight&&pointLights++}if(pointLights+j<=k){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*j/(pointLights+j));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,k){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+THREE.Projector=function(){function a(K,v){var g=0,k=1,f=K.z+K.w,p=v.z+v.w,j=-K.z+K.w,i=-v.z+v.w;if(f>=0&&p>=0&&j>=0&&i>=0)return true;else if(f<0&&p<0||j<0&&i<0)return false;else{if(f<0)g=Math.max(g,f/(f-p));else if(p<0)k=Math.min(k,f/(f-p));if(j<0)g=Math.max(g,j/(j-i));else if(i<0)k=Math.min(k,j/(j-i));if(k<g)return false;else{K.lerpSelf(v,g);v.lerpSelf(K,1-k);return true}}}var b=null,d,e,h,n=[],o,l,m=[],c,A,x=[],r=new THREE.Vector4,q=new THREE.Matrix4,E=new THREE.Matrix4,M=new THREE.Vector4,O=
+new THREE.Vector4,J;this.projectScene=function(K,v){var g,k,f,p,j,i,u,s,G,y,H,Q,z,P,D,R,S;b=[];h=l=A=0;v.autoUpdateMatrix&&v.updateMatrix();q.multiply(v.projectionMatrix,v.matrix);u=K.objects;g=0;for(k=u.length;g<k;g++){s=u[g];s.autoUpdateMatrix&&s.updateMatrix();G=s.matrix;y=s.rotationMatrix;H=s.material;Q=s.overdraw;if(s instanceof THREE.Mesh){z=s.geometry.vertices;f=0;for(p=z.length;f<p;f++){P=z[f];P.positionWorld.copy(P.position);G.multiplyVector3(P.positionWorld);D=P.positionScreen;D.copy(P.positionWorld);
+q.multiplyVector4(D);D.multiplyScalar(1/D.w);P.__visible=D.z>0&&D.z<1}P=s.geometry.faces;f=0;for(p=P.length;f<p;f++){D=P[f];if(D instanceof THREE.Face3){j=z[D.a];i=z[D.b];R=z[D.c];if(j.__visible&&i.__visible&&R.__visible)if(s.doubleSided||s.flipSided!=(R.positionScreen.x-j.positionScreen.x)*(i.positionScreen.y-j.positionScreen.y)-(R.positionScreen.y-j.positionScreen.y)*(i.positionScreen.x-j.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(j.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
+d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(j.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(D.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(D.centroid);G.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);q.multiplyVector3(d.centroidScreen);R=D.vertexNormals;J=d.vertexNormalsWorld;j=0;for(i=R.length;j<i;j++){S=J[j]=J[j]||new THREE.Vector3;S.copy(R[j]);y.multiplyVector3(S)}d.z=
+d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=D.material;d.overdraw=Q;if(s.geometry.uvs[f]){d.uvs[0]=s.geometry.uvs[f][0];d.uvs[1]=s.geometry.uvs[f][1];d.uvs[2]=s.geometry.uvs[f][2]}b.push(d);h++}}else if(D instanceof THREE.Face4){j=z[D.a];i=z[D.b];R=z[D.c];S=z[D.d];if(j.__visible&&i.__visible&&R.__visible&&S.__visible)if(s.doubleSided||s.flipSided!=((S.positionScreen.x-j.positionScreen.x)*(i.positionScreen.y-j.positionScreen.y)-(S.positionScreen.y-j.positionScreen.y)*(i.positionScreen.x-j.positionScreen.x)<
+0||(i.positionScreen.x-R.positionScreen.x)*(S.positionScreen.y-R.positionScreen.y)-(i.positionScreen.y-R.positionScreen.y)*(S.positionScreen.x-R.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(j.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(S.positionWorld);d.v1.positionScreen.copy(j.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(S.positionScreen);d.normalWorld.copy(D.normal);y.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(D.centroid);G.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);q.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=D.material;d.overdraw=Q;if(s.geometry.uvs[f]){d.uvs[0]=s.geometry.uvs[f][0];d.uvs[1]=s.geometry.uvs[f][1];d.uvs[2]=s.geometry.uvs[f][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(i.positionWorld);e.v2.positionWorld.copy(R.positionWorld);e.v3.positionWorld.copy(S.positionWorld);
+e.v1.positionScreen.copy(i.positionScreen);e.v2.positionScreen.copy(R.positionScreen);e.v3.positionScreen.copy(S.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=H;e.faceMaterial=D.material;e.overdraw=Q;if(s.geometry.uvs[f]){e.uvs[0]=s.geometry.uvs[f][1];e.uvs[1]=s.geometry.uvs[f][2];e.uvs[2]=s.geometry.uvs[f][3]}b.push(e);h++}}}}else if(s instanceof THREE.Line){E.multiply(q,G);z=s.geometry.vertices;
+P=z[0];P.positionScreen.copy(P.position);E.multiplyVector4(P.positionScreen);f=1;for(p=z.length;f<p;f++){j=z[f];j.positionScreen.copy(j.position);E.multiplyVector4(j.positionScreen);i=z[f-1];M.copy(j.positionScreen);O.copy(i.positionScreen);if(a(M,O)){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);o=m[l]=m[l]||new THREE.RenderableLine;o.v1.positionScreen.copy(M);o.v2.positionScreen.copy(O);o.z=Math.max(M.z,O.z);o.material=s.material;b.push(o);l++}}}else if(s instanceof THREE.Particle){r.set(s.position.x,
+s.position.y,s.position.z,1);q.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[A]=x[A]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=s.material;b.push(c);A++}}}b.sort(function(I,B){return B.z-I.z});return b};this.unprojectVector=function(K,v){var g=new THREE.Matrix4;
+g.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));g.multiplyVector3(K);return K}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,l){d=o;e=l;h=d/2;n=e/2};this.render=function(o,l){var m,c,A,x,r,q,E,M;a=b.projectScene(o,l);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){E=r.x*h+h;M=r.y*n+n;A=0;for(x=r.material.length;A<x;A++){q=r.material[A];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=E+"px";q.style.top=M+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,l=d.getContext("2d"),m=1,c=0,A=null,x=null,r=1,q,E,M,O,J,K,v,g,k,f=new THREE.Color,p=new THREE.Color,j=new THREE.Color,i=new THREE.Color,u=new THREE.Color,s,G,y,H,Q,z,P,D,R,S,I=new THREE.Rectangle,B=new THREE.Rectangle,C=new THREE.Rectangle,W=false,Y=new THREE.Color,N=new THREE.Color,U=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,X=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
+na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(ga,ua){e=ga;h=ua;n=e/2;o=h/2;d.width=e;d.height=h;I.set(-n,-o,n,o)};this.clear=function(){if(!B.isEmpty()){B.inflate(1);B.minSelf(I);l.clearRect(B.getX(),B.getY(),B.getWidth(),B.getHeight());
+B.empty()}};this.render=function(ga,ua){function Ka(t){var T,L,w,F=t.lights;N.setRGB(0,0,0);U.setRGB(0,0,0);aa.setRGB(0,0,0);t=0;for(T=F.length;t<T;t++){L=F[t];w=L.color;if(L instanceof THREE.AmbientLight){N.r+=w.r;N.g+=w.g;N.b+=w.b}else if(L instanceof THREE.DirectionalLight){U.r+=w.r;U.g+=w.g;U.b+=w.b}else if(L instanceof THREE.PointLight){aa.r+=w.r;aa.g+=w.g;aa.b+=w.b}}}function va(t,T,L,w){var F,V,$,ba,ca=t.lights;t=0;for(F=ca.length;t<F;t++){V=ca[t];$=V.color;ba=V.intensity;if(V instanceof THREE.DirectionalLight){V=
+L.dot(V.position)*ba;if(V>0){w.r+=$.r*V;w.g+=$.g*V;w.b+=$.b*V}}else if(V instanceof THREE.PointLight){X.sub(V.position,T);X.normalize();V=L.dot(X)*ba;if(V>0){w.r+=$.r*V;w.g+=$.g*V;w.b+=$.b*V}}}}function La(t,T,L){if(L.opacity!=0){Ba(L.opacity);wa(L.blending);var w,F,V,$,ba,ca;if(L instanceof THREE.ParticleBasicMaterial){if(L.map){$=L.map;ba=$.width>>1;ca=$.height>>1;F=T.scale.x*n;V=T.scale.y*o;L=F*ba;w=V*ca;C.set(t.x-L,t.y-w,t.x+L,t.y+w);if(I.instersects(C)){l.save();l.translate(t.x,t.y);l.rotate(-T.rotation);
+l.scale(F,-V);l.translate(-ba,-ca);l.drawImage($,0,0);l.restore()}}}else if(L instanceof THREE.ParticleCircleMaterial){if(W){Y.r=N.r+U.r+aa.r;Y.g=N.g+U.g+aa.g;Y.b=N.b+U.b+aa.b;f.r=L.color.r*Y.r;f.g=L.color.g*Y.g;f.b=L.color.b*Y.b;f.updateStyleString()}else f.__styleString=L.color.__styleString;L=T.scale.x*n;w=T.scale.y*o;C.set(t.x-L,t.y-w,t.x+L,t.y+w);if(I.instersects(C)){F=f.__styleString;if(x!=F)l.fillStyle=x=F;l.save();l.translate(t.x,t.y);l.rotate(-T.rotation);l.scale(L,w);l.beginPath();l.arc(0,
+0,1,0,Ja,true);l.closePath();l.fill();l.restore()}}}}function Ma(t,T,L,w){if(w.opacity!=0){Ba(w.opacity);wa(w.blending);l.beginPath();l.moveTo(t.positionScreen.x,t.positionScreen.y);l.lineTo(T.positionScreen.x,T.positionScreen.y);l.closePath();if(w instanceof THREE.LineBasicMaterial){f.__styleString=w.color.__styleString;t=w.linewidth;if(r!=t)l.lineWidth=r=t;t=f.__styleString;if(A!=t)l.strokeStyle=A=t;l.stroke();C.inflate(w.linewidth*2)}}}function Fa(t,T,L,w,F,V){if(F.opacity!=0){Ba(F.opacity);wa(F.blending);
+O=t.positionScreen.x;J=t.positionScreen.y;K=T.positionScreen.x;v=T.positionScreen.y;g=L.positionScreen.x;k=L.positionScreen.y;l.beginPath();l.moveTo(O,J);l.lineTo(K,v);l.lineTo(g,k);l.lineTo(O,J);l.closePath();if(F instanceof THREE.MeshBasicMaterial)if(F.map)F.map.image.loaded&&F.map.mapping instanceof THREE.UVMapping&&qa(O,J,K,v,g,k,F.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,w.uvs[2].v);else if(F.env_map){if(F.env_map.image.loaded)if(F.env_map.mapping instanceof THREE.SphericalReflectionMapping){t=
+ua.matrix;X.copy(w.vertexNormalsWorld[0]);Q=(X.x*t.n11+X.y*t.n12+X.z*t.n13)*0.5+0.5;z=-(X.x*t.n21+X.y*t.n22+X.z*t.n23)*0.5+0.5;X.copy(w.vertexNormalsWorld[1]);P=(X.x*t.n11+X.y*t.n12+X.z*t.n13)*0.5+0.5;D=-(X.x*t.n21+X.y*t.n22+X.z*t.n23)*0.5+0.5;X.copy(w.vertexNormalsWorld[2]);R=(X.x*t.n11+X.y*t.n12+X.z*t.n13)*0.5+0.5;S=-(X.x*t.n21+X.y*t.n22+X.z*t.n23)*0.5+0.5;qa(O,J,K,v,g,k,F.env_map.image,Q,z,P,D,R,S)}}else F.wireframe?xa(F.color.__styleString,F.wireframe_linewidth):ya(F.color.__styleString);else if(F instanceof
+THREE.MeshLambertMaterial){if(F.map&&!F.wireframe){F.map.mapping instanceof THREE.UVMapping&&qa(O,J,K,v,g,k,F.map.image,w.uvs[0].u,w.uvs[0].v,w.uvs[1].u,w.uvs[1].v,w.uvs[2].u,w.uvs[2].v);wa(THREE.SubtractiveBlending)}if(W)if(!F.wireframe&&F.shading==THREE.SmoothShading&&w.vertexNormalsWorld.length==3){p.r=j.r=i.r=N.r;p.g=j.g=i.g=N.g;p.b=j.b=i.b=N.b;va(V,w.v1.positionWorld,w.vertexNormalsWorld[0],p);va(V,w.v2.positionWorld,w.vertexNormalsWorld[1],j);va(V,w.v3.positionWorld,w.vertexNormalsWorld[2],
+i);u.r=(j.r+i.r)*0.5;u.g=(j.g+i.g)*0.5;u.b=(j.b+i.b)*0.5;H=Ga(p,j,i,u);qa(O,J,K,v,g,k,H,0,0,1,0,0,1)}else{Y.r=N.r;Y.g=N.g;Y.b=N.b;va(V,w.centroidWorld,w.normalWorld,Y);f.r=F.color.r*Y.r;f.g=F.color.g*Y.g;f.b=F.color.b*Y.b;f.updateStyleString();F.wireframe?xa(f.__styleString,F.wireframe_linewidth):ya(f.__styleString)}else F.wireframe?xa(F.color.__styleString,F.wireframe_linewidth):ya(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){s=F.__2near;G=F.__farPlusNear;y=F.__farMinusNear;
+p.r=p.g=p.b=1-s/(G-t.positionScreen.z*y);j.r=j.g=j.b=1-s/(G-T.positionScreen.z*y);i.r=i.g=i.b=1-s/(G-L.positionScreen.z*y);u.r=(j.r+i.r)*0.5;u.g=(j.g+i.g)*0.5;u.b=(j.b+i.b)*0.5;H=Ga(p,j,i,u);qa(O,J,K,v,g,k,H,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){f.r=Ca(w.normalWorld.x);f.g=Ca(w.normalWorld.y);f.b=Ca(w.normalWorld.z);f.updateStyleString();F.wireframe?xa(f.__styleString,F.wireframe_linewidth):ya(f.__styleString)}}}function xa(t,T){if(A!=t)l.strokeStyle=A=t;if(r!=T)l.lineWidth=
+r=T;l.stroke();C.inflate(T*2)}function ya(t){if(x!=t)l.fillStyle=x=t;l.fill()}function qa(t,T,L,w,F,V,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;L-=t;w-=T;F-=t;V-=T;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=(ra*L-ea*F)*ja;ea=(ra*w-ea*V)*ja;L=(ha*F-ia*L)*ja;w=(ha*V-ia*w)*ja;t=t-ka*ba-L*ca;T=T-ea*ba-w*ca;l.save();l.transform(ka,ea,L,w,t,T);l.clip();l.drawImage($,0,0);l.restore()}function Ba(t){if(m!=t)l.globalAlpha=m=t}function wa(t){if(c!=
+t){switch(t){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=t}}function Ga(t,T,L,w){var F=~~(t.r*255),V=~~(t.g*255);t=~~(t.b*255);var $=~~(T.r*255),ba=~~(T.g*255);T=~~(T.b*255);var ca=~~(L.r*255),ha=~~(L.g*255);L=~~(L.b*255);var ea=~~(w.r*255),ia=~~(w.g*255);w=~~(w.b*255);da[0]=F<0?0:F>255?255:F;da[1]=V<0?0:V>255?255:V;da[2]=t<0?0:t>
+255?255:t;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=L<0?0:L>255?255:L;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=w<0?0:w>255?255:w;oa.putImageData(Aa,0,0);ta.drawImage(na,0,0);return pa}function Ca(t){t=(t+1)*0.5;return t<0?0:t>1?1:t}function Da(t,T){var L=T.x-t.x,w=T.y-t.y,F=1/Math.sqrt(L*L+w*w);L*=F;w*=F;T.x+=L;T.y+=w;t.x-=L;t.y-=w}var za,Ha,Z,fa,ma,Ea,Ia,sa;l.setTransform(1,0,0,-1,
+n,o);this.autoClear&&this.clear();a=b.projectScene(ga,ua);(W=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];C.empty();if(Z instanceof THREE.RenderableParticle){q=Z;q.x*=n;q.y*=o;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(q,Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){q=Z.v1;E=Z.v2;q.positionScreen.x*=n;q.positionScreen.y*=o;E.positionScreen.x*=n;E.positionScreen.y*=o;C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(E.positionScreen.x,E.positionScreen.y);
+if(I.instersects(C)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(q,E,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){q=Z.v1;E=Z.v2;M=Z.v3;q.positionScreen.x*=n;q.positionScreen.y*=o;E.positionScreen.x*=n;E.positionScreen.y*=o;M.positionScreen.x*=n;M.positionScreen.y*=o;if(Z.overdraw){Da(q.positionScreen,E.positionScreen);Da(E.positionScreen,M.positionScreen);Da(M.positionScreen,q.positionScreen)}C.add3Points(q.positionScreen.x,q.positionScreen.y,E.positionScreen.x,E.positionScreen.y,
+M.positionScreen.x,M.positionScreen.y);if(I.instersects(C)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(q,E,M,Z,sa,ga)}else Fa(q,E,M,Z,sa,ga)}}}B.addRectangle(C)}l.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(D,R,S){var I,B,C,W;I=0;for(B=D.lights.length;I<B;I++){C=D.lights[I];if(C instanceof THREE.DirectionalLight){W=R.normalWorld.dot(C.position)*C.intensity;if(W>0){S.r+=C.color.r*W;S.g+=C.color.g*W;S.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){i.sub(C.position,R.centroidWorld);i.normalize();W=R.normalWorld.dot(i)*C.intensity;if(W>0){S.r+=C.color.r*W;S.g+=C.color.g*W;S.b+=C.color.b*W}}}}function b(D,R,S,I,B,C){y=e(H++);y.setAttribute("d","M "+D.positionScreen.x+
+" "+D.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){g.r=k.r;g.g=k.g;g.b=k.b;a(C,I,g);v.r=B.color.r*g.r;v.g=B.color.g*g.g;v.b=B.color.b*g.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){j=1-B.__2near/(B.__farPlusNear-I.z*B.__farMinusNear);
+v.setRGB(j,j,j)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(I.normalWorld.x),h(I.normalWorld.y),h(I.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(y)}function d(D,R,S,I,B,C,W){y=e(H++);y.setAttribute("d",
+"M "+D.positionScreen.x+" "+D.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(K){g.r=k.r;g.g=k.g;g.b=k.b;a(W,B,g);v.r=C.color.r*g.r;v.g=C.color.g*g.g;v.b=C.color.b*g.b;v.updateStyleString()}else v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){j=
+1-C.__2near/(C.__farPlusNear-B.z*C.__farMinusNear);v.setRGB(j,j,j)}else C instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));C.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+C.opacity);l.appendChild(y)}
+function e(D){if(u[D]==null){u[D]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&u[D].setAttribute("shape-rendering","crispEdges");return u[D]}return u[D]}function h(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var n=null,o=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,A,x,r,q,E,M,O=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),g=new THREE.Color(16777215),k=new THREE.Color(0),f=new THREE.Color(0),
+p=new THREE.Color(0),j,i=new THREE.Vector3,u=[],s=[],G=[],y,H,Q,z,P=1;this.domElement=l;this.autoClear=true;this.setQuality=function(D){switch(D){case "high":P=1;break;case "low":P=0}};this.setSize=function(D,R){m=D;c=R;A=m/2;x=c/2;l.setAttribute("viewBox",-A+" "+-x+" "+m+" "+c);l.setAttribute("width",m);l.setAttribute("height",c);O.set(-A,-x,A,x)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(D,R){var S,I,B,C,W,Y,N,U;this.autoClear&&this.clear();
+n=o.projectScene(D,R);z=Q=H=0;if(K=D.lights.length>0){N=D.lights;k.setRGB(0,0,0);f.setRGB(0,0,0);p.setRGB(0,0,0);S=0;for(I=N.length;S<I;S++){B=N[S];C=B.color;if(B instanceof THREE.AmbientLight){k.r+=C.r;k.g+=C.g;k.b+=C.b}else if(B instanceof THREE.DirectionalLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(B instanceof THREE.PointLight){p.r+=C.r;p.g+=C.g;p.b+=C.b}}}S=0;for(I=n.length;S<I;S++){N=n[S];J.empty();if(N instanceof THREE.RenderableParticle){r=N;r.x*=A;r.y*=-x;B=0;for(C=N.material.length;B<C;B++)if(U=
+N.material[B]){W=r;Y=N;U=U;var aa=Q++;if(s[aa]==null){s[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&s[aa].setAttribute("shape-rendering","crispEdges")}y=s[aa];y.setAttribute("cx",W.x);y.setAttribute("cy",W.y);y.setAttribute("r",Y.scale.x*A);if(U instanceof THREE.ParticleCircleMaterial){if(K){g.r=k.r+f.r+p.r;g.g=k.g+f.g+p.g;g.b=k.b+f.b+p.b;v.r=U.color.r*g.r;v.g=U.color.g*g.g;v.b=U.color.b*g.b;v.updateStyleString()}else v=U.color;y.setAttribute("style","fill: "+v.__styleString)}l.appendChild(y)}}else if(N instanceof
+THREE.RenderableLine){r=N.v1;q=N.v2;r.positionScreen.x*=A;r.positionScreen.y*=-x;q.positionScreen.x*=A;q.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(q.positionScreen.x,q.positionScreen.y);if(O.instersects(J)){B=0;for(C=N.material.length;B<C;)if(U=N.material[B++]){W=r;Y=q;U=U;aa=z++;if(G[aa]==null){G[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&G[aa].setAttribute("shape-rendering","crispEdges")}y=G[aa];y.setAttribute("x1",W.positionScreen.x);
+y.setAttribute("y1",W.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(U instanceof THREE.LineBasicMaterial){v.__styleString=U.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+U.linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.linecap+"; stroke-linejoin: "+U.linejoin);l.appendChild(y)}}}}else if(N instanceof THREE.RenderableFace3){r=N.v1;q=N.v2;E=N.v3;r.positionScreen.x*=A;r.positionScreen.y*=
+-x;q.positionScreen.x*=A;q.positionScreen.y*=-x;E.positionScreen.x*=A;E.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(q.positionScreen.x,q.positionScreen.y);J.addPoint(E.positionScreen.x,E.positionScreen.y);if(O.instersects(J)){B=0;for(C=N.meshMaterial.length;B<C;){U=N.meshMaterial[B++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(Y=N.faceMaterial.length;W<Y;)(U=N.faceMaterial[W++])&&b(r,q,E,N,U,D)}else U&&b(r,q,E,N,U,D)}}}else if(N instanceof THREE.RenderableFace4){r=
+N.v1;q=N.v2;E=N.v3;M=N.v4;r.positionScreen.x*=A;r.positionScreen.y*=-x;q.positionScreen.x*=A;q.positionScreen.y*=-x;E.positionScreen.x*=A;E.positionScreen.y*=-x;M.positionScreen.x*=A;M.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(q.positionScreen.x,q.positionScreen.y);J.addPoint(E.positionScreen.x,E.positionScreen.y);J.addPoint(M.positionScreen.x,M.positionScreen.y);if(O.instersects(J)){B=0;for(C=N.meshMaterial.length;B<C;){U=N.meshMaterial[B++];if(U instanceof
+THREE.MeshFaceMaterial){W=0;for(Y=N.faceMaterial.length;W<Y;)(U=N.faceMaterial[W++])&&d(r,q,E,M,N,U,D)}else U&&d(r,q,E,M,N,U,D)}}}}}};
+THREE.WebGLRenderer=function(a){function b(g,k){var f=c.createProgram(),p=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(f,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
+g));c.attachShader(f,o("vertex",p+k));c.linkProgram(f);c.getProgramParameter(f,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(f,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");f.uniforms={};f.attributes={};return f}function d(g,k){if(g.image.length==6){if(!g.image.__webGLTextureCube&&!g.image.__cubeMapInitialized&&g.image.loadCount==6){g.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var f=0;f<6;++f)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,g.image[f]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);g.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
+g.image.__webGLTextureCube)}}function e(g,k){if(!g.__webGLTexture&&g.image.loaded){g.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,g.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,g.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(g.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(g.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(g.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(g.min_filter));c.generateMipmap(c.TEXTURE_2D);
+c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,g.__webGLTexture)}function h(g,k){var f,p,j;f=0;for(p=k.length;f<p;f++){j=k[f];g.uniforms[j]=c.getUniformLocation(g,j)}}function n(g,k){var f,p,j;f=0;for(p=k.length;f<p;f++){j=k[f];g.attributes[j]=c.getAttribLocation(g,j);g.attributes[j]>=0&&c.enableVertexAttribArray(g.attributes[j])}}function o(g,k){var f;if(g=="fragment")f=c.createShader(c.FRAGMENT_SHADER);else if(g=="vertex")f=c.createShader(c.VERTEX_SHADER);
+c.shaderSource(f,k);c.compileShader(f);if(!c.getShaderParameter(f,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(f));return null}return f}function l(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,A,x,r=new THREE.Matrix4,q,E=new Float32Array(16),M=new Float32Array(16),O=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(g,k){if(g){var f,p,j,i=pointLights=maxDirLights=maxPointLights=0;f=0;for(p=g.lights.length;f<p;f++){j=g.lights[f];j instanceof THREE.DirectionalLight&&i++;j instanceof
+THREE.PointLight&&pointLights++}if(pointLights+i<=k){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*i/(pointLights+i));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);A=x=function(g,k){var f=[g?"#define MAX_DIR_LIGHTS "+g:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",g?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
 "",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 "",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",g?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",g?"}":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",k?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 "",k?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",k?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",k?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-q=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+p=[g?"#define MAX_DIR_LIGHTS "+g:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
 k?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",k?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",k?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",k?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",k?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",k?"float pointSpecularWeight = 0.0;":"",k?"if ( pointDotNormalHalf >= 0.0 )":
-"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
+"",k?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",k?"pointDiffuse  += mColor * pointDiffuseWeight;":"",k?"pointSpecular += mSpecular * pointSpecularWeight;":"",k?"}":"",g?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"vec3 dirVector = normalize( lDirection.xyz );":"",g?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",g?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",g?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",g?"float dirSpecularWeight = 0.0;":"",g?"if ( dirDotNormalHalf >= 0.0 )":"",g?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",g?"dirDiffuse  += mColor * dirDiffuseWeight;":"",g?"dirSpecular += mSpecular * dirSpecularWeight;":"",g?"}":"","vec4 totalLight = mAmbient;",g?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,k){m.width=f;m.height=k;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var g,q,i,j,s,p=[],
-C=[],y=[];j=[];s=[];c.uniform1i(f.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){i=k[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&C.push(i)}g=i=j=s=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;s+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,s);j=[];s=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
-s.push(i.position.x);s.push(i.position.y);s.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];s=[];g=0;for(q=C.length;g<q;g++){i=C[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);s.push(i.position.x);s.push(i.position.y);s.push(i.position.z)}if(C.length){c.uniform1i(f.uniforms.pointLightNumber,C.length);c.uniform3fv(f.uniforms.pointLightPosition,
-s);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,k){var g,q,i,j,s,p,C,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[k],D;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(D=B.material.length;s<D;s++)if(B.material[s]&&B.material[s].shading!=undefined&&B.material[s].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){i=true;break}if(i)break}D=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];s=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
-Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w)}if(s.length==3&&D)for(j=0;j<3;j++)E.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
-p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(s.length==4&&D)for(j=0;j<4;j++)E.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
-O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,k,g,q){var i,j,s,p,C,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
-g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,k);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){s=g.wireframe;p=g.wireframe_linewidth;f=w;k=g.uniforms;var P;for(i in k){O=k[i].type;G=k[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=k[i].texture)O.image instanceof Array&&O.image.length==
-6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;C=g.map;y=g.env_map;k=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,k);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
-O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
-THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(C){e(C,0);c.uniform1i(w.uniforms.tMap,
-0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
-c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(s){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
-0)}};this.renderPass=function(f,k,g,q,i,j){var s,p,C,y,G;C=0;for(y=g.material.length;C<y;C++){s=g.material[C];if(s instanceof THREE.MeshFaceMaterial){s=0;for(p=q.material.length;s<p;s++)if((G=q.material[s])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}else if((G=s)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}};this.render=function(f,k){var g,q,i,j,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
-k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,s,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,s,j,i,THREE.AdditiveBlending,false);this.renderPass(k,s,j,i,THREE.SubtractiveBlending,false);this.renderPass(k,s,j,i,THREE.AdditiveBlending,true);
-this.renderPass(k,s,j,i,THREE.SubtractiveBlending,true);this.renderPass(k,s,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,g,q,i,j,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(g=f.objects.length;k<g;k++){q=f.objects[k];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
-j);if(s[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);s[j]=1}}}};this.removeObject=function(f,k){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;k==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());F.set(r.flatten());L.set(k.projectionMatrix.flatten());t=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(t.m);K.set(f.matrix.flatten())};this.loadMatrices=
-function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
-break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+f=b(p,f);c.useProgram(f);h(f,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);g&&h(f,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(f,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(f.uniforms.enableMap,0);c.uniform1i(f.uniforms.tMap,0);c.uniform1i(f.uniforms.enableCubeMap,0);c.uniform1i(f.uniforms.tCube,1);c.uniform1i(f.uniforms.mixEnvMap,0);c.uniform1i(f.uniforms.useRefract,0);n(f,["position","normal","uv"]);return f}(a.directional,a.point);this.setSize=function(g,k){m.width=g;m.height=k;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(g,k){var f,p,j,i,u,s=[],
+G=[],y=[];i=[];u=[];c.uniform1i(g.uniforms.enableLighting,k.length);f=0;for(p=k.length;f<p;f++){j=k[f];if(j instanceof THREE.AmbientLight)s.push(j);else if(j instanceof THREE.DirectionalLight)y.push(j);else j instanceof THREE.PointLight&&G.push(j)}f=j=i=u=0;for(p=s.length;f<p;f++){j+=s[f].color.r;i+=s[f].color.g;u+=s[f].color.b}c.uniform3f(g.uniforms.ambientLightColor,j,i,u);i=[];u=[];f=0;for(p=y.length;f<p;f++){j=y[f];i.push(j.color.r*j.intensity);i.push(j.color.g*j.intensity);i.push(j.color.b*j.intensity);
+u.push(j.position.x);u.push(j.position.y);u.push(j.position.z)}if(y.length){c.uniform1i(g.uniforms.directionalLightNumber,y.length);c.uniform3fv(g.uniforms.directionalLightDirection,u);c.uniform3fv(g.uniforms.directionalLightColor,i)}i=[];u=[];f=0;for(p=G.length;f<p;f++){j=G[f];i.push(j.color.r*j.intensity);i.push(j.color.g*j.intensity);i.push(j.color.b*j.intensity);u.push(j.position.x);u.push(j.position.y);u.push(j.position.z)}if(G.length){c.uniform1i(g.uniforms.pointLightNumber,G.length);c.uniform3fv(g.uniforms.pointLightPosition,
+u);c.uniform3fv(g.uniforms.pointLightColor,i)}};this.createBuffers=function(g,k){var f,p,j,i,u,s,G,y,H,Q=[],z=[],P=[],D=[],R=[],S=[],I=0,B=g.geometry.geometryChunks[k],C;j=false;f=0;for(p=g.material.length;f<p;f++){meshMaterial=g.material[f];if(meshMaterial instanceof THREE.MeshFaceMaterial){u=0;for(C=B.material.length;u<C;u++)if(B.material[u]&&B.material[u].shading!=undefined&&B.material[u].shading==THREE.SmoothShading){j=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){j=true;break}if(j)break}C=j;f=0;for(p=B.faces.length;f<p;f++){j=B.faces[f];i=g.geometry.faces[j];u=i.vertexNormals;faceNormal=i.normal;j=g.geometry.uvs[j];if(i instanceof THREE.Face3){s=g.geometry.vertices[i.a].position;G=g.geometry.vertices[i.b].position;y=g.geometry.vertices[i.c].position;P.push(s.x,s.y,s.z);P.push(G.x,G.y,G.z);P.push(y.x,y.y,y.z);if(g.geometry.hasTangents){s=g.geometry.vertices[i.a].tangent;G=g.geometry.vertices[i.b].tangent;y=g.geometry.vertices[i.c].tangent;
+R.push(s.x,s.y,s.z,s.w);R.push(G.x,G.y,G.z,G.w);R.push(y.x,y.y,y.z,y.w)}if(u.length==3&&C)for(i=0;i<3;i++)D.push(u[i].x,u[i].y,u[i].z);else for(i=0;i<3;i++)D.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(i=0;i<3;i++)S.push(j[i].u,j[i].v);Q.push(I,I+1,I+2);z.push(I,I+1);z.push(I,I+2);z.push(I+1,I+2);I+=3}else if(i instanceof THREE.Face4){s=g.geometry.vertices[i.a].position;G=g.geometry.vertices[i.b].position;y=g.geometry.vertices[i.c].position;H=g.geometry.vertices[i.d].position;P.push(s.x,
+s.y,s.z);P.push(G.x,G.y,G.z);P.push(y.x,y.y,y.z);P.push(H.x,H.y,H.z);if(g.geometry.hasTangents){s=g.geometry.vertices[i.a].tangent;G=g.geometry.vertices[i.b].tangent;y=g.geometry.vertices[i.c].tangent;i=g.geometry.vertices[i.d].tangent;R.push(s.x,s.y,s.z,s.w);R.push(G.x,G.y,G.z,G.w);R.push(y.x,y.y,y.z,y.w);R.push(i.x,i.y,i.z,i.w)}if(u.length==4&&C)for(i=0;i<4;i++)D.push(u[i].x,u[i].y,u[i].z);else for(i=0;i<4;i++)D.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(i=0;i<4;i++)S.push(j[i].u,j[i].v);
+Q.push(I,I+1,I+2);Q.push(I,I+2,I+3);z.push(I,I+1);z.push(I,I+2);z.push(I,I+3);z.push(I+1,I+2);z.push(I+2,I+3);I+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);if(g.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}if(S.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(z),c.STATIC_DRAW);B.__webGLFaceCount=Q.length;B.__webGLLineCount=z.length}};this.renderBuffer=function(g,k,f,p){var j,i,u,s,G,y,H,Q,z;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(z in f.uniforms)H.push(z);h(f.program,H);n(f.program,["position","normal","uv","tangent"])}z=
+f.program}else z=x;if(z!=A){c.useProgram(z);A=z}z==x&&this.setupLights(z,k);this.loadCamera(z,g);this.loadMatrices(z);if(f instanceof THREE.MeshShaderMaterial){u=f.wireframe;s=f.wireframe_linewidth;g=z;k=f.uniforms;var P;for(j in k){Q=k[j].type;H=k[j].value;P=g.uniforms[j];if(Q=="i")c.uniform1i(P,H);else if(Q=="f")c.uniform1f(P,H);else if(Q=="v3")c.uniform3f(P,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(P,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(P,H);if(Q=k[j].texture)Q.image instanceof Array&&Q.image.length==
+6?d(Q,H):e(Q,H)}}}if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){j=f.color;i=f.opacity;u=f.wireframe;s=f.wireframe_linewidth;G=f.map;y=f.env_map;k=f.combine==THREE.MixOperation;g=f.reflectivity;Q=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;H=f.refraction_ratio;c.uniform4f(z.uniforms.mColor,j.r*i,j.g*i,j.b*i,i);c.uniform1i(z.uniforms.mixEnvMap,k);c.uniform1f(z.uniforms.mReflectivity,g);c.uniform1i(z.uniforms.useRefract,
+Q);c.uniform1f(z.uniforms.mRefractionRatio,H)}if(f instanceof THREE.MeshNormalMaterial){i=f.opacity;c.uniform1f(z.uniforms.mOpacity,i);c.uniform1i(z.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){i=f.opacity;u=f.wireframe;s=f.wireframe_linewidth;c.uniform1f(z.uniforms.mOpacity,i);c.uniform1f(z.uniforms.m2Near,f.__2near);c.uniform1f(z.uniforms.mFarPlusNear,f.__farPlusNear);c.uniform1f(z.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(z.uniforms.material,3)}else if(f instanceof
+THREE.MeshPhongMaterial){j=f.ambient;g=f.specular;f=f.shininess;c.uniform4f(z.uniforms.mAmbient,j.r,j.g,j.b,i);c.uniform4f(z.uniforms.mSpecular,g.r,g.g,g.b,i);c.uniform1f(z.uniforms.mShininess,f);c.uniform1i(z.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(z.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(z.uniforms.material,0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(z.uniforms.material,5);y=f.env_map}if(G){e(G,0);c.uniform1i(z.uniforms.tMap,
+0);c.uniform1i(z.uniforms.enableMap,1)}else c.uniform1i(z.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(z.uniforms.tCube,1);c.uniform1i(z.uniforms.enableCubeMap,1)}else c.uniform1i(z.uniforms.enableCubeMap,0);i=z.attributes;c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);
+c.vertexAttribPointer(i.tangent,4,c.FLOAT,false,0,0)}if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(u){c.lineWidth(s);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,
+0)}};this.renderPass=function(g,k,f,p,j,i){var u,s,G,y,H;G=0;for(y=f.material.length;G<y;G++){u=f.material[G];if(u instanceof THREE.MeshFaceMaterial){u=0;for(s=p.material.length;u<s;u++)if((H=p.material[u])&&H.blending==j&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(g,k,H,p)}}else if((H=u)&&H.blending==j&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(g,k,H,p)}}};this.render=function(g,k){var f,p,j,i,u=g.lights;this.initWebGLObjects(g);this.autoClear&&this.clear();
+k.autoUpdateMatrix&&k.updateMatrix();f=0;for(p=g.__webGLObjects.length;f<p;f++){j=g.__webGLObjects[f];i=j.object;j=j.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,u,i,j,THREE.NormalBlending,false)}}f=0;for(p=g.__webGLObjects.length;f<p;f++){j=g.__webGLObjects[f];i=j.object;j=j.buffer;if(i.visible){this.setupMatrices(i,k);this.renderPass(k,u,i,j,THREE.AdditiveBlending,false);this.renderPass(k,u,i,j,THREE.SubtractiveBlending,false);this.renderPass(k,u,i,j,THREE.AdditiveBlending,true);
+this.renderPass(k,u,i,j,THREE.SubtractiveBlending,true);this.renderPass(k,u,i,j,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(g){var k,f,p,j,i,u;if(!g.__webGLObjects){g.__webGLObjects=[];g.__webGLObjectsMap={}}k=0;for(f=g.objects.length;k<f;k++){p=g.objects[k];if(g.__webGLObjectsMap[p.id]==undefined)g.__webGLObjectsMap[p.id]={};u=g.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){j=p.geometry.geometryChunks[i];j.__webGLVertexBuffer||this.createBuffers(p,
+i);if(u[i]==undefined){j={buffer:j,object:p};g.__webGLObjects.push(j);u[i]=1}}}};this.removeObject=function(g,k){var f,p;for(f=g.__webGLObjects.length-1;f>=0;f--){p=g.__webGLObjects[f].object;k==p&&g.__webGLObjects.splice(f,1)}};this.setupMatrices=function(g,k){g.autoUpdateMatrix&&g.updateMatrix();r.multiply(k.matrix,g.matrix);E.set(k.matrix.flatten());M.set(r.flatten());O.set(k.projectionMatrix.flatten());q=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(q.m);K.set(g.matrix.flatten())};this.loadMatrices=
+function(g){c.uniformMatrix4fv(g.uniforms.viewMatrix,false,E);c.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,M);c.uniformMatrix4fv(g.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(g.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(g.uniforms.objectMatrix,false,K)};this.loadCamera=function(g,k){c.uniform3f(g.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
+break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,k){if(g){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(g=="back")c.cullFace(c.BACK);else g=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 98 - 98
build/ThreeDebug.js

@@ -12,21 +12,21 @@ THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var l=K.dot(K);K=K.dot(f);f=1/(L*l-J*J);l=(l*v-J*K)*f;L=(L*K-J*v)*f;return l>0&&L>0&&l+L<1}var d,e,h,n,o,k,m,c,z,x,
-r,u=a.geometry,H=u.vertices,F=[];d=0;for(e=u.faces.length;d<e;d++){h=u.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());k=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(x,n,o,k)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,k,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
-THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){k=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(k){k=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
-h:c}a()};this.add3Points=function(m,c,z,x,r,u){if(k){k=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<u?c:u:x<u?x:u;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>u?c:u:x>u?x:u}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<u?c<d?c:d:u<d?u:d:x<u?x<d?x:d:u<d?u:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>u?c>h?c:h:u>h?u:h:x>u?x>h?x:h:u>h?u:h}a()};this.addRectangle=function(m){if(k){k=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(O,J,K,w){w=w.clone().subSelf(J);K=K.clone().subSelf(J);var g=O.clone().subSelf(J);O=w.dot(w);J=w.dot(K);w=w.dot(g);var l=K.dot(K);K=K.dot(g);g=1/(O*l-J*J);l=(l*w-J*K)*g;O=(O*K-J*w)*g;return l>0&&O>0&&l+O<1}var d,e,h,n,o,k,m,c,B,y,
+s,r=a.geometry,E=r.vertices,M=[];d=0;for(e=r.faces.length;d<e;d++){h=r.faces[d];y=this.origin.clone();s=this.direction.clone();n=a.matrix.multiplyVector3(E[h.a].position.clone());o=a.matrix.multiplyVector3(E[h.b].position.clone());k=a.matrix.multiplyVector3(E[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(E[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());B=s.dot(c);if(B<0){c=c.dot((new THREE.Vector3).sub(n,y))/B;y=y.addSelf(s.multiplyScalar(c));
+if(h instanceof THREE.Face3){if(b(y,n,o,k)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};M.push(h)}}else if(h instanceof THREE.Face4)if(b(y,n,o,m)||b(y,o,k,m)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};M.push(h)}}}return M}};
+THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,B,y){k=false;b=m;d=c;e=B;h=y;a()};this.addPoint=function(m,c){if(k){k=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
+h:c}a()};this.add3Points=function(m,c,B,y,s,r){if(k){k=false;b=m<B?m<s?m:s:B<s?B:s;d=c<y?c<r?c:r:y<r?y:r;e=m>B?m>s?m:s:B>s?B:s;h=c>y?c>r?c:r:y>r?y:r}else{b=m<B?m<s?m<b?m:b:s<b?s:b:B<s?B<b?B:b:s<b?s:b;d=c<y?c<r?c<d?c:d:r<d?r:d:y<r?y<d?y:d:r<d?r:d;e=m>B?m>s?m>e?m:e:s>e?s:e:B>s?B>e?B:e:s>e?s:e;h=c>y?c>r?c>h?c:h:r>h?r:h:y>r?y>h?y:h:r>h?r:h}a()};this.addRectangle=function(m){if(k){k=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
 e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=true;h=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString=
 e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=true;h=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString=
 function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,b,d,e,h,n,o,k,m,c,z,x,r,u,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=k||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=u||0;this.n43=H||0;this.n44=F||1};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,k,m,c,z,x,r,u,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=k;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=u;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,b,d,e,h,n,o,k,m,c,B,y,s,r,E,M){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=k||0;this.n31=m||0;this.n32=c||0;this.n33=B||1;this.n34=y||0;this.n41=s||0;this.n42=r||0;this.n43=E||0;this.n44=M||1};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,k,m,c,B,y,s,r,E,M){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=k;this.n31=m;this.n32=c;this.n33=B;this.n34=y;this.n41=s;this.n42=r;this.n43=E;this.n44=M;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
 this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
 this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
-h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,k=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
-r=a.n33,u=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,l=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,t=b.n31,p=b.n32,D=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*t+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*D+n*w;this.n14=d*l+e*j+h*y+n*P;this.n21=o*K+k*g+m*t+c*G;this.n22=o*v+k*q+m*p+c*O;this.n23=o*f+k*i+m*D+c*w;this.n24=o*l+k*j+m*y+c*P;this.n31=z*K+x*g+r*t+u*G;this.n32=z*v+x*q+r*p+u*O;this.n33=z*f+x*i+r*D+u*w;this.n34=z*l+x*j+r*y+u*P;this.n41=H*K+F*g+L*t+J*G;
-this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*D+J*w;this.n44=H*l+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,k=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,u=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,l=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,t=a.n23,p=a.n33,D=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*l+d*g+e*q+h*i;this.n13=b*j+d*t+e*p+h*D;this.n14=
-b*y+d*G+e*O+h*a;this.n21=n*J+o*K+k*v+m*f;this.n22=n*l+o*g+k*q+m*i;this.n23=n*j+o*t+k*p+m*D;this.n24=n*y+o*G+k*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*l+z*g+x*q+r*i;this.n33=c*j+z*t+x*p+r*D;this.n34=c*y+z*G+x*O+r*a;this.n41=u*J+H*K+F*v+L*f;this.n42=u*l+H*g+F*q+L*i;this.n43=u*j+H*t+F*p+L*D;this.n44=u*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
+h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,k=a.n22,m=a.n23,c=a.n24,B=a.n31,y=a.n32,
+s=a.n33,r=a.n34,E=a.n41,M=a.n42,O=a.n43,J=a.n44,K=b.n11,w=b.n12,g=b.n13,l=b.n14,f=b.n21,p=b.n22,j=b.n23,i=b.n24,u=b.n31,t=b.n32,G=b.n33,z=b.n34,H=b.n41,Q=b.n42,A=b.n43,P=b.n44;this.n11=d*K+e*f+h*u+n*H;this.n12=d*w+e*p+h*t+n*Q;this.n13=d*g+e*j+h*G+n*A;this.n14=d*l+e*i+h*z+n*P;this.n21=o*K+k*f+m*u+c*H;this.n22=o*w+k*p+m*t+c*Q;this.n23=o*g+k*j+m*G+c*A;this.n24=o*l+k*i+m*z+c*P;this.n31=B*K+y*f+s*u+r*H;this.n32=B*w+y*p+s*t+r*Q;this.n33=B*g+y*j+s*G+r*A;this.n34=B*l+y*i+s*z+r*P;this.n41=E*K+M*f+O*u+J*H;
+this.n42=E*w+M*p+O*t+J*Q;this.n43=E*g+M*j+O*G+J*A;this.n44=E*l+M*i+O*z+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,k=this.n23,m=this.n24,c=this.n31,B=this.n32,y=this.n33,s=this.n34,r=this.n41,E=this.n42,M=this.n43,O=this.n44,J=a.n11,K=a.n21,w=a.n31,g=a.n41,l=a.n12,f=a.n22,p=a.n32,j=a.n42,i=a.n13,u=a.n23,t=a.n33,G=a.n43,z=a.n14,H=a.n24,Q=a.n34;a=a.n44;this.n11=b*J+d*K+e*w+h*g;this.n12=b*l+d*f+e*p+h*j;this.n13=b*i+d*u+e*t+h*G;this.n14=
+b*z+d*H+e*Q+h*a;this.n21=n*J+o*K+k*w+m*g;this.n22=n*l+o*f+k*p+m*j;this.n23=n*i+o*u+k*t+m*G;this.n24=n*z+o*H+k*Q+m*a;this.n31=c*J+B*K+y*w+s*g;this.n32=c*l+B*f+y*p+s*j;this.n33=c*i+B*u+y*t+s*G;this.n34=c*z+B*H+y*Q+s*a;this.n41=r*J+E*K+M*w+O*g;this.n42=r*l+E*f+M*p+O*j;this.n43=r*i+E*u+M*t+O*G;this.n44=r*z+E*H+M*Q+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
 this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
 b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
 b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
@@ -37,7 +37,7 @@ THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
 a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*k;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],o=b[10]*b[0]-b[2]*b[8],k=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],B=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*o;a.m[5]=b*k;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*B;return a};
 THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,k,m;o=new THREE.Matrix4;k=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=k;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
 THREE.Matrix4.makeFrustum=function(a,b,d,e,h,n){var o,k,m;o=new THREE.Matrix4;k=2*h/(b-a);m=2*h/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(n+h)/(n-h);h=-2*n*h/(n-h);o.n11=k;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=m;o.n23=d;o.n24=0;o.n31=0;o.n32=0;o.n33=e;o.n34=h;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,b,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,e)};
 THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,k,m,c;o=new THREE.Matrix4;k=b-a;m=d-e;c=n-h;a=(b+a)/k;d=(d+e)/m;h=(n+h)/c;o.n11=2/k;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Matrix4.makeOrtho=function(a,b,d,e,h,n){var o,k,m,c;o=new THREE.Matrix4;k=b-a;m=d-e;c=n-h;a=(b+a)/k;d=(d+e)/m;h=(n+h)/c;o.n11=2/k;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/m;o.n23=0;o.n24=-d;o.n31=0;o.n32=0;o.n33=-2/c;o.n34=-h;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
@@ -47,12 +47,12 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];k.sub(o.position,
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];k.sub(o.position,
 d.position);m.sub(b.position,d.position);k.crossSelf(m)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
 d.position);m.sub(b.position,d.position);k.crossSelf(m)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
-0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
-k=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=k.x-n.x;u=o.y-n.y;H=k.y-n.y;F=o.z-n.z;L=k.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;l=1/(J*f-K*v);j.set((f*x-v*r)*l,(f*u-v*H)*l,(f*F-v*L)*l);t.set((J*r-K*x)*l,(J*H-K*u)*l,(J*L-K*F)*l);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(t);i[O].addSelf(t);i[w].addSelf(t)}var b,d,e,h,n,o,k,m,c,z,x,r,u,H,F,L,J,K,v,f,l,g,q=[],i=[],j=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b=
-0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();D.cross(this.vertices[b].normal,e);test=D.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(z,H,Q,A){n=z.vertices[H].position;o=z.vertices[Q].position;
+k=z.vertices[A].position;m=h[0];c=h[1];B=h[2];y=o.x-n.x;s=k.x-n.x;r=o.y-n.y;E=k.y-n.y;M=o.z-n.z;O=k.z-n.z;J=c.u-m.u;K=B.u-m.u;w=c.v-m.v;g=B.v-m.v;l=1/(J*g-K*w);i.set((g*y-w*s)*l,(g*r-w*E)*l,(g*M-w*O)*l);u.set((J*s-K*y)*l,(J*E-K*r)*l,(J*O-K*M)*l);p[H].addSelf(i);p[Q].addSelf(i);p[A].addSelf(i);j[H].addSelf(u);j[Q].addSelf(u);j[A].addSelf(u)}var b,d,e,h,n,o,k,m,c,B,y,s,r,E,M,O,J,K,w,g,l,f,p=[],j=[],i=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,G=new THREE.Vector3;f=new THREE.Vector3;b=
+0;for(d=this.vertices.length;b<d;b++){p[b]=new THREE.Vector3;j[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){f.copy(this.vertices[b].normal);e=p[b];t.copy(e);t.subSelf(f.multiplyScalar(f.dot(e))).normalize();G.cross(this.vertices[b].normal,e);test=G.dot(j[b]);e=test<0?-1:1;this.vertices[b].tangent.set(t.x,t.y,t.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
-vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var x=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?x.push("undefined"):x.push(z[b].toString());return x.join("_")}var b,d,e,h,n,o,k,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;k=a(o);if(c[k]==undefined)c[k]={hash:k,counter:0};m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
+vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(B){var y=[];b=0;for(d=B.length;b<d;b++)B[b]==undefined?y.push("undefined"):y.push(B[b].toString());return y.join("_")}var b,d,e,h,n,o,k,m,c={};e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];o=n.material;k=a(o);if(c[k]==undefined)c[k]={hash:k,counter:0};m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,
 vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[k].counter+=1;m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 vertices:0};n=n instanceof THREE.Face3?3:4;if(this.geometryChunks[m].vertices+n>65535){c[k].counter+=1;m=c[k].hash+"_"+c[k].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],material:o,vertices:0}}this.geometryChunks[m].faces.push(e);this.geometryChunks[m].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
 THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
@@ -90,90 +90,90 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(K,v){var f=0,l=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)l=Math.min(l,i/(i-j));if(l<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-l);return true}}}var b=null,d,e,h,n=[],o,k,m=[],c,z,x=[],r=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
-new THREE.Vector4,J;this.projectScene=function(K,v){var f,l,g,q,i,j,t,p,D,y,G,O,w,P,E,Q,R;b=[];h=k=z=0;v.autoUpdateMatrix&&v.updateMatrix();u.multiply(v.projectionMatrix,v.matrix);t=K.objects;f=0;for(l=t.length;f<l;f++){p=t[f];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);D.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
-u.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
-d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z=
-d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
-0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld);
-e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(u,D);w=p.geometry.vertices;
-P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[k]=m[k]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);k++}}}else if(p instanceof THREE.Particle){r.set(p.position.x,
-p.position.y,p.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4;
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,k){d=o;e=k;h=d/2;n=e/2};this.render=function(o,k){var m,c,z,x,r,u,H,F;a=b.projectScene(o,k);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){u=r.material[z];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=H+"px";u.style.top=F+"px"}}}}}};
-THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,k=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,u=Math.min,H=Math.max,F,L,J,K,v,f,l,g,q,i=new THREE.Color,j=new THREE.Color,t=new THREE.Color,p=new THREE.Color,D=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,C=new THREE.Rectangle,T=new THREE.Rectangle,Y=new THREE.Rectangle,U=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa,
-va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;C.set(-n,-o,n,o)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(C);k.clearRect(T.getX(),
-T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(s){var V,N,A,I=s.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);s=0;for(V=I.length;s<V;s++){N=I[s];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(s,V,N,A){var I,W,aa,ca,da=s.lights;s=0;for(I=da.length;s<I;s++){W=da[s];
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-s.y-A,s.x+N,s.y+A);if(!C.instersects(Y))return;k.save();k.translate(s.x,s.y);k.rotate(-V.rotation);k.scale(I,-W);k.translate(-ca,-da);k.drawImage(aa,0,0);k.restore()}k.beginPath();k.moveTo(s.x-10,s.y);k.lineTo(s.x+10,s.y);k.moveTo(s.x,s.y-10);k.lineTo(s.x,s.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(N instanceof THREE.ParticleCircleMaterial){if(U){S.r=Z.r+ia.r+ja.r;S.g=Z.g+ia.g+ja.g;S.b=Z.b+ia.b+ja.b;i.r=N.color.r*S.r;i.g=N.color.g*S.g;i.b=N.color.b*S.b;i.updateStyleString()}else i.__styleString=
-N.color.__styleString;N=V.scale.x*n;A=V.scale.y*o;Y.set(s.x-N,s.y-A,s.x+N,s.y+A);if(C.instersects(Y)){I=i.__styleString;if(x!=I)k.fillStyle=x=I;k.save();k.translate(s.x,s.y);k.rotate(-V.rotation);k.scale(N,A);k.beginPath();k.arc(0,0,1,0,La,true);k.closePath();k.fill();k.restore()}}}}function Oa(s,V,N,A){if(A.opacity!=0){Da(A.opacity);ya(A.blending);k.beginPath();k.moveTo(s.positionScreen.x,s.positionScreen.y);k.lineTo(V.positionScreen.x,V.positionScreen.y);k.closePath();if(A instanceof THREE.LineBasicMaterial){i.__styleString=
-A.color.__styleString;s=A.linewidth;if(r!=s)k.lineWidth=r=s;s=i.__styleString;if(z!=s)k.strokeStyle=z=s;k.stroke();Y.inflate(A.linewidth*2)}}}function Ha(s,V,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=s.positionScreen.x;v=s.positionScreen.y;f=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(K,v);k.lineTo(f,l);k.lineTo(g,q);k.lineTo(K,v);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof
-THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;E=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;R=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=
-(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;B=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;qa(K,v,f,l,g,q,I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!I.wireframe&&I.shading==THREE.SmoothShading&&
-A.vertexNormalsWorld.length==3){j.r=t.r=p.r=Z.r;j.g=t.g=p.g=Z.g;j.b=t.b=p.b=Z.b;xa(W,A.v1.positionWorld,A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],t);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);D.r=(t.r+p.r)*0.5;D.g=(t.g+p.g)*0.5;D.b=(t.b+p.b)*0.5;w=Ia(j,t,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,
-I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-s.positionScreen.z*O);t.r=t.g=t.b=1-y/(G-V.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);D.r=(t.r+p.r)*0.5;D.g=(t.g+p.g)*0.5;D.b=(t.b+p.b)*0.5;w=Ia(j,t,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=
-Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}}}function za(s,V){if(z!=s)k.strokeStyle=z=s;if(r!=V)k.lineWidth=r=V;k.stroke();Y.inflate(V*2)}function Aa(s){if(x!=s)k.fillStyle=x=s;k.fill()}function qa(s,V,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;A-=V;I-=s;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
-ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;s=s-ka*ca-N*da;V=V-ha*ca-A*da;k.save();k.transform(ka,ha,N,A,s,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(s){if(m!=s)k.globalAlpha=m=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=s}}function Ia(s,V,N,A){ba[0]=H(0,u(255,
-~~(s.r*255)));ba[1]=H(0,u(255,~~(s.g*255)));ba[2]=H(0,u(255,~~(s.b*255)));ba[4]=H(0,u(255,~~(V.r*255)));ba[5]=H(0,u(255,~~(V.g*255)));ba[6]=H(0,u(255,~~(V.b*255)));ba[8]=H(0,u(255,~~(N.r*255)));ba[9]=H(0,u(255,~~(N.g*255)));ba[10]=H(0,u(255,~~(N.b*255)));ba[12]=H(0,u(255,~~(A.r*255)));ba[13]=H(0,u(255,~~(A.g*255)));ba[14]=H(0,u(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){s=(s+1)*0.5;return s<0?0:s>1?1:s}function Fa(s,V){var N=V.x-s.x,A=V.y-s.y,I=1/Math.sqrt(N*
-N+A*A);N*=I;A*=I;V.x+=N;V.y+=A;s.x-=N;s.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,n,o);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=
-$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,
-L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}T.addRectangle(Y)}k.lineWidth=1;k.strokeStyle=
-"rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,C,T;M=0;for(B=E.lights.length;M<B;M++){C=E.lights[M];if(C instanceof THREE.DirectionalLight){T=Q.normalWorld.dot(C.position)*C.intensity;if(T>0){R.r+=C.color.r*T;R.g+=C.color.g*T;R.b+=C.color.b*T}}else if(C instanceof THREE.PointLight){j.sub(C.position,Q.centroidWorld);j.normalize();T=Q.normalWorld.dot(j)*C.intensity;if(T>0){R.r+=C.color.r*T;R.g+=C.color.g*T;R.b+=C.color.b*T}}}}function b(E,Q,R,M,B,C){y=e(G++);y.setAttribute("d","M "+E.positionScreen.x+
-" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(C,M,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=1-B.__2near/(B.__farPlusNear-M.z*B.__farMinusNear);
-v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);k.appendChild(y)}function d(E,Q,R,M,B,C,T){y=e(G++);y.setAttribute("d",
-"M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(T,B,f);v.r=C.color.r*f.r;v.g=C.color.g*f.g;v.b=C.color.b*f.b;v.updateStyleString()}else v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=
-1-C.__2near/(C.__farPlusNear-B.z*C.__farMinusNear);v.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));C.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(y)}
-function e(E){if(t[E]==null){t[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&t[E].setAttribute("shape-rendering","crispEdges");return t[E]}return t[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,u,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0),
-q=new THREE.Color(0),i,j=new THREE.Vector3,t=[],p=[],D=[],y,G,O,w,P=1;this.domElement=k;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;k.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);k.setAttribute("width",m);k.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(E,Q){var R,M,B,C,T,Y,U,S;this.autoClear&&this.clear();
-n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){U=E.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=U.length;R<M;R++){B=U[R];C=B.color;if(B instanceof THREE.AmbientLight){l.r+=C.r;l.g+=C.g;l.b+=C.b}else if(B instanceof THREE.DirectionalLight){g.r+=C.r;g.g+=C.g;g.b+=C.b}else if(B instanceof THREE.PointLight){q.r+=C.r;q.g+=C.g;q.b+=C.b}}}R=0;for(M=n.length;R<M;R++){U=n[R];J.empty();if(U instanceof THREE.RenderableParticle){r=U;r.x*=z;r.y*=-x;B=0;for(C=U.material.length;B<C;B++)if(S=
-U.material[B]){T=r;Y=U;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",T.x);y.setAttribute("cy",T.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=l.r+g.r+q.r;f.g=l.g+g.g+q.g;f.b=l.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}k.appendChild(y)}}else if(U instanceof
-THREE.RenderableLine){r=U.v1;u=U.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;u.positionScreen.x*=z;u.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.material.length;B<C;)if(S=U.material[B++]){T=r;Y=u;S=S;Z=w++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&D[Z].setAttribute("shape-rendering","crispEdges")}y=D[Z];y.setAttribute("x1",T.positionScreen.x);
-y.setAttribute("y1",T.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);k.appendChild(y)}}}}else if(U instanceof THREE.RenderableFace3){r=U.v1;u=U.v2;H=U.v3;r.positionScreen.x*=z;r.positionScreen.y*=
--x;u.positionScreen.x*=z;u.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&b(r,u,H,U,S,E)}else S&&b(r,u,H,U,S,E)}}}else if(U instanceof THREE.RenderableFace4){r=
-U.v1;u=U.v2;H=U.v3;F=U.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;u.positionScreen.x*=z;u.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof
-THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&d(r,u,H,F,U,S,E)}else S&&d(r,u,H,F,U,S,E)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
-f));c.attachShader(g,o("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
-f.image.__webGLTextureCube)}}function e(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
-c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,l){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
-c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
-case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,u,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,l){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
-THREE.PointLight&&pointLights++}if(pointLights+j<=l){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*j/(pointLights+j));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
-c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,l){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
+THREE.Projector=function(){function a(K,w){var g=0,l=1,f=K.z+K.w,p=w.z+w.w,j=-K.z+K.w,i=-w.z+w.w;if(f>=0&&p>=0&&j>=0&&i>=0)return true;else if(f<0&&p<0||j<0&&i<0)return false;else{if(f<0)g=Math.max(g,f/(f-p));else if(p<0)l=Math.min(l,f/(f-p));if(j<0)g=Math.max(g,j/(j-i));else if(i<0)l=Math.min(l,j/(j-i));if(l<g)return false;else{K.lerpSelf(w,g);w.lerpSelf(K,1-l);return true}}}var b=null,d,e,h,n=[],o,k,m=[],c,B,y=[],s=new THREE.Vector4,r=new THREE.Matrix4,E=new THREE.Matrix4,M=new THREE.Vector4,O=
+new THREE.Vector4,J;this.projectScene=function(K,w){var g,l,f,p,j,i,u,t,G,z,H,Q,A,P,D,R,S;b=[];h=k=B=0;w.autoUpdateMatrix&&w.updateMatrix();r.multiply(w.projectionMatrix,w.matrix);u=K.objects;g=0;for(l=u.length;g<l;g++){t=u[g];t.autoUpdateMatrix&&t.updateMatrix();G=t.matrix;z=t.rotationMatrix;H=t.material;Q=t.overdraw;if(t instanceof THREE.Mesh){A=t.geometry.vertices;f=0;for(p=A.length;f<p;f++){P=A[f];P.positionWorld.copy(P.position);G.multiplyVector3(P.positionWorld);D=P.positionScreen;D.copy(P.positionWorld);
+r.multiplyVector4(D);D.multiplyScalar(1/D.w);P.__visible=D.z>0&&D.z<1}P=t.geometry.faces;f=0;for(p=P.length;f<p;f++){D=P[f];if(D instanceof THREE.Face3){j=A[D.a];i=A[D.b];R=A[D.c];if(j.__visible&&i.__visible&&R.__visible)if(t.doubleSided||t.flipSided!=(R.positionScreen.x-j.positionScreen.x)*(i.positionScreen.y-j.positionScreen.y)-(R.positionScreen.y-j.positionScreen.y)*(i.positionScreen.x-j.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(j.positionWorld);d.v2.positionWorld.copy(i.positionWorld);
+d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(j.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(D.normal);z.multiplyVector3(d.normalWorld);d.centroidWorld.copy(D.centroid);G.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);r.multiplyVector3(d.centroidScreen);R=D.vertexNormals;J=d.vertexNormalsWorld;j=0;for(i=R.length;j<i;j++){S=J[j]=J[j]||new THREE.Vector3;S.copy(R[j]);z.multiplyVector3(S)}d.z=
+d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=D.material;d.overdraw=Q;if(t.geometry.uvs[f]){d.uvs[0]=t.geometry.uvs[f][0];d.uvs[1]=t.geometry.uvs[f][1];d.uvs[2]=t.geometry.uvs[f][2]}b.push(d);h++}}else if(D instanceof THREE.Face4){j=A[D.a];i=A[D.b];R=A[D.c];S=A[D.d];if(j.__visible&&i.__visible&&R.__visible&&S.__visible)if(t.doubleSided||t.flipSided!=((S.positionScreen.x-j.positionScreen.x)*(i.positionScreen.y-j.positionScreen.y)-(S.positionScreen.y-j.positionScreen.y)*(i.positionScreen.x-j.positionScreen.x)<
+0||(i.positionScreen.x-R.positionScreen.x)*(S.positionScreen.y-R.positionScreen.y)-(i.positionScreen.y-R.positionScreen.y)*(S.positionScreen.x-R.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(j.positionWorld);d.v2.positionWorld.copy(i.positionWorld);d.v3.positionWorld.copy(S.positionWorld);d.v1.positionScreen.copy(j.positionScreen);d.v2.positionScreen.copy(i.positionScreen);d.v3.positionScreen.copy(S.positionScreen);d.normalWorld.copy(D.normal);z.multiplyVector3(d.normalWorld);
+d.centroidWorld.copy(D.centroid);G.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);r.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=H;d.faceMaterial=D.material;d.overdraw=Q;if(t.geometry.uvs[f]){d.uvs[0]=t.geometry.uvs[f][0];d.uvs[1]=t.geometry.uvs[f][1];d.uvs[2]=t.geometry.uvs[f][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(i.positionWorld);e.v2.positionWorld.copy(R.positionWorld);e.v3.positionWorld.copy(S.positionWorld);
+e.v1.positionScreen.copy(i.positionScreen);e.v2.positionScreen.copy(R.positionScreen);e.v3.positionScreen.copy(S.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=H;e.faceMaterial=D.material;e.overdraw=Q;if(t.geometry.uvs[f]){e.uvs[0]=t.geometry.uvs[f][1];e.uvs[1]=t.geometry.uvs[f][2];e.uvs[2]=t.geometry.uvs[f][3]}b.push(e);h++}}}}else if(t instanceof THREE.Line){E.multiply(r,G);A=t.geometry.vertices;
+P=A[0];P.positionScreen.copy(P.position);E.multiplyVector4(P.positionScreen);f=1;for(p=A.length;f<p;f++){j=A[f];j.positionScreen.copy(j.position);E.multiplyVector4(j.positionScreen);i=A[f-1];M.copy(j.positionScreen);O.copy(i.positionScreen);if(a(M,O)){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);o=m[k]=m[k]||new THREE.RenderableLine;o.v1.positionScreen.copy(M);o.v2.positionScreen.copy(O);o.z=Math.max(M.z,O.z);o.material=t.material;b.push(o);k++}}}else if(t instanceof THREE.Particle){s.set(t.position.x,
+t.position.y,t.position.z,1);r.multiplyVector4(s);s.z/=s.w;if(s.z>0&&s.z<1){c=y[B]=y[B]||new THREE.RenderableParticle;c.x=s.x/s.w;c.y=s.y/s.w;c.z=s.z;c.rotation=t.rotation.z;c.scale.x=t.scale.x*Math.abs(c.x-(s.x+w.projectionMatrix.n11)/(s.w+w.projectionMatrix.n14));c.scale.y=t.scale.y*Math.abs(c.y-(s.y+w.projectionMatrix.n22)/(s.w+w.projectionMatrix.n24));c.material=t.material;b.push(c);B++}}}b.sort(function(I,v){return v.z-I.z});return b};this.unprojectVector=function(K,w){var g=new THREE.Matrix4;
+g.multiply(THREE.Matrix4.makeInvert(w.matrix),THREE.Matrix4.makeInvert(w.projectionMatrix));g.multiplyVector3(K);return K}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,k){d=o;e=k;h=d/2;n=e/2};this.render=function(o,k){var m,c,B,y,s,r,E,M;a=b.projectScene(o,k);m=0;for(c=a.length;m<c;m++){s=a[m];if(s instanceof THREE.RenderableParticle){E=s.x*h+h;M=s.y*n+n;B=0;for(y=s.material.length;B<y;B++){r=s.material[B];if(r instanceof THREE.ParticleDOMMaterial){r=r.domElement;r.style.left=E+"px";r.style.top=M+"px"}}}}}};
+THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,k=d.getContext("2d"),m=1,c=0,B=null,y=null,s=1,r,E,M,O,J,K,w,g,l,f=new THREE.Color,p=new THREE.Color,j=new THREE.Color,i=new THREE.Color,u=new THREE.Color,t,G,z,H,Q,A,P,D,R,S,I=new THREE.Rectangle,v=new THREE.Rectangle,C=new THREE.Rectangle,W=false,Y=new THREE.Color,N=new THREE.Color,U=new THREE.Color,aa=new THREE.Color,Ja=Math.PI*2,X=new THREE.Vector3,na,oa,Aa,da,pa,ta,la=16;na=document.createElement("canvas");
+na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Aa=oa.getImageData(0,0,2,2);da=Aa.data;pa=document.createElement("canvas");pa.width=pa.height=la;ta=pa.getContext("2d");ta.translate(-la/2,-la/2);ta.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(ga,ua){e=ga;h=ua;n=e/2;o=h/2;d.width=e;d.height=h;I.set(-n,-o,n,o)};this.clear=function(){if(!v.isEmpty()){v.inflate(1);v.minSelf(I);k.clearRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());
+v.empty()}};this.render=function(ga,ua){function Ka(q){var T,L,x,F=q.lights;N.setRGB(0,0,0);U.setRGB(0,0,0);aa.setRGB(0,0,0);q=0;for(T=F.length;q<T;q++){L=F[q];x=L.color;if(L instanceof THREE.AmbientLight){N.r+=x.r;N.g+=x.g;N.b+=x.b}else if(L instanceof THREE.DirectionalLight){U.r+=x.r;U.g+=x.g;U.b+=x.b}else if(L instanceof THREE.PointLight){aa.r+=x.r;aa.g+=x.g;aa.b+=x.b}}}function va(q,T,L,x){var F,V,$,ba,ca=q.lights;q=0;for(F=ca.length;q<F;q++){V=ca[q];$=V.color;ba=V.intensity;if(V instanceof THREE.DirectionalLight){V=
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+k.scale(F,-V);k.translate(-ba,-ca);k.drawImage($,0,0);k.restore()}k.beginPath();k.moveTo(q.x-10,q.y);k.lineTo(q.x+10,q.y);k.moveTo(q.x,q.y-10);k.lineTo(q.x,q.y+10);k.closePath();k.strokeStyle="rgb(255,255,0)";k.stroke()}else if(L instanceof THREE.ParticleCircleMaterial){if(W){Y.r=N.r+U.r+aa.r;Y.g=N.g+U.g+aa.g;Y.b=N.b+U.b+aa.b;f.r=L.color.r*Y.r;f.g=L.color.g*Y.g;f.b=L.color.b*Y.b;f.updateStyleString()}else f.__styleString=L.color.__styleString;L=T.scale.x*n;x=T.scale.y*o;C.set(q.x-L,q.y-x,q.x+L,q.y+
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+xa(F.color.__styleString,F.wireframe_linewidth):ya(F.color.__styleString)}else if(F instanceof THREE.MeshDepthMaterial){t=F.__2near;G=F.__farPlusNear;z=F.__farMinusNear;p.r=p.g=p.b=1-t/(G-q.positionScreen.z*z);j.r=j.g=j.b=1-t/(G-T.positionScreen.z*z);i.r=i.g=i.b=1-t/(G-L.positionScreen.z*z);u.r=(j.r+i.r)*0.5;u.g=(j.g+i.g)*0.5;u.b=(j.b+i.b)*0.5;H=Ga(p,j,i,u);qa(O,J,K,w,g,l,H,0,0,1,0,0,1)}else if(F instanceof THREE.MeshNormalMaterial){f.r=Ca(x.normalWorld.x);f.g=Ca(x.normalWorld.y);f.b=Ca(x.normalWorld.z);
+f.updateStyleString();F.wireframe?xa(f.__styleString,F.wireframe_linewidth):ya(f.__styleString)}}}function xa(q,T){if(B!=q)k.strokeStyle=B=q;if(s!=T)k.lineWidth=s=T;k.stroke();C.inflate(T*2)}function ya(q){if(y!=q)k.fillStyle=y=q;k.fill()}function qa(q,T,L,x,F,V,$,ba,ca,ha,ea,ia,ra){var ka,ja;ka=$.width-1;ja=$.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;ra*=ja;L-=q;x-=T;F-=q;V-=T;ha-=ba;ea-=ca;ia-=ba;ra-=ca;ja=1/(ha*ra-ia*ea);ka=(ra*L-ea*F)*ja;ea=(ra*x-ea*V)*ja;L=(ha*F-ia*L)*ja;x=(ha*V-ia*x)*ja;q=
+q-ka*ba-L*ca;T=T-ea*ba-x*ca;k.save();k.transform(ka,ea,L,x,q,T);k.clip();k.drawImage($,0,0);k.restore()}function Ba(q){if(m!=q)k.globalAlpha=m=q}function wa(q){if(c!=q){switch(q){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=q}}function Ga(q,T,L,x){var F=~~(q.r*255),V=~~(q.g*255);q=~~(q.b*255);var $=~~(T.r*255),ba=~~(T.g*255);T=~~(T.b*
+255);var ca=~~(L.r*255),ha=~~(L.g*255);L=~~(L.b*255);var ea=~~(x.r*255),ia=~~(x.g*255);x=~~(x.b*255);da[0]=F<0?0:F>255?255:F;da[1]=V<0?0:V>255?255:V;da[2]=q<0?0:q>255?255:q;da[4]=$<0?0:$>255?255:$;da[5]=ba<0?0:ba>255?255:ba;da[6]=T<0?0:T>255?255:T;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=L<0?0:L>255?255:L;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=x<0?0:x>255?255:x;oa.putImageData(Aa,0,0);ta.drawImage(na,0,0);return pa}function Ca(q){q=(q+1)*0.5;return q<0?
+0:q>1?1:q}function Da(q,T){var L=T.x-q.x,x=T.y-q.y,F=1/Math.sqrt(L*L+x*x);L*=F;x*=F;T.x+=L;T.y+=x;q.x-=L;q.y-=x}var za,Ha,Z,fa,ma,Ea,Ia,sa;k.setTransform(1,0,0,-1,n,o);this.autoClear&&this.clear();a=b.projectScene(ga,ua);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(I.getX(),I.getY(),I.getWidth(),I.getHeight());(W=ga.lights.length>0)&&Ka(ga);za=0;for(Ha=a.length;za<Ha;za++){Z=a[za];C.empty();if(Z instanceof THREE.RenderableParticle){r=Z;r.x*=n;r.y*=o;fa=0;for(ma=Z.material.length;fa<ma;fa++)La(r,
+Z,Z.material[fa],ga)}else if(Z instanceof THREE.RenderableLine){r=Z.v1;E=Z.v2;r.positionScreen.x*=n;r.positionScreen.y*=o;E.positionScreen.x*=n;E.positionScreen.y*=o;C.addPoint(r.positionScreen.x,r.positionScreen.y);C.addPoint(E.positionScreen.x,E.positionScreen.y);if(I.instersects(C)){fa=0;for(ma=Z.material.length;fa<ma;)Ma(r,E,Z,Z.material[fa++],ga)}}else if(Z instanceof THREE.RenderableFace3){r=Z.v1;E=Z.v2;M=Z.v3;r.positionScreen.x*=n;r.positionScreen.y*=o;E.positionScreen.x*=n;E.positionScreen.y*=
+o;M.positionScreen.x*=n;M.positionScreen.y*=o;if(Z.overdraw){Da(r.positionScreen,E.positionScreen);Da(E.positionScreen,M.positionScreen);Da(M.positionScreen,r.positionScreen)}C.add3Points(r.positionScreen.x,r.positionScreen.y,E.positionScreen.x,E.positionScreen.y,M.positionScreen.x,M.positionScreen.y);if(I.instersects(C)){fa=0;for(ma=Z.meshMaterial.length;fa<ma;){sa=Z.meshMaterial[fa++];if(sa instanceof THREE.MeshFaceMaterial){Ea=0;for(Ia=Z.faceMaterial.length;Ea<Ia;)(sa=Z.faceMaterial[Ea++])&&Fa(r,
+E,M,Z,sa,ga)}else Fa(r,E,M,Z,sa,ga)}}}v.addRectangle(C)}k.lineWidth=1;k.strokeStyle="rgba( 255, 0, 0, 0.5 )";k.strokeRect(v.getX(),v.getY(),v.getWidth(),v.getHeight());k.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(D,R,S){var I,v,C,W;I=0;for(v=D.lights.length;I<v;I++){C=D.lights[I];if(C instanceof THREE.DirectionalLight){W=R.normalWorld.dot(C.position)*C.intensity;if(W>0){S.r+=C.color.r*W;S.g+=C.color.g*W;S.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){i.sub(C.position,R.centroidWorld);i.normalize();W=R.normalWorld.dot(i)*C.intensity;if(W>0){S.r+=C.color.r*W;S.g+=C.color.g*W;S.b+=C.color.b*W}}}}function b(D,R,S,I,v,C){z=e(H++);z.setAttribute("d","M "+D.positionScreen.x+
+" "+D.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)w.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(K){g.r=l.r;g.g=l.g;g.b=l.b;a(C,I,g);w.r=v.color.r*g.r;w.g=v.color.g*g.g;w.b=v.color.b*g.b;w.updateStyleString()}else w.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){j=1-v.__2near/(v.__farPlusNear-I.z*v.__farMinusNear);
+w.setRGB(j,j,j)}else v instanceof THREE.MeshNormalMaterial&&w.setRGB(h(I.normalWorld.x),h(I.normalWorld.y),h(I.normalWorld.z));v.wireframe?z.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframe_linecap+"; stroke-linejoin: "+v.wireframe_linejoin):z.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+v.opacity);k.appendChild(z)}function d(D,R,S,I,v,C,W){z=e(H++);z.setAttribute("d",
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+1-C.__2near/(C.__farPlusNear-v.z*C.__farMinusNear);w.setRGB(j,j,j)}else C instanceof THREE.MeshNormalMaterial&&w.setRGB(h(v.normalWorld.x),h(v.normalWorld.y),h(v.normalWorld.z));C.wireframe?z.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):z.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(z)}
+function e(D){if(u[D]==null){u[D]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&u[D].setAttribute("shape-rendering","crispEdges");return u[D]}return u[D]}function h(D){return D<0?Math.min((1+D)*0.5,0.5):0.5+Math.min(D*0.5,0.5)}var n=null,o=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,B,y,s,r,E,M,O=new THREE.Rectangle,J=new THREE.Rectangle,K=false,w=new THREE.Color(16777215),g=new THREE.Color(16777215),l=new THREE.Color(0),f=new THREE.Color(0),
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+N.material[v]){W=s;Y=N;U=U;var aa=Q++;if(t[aa]==null){t[aa]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&t[aa].setAttribute("shape-rendering","crispEdges")}z=t[aa];z.setAttribute("cx",W.x);z.setAttribute("cy",W.y);z.setAttribute("r",Y.scale.x*B);if(U instanceof THREE.ParticleCircleMaterial){if(K){g.r=l.r+f.r+p.r;g.g=l.g+f.g+p.g;g.b=l.b+f.b+p.b;w.r=U.color.r*g.r;w.g=U.color.g*g.g;w.b=U.color.b*g.b;w.updateStyleString()}else w=U.color;z.setAttribute("style","fill: "+w.__styleString)}k.appendChild(z)}}else if(N instanceof
+THREE.RenderableLine){s=N.v1;r=N.v2;s.positionScreen.x*=B;s.positionScreen.y*=-y;r.positionScreen.x*=B;r.positionScreen.y*=-y;J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(r.positionScreen.x,r.positionScreen.y);if(O.instersects(J)){v=0;for(C=N.material.length;v<C;)if(U=N.material[v++]){W=s;Y=r;U=U;aa=A++;if(G[aa]==null){G[aa]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&G[aa].setAttribute("shape-rendering","crispEdges")}z=G[aa];z.setAttribute("x1",W.positionScreen.x);
+z.setAttribute("y1",W.positionScreen.y);z.setAttribute("x2",Y.positionScreen.x);z.setAttribute("y2",Y.positionScreen.y);if(U instanceof THREE.LineBasicMaterial){w.__styleString=U.color.__styleString;z.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+U.linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.linecap+"; stroke-linejoin: "+U.linejoin);k.appendChild(z)}}}}else if(N instanceof THREE.RenderableFace3){s=N.v1;r=N.v2;E=N.v3;s.positionScreen.x*=B;s.positionScreen.y*=
+-y;r.positionScreen.x*=B;r.positionScreen.y*=-y;E.positionScreen.x*=B;E.positionScreen.y*=-y;J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(E.positionScreen.x,E.positionScreen.y);if(O.instersects(J)){v=0;for(C=N.meshMaterial.length;v<C;){U=N.meshMaterial[v++];if(U instanceof THREE.MeshFaceMaterial){W=0;for(Y=N.faceMaterial.length;W<Y;)(U=N.faceMaterial[W++])&&b(s,r,E,N,U,D)}else U&&b(s,r,E,N,U,D)}}}else if(N instanceof THREE.RenderableFace4){s=
+N.v1;r=N.v2;E=N.v3;M=N.v4;s.positionScreen.x*=B;s.positionScreen.y*=-y;r.positionScreen.x*=B;r.positionScreen.y*=-y;E.positionScreen.x*=B;E.positionScreen.y*=-y;M.positionScreen.x*=B;M.positionScreen.y*=-y;J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(E.positionScreen.x,E.positionScreen.y);J.addPoint(M.positionScreen.x,M.positionScreen.y);if(O.instersects(J)){v=0;for(C=N.meshMaterial.length;v<C;){U=N.meshMaterial[v++];if(U instanceof
+THREE.MeshFaceMaterial){W=0;for(Y=N.faceMaterial.length;W<Y;)(U=N.faceMaterial[W++])&&d(s,r,E,M,N,U,D)}else U&&d(s,r,E,M,N,U,D)}}}}}};
+THREE.WebGLRenderer=function(a){function b(g,l){var f=c.createProgram(),p=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(f,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
+g));c.attachShader(f,o("vertex",p+l));c.linkProgram(f);c.getProgramParameter(f,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(f,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");f.uniforms={};f.attributes={};return f}function d(g,l){if(g.image.length==6){if(!g.image.__webGLTextureCube&&!g.image.__cubeMapInitialized&&g.image.loadCount==6){g.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,g.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var f=0;f<6;++f)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,g.image[f]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);g.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
+g.image.__webGLTextureCube)}}function e(g,l){if(!g.__webGLTexture&&g.image.loaded){g.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,g.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,g.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(g.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(g.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(g.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(g.min_filter));c.generateMipmap(c.TEXTURE_2D);
+c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,g.__webGLTexture)}function h(g,l){var f,p,j;f=0;for(p=l.length;f<p;f++){j=l[f];g.uniforms[j]=c.getUniformLocation(g,j)}}function n(g,l){var f,p,j;f=0;for(p=l.length;f<p;f++){j=l[f];g.attributes[j]=c.getAttribLocation(g,j);g.attributes[j]>=0&&c.enableVertexAttribArray(g.attributes[j])}}function o(g,l){var f;if(g=="fragment")f=c.createShader(c.FRAGMENT_SHADER);else if(g=="vertex")f=c.createShader(c.VERTEX_SHADER);
+c.shaderSource(f,l);c.compileShader(f);if(!c.getShaderParameter(f,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(f));return null}return f}function k(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
+case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,B,y,s=new THREE.Matrix4,r,E=new Float32Array(16),M=new Float32Array(16),O=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(g,l){if(g){var f,p,j,i=pointLights=maxDirLights=maxPointLights=0;f=0;for(p=g.lights.length;f<p;f++){j=g.lights[f];j instanceof THREE.DirectionalLight&&i++;j instanceof
+THREE.PointLight&&pointLights++}if(pointLights+i<=l){maxDirLights=i;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*i/(pointLights+i));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(w){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);B=y=function(g,l){var f=[g?"#define MAX_DIR_LIGHTS "+g:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",g?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
 "",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
 "",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",f?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",f?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"float directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );":"",g?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",g?"}":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",l?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
 "",l?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",l?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",l?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-q=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+p=[g?"#define MAX_DIR_LIGHTS "+g:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+g?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
 l?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",l?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",l?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",l?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",l?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",l?"float pointSpecularWeight = 0.0;":"",l?"if ( pointDotNormalHalf >= 0.0 )":
-"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",f?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",f?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",f?"vec3 dirVector = normalize( lDirection.xyz );":"",f?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse  += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
+"",l?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",l?"pointDiffuse  += mColor * pointDiffuseWeight;":"",l?"pointSpecular += mSpecular * pointSpecularWeight;":"",l?"}":"",g?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",g?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",g?"vec3 dirVector = normalize( lDirection.xyz );":"",g?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",g?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",g?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",g?"float dirSpecularWeight = 0.0;":"",g?"if ( dirDotNormalHalf >= 0.0 )":"",g?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",g?"dirDiffuse  += mColor * dirDiffuseWeight;":"",g?"dirSpecular += mSpecular * dirSpecularWeight;":"",g?"}":"","vec4 totalLight = mAmbient;",g?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
 "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,l){m.width=f;m.height=l;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var g,q,i,j,t,p=[],
-D=[],y=[];j=[];t=[];c.uniform1i(f.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){i=l[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&D.push(i)}g=i=j=t=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;t+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,t);j=[];t=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
-t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,t);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];t=[];g=0;for(q=D.length;g<q;g++){i=D[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(D.length){c.uniform1i(f.uniforms.pointLightNumber,D.length);c.uniform3fv(f.uniforms.pointLightPosition,
-t);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,l){var g,q,i,j,t,p,D,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[l],C;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){t=0;for(C=B.material.length;t<C;t++)if(B.material[t]&&B.material[t].shading!=undefined&&B.material[t].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
-THREE.SmoothShading){i=true;break}if(i)break}C=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];t=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
-Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w)}if(t.length==3&&C)for(j=0;j<3;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
-p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(t.length==4&&C)for(j=0;j<4;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
-O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
-c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
-B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,l,g,q){var i,j,t,p,D,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
-g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,l);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){t=g.wireframe;p=g.wireframe_linewidth;f=w;l=g.uniforms;var P;for(i in l){O=l[i].type;G=l[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=l[i].texture)O.image instanceof Array&&O.image.length==
-6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;D=g.map;y=g.env_map;l=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,l);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
-O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
-THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(D){e(D,0);c.uniform1i(w.uniforms.tMap,
-0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
-c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(t){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
-0)}};this.renderPass=function(f,l,g,q,i,j){var t,p,D,y,G;D=0;for(y=g.material.length;D<y;D++){t=g.material[D];if(t instanceof THREE.MeshFaceMaterial){t=0;for(p=q.material.length;t<p;t++)if((G=q.material[t])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}else if((G=t)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}};this.render=function(f,l){var g,q,i,j,t=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
-l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,t,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,t,j,i,THREE.AdditiveBlending,false);this.renderPass(l,t,j,i,THREE.SubtractiveBlending,false);this.renderPass(l,t,j,i,THREE.AdditiveBlending,true);
-this.renderPass(l,t,j,i,THREE.SubtractiveBlending,true);this.renderPass(l,t,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,g,q,i,j,t;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(g=f.objects.length;l<g;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};t=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
-j);if(t[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);t[j]=1}}}};this.removeObject=function(f,l){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;l==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());F.set(r.flatten());L.set(l.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(u.m);K.set(f.matrix.flatten())};this.loadMatrices=
-function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
-break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+f=b(p,f);c.useProgram(f);h(f,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);g&&h(f,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(f,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(f.uniforms.enableMap,0);c.uniform1i(f.uniforms.tMap,0);c.uniform1i(f.uniforms.enableCubeMap,0);c.uniform1i(f.uniforms.tCube,1);c.uniform1i(f.uniforms.mixEnvMap,0);c.uniform1i(f.uniforms.useRefract,0);n(f,["position","normal","uv"]);return f}(a.directional,a.point);this.setSize=function(g,l){m.width=g;m.height=l;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(g,l){var f,p,j,i,u,t=[],
+G=[],z=[];i=[];u=[];c.uniform1i(g.uniforms.enableLighting,l.length);f=0;for(p=l.length;f<p;f++){j=l[f];if(j instanceof THREE.AmbientLight)t.push(j);else if(j instanceof THREE.DirectionalLight)z.push(j);else j instanceof THREE.PointLight&&G.push(j)}f=j=i=u=0;for(p=t.length;f<p;f++){j+=t[f].color.r;i+=t[f].color.g;u+=t[f].color.b}c.uniform3f(g.uniforms.ambientLightColor,j,i,u);i=[];u=[];f=0;for(p=z.length;f<p;f++){j=z[f];i.push(j.color.r*j.intensity);i.push(j.color.g*j.intensity);i.push(j.color.b*j.intensity);
+u.push(j.position.x);u.push(j.position.y);u.push(j.position.z)}if(z.length){c.uniform1i(g.uniforms.directionalLightNumber,z.length);c.uniform3fv(g.uniforms.directionalLightDirection,u);c.uniform3fv(g.uniforms.directionalLightColor,i)}i=[];u=[];f=0;for(p=G.length;f<p;f++){j=G[f];i.push(j.color.r*j.intensity);i.push(j.color.g*j.intensity);i.push(j.color.b*j.intensity);u.push(j.position.x);u.push(j.position.y);u.push(j.position.z)}if(G.length){c.uniform1i(g.uniforms.pointLightNumber,G.length);c.uniform3fv(g.uniforms.pointLightPosition,
+u);c.uniform3fv(g.uniforms.pointLightColor,i)}};this.createBuffers=function(g,l){var f,p,j,i,u,t,G,z,H,Q=[],A=[],P=[],D=[],R=[],S=[],I=0,v=g.geometry.geometryChunks[l],C;j=false;f=0;for(p=g.material.length;f<p;f++){meshMaterial=g.material[f];if(meshMaterial instanceof THREE.MeshFaceMaterial){u=0;for(C=v.material.length;u<C;u++)if(v.material[u]&&v.material[u].shading!=undefined&&v.material[u].shading==THREE.SmoothShading){j=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
+THREE.SmoothShading){j=true;break}if(j)break}C=j;f=0;for(p=v.faces.length;f<p;f++){j=v.faces[f];i=g.geometry.faces[j];u=i.vertexNormals;faceNormal=i.normal;j=g.geometry.uvs[j];if(i instanceof THREE.Face3){t=g.geometry.vertices[i.a].position;G=g.geometry.vertices[i.b].position;z=g.geometry.vertices[i.c].position;P.push(t.x,t.y,t.z);P.push(G.x,G.y,G.z);P.push(z.x,z.y,z.z);if(g.geometry.hasTangents){t=g.geometry.vertices[i.a].tangent;G=g.geometry.vertices[i.b].tangent;z=g.geometry.vertices[i.c].tangent;
+R.push(t.x,t.y,t.z,t.w);R.push(G.x,G.y,G.z,G.w);R.push(z.x,z.y,z.z,z.w)}if(u.length==3&&C)for(i=0;i<3;i++)D.push(u[i].x,u[i].y,u[i].z);else for(i=0;i<3;i++)D.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(i=0;i<3;i++)S.push(j[i].u,j[i].v);Q.push(I,I+1,I+2);A.push(I,I+1);A.push(I,I+2);A.push(I+1,I+2);I+=3}else if(i instanceof THREE.Face4){t=g.geometry.vertices[i.a].position;G=g.geometry.vertices[i.b].position;z=g.geometry.vertices[i.c].position;H=g.geometry.vertices[i.d].position;P.push(t.x,
+t.y,t.z);P.push(G.x,G.y,G.z);P.push(z.x,z.y,z.z);P.push(H.x,H.y,H.z);if(g.geometry.hasTangents){t=g.geometry.vertices[i.a].tangent;G=g.geometry.vertices[i.b].tangent;z=g.geometry.vertices[i.c].tangent;i=g.geometry.vertices[i.d].tangent;R.push(t.x,t.y,t.z,t.w);R.push(G.x,G.y,G.z,G.w);R.push(z.x,z.y,z.z,z.w);R.push(i.x,i.y,i.z,i.w)}if(u.length==4&&C)for(i=0;i<4;i++)D.push(u[i].x,u[i].y,u[i].z);else for(i=0;i<4;i++)D.push(faceNormal.x,faceNormal.y,faceNormal.z);if(j)for(i=0;i<4;i++)S.push(j[i].u,j[i].v);
+Q.push(I,I+1,I+2);Q.push(I,I+2,I+3);A.push(I,I+1);A.push(I,I+2);A.push(I,I+3);A.push(I+1,I+2);A.push(I+2,I+3);I+=4}}if(P.length){v.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);v.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);if(g.geometry.hasTangents){v.__webGLTangentBuffer=c.createBuffer();
+c.bindBuffer(c.ARRAY_BUFFER,v.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}if(S.length>0){v.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,v.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}v.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);v.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+v.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(A),c.STATIC_DRAW);v.__webGLFaceCount=Q.length;v.__webGLLineCount=A.length}};this.renderBuffer=function(g,l,f,p){var j,i,u,t,G,z,H,Q,A;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(A in f.uniforms)H.push(A);h(f.program,H);n(f.program,["position","normal","uv","tangent"])}A=
+f.program}else A=y;if(A!=B){c.useProgram(A);B=A}A==y&&this.setupLights(A,l);this.loadCamera(A,g);this.loadMatrices(A);if(f instanceof THREE.MeshShaderMaterial){u=f.wireframe;t=f.wireframe_linewidth;g=A;l=f.uniforms;var P;for(j in l){Q=l[j].type;H=l[j].value;P=g.uniforms[j];if(Q=="i")c.uniform1i(P,H);else if(Q=="f")c.uniform1f(P,H);else if(Q=="v3")c.uniform3f(P,H.x,H.y,H.z);else if(Q=="c")c.uniform3f(P,H.r,H.g,H.b);else if(Q=="t"){c.uniform1i(P,H);if(Q=l[j].texture)Q.image instanceof Array&&Q.image.length==
+6?d(Q,H):e(Q,H)}}}if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){j=f.color;i=f.opacity;u=f.wireframe;t=f.wireframe_linewidth;G=f.map;z=f.env_map;l=f.combine==THREE.MixOperation;g=f.reflectivity;Q=f.env_map&&f.env_map.mapping instanceof THREE.CubeRefractionMapping;H=f.refraction_ratio;c.uniform4f(A.uniforms.mColor,j.r*i,j.g*i,j.b*i,i);c.uniform1i(A.uniforms.mixEnvMap,l);c.uniform1f(A.uniforms.mReflectivity,g);c.uniform1i(A.uniforms.useRefract,
+Q);c.uniform1f(A.uniforms.mRefractionRatio,H)}if(f instanceof THREE.MeshNormalMaterial){i=f.opacity;c.uniform1f(A.uniforms.mOpacity,i);c.uniform1i(A.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){i=f.opacity;u=f.wireframe;t=f.wireframe_linewidth;c.uniform1f(A.uniforms.mOpacity,i);c.uniform1f(A.uniforms.m2Near,f.__2near);c.uniform1f(A.uniforms.mFarPlusNear,f.__farPlusNear);c.uniform1f(A.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(A.uniforms.material,3)}else if(f instanceof
+THREE.MeshPhongMaterial){j=f.ambient;g=f.specular;f=f.shininess;c.uniform4f(A.uniforms.mAmbient,j.r,j.g,j.b,i);c.uniform4f(A.uniforms.mSpecular,g.r,g.g,g.b,i);c.uniform1f(A.uniforms.mShininess,f);c.uniform1i(A.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(A.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(A.uniforms.material,0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(A.uniforms.material,5);z=f.env_map}if(G){e(G,0);c.uniform1i(A.uniforms.tMap,
+0);c.uniform1i(A.uniforms.enableMap,1)}else c.uniform1i(A.uniforms.enableMap,0);if(z){d(z,1);c.uniform1i(A.uniforms.tCube,1);c.uniform1i(A.uniforms.enableCubeMap,1)}else c.uniform1i(A.uniforms.enableCubeMap,0);i=A.attributes;c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(i.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(i.normal,3,c.FLOAT,false,0,0);if(i.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);
+c.vertexAttribPointer(i.tangent,4,c.FLOAT,false,0,0)}if(i.uv>=0)if(p.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(i.uv);c.vertexAttribPointer(i.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(i.uv);if(u){c.lineWidth(t);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,p.__webGLFaceCount,c.UNSIGNED_SHORT,
+0)}};this.renderPass=function(g,l,f,p,j,i){var u,t,G,z,H;G=0;for(z=f.material.length;G<z;G++){u=f.material[G];if(u instanceof THREE.MeshFaceMaterial){u=0;for(t=p.material.length;u<t;u++)if((H=p.material[u])&&H.blending==j&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(g,l,H,p)}}else if((H=u)&&H.blending==j&&H.opacity<1==i){this.setBlending(H.blending);this.renderBuffer(g,l,H,p)}}};this.render=function(g,l){var f,p,j,i,u=g.lights;this.initWebGLObjects(g);this.autoClear&&this.clear();
+l.autoUpdateMatrix&&l.updateMatrix();f=0;for(p=g.__webGLObjects.length;f<p;f++){j=g.__webGLObjects[f];i=j.object;j=j.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,u,i,j,THREE.NormalBlending,false)}}f=0;for(p=g.__webGLObjects.length;f<p;f++){j=g.__webGLObjects[f];i=j.object;j=j.buffer;if(i.visible){this.setupMatrices(i,l);this.renderPass(l,u,i,j,THREE.AdditiveBlending,false);this.renderPass(l,u,i,j,THREE.SubtractiveBlending,false);this.renderPass(l,u,i,j,THREE.AdditiveBlending,true);
+this.renderPass(l,u,i,j,THREE.SubtractiveBlending,true);this.renderPass(l,u,i,j,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(g){var l,f,p,j,i,u;if(!g.__webGLObjects){g.__webGLObjects=[];g.__webGLObjectsMap={}}l=0;for(f=g.objects.length;l<f;l++){p=g.objects[l];if(g.__webGLObjectsMap[p.id]==undefined)g.__webGLObjectsMap[p.id]={};u=g.__webGLObjectsMap[p.id];if(p instanceof THREE.Mesh)for(i in p.geometry.geometryChunks){j=p.geometry.geometryChunks[i];j.__webGLVertexBuffer||this.createBuffers(p,
+i);if(u[i]==undefined){j={buffer:j,object:p};g.__webGLObjects.push(j);u[i]=1}}}};this.removeObject=function(g,l){var f,p;for(f=g.__webGLObjects.length-1;f>=0;f--){p=g.__webGLObjects[f].object;l==p&&g.__webGLObjects.splice(f,1)}};this.setupMatrices=function(g,l){g.autoUpdateMatrix&&g.updateMatrix();s.multiply(l.matrix,g.matrix);E.set(l.matrix.flatten());M.set(s.flatten());O.set(l.projectionMatrix.flatten());r=THREE.Matrix4.makeInvert3x3(s).transpose();J.set(r.m);K.set(g.matrix.flatten())};this.loadMatrices=
+function(g){c.uniformMatrix4fv(g.uniforms.viewMatrix,false,E);c.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,M);c.uniformMatrix4fv(g.uniforms.projectionMatrix,false,O);c.uniformMatrix3fv(g.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(g.uniforms.objectMatrix,false,K)};this.loadCamera=function(g,l){c.uniform3f(g.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
+break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,l){if(g){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(g=="back")c.cullFace(c.BACK);else g=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

File diff suppressed because it is too large
+ 105 - 105
build/ThreeExtras.js


+ 17 - 14
src/renderers/CanvasRenderer.js

@@ -17,8 +17,6 @@ THREE.CanvasRenderer = function () {
 	_contextFillStyle = null,
 	_contextFillStyle = null,
 	_contextLineWidth = 1,
 	_contextLineWidth = 1,
 
 
-	_min = Math.min, _max = Math.max,
-
 	_v1, _v2, _v3,
 	_v1, _v2, _v3,
 	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
 	_v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
 
 
@@ -760,21 +758,26 @@ THREE.CanvasRenderer = function () {
 
 
 			// http://mrdoob.com/blog/post/710
 			// http://mrdoob.com/blog/post/710
 
 
-			_pixelMapData[ 0 ] = _max( 0, _min( 255, ~~ ( color1.r * 255 ) ) );
-			_pixelMapData[ 1 ] = _max( 0, _min( 255, ~~ ( color1.g * 255 ) ) );
-			_pixelMapData[ 2 ] = _max( 0, _min( 255, ~~ ( color1.b * 255 ) ) );
+			var c1r = ~~ ( color1.r * 255 ), c1g = ~~ ( color1.g * 255 ), c1b = ~~ ( color1.b * 255 ),
+			c2r = ~~ ( color2.r * 255 ), c2g = ~~ ( color2.g * 255 ), c2b = ~~ ( color2.b * 255 ),
+			c3r = ~~ ( color3.r * 255 ), c3g = ~~ ( color3.g * 255 ), c3b = ~~ ( color3.b * 255 ),
+			c4r = ~~ ( color4.r * 255 ), c4g = ~~ ( color4.g * 255 ), c4b = ~~ ( color4.b * 255 );
+
+			_pixelMapData[ 0 ] = c1r < 0 ? 0 : c1r > 255 ? 255 : c1r;
+			_pixelMapData[ 1 ] = c1g < 0 ? 0 : c1g > 255 ? 255 : c1g;
+			_pixelMapData[ 2 ] = c1b < 0 ? 0 : c1b > 255 ? 255 : c1b;
 
 
-			_pixelMapData[ 4 ] = _max( 0, _min( 255, ~~ ( color2.r * 255 ) ) );
-			_pixelMapData[ 5 ] = _max( 0, _min( 255, ~~ ( color2.g * 255 ) ) );
-			_pixelMapData[ 6 ] = _max( 0, _min( 255, ~~ ( color2.b * 255 ) ) );
+			_pixelMapData[ 4 ] = c2r < 0 ? 0 : c2r > 255 ? 255 : c2r;
+			_pixelMapData[ 5 ] = c2g < 0 ? 0 : c2g > 255 ? 255 : c2g;
+			_pixelMapData[ 6 ] = c2b < 0 ? 0 : c2b > 255 ? 255 : c2b;
 
 
-			_pixelMapData[ 8 ] = _max( 0, _min( 255, ~~ ( color3.r * 255 ) ) );
-			_pixelMapData[ 9 ] = _max( 0, _min( 255, ~~ ( color3.g * 255 ) ) );
-			_pixelMapData[ 10 ] = _max( 0, _min( 255, ~~ ( color3.b * 255 ) ) );
+			_pixelMapData[ 8 ] = c3r < 0 ? 0 : c3r > 255 ? 255 : c3r;
+			_pixelMapData[ 9 ] = c3g < 0 ? 0 : c3g > 255 ? 255 : c3g;
+			_pixelMapData[ 10 ] = c3b < 0 ? 0 : c3b > 255 ? 255 : c3b;
 
 
-			_pixelMapData[ 12 ] = _max( 0, _min( 255, ~~ ( color4.r * 255 ) ) );
-			_pixelMapData[ 13 ] = _max( 0, _min( 255, ~~ ( color4.g * 255 ) ) );
-			_pixelMapData[ 14 ] = _max( 0, _min( 255, ~~ ( color4.b * 255 ) ) );
+			_pixelMapData[ 12 ] = c4r < 0 ? 0 : c4r > 255 ? 255 : c4r;
+			_pixelMapData[ 13 ] = c4g < 0 ? 0 : c4g > 255 ? 255 : c4g;
+			_pixelMapData[ 14 ] = c4b < 0 ? 0 : c4b > 255 ? 255 : c4b;
 
 
 			_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
 			_pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
 			_gradientMapContext.drawImage( _pixelMap, 0, 0 );
 			_gradientMapContext.drawImage( _pixelMap, 0, 0 );

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