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@@ -34,37 +34,37 @@
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- <h3>[property:number scale]</h3>
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- <div>
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- The scale of the dashed part of a line.
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- </div>
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-
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<h3>[property:Color color]</h3>
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<div>
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Sets the color of the line. Default is 0xffffff.
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</div>
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- <h3>[property:boolean vertexColors]</h3>
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- <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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- <div>This setting might not have any effect when used with certain renderers.</div>
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+ <h3>[property:number linewidth]</h3>
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+ <div>Controls line thickness. Default is 1.</div>
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+ <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
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+
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+ <h3>[property:number scale]</h3>
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+ <div>
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+ The scale of the dashed part of a line.
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+ </div>
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<h3>[property:number dashSize]</h3>
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<div>
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The size of the dash. This is both the gap with the stroke. Default is 3.
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</div>
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- <h3>[property:boolean fog]</h3>
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- <div>Define whether the material color is affected by global fog settings.</div>
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- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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-
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<h3>[property:number gapSize]</h3>
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<div>
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The size of the gap. Default is 1.
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</div>
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- <h3>[property:number linewidth]</h3>
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- <div>Controls line thickness. Default is 1.</div>
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- <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
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+ <h3>[property:boolean vertexColors]</h3>
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+ <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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+ <div>This setting might not have any effect when used with certain renderers.</div>
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+
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+ <h3>[property:boolean fog]</h3>
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+ <div>Define whether the material color is affected by global fog settings.</div>
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+ <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h2>Methods</h2>
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