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Shader styling

Garrett Johnson %!s(int64=5) %!d(string=hai) anos
pai
achega
e47bac2d72
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      examples/jsm/csm/Shader.js

+ 2 - 1
examples/jsm/csm/Shader.js

@@ -91,7 +91,8 @@ IncidentLight directLight;
 
 
 			float dist = min( linearDepth - csmx, csmy - linearDepth );
 			float dist = min( linearDepth - csmx, csmy - linearDepth );
 			float ratio = clamp( dist / margin, 0.0, 1.0 );
 			float ratio = clamp( dist / margin, 0.0, 1.0 );
-			if(i < NUM_DIR_LIGHT_SHADOWS) {
+			if( i < NUM_DIR_LIGHT_SHADOWS ) {
+
 				vec3 prevColor = directLight.color;
 				vec3 prevColor = directLight.color;
 				directionalLightShadow = directionalLightShadows[ i ];
 				directionalLightShadow = directionalLightShadows[ i ];
 				directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
 				directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;