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@@ -9,7 +9,7 @@
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font-family: Monospace;
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font-family: Monospace;
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color: #ffffff;
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color: #ffffff;
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margin: 0px;
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margin: 0px;
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- overflow: hidden;
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+ padding: 0px;
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}
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}
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</style>
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</style>
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</head>
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</head>
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@@ -38,51 +38,160 @@
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info.style.position = 'absolute';
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.width = '100%';
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+ info.style.zIndex = '100';
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info.style.textAlign = 'center';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
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info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
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container.appendChild( info );
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container.appendChild( info );
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- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 600;
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camera.position.z = 600;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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- var geometry = new THREE.TorusKnotGeometry( 150 );
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+ // materials
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- for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
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+ var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x222222, shininess: 150, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
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- geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
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+ var phongMaterialBox = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( { color: 0x666666, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( { color: 0x990000, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ var phongMaterialBoxRight = new THREE.MeshPhongMaterial( { color: 0x0066ff, specular: 0x111111, shininess: 100, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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- }
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+ var mirrorMaterialFlat = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xff8888, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ mirrorMaterialFlat.mirror = true;
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+ mirrorMaterialFlat.reflectivity = 1;
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- torus = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() );
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- scene.add( torus );
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+ var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xaaaaaa, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ mirrorMaterialFlatDark.mirror = true;
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+ mirrorMaterialFlatDark.reflectivity = 1;
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- // Plane
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+ var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( { color: 0xffaa00, specular: 0x222222, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
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+ mirrorMaterialSmooth.mirror = true;
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+ mirrorMaterialSmooth.reflectivity = 0.3;
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- var geometry = new THREE.BoxGeometry( 200, 200, 200 );
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+ var glassMaterialFlat = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x00ff00, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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+ glassMaterialFlat.glass = true;
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+ glassMaterialFlat.reflectivity = 0.5;
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- for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
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+ var glassMaterialSmooth = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xffaa55, shininess: 10000, vertexColors: THREE.NoColors, shading: THREE.SmoothShading } );
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+ glassMaterialSmooth.glass = true;
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+ glassMaterialSmooth.reflectivity = 0.25;
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+ glassMaterialSmooth.refractionRatio = 0.6;
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- geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
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+ var debugMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
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- }
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+ // geometries
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- cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors } ) );
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- scene.add( cube );
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+ var torusGeometry = new THREE.TorusKnotGeometry( 150 );
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+ var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 );
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+ var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 );
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+ var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
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- var light = new THREE.PointLight( 0xffffff, 0.5 );
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- light.position.set( 300, 300, 300 );
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+ // TorusKnot
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+
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+ //torus = new THREE.Mesh( torusGeometry, phongMaterial );
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+ //scene.add( torus );
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+
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+ // Sphere
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+
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+ sphere = new THREE.Mesh( sphereGeometry, phongMaterial );
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+ sphere.scale.multiplyScalar( 0.5 );
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+ sphere.position.set( -50, -250+5, -50 );
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+ scene.add( sphere );
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+
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+ sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth );
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+ sphere2.scale.multiplyScalar( 0.5 );
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+ sphere2.position.set( 175, -250+5, -150 );
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+ scene.add( sphere2 );
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+
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+ // Box
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+
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+ box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat );
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+ box.position.set( -175, -250+2.5, -150 );
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+ box.rotation.y = 0.5;
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+ scene.add( box );
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+
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+ // Glass
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+
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+ glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth );
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+ glass.scale.multiplyScalar( 0.5 );
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+ glass.position.set( 75, -250+5, -75 );
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+ glass.rotation.y = 0.5;
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+ scene.add( glass );
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+
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+ // bottom
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom );
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+ plane.position.set( 0, -300+2.5, -300 );
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+ scene.add( plane );
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+
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+ // top
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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+ plane.position.set( 0, 300-2.5, -300 );
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+ scene.add( plane );
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+
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+ // back
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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+ plane.rotation.x = 1.57;
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+ plane.position.set( 0, 0, -300 );
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+ scene.add( plane );
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+
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+ plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark );
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+ plane.rotation.x = 1.57;
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+ plane.position.set( 0, 0, -300+10 );
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+ plane.scale.multiplyScalar( 0.85 );
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+ scene.add( plane );
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+
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+ // left
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
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+ plane.rotation.z = 1.57;
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+ plane.position.set( -300, 0, -300 )
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+ scene.add( plane );
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+
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+ // right
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
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+ plane.rotation.z = 1.57;
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+ plane.position.set( 300, 0, -300 )
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+ scene.add( plane );
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+
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+ // light
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+
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+ var intensity = 70000;
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+
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+ var light = new THREE.PointLight( 0xffaa55, intensity );
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+ light.position.set( -200, 100, 100 );
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+ light.physicalAttenuation = true;
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+ scene.add( light );
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+
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+ var light = new THREE.PointLight( 0x55aaff, intensity );
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+ light.position.set( 200, 100, 100 );
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+ light.physicalAttenuation = true;
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scene.add( light );
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scene.add( light );
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- var light = new THREE.PointLight( 0x0000ff );
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- light.position.set( - 300, 300, 300 );
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+ var light = new THREE.PointLight( 0xffffff, intensity * 1.5 );
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+ light.position.set( 0, 0, 300 );
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+ light.physicalAttenuation = true;
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scene.add( light );
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scene.add( light );
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+ //
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+
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+ //var mesh = new THREE.Mesh( new THREE.BoxGeometry( 5, 5, 5 ), debugMaterial );
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+ //light.add( mesh );
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+
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+ //
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+
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renderer = new THREE.RaytracingRenderer();
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renderer = new THREE.RaytracingRenderer();
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renderer.setClearColor( 0xf0f0f0 );
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renderer.setClearColor( 0xf0f0f0 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.domElement.style.position = "absolute";
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+ renderer.domElement.style.top = "0px";
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+ renderer.domElement.style.left = "0px";
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+
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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}
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}
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