|
@@ -15,8 +15,7 @@ THREE.ShaderLib = {
|
|
|
|
|
|
THREE.UniformsLib[ "common" ],
|
|
|
THREE.UniformsLib[ "aomap" ],
|
|
|
- THREE.UniformsLib[ "fog" ],
|
|
|
- THREE.UniformsLib[ "shadowmap" ]
|
|
|
+ THREE.UniformsLib[ "fog" ]
|
|
|
|
|
|
] ),
|
|
|
|
|
@@ -29,7 +28,6 @@ THREE.ShaderLib = {
|
|
|
THREE.ShaderChunk[ "color_pars_vertex" ],
|
|
|
THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
|
|
|
THREE.ShaderChunk[ "skinning_pars_vertex" ],
|
|
|
- THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
|
|
|
THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ],
|
|
|
|
|
|
"void main() {",
|
|
@@ -56,7 +54,6 @@ THREE.ShaderLib = {
|
|
|
|
|
|
THREE.ShaderChunk[ "worldpos_vertex" ],
|
|
|
THREE.ShaderChunk[ "envmap_vertex" ],
|
|
|
- THREE.ShaderChunk[ "shadowmap_vertex" ],
|
|
|
|
|
|
"}"
|
|
|
|
|
@@ -76,7 +73,6 @@ THREE.ShaderLib = {
|
|
|
THREE.ShaderChunk[ "aomap_pars_fragment" ],
|
|
|
THREE.ShaderChunk[ "envmap_pars_fragment" ],
|
|
|
THREE.ShaderChunk[ "fog_pars_fragment" ],
|
|
|
- THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
|
|
|
THREE.ShaderChunk[ "specularmap_pars_fragment" ],
|
|
|
THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ],
|
|
|
|
|
@@ -85,7 +81,6 @@ THREE.ShaderLib = {
|
|
|
" vec3 outgoingLight = vec3( 0.0 );",
|
|
|
" vec4 diffuseColor = vec4( diffuse, opacity );",
|
|
|
" vec3 totalAmbientLight = vec3( 1.0 );", // hardwired
|
|
|
- " vec3 shadowMask = vec3( 1.0 );",
|
|
|
|
|
|
THREE.ShaderChunk[ "logdepthbuf_fragment" ],
|
|
|
THREE.ShaderChunk[ "map_fragment" ],
|
|
@@ -94,9 +89,8 @@ THREE.ShaderLib = {
|
|
|
THREE.ShaderChunk[ "alphatest_fragment" ],
|
|
|
THREE.ShaderChunk[ "specularmap_fragment" ],
|
|
|
THREE.ShaderChunk[ "aomap_fragment" ],
|
|
|
- THREE.ShaderChunk[ "shadowmap_fragment" ],
|
|
|
|
|
|
- " outgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;",
|
|
|
+ " outgoingLight = diffuseColor.rgb * totalAmbientLight;",
|
|
|
|
|
|
THREE.ShaderChunk[ "envmap_fragment" ],
|
|
|
|