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platformer example

makc 11 years ago
parent
commit
e4cf39d57e

+ 1 - 0
examples/index.html

@@ -298,6 +298,7 @@
 				"misc_controls_transform",
 				"misc_lights_test",
 				"misc_lookat",
+				"misc_platformer",
 				"misc_sound",
 				"misc_ubiquity_test",
 				"misc_ubiquity_test2",

+ 322 - 0
examples/misc_platformer.html

@@ -0,0 +1,322 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js - platformer demo</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: rgb(200,200,200);
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				font-weight: bold;
+				text-align:center;
+			}
+
+			a {
+				color: #ffffff;
+			}
+		</style>
+	</head>
+	<body>
+
+		<div id="container"></div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - platformer demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.<br />Use arrow keys to look around and WASD to move.</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script>
+
+			// player motion parameters
+
+			var motion = {
+				airborne : false,
+				position : new THREE.Vector3(), velocity : new THREE.Vector3(),
+				rotation : new THREE.Vector2(), spinning : new THREE.Vector2()
+			};
+
+			motion.position.y = -150;
+
+
+			// game systems code
+
+			var resetPlayer = function() {
+				if( motion.position.y < -123 ) {
+					motion.position.set( -2, 7.7, 25 );
+					motion.velocity.multiplyScalar( 0 );
+				}
+			};
+
+			var keyboardControls = (function() {
+
+				var keys = { SP : 32, W : 87, A : 65, S : 83, D : 68, UP : 38, LT : 37, DN : 40, RT : 39 };
+
+				var keysPressed = {};
+
+				(function( watchedKeyCodes ) {
+					var handler = function( down ) {
+						return function( e ) {
+							var index = watchedKeyCodes.indexOf( e.keyCode );
+							if( index >= 0 ) {
+								keysPressed[watchedKeyCodes[index]] = down; e.preventDefault();
+							}
+						};
+					}
+					window.addEventListener( "keydown", handler( true ), false );
+					window.addEventListener( "keyup", handler( false ), false );
+				})([
+					keys.SP, keys.W, keys.A, keys.S, keys.D, keys.UP, keys.LT, keys.DN, keys.RT
+				]);
+
+				var forward = new THREE.Vector3();
+				var sideways = new THREE.Vector3();
+
+				return function() {
+					if( !motion.airborne ) {
+
+						// look around
+						var sx = keysPressed[keys.UP] ? 0.04 : ( keysPressed[keys.DN] ? -0.04 : 0 );
+						var sy = keysPressed[keys.LT] ? 0.04 : ( keysPressed[keys.RT] ? -0.04 : 0 );
+
+						if( Math.abs( sx ) >= Math.abs( motion.spinning.x ) ) motion.spinning.x = sx;
+						if( Math.abs( sy ) >= Math.abs( motion.spinning.y ) ) motion.spinning.y = sy;
+
+						// move around
+						forward.set( Math.sin( motion.rotation.y ), 0, Math.cos( motion.rotation.y ) );
+						sideways.set( forward.z, 0, -forward.x );
+
+						forward.multiplyScalar( keysPressed[keys.W] ? -0.1 : (keysPressed[keys.S] ? 0.1 : 0));
+						sideways.multiplyScalar( keysPressed[keys.A] ? -0.1 : (keysPressed[keys.D] ? 0.1 : 0));
+
+						var combined = forward.add( sideways );
+						if( Math.abs( combined.x ) >= Math.abs( motion.velocity.x ) ) motion.velocity.x = combined.x;
+						if( Math.abs( combined.y ) >= Math.abs( motion.velocity.y ) ) motion.velocity.y = combined.y;
+						if( Math.abs( combined.z ) >= Math.abs( motion.velocity.z ) ) motion.velocity.z = combined.z;
+					}
+				};
+			})();
+
+			var jumpPads = (function() {
+				var pads = [ new THREE.Vector3( -17.5, 8, -10 ), new THREE.Vector3( 17.5, 8, -10 ), new THREE.Vector3( 0, 8, 21 ) ];
+				var temp = new THREE.Vector3();
+
+				return function() {
+					if( !motion.airborne ) {
+						for( var j = 0, n = pads.length; j < n; j++ ) {
+							if ( pads[j].distanceToSquared( motion.position ) < 2.3 ) {
+
+								// calculate velocity towards another side of platform from jump pad position
+								temp.copy( pads[j] ); temp.y = 0; temp.setLength( -0.8 ); temp.y = 0.7;
+
+								motion.airborne = true; motion.velocity.copy( temp ); break;
+							}
+						}
+					}
+				};
+			})();
+
+			var applyPhysics = (function() {
+				var timeStep = 5;
+				var timeLeft = timeStep + 1;
+
+				var birdsEye = 100;
+				var kneeDeep = 0.4;
+
+				var raycaster = new THREE.Raycaster();
+				raycaster.ray.direction.set( 0, -1, 0 );
+
+				var angles = new THREE.Vector2();
+				var displacement = new THREE.Vector3();
+
+				return function( dt ) {
+					var platform = scene.getObjectByName( "platform", true );
+					if( platform ) {
+
+						timeLeft += dt;
+
+						// run several fixed-step iterations to approximate varying-step
+
+						dt = 5;
+						while( timeLeft >= dt ) {
+
+							var time = 0.3, damping = 0.93, gravity = 0.01, tau = 2 * Math.PI;
+
+							raycaster.ray.origin.copy( motion.position );
+							raycaster.ray.origin.y += birdsEye;
+
+							var hits = raycaster.intersectObject( platform );
+
+							motion.airborne = true;
+
+							// are we above, or at most knee deep in, the platform?
+
+							if( ( hits.length > 0 ) && ( hits[0].face.normal.y > 0 ) ) {
+								var actualHeight = hits[0].distance - birdsEye;
+
+								// collision: stick to the surface if landing on it
+								
+								if( ( motion.velocity.y <= 0 ) && ( Math.abs( actualHeight ) < kneeDeep ) ) {
+									motion.position.y -= actualHeight;
+									motion.velocity.y = 0;
+									motion.airborne = false;
+								}
+							}
+
+							if( motion.airborne ) motion.velocity.y -= gravity;
+
+							angles.copy( motion.spinning ).multiplyScalar( time );
+							if( !motion.airborne ) motion.spinning.multiplyScalar( damping );
+
+							displacement.copy( motion.velocity ).multiplyScalar( time );
+							if( !motion.airborne ) motion.velocity.multiplyScalar( damping );
+
+							motion.rotation.add( angles );
+							motion.position.add( displacement );
+
+							// limit the tilt at ±0.4 radians
+
+							motion.rotation.x = Math.max( -0.4, Math.min ( +0.4, motion.rotation.x ) );
+							
+							// wrap horizontal rotation to 0...2π
+							
+							motion.rotation.y += tau; motion.rotation.y %= tau;
+
+							timeLeft -= dt;
+						}
+					}
+				};
+			})();
+
+			var updateCamera = (function() {
+				var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
+
+				return function() {
+					euler.x = motion.rotation.x;
+					euler.y = motion.rotation.y;
+					camera.quaternion.setFromEuler( euler );
+
+					camera.position.copy( motion.position );
+
+					camera.position.y += 3.0;
+				};
+			})();
+
+
+			// init 3D stuff
+
+			function makeSkybox( urls, size ) {
+				var skyboxCubemap = THREE.ImageUtils.loadTextureCube( urls );
+				skyboxCubemap.format = THREE.RGBFormat;
+
+				var skyboxShader = THREE.ShaderLib['cube'];
+				skyboxShader.uniforms['tCube'].value = skyboxCubemap;
+
+				return new THREE.Mesh(
+					new THREE.BoxGeometry( size, size, size ),
+					new THREE.ShaderMaterial({
+						fragmentShader : skyboxShader.fragmentShader, vertexShader : skyboxShader.vertexShader,
+						uniforms : skyboxShader.uniforms, depthWrite : false, side : THREE.BackSide
+					})
+				);
+			};
+
+			function makePlatform( jsonUrl, textureUrl, textureQuality ) {
+				var placeholder = new THREE.Object3D();
+
+				var texture = THREE.ImageUtils.loadTexture( textureUrl );
+				texture.anisotropy = textureQuality;
+
+				var loader = new THREE.JSONLoader();
+				loader.load( jsonUrl, function( geometry ) {
+
+					geometry.computeFaceNormals();
+
+					var platform = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial({ map : texture }) );
+
+					platform.name = "platform";
+
+					placeholder.add( platform );
+				});
+
+				return placeholder;
+			};
+
+			var renderer = new THREE.WebGLRenderer({ antialias : true });
+
+			var camera = new THREE.PerspectiveCamera( 90, 1, 0.1, 9000 );
+
+			var scene = new THREE.Scene();
+			
+			scene.add( camera );
+
+			scene.add( makeSkybox( [
+				'textures/cube/skybox/px.jpg', // right
+				'textures/cube/skybox/nx.jpg', // left
+				'textures/cube/skybox/py.jpg', // top
+				'textures/cube/skybox/ny.jpg', // bottom
+				'textures/cube/skybox/pz.jpg', // back
+				'textures/cube/skybox/nz.jpg'  // front
+			], 8000 ));
+
+			scene.add( makePlatform(
+				'models/platform/platform.json',
+				'models/platform/platform.jpg',
+				renderer.getMaxAnisotropy()
+			));
+
+
+			// start the game
+
+			var start = function( gameLoop, gameViewportSize ) {
+				var resize = function() {
+					var viewport = gameViewportSize();
+					renderer.setSize( viewport.width, viewport.height );
+					camera.aspect = viewport.width / viewport.height;
+					camera.updateProjectionMatrix();
+				};
+
+				window.addEventListener( 'resize', resize, false );
+				resize();
+
+				var lastTimeStamp;
+				var render = function( timeStamp ) {
+					var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp;
+
+					// call our game loop with the time elapsed since last rendering, in ms
+					gameLoop( timeElapsed );
+					
+					renderer.render( scene, camera );
+					requestAnimationFrame( render );
+				};
+
+				requestAnimationFrame( render );
+			};
+
+
+			var gameLoop = function( dt ) {
+				resetPlayer();
+				keyboardControls();
+				jumpPads();
+				applyPhysics( dt );
+				updateCamera();
+			};
+
+			var gameViewportSize = function() { return {
+				width: window.innerWidth, height: window.innerHeight
+			}};
+
+			document.getElementById( 'container' ).appendChild( renderer.domElement );
+
+			start( gameLoop, gameViewportSize );
+		</script>
+	</body>
+</html>

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examples/models/platform/platform.jpg


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examples/models/platform/platform.json


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