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@@ -3422,6 +3422,7 @@ THREE.ShaderLib[ 'mmd' ] = {
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THREE.UniformsLib[ "normalmap" ],
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THREE.UniformsLib[ "displacementmap" ],
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THREE.UniformsLib[ "fog" ],
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+ THREE.UniformsLib[ "ambient" ],
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THREE.UniformsLib[ "lights" ],
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THREE.UniformsLib[ "shadowmap" ],
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@@ -3542,6 +3543,7 @@ THREE.ShaderLib[ 'mmd' ] = {
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THREE.ShaderChunk[ "envmap_pars_fragment" ],
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THREE.ShaderChunk[ "fog_pars_fragment" ],
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THREE.ShaderChunk[ "bsdfs" ],
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+ THREE.ShaderChunk[ "ambient_pars" ],
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THREE.ShaderChunk[ "lights_pars" ],
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THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
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THREE.ShaderChunk[ "shadowmap_pars_fragment" ],
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