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Changed wireframe rendering in WebGLRenderer to show quads.

See discussion here:

https://github.com/mrdoob/three.js/issues#issue/92
alteredq 14 years ago
parent
commit
e54d9519d0
4 changed files with 134 additions and 137 deletions
  1. 62 62
      build/Three.js
  2. 63 63
      build/ThreeDebug.js
  3. 2 2
      build/ThreeExtras.js
  4. 7 10
      src/renderers/WebGLRenderer.js

+ 62 - 62
build/Three.js

@@ -12,21 +12,21 @@ THREE.Vector4=function(a,c,d,f){this.x=a||0;this.y=c||0;this.z=d||0;this.w=f||1}
 THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,q){return i.distance-q.distance});return g},intersectObject:function(a){function c(T,u,R,C){C=C.clone().subSelf(u);R=R.clone().subSelf(u);var e=T.clone().subSelf(u);T=C.dot(C);u=C.dot(R);C=C.dot(e);var h=R.dot(R);R=R.dot(e);e=1/(T*h-u*u);h=(h*C-u*R)*e;T=(T*R-u*C)*e;return h>0&&T>0&&h+T<1}var d,f,g,i,q,b,m,p,D,F,
-w,A=a.geometry,S=A.vertices,V=[];d=0;for(f=A.faces.length;d<f;d++){g=A.faces[d];F=this.origin.clone();w=this.direction.clone();i=a.matrix.multiplyVector3(S[g.a].position.clone());q=a.matrix.multiplyVector3(S[g.b].position.clone());b=a.matrix.multiplyVector3(S[g.c].position.clone());m=g instanceof THREE.Face4?a.matrix.multiplyVector3(S[g.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(g.normal.clone());D=w.dot(p);if(D<0){p=p.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(w.multiplyScalar(p));
+THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,q){return i.distance-q.distance});return g},intersectObject:function(a){function c(T,u,Q,C){C=C.clone().subSelf(u);Q=Q.clone().subSelf(u);var e=T.clone().subSelf(u);T=C.dot(C);u=C.dot(Q);C=C.dot(e);var h=Q.dot(Q);Q=Q.dot(e);e=1/(T*h-u*u);h=(h*C-u*Q)*e;T=(T*Q-u*C)*e;return h>0&&T>0&&h+T<1}var d,f,g,i,q,b,m,p,D,F,
+w,A=a.geometry,R=A.vertices,V=[];d=0;for(f=A.faces.length;d<f;d++){g=A.faces[d];F=this.origin.clone();w=this.direction.clone();i=a.matrix.multiplyVector3(R[g.a].position.clone());q=a.matrix.multiplyVector3(R[g.b].position.clone());b=a.matrix.multiplyVector3(R[g.c].position.clone());m=g instanceof THREE.Face4?a.matrix.multiplyVector3(R[g.d].position.clone()):null;p=a.rotationMatrix.multiplyVector3(g.normal.clone());D=w.dot(p);if(D<0){p=p.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(w.multiplyScalar(p));
 if(g instanceof THREE.Face3){if(c(F,i,q,b)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(F,i,q,m)||c(F,q,b,m)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}}return V}};
 if(g instanceof THREE.Face3){if(c(F,i,q,b)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(F,i,q,m)||c(F,q,b,m)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}}return V}};
 THREE.Rectangle=function(){function a(){i=f-c;q=g-d}var c,d,f,g,i,q,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,D,F){b=false;c=m;d=p;f=D;g=F;a()};this.addPoint=function(m,p){if(b){b=false;c=m;d=p;f=m;g=p}else{c=c<m?c:m;d=d<p?d:p;f=f>m?f:m;g=g>p?
 THREE.Rectangle=function(){function a(){i=f-c;q=g-d}var c,d,f,g,i,q,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,p,D,F){b=false;c=m;d=p;f=D;g=F;a()};this.addPoint=function(m,p){if(b){b=false;c=m;d=p;f=m;g=p}else{c=c<m?c:m;d=d<p?d:p;f=f>m?f:m;g=g>p?
 g:p}a()};this.add3Points=function(m,p,D,F,w,A){if(b){b=false;c=m<D?m<w?m:w:D<w?D:w;d=p<F?p<A?p:A:F<A?F:A;f=m>D?m>w?m:w:D>w?D:w;g=p>F?p>A?p:A:F>A?F:A}else{c=m<D?m<w?m<c?m:c:w<c?w:c:D<w?D<c?D:c:w<c?w:c;d=p<F?p<A?p<d?p:d:A<d?A:d:F<A?F<d?F:d:A<d?A:d;f=m>D?m>w?m>f?m:f:w>f?w:f:D>w?D>f?D:f:w>f?w:f;g=p>F?p>A?p>g?p:g:A>g?A:g:F>A?F>g?F:g:A>g?A:g}a()};this.addRectangle=function(m){if(b){b=false;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
 g:p}a()};this.add3Points=function(m,p,D,F,w,A){if(b){b=false;c=m<D?m<w?m:w:D<w?D:w;d=p<F?p<A?p:A:F<A?F:A;f=m>D?m>w?m:w:D>w?D:w;g=p>F?p>A?p:A:F>A?F:A}else{c=m<D?m<w?m<c?m:c:w<c?w:c:D<w?D<c?D:c:w<c?w:c;d=p<F?p<A?p<d?p:d:A<d?A:d:F<A?F<d?F:d:A<d?A:d;f=m>D?m>w?m>f?m:f:w>f?w:f:D>w?D>f?D:f:w>f?w:f;g=p>F?p>A?p>g?p:g:A>g?A:g:F>A?F>g?F:g:A>g?A:g}a()};this.addRectangle=function(m){if(b){b=false;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
 f=f>m.getRight()?f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();a()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){b=true;g=f=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
 f=f>m.getRight()?f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();a()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){b=true;g=f=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
 function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,f,g,i,q,b,m,p,D,F,w,A,S,V){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=q||0;this.n24=b||0;this.n31=m||0;this.n32=p||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=A||0;this.n43=S||0;this.n44=V||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,g,i,q,b,m,p,D,F,w,A,S,V){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=i;this.n23=q;this.n24=b;this.n31=m;this.n32=p;this.n33=D;this.n34=F;this.n41=w;this.n42=A;this.n43=S;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,c,d,f,g,i,q,b,m,p,D,F,w,A,R,V){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=q||0;this.n24=b||0;this.n31=m||0;this.n32=p||0;this.n33=D||1;this.n34=F||0;this.n41=w||0;this.n42=A||0;this.n43=R||0;this.n44=V||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,g,i,q,b,m,p,D,F,w,A,R,V){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=i;this.n23=q;this.n24=b;this.n31=m;this.n32=p;this.n33=D;this.n34=F;this.n41=w;this.n42=A;this.n43=R;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,i=THREE.Matrix4.__tmpVec3;i.sub(a,c).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,i=THREE.Matrix4.__tmpVec3;i.sub(a,c).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
 this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
 f+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,g=a.n13,i=a.n14,q=a.n21,b=a.n22,m=a.n23,p=a.n24,D=a.n31,
 f+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,g=a.n13,i=a.n14,q=a.n21,b=a.n22,m=a.n23,p=a.n24,D=a.n31,
-F=a.n32,w=a.n33,A=a.n34,S=a.n41,V=a.n42,T=a.n43,u=a.n44,R=c.n11,C=c.n12,e=c.n13,h=c.n14,n=c.n21,j=c.n22,o=c.n23,z=c.n24,k=c.n31,s=c.n32,t=c.n33,r=c.n34,l=c.n41,H=c.n42,x=c.n43,L=c.n44;this.n11=d*R+f*n+g*k+i*l;this.n12=d*C+f*j+g*s+i*H;this.n13=d*e+f*o+g*t+i*x;this.n14=d*h+f*z+g*r+i*L;this.n21=q*R+b*n+m*k+p*l;this.n22=q*C+b*j+m*s+p*H;this.n23=q*e+b*o+m*t+p*x;this.n24=q*h+b*z+m*r+p*L;this.n31=D*R+F*n+w*k+A*l;this.n32=D*C+F*j+w*s+A*H;this.n33=D*e+F*o+w*t+A*x;this.n34=D*h+F*z+w*r+A*L;this.n41=S*R+V*n+
-T*k+u*l;this.n42=S*C+V*j+T*s+u*H;this.n43=S*e+V*o+T*t+u*x;this.n44=S*h+V*z+T*r+u*L;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,g=this.n14,i=this.n21,q=this.n22,b=this.n23,m=this.n24,p=this.n31,D=this.n32,F=this.n33,w=this.n34,A=this.n41,S=this.n42,V=this.n43,T=this.n44,u=a.n11,R=a.n21,C=a.n31,e=a.n41,h=a.n12,n=a.n22,j=a.n32,o=a.n42,z=a.n13,k=a.n23,s=a.n33,t=a.n43,r=a.n14,l=a.n24,H=a.n34;a=a.n44;this.n11=c*u+d*R+f*C+g*e;this.n12=c*h+d*n+f*j+g*o;this.n13=c*z+d*k+f*s+g*
-t;this.n14=c*r+d*l+f*H+g*a;this.n21=i*u+q*R+b*C+m*e;this.n22=i*h+q*n+b*j+m*o;this.n23=i*z+q*k+b*s+m*t;this.n24=i*r+q*l+b*H+m*a;this.n31=p*u+D*R+F*C+w*e;this.n32=p*h+D*n+F*j+w*o;this.n33=p*z+D*k+F*s+w*t;this.n34=p*r+D*l+F*H+w*a;this.n41=A*u+S*R+V*C+T*e;this.n42=A*h+S*n+V*j+T*o;this.n43=A*z+S*k+V*s+T*t;this.n44=A*r+S*l+V*H+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+F=a.n32,w=a.n33,A=a.n34,R=a.n41,V=a.n42,T=a.n43,u=a.n44,Q=c.n11,C=c.n12,e=c.n13,h=c.n14,n=c.n21,j=c.n22,o=c.n23,z=c.n24,k=c.n31,s=c.n32,t=c.n33,r=c.n34,l=c.n41,H=c.n42,x=c.n43,L=c.n44;this.n11=d*Q+f*n+g*k+i*l;this.n12=d*C+f*j+g*s+i*H;this.n13=d*e+f*o+g*t+i*x;this.n14=d*h+f*z+g*r+i*L;this.n21=q*Q+b*n+m*k+p*l;this.n22=q*C+b*j+m*s+p*H;this.n23=q*e+b*o+m*t+p*x;this.n24=q*h+b*z+m*r+p*L;this.n31=D*Q+F*n+w*k+A*l;this.n32=D*C+F*j+w*s+A*H;this.n33=D*e+F*o+w*t+A*x;this.n34=D*h+F*z+w*r+A*L;this.n41=R*Q+V*n+
+T*k+u*l;this.n42=R*C+V*j+T*s+u*H;this.n43=R*e+V*o+T*t+u*x;this.n44=R*h+V*z+T*r+u*L;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,g=this.n14,i=this.n21,q=this.n22,b=this.n23,m=this.n24,p=this.n31,D=this.n32,F=this.n33,w=this.n34,A=this.n41,R=this.n42,V=this.n43,T=this.n44,u=a.n11,Q=a.n21,C=a.n31,e=a.n41,h=a.n12,n=a.n22,j=a.n32,o=a.n42,z=a.n13,k=a.n23,s=a.n33,t=a.n43,r=a.n14,l=a.n24,H=a.n34;a=a.n44;this.n11=c*u+d*Q+f*C+g*e;this.n12=c*h+d*n+f*j+g*o;this.n13=c*z+d*k+f*s+g*
+t;this.n14=c*r+d*l+f*H+g*a;this.n21=i*u+q*Q+b*C+m*e;this.n22=i*h+q*n+b*j+m*o;this.n23=i*z+q*k+b*s+m*t;this.n24=i*r+q*l+b*H+m*a;this.n31=p*u+D*Q+F*C+w*e;this.n32=p*h+D*n+F*j+w*o;this.n33=p*z+D*k+F*s+w*t;this.n34=p*r+D*l+F*H+w*a;this.n41=A*u+R*Q+V*C+T*e;this.n42=A*h+R*n+V*j+T*o;this.n43=A*z+R*k+V*s+T*t;this.n44=A*r+R*l+V*H+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
 a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*
 a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*
 this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,f){var g=c[d];
 this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,f){var g=c[d];
 c[d]=c[f];c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 c[d]=c[f];c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
@@ -49,8 +49,8 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.f
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,g,i,q,b=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){b.set(0,0,0);c=0;for(d=i.normal.length;c<d;c++)b.addSelf(i.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];q=this.vertices[i.c];b.sub(q.position,
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,g,i,q,b=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){b.set(0,0,0);c=0;for(d=i.normal.length;c<d;c++)b.addSelf(i.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];q=this.vertices[i.c];b.sub(q.position,
 d.position);m.sub(c.position,d.position);b.crossSelf(m)}b.isZero()||b.normalize();i.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 d.position);m.sub(c.position,d.position);b.crossSelf(m)}b.isZero()||b.normalize();i.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(r,l,H,x,L,K,G){i=r.vertices[l].position;q=r.vertices[H].position;b=r.vertices[x].position;m=g[L];p=g[K];D=g[G];F=q.x-i.x;w=b.x-i.x;A=q.y-i.y;S=b.y-i.y;
-V=q.z-i.z;T=b.z-i.z;u=p.u-m.u;R=D.u-m.u;C=p.v-m.v;e=D.v-m.v;h=1/(u*e-R*C);o.set((e*F-C*w)*h,(e*A-C*S)*h,(e*V-C*T)*h);z.set((u*w-R*F)*h,(u*S-R*A)*h,(u*T-R*V)*h);n[l].addSelf(o);n[H].addSelf(o);n[x].addSelf(o);j[l].addSelf(z);j[H].addSelf(z);j[x].addSelf(z)}var c,d,f,g,i,q,b,m,p,D,F,w,A,S,V,T,u,R,C,e,h,n=[],j=[],o=new THREE.Vector3,z=new THREE.Vector3,k=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){n[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(r,l,H,x,L,K,G){i=r.vertices[l].position;q=r.vertices[H].position;b=r.vertices[x].position;m=g[L];p=g[K];D=g[G];F=q.x-i.x;w=b.x-i.x;A=q.y-i.y;R=b.y-i.y;
+V=q.z-i.z;T=b.z-i.z;u=p.u-m.u;Q=D.u-m.u;C=p.v-m.v;e=D.v-m.v;h=1/(u*e-Q*C);o.set((e*F-C*w)*h,(e*A-C*R)*h,(e*V-C*T)*h);z.set((u*w-Q*F)*h,(u*R-Q*A)*h,(u*T-Q*V)*h);n[l].addSelf(o);n[H].addSelf(o);n[x].addSelf(o);j[l].addSelf(z);j[H].addSelf(z);j[x].addSelf(z)}var c,d,f,g,i,q,b,m,p,D,F,w,A,R,V,T,u,Q,C,e,h,n=[],j=[],o=new THREE.Vector3,z=new THREE.Vector3,k=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){n[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
 for(d=this.faces.length;c<d;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
 for(d=this.faces.length;c<d;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
 this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){t.copy(this.vertices[c].normal);f=n[c];k.copy(f);k.subSelf(t.multiplyScalar(t.dot(f))).normalize();s.cross(this.vertices[c].normal,f);f=s.dot(j[c]);f=f<0?-1:1;this.vertices[c].tangent.set(k.x,k.y,k.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){t.copy(this.vertices[c].normal);f=n[c];k.copy(f);k.subSelf(t.multiplyScalar(t.dot(f))).normalize();s.cross(this.vertices[c].normal,f);f=s.dot(j[c]);f=f<0?-1:1;this.vertices[c].tangent.set(k.x,k.y,k.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
@@ -100,74 +100,74 @@ var Uniforms={clone:function(a){var c,d,f,g={};for(c in a){g[c]={};for(d in a[c]
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(j,o){return o.z-j.z}function c(j,o){var z=0,k=1,s=j.z+j.w,t=o.z+o.w,r=-j.z+j.w,l=-o.z+o.w;if(s>=0&&t>=0&&r>=0&&l>=0)return true;else if(s<0&&t<0||r<0&&l<0)return false;else{if(s<0)z=Math.max(z,s/(s-t));else if(t<0)k=Math.min(k,s/(s-t));if(r<0)z=Math.max(z,r/(r-l));else if(l<0)k=Math.min(k,r/(r-l));if(k<z)return false;else{j.lerpSelf(o,z);o.lerpSelf(j,1-k);return true}}}var d,f,g=[],i,q,b,m=[],p,D,F=[],w,A,S=[],V=new THREE.Vector4,T=new THREE.Vector4,u=new THREE.Matrix4,
-R=new THREE.Matrix4,C=[],e=new THREE.Vector4,h=new THREE.Vector4,n;this.projectObjects=function(j,o,z){var k=[],s,t;f=0;u.multiply(o.projectionMatrix,o.matrix);C[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);C[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);C[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);C[3]=new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);C[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-
+THREE.Projector=function(){function a(j,o){return o.z-j.z}function c(j,o){var z=0,k=1,s=j.z+j.w,t=o.z+o.w,r=-j.z+j.w,l=-o.z+o.w;if(s>=0&&t>=0&&r>=0&&l>=0)return true;else if(s<0&&t<0||r<0&&l<0)return false;else{if(s<0)z=Math.max(z,s/(s-t));else if(t<0)k=Math.min(k,s/(s-t));if(r<0)z=Math.max(z,r/(r-l));else if(l<0)k=Math.min(k,r/(r-l));if(k<z)return false;else{j.lerpSelf(o,z);o.lerpSelf(j,1-k);return true}}}var d,f,g=[],i,q,b,m=[],p,D,F=[],w,A,R=[],V=new THREE.Vector4,T=new THREE.Vector4,u=new THREE.Matrix4,
+Q=new THREE.Matrix4,C=[],e=new THREE.Vector4,h=new THREE.Vector4,n;this.projectObjects=function(j,o,z){var k=[],s,t;f=0;u.multiply(o.projectionMatrix,o.matrix);C[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);C[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);C[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);C[3]=new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);C[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-
 u.n33,u.n44-u.n34);C[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);o=0;for(s=C.length;o<s;o++){t=C[o];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}s=j.objects;j=0;for(o=s.length;j<o;j++){t=s[j];var r;if(!(r=!t.visible)){if(r=t instanceof THREE.Mesh){a:{r=void 0;for(var l=t.position,H=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),x=0;x<6;x++){r=C[x].x*l.x+C[x].y*l.y+C[x].z*l.z+C[x].w;if(r<=H){r=false;break a}}r=true}r=!r}r=r}if(!r){d=
 u.n33,u.n44-u.n34);C[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);o=0;for(s=C.length;o<s;o++){t=C[o];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}s=j.objects;j=0;for(o=s.length;j<o;j++){t=s[j];var r;if(!(r=!t.visible)){if(r=t instanceof THREE.Mesh){a:{r=void 0;for(var l=t.position,H=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),x=0;x<6;x++){r=C[x].x*l.x+C[x].y*l.y+C[x].z*l.z+C[x].w;if(r<=H){r=false;break a}}r=true}r=!r}r=r}if(!r){d=
-g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);u.multiplyVector3(V);d.object=t;d.z=V.z;k.push(d);f++}}z&&k.sort(a);return k};this.projectScene=function(j,o,z){var k=[],s=o.near,t=o.far,r,l,H,x,L,K,G,Z,Q,E,J,U,O,v,I,M;b=D=A=0;o.autoUpdateMatrix&&o.updateMatrix();u.multiply(o.projectionMatrix,o.matrix);K=this.projectObjects(j,o,true);j=0;for(r=K.length;j<r;j++){G=K[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();Z=G.matrix;Q=G.rotationMatrix;E=G.materials;J=G.overdraw;if(G instanceof
-THREE.Mesh){U=G.geometry;O=U.vertices;l=0;for(H=O.length;l<H;l++){v=O[l];v.positionWorld.copy(v.position);Z.multiplyVector3(v.positionWorld);x=v.positionScreen;x.copy(v.positionWorld);u.multiplyVector4(x);x.x/=x.w;x.y/=x.w;v.__visible=x.z>s&&x.z<t}U=U.faces;l=0;for(H=U.length;l<H;l++){v=U[l];if(v instanceof THREE.Face3){x=O[v.a];L=O[v.b];I=O[v.c];if(x.__visible&&L.__visible&&I.__visible)if(G.doubleSided||G.flipSided!=(I.positionScreen.x-x.positionScreen.x)*(L.positionScreen.y-x.positionScreen.y)-
-(I.positionScreen.y-x.positionScreen.y)*(L.positionScreen.x-x.positionScreen.x)<0){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(x.positionWorld);i.v2.positionWorld.copy(L.positionWorld);i.v3.positionWorld.copy(I.positionWorld);i.v1.positionScreen.copy(x.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(I.positionScreen);i.normalWorld.copy(v.normal);Q.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);
-i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);I=v.vertexNormals;n=i.vertexNormalsWorld;x=0;for(L=I.length;x<L;x++){M=n[x]=n[x]||new THREE.Vector3;M.copy(I[x]);Q.multiplyVector3(M)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][2]}k.push(i);b++}}else if(v instanceof THREE.Face4){x=O[v.a];L=O[v.b];I=O[v.c];M=O[v.d];if(x.__visible&&
-L.__visible&&I.__visible&&M.__visible)if(G.doubleSided||G.flipSided!=((M.positionScreen.x-x.positionScreen.x)*(L.positionScreen.y-x.positionScreen.y)-(M.positionScreen.y-x.positionScreen.y)*(L.positionScreen.x-x.positionScreen.x)<0||(L.positionScreen.x-I.positionScreen.x)*(M.positionScreen.y-I.positionScreen.y)-(L.positionScreen.y-I.positionScreen.y)*(M.positionScreen.x-I.positionScreen.x)<0)){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(x.positionWorld);i.v2.positionWorld.copy(L.positionWorld);
-i.v3.positionWorld.copy(M.positionWorld);i.v1.positionScreen.copy(x.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(M.positionScreen);i.normalWorld.copy(v.normal);Q.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];
-i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][3]}k.push(i);b++;q=m[b]=m[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(L.positionWorld);q.v2.positionWorld.copy(I.positionWorld);q.v3.positionWorld.copy(M.positionWorld);q.v1.positionScreen.copy(L.positionScreen);q.v2.positionScreen.copy(I.positionScreen);q.v3.positionScreen.copy(M.positionScreen);q.normalWorld.copy(i.normalWorld);q.centroidWorld.copy(i.centroidWorld);q.centroidScreen.copy(i.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
-E;q.faceMaterials=v.materials;q.overdraw=J;if(G.geometry.uvs[l]){q.uvs[0]=G.geometry.uvs[l][1];q.uvs[1]=G.geometry.uvs[l][2];q.uvs[2]=G.geometry.uvs[l][3]}k.push(q);b++}}}}else if(G instanceof THREE.Line){R.multiply(u,Z);O=G.geometry.vertices;v=O[0];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);l=1;for(H=O.length;l<H;l++){x=O[l];x.positionScreen.copy(x.position);R.multiplyVector4(x.positionScreen);L=O[l-1];e.copy(x.positionScreen);h.copy(L.positionScreen);if(c(e,h)){e.multiplyScalar(1/
-e.w);h.multiplyScalar(1/h.w);p=F[D]=F[D]||new THREE.RenderableLine;p.v1.positionScreen.copy(e);p.v2.positionScreen.copy(h);p.z=Math.max(e.z,h.z);p.materials=G.materials;k.push(p);D++}}}else if(G instanceof THREE.Particle){T.set(G.position.x,G.position.y,G.position.z,1);u.multiplyVector4(T);T.z/=T.w;if(T.z>0&&T.z<1){w=S[A]=S[A]||new THREE.RenderableParticle;w.x=T.x/T.w;w.y=T.y/T.w;w.z=T.z;w.rotation=G.rotation.z;w.scale.x=G.scale.x*Math.abs(w.x-(T.x+o.projectionMatrix.n11)/(T.w+o.projectionMatrix.n14));
+g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);u.multiplyVector3(V);d.object=t;d.z=V.z;k.push(d);f++}}z&&k.sort(a);return k};this.projectScene=function(j,o,z){var k=[],s=o.near,t=o.far,r,l,H,x,L,K,G,Z,S,E,I,U,O,v,J,M;b=D=A=0;o.autoUpdateMatrix&&o.updateMatrix();u.multiply(o.projectionMatrix,o.matrix);K=this.projectObjects(j,o,true);j=0;for(r=K.length;j<r;j++){G=K[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();Z=G.matrix;S=G.rotationMatrix;E=G.materials;I=G.overdraw;if(G instanceof
+THREE.Mesh){U=G.geometry;O=U.vertices;l=0;for(H=O.length;l<H;l++){v=O[l];v.positionWorld.copy(v.position);Z.multiplyVector3(v.positionWorld);x=v.positionScreen;x.copy(v.positionWorld);u.multiplyVector4(x);x.x/=x.w;x.y/=x.w;v.__visible=x.z>s&&x.z<t}U=U.faces;l=0;for(H=U.length;l<H;l++){v=U[l];if(v instanceof THREE.Face3){x=O[v.a];L=O[v.b];J=O[v.c];if(x.__visible&&L.__visible&&J.__visible)if(G.doubleSided||G.flipSided!=(J.positionScreen.x-x.positionScreen.x)*(L.positionScreen.y-x.positionScreen.y)-
+(J.positionScreen.y-x.positionScreen.y)*(L.positionScreen.x-x.positionScreen.x)<0){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(x.positionWorld);i.v2.positionWorld.copy(L.positionWorld);i.v3.positionWorld.copy(J.positionWorld);i.v1.positionScreen.copy(x.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(J.positionScreen);i.normalWorld.copy(v.normal);S.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);
+i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);J=v.vertexNormals;n=i.vertexNormalsWorld;x=0;for(L=J.length;x<L;x++){M=n[x]=n[x]||new THREE.Vector3;M.copy(J[x]);S.multiplyVector3(M)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=I;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][2]}k.push(i);b++}}else if(v instanceof THREE.Face4){x=O[v.a];L=O[v.b];J=O[v.c];M=O[v.d];if(x.__visible&&
+L.__visible&&J.__visible&&M.__visible)if(G.doubleSided||G.flipSided!=((M.positionScreen.x-x.positionScreen.x)*(L.positionScreen.y-x.positionScreen.y)-(M.positionScreen.y-x.positionScreen.y)*(L.positionScreen.x-x.positionScreen.x)<0||(L.positionScreen.x-J.positionScreen.x)*(M.positionScreen.y-J.positionScreen.y)-(L.positionScreen.y-J.positionScreen.y)*(M.positionScreen.x-J.positionScreen.x)<0)){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(x.positionWorld);i.v2.positionWorld.copy(L.positionWorld);
+i.v3.positionWorld.copy(M.positionWorld);i.v1.positionScreen.copy(x.positionScreen);i.v2.positionScreen.copy(L.positionScreen);i.v3.positionScreen.copy(M.positionScreen);i.normalWorld.copy(v.normal);S.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=I;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];
+i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][3]}k.push(i);b++;q=m[b]=m[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(L.positionWorld);q.v2.positionWorld.copy(J.positionWorld);q.v3.positionWorld.copy(M.positionWorld);q.v1.positionScreen.copy(L.positionScreen);q.v2.positionScreen.copy(J.positionScreen);q.v3.positionScreen.copy(M.positionScreen);q.normalWorld.copy(i.normalWorld);q.centroidWorld.copy(i.centroidWorld);q.centroidScreen.copy(i.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
+E;q.faceMaterials=v.materials;q.overdraw=I;if(G.geometry.uvs[l]){q.uvs[0]=G.geometry.uvs[l][1];q.uvs[1]=G.geometry.uvs[l][2];q.uvs[2]=G.geometry.uvs[l][3]}k.push(q);b++}}}}else if(G instanceof THREE.Line){Q.multiply(u,Z);O=G.geometry.vertices;v=O[0];v.positionScreen.copy(v.position);Q.multiplyVector4(v.positionScreen);l=1;for(H=O.length;l<H;l++){x=O[l];x.positionScreen.copy(x.position);Q.multiplyVector4(x.positionScreen);L=O[l-1];e.copy(x.positionScreen);h.copy(L.positionScreen);if(c(e,h)){e.multiplyScalar(1/
+e.w);h.multiplyScalar(1/h.w);p=F[D]=F[D]||new THREE.RenderableLine;p.v1.positionScreen.copy(e);p.v2.positionScreen.copy(h);p.z=Math.max(e.z,h.z);p.materials=G.materials;k.push(p);D++}}}else if(G instanceof THREE.Particle){T.set(G.position.x,G.position.y,G.position.z,1);u.multiplyVector4(T);T.z/=T.w;if(T.z>0&&T.z<1){w=R[A]=R[A]||new THREE.RenderableParticle;w.x=T.x/T.w;w.y=T.y/T.w;w.z=T.z;w.rotation=G.rotation.z;w.scale.x=G.scale.x*Math.abs(w.x-(T.x+o.projectionMatrix.n11)/(T.w+o.projectionMatrix.n14));
 w.scale.y=G.scale.y*Math.abs(w.y-(T.y+o.projectionMatrix.n22)/(T.w+o.projectionMatrix.n24));w.materials=G.materials;k.push(w);A++}}}}z&&k.sort(a);return k};this.unprojectVector=function(j,o){var z=new THREE.Matrix4;z.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));z.multiplyVector3(j);return j}};
 w.scale.y=G.scale.y*Math.abs(w.y-(T.y+o.projectionMatrix.n22)/(T.w+o.projectionMatrix.n24));w.materials=G.materials;k.push(w);A++}}}}z&&k.sort(a);return k};this.unprojectVector=function(j,o){var z=new THREE.Matrix4;z.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));z.multiplyVector3(j);return j}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(q,b){d=q;f=b;g=d/2;i=f/2};this.render=function(q,b){var m,p,D,F,w,A,S,V;a=c.projectScene(q,b);m=0;for(p=a.length;m<p;m++){w=a[m];if(w instanceof THREE.RenderableParticle){S=w.x*g+g;V=w.y*i+i;D=0;for(F=w.material.length;D<F;D++){A=w.material[D];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=S+"px";A.style.top=V+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(da){if(w!=da)p.globalAlpha=w=da}function c(da){if(A!=da){switch(da){case THREE.NormalBlending:p.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:p.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:p.globalCompositeOperation="darker"}A=da}}var d=null,f=new THREE.Projector,g=document.createElement("canvas"),i,q,b,m,p=g.getContext("2d"),D=null,F=null,w=1,A=0,S=null,V=null,T=1,u,R,C,e,h,n,j,o,z,k=new THREE.Color,
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+function f(K){if(k[K]==null){k[K]=document.createElementNS("http://www.w3.org/2000/svg","path");L==0&&k[K].setAttribute("shape-rendering","crispEdges");return k[K]}return k[K]}function g(K){return K<0?Math.min((1+K)*0.5,0.5):0.5+Math.min(K*0.5,0.5)}var i=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,p,D,F,w,A,R,V,T=new THREE.Rectangle,u=new THREE.Rectangle,Q=false,C=new THREE.Color(16777215),e=new THREE.Color(16777215),h=new THREE.Color(0),n=new THREE.Color(0),
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+J.color;r.setAttribute("style","fill: "+C.__styleString)}b.appendChild(r)}}else if(v instanceof THREE.RenderableLine){w=v.v1;A=v.v2;w.positionScreen.x*=D;w.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);if(T.instersects(u)){E=0;for(I=v.materials.length;E<I;)if(J=v.materials[E++]){U=w;O=A;J=J;M=x++;if(t[M]==null){t[M]=document.createElementNS("http://www.w3.org/2000/svg","line");L==
+0&&t[M].setAttribute("shape-rendering","crispEdges")}r=t[M];r.setAttribute("x1",U.positionScreen.x);r.setAttribute("y1",U.positionScreen.y);r.setAttribute("x2",O.positionScreen.x);r.setAttribute("y2",O.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){C.__styleString=J.color.__styleString;r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);b.appendChild(r)}}}}else if(v instanceof
+THREE.RenderableFace3){w=v.v1;A=v.v2;R=v.v3;w.positionScreen.x*=D;w.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;R.positionScreen.x*=D;R.positionScreen.y*=-F;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(R.positionScreen.x,R.positionScreen.y);if(T.instersects(u)){E=0;for(I=v.meshMaterials.length;E<I;){J=v.meshMaterials[E++];if(J instanceof THREE.MeshFaceMaterial){U=0;for(O=v.faceMaterials.length;U<O;)(J=v.faceMaterials[U++])&&
+c(w,A,R,v,J,K)}else J&&c(w,A,R,v,J,K)}}}else if(v instanceof THREE.RenderableFace4){w=v.v1;A=v.v2;R=v.v3;V=v.v4;w.positionScreen.x*=D;w.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;R.positionScreen.x*=D;R.positionScreen.y*=-F;V.positionScreen.x*=D;V.positionScreen.y*=-F;u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(R.positionScreen.x,R.positionScreen.y);u.addPoint(V.positionScreen.x,V.positionScreen.y);if(T.instersects(u)){E=
+0;for(I=v.meshMaterials.length;E<I;){J=v.meshMaterials[E++];if(J instanceof THREE.MeshFaceMaterial){U=0;for(O=v.faceMaterials.length;U<O;)(J=v.faceMaterials[U++])&&d(w,A,R,V,v,J,K)}else J&&d(w,A,R,V,v,J,K)}}}}}};
 THREE.WebGLRenderer=function(a){function c(e,h){e.fragment_shader=h.fragment_shader;e.vertex_shader=h.vertex_shader;e.uniforms=Uniforms.clone(h.uniforms)}function d(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=
 THREE.WebGLRenderer=function(a){function c(e,h){e.fragment_shader=h.fragment_shader;e.vertex_shader=h.vertex_shader;e.uniforms=Uniforms.clone(h.uniforms)}function d(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=
 e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function f(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=
 e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function f(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=
 h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function g(e,h){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,h);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}function i(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
 h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function g(e,h){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,h);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}function i(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
 case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
 case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
-case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,m=null,p=null,D=new THREE.Matrix4,F,w=new Float32Array(16),A=new Float32Array(16),S=new Float32Array(16),V=new Float32Array(9),
-T=new Float32Array(16),u=true,R=new THREE.Color(0),C=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&R.setHex(a.clearColor);if(a.clearAlpha!==undefined)C=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(e,h,n){try{b=q.getContext("experimental-webgl",{antialias:e})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
-b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,n)})(u,R,C);this.context=b;this.setSize=function(e,h){q.width=e;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(e,h){var n=new THREE.Color(e);b.clearColor(n.r,n.g,n.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var n,j,o,z=0,k=0,s=0,t,r,l,H=[],x=[],L=[],K=[];n=0;for(j=h.length;n<j;n++){o=h[n];t=o.color;r=o.position;
+case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,m=null,p=null,D=new THREE.Matrix4,F,w=new Float32Array(16),A=new Float32Array(16),R=new Float32Array(16),V=new Float32Array(9),
+T=new Float32Array(16),u=true,Q=new THREE.Color(0),C=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&Q.setHex(a.clearColor);if(a.clearAlpha!==undefined)C=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(e,h,n){try{b=q.getContext("experimental-webgl",{antialias:e})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
+b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,n)})(u,Q,C);this.context=b;this.setSize=function(e,h){q.width=e;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(e,h){var n=new THREE.Color(e);b.clearColor(n.r,n.g,n.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var n,j,o,z=0,k=0,s=0,t,r,l,H=[],x=[],L=[],K=[];n=0;for(j=h.length;n<j;n++){o=h[n];t=o.color;r=o.position;
 l=o.intensity;if(o instanceof THREE.AmbientLight){z+=t.r;k+=t.g;s+=t.b}else if(o instanceof THREE.DirectionalLight){H.push(t.r*l,t.g*l,t.b*l);x.push(r.x,r.y,r.z)}else if(o instanceof THREE.PointLight){L.push(t.r*l,t.g*l,t.b*l);K.push(r.x,r.y,r.z)}}return{ambient:[z,k,s],directional:{colors:H,positions:x},point:{colors:L,positions:K}}};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=
 l=o.intensity;if(o instanceof THREE.AmbientLight){z+=t.r;k+=t.g;s+=t.b}else if(o instanceof THREE.DirectionalLight){H.push(t.r*l,t.g*l,t.b*l);x.push(r.x,r.y,r.z)}else if(o instanceof THREE.PointLight){L.push(t.r*l,t.g*l,t.b*l);K.push(r.x,r.y,r.z)}}return{ambient:[z,k,s],directional:{colors:H,positions:x},point:{colors:L,positions:K}}};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=
 b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var h=e.vertices.length;e.__vertexArray=new Float32Array(h*3);e.__lineArray=new Uint16Array(h);e.__webGLLineCount=h};this.initMeshBuffers=function(e,h){var n,
 b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var h=e.vertices.length;e.__vertexArray=new Float32Array(h*3);e.__lineArray=new Uint16Array(h);e.__webGLLineCount=h};this.initMeshBuffers=function(e,h){var n,
-j,o=0,z=0,k=0,s=h.geometry.faces,t=e.faces;n=0;for(j=t.length;n<j;n++){fi=t[n];face=s[fi];if(face instanceof THREE.Face3){o+=3;z+=1;k+=3}else if(face instanceof THREE.Face4){o+=4;z+=2;k+=5}}e.__vertexArray=new Float32Array(o*3);e.__normalArray=new Float32Array(o*3);e.__tangentArray=new Float32Array(o*4);e.__uvArray=new Float32Array(o*2);e.__faceArray=new Uint16Array(z*3);e.__lineArray=new Uint16Array(k*2);o=false;n=0;for(j=h.materials.length;n<j;n++){s=h.materials[n];if(s instanceof THREE.MeshFaceMaterial){s=
-0;for(t=e.materials.length;s<t;s++)if(e.materials[s]&&e.materials[s].shading!=undefined&&e.materials[s].shading==THREE.SmoothShading){o=true;break}}else if(s&&s.shading!=undefined&&s.shading==THREE.SmoothShading){o=true;break}if(o)break}e.__needsSmoothNormals=o;e.__webGLFaceCount=z*3;e.__webGLLineCount=k*2};this.setMeshBuffers=function(e,h,n,j,o,z,k,s){var t,r,l,H,x,L,K,G,Z,Q=0,E=0,J=0,U=0,O=0,v=0,I=0,M=e.__vertexArray,ea=e.__uvArray,ba=e.__normalArray,Y=e.__tangentArray,ja=e.__faceArray,X=e.__lineArray,
+j,o=0,z=0,k=0,s=h.geometry.faces,t=e.faces;n=0;for(j=t.length;n<j;n++){fi=t[n];face=s[fi];if(face instanceof THREE.Face3){o+=3;z+=1;k+=3}else if(face instanceof THREE.Face4){o+=4;z+=2;k+=4}}e.__vertexArray=new Float32Array(o*3);e.__normalArray=new Float32Array(o*3);e.__tangentArray=new Float32Array(o*4);e.__uvArray=new Float32Array(o*2);e.__faceArray=new Uint16Array(z*3);e.__lineArray=new Uint16Array(k*2);o=false;n=0;for(j=h.materials.length;n<j;n++){s=h.materials[n];if(s instanceof THREE.MeshFaceMaterial){s=
+0;for(t=e.materials.length;s<t;s++)if(e.materials[s]&&e.materials[s].shading!=undefined&&e.materials[s].shading==THREE.SmoothShading){o=true;break}}else if(s&&s.shading!=undefined&&s.shading==THREE.SmoothShading){o=true;break}if(o)break}e.__needsSmoothNormals=o;e.__webGLFaceCount=z*3;e.__webGLLineCount=k*2};this.setMeshBuffers=function(e,h,n,j,o,z,k,s){var t,r,l,H,x,L,K,G,Z,S=0,E=0,I=0,U=0,O=0,v=0,J=0,M=e.__vertexArray,ea=e.__uvArray,ba=e.__normalArray,Y=e.__tangentArray,ja=e.__faceArray,X=e.__lineArray,
 qa=e.__needsSmoothNormals,ka=h.geometry,fa=ka.vertices,ha=e.faces,sa=ka.faces,ua=ka.uvs;h=0;for(t=ha.length;h<t;h++){r=ha[h];l=sa[r];r=ua[r];H=l.vertexNormals;x=l.normal;if(l instanceof THREE.Face3){if(j){L=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;M[E]=L.x;M[E+1]=L.y;M[E+2]=L.z;M[E+3]=K.x;M[E+4]=K.y;M[E+5]=K.z;M[E+6]=G.x;M[E+7]=G.y;M[E+8]=G.z;E+=9}if(s&&ka.hasTangents){L=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;Y[v]=L.x;Y[v+1]=L.y;Y[v+2]=L.z;Y[v+3]=L.w;Y[v+4]=K.x;Y[v+5]=K.y;
 qa=e.__needsSmoothNormals,ka=h.geometry,fa=ka.vertices,ha=e.faces,sa=ka.faces,ua=ka.uvs;h=0;for(t=ha.length;h<t;h++){r=ha[h];l=sa[r];r=ua[r];H=l.vertexNormals;x=l.normal;if(l instanceof THREE.Face3){if(j){L=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;M[E]=L.x;M[E+1]=L.y;M[E+2]=L.z;M[E+3]=K.x;M[E+4]=K.y;M[E+5]=K.z;M[E+6]=G.x;M[E+7]=G.y;M[E+8]=G.z;E+=9}if(s&&ka.hasTangents){L=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;Y[v]=L.x;Y[v+1]=L.y;Y[v+2]=L.z;Y[v+3]=L.w;Y[v+4]=K.x;Y[v+5]=K.y;
-Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;v+=12}if(k)if(H.length==3&&qa)for(l=0;l<3;l++){x=H[l];ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}else for(l=0;l<3;l++){ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}if(z&&r)for(l=0;l<3;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(o){ja[U]=Q;ja[U+1]=Q+1;ja[U+2]=Q+2;U+=3;X[I]=Q;X[I+1]=Q+1;X[I+2]=Q;X[I+3]=Q+2;X[I+4]=Q+1;X[I+5]=Q+2;I+=6;Q+=3}}else if(l instanceof THREE.Face4){if(j){L=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;Z=fa[l.d].position;
+Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;v+=12}if(k)if(H.length==3&&qa)for(l=0;l<3;l++){x=H[l];ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}else for(l=0;l<3;l++){ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}if(z&&r)for(l=0;l<3;l++){H=r[l];ea[I]=H.u;ea[I+1]=H.v;I+=2}if(o){ja[U]=S;ja[U+1]=S+1;ja[U+2]=S+2;U+=3;X[J]=S;X[J+1]=S+1;X[J+2]=S;X[J+3]=S+2;X[J+4]=S+1;X[J+5]=S+2;J+=6;S+=3}}else if(l instanceof THREE.Face4){if(j){L=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;Z=fa[l.d].position;
 M[E]=L.x;M[E+1]=L.y;M[E+2]=L.z;M[E+3]=K.x;M[E+4]=K.y;M[E+5]=K.z;M[E+6]=G.x;M[E+7]=G.y;M[E+8]=G.z;M[E+9]=Z.x;M[E+10]=Z.y;M[E+11]=Z.z;E+=12}if(s&&ka.hasTangents){L=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;l=fa[l.d].tangent;Y[v]=L.x;Y[v+1]=L.y;Y[v+2]=L.z;Y[v+3]=L.w;Y[v+4]=K.x;Y[v+5]=K.y;Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;Y[v+12]=l.x;Y[v+13]=l.y;Y[v+14]=l.z;Y[v+15]=l.w;v+=16}if(k)if(H.length==4&&qa)for(l=0;l<4;l++){x=H[l];ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=
 M[E]=L.x;M[E+1]=L.y;M[E+2]=L.z;M[E+3]=K.x;M[E+4]=K.y;M[E+5]=K.z;M[E+6]=G.x;M[E+7]=G.y;M[E+8]=G.z;M[E+9]=Z.x;M[E+10]=Z.y;M[E+11]=Z.z;E+=12}if(s&&ka.hasTangents){L=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;l=fa[l.d].tangent;Y[v]=L.x;Y[v+1]=L.y;Y[v+2]=L.z;Y[v+3]=L.w;Y[v+4]=K.x;Y[v+5]=K.y;Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;Y[v+12]=l.x;Y[v+13]=l.y;Y[v+14]=l.z;Y[v+15]=l.w;v+=16}if(k)if(H.length==4&&qa)for(l=0;l<4;l++){x=H[l];ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=
-3}else for(l=0;l<4;l++){ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}if(z&&r)for(l=0;l<4;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(o){ja[U]=Q;ja[U+1]=Q+1;ja[U+2]=Q+2;ja[U+3]=Q;ja[U+4]=Q+2;ja[U+5]=Q+3;U+=6;X[I]=Q;X[I+1]=Q+1;X[I+2]=Q;X[I+3]=Q+2;X[I+4]=Q;X[I+5]=Q+3;X[I+6]=Q+1;X[I+7]=Q+2;X[I+8]=Q+2;X[I+9]=Q+3;I+=10;Q+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,M,n)}if(k){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,n)}if(s&&
-ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,n)}if(z&&J>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ea,n)}if(o){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,X,n)}};this.setLineBuffers=function(e,h,n,j){var o,z,k=e.vertices,s=k.length,t=e.__vertexArray,r=e.__lineArray;
-if(n)for(n=0;n<s;n++){o=k[n].position;z=n*3;t[z]=o.x;t[z+1]=o.y;t[z+2]=o.z}if(j)for(n=0;n<s;n++)r[n]=n;b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,t,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,r,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(e,h,n,j,o,z){var k,s,t,r;if(!j.program){if(j instanceof THREE.MeshDepthMaterial){c(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=
-e.far}else if(j instanceof THREE.MeshNormalMaterial)c(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){c(j,THREE.ShaderLib.basic);d(j,n)}else if(j instanceof THREE.MeshLambertMaterial){c(j,THREE.ShaderLib.lambert);d(j,n)}else if(j instanceof THREE.MeshPhongMaterial){c(j,THREE.ShaderLib.phong);d(j,n)}else if(j instanceof THREE.LineBasicMaterial){c(j,THREE.ShaderLib.basic);f(j,n)}var l,H,x;l=r=s=0;for(H=h.length;l<H;l++){x=h[l];x instanceof THREE.DirectionalLight&&r++;x instanceof
-THREE.PointLight&&s++}if(s+r<=4){l=r;s=s}else{l=Math.ceil(4*r/(s+r));s=4-l}s={directional:l,point:s};r={fog:n,map:j.map,env_map:j.env_map,maxDirLights:s.directional,maxPointLights:s.point};s=j.fragment_shader;l=j.vertex_shader;H=b.createProgram();x=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":
-"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
-b.attachShader(H,g("fragment",x+s));b.attachShader(H,g("vertex",r+l));b.linkProgram(H);b.getProgramParameter(H,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(H,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");H.uniforms={};H.attributes={};j.program=H;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in j.uniforms)s.push(k);k=j.program;l=0;for(H=s.length;l<H;l++){x=s[l];k.uniforms[x]=b.getUniformLocation(k,
-x)}k=j.program;s=["position","normal","uv","tangent"];l=0;for(H=s.length;l<H;l++){x=s[l];k.attributes[x]=b.getAttribLocation(k,x)}}k=j.program;if(k!=m){b.useProgram(k);m=k}this.loadCamera(k,e);this.loadMatrices(k);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){e=this.setupLights(k,h);j.uniforms.enableLighting.value=e.directional.positions.length+e.point.positions.length;j.uniforms.ambientLightColor.value=e.ambient;j.uniforms.directionalLightColor.value=e.directional.colors;
+3}else for(l=0;l<4;l++){ba[O]=x.x;ba[O+1]=x.y;ba[O+2]=x.z;O+=3}if(z&&r)for(l=0;l<4;l++){H=r[l];ea[I]=H.u;ea[I+1]=H.v;I+=2}if(o){ja[U]=S;ja[U+1]=S+1;ja[U+2]=S+2;ja[U+3]=S;ja[U+4]=S+2;ja[U+5]=S+3;U+=6;X[J]=S;X[J+1]=S+1;X[J+2]=S;X[J+3]=S+3;X[J+4]=S+1;X[J+5]=S+2;X[J+6]=S+2;X[J+7]=S+3;J+=8;S+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,M,n)}if(k){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,n)}if(s&&ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,
+e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,n)}if(z&&I>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ea,n)}if(o){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,X,n)}};this.setLineBuffers=function(e,h,n,j){var o,z,k=e.vertices,s=k.length,t=e.__vertexArray,r=e.__lineArray;if(n)for(n=0;n<s;n++){o=k[n].position;z=n*3;
+t[z]=o.x;t[z+1]=o.y;t[z+2]=o.z}if(j)for(n=0;n<s;n++)r[n]=n;b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,t,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,r,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(e,h,n,j,o,z){var k,s,t,r;if(!j.program){if(j instanceof THREE.MeshDepthMaterial){c(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=e.far}else if(j instanceof THREE.MeshNormalMaterial)c(j,
+THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){c(j,THREE.ShaderLib.basic);d(j,n)}else if(j instanceof THREE.MeshLambertMaterial){c(j,THREE.ShaderLib.lambert);d(j,n)}else if(j instanceof THREE.MeshPhongMaterial){c(j,THREE.ShaderLib.phong);d(j,n)}else if(j instanceof THREE.LineBasicMaterial){c(j,THREE.ShaderLib.basic);f(j,n)}var l,H,x;l=r=s=0;for(H=h.length;l<H;l++){x=h[l];x instanceof THREE.DirectionalLight&&r++;x instanceof THREE.PointLight&&s++}if(s+r<=4){l=r;s=s}else{l=Math.ceil(4*
+r/(s+r));s=4-l}s={directional:l,point:s};r={fog:n,map:j.map,env_map:j.env_map,maxDirLights:s.directional,maxPointLights:s.point};s=j.fragment_shader;l=j.vertex_shader;H=b.createProgram();x=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
+r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(H,
+g("fragment",x+s));b.attachShader(H,g("vertex",r+l));b.linkProgram(H);b.getProgramParameter(H,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(H,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");H.uniforms={};H.attributes={};j.program=H;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in j.uniforms)s.push(k);k=j.program;l=0;for(H=s.length;l<H;l++){x=s[l];k.uniforms[x]=b.getUniformLocation(k,x)}k=
+j.program;s=["position","normal","uv","tangent"];l=0;for(H=s.length;l<H;l++){x=s[l];k.attributes[x]=b.getAttribLocation(k,x)}}k=j.program;if(k!=m){b.useProgram(k);m=k}this.loadCamera(k,e);this.loadMatrices(k);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){e=this.setupLights(k,h);j.uniforms.enableLighting.value=e.directional.positions.length+e.point.positions.length;j.uniforms.ambientLightColor.value=e.ambient;j.uniforms.directionalLightColor.value=e.directional.colors;
 j.uniforms.directionalLightDirection.value=e.directional.positions;j.uniforms.pointLightColor.value=e.point.colors;j.uniforms.pointLightPosition.value=e.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)d(j,n);j instanceof THREE.LineBasicMaterial&&f(j,n);if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,
 j.uniforms.directionalLightDirection.value=e.directional.positions;j.uniforms.pointLightColor.value=e.point.colors;j.uniforms.pointLightPosition.value=e.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)d(j,n);j instanceof THREE.LineBasicMaterial&&f(j,n);if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,
 j.specular.b);j.uniforms.shininess.value=j.shininess}n=j.uniforms;for(t in n)if(l=k.uniforms[t]){h=n[t];s=h.type;e=h.value;if(s=="i")b.uniform1i(l,e);else if(s=="f")b.uniform1f(l,e);else if(s=="fv1")b.uniform1fv(l,e);else if(s=="fv")b.uniform3fv(l,e);else if(s=="v2")b.uniform2f(l,e.x,e.y);else if(s=="v3")b.uniform3f(l,e.x,e.y,e.z);else if(s=="c")b.uniform3f(l,e.r,e.g,e.b);else if(s=="t"){b.uniform1i(l,e);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;e=e;if(h.image.length==6){if(!h.image.__webGLTextureCube&&
 j.specular.b);j.uniforms.shininess.value=j.shininess}n=j.uniforms;for(t in n)if(l=k.uniforms[t]){h=n[t];s=h.type;e=h.value;if(s=="i")b.uniform1i(l,e);else if(s=="f")b.uniform1f(l,e);else if(s=="fv1")b.uniform1fv(l,e);else if(s=="fv")b.uniform3fv(l,e);else if(s=="v2")b.uniform2f(l,e.x,e.y);else if(s=="v3")b.uniform3f(l,e.x,e.y,e.z);else if(s=="c")b.uniform3f(l,e.r,e.g,e.b);else if(s=="t"){b.uniform1i(l,e);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;e=e;if(h.image.length==6){if(!h.image.__webGLTextureCube&&
 !h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
 !h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
@@ -178,12 +178,12 @@ j instanceof THREE.LineBasicMaterial){t=j.wireframe_linewidth!==undefined?j.wire
 h,n,j,o,z,k){var s,t,r,l,H;r=0;for(l=j.materials.length;r<l;r++){s=j.materials[r];if(s instanceof THREE.MeshFaceMaterial){s=0;for(t=o.materials.length;s<t;s++)if((H=o.materials[s])&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,n,H,o,j)}}else if((H=s)&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,n,H,o,j)}}};this.render=function(e,h,n,j){var o,z,k,s=e.lights,t=e.fog;this.initWebGLObjects(e);j=j!==undefined?j:true;if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=
 h,n,j,o,z,k){var s,t,r,l,H;r=0;for(l=j.materials.length;r<l;r++){s=j.materials[r];if(s instanceof THREE.MeshFaceMaterial){s=0;for(t=o.materials.length;s<t;s++)if((H=o.materials[s])&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,n,H,o,j)}}else if((H=s)&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,n,H,o,j)}}};this.render=function(e,h,n,j){var o,z,k,s=e.lights,t=e.fog;this.initWebGLObjects(e);j=j!==undefined?j:true;if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=
 b.createFramebuffer();n.__webGLRenderbuffer=b.createRenderbuffer();n.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,n.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,n.width,n.height);b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(n.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(n.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(n.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
 b.createFramebuffer();n.__webGLRenderbuffer=b.createRenderbuffer();n.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,n.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,n.width,n.height);b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(n.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(n.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(n.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
 i(n.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(n.format),n.width,n.height,0,i(n.format),i(n.type),null);b.bindFramebuffer(b.FRAMEBUFFER,n.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,n.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,n.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(n){o=n.__webGLFramebuffer;k=n.width;z=n.height}else{o=
 i(n.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(n.format),n.width,n.height,0,i(n.format),i(n.type),null);b.bindFramebuffer(b.FRAMEBUFFER,n.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,n.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,n.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(n){o=n.__webGLFramebuffer;k=n.width;z=n.height}else{o=
-null;k=q.width;z=q.height}if(o!=p){b.bindFramebuffer(b.FRAMEBUFFER,o);b.viewport(0,0,k,z);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);p=o}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();w.set(h.matrix.flatten());S.set(h.projectionMatrix.flatten());j=0;for(o=e.__webGLObjects.length;j<o;j++){z=e.__webGLObjects[j];k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);this.renderPass(h,s,t,k,z,THREE.NormalBlending,false)}}j=0;for(o=e.__webGLObjects.length;j<o;j++){z=e.__webGLObjects[j];
+null;k=q.width;z=q.height}if(o!=p){b.bindFramebuffer(b.FRAMEBUFFER,o);b.viewport(0,0,k,z);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);p=o}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();w.set(h.matrix.flatten());R.set(h.projectionMatrix.flatten());j=0;for(o=e.__webGLObjects.length;j<o;j++){z=e.__webGLObjects[j];k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);this.renderPass(h,s,t,k,z,THREE.NormalBlending,false)}}j=0;for(o=e.__webGLObjects.length;j<o;j++){z=e.__webGLObjects[j];
 k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);if(k.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);k.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,false);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,false);this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,true);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,true);this.renderPass(h,s,t,k,z,THREE.NormalBlending,true)}}if(n&&n.min_filter!==THREE.NearestFilter&&n.min_filter!==
 k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);if(k.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);k.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,false);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,false);this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,true);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,true);this.renderPass(h,s,t,k,z,THREE.NormalBlending,true)}}if(n&&n.min_filter!==THREE.NearestFilter&&n.min_filter!==
 THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){function h(r,l,H,x){if(r[l]==undefined){e.__webGLObjects.push({buffer:H,object:x});r[l]=1}}var n,j,o,z,k,s,t;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}n=0;for(j=e.objects.length;n<j;n++){o=e.objects[n];k=o.geometry;if(e.__webGLObjectsMap[o.id]==undefined)e.__webGLObjectsMap[o.id]={};t=e.__webGLObjectsMap[o.id];if(o instanceof
 THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,n.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){function h(r,l,H,x){if(r[l]==undefined){e.__webGLObjects.push({buffer:H,object:x});r[l]=1}}var n,j,o,z,k,s,t;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}n=0;for(j=e.objects.length;n<j;n++){o=e.objects[n];k=o.geometry;if(e.__webGLObjectsMap[o.id]==undefined)e.__webGLObjectsMap[o.id]={};t=e.__webGLObjectsMap[o.id];if(o instanceof
 THREE.Mesh){for(z in k.geometryChunks){s=k.geometryChunks[z];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,o);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs)this.setMeshBuffers(s,o,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements,k.__dirtyUvs,k.__dirtyNormals,k.__dirtyTangents);h(t,z,s,o)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;
 THREE.Mesh){for(z in k.geometryChunks){s=k.geometryChunks[z];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,o);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs)this.setMeshBuffers(s,o,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements,k.__dirtyUvs,k.__dirtyNormals,k.__dirtyTangents);h(t,z,s,o)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;
 k.__dirtyNormals=false;k.__dirtyTangents=false}else if(o instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true}k.__dirtyVertices&&this.setLineBuffers(k,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements);h(t,0,k,o);k.__dirtyVertices=false;k.__dirtyElements=false}else if(o instanceof THREE.ParticleSystem){k.__webGLVertexBuffer||this.createParticleBuffers(k);h(t,0,k,o)}}};this.removeObject=function(e,h){var n,
 k.__dirtyNormals=false;k.__dirtyTangents=false}else if(o instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true}k.__dirtyVertices&&this.setLineBuffers(k,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements);h(t,0,k,o);k.__dirtyVertices=false;k.__dirtyElements=false}else if(o instanceof THREE.ParticleSystem){k.__webGLVertexBuffer||this.createParticleBuffers(k);h(t,0,k,o)}}};this.removeObject=function(e,h){var n,
-j;for(n=e.__webGLObjects.length-1;n>=0;n--){j=e.__webGLObjects[n].object;h==j&&e.__webGLObjects.splice(n,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();D.multiply(h.matrix,e.matrix);A.set(D.flatten());F=THREE.Matrix4.makeInvert3x3(D).transpose();V.set(F.m);T.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,S);
+j;for(n=e.__webGLObjects.length-1;n>=0;n--){j=e.__webGLObjects[n].object;h==j&&e.__webGLObjects.splice(n,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();D.multiply(h.matrix,e.matrix);A.set(D.flatten());F=THREE.Matrix4.makeInvert3x3(D).transpose();V.set(F.m);T.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,w);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,R);
 b.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,T)};this.loadCamera=function(e,h){b.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
 b.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,T)};this.loadCamera=function(e,h){b.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
 function(e,h){if(e){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 function(e,h){if(e){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",

+ 63 - 63
build/ThreeDebug.js

@@ -12,21 +12,21 @@ THREE.Vector4=function(a,c,d,f){this.x=a||0;this.y=c||0;this.z=d||0;this.w=f||1}
 THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 THREE.Vector4.prototype={set:function(a,c,d,f){this.x=a;this.y=c;this.z=d;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
 THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,q){return i.distance-q.distance});return g},intersectObject:function(a){function c(U,u,S,C){C=C.clone().subSelf(u);S=S.clone().subSelf(u);var e=U.clone().subSelf(u);U=C.dot(C);u=C.dot(S);C=C.dot(e);var h=S.dot(S);S=S.dot(e);e=1/(U*h-u*u);h=(h*C-u*S)*e;U=(U*S-u*C)*e;return h>0&&U>0&&h+U<1}var d,f,g,i,q,b,m,n,D,F,
-x,A=a.geometry,T=A.vertices,V=[];d=0;for(f=A.faces.length;d<f;d++){g=A.faces[d];F=this.origin.clone();x=this.direction.clone();i=a.matrix.multiplyVector3(T[g.a].position.clone());q=a.matrix.multiplyVector3(T[g.b].position.clone());b=a.matrix.multiplyVector3(T[g.c].position.clone());m=g instanceof THREE.Face4?a.matrix.multiplyVector3(T[g.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(g.normal.clone());D=x.dot(n);if(D<0){n=n.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(x.multiplyScalar(n));
+THREE.Ray.prototype={intersectScene:function(a){var c,d,f=a.objects,g=[];a=0;for(c=f.length;a<c;a++){d=f[a];if(d instanceof THREE.Mesh)g=g.concat(this.intersectObject(d))}g.sort(function(i,q){return i.distance-q.distance});return g},intersectObject:function(a){function c(U,u,R,C){C=C.clone().subSelf(u);R=R.clone().subSelf(u);var e=U.clone().subSelf(u);U=C.dot(C);u=C.dot(R);C=C.dot(e);var h=R.dot(R);R=R.dot(e);e=1/(U*h-u*u);h=(h*C-u*R)*e;U=(U*R-u*C)*e;return h>0&&U>0&&h+U<1}var d,f,g,i,q,b,m,n,D,F,
+x,A=a.geometry,S=A.vertices,V=[];d=0;for(f=A.faces.length;d<f;d++){g=A.faces[d];F=this.origin.clone();x=this.direction.clone();i=a.matrix.multiplyVector3(S[g.a].position.clone());q=a.matrix.multiplyVector3(S[g.b].position.clone());b=a.matrix.multiplyVector3(S[g.c].position.clone());m=g instanceof THREE.Face4?a.matrix.multiplyVector3(S[g.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(g.normal.clone());D=x.dot(n);if(D<0){n=n.dot((new THREE.Vector3).sub(i,F))/D;F=F.addSelf(x.multiplyScalar(n));
 if(g instanceof THREE.Face3){if(c(F,i,q,b)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(F,i,q,m)||c(F,q,b,m)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}}return V}};
 if(g instanceof THREE.Face3){if(c(F,i,q,b)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}else if(g instanceof THREE.Face4)if(c(F,i,q,m)||c(F,q,b,m)){g={distance:this.origin.distanceTo(F),point:F,face:g,object:a};V.push(g)}}}return V}};
 THREE.Rectangle=function(){function a(){i=f-c;q=g-d}var c,d,f,g,i,q,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,n,D,F){b=false;c=m;d=n;f=D;g=F;a()};this.addPoint=function(m,n){if(b){b=false;c=m;d=n;f=m;g=n}else{c=c<m?c:m;d=d<n?d:n;f=f>m?f:m;g=g>n?
 THREE.Rectangle=function(){function a(){i=f-c;q=g-d}var c,d,f,g,i,q,b=true;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return q};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,n,D,F){b=false;c=m;d=n;f=D;g=F;a()};this.addPoint=function(m,n){if(b){b=false;c=m;d=n;f=m;g=n}else{c=c<m?c:m;d=d<n?d:n;f=f>m?f:m;g=g>n?
 g:n}a()};this.add3Points=function(m,n,D,F,x,A){if(b){b=false;c=m<D?m<x?m:x:D<x?D:x;d=n<F?n<A?n:A:F<A?F:A;f=m>D?m>x?m:x:D>x?D:x;g=n>F?n>A?n:A:F>A?F:A}else{c=m<D?m<x?m<c?m:c:x<c?x:c:D<x?D<c?D:c:x<c?x:c;d=n<F?n<A?n<d?n:d:A<d?A:d:F<A?F<d?F:d:A<d?A:d;f=m>D?m>x?m>f?m:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f;g=n>F?n>A?n>g?n:g:A>g?A:g:F>A?F>g?F:g:A>g?A:g}a()};this.addRectangle=function(m){if(b){b=false;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
 g:n}a()};this.add3Points=function(m,n,D,F,x,A){if(b){b=false;c=m<D?m<x?m:x:D<x?D:x;d=n<F?n<A?n:A:F<A?F:A;f=m>D?m>x?m:x:D>x?D:x;g=n>F?n>A?n:A:F>A?F:A}else{c=m<D?m<x?m<c?m:c:x<c?x:c:D<x?D<c?D:c:x<c?x:c;d=n<F?n<A?n<d?n:d:A<d?A:d:F<A?F<d?F:d:A<d?A:d;f=m>D?m>x?m>f?m:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f;g=n>F?n>A?n>g?n:g:A>g?A:g:F>A?F>g?F:g:A>g?A:g}a()};this.addRectangle=function(m){if(b){b=false;c=m.getLeft();d=m.getTop();f=m.getRight();g=m.getBottom()}else{c=c<m.getLeft()?c:m.getLeft();d=d<m.getTop()?d:m.getTop();
 f=f>m.getRight()?f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();a()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){b=true;g=f=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
 f=f>m.getRight()?f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}a()};this.inflate=function(m){c-=m;d-=m;f+=m;g+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();a()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(c,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){b=true;g=f=d=c=0;a()};this.isEmpty=function(){return b};this.toString=
 function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
 function(){return"THREE.Rectangle ( left: "+c+", right: "+f+", top: "+d+", bottom: "+g+", width: "+i+", height: "+q+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,T,V){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=q||0;this.n24=b||0;this.n31=m||0;this.n32=n||0;this.n33=D||1;this.n34=F||0;this.n41=x||0;this.n42=A||0;this.n43=T||0;this.n44=V||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,T,V){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=i;this.n23=q;this.n24=b;this.n31=m;this.n32=n;this.n33=D;this.n34=F;this.n41=x;this.n42=A;this.n43=T;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,S,V){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=f||0;this.n21=g||0;this.n22=i||1;this.n23=q||0;this.n24=b||0;this.n31=m||0;this.n32=n||0;this.n33=D||1;this.n34=F||0;this.n41=x||0;this.n42=A||0;this.n43=S||0;this.n44=V||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,f,g,i,q,b,m,n,D,F,x,A,S,V){this.n11=a;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=i;this.n23=q;this.n24=b;this.n31=m;this.n32=n;this.n33=D;this.n34=F;this.n41=x;this.n42=A;this.n43=S;this.n44=V;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,i=THREE.Matrix4.__tmpVec3;i.sub(a,c).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var f=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,i=THREE.Matrix4.__tmpVec3;i.sub(a,c).normalize();f.cross(d,i).normalize();g.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
 this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,f=a.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*f+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,f=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23*
 f+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,g=a.n13,i=a.n14,q=a.n21,b=a.n22,m=a.n23,n=a.n24,D=a.n31,
 f+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,f=a.n12,g=a.n13,i=a.n14,q=a.n21,b=a.n22,m=a.n23,n=a.n24,D=a.n31,
-F=a.n32,x=a.n33,A=a.n34,T=a.n41,V=a.n42,U=a.n43,u=a.n44,S=c.n11,C=c.n12,e=c.n13,h=c.n14,o=c.n21,j=c.n22,p=c.n23,z=c.n24,k=c.n31,s=c.n32,t=c.n33,r=c.n34,l=c.n41,H=c.n42,y=c.n43,M=c.n44;this.n11=d*S+f*o+g*k+i*l;this.n12=d*C+f*j+g*s+i*H;this.n13=d*e+f*p+g*t+i*y;this.n14=d*h+f*z+g*r+i*M;this.n21=q*S+b*o+m*k+n*l;this.n22=q*C+b*j+m*s+n*H;this.n23=q*e+b*p+m*t+n*y;this.n24=q*h+b*z+m*r+n*M;this.n31=D*S+F*o+x*k+A*l;this.n32=D*C+F*j+x*s+A*H;this.n33=D*e+F*p+x*t+A*y;this.n34=D*h+F*z+x*r+A*M;this.n41=T*S+V*o+
-U*k+u*l;this.n42=T*C+V*j+U*s+u*H;this.n43=T*e+V*p+U*t+u*y;this.n44=T*h+V*z+U*r+u*M;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,g=this.n14,i=this.n21,q=this.n22,b=this.n23,m=this.n24,n=this.n31,D=this.n32,F=this.n33,x=this.n34,A=this.n41,T=this.n42,V=this.n43,U=this.n44,u=a.n11,S=a.n21,C=a.n31,e=a.n41,h=a.n12,o=a.n22,j=a.n32,p=a.n42,z=a.n13,k=a.n23,s=a.n33,t=a.n43,r=a.n14,l=a.n24,H=a.n34;a=a.n44;this.n11=c*u+d*S+f*C+g*e;this.n12=c*h+d*o+f*j+g*p;this.n13=c*z+d*k+f*s+g*
-t;this.n14=c*r+d*l+f*H+g*a;this.n21=i*u+q*S+b*C+m*e;this.n22=i*h+q*o+b*j+m*p;this.n23=i*z+q*k+b*s+m*t;this.n24=i*r+q*l+b*H+m*a;this.n31=n*u+D*S+F*C+x*e;this.n32=n*h+D*o+F*j+x*p;this.n33=n*z+D*k+F*s+x*t;this.n34=n*r+D*l+F*H+x*a;this.n41=A*u+T*S+V*C+U*e;this.n42=A*h+T*o+V*j+U*p;this.n43=A*z+T*k+V*s+U*t;this.n44=A*r+T*l+V*H+U*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
+F=a.n32,x=a.n33,A=a.n34,S=a.n41,V=a.n42,U=a.n43,u=a.n44,R=c.n11,C=c.n12,e=c.n13,h=c.n14,o=c.n21,j=c.n22,p=c.n23,z=c.n24,k=c.n31,s=c.n32,t=c.n33,r=c.n34,l=c.n41,H=c.n42,y=c.n43,M=c.n44;this.n11=d*R+f*o+g*k+i*l;this.n12=d*C+f*j+g*s+i*H;this.n13=d*e+f*p+g*t+i*y;this.n14=d*h+f*z+g*r+i*M;this.n21=q*R+b*o+m*k+n*l;this.n22=q*C+b*j+m*s+n*H;this.n23=q*e+b*p+m*t+n*y;this.n24=q*h+b*z+m*r+n*M;this.n31=D*R+F*o+x*k+A*l;this.n32=D*C+F*j+x*s+A*H;this.n33=D*e+F*p+x*t+A*y;this.n34=D*h+F*z+x*r+A*M;this.n41=S*R+V*o+
+U*k+u*l;this.n42=S*C+V*j+U*s+u*H;this.n43=S*e+V*p+U*t+u*y;this.n44=S*h+V*z+U*r+u*M;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,f=this.n13,g=this.n14,i=this.n21,q=this.n22,b=this.n23,m=this.n24,n=this.n31,D=this.n32,F=this.n33,x=this.n34,A=this.n41,S=this.n42,V=this.n43,U=this.n44,u=a.n11,R=a.n21,C=a.n31,e=a.n41,h=a.n12,o=a.n22,j=a.n32,p=a.n42,z=a.n13,k=a.n23,s=a.n33,t=a.n43,r=a.n14,l=a.n24,H=a.n34;a=a.n44;this.n11=c*u+d*R+f*C+g*e;this.n12=c*h+d*o+f*j+g*p;this.n13=c*z+d*k+f*s+g*
+t;this.n14=c*r+d*l+f*H+g*a;this.n21=i*u+q*R+b*C+m*e;this.n22=i*h+q*o+b*j+m*p;this.n23=i*z+q*k+b*s+m*t;this.n24=i*r+q*l+b*H+m*a;this.n31=n*u+D*R+F*C+x*e;this.n32=n*h+D*o+F*j+x*p;this.n33=n*z+D*k+F*s+x*t;this.n34=n*r+D*l+F*H+x*a;this.n41=A*u+S*R+V*C+U*e;this.n42=A*h+S*o+V*j+U*p;this.n43=A*z+S*k+V*s+U*t;this.n44=A*r+S*l+V*H+U*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=
 a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*
 a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*
 this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,f){var g=c[d];
 this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,d,f){var g=c[d];
 c[d]=c[f];c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 c[d]=c[f];c[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
@@ -49,8 +49,8 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.f
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,g,i,q,b=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){b.set(0,0,0);c=0;for(d=i.normal.length;c<d;c++)b.addSelf(i.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];q=this.vertices[i.c];b.sub(q.position,
 d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,f,g,i,q,b=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.vertices.length;f<g;f++){i=this.vertices[f];i.normal.set(0,0,0)}f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(a&&i.vertexNormals.length){b.set(0,0,0);c=0;for(d=i.normal.length;c<d;c++)b.addSelf(i.vertexNormals[c]);b.divideScalar(3)}else{c=this.vertices[i.a];d=this.vertices[i.b];q=this.vertices[i.c];b.sub(q.position,
 d.position);m.sub(c.position,d.position);b.crossSelf(m)}b.isZero()||b.normalize();i.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 d.position);m.sub(c.position,d.position);b.crossSelf(m)}b.isZero()||b.normalize();i.normal.copy(b)}},computeVertexNormals:function(){var a,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)f[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)f[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)f[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(r,l,H,y,M,K,G){i=r.vertices[l].position;q=r.vertices[H].position;b=r.vertices[y].position;m=g[M];n=g[K];D=g[G];F=q.x-i.x;x=b.x-i.x;A=q.y-i.y;T=b.y-i.y;
-V=q.z-i.z;U=b.z-i.z;u=n.u-m.u;S=D.u-m.u;C=n.v-m.v;e=D.v-m.v;h=1/(u*e-S*C);p.set((e*F-C*x)*h,(e*A-C*T)*h,(e*V-C*U)*h);z.set((u*x-S*F)*h,(u*T-S*A)*h,(u*U-S*V)*h);o[l].addSelf(p);o[H].addSelf(p);o[y].addSelf(p);j[l].addSelf(z);j[H].addSelf(z);j[y].addSelf(z)}var c,d,f,g,i,q,b,m,n,D,F,x,A,T,V,U,u,S,C,e,h,o=[],j=[],p=new THREE.Vector3,z=new THREE.Vector3,k=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){o[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(r,l,H,y,M,K,G){i=r.vertices[l].position;q=r.vertices[H].position;b=r.vertices[y].position;m=g[M];n=g[K];D=g[G];F=q.x-i.x;x=b.x-i.x;A=q.y-i.y;S=b.y-i.y;
+V=q.z-i.z;U=b.z-i.z;u=n.u-m.u;R=D.u-m.u;C=n.v-m.v;e=D.v-m.v;h=1/(u*e-R*C);p.set((e*F-C*x)*h,(e*A-C*S)*h,(e*V-C*U)*h);z.set((u*x-R*F)*h,(u*S-R*A)*h,(u*U-R*V)*h);o[l].addSelf(p);o[H].addSelf(p);o[y].addSelf(p);j[l].addSelf(z);j[H].addSelf(z);j[y].addSelf(z)}var c,d,f,g,i,q,b,m,n,D,F,x,A,S,V,U,u,R,C,e,h,o=[],j=[],p=new THREE.Vector3,z=new THREE.Vector3,k=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){o[c]=new THREE.Vector3;j[c]=new THREE.Vector3}c=0;
 for(d=this.faces.length;c<d;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
 for(d=this.faces.length;c<d;c++){f=this.faces[c];g=this.uvs[c];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2]);
 this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){t.copy(this.vertices[c].normal);f=o[c];k.copy(f);k.subSelf(t.multiplyScalar(t.dot(f))).normalize();s.cross(this.vertices[c].normal,f);f=s.dot(j[c]);f=f<0?-1:1;this.vertices[c].tangent.set(k.x,k.y,k.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 this.vertices[f.d].normal.copy(f.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){t.copy(this.vertices[c].normal);f=o[c];k.copy(f);k.subSelf(t.multiplyScalar(t.dot(f))).normalize();s.cross(this.vertices[c].normal,f);f=s.dot(j[c]);f=f<0?-1:1;this.vertices[c].tangent.set(k.x,k.y,k.z,f)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
@@ -100,75 +100,75 @@ var Uniforms={clone:function(a){var c,d,f,g={};for(c in a){g[c]={};for(d in a[c]
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(j,p){return p.z-j.z}function c(j,p){var z=0,k=1,s=j.z+j.w,t=p.z+p.w,r=-j.z+j.w,l=-p.z+p.w;if(s>=0&&t>=0&&r>=0&&l>=0)return true;else if(s<0&&t<0||r<0&&l<0)return false;else{if(s<0)z=Math.max(z,s/(s-t));else if(t<0)k=Math.min(k,s/(s-t));if(r<0)z=Math.max(z,r/(r-l));else if(l<0)k=Math.min(k,r/(r-l));if(k<z)return false;else{j.lerpSelf(p,z);p.lerpSelf(j,1-k);return true}}}var d,f,g=[],i,q,b,m=[],n,D,F=[],x,A,T=[],V=new THREE.Vector4,U=new THREE.Vector4,u=new THREE.Matrix4,
-S=new THREE.Matrix4,C=[],e=new THREE.Vector4,h=new THREE.Vector4,o;this.projectObjects=function(j,p,z){var k=[],s,t;f=0;u.multiply(p.projectionMatrix,p.matrix);C[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);C[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);C[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);C[3]=new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);C[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-
+THREE.Projector=function(){function a(j,p){return p.z-j.z}function c(j,p){var z=0,k=1,s=j.z+j.w,t=p.z+p.w,r=-j.z+j.w,l=-p.z+p.w;if(s>=0&&t>=0&&r>=0&&l>=0)return true;else if(s<0&&t<0||r<0&&l<0)return false;else{if(s<0)z=Math.max(z,s/(s-t));else if(t<0)k=Math.min(k,s/(s-t));if(r<0)z=Math.max(z,r/(r-l));else if(l<0)k=Math.min(k,r/(r-l));if(k<z)return false;else{j.lerpSelf(p,z);p.lerpSelf(j,1-k);return true}}}var d,f,g=[],i,q,b,m=[],n,D,F=[],x,A,S=[],V=new THREE.Vector4,U=new THREE.Vector4,u=new THREE.Matrix4,
+R=new THREE.Matrix4,C=[],e=new THREE.Vector4,h=new THREE.Vector4,o;this.projectObjects=function(j,p,z){var k=[],s,t;f=0;u.multiply(p.projectionMatrix,p.matrix);C[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);C[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);C[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);C[3]=new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);C[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-
 u.n33,u.n44-u.n34);C[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);p=0;for(s=C.length;p<s;p++){t=C[p];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}s=j.objects;j=0;for(p=s.length;j<p;j++){t=s[j];var r;if(!(r=!t.visible)){if(r=t instanceof THREE.Mesh){a:{r=void 0;for(var l=t.position,H=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),y=0;y<6;y++){r=C[y].x*l.x+C[y].y*l.y+C[y].z*l.z+C[y].w;if(r<=H){r=false;break a}}r=true}r=!r}r=r}if(!r){d=
 u.n33,u.n44-u.n34);C[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);p=0;for(s=C.length;p<s;p++){t=C[p];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}s=j.objects;j=0;for(p=s.length;j<p;j++){t=s[j];var r;if(!(r=!t.visible)){if(r=t instanceof THREE.Mesh){a:{r=void 0;for(var l=t.position,H=-t.geometry.boundingSphere.radius*Math.max(t.scale.x,Math.max(t.scale.y,t.scale.z)),y=0;y<6;y++){r=C[y].x*l.x+C[y].y*l.y+C[y].z*l.z+C[y].w;if(r<=H){r=false;break a}}r=true}r=!r}r=r}if(!r){d=
-g[f]=g[f]||new THREE.RenderableObject;V.copy(t.position);u.multiplyVector3(V);d.object=t;d.z=V.z;k.push(d);f++}}z&&k.sort(a);return k};this.projectScene=function(j,p,z){var k=[],s=p.near,t=p.far,r,l,H,y,M,K,G,Z,R,E,J,P,L,v,I,N;b=D=A=0;p.autoUpdateMatrix&&p.updateMatrix();u.multiply(p.projectionMatrix,p.matrix);K=this.projectObjects(j,p,true);j=0;for(r=K.length;j<r;j++){G=K[j].object;if(G.visible){G.autoUpdateMatrix&&G.updateMatrix();Z=G.matrix;R=G.rotationMatrix;E=G.materials;J=G.overdraw;if(G instanceof
-THREE.Mesh){P=G.geometry;L=P.vertices;l=0;for(H=L.length;l<H;l++){v=L[l];v.positionWorld.copy(v.position);Z.multiplyVector3(v.positionWorld);y=v.positionScreen;y.copy(v.positionWorld);u.multiplyVector4(y);y.x/=y.w;y.y/=y.w;v.__visible=y.z>s&&y.z<t}P=P.faces;l=0;for(H=P.length;l<H;l++){v=P[l];if(v instanceof THREE.Face3){y=L[v.a];M=L[v.b];I=L[v.c];if(y.__visible&&M.__visible&&I.__visible)if(G.doubleSided||G.flipSided!=(I.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-
-(I.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);i.v3.positionWorld.copy(I.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(I.positionScreen);i.normalWorld.copy(v.normal);R.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);
-i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);I=v.vertexNormals;o=i.vertexNormalsWorld;y=0;for(M=I.length;y<M;y++){N=o[y]=o[y]||new THREE.Vector3;N.copy(I[y]);R.multiplyVector3(N)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][2]}k.push(i);b++}}else if(v instanceof THREE.Face4){y=L[v.a];M=L[v.b];I=L[v.c];N=L[v.d];if(y.__visible&&
-M.__visible&&I.__visible&&N.__visible)if(G.doubleSided||G.flipSided!=((N.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-(N.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0||(M.positionScreen.x-I.positionScreen.x)*(N.positionScreen.y-I.positionScreen.y)-(M.positionScreen.y-I.positionScreen.y)*(N.positionScreen.x-I.positionScreen.x)<0)){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);
-i.v3.positionWorld.copy(N.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(N.positionScreen);i.normalWorld.copy(v.normal);R.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=J;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];
-i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][3]}k.push(i);b++;q=m[b]=m[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(M.positionWorld);q.v2.positionWorld.copy(I.positionWorld);q.v3.positionWorld.copy(N.positionWorld);q.v1.positionScreen.copy(M.positionScreen);q.v2.positionScreen.copy(I.positionScreen);q.v3.positionScreen.copy(N.positionScreen);q.normalWorld.copy(i.normalWorld);q.centroidWorld.copy(i.centroidWorld);q.centroidScreen.copy(i.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
-E;q.faceMaterials=v.materials;q.overdraw=J;if(G.geometry.uvs[l]){q.uvs[0]=G.geometry.uvs[l][1];q.uvs[1]=G.geometry.uvs[l][2];q.uvs[2]=G.geometry.uvs[l][3]}k.push(q);b++}}}}else if(G instanceof THREE.Line){S.multiply(u,Z);L=G.geometry.vertices;v=L[0];v.positionScreen.copy(v.position);S.multiplyVector4(v.positionScreen);l=1;for(H=L.length;l<H;l++){y=L[l];y.positionScreen.copy(y.position);S.multiplyVector4(y.positionScreen);M=L[l-1];e.copy(y.positionScreen);h.copy(M.positionScreen);if(c(e,h)){e.multiplyScalar(1/
-e.w);h.multiplyScalar(1/h.w);n=F[D]=F[D]||new THREE.RenderableLine;n.v1.positionScreen.copy(e);n.v2.positionScreen.copy(h);n.z=Math.max(e.z,h.z);n.materials=G.materials;k.push(n);D++}}}else if(G instanceof THREE.Particle){U.set(G.position.x,G.position.y,G.position.z,1);u.multiplyVector4(U);U.z/=U.w;if(U.z>0&&U.z<1){x=T[A]=T[A]||new THREE.RenderableParticle;x.x=U.x/U.w;x.y=U.y/U.w;x.z=U.z;x.rotation=G.rotation.z;x.scale.x=G.scale.x*Math.abs(x.x-(U.x+p.projectionMatrix.n11)/(U.w+p.projectionMatrix.n14));
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+THREE.Mesh){P=G.geometry;L=P.vertices;l=0;for(H=L.length;l<H;l++){v=L[l];v.positionWorld.copy(v.position);Z.multiplyVector3(v.positionWorld);y=v.positionScreen;y.copy(v.positionWorld);u.multiplyVector4(y);y.x/=y.w;y.y/=y.w;v.__visible=y.z>s&&y.z<t}P=P.faces;l=0;for(H=P.length;l<H;l++){v=P[l];if(v instanceof THREE.Face3){y=L[v.a];M=L[v.b];J=L[v.c];if(y.__visible&&M.__visible&&J.__visible)if(G.doubleSided||G.flipSided!=(J.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-
+(J.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);i.v3.positionWorld.copy(J.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(J.positionScreen);i.normalWorld.copy(v.normal);T.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);
+i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);J=v.vertexNormals;o=i.vertexNormalsWorld;y=0;for(M=J.length;y<M;y++){N=o[y]=o[y]||new THREE.Vector3;N.copy(J[y]);T.multiplyVector3(N)}i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=I;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][2]}k.push(i);b++}}else if(v instanceof THREE.Face4){y=L[v.a];M=L[v.b];J=L[v.c];N=L[v.d];if(y.__visible&&
+M.__visible&&J.__visible&&N.__visible)if(G.doubleSided||G.flipSided!=((N.positionScreen.x-y.positionScreen.x)*(M.positionScreen.y-y.positionScreen.y)-(N.positionScreen.y-y.positionScreen.y)*(M.positionScreen.x-y.positionScreen.x)<0||(M.positionScreen.x-J.positionScreen.x)*(N.positionScreen.y-J.positionScreen.y)-(M.positionScreen.y-J.positionScreen.y)*(N.positionScreen.x-J.positionScreen.x)<0)){i=m[b]=m[b]||new THREE.RenderableFace3;i.v1.positionWorld.copy(y.positionWorld);i.v2.positionWorld.copy(M.positionWorld);
+i.v3.positionWorld.copy(N.positionWorld);i.v1.positionScreen.copy(y.positionScreen);i.v2.positionScreen.copy(M.positionScreen);i.v3.positionScreen.copy(N.positionScreen);i.normalWorld.copy(v.normal);T.multiplyVector3(i.normalWorld);i.centroidWorld.copy(v.centroid);Z.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);u.multiplyVector3(i.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterials=E;i.faceMaterials=v.materials;i.overdraw=I;if(G.geometry.uvs[l]){i.uvs[0]=G.geometry.uvs[l][0];
+i.uvs[1]=G.geometry.uvs[l][1];i.uvs[2]=G.geometry.uvs[l][3]}k.push(i);b++;q=m[b]=m[b]||new THREE.RenderableFace3;q.v1.positionWorld.copy(M.positionWorld);q.v2.positionWorld.copy(J.positionWorld);q.v3.positionWorld.copy(N.positionWorld);q.v1.positionScreen.copy(M.positionScreen);q.v2.positionScreen.copy(J.positionScreen);q.v3.positionScreen.copy(N.positionScreen);q.normalWorld.copy(i.normalWorld);q.centroidWorld.copy(i.centroidWorld);q.centroidScreen.copy(i.centroidScreen);q.z=q.centroidScreen.z;q.meshMaterials=
+E;q.faceMaterials=v.materials;q.overdraw=I;if(G.geometry.uvs[l]){q.uvs[0]=G.geometry.uvs[l][1];q.uvs[1]=G.geometry.uvs[l][2];q.uvs[2]=G.geometry.uvs[l][3]}k.push(q);b++}}}}else if(G instanceof THREE.Line){R.multiply(u,Z);L=G.geometry.vertices;v=L[0];v.positionScreen.copy(v.position);R.multiplyVector4(v.positionScreen);l=1;for(H=L.length;l<H;l++){y=L[l];y.positionScreen.copy(y.position);R.multiplyVector4(y.positionScreen);M=L[l-1];e.copy(y.positionScreen);h.copy(M.positionScreen);if(c(e,h)){e.multiplyScalar(1/
+e.w);h.multiplyScalar(1/h.w);n=F[D]=F[D]||new THREE.RenderableLine;n.v1.positionScreen.copy(e);n.v2.positionScreen.copy(h);n.z=Math.max(e.z,h.z);n.materials=G.materials;k.push(n);D++}}}else if(G instanceof THREE.Particle){U.set(G.position.x,G.position.y,G.position.z,1);u.multiplyVector4(U);U.z/=U.w;if(U.z>0&&U.z<1){x=S[A]=S[A]||new THREE.RenderableParticle;x.x=U.x/U.w;x.y=U.y/U.w;x.z=U.z;x.rotation=G.rotation.z;x.scale.x=G.scale.x*Math.abs(x.x-(U.x+p.projectionMatrix.n11)/(U.w+p.projectionMatrix.n14));
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-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(q,b){d=q;f=b;g=d/2;i=f/2};this.render=function(q,b){var m,n,D,F,x,A,T,V;a=c.projectScene(q,b);m=0;for(n=a.length;m<n;m++){x=a[m];if(x instanceof THREE.RenderableParticle){T=x.x*g+g;V=x.y*i+i;D=0;for(F=x.material.length;D<F;D++){A=x.material[D];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=T+"px";A.style.top=V+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(da){if(x!=da)n.globalAlpha=x=da}function c(da){if(A!=da){switch(da){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}A=da}}var d=null,f=new THREE.Projector,g=document.createElement("canvas"),i,q,b,m,n=g.getContext("2d"),D=null,F=null,x=1,A=0,T=null,V=null,U=1,u,S,C,e,h,o,j,p,z,k=new THREE.Color,
-s=new THREE.Color,t=new THREE.Color,r=new THREE.Color,l=new THREE.Color,H,y,M,K,G,Z,R,E,J,P=new THREE.Rectangle,L=new THREE.Rectangle,v=new THREE.Rectangle,I=false,N=new THREE.Color,ea=new THREE.Color,ba=new THREE.Color,Y=new THREE.Color,ja=Math.PI*2,X=new THREE.Vector3,qa,ka,fa,ha,sa,ua,va=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);fa=ka.getImageData(0,0,2,2);ha=fa.data;sa=document.createElement("canvas");sa.width=
-sa.height=va;ua=sa.getContext("2d");ua.translate(-va/2,-va/2);ua.scale(va,va);va--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(da,ra){i=da;q=ra;b=i/2;m=q/2;g.width=i;g.height=q;P.set(-b,-m,b,m);x=1;A=0;V=T=null;U=1};this.setClearColor=function(da,ra){D=da!==null?new THREE.Color(da):null;F=ra;L.set(-b,-m,b,m);n.setTransform(1,0,0,-1,b,m);this.clear()};this.clear=function(){if(!L.isEmpty()){L.inflate(1);L.minSelf(P);if(D!==null){c(THREE.NormalBlending);
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,f,g,i;this.domElement=document.createElement("div");this.setSize=function(q,b){d=q;f=b;g=d/2;i=f/2};this.render=function(q,b){var m,n,D,F,x,A,S,V;a=c.projectScene(q,b);m=0;for(n=a.length;m<n;m++){x=a[m];if(x instanceof THREE.RenderableParticle){S=x.x*g+g;V=x.y*i+i;D=0;for(F=x.material.length;D<F;D++){A=x.material[D];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=S+"px";A.style.top=V+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(da){if(x!=da)n.globalAlpha=x=da}function c(da){if(A!=da){switch(da){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}A=da}}var d=null,f=new THREE.Projector,g=document.createElement("canvas"),i,q,b,m,n=g.getContext("2d"),D=null,F=null,x=1,A=0,S=null,V=null,U=1,u,R,C,e,h,o,j,p,z,k=new THREE.Color,
+s=new THREE.Color,t=new THREE.Color,r=new THREE.Color,l=new THREE.Color,H,y,M,K,G,Z,T,E,I,P=new THREE.Rectangle,L=new THREE.Rectangle,v=new THREE.Rectangle,J=false,N=new THREE.Color,ea=new THREE.Color,ba=new THREE.Color,Y=new THREE.Color,ja=Math.PI*2,X=new THREE.Vector3,qa,ka,fa,ha,sa,ua,va=16;qa=document.createElement("canvas");qa.width=qa.height=2;ka=qa.getContext("2d");ka.fillStyle="rgba(0,0,0,1)";ka.fillRect(0,0,2,2);fa=ka.getImageData(0,0,2,2);ha=fa.data;sa=document.createElement("canvas");sa.width=
+sa.height=va;ua=sa.getContext("2d");ua.translate(-va/2,-va/2);ua.scale(va,va);va--;this.domElement=g;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(da,ra){i=da;q=ra;b=i/2;m=q/2;g.width=i;g.height=q;P.set(-b,-m,b,m);x=1;A=0;V=S=null;U=1};this.setClearColor=function(da,ra){D=da!==null?new THREE.Color(da):null;F=ra;L.set(-b,-m,b,m);n.setTransform(1,0,0,-1,b,m);this.clear()};this.clear=function(){if(!L.isEmpty()){L.inflate(1);L.minSelf(P);if(D!==null){c(THREE.NormalBlending);
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 a(1);n.fillStyle="rgba("+Math.floor(D.r*255)+","+Math.floor(D.g*255)+","+Math.floor(D.b*255)+","+F+")";n.fillRect(L.getX(),L.getY(),L.getWidth(),L.getHeight())}else n.clearRect(L.getX(),L.getY(),L.getWidth(),L.getHeight());L.empty()}};this.render=function(da,ra){function Ma(w){var W,Q,B,O=w.lights;ea.setRGB(0,0,0);ba.setRGB(0,0,0);Y.setRGB(0,0,0);w=0;for(W=O.length;w<W;w++){Q=O[w];B=Q.color;if(Q instanceof THREE.AmbientLight){ea.r+=B.r;ea.g+=B.g;ea.b+=B.b}else if(Q instanceof THREE.DirectionalLight){ba.r+=
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 B.r;ba.g+=B.g;ba.b+=B.b}else if(Q instanceof THREE.PointLight){Y.r+=B.r;Y.g+=B.g;Y.b+=B.b}}}function Aa(w,W,Q,B){var O,$,ca,ga,ia=w.lights;w=0;for(O=ia.length;w<O;w++){$=ia[w];ca=$.color;ga=$.intensity;if($ instanceof THREE.DirectionalLight){$=Q.dot($.position)*ga;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}else if($ instanceof THREE.PointLight){X.sub($.position,W);X.normalize();$=Q.dot(X)*ga;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}}}function Na(w,W,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);
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 var B,O,$,ca,ga,ia;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;ga=ca.width>>1;ia=ca.height>>1;O=W.scale.x*b;$=W.scale.y*m;Q=O*ga;B=$*ia;v.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(!P.instersects(v))return;n.save();n.translate(w.x,w.y);n.rotate(-W.rotation);n.scale(O,-$);n.translate(-ga,-ia);n.drawImage(ca,0,0);n.restore()}n.beginPath();n.moveTo(w.x-10,w.y);n.lineTo(w.x+10,w.y);n.moveTo(w.x,w.y-10);n.lineTo(w.x,w.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(Q instanceof
-THREE.ParticleCircleMaterial){if(I){N.r=ea.r+ba.r+Y.r;N.g=ea.g+ba.g+Y.g;N.b=ea.b+ba.b+Y.b;k.r=Q.color.r*N.r;k.g=Q.color.g*N.g;k.b=Q.color.b*N.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=W.scale.x*b;B=W.scale.y*m;v.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(P.instersects(v)){O=k.__styleString;if(V!=O)n.fillStyle=V=O;n.save();n.translate(w.x,w.y);n.rotate(-W.rotation);n.scale(Q,B);n.beginPath();n.arc(0,0,1,0,ja,true);n.closePath();n.fill();n.restore()}}}}function Oa(w,W,Q,B){if(B.opacity!=
-0){a(B.opacity);c(B.blending);n.beginPath();n.moveTo(w.positionScreen.x,w.positionScreen.y);n.lineTo(W.positionScreen.x,W.positionScreen.y);n.closePath();if(B instanceof THREE.LineBasicMaterial){k.__styleString=B.color.__styleString;w=B.linewidth;if(U!=w)n.lineWidth=U=w;w=k.__styleString;if(T!=w)n.strokeStyle=T=w;n.stroke();v.inflate(B.linewidth*2)}}}function Ia(w,W,Q,B,O,$){if(O.opacity!=0){a(O.opacity);c(O.blending);e=w.positionScreen.x;h=w.positionScreen.y;o=W.positionScreen.x;j=W.positionScreen.y;
+THREE.ParticleCircleMaterial){if(J){N.r=ea.r+ba.r+Y.r;N.g=ea.g+ba.g+Y.g;N.b=ea.b+ba.b+Y.b;k.r=Q.color.r*N.r;k.g=Q.color.g*N.g;k.b=Q.color.b*N.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=W.scale.x*b;B=W.scale.y*m;v.set(w.x-Q,w.y-B,w.x+Q,w.y+B);if(P.instersects(v)){O=k.__styleString;if(V!=O)n.fillStyle=V=O;n.save();n.translate(w.x,w.y);n.rotate(-W.rotation);n.scale(Q,B);n.beginPath();n.arc(0,0,1,0,ja,true);n.closePath();n.fill();n.restore()}}}}function Oa(w,W,Q,B){if(B.opacity!=
+0){a(B.opacity);c(B.blending);n.beginPath();n.moveTo(w.positionScreen.x,w.positionScreen.y);n.lineTo(W.positionScreen.x,W.positionScreen.y);n.closePath();if(B instanceof THREE.LineBasicMaterial){k.__styleString=B.color.__styleString;w=B.linewidth;if(U!=w)n.lineWidth=U=w;w=k.__styleString;if(S!=w)n.strokeStyle=S=w;n.stroke();v.inflate(B.linewidth*2)}}}function Ia(w,W,Q,B,O,$){if(O.opacity!=0){a(O.opacity);c(O.blending);e=w.positionScreen.x;h=w.positionScreen.y;o=W.positionScreen.x;j=W.positionScreen.y;
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+aa,aa.materials[ma],da)}else if(aa instanceof THREE.RenderableLine){u=aa.v1;R=aa.v2;u.positionScreen.x*=b;u.positionScreen.y*=m;R.positionScreen.x*=b;R.positionScreen.y*=m;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(R.positionScreen.x,R.positionScreen.y);if(P.instersects(v)){ma=0;for(wa=aa.materials.length;ma<wa;)Oa(u,R,aa,aa.materials[ma++],da)}}else if(aa instanceof THREE.RenderableFace3){u=aa.v1;R=aa.v2;C=aa.v3;u.positionScreen.x*=b;u.positionScreen.y*=m;R.positionScreen.x*=b;
+R.positionScreen.y*=m;C.positionScreen.x*=b;C.positionScreen.y*=m;if(aa.overdraw){Ga(u.positionScreen,R.positionScreen);Ga(R.positionScreen,C.positionScreen);Ga(C.positionScreen,u.positionScreen)}v.add3Points(u.positionScreen.x,u.positionScreen.y,R.positionScreen.x,R.positionScreen.y,C.positionScreen.x,C.positionScreen.y);if(P.instersects(v)){ma=0;for(wa=aa.meshMaterials.length;ma<wa;){za=aa.meshMaterials[ma++];if(za instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterials.length;Ha<La;)(za=
+aa.faceMaterials[Ha++])&&Ia(u,R,C,aa,za,da)}else Ia(u,R,C,aa,za,da)}}}L.addRectangle(v)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";n.strokeRect(L.getX(),L.getY(),L.getWidth(),L.getHeight());n.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(K,G,Z){var T,E,I,P;T=0;for(E=K.lights.length;T<E;T++){I=K.lights[T];if(I instanceof THREE.DirectionalLight){P=G.normalWorld.dot(I.position)*I.intensity;if(P>0){Z.r+=I.color.r*P;Z.g+=I.color.g*P;Z.b+=I.color.b*P}}else if(I instanceof THREE.PointLight){z.sub(I.position,G.centroidWorld);z.normalize();P=G.normalWorld.dot(z)*I.intensity;if(P>0){Z.r+=I.color.r*P;Z.g+=I.color.g*P;Z.b+=I.color.b*P}}}}function c(K,G,Z,T,E,I){r=f(l++);r.setAttribute("d","M "+K.positionScreen.x+
+" "+K.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)C.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(R){e.r=h.r;e.g=h.g;e.b=h.b;a(I,T,e);C.r=E.color.r*e.r;C.g=E.color.g*e.g;C.b=E.color.b*e.b;C.updateStyleString()}else C.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){p=1-E.__2near/(E.__farPlusNear-T.z*E.__farMinusNear);
+C.setRGB(p,p,p)}else E instanceof THREE.MeshNormalMaterial&&C.setRGB(g(T.normalWorld.x),g(T.normalWorld.y),g(T.normalWorld.z));E.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+E.opacity);b.appendChild(r)}function d(K,G,Z,T,E,I,P){r=f(l++);r.setAttribute("d",
+"M "+K.positionScreen.x+" "+K.positionScreen.y+" L "+G.positionScreen.x+" "+G.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(I instanceof THREE.MeshBasicMaterial)C.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshLambertMaterial)if(R){e.r=h.r;e.g=h.g;e.b=h.b;a(P,E,e);C.r=I.color.r*e.r;C.g=I.color.g*e.g;C.b=I.color.b*e.b;C.updateStyleString()}else C.__styleString=I.color.__styleString;else if(I instanceof THREE.MeshDepthMaterial){p=
+1-I.__2near/(I.__farPlusNear-E.z*I.__farMinusNear);C.setRGB(p,p,p)}else I instanceof THREE.MeshNormalMaterial&&C.setRGB(g(E.normalWorld.x),g(E.normalWorld.y),g(E.normalWorld.z));I.wireframe?r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+I.wireframe_linewidth+"; stroke-opacity: "+I.opacity+"; stroke-linecap: "+I.wireframe_linecap+"; stroke-linejoin: "+I.wireframe_linejoin):r.setAttribute("style","fill: "+C.__styleString+"; fill-opacity: "+I.opacity);b.appendChild(r)}
+function f(K){if(k[K]==null){k[K]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&k[K].setAttribute("shape-rendering","crispEdges");return k[K]}return k[K]}function g(K){return K<0?Math.min((1+K)*0.5,0.5):0.5+Math.min(K*0.5,0.5)}var i=null,q=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,D,F,x,A,S,V,U=new THREE.Rectangle,u=new THREE.Rectangle,R=false,C=new THREE.Color(16777215),e=new THREE.Color(16777215),h=new THREE.Color(0),o=new THREE.Color(0),
+j=new THREE.Color(0),p,z=new THREE.Vector3,k=[],s=[],t=[],r,l,H,y,M=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(K){switch(K){case "high":M=1;break;case "low":M=0}};this.setSize=function(K,G){m=K;n=G;D=m/2;F=n/2;b.setAttribute("viewBox",-D+" "+-F+" "+m+" "+n);b.setAttribute("width",m);b.setAttribute("height",n);U.set(-D,-F,D,F)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])};this.render=function(K,G){var Z,T,
+E,I,P,L,v,J;this.autoClear&&this.clear();i=q.projectScene(K,G,this.sortElements);y=H=l=0;if(R=K.lights.length>0){v=K.lights;h.setRGB(0,0,0);o.setRGB(0,0,0);j.setRGB(0,0,0);Z=0;for(T=v.length;Z<T;Z++){E=v[Z];I=E.color;if(E instanceof THREE.AmbientLight){h.r+=I.r;h.g+=I.g;h.b+=I.b}else if(E instanceof THREE.DirectionalLight){o.r+=I.r;o.g+=I.g;o.b+=I.b}else if(E instanceof THREE.PointLight){j.r+=I.r;j.g+=I.g;j.b+=I.b}}}Z=0;for(T=i.length;Z<T;Z++){v=i[Z];u.empty();if(v instanceof THREE.RenderableParticle){x=
+v;x.x*=D;x.y*=-F;E=0;for(I=v.materials.length;E<I;E++)if(J=v.materials[E]){P=x;L=v;J=J;var N=H++;if(s[N]==null){s[N]=document.createElementNS("http://www.w3.org/2000/svg","circle");M==0&&s[N].setAttribute("shape-rendering","crispEdges")}r=s[N];r.setAttribute("cx",P.x);r.setAttribute("cy",P.y);r.setAttribute("r",L.scale.x*D);if(J instanceof THREE.ParticleCircleMaterial){if(R){e.r=h.r+o.r+j.r;e.g=h.g+o.g+j.g;e.b=h.b+o.b+j.b;C.r=J.color.r*e.r;C.g=J.color.g*e.g;C.b=J.color.b*e.b;C.updateStyleString()}else C=
+J.color;r.setAttribute("style","fill: "+C.__styleString)}b.appendChild(r)}}else if(v instanceof THREE.RenderableLine){x=v.v1;A=v.v2;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);if(U.instersects(u)){E=0;for(I=v.materials.length;E<I;)if(J=v.materials[E++]){P=x;L=A;J=J;N=y++;if(t[N]==null){t[N]=document.createElementNS("http://www.w3.org/2000/svg","line");M==
+0&&t[N].setAttribute("shape-rendering","crispEdges")}r=t[N];r.setAttribute("x1",P.positionScreen.x);r.setAttribute("y1",P.positionScreen.y);r.setAttribute("x2",L.positionScreen.x);r.setAttribute("y2",L.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){C.__styleString=J.color.__styleString;r.setAttribute("style","fill: none; stroke: "+C.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);b.appendChild(r)}}}}else if(v instanceof
+THREE.RenderableFace3){x=v.v1;A=v.v2;S=v.v3;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;S.positionScreen.x*=D;S.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(S.positionScreen.x,S.positionScreen.y);if(U.instersects(u)){E=0;for(I=v.meshMaterials.length;E<I;){J=v.meshMaterials[E++];if(J instanceof THREE.MeshFaceMaterial){P=0;for(L=v.faceMaterials.length;P<L;)(J=v.faceMaterials[P++])&&
+c(x,A,S,v,J,K)}else J&&c(x,A,S,v,J,K)}}}else if(v instanceof THREE.RenderableFace4){x=v.v1;A=v.v2;S=v.v3;V=v.v4;x.positionScreen.x*=D;x.positionScreen.y*=-F;A.positionScreen.x*=D;A.positionScreen.y*=-F;S.positionScreen.x*=D;S.positionScreen.y*=-F;V.positionScreen.x*=D;V.positionScreen.y*=-F;u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(A.positionScreen.x,A.positionScreen.y);u.addPoint(S.positionScreen.x,S.positionScreen.y);u.addPoint(V.positionScreen.x,V.positionScreen.y);if(U.instersects(u)){E=
+0;for(I=v.meshMaterials.length;E<I;){J=v.meshMaterials[E++];if(J instanceof THREE.MeshFaceMaterial){P=0;for(L=v.faceMaterials.length;P<L;)(J=v.faceMaterials[P++])&&d(x,A,S,V,v,J,K)}else J&&d(x,A,S,V,v,J,K)}}}}}};
 THREE.WebGLRenderer=function(a){function c(e,h){e.fragment_shader=h.fragment_shader;e.vertex_shader=h.vertex_shader;e.uniforms=Uniforms.clone(h.uniforms)}function d(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=
 THREE.WebGLRenderer=function(a){function c(e,h){e.fragment_shader=h.fragment_shader;e.vertex_shader=h.vertex_shader;e.uniforms=Uniforms.clone(h.uniforms)}function d(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;e.uniforms.map.texture=e.map;e.uniforms.env_map.texture=e.env_map;e.uniforms.reflectivity.value=e.reflectivity;e.uniforms.refraction_ratio.value=e.refraction_ratio;e.uniforms.combine.value=e.combine;e.uniforms.useRefract.value=
 e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function f(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=
 e.env_map&&e.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function f(e,h){e.uniforms.color.value.setRGB(e.color.r*e.opacity,e.color.g*e.opacity,e.color.b*e.opacity);e.uniforms.opacity.value=e.opacity;if(h){e.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){e.uniforms.fogNear.value=
 h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function g(e,h){var o;if(e=="fragment")o=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")o=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,h);b.compileShader(o);if(!b.getShaderParameter(o,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(o));return null}return o}function i(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
 h.near;e.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)e.uniforms.fogDensity.value=h.density}}function g(e,h){var o;if(e=="fragment")o=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")o=b.createShader(b.VERTEX_SHADER);b.shaderSource(o,h);b.compileShader(o);if(!b.getShaderParameter(o,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(o));return null}return o}function i(e){switch(e){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;
 case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
 case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;
-case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,m=null,n=null,D=new THREE.Matrix4,F,x=new Float32Array(16),A=new Float32Array(16),T=new Float32Array(16),V=new Float32Array(9),
-U=new Float32Array(16),u=true,S=new THREE.Color(0),C=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&S.setHex(a.clearColor);if(a.clearAlpha!==undefined)C=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(e,h,o){try{b=q.getContext("experimental-webgl",{antialias:e})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
-b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,o)})(u,S,C);this.context=b;this.setSize=function(e,h){q.width=e;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(e,h){var o=new THREE.Color(e);b.clearColor(o.r,o.g,o.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var o,j,p,z=0,k=0,s=0,t,r,l,H=[],y=[],M=[],K=[];o=0;for(j=h.length;o<j;o++){p=h[o];t=p.color;r=p.position;
+case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}var q=document.createElement("canvas"),b,m=null,n=null,D=new THREE.Matrix4,F,x=new Float32Array(16),A=new Float32Array(16),S=new Float32Array(16),V=new Float32Array(9),
+U=new Float32Array(16),u=true,R=new THREE.Color(0),C=0;if(a){if(a.antialias!==undefined)u=a.antialias;a.clearColor!==undefined&&R.setHex(a.clearColor);if(a.clearAlpha!==undefined)C=a.clearAlpha}this.domElement=q;this.autoClear=true;(function(e,h,o){try{b=q.getContext("experimental-webgl",{antialias:e})}catch(j){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);
+b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(h.r,h.g,h.b,o)})(u,R,C);this.context=b;this.setSize=function(e,h){q.width=e;q.height=h;b.viewport(0,0,q.width,q.height)};this.setClearColor=function(e,h){var o=new THREE.Color(e);b.clearColor(o.r,o.g,o.b,h)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e,h){var o,j,p,z=0,k=0,s=0,t,r,l,H=[],y=[],M=[],K=[];o=0;for(j=h.length;o<j;o++){p=h[o];t=p.color;r=p.position;
 l=p.intensity;if(p instanceof THREE.AmbientLight){z+=t.r;k+=t.g;s+=t.b}else if(p instanceof THREE.DirectionalLight){H.push(t.r*l,t.g*l,t.b*l);y.push(r.x,r.y,r.z)}else if(p instanceof THREE.PointLight){M.push(t.r*l,t.g*l,t.b*l);K.push(r.x,r.y,r.z)}}return{ambient:[z,k,s],directional:{colors:H,positions:y},point:{colors:M,positions:K}}};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=
 l=p.intensity;if(p instanceof THREE.AmbientLight){z+=t.r;k+=t.g;s+=t.b}else if(p instanceof THREE.DirectionalLight){H.push(t.r*l,t.g*l,t.b*l);y.push(r.x,r.y,r.z)}else if(p instanceof THREE.PointLight){M.push(t.r*l,t.g*l,t.b*l);K.push(r.x,r.y,r.z)}}return{ambient:[z,k,s],directional:{colors:H,positions:y},point:{colors:M,positions:K}}};this.createParticleBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer()};this.createLineBuffers=function(e){e.__webGLVertexBuffer=
 b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var h=e.vertices.length;e.__vertexArray=new Float32Array(h*3);e.__lineArray=new Uint16Array(h);e.__webGLLineCount=h};this.initMeshBuffers=function(e,h){var o,
 b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(e){e.__webGLVertexBuffer=b.createBuffer();e.__webGLNormalBuffer=b.createBuffer();e.__webGLTangentBuffer=b.createBuffer();e.__webGLUVBuffer=b.createBuffer();e.__webGLFaceBuffer=b.createBuffer();e.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(e){var h=e.vertices.length;e.__vertexArray=new Float32Array(h*3);e.__lineArray=new Uint16Array(h);e.__webGLLineCount=h};this.initMeshBuffers=function(e,h){var o,
-j,p=0,z=0,k=0,s=h.geometry.faces,t=e.faces;o=0;for(j=t.length;o<j;o++){fi=t[o];face=s[fi];if(face instanceof THREE.Face3){p+=3;z+=1;k+=3}else if(face instanceof THREE.Face4){p+=4;z+=2;k+=5}}e.__vertexArray=new Float32Array(p*3);e.__normalArray=new Float32Array(p*3);e.__tangentArray=new Float32Array(p*4);e.__uvArray=new Float32Array(p*2);e.__faceArray=new Uint16Array(z*3);e.__lineArray=new Uint16Array(k*2);p=false;o=0;for(j=h.materials.length;o<j;o++){s=h.materials[o];if(s instanceof THREE.MeshFaceMaterial){s=
-0;for(t=e.materials.length;s<t;s++)if(e.materials[s]&&e.materials[s].shading!=undefined&&e.materials[s].shading==THREE.SmoothShading){p=true;break}}else if(s&&s.shading!=undefined&&s.shading==THREE.SmoothShading){p=true;break}if(p)break}e.__needsSmoothNormals=p;e.__webGLFaceCount=z*3;e.__webGLLineCount=k*2};this.setMeshBuffers=function(e,h,o,j,p,z,k,s){var t,r,l,H,y,M,K,G,Z,R=0,E=0,J=0,P=0,L=0,v=0,I=0,N=e.__vertexArray,ea=e.__uvArray,ba=e.__normalArray,Y=e.__tangentArray,ja=e.__faceArray,X=e.__lineArray,
+j,p=0,z=0,k=0,s=h.geometry.faces,t=e.faces;o=0;for(j=t.length;o<j;o++){fi=t[o];face=s[fi];if(face instanceof THREE.Face3){p+=3;z+=1;k+=3}else if(face instanceof THREE.Face4){p+=4;z+=2;k+=4}}e.__vertexArray=new Float32Array(p*3);e.__normalArray=new Float32Array(p*3);e.__tangentArray=new Float32Array(p*4);e.__uvArray=new Float32Array(p*2);e.__faceArray=new Uint16Array(z*3);e.__lineArray=new Uint16Array(k*2);p=false;o=0;for(j=h.materials.length;o<j;o++){s=h.materials[o];if(s instanceof THREE.MeshFaceMaterial){s=
+0;for(t=e.materials.length;s<t;s++)if(e.materials[s]&&e.materials[s].shading!=undefined&&e.materials[s].shading==THREE.SmoothShading){p=true;break}}else if(s&&s.shading!=undefined&&s.shading==THREE.SmoothShading){p=true;break}if(p)break}e.__needsSmoothNormals=p;e.__webGLFaceCount=z*3;e.__webGLLineCount=k*2};this.setMeshBuffers=function(e,h,o,j,p,z,k,s){var t,r,l,H,y,M,K,G,Z,T=0,E=0,I=0,P=0,L=0,v=0,J=0,N=e.__vertexArray,ea=e.__uvArray,ba=e.__normalArray,Y=e.__tangentArray,ja=e.__faceArray,X=e.__lineArray,
 qa=e.__needsSmoothNormals,ka=h.geometry,fa=ka.vertices,ha=e.faces,sa=ka.faces,ua=ka.uvs;h=0;for(t=ha.length;h<t;h++){r=ha[h];l=sa[r];r=ua[r];H=l.vertexNormals;y=l.normal;if(l instanceof THREE.Face3){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;E+=9}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;
 qa=e.__needsSmoothNormals,ka=h.geometry,fa=ka.vertices,ha=e.faces,sa=ka.faces,ua=ka.uvs;h=0;for(t=ha.length;h<t;h++){r=ha[h];l=sa[r];r=ua[r];H=l.vertexNormals;y=l.normal;if(l instanceof THREE.Face3){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;E+=9}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;
-Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;v+=12}if(k)if(H.length==3&&qa)for(l=0;l<3;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}else for(l=0;l<3;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<3;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(p){ja[P]=R;ja[P+1]=R+1;ja[P+2]=R+2;P+=3;X[I]=R;X[I+1]=R+1;X[I+2]=R;X[I+3]=R+2;X[I+4]=R+1;X[I+5]=R+2;I+=6;R+=3}}else if(l instanceof THREE.Face4){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;Z=fa[l.d].position;
+Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;v+=12}if(k)if(H.length==3&&qa)for(l=0;l<3;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}else for(l=0;l<3;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<3;l++){H=r[l];ea[I]=H.u;ea[I+1]=H.v;I+=2}if(p){ja[P]=T;ja[P+1]=T+1;ja[P+2]=T+2;P+=3;X[J]=T;X[J+1]=T+1;X[J+2]=T;X[J+3]=T+2;X[J+4]=T+1;X[J+5]=T+2;J+=6;T+=3}}else if(l instanceof THREE.Face4){if(j){M=fa[l.a].position;K=fa[l.b].position;G=fa[l.c].position;Z=fa[l.d].position;
 N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;N[E+9]=Z.x;N[E+10]=Z.y;N[E+11]=Z.z;E+=12}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;l=fa[l.d].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;Y[v+12]=l.x;Y[v+13]=l.y;Y[v+14]=l.z;Y[v+15]=l.w;v+=16}if(k)if(H.length==4&&qa)for(l=0;l<4;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=
 N[E]=M.x;N[E+1]=M.y;N[E+2]=M.z;N[E+3]=K.x;N[E+4]=K.y;N[E+5]=K.z;N[E+6]=G.x;N[E+7]=G.y;N[E+8]=G.z;N[E+9]=Z.x;N[E+10]=Z.y;N[E+11]=Z.z;E+=12}if(s&&ka.hasTangents){M=fa[l.a].tangent;K=fa[l.b].tangent;G=fa[l.c].tangent;l=fa[l.d].tangent;Y[v]=M.x;Y[v+1]=M.y;Y[v+2]=M.z;Y[v+3]=M.w;Y[v+4]=K.x;Y[v+5]=K.y;Y[v+6]=K.z;Y[v+7]=K.w;Y[v+8]=G.x;Y[v+9]=G.y;Y[v+10]=G.z;Y[v+11]=G.w;Y[v+12]=l.x;Y[v+13]=l.y;Y[v+14]=l.z;Y[v+15]=l.w;v+=16}if(k)if(H.length==4&&qa)for(l=0;l<4;l++){y=H[l];ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=
-3}else for(l=0;l<4;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<4;l++){H=r[l];ea[J]=H.u;ea[J+1]=H.v;J+=2}if(p){ja[P]=R;ja[P+1]=R+1;ja[P+2]=R+2;ja[P+3]=R;ja[P+4]=R+2;ja[P+5]=R+3;P+=6;X[I]=R;X[I+1]=R+1;X[I+2]=R;X[I+3]=R+2;X[I+4]=R;X[I+5]=R+3;X[I+6]=R+1;X[I+7]=R+2;X[I+8]=R+2;X[I+9]=R+3;I+=10;R+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,N,o)}if(k){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,o)}if(s&&
-ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,o)}if(z&&J>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ea,o)}if(p){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,X,o)}};this.setLineBuffers=function(e,h,o,j){var p,z,k=e.vertices,s=k.length,t=e.__vertexArray,r=e.__lineArray;
-if(o)for(o=0;o<s;o++){p=k[o].position;z=o*3;t[z]=p.x;t[z+1]=p.y;t[z+2]=p.z}if(j)for(o=0;o<s;o++)r[o]=o;b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,t,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,r,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(e,h,o,j,p,z){var k,s,t,r;if(!j.program){if(j instanceof THREE.MeshDepthMaterial){c(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=
-e.far}else if(j instanceof THREE.MeshNormalMaterial)c(j,THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){c(j,THREE.ShaderLib.basic);d(j,o)}else if(j instanceof THREE.MeshLambertMaterial){c(j,THREE.ShaderLib.lambert);d(j,o)}else if(j instanceof THREE.MeshPhongMaterial){c(j,THREE.ShaderLib.phong);d(j,o)}else if(j instanceof THREE.LineBasicMaterial){c(j,THREE.ShaderLib.basic);f(j,o)}var l,H,y;l=r=s=0;for(H=h.length;l<H;l++){y=h[l];y instanceof THREE.DirectionalLight&&r++;y instanceof
-THREE.PointLight&&s++}if(s+r<=4){l=r;s=s}else{l=Math.ceil(4*r/(s+r));s=4-l}s={directional:l,point:s};r={fog:o,map:j.map,env_map:j.env_map,maxDirLights:s.directional,maxPointLights:s.point};s=j.fragment_shader;l=j.vertex_shader;H=b.createProgram();y=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":
-"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");
-b.attachShader(H,g("fragment",y+s));b.attachShader(H,g("vertex",r+l));b.linkProgram(H);b.getProgramParameter(H,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(H,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");H.uniforms={};H.attributes={};j.program=H;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in j.uniforms)s.push(k);k=j.program;l=0;for(H=s.length;l<H;l++){y=s[l];k.uniforms[y]=b.getUniformLocation(k,
-y)}k=j.program;s=["position","normal","uv","tangent"];l=0;for(H=s.length;l<H;l++){y=s[l];k.attributes[y]=b.getAttribLocation(k,y)}}k=j.program;if(k!=m){b.useProgram(k);m=k}this.loadCamera(k,e);this.loadMatrices(k);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){e=this.setupLights(k,h);j.uniforms.enableLighting.value=e.directional.positions.length+e.point.positions.length;j.uniforms.ambientLightColor.value=e.ambient;j.uniforms.directionalLightColor.value=e.directional.colors;
+3}else for(l=0;l<4;l++){ba[L]=y.x;ba[L+1]=y.y;ba[L+2]=y.z;L+=3}if(z&&r)for(l=0;l<4;l++){H=r[l];ea[I]=H.u;ea[I+1]=H.v;I+=2}if(p){ja[P]=T;ja[P+1]=T+1;ja[P+2]=T+2;ja[P+3]=T;ja[P+4]=T+2;ja[P+5]=T+3;P+=6;X[J]=T;X[J+1]=T+1;X[J+2]=T;X[J+3]=T+3;X[J+4]=T+1;X[J+5]=T+2;X[J+6]=T+2;X[J+7]=T+3;J+=8;T+=4}}}if(j){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,N,o)}if(k){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,ba,o)}if(s&&ka.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,
+e.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,Y,o)}if(z&&I>0){b.bindBuffer(b.ARRAY_BUFFER,e.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ea,o)}if(p){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ja,o);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,X,o)}};this.setLineBuffers=function(e,h,o,j){var p,z,k=e.vertices,s=k.length,t=e.__vertexArray,r=e.__lineArray;if(o)for(o=0;o<s;o++){p=k[o].position;z=o*3;
+t[z]=p.x;t[z+1]=p.y;t[z+2]=p.z}if(j)for(o=0;o<s;o++)r[o]=o;b.bindBuffer(b.ARRAY_BUFFER,e.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,t,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,r,h)};this.setParticleBuffers=function(){};this.renderBuffer=function(e,h,o,j,p,z){var k,s,t,r;if(!j.program){if(j instanceof THREE.MeshDepthMaterial){c(j,THREE.ShaderLib.depth);j.uniforms.mNear.value=e.near;j.uniforms.mFar.value=e.far}else if(j instanceof THREE.MeshNormalMaterial)c(j,
+THREE.ShaderLib.normal);else if(j instanceof THREE.MeshBasicMaterial){c(j,THREE.ShaderLib.basic);d(j,o)}else if(j instanceof THREE.MeshLambertMaterial){c(j,THREE.ShaderLib.lambert);d(j,o)}else if(j instanceof THREE.MeshPhongMaterial){c(j,THREE.ShaderLib.phong);d(j,o)}else if(j instanceof THREE.LineBasicMaterial){c(j,THREE.ShaderLib.basic);f(j,o)}var l,H,y;l=r=s=0;for(H=h.length;l<H;l++){y=h[l];y instanceof THREE.DirectionalLight&&r++;y instanceof THREE.PointLight&&s++}if(s+r<=4){l=r;s=s}else{l=Math.ceil(4*
+r/(s+r));s=4-l}s={directional:l,point:s};r={fog:o,map:j.map,env_map:j.env_map,maxDirLights:s.directional,maxPointLights:s.point};s=j.fragment_shader;l=j.vertex_shader;H=b.createProgram();y=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
+r=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.map?"#define USE_MAP":"",r.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(H,
+g("fragment",y+s));b.attachShader(H,g("vertex",r+l));b.linkProgram(H);b.getProgramParameter(H,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(H,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");H.uniforms={};H.attributes={};j.program=H;s=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in j.uniforms)s.push(k);k=j.program;l=0;for(H=s.length;l<H;l++){y=s[l];k.uniforms[y]=b.getUniformLocation(k,y)}k=
+j.program;s=["position","normal","uv","tangent"];l=0;for(H=s.length;l<H;l++){y=s[l];k.attributes[y]=b.getAttribLocation(k,y)}}k=j.program;if(k!=m){b.useProgram(k);m=k}this.loadCamera(k,e);this.loadMatrices(k);if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){e=this.setupLights(k,h);j.uniforms.enableLighting.value=e.directional.positions.length+e.point.positions.length;j.uniforms.ambientLightColor.value=e.ambient;j.uniforms.directionalLightColor.value=e.directional.colors;
 j.uniforms.directionalLightDirection.value=e.directional.positions;j.uniforms.pointLightColor.value=e.point.colors;j.uniforms.pointLightPosition.value=e.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)d(j,o);j instanceof THREE.LineBasicMaterial&&f(j,o);if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,
 j.uniforms.directionalLightDirection.value=e.directional.positions;j.uniforms.pointLightColor.value=e.point.colors;j.uniforms.pointLightPosition.value=e.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)d(j,o);j instanceof THREE.LineBasicMaterial&&f(j,o);if(j instanceof THREE.MeshPhongMaterial){j.uniforms.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);j.uniforms.specular.value.setRGB(j.specular.r,j.specular.g,
 j.specular.b);j.uniforms.shininess.value=j.shininess}o=j.uniforms;for(t in o)if(l=k.uniforms[t]){h=o[t];s=h.type;e=h.value;if(s=="i")b.uniform1i(l,e);else if(s=="f")b.uniform1f(l,e);else if(s=="fv1")b.uniform1fv(l,e);else if(s=="fv")b.uniform3fv(l,e);else if(s=="v2")b.uniform2f(l,e.x,e.y);else if(s=="v3")b.uniform3f(l,e.x,e.y,e.z);else if(s=="c")b.uniform3f(l,e.r,e.g,e.b);else if(s=="t"){b.uniform1i(l,e);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;e=e;if(h.image.length==6){if(!h.image.__webGLTextureCube&&
 j.specular.b);j.uniforms.shininess.value=j.shininess}o=j.uniforms;for(t in o)if(l=k.uniforms[t]){h=o[t];s=h.type;e=h.value;if(s=="i")b.uniform1i(l,e);else if(s=="f")b.uniform1f(l,e);else if(s=="fv1")b.uniform1fv(l,e);else if(s=="fv")b.uniform3fv(l,e);else if(s=="v2")b.uniform2f(l,e.x,e.y);else if(s=="v3")b.uniform3f(l,e.x,e.y,e.z);else if(s=="c")b.uniform3f(l,e.r,e.g,e.b);else if(s=="t"){b.uniform1i(l,e);if(h=h.texture)if(h.image instanceof Array&&h.image.length==6){h=h;e=e;if(h.image.length==6){if(!h.image.__webGLTextureCube&&
 !h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
 !h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(s=0;s<6;++s)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+
@@ -179,12 +179,12 @@ j instanceof THREE.LineBasicMaterial){t=j.wireframe_linewidth!==undefined?j.wire
 h,o,j,p,z,k){var s,t,r,l,H;r=0;for(l=j.materials.length;r<l;r++){s=j.materials[r];if(s instanceof THREE.MeshFaceMaterial){s=0;for(t=p.materials.length;s<t;s++)if((H=p.materials[s])&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}else if((H=s)&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}};this.render=function(e,h,o,j){var p,z,k,s=e.lights,t=e.fog;this.initWebGLObjects(e);j=j!==undefined?j:true;if(o&&!o.__webGLFramebuffer){o.__webGLFramebuffer=
 h,o,j,p,z,k){var s,t,r,l,H;r=0;for(l=j.materials.length;r<l;r++){s=j.materials[r];if(s instanceof THREE.MeshFaceMaterial){s=0;for(t=p.materials.length;s<t;s++)if((H=p.materials[s])&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}else if((H=s)&&H.blending==z&&H.opacity<1==k){this.setBlending(H.blending);this.renderBuffer(e,h,o,H,p,j)}}};this.render=function(e,h,o,j){var p,z,k,s=e.lights,t=e.fog;this.initWebGLObjects(e);j=j!==undefined?j:true;if(o&&!o.__webGLFramebuffer){o.__webGLFramebuffer=
 b.createFramebuffer();o.__webGLRenderbuffer=b.createRenderbuffer();o.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,o.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,o.width,o.height);b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(o.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(o.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(o.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
 b.createFramebuffer();o.__webGLRenderbuffer=b.createRenderbuffer();o.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,o.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,o.width,o.height);b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,i(o.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,i(o.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,i(o.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,
 i(o.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(o.format),o.width,o.height,0,i(o.format),i(o.type),null);b.bindFramebuffer(b.FRAMEBUFFER,o.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,o.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,o.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(o){p=o.__webGLFramebuffer;k=o.width;z=o.height}else{p=
 i(o.min_filter));b.texImage2D(b.TEXTURE_2D,0,i(o.format),o.width,o.height,0,i(o.format),i(o.type),null);b.bindFramebuffer(b.FRAMEBUFFER,o.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,o.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,o.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(o){p=o.__webGLFramebuffer;k=o.width;z=o.height}else{p=
-null;k=q.width;z=q.height}if(p!=n){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(0,0,k,z);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);n=p}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();x.set(h.matrix.flatten());T.set(h.projectionMatrix.flatten());j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);this.renderPass(h,s,t,k,z,THREE.NormalBlending,false)}}j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];
+null;k=q.width;z=q.height}if(p!=n){b.bindFramebuffer(b.FRAMEBUFFER,p);b.viewport(0,0,k,z);j&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);n=p}this.autoClear&&this.clear();h.autoUpdateMatrix&&h.updateMatrix();x.set(h.matrix.flatten());S.set(h.projectionMatrix.flatten());j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);this.renderPass(h,s,t,k,z,THREE.NormalBlending,false)}}j=0;for(p=e.__webGLObjects.length;j<p;j++){z=e.__webGLObjects[j];
 k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);if(k.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);k.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,false);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,false);this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,true);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,true);this.renderPass(h,s,t,k,z,THREE.NormalBlending,true)}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==
 k=z.object;z=z.buffer;if(k.visible){this.setupMatrices(k,h);if(k.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);k.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,false);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,false);this.renderPass(h,s,t,k,z,THREE.AdditiveBlending,true);this.renderPass(h,s,t,k,z,THREE.SubtractiveBlending,true);this.renderPass(h,s,t,k,z,THREE.NormalBlending,true)}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==
 THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){function h(r,l,H,y){if(r[l]==undefined){e.__webGLObjects.push({buffer:H,object:y});r[l]=1}}var o,j,p,z,k,s,t;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}o=0;for(j=e.objects.length;o<j;o++){p=e.objects[o];k=p.geometry;if(e.__webGLObjectsMap[p.id]==undefined)e.__webGLObjectsMap[p.id]={};t=e.__webGLObjectsMap[p.id];if(p instanceof
 THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,o.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){function h(r,l,H,y){if(r[l]==undefined){e.__webGLObjects.push({buffer:H,object:y});r[l]=1}}var o,j,p,z,k,s,t;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}o=0;for(j=e.objects.length;o<j;o++){p=e.objects[o];k=p.geometry;if(e.__webGLObjectsMap[p.id]==undefined)e.__webGLObjectsMap[p.id]={};t=e.__webGLObjectsMap[p.id];if(p instanceof
 THREE.Mesh){for(z in k.geometryChunks){s=k.geometryChunks[z];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,p);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs)this.setMeshBuffers(s,p,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements,k.__dirtyUvs,k.__dirtyNormals,k.__dirtyTangents);h(t,z,s,p)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;
 THREE.Mesh){for(z in k.geometryChunks){s=k.geometryChunks[z];if(!s.__webGLVertexBuffer){this.createMeshBuffers(s);this.initMeshBuffers(s,p);k.__dirtyVertices=true;k.__dirtyElements=true;k.__dirtyUvs=true;k.__dirtyNormals=true;k.__dirtyTangents=true}if(k.__dirtyVertices||k.__dirtyElements||k.__dirtyUvs)this.setMeshBuffers(s,p,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements,k.__dirtyUvs,k.__dirtyNormals,k.__dirtyTangents);h(t,z,s,p)}k.__dirtyVertices=false;k.__dirtyElements=false;k.__dirtyUvs=false;
 k.__dirtyNormals=false;k.__dirtyTangents=false}else if(p instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true}k.__dirtyVertices&&this.setLineBuffers(k,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements);h(t,0,k,p);k.__dirtyVertices=false;k.__dirtyElements=false}else if(p instanceof THREE.ParticleSystem){k.__webGLVertexBuffer||this.createParticleBuffers(k);h(t,0,k,p)}}};this.removeObject=function(e,h){var o,
 k.__dirtyNormals=false;k.__dirtyTangents=false}else if(p instanceof THREE.Line){if(!k.__webGLVertexBuffer){this.createLineBuffers(k);this.initLineBuffers(k);k.__dirtyVertices=true;k.__dirtyElements=true}k.__dirtyVertices&&this.setLineBuffers(k,b.DYNAMIC_DRAW,k.__dirtyVertices,k.__dirtyElements);h(t,0,k,p);k.__dirtyVertices=false;k.__dirtyElements=false}else if(p instanceof THREE.ParticleSystem){k.__webGLVertexBuffer||this.createParticleBuffers(k);h(t,0,k,p)}}};this.removeObject=function(e,h){var o,
-j;for(o=e.__webGLObjects.length-1;o>=0;o--){j=e.__webGLObjects[o].object;h==j&&e.__webGLObjects.splice(o,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();D.multiply(h.matrix,e.matrix);A.set(D.flatten());F=THREE.Matrix4.makeInvert3x3(D).transpose();V.set(F.m);U.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,x);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,T);
+j;for(o=e.__webGLObjects.length-1;o>=0;o--){j=e.__webGLObjects[o].object;h==j&&e.__webGLObjects.splice(o,1)}};this.setupMatrices=function(e,h){e.autoUpdateMatrix&&e.updateMatrix();D.multiply(h.matrix,e.matrix);A.set(D.flatten());F=THREE.Matrix4.makeInvert3x3(D).transpose();V.set(F.m);U.set(e.matrix.flatten())};this.loadMatrices=function(e){b.uniformMatrix4fv(e.uniforms.viewMatrix,false,x);b.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,A);b.uniformMatrix4fv(e.uniforms.projectionMatrix,false,S);
 b.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,U)};this.loadCamera=function(e,h){b.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
 b.uniformMatrix3fv(e.uniforms.normalMatrix,false,V);b.uniformMatrix4fv(e.uniforms.objectMatrix,false,U)};this.loadCamera=function(e,h){b.uniform3f(e.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=
 function(e,h){if(e){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 function(e,h){if(e){!h||h=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",

+ 2 - 2
build/ThreeExtras.js

@@ -155,12 +155,12 @@ L=new Float32Array(16),t=true,H=new THREE.Color(0),k=0;if(a){if(a.antialias!==un
 c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,u)})(t,H,k);this.context=c;this.setSize=function(f,m){j.width=f;j.height=m;c.viewport(0,0,j.width,j.height)};this.setClearColor=function(f,m){var u=new THREE.Color(f);c.clearColor(u.r,u.g,u.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,m){var u,n,s,I=0,p=0,w=0,z,x,q,N=[],G=[],R=[],T=[];u=0;for(n=m.length;u<n;u++){s=m[u];z=s.color;x=s.position;
 c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(m.r,m.g,m.b,u)})(t,H,k);this.context=c;this.setSize=function(f,m){j.width=f;j.height=m;c.viewport(0,0,j.width,j.height)};this.setClearColor=function(f,m){var u=new THREE.Color(f);c.clearColor(u.r,u.g,u.b,m)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,m){var u,n,s,I=0,p=0,w=0,z,x,q,N=[],G=[],R=[],T=[];u=0;for(n=m.length;u<n;u++){s=m[u];z=s.color;x=s.position;
 q=s.intensity;if(s instanceof THREE.AmbientLight){I+=z.r;p+=z.g;w+=z.b}else if(s instanceof THREE.DirectionalLight){N.push(z.r*q,z.g*q,z.b*q);G.push(x.x,x.y,x.z)}else if(s instanceof THREE.PointLight){R.push(z.r*q,z.g*q,z.b*q);T.push(x.x,x.y,x.z)}}return{ambient:[I,p,w],directional:{colors:N,positions:G},point:{colors:R,positions:T}}};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=c.createBuffer();f.__webGLFaceBuffer=c.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=
 q=s.intensity;if(s instanceof THREE.AmbientLight){I+=z.r;p+=z.g;w+=z.b}else if(s instanceof THREE.DirectionalLight){N.push(z.r*q,z.g*q,z.b*q);G.push(x.x,x.y,x.z)}else if(s instanceof THREE.PointLight){R.push(z.r*q,z.g*q,z.b*q);T.push(x.x,x.y,x.z)}}return{ambient:[I,p,w],directional:{colors:N,positions:G},point:{colors:R,positions:T}}};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=c.createBuffer();f.__webGLFaceBuffer=c.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=
 c.createBuffer();f.__webGLLineBuffer=c.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=c.createBuffer();f.__webGLNormalBuffer=c.createBuffer();f.__webGLTangentBuffer=c.createBuffer();f.__webGLUVBuffer=c.createBuffer();f.__webGLFaceBuffer=c.createBuffer();f.__webGLLineBuffer=c.createBuffer()};this.initLineBuffers=function(f){var m=f.vertices.length;f.__vertexArray=new Float32Array(m*3);f.__lineArray=new Uint16Array(m);f.__webGLLineCount=m};this.initMeshBuffers=function(f,m){var u,
 c.createBuffer();f.__webGLLineBuffer=c.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=c.createBuffer();f.__webGLNormalBuffer=c.createBuffer();f.__webGLTangentBuffer=c.createBuffer();f.__webGLUVBuffer=c.createBuffer();f.__webGLFaceBuffer=c.createBuffer();f.__webGLLineBuffer=c.createBuffer()};this.initLineBuffers=function(f){var m=f.vertices.length;f.__vertexArray=new Float32Array(m*3);f.__lineArray=new Uint16Array(m);f.__webGLLineCount=m};this.initMeshBuffers=function(f,m){var u,
-n,s=0,I=0,p=0,w=m.geometry.faces,z=f.faces;u=0;for(n=z.length;u<n;u++){fi=z[u];face=w[fi];if(face instanceof THREE.Face3){s+=3;I+=1;p+=3}else if(face instanceof THREE.Face4){s+=4;I+=2;p+=5}}f.__vertexArray=new Float32Array(s*3);f.__normalArray=new Float32Array(s*3);f.__tangentArray=new Float32Array(s*4);f.__uvArray=new Float32Array(s*2);f.__faceArray=new Uint16Array(I*3);f.__lineArray=new Uint16Array(p*2);s=false;u=0;for(n=m.materials.length;u<n;u++){w=m.materials[u];if(w instanceof THREE.MeshFaceMaterial){w=
+n,s=0,I=0,p=0,w=m.geometry.faces,z=f.faces;u=0;for(n=z.length;u<n;u++){fi=z[u];face=w[fi];if(face instanceof THREE.Face3){s+=3;I+=1;p+=3}else if(face instanceof THREE.Face4){s+=4;I+=2;p+=4}}f.__vertexArray=new Float32Array(s*3);f.__normalArray=new Float32Array(s*3);f.__tangentArray=new Float32Array(s*4);f.__uvArray=new Float32Array(s*2);f.__faceArray=new Uint16Array(I*3);f.__lineArray=new Uint16Array(p*2);s=false;u=0;for(n=m.materials.length;u<n;u++){w=m.materials[u];if(w instanceof THREE.MeshFaceMaterial){w=
 0;for(z=f.materials.length;w<z;w++)if(f.materials[w]&&f.materials[w].shading!=undefined&&f.materials[w].shading==THREE.SmoothShading){s=true;break}}else if(w&&w.shading!=undefined&&w.shading==THREE.SmoothShading){s=true;break}if(s)break}f.__needsSmoothNormals=s;f.__webGLFaceCount=I*3;f.__webGLLineCount=p*2};this.setMeshBuffers=function(f,m,u,n,s,I,p,w){var z,x,q,N,G,R,T,O,ba,X=0,M=0,Q=0,Z=0,U=0,B=0,P=0,S=f.__vertexArray,fa=f.__uvArray,ea=f.__normalArray,o=f.__tangentArray,F=f.__faceArray,E=f.__lineArray,
 0;for(z=f.materials.length;w<z;w++)if(f.materials[w]&&f.materials[w].shading!=undefined&&f.materials[w].shading==THREE.SmoothShading){s=true;break}}else if(w&&w.shading!=undefined&&w.shading==THREE.SmoothShading){s=true;break}if(s)break}f.__needsSmoothNormals=s;f.__webGLFaceCount=I*3;f.__webGLLineCount=p*2};this.setMeshBuffers=function(f,m,u,n,s,I,p,w){var z,x,q,N,G,R,T,O,ba,X=0,M=0,Q=0,Z=0,U=0,B=0,P=0,S=f.__vertexArray,fa=f.__uvArray,ea=f.__normalArray,o=f.__tangentArray,F=f.__faceArray,E=f.__lineArray,
 V=f.__needsSmoothNormals,$=m.geometry,da=$.vertices,ga=f.faces,na=$.faces,pa=$.uvs;m=0;for(z=ga.length;m<z;m++){x=ga[m];q=na[x];x=pa[x];N=q.vertexNormals;G=q.normal;if(q instanceof THREE.Face3){if(n){R=da[q.a].position;T=da[q.b].position;O=da[q.c].position;S[M]=R.x;S[M+1]=R.y;S[M+2]=R.z;S[M+3]=T.x;S[M+4]=T.y;S[M+5]=T.z;S[M+6]=O.x;S[M+7]=O.y;S[M+8]=O.z;M+=9}if(w&&$.hasTangents){R=da[q.a].tangent;T=da[q.b].tangent;O=da[q.c].tangent;o[B]=R.x;o[B+1]=R.y;o[B+2]=R.z;o[B+3]=R.w;o[B+4]=T.x;o[B+5]=T.y;o[B+
 V=f.__needsSmoothNormals,$=m.geometry,da=$.vertices,ga=f.faces,na=$.faces,pa=$.uvs;m=0;for(z=ga.length;m<z;m++){x=ga[m];q=na[x];x=pa[x];N=q.vertexNormals;G=q.normal;if(q instanceof THREE.Face3){if(n){R=da[q.a].position;T=da[q.b].position;O=da[q.c].position;S[M]=R.x;S[M+1]=R.y;S[M+2]=R.z;S[M+3]=T.x;S[M+4]=T.y;S[M+5]=T.z;S[M+6]=O.x;S[M+7]=O.y;S[M+8]=O.z;M+=9}if(w&&$.hasTangents){R=da[q.a].tangent;T=da[q.b].tangent;O=da[q.c].tangent;o[B]=R.x;o[B+1]=R.y;o[B+2]=R.z;o[B+3]=R.w;o[B+4]=T.x;o[B+5]=T.y;o[B+
 6]=T.z;o[B+7]=T.w;o[B+8]=O.x;o[B+9]=O.y;o[B+10]=O.z;o[B+11]=O.w;B+=12}if(p)if(N.length==3&&V)for(q=0;q<3;q++){G=N[q];ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}else for(q=0;q<3;q++){ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}if(I&&x)for(q=0;q<3;q++){N=x[q];fa[Q]=N.u;fa[Q+1]=N.v;Q+=2}if(s){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;Z+=3;E[P]=X;E[P+1]=X+1;E[P+2]=X;E[P+3]=X+2;E[P+4]=X+1;E[P+5]=X+2;P+=6;X+=3}}else if(q instanceof THREE.Face4){if(n){R=da[q.a].position;T=da[q.b].position;O=da[q.c].position;ba=da[q.d].position;
 6]=T.z;o[B+7]=T.w;o[B+8]=O.x;o[B+9]=O.y;o[B+10]=O.z;o[B+11]=O.w;B+=12}if(p)if(N.length==3&&V)for(q=0;q<3;q++){G=N[q];ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}else for(q=0;q<3;q++){ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}if(I&&x)for(q=0;q<3;q++){N=x[q];fa[Q]=N.u;fa[Q+1]=N.v;Q+=2}if(s){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;Z+=3;E[P]=X;E[P+1]=X+1;E[P+2]=X;E[P+3]=X+2;E[P+4]=X+1;E[P+5]=X+2;P+=6;X+=3}}else if(q instanceof THREE.Face4){if(n){R=da[q.a].position;T=da[q.b].position;O=da[q.c].position;ba=da[q.d].position;
 S[M]=R.x;S[M+1]=R.y;S[M+2]=R.z;S[M+3]=T.x;S[M+4]=T.y;S[M+5]=T.z;S[M+6]=O.x;S[M+7]=O.y;S[M+8]=O.z;S[M+9]=ba.x;S[M+10]=ba.y;S[M+11]=ba.z;M+=12}if(w&&$.hasTangents){R=da[q.a].tangent;T=da[q.b].tangent;O=da[q.c].tangent;q=da[q.d].tangent;o[B]=R.x;o[B+1]=R.y;o[B+2]=R.z;o[B+3]=R.w;o[B+4]=T.x;o[B+5]=T.y;o[B+6]=T.z;o[B+7]=T.w;o[B+8]=O.x;o[B+9]=O.y;o[B+10]=O.z;o[B+11]=O.w;o[B+12]=q.x;o[B+13]=q.y;o[B+14]=q.z;o[B+15]=q.w;B+=16}if(p)if(N.length==4&&V)for(q=0;q<4;q++){G=N[q];ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;
 S[M]=R.x;S[M+1]=R.y;S[M+2]=R.z;S[M+3]=T.x;S[M+4]=T.y;S[M+5]=T.z;S[M+6]=O.x;S[M+7]=O.y;S[M+8]=O.z;S[M+9]=ba.x;S[M+10]=ba.y;S[M+11]=ba.z;M+=12}if(w&&$.hasTangents){R=da[q.a].tangent;T=da[q.b].tangent;O=da[q.c].tangent;q=da[q.d].tangent;o[B]=R.x;o[B+1]=R.y;o[B+2]=R.z;o[B+3]=R.w;o[B+4]=T.x;o[B+5]=T.y;o[B+6]=T.z;o[B+7]=T.w;o[B+8]=O.x;o[B+9]=O.y;o[B+10]=O.z;o[B+11]=O.w;o[B+12]=q.x;o[B+13]=q.y;o[B+14]=q.z;o[B+15]=q.w;B+=16}if(p)if(N.length==4&&V)for(q=0;q<4;q++){G=N[q];ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;
-U+=3}else for(q=0;q<4;q++){ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}if(I&&x)for(q=0;q<4;q++){N=x[q];fa[Q]=N.u;fa[Q+1]=N.v;Q+=2}if(s){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;F[Z+3]=X;F[Z+4]=X+2;F[Z+5]=X+3;Z+=6;E[P]=X;E[P+1]=X+1;E[P+2]=X;E[P+3]=X+2;E[P+4]=X;E[P+5]=X+3;E[P+6]=X+1;E[P+7]=X+2;E[P+8]=X+2;E[P+9]=X+3;P+=10;X+=4}}}if(n){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,S,u)}if(p){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ea,u)}if(w&&$.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,
+U+=3}else for(q=0;q<4;q++){ea[U]=G.x;ea[U+1]=G.y;ea[U+2]=G.z;U+=3}if(I&&x)for(q=0;q<4;q++){N=x[q];fa[Q]=N.u;fa[Q+1]=N.v;Q+=2}if(s){F[Z]=X;F[Z+1]=X+1;F[Z+2]=X+2;F[Z+3]=X;F[Z+4]=X+2;F[Z+5]=X+3;Z+=6;E[P]=X;E[P+1]=X+1;E[P+2]=X;E[P+3]=X+3;E[P+4]=X+1;E[P+5]=X+2;E[P+6]=X+2;E[P+7]=X+3;P+=8;X+=4}}}if(n){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,S,u)}if(p){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ea,u)}if(w&&$.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,
 f.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,o,u)}if(I&&Q>0){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,fa,u)}if(s){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,F,u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,E,u)}};this.setLineBuffers=function(f,m,u,n){var s,I,p=f.vertices,w=p.length,z=f.__vertexArray,x=f.__lineArray;if(u)for(u=0;u<w;u++){s=p[u].position;I=u*3;
 f.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,o,u)}if(I&&Q>0){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,fa,u)}if(s){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,F,u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,E,u)}};this.setLineBuffers=function(f,m,u,n){var s,I,p=f.vertices,w=p.length,z=f.__vertexArray,x=f.__lineArray;if(u)for(u=0;u<w;u++){s=p[u].position;I=u*3;
 z[I]=s.x;z[I+1]=s.y;z[I+2]=s.z}if(n)for(u=0;u<w;u++)x[u]=u;c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,z,m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,x,m)};this.setParticleBuffers=function(){};this.renderBuffer=function(f,m,u,n,s,I){var p,w,z,x;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=f.near;n.uniforms.mFar.value=f.far}else if(n instanceof THREE.MeshNormalMaterial)b(n,
 z[I]=s.x;z[I+1]=s.y;z[I+2]=s.z}if(n)for(u=0;u<w;u++)x[u]=u;c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,z,m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,x,m)};this.setParticleBuffers=function(){};this.renderBuffer=function(f,m,u,n,s,I){var p,w,z,x;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=f.near;n.uniforms.mFar.value=f.far}else if(n instanceof THREE.MeshNormalMaterial)b(n,
 THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);d(n,u)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);d(n,u)}else if(n instanceof THREE.MeshPhongMaterial){b(n,THREE.ShaderLib.phong);d(n,u)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,u)}var q,N,G;q=x=w=0;for(N=m.length;q<N;q++){G=m[q];G instanceof THREE.DirectionalLight&&x++;G instanceof THREE.PointLight&&w++}if(w+x<=4){q=x;w=w}else{q=Math.ceil(4*
 THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);d(n,u)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);d(n,u)}else if(n instanceof THREE.MeshPhongMaterial){b(n,THREE.ShaderLib.phong);d(n,u)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,u)}var q,N,G;q=x=w=0;for(N=m.length;q<N;q++){G=m[q];G instanceof THREE.DirectionalLight&&x++;G instanceof THREE.PointLight&&w++}if(w+x<=4){q=x;w=w}else{q=Math.ceil(4*

+ 7 - 10
src/renderers/WebGLRenderer.js

@@ -181,7 +181,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 				
 				
 				nvertices += 4;
 				nvertices += 4;
 				ntris += 2;
 				ntris += 2;
-				nlines += 5;
+				nlines += 4;
 				
 				
 			}
 			}
 		
 		
@@ -487,18 +487,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 					lineArray[ offset_line + 1 ] = vertexIndex + 1;
 					lineArray[ offset_line + 1 ] = vertexIndex + 1;
 					
 					
 					lineArray[ offset_line + 2 ] = vertexIndex;
 					lineArray[ offset_line + 2 ] = vertexIndex;
-					lineArray[ offset_line + 3 ] = vertexIndex + 2;
-					
-					lineArray[ offset_line + 4 ] = vertexIndex;
-					lineArray[ offset_line + 5 ] = vertexIndex + 3;
+					lineArray[ offset_line + 3 ] = vertexIndex + 3;
 					
 					
-					lineArray[ offset_line + 6 ] = vertexIndex + 1;
-					lineArray[ offset_line + 7 ] = vertexIndex + 2;
+					lineArray[ offset_line + 4 ] = vertexIndex + 1;
+					lineArray[ offset_line + 5 ] = vertexIndex + 2;
 					
 					
-					lineArray[ offset_line + 8 ] = vertexIndex + 2;
-					lineArray[ offset_line + 9 ] = vertexIndex + 3;
+					lineArray[ offset_line + 6 ] = vertexIndex + 2;
+					lineArray[ offset_line + 7 ] = vertexIndex + 3;
 					
 					
-					offset_line += 10;
+					offset_line += 8;
 					
 					
 					vertexIndex += 4;
 					vertexIndex += 4;