|
@@ -19,7 +19,6 @@ import {
|
|
|
BufferAttribute
|
|
|
} from './core/BufferAttribute.js';
|
|
|
import { BufferGeometry } from './core/BufferGeometry.js';
|
|
|
-import { EventDispatcher } from './core/EventDispatcher.js';
|
|
|
import { Face3 } from './core/Face3.js';
|
|
|
import { Geometry } from './core/Geometry';
|
|
|
import { Object3D } from './core/Object3D.js';
|
|
@@ -911,25 +910,6 @@ Object.defineProperties( ShaderMaterial.prototype, {
|
|
|
|
|
|
//
|
|
|
|
|
|
-EventDispatcher.prototype = Object.assign( Object.create( {
|
|
|
-
|
|
|
- // Note: Extra base ensures these properties are not 'assign'ed.
|
|
|
-
|
|
|
- constructor: EventDispatcher,
|
|
|
-
|
|
|
- apply: function ( target ) {
|
|
|
-
|
|
|
- console.warn( "THREE.EventDispatcher: .apply is deprecated, " +
|
|
|
- "just inherit or Object.assign the prototype to mix-in." );
|
|
|
-
|
|
|
- Object.assign( target, this );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-} ), EventDispatcher.prototype );
|
|
|
-
|
|
|
-//
|
|
|
-
|
|
|
Object.assign( WebGLRenderer.prototype, {
|
|
|
|
|
|
supportsFloatTextures: function () {
|