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@@ -2674,7 +2674,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- } else if ( object instanceof THREE.ParticleSystem ) {
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+ } else if ( object instanceof THREE.Points ) {
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// render particles
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@@ -3006,7 +3006,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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// render particles
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- } else if ( object instanceof THREE.ParticleSystem ) {
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+ } else if ( object instanceof THREE.Points ) {
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_gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );
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@@ -3762,7 +3762,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- } else if ( object instanceof THREE.ParticleSystem ) {
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+ } else if ( object instanceof THREE.Points ) {
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if ( ! geometry.__webglVertexBuffer ) {
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@@ -3803,7 +3803,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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} else if ( object instanceof THREE.Line ||
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- object instanceof THREE.ParticleSystem ) {
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+ object instanceof THREE.Points ) {
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geometry = object.geometry;
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addBuffer( scene.__webglObjects, geometry, object );
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@@ -3927,7 +3927,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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material.attributes && clearCustomAttributes( material );
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- } else if ( object instanceof THREE.ParticleSystem ) {
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+ } else if ( object instanceof THREE.Points ) {
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material = getBufferMaterial( object, geometry );
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@@ -3977,7 +3977,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function removeObject( object, scene ) {
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if ( object instanceof THREE.Mesh ||
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- object instanceof THREE.ParticleSystem ||
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+ object instanceof THREE.Points ||
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object instanceof THREE.Line ) {
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removeInstances( scene.__webglObjects, object );
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@@ -4064,7 +4064,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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shaderID = 'dashed';
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- } else if ( material instanceof THREE.ParticleSystemMaterial ) {
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+ } else if ( material instanceof THREE.PointsMaterial ) {
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shaderID = 'particle_basic';
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@@ -4400,7 +4400,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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refreshUniformsLine( m_uniforms, material );
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refreshUniformsDash( m_uniforms, material );
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- } else if ( material instanceof THREE.ParticleSystemMaterial ) {
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+ } else if ( material instanceof THREE.PointsMaterial ) {
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refreshUniformsParticle( m_uniforms, material );
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