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@@ -384,12 +384,11 @@
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<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Fog fog], [param:Geometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
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<p>使用相机和指定材质渲染缓冲几何组。</p>
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- <h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program], [param:Material shading] )</h3>
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+ <h3>[method:null renderBufferImmediate]( [param:Object3D object], [param:shaderprogram program] )</h3>
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<p>object - 一个[page:Object3D]实例<br />
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program - 一个shaderProgram实例<br />
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- shading - 一个Material实例<br /><br />
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- 渲染即使缓冲,由enderImmediateObject对象调用
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+ 渲染即使缓冲,由renderObjectImmediate对象调用
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</p>
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<h3>[method:null setAnimationLoop]( [param:Function callback] )</h3>
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