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@@ -154,7 +154,7 @@
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var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
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var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
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- nodepass.value = contrastNode;
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+ nodepass.input = contrastNode;
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// GUI
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@@ -204,7 +204,7 @@
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THREE.Math3Node.MIX
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);
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- nodepass.value = fade;
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+ nodepass.input = fade;
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// GUI
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@@ -238,7 +238,7 @@
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THREE.Math3Node.MIX
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);
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- nodepass.value = fade;
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+ nodepass.input = fade;
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// GUI
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@@ -260,7 +260,7 @@
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THREE.OperatorNode.ADD
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);
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- nodepass.value = multiply;
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+ nodepass.input = multiply;
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// GUI
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@@ -298,7 +298,7 @@
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saturation.inputs.rgb = screen;
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saturation.inputs.adjustment = sat;
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- nodepass.value = saturation;
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+ nodepass.input = saturation;
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// GUI
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@@ -351,7 +351,7 @@
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var screen = new THREE.ScreenNode( offsetCoord );
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- nodepass.value = screen;
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+ nodepass.input = screen;
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// GUI
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@@ -403,7 +403,7 @@
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THREE.Math3Node.MIX
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);
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- nodepass.value = new THREE.ScreenNode( fadeScreen );
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+ nodepass.input = new THREE.ScreenNode( fadeScreen );
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// GUI
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@@ -438,7 +438,7 @@
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var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
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blurScreen.size = new THREE.Vector2( size.width, size.height );
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- nodepass.value = blurScreen;
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+ nodepass.input = blurScreen;
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// GUI
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@@ -468,7 +468,7 @@
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var json = nodepass.toJSON();
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- nodepass.value = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
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+ nodepass.input = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
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*/
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}
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@@ -556,4 +556,4 @@
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</script>
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</body>
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-</html>
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+</html>
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