|
@@ -150,13 +150,6 @@
|
|
|
<code>{ radius: float }</code>
|
|
|
</div>
|
|
|
|
|
|
- <h3>[property:Boolean dynamic]</h3>
|
|
|
- <div>
|
|
|
- Set to *true* if attribute buffers will need to change in runtime (using "dirty" flags).<br/>
|
|
|
- Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.<br/>
|
|
|
- Defaults to true.
|
|
|
- </div>
|
|
|
-
|
|
|
<h3>[property:Boolean verticesNeedUpdate]</h3>
|
|
|
<div>
|
|
|
Set to *true* if the vertices array has been updated.
|
|
@@ -179,7 +172,12 @@
|
|
|
|
|
|
<h3>[property:Boolean colorsNeedUpdate]</h3>
|
|
|
<div>
|
|
|
- Set to *true* if the colors array has been updated.
|
|
|
+ Set to *true* if the colors array or a face3 color has been updated.
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <h3>[property:Boolean groupdsNeedUpdate]</h3>
|
|
|
+ <div>
|
|
|
+ Set to *true* if a face3 materialIndex has been updated.
|
|
|
</div>
|
|
|
|
|
|
<h3>[property:Boolean lineDistancesNeedUpdate]</h3>
|
|
@@ -252,7 +250,10 @@
|
|
|
Computes face normals.
|
|
|
</div>
|
|
|
|
|
|
- <h3>[method:null computeVertexNormals]()</h3>
|
|
|
+ <h3>[method:null computeVertexNormals]( [page:Boolean areaWeighted] )</h3>
|
|
|
+ <div>
|
|
|
+ areaWeighted - If true the contributution of each face normal to the vertex normal is weighted by the area of the face. Default is true.
|
|
|
+ </div>
|
|
|
<div>
|
|
|
Computes vertex normals by averaging face normals.<br />
|
|
|
Face normals must be existing / computed beforehand.
|