@@ -12,13 +12,16 @@ export let ShaderLib: {
lambert: Shader;
phong: Shader;
standard: Shader;
+ matcap: Shader;
points: Shader;
dashed: Shader;
depth: Shader;
normal: Shader;
+ sprite: Shader;
+ background: Shader;
cube: Shader;
equirect: Shader;
- depthRGBA: Shader;
distanceRGBA: Shader;
+ shadow: Shader;
physical: Shader;
};