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@@ -140,17 +140,17 @@ updateMatrix:function(){this.matrix.setPosition(this.position);!1===this.useQuat
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this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;
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a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};
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THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===l){var a=new THREE.RenderableVertex;m.push(a);l++;j++;return a}return m[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],l=0,p,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,P=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),U=new THREE.Matrix4,ea=new THREE.Matrix4,xa,La=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ia=new THREE.Vector3,oa=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
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+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,j,m=[],l=0,p,r,s=[],n=0,q,y=[],u=0,x,t,E=[],J=0,F,z,H=[],K=0,G={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector4,P=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,I=Array(3),M=Array(4),U=new THREE.Matrix4,ea=new THREE.Matrix4,xa,La=new THREE.Matrix4,A=new THREE.Matrix3,ca=new THREE.Matrix3,ha=new THREE.Vector3,na=new THREE.Frustum,N=new THREE.Vector4,fa=new THREE.Vector4;
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this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);ea.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(ea)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);ea.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(ea)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,
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-c)};this.projectScene=function(g,h,l,Ja){var pa=!1,ta,Z,la,W,V,ha,ga,ka,Pa,jb,na,Ua,Qa;z=t=q=r=0;G.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);oa.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);
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-else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===oa.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?
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+c)};this.projectScene=function(g,h,l,Ja){var pa=!1,ta,Z,la,W,V,ia,ga,ka,Pa,jb,oa,Ua,Qa;z=t=q=r=0;G.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();U.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));ea.multiplyMatrices(h.projectionMatrix,U);ca.getNormalMatrix(U);na.setFromMatrix(ea);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Aa=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);
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+else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?
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e.z=f.renderDepth:(L.getPositionFromMatrix(f.matrixWorld),L.applyProjection(ea),e.z=L.z),G.objects.push(e));Aa(f)}}};Aa(g);!0===l&&G.objects.sort(c);g=0;for(l=G.objects.length;g<l;g++)if(ka=G.objects[g].object,xa=ka.matrixWorld,j=0,ka instanceof THREE.Mesh){Pa=ka.geometry;la=Pa.vertices;jb=Pa.faces;Pa=Pa.faceVertexUvs;A.getNormalMatrix(xa);Ua=ka.material instanceof THREE.MeshFaceMaterial;Qa=!0===Ua?ka.material:null;ta=0;for(Z=la.length;ta<Z;ta++)i=b(),i.positionWorld.copy(la[ta]).applyMatrix4(xa),
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-i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);la=0;for(ta=jb.length;la<ta;la++){Z=jb[la];var Ra=!0===Ua?Qa.materials[Z.materialIndex]:ka.material;if(void 0!==Ra){ha=Ra.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],
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-I[0]=W.positionScreen,I[1]=V.positionScreen,I[2]=ga.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||P.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(ga.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ga.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),ha===THREE.DoubleSide||pa===(ha===THREE.FrontSide))r===n?(na=new THREE.RenderableFace3,s.push(na),n++,r++,p=na):p=s[r++],p.v1.copy(W),p.v2.copy(V),p.v3.copy(ga);else continue;
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-else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],na=m[Z.d],M[0]=W.positionScreen,M[1]=V.positionScreen,M[2]=ga.positionScreen,M[3]=na.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||!0===na.visible||P.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(na.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(na.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-ga.positionScreen.x)*(na.positionScreen.y-
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-ga.positionScreen.y)-(V.positionScreen.y-ga.positionScreen.y)*(na.positionScreen.x-ga.positionScreen.x),ha===THREE.DoubleSide||pa===(ha===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;p=rb}else p=y[q++];p.v1.copy(W);p.v2.copy(V);p.v3.copy(ga);p.v4.copy(na)}else continue;else continue;p.normalModel.copy(Z.normal);!1===pa&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(A).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(ca);
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-p.centroidModel.copy(Z.centroid).applyMatrix4(xa);ga=Z.vertexNormals;W=0;for(V=ga.length;W<V;W++)na=p.vertexNormalsModel[W],na.copy(ga[W]),!1===pa&&(ha===THREE.BackSide||ha===THREE.DoubleSide)&&na.negate(),na.applyMatrix3(A).normalize(),p.vertexNormalsModelView[W].copy(na).applyMatrix3(ca);p.vertexNormalsLength=ga.length;W=0;for(V=Pa.length;W<V;W++)if(na=Pa[W][la],void 0!==na){ha=0;for(ga=na.length;ha<ga;ha++)p.uvs[W][ha]=na[ha]}p.color=Z.color;p.material=Ra;ia.copy(p.centroidModel).applyProjection(ea);
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-p.z=ia.z;G.elements.push(p)}}}else if(ka instanceof THREE.Line){La.multiplyMatrices(ea,xa);la=ka.geometry.vertices;W=b();W.positionScreen.copy(la[0]).applyMatrix4(La);jb=ka.type===THREE.LinePieces?2:1;ta=1;for(Z=la.length;ta<Z;ta++)W=b(),W.positionScreen.copy(la[ta]).applyMatrix4(La),0<(ta+1)%jb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Pa=new THREE.RenderableLine,E.push(Pa),J++,t++,x=Pa):x=E[t++],x.v1.positionScreen.copy(N),
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+i.positionScreen.copy(i.positionWorld).applyMatrix4(ea),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=!(-1>i.positionScreen.x||1<i.positionScreen.x||-1>i.positionScreen.y||1<i.positionScreen.y||-1>i.positionScreen.z||1<i.positionScreen.z);la=0;for(ta=jb.length;la<ta;la++){Z=jb[la];var Ra=!0===Ua?Qa.materials[Z.materialIndex]:ka.material;if(void 0!==Ra){ia=Ra.side;if(Z instanceof THREE.Face3)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],
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+I[0]=W.positionScreen,I[1]=V.positionScreen,I[2]=ga.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||P.isIntersectionBox(C.setFromPoints(I)))if(pa=0>(ga.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(ga.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide))r===n?(oa=new THREE.RenderableFace3,s.push(oa),n++,r++,p=oa):p=s[r++],p.v1.copy(W),p.v2.copy(V),p.v3.copy(ga);else continue;
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+else continue;else if(Z instanceof THREE.Face4)if(W=m[Z.a],V=m[Z.b],ga=m[Z.c],oa=m[Z.d],M[0]=W.positionScreen,M[1]=V.positionScreen,M[2]=ga.positionScreen,M[3]=oa.positionScreen,!0===W.visible||!0===V.visible||!0===ga.visible||!0===oa.visible||P.isIntersectionBox(C.setFromPoints(M)))if(pa=0>(oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-ga.positionScreen.x)*(oa.positionScreen.y-
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+ga.positionScreen.y)-(V.positionScreen.y-ga.positionScreen.y)*(oa.positionScreen.x-ga.positionScreen.x),ia===THREE.DoubleSide||pa===(ia===THREE.FrontSide)){if(q===u){var rb=new THREE.RenderableFace4;y.push(rb);u++;q++;p=rb}else p=y[q++];p.v1.copy(W);p.v2.copy(V);p.v3.copy(ga);p.v4.copy(oa)}else continue;else continue;p.normalModel.copy(Z.normal);!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&p.normalModel.negate();p.normalModel.applyMatrix3(A).normalize();p.normalModelView.copy(p.normalModel).applyMatrix3(ca);
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+p.centroidModel.copy(Z.centroid).applyMatrix4(xa);ga=Z.vertexNormals;W=0;for(V=ga.length;W<V;W++)oa=p.vertexNormalsModel[W],oa.copy(ga[W]),!1===pa&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&oa.negate(),oa.applyMatrix3(A).normalize(),p.vertexNormalsModelView[W].copy(oa).applyMatrix3(ca);p.vertexNormalsLength=ga.length;W=0;for(V=Pa.length;W<V;W++)if(oa=Pa[W][la],void 0!==oa){ia=0;for(ga=oa.length;ia<ga;ia++)p.uvs[W][ia]=oa[ia]}p.color=Z.color;p.material=Ra;ha.copy(p.centroidModel).applyProjection(ea);
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+p.z=ha.z;G.elements.push(p)}}}else if(ka instanceof THREE.Line){La.multiplyMatrices(ea,xa);la=ka.geometry.vertices;W=b();W.positionScreen.copy(la[0]).applyMatrix4(La);jb=ka.type===THREE.LinePieces?2:1;ta=1;for(Z=la.length;ta<Z;ta++)W=b(),W.positionScreen.copy(la[ta]).applyMatrix4(La),0<(ta+1)%jb||(V=m[j-2],N.copy(W.positionScreen),fa.copy(V.positionScreen),!0===d(N,fa)&&(N.multiplyScalar(1/N.w),fa.multiplyScalar(1/fa.w),t===J?(Pa=new THREE.RenderableLine,E.push(Pa),J++,t++,x=Pa):x=E[t++],x.v1.positionScreen.copy(N),
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x.v2.positionScreen.copy(fa),x.z=Math.max(N.z,fa.z),x.material=ka.material,G.elements.push(x)))}g=0;for(l=G.sprites.length;g<l;g++)ka=G.sprites[g].object,xa=ka.matrixWorld,ka instanceof THREE.Particle&&(B.set(xa.elements[12],xa.elements[13],xa.elements[14],1),B.applyMatrix4(ea),B.z/=B.w,0<B.z&&1>B.z&&(z===K?(pa=new THREE.RenderableParticle,H.push(pa),K++,z++,F=pa):F=H[z++],F.object=ka,F.x=B.x/B.w,F.y=B.y/B.w,F.z=B.z,F.rotation=ka.rotation.z,F.scale.x=ka.scale.x*Math.abs(F.x-(B.x+h.projectionMatrix.elements[0])/
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(B.w+h.projectionMatrix.elements[12])),F.scale.y=ka.scale.y*Math.abs(F.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),F.material=ka.material,G.elements.push(F)));!0===Ja&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -180,9 +180,9 @@ b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(v
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b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,j,m,l,p=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3;if(this.attributes.index){var y=this.attributes.index.array,u=this.offsets;
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c=0;for(d=u.length;c<d;++c){b=u[c].start;g=u[c].count;var x=u[c].index;a=b;for(b+=g;a<b;a+=3)g=x+y[a],h=x+y[a+1],i=x+y[a+2],j=e[3*g],m=e[3*g+1],l=e[3*g+2],p.set(j,m,l),j=e[3*h],m=e[3*h+1],l=e[3*h+2],r.set(j,m,l),j=e[3*i],m=e[3*i+1],l=e[3*i+2],s.set(j,m,l),n.subVectors(s,r),q.subVectors(p,r),n.cross(q),f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],m=e[a+1],l=e[a+2],p.set(j,m,l),j=e[a+
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3],m=e[a+4],l=e[a+5],r.set(j,m,l),j=e[a+6],m=e[a+7],l=e[a+8],s.set(j,m,l),n.subVectors(s,r),q.subVectors(p,r),n.cross(q),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){xa.x=d[3*a];
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-xa.y=d[3*a+1];xa.z=d[3*a+2];La.copy(xa);ca=i[a];U.copy(ca);U.sub(xa.multiplyScalar(xa.dot(ca))).normalize();ea.crossVectors(La,ca);ia=ea.dot(j[a]);A=0>ia?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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+xa.y=d[3*a+1];xa.z=d[3*a+2];La.copy(xa);ca=i[a];U.copy(ca);U.sub(xa.multiplyScalar(xa.dot(ca))).normalize();ea.crossVectors(La,ca);ha=ea.dot(j[a]);A=0>ha?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=A}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,
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d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var m,l,p,r,s,n,q,y,u,x,t,E,J,F,z,f=new THREE.Vector3,g=new THREE.Vector3,H,K,G,L,B,P,C,I=this.offsets;G=0;for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;var M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],
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-P=M+b[H+1],C=M+b[H+2],m=c[3*B],l=c[3*B+1],p=c[3*B+2],r=c[3*P],s=c[3*P+1],n=c[3*P+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*P],J=e[2*P+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=l,l=y-l,n-=p,p=u-p,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*l)*z,(t*n-J*p)*z),g.set((E*m-x*r)*z,(E*l-x*s)*z,(E*p-x*n)*z),i[B].add(f),i[P].add(f),i[C].add(f),j[B].add(g),j[P].add(g),j[C].add(g)}var U=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,La=new THREE.Vector3,A,ca,ia;G=0;
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+P=M+b[H+1],C=M+b[H+2],m=c[3*B],l=c[3*B+1],p=c[3*B+2],r=c[3*P],s=c[3*P+1],n=c[3*P+2],q=c[3*C],y=c[3*C+1],u=c[3*C+2],x=e[2*B],t=e[2*B+1],E=e[2*P],J=e[2*P+1],F=e[2*C],z=e[2*C+1],r-=m,m=q-m,s-=l,l=y-l,n-=p,p=u-p,E-=x,x=F-x,J-=t,t=z-t,z=1/(E*t-x*J),f.set((t*r-J*m)*z,(t*s-J*l)*z,(t*n-J*p)*z),g.set((E*m-x*r)*z,(E*l-x*s)*z,(E*p-x*n)*z),i[B].add(f),i[P].add(f),i[C].add(f),j[B].add(g),j[P].add(g),j[C].add(g)}var U=new THREE.Vector3,ea=new THREE.Vector3,xa=new THREE.Vector3,La=new THREE.Vector3,A,ca,ha;G=0;
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for(L=I.length;G<L;++G){K=I[G].start;B=I[G].count;M=I[G].index;H=K;for(K+=B;H<K;H+=3)B=M+b[H],P=M+b[H+1],C=M+b[H+2],a(B),a(P),a(C)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);!0===this.useQuaternion?this.quaternion.setFromRotationMatrix(a):this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder)}}();THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
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@@ -206,7 +206,9 @@ THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0
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x[h++],n.b=x[h++],n.c=x[h++],n.d=x[h++],j=4):(n=new THREE.Face3,n.a=x[h++],n.b=x[h++],n.c=x[h++],j=3);g&&(g=x[h++],n.materialIndex=g);g=c.faces.length;if(e)for(e=0;e<J;e++)q=a.uvs[e],p=x[h++],u=q[2*p],p=q[2*p+1],c.faceUvs[e][g]=new THREE.Vector2(u,p);if(f)for(e=0;e<J;e++){q=a.uvs[e];y=[];for(f=0;f<j;f++)p=x[h++],u=q[2*p],p=q[2*p+1],y[f]=new THREE.Vector2(u,p);c.faceVertexUvs[e][g]=y}l&&(l=3*x[h++],f=new THREE.Vector3,f.x=t[l++],f.y=t[l++],f.z=t[l],n.normal=f);if(m)for(e=0;e<j;e++)l=3*x[h++],f=new THREE.Vector3,
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f.x=t[l++],f.y=t[l++],f.z=t[l],n.vertexNormals.push(f);s&&(m=x[h++],m=new THREE.Color(E[m]),n.color=m);if(r)for(e=0;e<j;e++)m=x[h++],m=new THREE.Color(E[m]),n.vertexColors.push(m);c.faces.push(n)}if(a.skinWeights){h=0;for(i=a.skinWeights.length;h<i;h+=2)x=a.skinWeights[h],t=a.skinWeights[h+1],c.skinWeights.push(new THREE.Vector4(x,t,0,0))}if(a.skinIndices){h=0;for(i=a.skinIndices.length;h<i;h+=2)x=a.skinIndices[h],t=a.skinIndices[h+1],c.skinIndices.push(new THREE.Vector4(x,t,0,0))}c.bones=a.bones;
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c.animation=a.animation;if(void 0!==a.morphTargets){h=0;for(i=a.morphTargets.length;h<i;h++){c.morphTargets[h]={};c.morphTargets[h].name=a.morphTargets[h].name;c.morphTargets[h].vertices=[];E=c.morphTargets[h].vertices;J=a.morphTargets[h].vertices;x=0;for(t=J.length;x<t;x+=3)r=new THREE.Vector3,r.x=J[x]*d,r.y=J[x+1]*d,r.z=J[x+2]*d,E.push(r)}}if(void 0!==a.morphColors){h=0;for(i=a.morphColors.length;h<i;h++){c.morphColors[h]={};c.morphColors[h].name=a.morphColors[h].name;c.morphColors[h].colors=[];
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-t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.MaterialLoader=function(){};
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+t=c.morphColors[h].colors;E=a.morphColors[h].colors;d=0;for(x=E.length;d<x;d+=3)J=new THREE.Color(16755200),J.setRGB(E[d],E[d+1],E[d+2]),t.push(J)}}c.computeCentroids();c.computeFaceNormals();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingMonitor=function(){var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.LoadingMonitor.prototype={constructor:THREE.LoadingMonitor,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent};THREE.GeometryLoader=function(){};
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+THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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+!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(){}};THREE.MaterialLoader=function(){};
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THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,addEventListener:THREE.EventDispatcher.prototype.addEventListener,hasEventListener:THREE.EventDispatcher.prototype.hasEventListener,removeEventListener:THREE.EventDispatcher.prototype.removeEventListener,dispatchEvent:THREE.EventDispatcher.prototype.dispatchEvent,load:function(a){var b=this,c=new XMLHttpRequest;c.addEventListener("load",function(a){a=b.parse(JSON.parse(a.target.responseText));b.dispatchEvent({type:"load",content:a})},
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!1);c.addEventListener("progress",function(a){b.dispatchEvent({type:"progress",loaded:a.loaded,total:a.total})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.open("GET",a,!0);c.send(null)},parse:function(a){var b;switch(a.type){case "MeshBasicMaterial":b=new THREE.MeshBasicMaterial({color:a.color,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshLambertMaterial":b=new THREE.MeshLambertMaterial({color:a.color,
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ambient:a.ambient,emissive:a.emissive,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshPhongMaterial":b=new THREE.MeshPhongMaterial({color:a.color,ambient:a.ambient,emissive:a.emissive,specular:a.specular,shininess:a.shininess,opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshNormalMaterial":b=new THREE.MeshNormalMaterial({opacity:a.opacity,transparent:a.transparent,wireframe:a.wireframe});break;case "MeshDepthMaterial":b=new THREE.MeshDepthMaterial({opacity:a.opacity,
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@@ -278,20 +280,20 @@ THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){F!==a&&(F=t.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?t.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?t.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(t.globalCompositeOperation="darker"),z=a)}function d(a){G!==a&&(G=t.lineWidth=a)}function e(a){L!==a&&(L=t.lineCap=a)}function f(a){B!==a&&(B=t.lineJoin=a)}function g(a){H!==a&&(H=t.strokeStyle=a)}function h(a){K!==a&&(K=t.fillStyle=a)}function i(a,
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-b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,l,p,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,La=new THREE.RenderableVertex,A,ca,ia,oa,N,fa,ib,Ya,db,Ja,pa,ta,Z=new THREE.Color,la=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
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-ha=new THREE.Color,ga=new THREE.Color,ka=new THREE.Color,Pa=new THREE.Color,jb={},na={},Ua,Qa,Aa,Ra,rb,Ob,Lb,Pb,Tb,Ub,Za=new THREE.Box2,va=new THREE.Box2,Va=new THREE.Box2,sb=new THREE.Color,Ma=new THREE.Color,qa=new THREE.Color,$a=new THREE.Vector3,Bb,k,Cb,Sa,kb,Ta,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Sa=Cb.data;kb=document.createElement("canvas");kb.width=kb.height=Db;Ta=kb.getContext("2d");
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+b){if(P!==a||C!==b)t.setLineDash([a,b]),P=a,C=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var j=THREE.Math.smoothstep,a=a||{},m=this,l,p,r,s=new THREE.Projector,n=void 0!==a.canvas?a.canvas:document.createElement("canvas"),q,y,u,x,t=n.getContext("2d"),E=new THREE.Color(0),J=0,F=1,z=0,H=null,K=null,G=null,L=null,B=null,P=null,C=0,I,M,U,ea,xa=new THREE.RenderableVertex,La=new THREE.RenderableVertex,A,ca,ha,na,N,fa,ib,Ya,db,Ja,pa,ta,Z=new THREE.Color,la=new THREE.Color,W=new THREE.Color,V=new THREE.Color,
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+ia=new THREE.Color,ga=new THREE.Color,ka=new THREE.Color,Pa=new THREE.Color,jb={},oa={},Ua,Qa,Aa,Ra,rb,Ob,Lb,Pb,Tb,Ub,Za=new THREE.Box2,va=new THREE.Box2,Va=new THREE.Box2,sb=new THREE.Color,Ma=new THREE.Color,qa=new THREE.Color,$a=new THREE.Vector3,Bb,k,Cb,Sa,kb,Ta,Db=16;Bb=document.createElement("canvas");Bb.width=Bb.height=2;k=Bb.getContext("2d");k.fillStyle="rgba(0,0,0,1)";k.fillRect(0,0,2,2);Cb=k.getImageData(0,0,2,2);Sa=Cb.data;kb=document.createElement("canvas");kb.width=kb.height=Db;Ta=kb.getContext("2d");
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Ta.translate(-Db/2,-Db/2);Ta.scale(Db,Db);Db--;void 0===t.setLineDash&&(t.setLineDash=void 0!==t.mozDash?function(a){t.mozDash=null!==a[0]?a:null}:function(){});this.domElement=n;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b){q=
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a*this.devicePixelRatio;y=b*this.devicePixelRatio;u=Math.floor(q/2);x=Math.floor(y/2);n.width=q;n.height=y;n.style.width=a+"px";n.style.height=b+"px";Za.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x));F=1;z=0;B=L=G=K=H=null};this.setClearColor=function(a,b){E.set(a);J=void 0!==b?b:1;va.set(new THREE.Vector2(-u,-x),new THREE.Vector2(u,x))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");
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this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){t.setTransform(1,0,0,-1,u,x);!1===va.empty()&&(va.intersect(Za),va.expandByScalar(2),1>J&&t.clearRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0),0<J&&(c(THREE.NormalBlending),b(1),h("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+J+")"),t.fillRect(va.min.x|0,va.min.y|0,va.max.x-va.min.x|0,va.max.y-va.min.y|0)),va.makeEmpty())};this.render=function(a,n){function q(a,
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b,c){for(var d=0,e=r.length;d<e;d++){var f=r[d];Pa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=$a.getPositionFromMatrix(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Pa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=$a.getPositionFromMatrix(f.matrixWorld),h=b.dot($a.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Pa.multiplyScalar(h)))))}}function z(a,d,e,f,g,h,k,i){m.info.render.vertices+=
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-3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ia=d.positionScreen.x;oa=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ia,oa,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ga.copy(i.color),ka.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ga.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),q(k.v1.positionWorld,
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-k.vertexNormalsModel[0],la),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],V),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ha.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ha),J(A,ca,ia,oa,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(sb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ga).add(ka),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
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-i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Ra=k.uvs[0],C(A,ca,ia,oa,N,fa,Ra[f].x,Ra[f].y,Ra[g].x,Ra[g].y,Ra[h].x,Ra[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&($a.copy(k.vertexNormalsModelView[f]),rb=0.5*$a.x+0.5,Ob=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[g]),Lb=0.5*$a.x+0.5,Pb=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[h]),Tb=0.5*$a.x+0.5,Ub=0.5*$a.y+0.5,C(A,ca,ia,oa,N,fa,rb,Ob,Lb,Pb,Tb,Ub,
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|
-i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Ua=n.near,Qa=n.far,la.r=la.g=la.b=1-j(a.positionScreen.z*a.positionScreen.w,Ua,Qa),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Ua,Qa),V.r=V.g=V.b=1-j(e.positionScreen.z*e.positionScreen.w,Ua,Qa),ha.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ha),J(A,ca,ia,oa,N,fa,0,0,1,0,0,1,Aa)):
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|
+3;m.info.render.faces++;b(i.opacity);c(i.blending);A=a.positionScreen.x;ca=a.positionScreen.y;ha=d.positionScreen.x;na=d.positionScreen.y;N=e.positionScreen.x;fa=e.positionScreen.y;y(A,ca,ha,na,N,fa);(i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshPhongMaterial)&&null===i.map?(ga.copy(i.color),ka.copy(i.emissive),i.vertexColors===THREE.FaceColors&&ga.multiply(k.color),!1===i.wireframe&&i.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),q(k.v1.positionWorld,
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|
+k.vertexNormalsModel[0],la),q(k.v2.positionWorld,k.vertexNormalsModel[1],W),q(k.v3.positionWorld,k.vertexNormalsModel[2],V),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)):(Z.copy(sb),q(k.centroidModel,k.normalModel,Z),Z.multiply(ga).add(ka),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z))):i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial||
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|
|
+i instanceof THREE.MeshPhongMaterial?null!==i.map?i.map.mapping instanceof THREE.UVMapping&&(Ra=k.uvs[0],C(A,ca,ha,na,N,fa,Ra[f].x,Ra[f].y,Ra[g].x,Ra[g].y,Ra[h].x,Ra[h].y,i.map)):null!==i.envMap?i.envMap.mapping instanceof THREE.SphericalReflectionMapping&&($a.copy(k.vertexNormalsModelView[f]),rb=0.5*$a.x+0.5,Ob=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[g]),Lb=0.5*$a.x+0.5,Pb=0.5*$a.y+0.5,$a.copy(k.vertexNormalsModelView[h]),Tb=0.5*$a.x+0.5,Ub=0.5*$a.y+0.5,C(A,ca,ha,na,N,fa,rb,Ob,Lb,Pb,Tb,Ub,
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|
+i.envMap)):(Z.copy(i.color),i.vertexColors===THREE.FaceColors&&Z.multiply(k.color),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i instanceof THREE.MeshDepthMaterial?(Ua=n.near,Qa=n.far,la.r=la.g=la.b=1-j(a.positionScreen.z*a.positionScreen.w,Ua,Qa),W.r=W.g=W.b=1-j(d.positionScreen.z*d.positionScreen.w,Ua,Qa),V.r=V.g=V.b=1-j(e.positionScreen.z*e.positionScreen.w,Ua,Qa),ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)):
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i instanceof THREE.MeshNormalMaterial&&(i.shading==THREE.FlatShading?(a=k.normalModelView,Z.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),!0===i.wireframe?E(Z,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):F(Z)):i.shading==THREE.SmoothShading&&(a=k.vertexNormalsModelView[f],la.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[g],W.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),a=k.vertexNormalsModelView[h],V.setRGB(a.x,a.y,a.z).multiplyScalar(0.5).addScalar(0.5),
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-ha.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ha),J(A,ca,ia,oa,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Va.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,k,i,ua,j,p,m){if(!(m instanceof THREE.DataTexture||void 0===
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|
+ia.addColors(W,V).multiplyScalar(0.5),Aa=H(la,W,V,ia),J(A,ca,ha,na,N,fa,0,0,1,0,0,1,Aa)))}function y(a,b,c,d,e,f){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.closePath()}function B(a,b,c,d,e,f,g,h){t.beginPath();t.moveTo(a,b);t.lineTo(c,d);t.lineTo(e,f);t.lineTo(g,h);t.closePath()}function E(a,b,c,h){d(b);e(c);f(h);g(a.getStyle());t.stroke();Va.expandByScalar(2*b)}function F(a){h(a.getStyle());t.fill()}function C(a,b,c,d,e,f,g,k,i,ua,j,p,m){if(!(m instanceof THREE.DataTexture||void 0===
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|
m.image||0==m.image.width)){if(!0===m.needsUpdate){var l=m.wrapS==THREE.RepeatWrapping,n=m.wrapT==THREE.RepeatWrapping;jb[m.id]=t.createPattern(m.image,!0===l&&!0===n?"repeat":!0===l&&!1===n?"repeat-x":!1===l&&!0===n?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===jb[m.id]?h("rgba(0,0,0,1)"):h(jb[m.id]);var l=m.offset.x/m.repeat.x,n=m.offset.y/m.repeat.y,mb=m.image.width*m.repeat.x,q=m.image.height*m.repeat.y,g=(g+l)*mb,k=(1-k+n)*q,c=c-a,d=d-b,e=e-a,f=f-b,i=(i+l)*mb-g,ua=(1-ua+n)*q-k,j=(j+l)*mb-
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|
-g,p=(1-p+n)*q-k,l=i*p-j*ua;0===l?(void 0===na[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),na[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=na[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(l=1/l,m=(p*c-ua*e)*l,ua=(p*d-ua*f)*l,c=(i*e-j*c)*l,d=(i*f-j*d)*l,a=a-m*g-c*k,g=b-ua*g-d*k,t.save(),t.transform(m,ua,c,d,a,g),t.fill(),t.restore())}}function J(a,
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|
+g,p=(1-p+n)*q-k,l=i*p-j*ua;0===l?(void 0===oa[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),oa[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=oa[m.id],g=4*(Math.floor(g)+Math.floor(k)*m.image.width),Z.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),F(Z)):(l=1/l,m=(p*c-ua*e)*l,ua=(p*d-ua*f)*l,c=(i*e-j*c)*l,d=(i*f-j*d)*l,a=a-m*g-c*k,g=b-ua*g-d*k,t.save(),t.transform(m,ua,c,d,a,g),t.fill(),t.restore())}}function J(a,
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|
b,c,d,e,f,g,h,k,i,ua,j,m){var p,l;p=m.width-1;l=m.height-1;g*=p;h*=l;c-=a;d-=b;e-=a;f-=b;k=k*p-g;i=i*l-h;ua=ua*p-g;j=j*l-h;l=1/(k*j-ua*i);p=(j*c-i*e)*l;i=(j*d-i*f)*l;c=(k*e-ua*c)*l;d=(k*f-ua*d)*l;a=a-p*g-c*h;b=b-i*g-d*h;t.save();t.transform(p,i,c,d,a,b);t.clip();t.drawImage(m,0,0);t.restore()}function H(a,b,c,d){Sa[0]=255*a.r|0;Sa[1]=255*a.g|0;Sa[2]=255*a.b|0;Sa[4]=255*b.r|0;Sa[5]=255*b.g|0;Sa[6]=255*b.b|0;Sa[8]=255*c.r|0;Sa[9]=255*c.g|0;Sa[10]=255*c.b|0;Sa[12]=255*d.r|0;Sa[13]=255*d.g|0;Sa[14]=255*
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d.b|0;k.putImageData(Cb,0,0);Ta.drawImage(Bb,0,0);return kb}function G(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===n instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();t.setTransform(1,0,0,-1,u,x);m.info.render.vertices=0;m.info.render.faces=0;l=s.projectScene(a,n,this.sortObjects,this.sortElements);p=l.elements;r=l.lights;sb.setRGB(0,
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|
0,0);Ma.setRGB(0,0,0);qa.setRGB(0,0,0);for(var K=0,P=r.length;K<P;K++){var R=r[K],L=R.color;R instanceof THREE.AmbientLight?sb.add(L):R instanceof THREE.DirectionalLight?Ma.add(L):R instanceof THREE.PointLight&&qa.add(L)}K=0;for(P=p.length;K<P;K++){var da=p[K],R=da.material;if(!(void 0===R||!1===R.visible)){Va.makeEmpty();if(da instanceof THREE.RenderableParticle){I=da;I.x*=u;I.y*=x;var L=I,ua=da;b(R.opacity);c(R.blending);var ub=void 0,mb=void 0,vb=void 0,wb=void 0,Nc=da=void 0,Oc=void 0;R instanceof
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@@ -301,12 +303,12 @@ u,I.positionScreen.y*=x,M.positionScreen.x*=u,M.positionScreen.y*=x,Va.setFromPo
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e(R.linecap),f(R.linejoin),g(R.color.getStyle()),i(R.dashSize,R.gapSize),t.stroke(),Va.expandByScalar(2*R.linewidth),i(null,null)));else if(da instanceof THREE.RenderableFace3){I=da.v1;M=da.v2;U=da.v3;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;
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|
!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,U.positionScreen),G(U.positionScreen,I.positionScreen));Va.setFromPoints([I.positionScreen,M.positionScreen,U.positionScreen]);z(I,M,U,0,1,2,da,R)}else if(da instanceof THREE.RenderableFace4){I=da.v1;M=da.v2;U=da.v3;ea=da.v4;if(-1>I.positionScreen.z||1<I.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>ea.positionScreen.z||1<ea.positionScreen.z)continue;
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I.positionScreen.x*=u;I.positionScreen.y*=x;M.positionScreen.x*=u;M.positionScreen.y*=x;U.positionScreen.x*=u;U.positionScreen.y*=x;ea.positionScreen.x*=u;ea.positionScreen.y*=x;xa.positionScreen.copy(M.positionScreen);La.positionScreen.copy(ea.positionScreen);!0===R.overdraw&&(G(I.positionScreen,M.positionScreen),G(M.positionScreen,ea.positionScreen),G(ea.positionScreen,I.positionScreen),G(U.positionScreen,xa.positionScreen),G(U.positionScreen,La.positionScreen));Va.setFromPoints([I.positionScreen,
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|
-M.positionScreen,U.positionScreen,ea.positionScreen]);L=I;ua=M;ub=U;mb=ea;vb=xa;wb=La;m.info.render.vertices+=4;m.info.render.faces++;b(R.opacity);c(R.blending);void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,ua,mb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ia=ua.positionScreen.x,oa=ua.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,ib=mb.positionScreen.x,Ya=mb.positionScreen.y,db=vb.positionScreen.x,Ja=vb.positionScreen.y,pa=
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|
-wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ga.copy(R.color),ka.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ga.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),ha.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],la),q(da.v2.positionWorld,da.vertexNormalsModel[1],W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,
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|
-da.vertexNormalsModel[2],ha),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ha.multiply(ga).add(ka),Aa=H(la,W,V,ha),y(A,ca,ia,oa,ib,Ya),J(A,ca,ia,oa,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ga).add(ka),B(A,ca,ia,oa,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===
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|
-THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ia,oa,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ia,oa,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R.shading==THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],la.setRGB(L.x,L.y,
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|
-L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],ha.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(la,W,V,ha),y(A,ca,ia,oa,ib,Ya),J(A,ca,ia,oa,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa))):R instanceof THREE.MeshDepthMaterial&&(Ua=n.near,Qa=n.far,la.r=la.g=
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-la.b=1-j(L.positionScreen.z*L.positionScreen.w,Ua,Qa),W.r=W.g=W.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Ua,Qa),V.r=V.g=V.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Ua,Qa),ha.r=ha.g=ha.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Ua,Qa),Aa=H(la,W,V,ha),y(A,ca,ia,oa,ib,Ya),J(A,ca,ia,oa,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)))}va.union(Va)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+M.positionScreen,U.positionScreen,ea.positionScreen]);L=I;ua=M;ub=U;mb=ea;vb=xa;wb=La;m.info.render.vertices+=4;m.info.render.faces++;b(R.opacity);c(R.blending);void 0!==R.map&&null!==R.map||void 0!==R.envMap&&null!==R.envMap?(z(L,ua,mb,0,1,3,da,R),z(vb,ub,wb,1,2,3,da,R)):(A=L.positionScreen.x,ca=L.positionScreen.y,ha=ua.positionScreen.x,na=ua.positionScreen.y,N=ub.positionScreen.x,fa=ub.positionScreen.y,ib=mb.positionScreen.x,Ya=mb.positionScreen.y,db=vb.positionScreen.x,Ja=vb.positionScreen.y,pa=
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|
+wb.positionScreen.x,ta=wb.positionScreen.y,R instanceof THREE.MeshLambertMaterial||R instanceof THREE.MeshPhongMaterial?(ga.copy(R.color),ka.copy(R.emissive),R.vertexColors===THREE.FaceColors&&ga.multiply(da.color),!1===R.wireframe&&R.shading==THREE.SmoothShading&&4==da.vertexNormalsLength?(la.copy(sb),W.copy(sb),V.copy(sb),ia.copy(sb),q(da.v1.positionWorld,da.vertexNormalsModel[0],la),q(da.v2.positionWorld,da.vertexNormalsModel[1],W),q(da.v4.positionWorld,da.vertexNormalsModel[3],V),q(da.v3.positionWorld,
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|
+da.vertexNormalsModel[2],ia),la.multiply(ga).add(ka),W.multiply(ga).add(ka),V.multiply(ga).add(ka),ia.multiply(ga).add(ka),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Ya),J(A,ca,ha,na,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)):(Z.copy(sb),q(da.centroidModel,da.normalModel,Z),Z.multiply(ga).add(ka),B(A,ca,ha,na,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z))):R instanceof THREE.MeshBasicMaterial?(Z.copy(R.color),R.vertexColors===
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|
+THREE.FaceColors&&Z.multiply(da.color),B(A,ca,ha,na,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R instanceof THREE.MeshNormalMaterial?(L=void 0,R.shading==THREE.FlatShading?(L=da.normalModelView,Z.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),B(A,ca,ha,na,N,fa,ib,Ya),!0===R.wireframe?E(Z,R.wireframeLinewidth,R.wireframeLinecap,R.wireframeLinejoin):F(Z)):R.shading==THREE.SmoothShading&&(L=da.vertexNormalsModelView[0],la.setRGB(L.x,L.y,
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+L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[1],W.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[3],V.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),L=da.vertexNormalsModelView[2],ia.setRGB(L.x,L.y,L.z).multiplyScalar(0.5).addScalar(0.5),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Ya),J(A,ca,ha,na,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa))):R instanceof THREE.MeshDepthMaterial&&(Ua=n.near,Qa=n.far,la.r=la.g=
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+la.b=1-j(L.positionScreen.z*L.positionScreen.w,Ua,Qa),W.r=W.g=W.b=1-j(ua.positionScreen.z*ua.positionScreen.w,Ua,Qa),V.r=V.g=V.b=1-j(mb.positionScreen.z*mb.positionScreen.w,Ua,Qa),ia.r=ia.g=ia.b=1-j(ub.positionScreen.z*ub.positionScreen.w,Ua,Qa),Aa=H(la,W,V,ia),y(A,ca,ha,na,ib,Ya),J(A,ca,ha,na,ib,Ya,0,0,1,0,0,1,Aa),y(db,Ja,N,fa,pa,ta),J(db,Ja,N,fa,pa,ta,1,0,1,1,0,1,Aa)))}va.union(Va)}}t.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -361,8 +363,8 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
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(a.__colorArray=new Float32Array(3*i));if(m){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(m=a.numMorphTargets;c<
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m;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(m=a.numMorphNormals;c<m;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var n in d.attributes){var j=d.attributes[n],c={},q;for(q in j)c[q]=j[q];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=n,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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-THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Za[a]||(k.enableVertexAttribArray(a),Za[a]=!0)}function i(){for(var a in Za)Za[a]&&(k.disableVertexAttribArray(a),Za[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Ya=null,Ja=pa=V=W=na=jb=ha=-1,$a=!0,a[d].render(b,
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-c,Tb,Ub),ta=Ya=null,Ja=pa=V=W=na=jb=ha=-1,$a=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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+THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){Za[a]||(k.enableVertexAttribArray(a),Za[a]=!0)}function i(){for(var a in Za)Za[a]&&(k.disableVertexAttribArray(a),Za[a]=!1)}function j(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b){return b[0]-a[0]}function l(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ta=Ya=null,Ja=pa=V=W=oa=jb=ia=-1,$a=!0,a[d].render(b,
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+c,Tb,Ub),ta=Ya=null,Ja=pa=V=W=oa=jb=ia=-1,$a=!0}function p(a,b,c,d,e,f,g,h){var i,k,j,m;b?(k=a.length-1,m=b=-1):(k=0,b=a.length,m=1);for(var p=k;p!==b;p+=m)if(i=a[p],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&N.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);N.setDepthTest(i.depthTest);N.setDepthWrite(i.depthWrite);K(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}N.setMaterialFaces(i);j instanceof THREE.BufferGeometry?N.renderBufferDirect(d,e,
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f,i,j,k):N.renderBuffer(d,e,f,i,j,k)}}function r(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&N.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);N.setDepthTest(h.depthTest);N.setDepthWrite(h.depthWrite);K(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}N.renderImmediateObject(c,d,e,h,i)}}function s(a,b){var e,f,g,h;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=
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new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",gc)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var i,j;for(i in f.attributes)j="index"===i?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,h=f.attributes[i],h.buffer=k.createBuffer(),k.bindBuffer(j,h.buffer),k.bufferData(j,h.array,k.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;if(void 0===f.geometryGroups){i=f;var m,p,l,q,r;j={};var s=i.morphTargets.length,
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t=i.morphNormals.length,u=g instanceof THREE.MeshFaceMaterial;i.geometryGroups={};g=0;for(m=i.faces.length;g<m;g++)p=i.faces[g],l=u?p.materialIndex:0,void 0===j[l]&&(j[l]={hash:l,counter:0}),r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&(i.geometryGroups[r]={faces3:[],faces4:[],materialIndex:l,vertices:0,numMorphTargets:s,numMorphNormals:t}),q=p instanceof THREE.Face3?3:4,65535<i.geometryGroups[r].vertices+q&&(j[l].counter+=1,r=j[l].hash+"_"+j[l].counter,void 0===i.geometryGroups[r]&&
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@@ -402,102 +404,102 @@ if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4
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|
if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;
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if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==Ta){if(a===THREE.RGB_S3TC_DXT1_Format)return Ta.COMPRESSED_RGB_S3TC_DXT1_EXT;
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if(a===THREE.RGBA_S3TC_DXT1_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ta.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",ea=void 0!==a.alpha?a.alpha:!0,xa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,La=void 0!==
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-a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ia=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),oa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=
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-this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};
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|
-var N=this,fa=[],ib=0,Ya=null,db=null,Ja=-1,pa=null,ta=null,Z=0,la=0,W=-1,V=-1,ha=-1,ga=-1,ka=-1,Pa=-1,jb=-1,na=-1,Ua=null,Qa=null,Aa=null,Ra=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,Za={},va=new THREE.Frustum,Va=new THREE.Matrix4,sb=new THREE.Matrix4,Ma=new THREE.Vector3,qa=new THREE.Vector3,$a=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},
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-hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Sa,kb,Ta;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:La,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=k.getExtension("OES_texture_float");Sa=k.getExtension("OES_standard_derivatives");kb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
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-Ta=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Sa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");kb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ta||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&
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-(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ia.r,ia.g,ia.b,oa);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
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-var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=kb?k.getParameter(kb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Ta&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Mc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Jc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
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-k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Ic=0<Kc.precision&&0<Mc.precision,fc=0<Lc.precision&&0<Jc.precision;"highp"===U&&!Ic&&(fc?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):
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-(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===U&&!fc&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Sa};this.supportsCompressedTextureS3TC=function(){return Ta};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};
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|
-this.setSize=function(a,b){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;M.style.width=a+"px";M.style.height=b+"px";this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;Lb=void 0!==c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ia.set(a);
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-oa=void 0!==b?b:1;k.clearColor(ia.r,ia.g,ia.b,oa)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return oa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);
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|
-this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ya=null;Ja=pa=na=jb=ha=-1;$a=!0;V=W=-1;this.shadowMapPlugin.update(a,b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);
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-void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==
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|
-a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=
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-a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",R);if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),
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-k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&
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|
-!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,
|
|
|
-3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,
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|
|
-3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,
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|
|
-0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==pa&&(pa=g,c=!0);c&&i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,p=e.length;m<p;m++){var n=e[m].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
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|
-d.buffer)}k.drawElements(k.TRIANGLES,e[m].count,k.UNSIGNED_SHORT,2*e[m].start);N.info.render.calls++;N.info.render.vertices+=e[m].count;N.info.render.faces+=e[m].count/3}}else{if(c)for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof
|
|
|
-THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/
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|
-3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==pa&&(pa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,
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|
-e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),
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|
|
-k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?
|
|
|
-j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=
|
|
|
-0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),
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|
-h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,
|
|
|
-2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
|
|
|
-(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),
|
|
|
-N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ja=-1;$a=!0;this.autoUpdateScene&&
|
|
|
-a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(Va);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=
|
|
|
-0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||va.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=
|
|
|
-s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Ma.getPositionFromMatrix(g.matrixWorld),Ma.applyProjection(Va),f.z=Ma.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=
|
|
|
-f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,
|
|
|
-"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,
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|
|
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,va):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],
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|
|
-a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,
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|
-B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<F;E++)if(l=j.geometryGroupsList[E],n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=
|
|
|
-H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,W=void 0,V=void 0,Z=void 0,la=void 0,S=void 0,T=void 0,Q=void 0,aa=void 0,ta=void 0,ca=void 0,da=void 0,Ya=void 0,ea=void 0,ga=void 0,ha=void 0,ib=void 0,ka=void 0,pa=void 0,ia=void 0,oa=void 0,na=void 0,Ja=void 0,db=void 0,xa=void 0,qa=void 0,va=void 0,Aa=void 0,Pa=void 0,wa=void 0,$a=void 0,La=void 0,Sa=void 0,Ua=void 0,ab=void 0,jb=void 0,Wa=void 0,Xa=void 0,Qa=void 0,
|
|
|
-Ra=void 0,Ka=0,Oa=0,Ta=0,Za=0,xb=0,gb=0,Ba=0,lb=0,Na=0,Y=0,ja=0,w=0,ya=void 0,bb=C.__vertexArray,kb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,
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|
|
-Wb=nb.vertices,ra=C.faces3,sa=C.faces4,hb=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],bb[Oa]=S.x,bb[Oa+1]=S.y,bb[Oa+2]=S.z,bb[Oa+3]=T.x,bb[Oa+4]=T.y,bb[Oa+5]=T.z,bb[Oa+6]=Q.x,bb[Oa+7]=Q.y,bb[Oa+8]=Q.z,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],bb[Oa]=S.x,bb[Oa+1]=S.y,bb[Oa+2]=
|
|
|
-S.z,bb[Oa+3]=T.x,bb[Oa+4]=T.y,bb[Oa+5]=T.z,bb[Oa+6]=Q.x,bb[Oa+7]=Q.y,bb[Oa+8]=Q.z,bb[Oa+9]=aa.x,bb[Oa+10]=aa.y,bb[Oa+11]=aa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(ec){ab=0;for(jb=Rb.length;ab<jb;ab++){D=ja=0;for(A=ra.length;D<A;D++)Qa=ra[D],O=hb[Qa],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],Wa=Bb[ab],Wa[ja]=S.x,Wa[ja+1]=S.y,Wa[ja+2]=S.z,Wa[ja+3]=T.x,Wa[ja+4]=T.y,Wa[ja+5]=T.z,Wa[ja+6]=Q.x,Wa[ja+7]=Q.y,Wa[ja+8]=Q.z,
|
|
|
-H.morphNormals&&(M?(Ra=qc[ab].vertexNormals[Qa],ea=Ra.a,ga=Ra.b,ha=Ra.c):ha=ga=ea=qc[ab].faceNormals[Qa],Xa=Cb[ab],Xa[ja]=ea.x,Xa[ja+1]=ea.y,Xa[ja+2]=ea.z,Xa[ja+3]=ga.x,Xa[ja+4]=ga.y,Xa[ja+5]=ga.z,Xa[ja+6]=ha.x,Xa[ja+7]=ha.y,Xa[ja+8]=ha.z),ja+=9;D=0;for(A=sa.length;D<A;D++)Qa=sa[D],O=hb[Qa],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],aa=Rb[ab].vertices[O.d],Wa=Bb[ab],Wa[ja]=S.x,Wa[ja+1]=S.y,Wa[ja+2]=S.z,Wa[ja+3]=T.x,Wa[ja+4]=T.y,Wa[ja+5]=T.z,Wa[ja+6]=Q.x,Wa[ja+7]=Q.y,Wa[ja+
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|
-8]=Q.z,Wa[ja+9]=aa.x,Wa[ja+10]=aa.y,Wa[ja+11]=aa.z,H.morphNormals&&(M?(Ra=qc[ab].vertexNormals[Qa],ea=Ra.a,ga=Ra.b,ha=Ra.c,ib=Ra.d):ib=ha=ga=ea=qc[ab].faceNormals[Qa],Xa=Cb[ab],Xa[ja]=ea.x,Xa[ja+1]=ea.y,Xa[ja+2]=ea.z,Xa[ja+3]=ga.x,Xa[ja+4]=ga.y,Xa[ja+5]=ga.z,Xa[ja+6]=ha.x,Xa[ja+7]=ha.y,Xa[ja+8]=ha.z,Xa[ja+9]=ib.x,Xa[ja+10]=ib.y,Xa[ja+11]=ib.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Bb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),
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|
-k.bufferData(k.ARRAY_BUFFER,Cb[ab],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],na=Qb[O.a],Ja=Qb[O.b],db=Qb[O.c],Ha[Y]=na.x,Ha[Y+1]=na.y,Ha[Y+2]=na.z,Ha[Y+3]=na.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=
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|
|
-hb[sa[D]],na=Qb[O.a],Ja=Qb[O.b],db=Qb[O.c],xa=Qb[O.d],Ha[Y]=na.x,Ha[Y+1]=na.y,Ha[Y+2]=na.z,Ha[Y+3]=na.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,Ha[Y+12]=xa.x,Ha[Y+13]=xa.y,Ha[Y+14]=xa.z,Ha[Y+15]=xa.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Pa=Xb[O.d],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Pa.x,Ga[Y+13]=Pa.y,Ga[Y+14]=
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|
-Pa.z,Ga[Y+15]=Pa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(ka=P[0],pa=P[1],ia=P[2]):ia=pa=ka=W,cb[Na]=ka.r,cb[Na+1]=ka.g,cb[Na+2]=ka.b,cb[Na+3]=pa.r,cb[Na+4]=pa.g,cb[Na+5]=pa.b,cb[Na+6]=ia.r,cb[Na+7]=ia.g,cb[Na+8]=ia.b,Na+=9;D=0;for(A=
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|
|
-sa.length;D<A;D++)O=hb[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(ka=P[0],pa=P[1],ia=P[2],oa=P[3]):oa=ia=pa=ka=W,cb[Na]=ka.r,cb[Na+1]=ka.g,cb[Na+2]=ka.b,cb[Na+3]=pa.r,cb[Na+4]=pa.g,cb[Na+5]=pa.b,cb[Na+6]=ia.r,cb[Na+7]=ia.g,cb[Na+8]=ia.b,cb[Na+9]=oa.r,cb[Na+10]=oa.g,cb[Na+11]=oa.b,Na+=12;0<Na&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],V=O.vertexTangents,ta=V[0],ca=
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|
-V[1],da=V[2],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Ya=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Ya.x,Fa[Ba+13]=Ya.y,Fa[Ba+14]=Ya.z,Fa[Ba+15]=
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|
-Ya.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=hb[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)La=U[wa],yb[gb]=La.x,yb[gb+1]=La.y,yb[gb+2]=La.z,gb+=3;else for(wa=0;3>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;D=0;for(A=sa.length;D<A;D++)if(O=hb[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)La=U[wa],yb[gb]=La.x,yb[gb+1]=La.y,yb[gb+2]=La.z,gb+=3;else for(wa=
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|
-0;4>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==Z)for(wa=0;3>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kb,G))}if(Lb&&Pc&&N){D=0;
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|
-for(A=ra.length;D<A;D++)if(fa=ra[D],la=Pc[fa],void 0!==la)for(wa=0;3>wa;wa++)Ua=la[wa],rb[Za]=Ua.x,rb[Za+1]=Ua.y,Za+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],la=Pc[fa],void 0!==la)for(wa=0;4>wa;wa++)Ua=la[wa],rb[Za]=Ua.x,rb[Za+1]=Ua.y,Za+=2;0<Za&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=Ka,Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+2,xb+=3,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+2,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,lb+=6,Ka+=3;
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|
-D=0;for(A=sa.length;D<A;D++)Gb[xb]=Ka,Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+3,Gb[xb+3]=Ka+1,Gb[xb+4]=Ka+2,Gb[xb+5]=Ka+3,xb+=6,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+3,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,tb[lb+6]=Ka+2,tb[lb+7]=Ka+3,lb+=8,Ka+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for($a=Db.length;wa<$a;wa++)if(v=Db[wa],v.__original.needsUpdate){w=
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|
|
-0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],
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-v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
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-4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:
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|
-["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+
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|
-3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=
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|
-v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],
|
|
|
-v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=
|
|
|
-hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+
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|
-8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,
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|
-v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+
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|
-7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,
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|
-v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=
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|
|
-e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,rc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,sc=void 0,za=void 0,tc=void 0,uc=void 0,vc=void 0,cc=void 0,eb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=
|
|
|
-0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=
|
|
|
-0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(eb=0;eb<$b;eb++)Da.array[eb]=Da.value[eb];else if(2===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=
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|
|
-ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,rc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,zc=k.DYNAMIC_DRAW,
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|
|
-kc=void 0,lc=void 0,mc=void 0,Ac=void 0,Ia=void 0,Bc=void 0,Vc=Ab.vertices,Wc=Ab.colors,Xc=Ab.lineDistances,Jc=Vc.length,Kc=Wc.length,Lc=Xc.length,Cc=Ab.__vertexArray,Dc=Ab.__colorArray,Yc=Ab.__lineDistanceArray,Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,fb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);
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|
|
-k.bufferData(k.ARRAY_BUFFER,Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(fb=
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|
|
-0;fb<ac;fb++)Ea.array[fb]=Ea.value[fb];else if(2===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+
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|
|
-3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Hb=j,Sc=k.DYNAMIC_DRAW,nc=i,qb=void 0,Ib=void 0,Jb=void 0,ba=void 0,Kb=void 0,Sb=void 0,Fc=Hb.vertices,Tc=Fc.length,Uc=Hb.colors,$c=Uc.length,Yb=Hb.__vertexArray,Zb=Hb.__colorArray,
|
|
|
-Mb=Hb.__sortArray,ad=Hb.verticesNeedUpdate,bd=Hb.colorsNeedUpdate,Nb=Hb.__webglCustomAttributesList,Eb=void 0,bc=void 0,ma=void 0,Fb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){sb.copy(Va);sb.multiply(nc.matrixWorld);for(qb=0;qb<Tc;qb++)Jb=Fc[qb],Ma.copy(Jb),Ma.applyProjection(sb),Mb[qb]=[Ma.z,qb];Mb.sort(m);for(qb=0;qb<Tc;qb++)Jb=Fc[Mb[qb][1]],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;for(Ib=0;Ib<$c;Ib++)ba=3*Ib,Sb=Uc[Mb[Ib][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=
|
|
|
-Nb.length;Eb<bc;Eb++)if($=Nb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Fb=$.value.length,1===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],$.array[ma]=$.value[Kb];else if(2===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+
|
|
|
-1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(ad)for(qb=0;qb<Tc;qb++)Jb=Fc[qb],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;if(bd)for(Ib=0;Ib<$c;Ib++)Sb=Uc[Ib],ba=3*Ib,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ba=0,1===$.size)for(ma=
|
|
|
-0;ma<Fb;ma++)$.array[ma]=$.value[ma];else if(2===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(ad||
|
|
|
-nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Sc);if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Zb,Sc);if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",
|
|
|
-pc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=
|
|
|
-n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);m=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),
|
|
|
-b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,
|
|
|
-fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,
|
|
|
-shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];p?d.push(p):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":
|
|
|
-c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();x=["precision "+U+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,
|
|
|
-"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):
|
|
|
-"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":
|
|
|
-"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+a.antialias?a.antialias:!1,A=void 0!==a.stencil?a.stencil:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),na=0;void 0!==a.clearColor&&(console.warn("DEPRECATED: clearColor in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),ha.setHex(a.clearColor));void 0!==a.clearAlpha&&(console.warn("DEPRECATED: clearAlpha in WebGLRenderer constructor parameters is being removed. Use .setClearColor() instead."),na=a.clearAlpha);this.domElement=
|
|
|
+M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
|
|
|
+this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,fa=[],ib=0,Ya=null,db=null,Ja=-1,pa=null,ta=null,Z=0,la=0,W=-1,V=-1,ia=-1,ga=-1,ka=-1,Pa=-1,jb=-1,oa=-1,Ua=null,Qa=null,Aa=null,Ra=null,rb=0,Ob=0,Lb=0,Pb=0,Tb=0,Ub=0,Za={},va=new THREE.Frustum,Va=new THREE.Matrix4,sb=new THREE.Matrix4,Ma=new THREE.Vector3,
|
|
|
+qa=new THREE.Vector3,$a=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Cb,Sa,kb,Ta;try{if(!(k=M.getContext("experimental-webgl",{alpha:ea,premultipliedAlpha:xa,antialias:La,stencil:A,preserveDrawingBuffer:ca})))throw"Error creating WebGL context.";}catch(Db){console.error(Db)}Cb=
|
|
|
+k.getExtension("OES_texture_float");Sa=k.getExtension("OES_standard_derivatives");kb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ta=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Cb||console.log("THREE.WebGLRenderer: Float textures not supported.");Sa||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
|
|
|
+kb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ta||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===k.getShaderPrecisionFormat&&(k.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,
|
|
|
+k.ONE_MINUS_SRC_ALPHA);k.clearColor(ha.r,ha.g,ha.b,na);this.context=k;var cc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),Gc=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Hc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),dc=kb?k.getParameter(kb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ec=0<Gc,Vb=ec&&Cb;Ta&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);var Kc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_FLOAT),Lc=k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_FLOAT);
|
|
|
+k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_FLOAT);var Mc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_FLOAT),Jc=k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.MEDIUM_FLOAT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_FLOAT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.MEDIUM_INT);k.getShaderPrecisionFormat(k.VERTEX_SHADER,k.LOW_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.HIGH_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,
|
|
|
+k.MEDIUM_INT);k.getShaderPrecisionFormat(k.FRAGMENT_SHADER,k.LOW_INT);var Ic=0<Kc.precision&&0<Mc.precision,fc=0<Lc.precision&&0<Jc.precision;"highp"===U&&!Ic&&(fc?(U="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(U="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===U&&!fc&&(U="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return k};this.supportsVertexTextures=function(){return ec};
|
|
|
+this.supportsFloatTextures=function(){return Cb};this.supportsStandardDerivatives=function(){return Sa};this.supportsCompressedTextureS3TC=function(){return Ta};this.getMaxAnisotropy=function(){return dc};this.getPrecision=function(){return U};this.setSize=function(a,b){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;M.style.width=a+"px";M.style.height=b+"px";this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){rb=void 0!==a?a:0;Ob=void 0!==b?b:0;Lb=void 0!==
|
|
|
+c?c:M.width;Pb=void 0!==d?d:M.height;k.viewport(rb,Ob,Lb,Pb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColor=function(a,b){ha.set(a);na=void 0!==b?b:1;k.clearColor(ha.r,ha.g,ha.b,na)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=
|
|
|
+function(){return na};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ya=null;Ja=pa=oa=jb=ia=-1;$a=!0;V=W=-1;this.shadowMapPlugin.update(a,
|
|
|
+b)};var gc=function(a){a=a.target;a.removeEventListener("dispose",gc);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&k.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&k.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&k.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&k.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&k.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&k.deleteBuffer(a.__webglUV2Buffer);void 0!==
|
|
|
+a.__webglSkinIndicesBuffer&&k.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&k.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&k.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&k.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&k.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<
|
|
|
+f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},oc=function(a){a=a.target;a.removeEventListener("dispose",oc);a.image&&a.image.__webglTextureCube?k.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture));N.info.memory.textures--},R=function(a){a=a.target;a.removeEventListener("dispose",R);
|
|
|
+if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pc=function(a){a=a.target;a.removeEventListener("dispose",pc);da(a)},da=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=fa.length;a<c;a++)if(d=
|
|
|
+fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;k.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=
|
|
|
+k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],g=p[n+3],i=p[n+4],l=p[n+5],h=p[n+6],j=p[n+7],
|
|
|
+m=p[n+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,
|
|
|
+0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,l;g=E(a,b,c,d,f);a=g.attributes;b=e.attributes;c=!1;g=16777215*e.id+2*g.id+(d.wireframe?1:0);g!==pa&&(pa=g,c=!0);c&&
|
|
|
+i();if(f instanceof THREE.Mesh)if(d=b.index){e=e.offsets;1<e.length&&(c=!0);for(var m=0,p=e.length;m<p;m++){var n=e[m].index;if(c){for(j in b)"index"!==j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,4*n*l)));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,d.buffer)}k.drawElements(k.TRIANGLES,e[m].count,k.UNSIGNED_SHORT,2*e[m].start);N.info.render.calls++;N.info.render.vertices+=e[m].count;N.info.render.faces+=e[m].count/3}}else{if(c)for(j in b)"index"!==
|
|
|
+j&&(g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0)));j=e.attributes.position;k.drawArrays(k.TRIANGLES,0,j.numItems/3);N.info.render.calls++;N.info.render.vertices+=j.numItems/3;N.info.render.faces+=j.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));j=b.position;k.drawArrays(k.POINTS,0,
|
|
|
+j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems/3}}else if(f instanceof THREE.Line&&c){for(j in b)g=a[j],f=b[j],l=f.itemSize,0<=g&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),h(g),k.vertexAttribPointer(g,l,k.FLOAT,!1,0,0));H(d.linewidth);j=b.position;k.drawArrays(k.LINE_STRIP,0,j.numItems/3);N.info.render.calls++;N.info.render.points+=j.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,j,c=E(a,b,c,d,f),a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?
|
|
|
+1:0);c!==pa&&(pa=c,b=!0);b&&i();if(!d.morphTargets&&0<=a.position)b&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),k.vertexAttribPointer(a.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),k.vertexAttribPointer(c.position,
|
|
|
+3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var l=0;j=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;l<d.numSupportedMorphTargets&&l<j.length;)0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j[l]]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j[l]]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,
|
|
|
+k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[j[l]],l++}else{j=[];g=f.morphTargetInfluences;var p,n=g.length;for(p=0;p<n;p++)l=g[p],0<l&&j.push([l,p]);j.length>d.numSupportedMorphTargets?(j.sort(m),j.length=d.numSupportedMorphTargets):j.length>d.numSupportedMorphNormals?j.sort(m):0===j.length&&j.push([0,0]);for(l=0;l<d.numSupportedMorphTargets;)j[l]?(p=j[l][1],0<=c["morphTarget"+l]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),h(c["morphTarget"+l]),k.vertexAttribPointer(c["morphTarget"+
|
|
|
+l],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+l]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+l]),k.vertexAttribPointer(c["morphNormal"+l],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[l]=g[p]):f.__webglMorphTargetInfluences[l]=0,l++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){g=0;for(j=e.__webglCustomAttributesList.length;g<
|
|
|
+j;g++)c=e.__webglCustomAttributesList[g],0<=a[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),k.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=a.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),k.vertexAttribPointer(a.color,3,k.FLOAT,!1,0,0));0<=a.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),k.vertexAttribPointer(a.normal,3,k.FLOAT,!1,0,0));0<=a.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+e.__webglTangentBuffer),h(a.tangent),k.vertexAttribPointer(a.tangent,4,k.FLOAT,!1,0,0));0<=a.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),k.vertexAttribPointer(a.uv,2,k.FLOAT,!1,0,0));0<=a.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),k.vertexAttribPointer(a.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),k.vertexAttribPointer(a.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+e.__webglSkinWeightsBuffer),h(a.skinWeight),k.vertexAttribPointer(a.skinWeight,4,k.FLOAT,!1,0,0));0<=a.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),k.vertexAttribPointer(a.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(H(d.wireframeLinewidth),b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(b&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,
|
|
|
+e.__webglFaceCount,k.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,H(d.linewidth),k.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,
|
|
|
+0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,m=a.fog;Ja=-1;$a=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Va.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);va.setFromMatrix(Va);this.autoUpdateObjects&&this.initWebGLObjects(a);
|
|
|
+l(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||va.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,
|
|
|
+n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,q=n.buffer,s=void 0,t=s=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)s=q.materialIndex,s=t.materials[s],s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);else if(s=t)s.transparent?(n.transparent=s,n.opaque=null):(n.opaque=s,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Ma.getPositionFromMatrix(g.matrixWorld),Ma.applyProjection(Va),
|
|
|
+f.z=Ma.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),
|
|
|
+K(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),p(a.__webglObjects,!1,"",b,i,m,!0,d),r(a.__webglObjectsImmediate,"",b,i,m,!1,d)):(d=null,this.setBlending(THREE.NoBlending),p(a.__webglObjects,!0,"opaque",b,i,m,!1,d),r(a.__webglObjectsImmediate,"opaque",b,i,m,!1,d),p(a.__webglObjects,!1,"transparent",b,i,m,!0,d),r(a.__webglObjectsImmediate,"transparent",b,i,m,!0,d));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&
|
|
|
+(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=E(a,b,c,d,e);pa=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,va):e.render(function(a){N.renderBufferImmediate(a,
|
|
|
+f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)u(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,c=a.__webglObjects.length;b<c;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&u(h,a),s(h,a));var i=h,j=i.geometry,l=void 0,p=
|
|
|
+void 0,n=void 0;if(j instanceof THREE.BufferGeometry){var r=k.DYNAMIC_DRAW,t=!j.dynamic,x=j.attributes,z=void 0,B=void 0;for(z in x)B=x[z],B.needsUpdate&&("index"===z?(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,B.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,B.array,r)):(k.bindBuffer(k.ARRAY_BUFFER,B.buffer),k.bufferData(k.ARRAY_BUFFER,B.array,r)),B.needsUpdate=!1),t&&!B.dynamic&&delete B.array}else if(i instanceof THREE.Mesh){for(var E=0,F=j.geometryGroupsList.length;E<F;E++)if(l=j.geometryGroupsList[E],
|
|
|
+n=e(i,l),j.buffersNeedUpdate&&d(l,i),p=n.attributes&&q(n),j.verticesNeedUpdate||j.morphTargetsNeedUpdate||j.elementsNeedUpdate||j.uvsNeedUpdate||j.normalsNeedUpdate||j.colorsNeedUpdate||j.tangentsNeedUpdate||p){var C=l,J=i,G=k.DYNAMIC_DRAW,I=!j.dynamic,H=n;if(C.__inittedArrays){var L=f(H),K=H.vertexColors?H.vertexColors:!1,N=g(H),M=L===THREE.SmoothShading,D=void 0,A=void 0,fa=void 0,O=void 0,U=void 0,R=void 0,P=void 0,W=void 0,V=void 0,Z=void 0,la=void 0,S=void 0,T=void 0,Q=void 0,aa=void 0,ta=void 0,
|
|
|
+ca=void 0,da=void 0,Ya=void 0,ea=void 0,ga=void 0,ia=void 0,ib=void 0,ha=void 0,ka=void 0,pa=void 0,na=void 0,oa=void 0,Ja=void 0,db=void 0,xa=void 0,qa=void 0,va=void 0,Aa=void 0,Pa=void 0,wa=void 0,$a=void 0,La=void 0,Sa=void 0,Ua=void 0,ab=void 0,jb=void 0,Wa=void 0,Xa=void 0,Qa=void 0,Ra=void 0,Ka=0,Oa=0,Ta=0,Za=0,xb=0,gb=0,Ba=0,lb=0,Na=0,Y=0,ja=0,w=0,ya=void 0,bb=C.__vertexArray,kb=C.__uvArray,rb=C.__uv2Array,yb=C.__normalArray,Fa=C.__tangentArray,cb=C.__colorArray,Ga=C.__skinIndexArray,Ha=C.__skinWeightArray,
|
|
|
+Bb=C.__morphTargetsArrays,Cb=C.__morphNormalsArrays,Db=C.__webglCustomAttributesList,v=void 0,Gb=C.__faceArray,tb=C.__lineArray,nb=J.geometry,Ob=nb.elementsNeedUpdate,Lb=nb.uvsNeedUpdate,Pb=nb.normalsNeedUpdate,Tb=nb.tangentsNeedUpdate,Ub=nb.colorsNeedUpdate,ec=nb.morphTargetsNeedUpdate,Wb=nb.vertices,ra=C.faces3,sa=C.faces4,hb=nb.faces,Vb=nb.faceVertexUvs[0],Pc=nb.faceVertexUvs[1],Xb=nb.skinIndices,Qb=nb.skinWeights,Rb=nb.morphTargets,qc=nb.morphNormals;if(nb.verticesNeedUpdate){D=0;for(A=ra.length;D<
|
|
|
+A;D++)O=hb[ra[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],bb[Oa]=S.x,bb[Oa+1]=S.y,bb[Oa+2]=S.z,bb[Oa+3]=T.x,bb[Oa+4]=T.y,bb[Oa+5]=T.z,bb[Oa+6]=Q.x,bb[Oa+7]=Q.y,bb[Oa+8]=Q.z,Oa+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=Wb[O.a],T=Wb[O.b],Q=Wb[O.c],aa=Wb[O.d],bb[Oa]=S.x,bb[Oa+1]=S.y,bb[Oa+2]=S.z,bb[Oa+3]=T.x,bb[Oa+4]=T.y,bb[Oa+5]=T.z,bb[Oa+6]=Q.x,bb[Oa+7]=Q.y,bb[Oa+8]=Q.z,bb[Oa+9]=aa.x,bb[Oa+10]=aa.y,bb[Oa+11]=aa.z,Oa+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,bb,G)}if(ec){ab=
|
|
|
+0;for(jb=Rb.length;ab<jb;ab++){D=ja=0;for(A=ra.length;D<A;D++)Qa=ra[D],O=hb[Qa],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],Wa=Bb[ab],Wa[ja]=S.x,Wa[ja+1]=S.y,Wa[ja+2]=S.z,Wa[ja+3]=T.x,Wa[ja+4]=T.y,Wa[ja+5]=T.z,Wa[ja+6]=Q.x,Wa[ja+7]=Q.y,Wa[ja+8]=Q.z,H.morphNormals&&(M?(Ra=qc[ab].vertexNormals[Qa],ea=Ra.a,ga=Ra.b,ia=Ra.c):ia=ga=ea=qc[ab].faceNormals[Qa],Xa=Cb[ab],Xa[ja]=ea.x,Xa[ja+1]=ea.y,Xa[ja+2]=ea.z,Xa[ja+3]=ga.x,Xa[ja+4]=ga.y,Xa[ja+5]=ga.z,Xa[ja+6]=ia.x,Xa[ja+7]=ia.y,Xa[ja+
|
|
|
+8]=ia.z),ja+=9;D=0;for(A=sa.length;D<A;D++)Qa=sa[D],O=hb[Qa],S=Rb[ab].vertices[O.a],T=Rb[ab].vertices[O.b],Q=Rb[ab].vertices[O.c],aa=Rb[ab].vertices[O.d],Wa=Bb[ab],Wa[ja]=S.x,Wa[ja+1]=S.y,Wa[ja+2]=S.z,Wa[ja+3]=T.x,Wa[ja+4]=T.y,Wa[ja+5]=T.z,Wa[ja+6]=Q.x,Wa[ja+7]=Q.y,Wa[ja+8]=Q.z,Wa[ja+9]=aa.x,Wa[ja+10]=aa.y,Wa[ja+11]=aa.z,H.morphNormals&&(M?(Ra=qc[ab].vertexNormals[Qa],ea=Ra.a,ga=Ra.b,ia=Ra.c,ib=Ra.d):ib=ia=ga=ea=qc[ab].faceNormals[Qa],Xa=Cb[ab],Xa[ja]=ea.x,Xa[ja+1]=ea.y,Xa[ja+2]=ea.z,Xa[ja+3]=ga.x,
|
|
|
+Xa[ja+4]=ga.y,Xa[ja+5]=ga.z,Xa[ja+6]=ia.x,Xa[ja+7]=ia.y,Xa[ja+8]=ia.z,Xa[ja+9]=ib.x,Xa[ja+10]=ib.y,Xa[ja+11]=ib.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ab]);k.bufferData(k.ARRAY_BUFFER,Bb[ab],G);H.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglMorphNormalsBuffers[ab]),k.bufferData(k.ARRAY_BUFFER,Cb[ab],G))}}if(Qb.length){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],oa=Qb[O.a],Ja=Qb[O.b],db=Qb[O.c],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,
|
|
|
+Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,Ha[Y+11]=db.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Y+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],oa=Qb[O.a],Ja=Qb[O.b],db=Qb[O.c],xa=Qb[O.d],Ha[Y]=oa.x,Ha[Y+1]=oa.y,Ha[Y+2]=oa.z,Ha[Y+3]=oa.w,Ha[Y+4]=Ja.x,Ha[Y+5]=Ja.y,Ha[Y+6]=Ja.z,Ha[Y+7]=Ja.w,Ha[Y+8]=db.x,Ha[Y+9]=db.y,Ha[Y+10]=db.z,
|
|
|
+Ha[Y+11]=db.w,Ha[Y+12]=xa.x,Ha[Y+13]=xa.y,Ha[Y+14]=xa.z,Ha[Y+15]=xa.w,qa=Xb[O.a],va=Xb[O.b],Aa=Xb[O.c],Pa=Xb[O.d],Ga[Y]=qa.x,Ga[Y+1]=qa.y,Ga[Y+2]=qa.z,Ga[Y+3]=qa.w,Ga[Y+4]=va.x,Ga[Y+5]=va.y,Ga[Y+6]=va.z,Ga[Y+7]=va.w,Ga[Y+8]=Aa.x,Ga[Y+9]=Aa.y,Ga[Y+10]=Aa.z,Ga[Y+11]=Aa.w,Ga[Y+12]=Pa.x,Ga[Y+13]=Pa.y,Ga[Y+14]=Pa.z,Ga[Y+15]=Pa.w,Y+=16;0<Y&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ga,G),k.bindBuffer(k.ARRAY_BUFFER,C.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,
|
|
|
+Ha,G))}if(Ub&&K){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],P=O.vertexColors,W=O.color,3===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2]):pa=ka=ha=W,cb[Na]=ha.r,cb[Na+1]=ha.g,cb[Na+2]=ha.b,cb[Na+3]=ka.r,cb[Na+4]=ka.g,cb[Na+5]=ka.b,cb[Na+6]=pa.r,cb[Na+7]=pa.g,cb[Na+8]=pa.b,Na+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],P=O.vertexColors,W=O.color,4===P.length&&K===THREE.VertexColors?(ha=P[0],ka=P[1],pa=P[2],na=P[3]):na=pa=ka=ha=W,cb[Na]=ha.r,cb[Na+1]=ha.g,cb[Na+2]=ha.b,cb[Na+3]=ka.r,cb[Na+4]=
|
|
|
+ka.g,cb[Na+5]=ka.b,cb[Na+6]=pa.r,cb[Na+7]=pa.g,cb[Na+8]=pa.b,cb[Na+9]=na.r,cb[Na+10]=na.g,cb[Na+11]=na.b,Na+=12;0<Na&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,cb,G))}if(Tb&&nb.hasTangents){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Ba+=12;D=0;for(A=sa.length;D<
|
|
|
+A;D++)O=hb[sa[D]],V=O.vertexTangents,ta=V[0],ca=V[1],da=V[2],Ya=V[3],Fa[Ba]=ta.x,Fa[Ba+1]=ta.y,Fa[Ba+2]=ta.z,Fa[Ba+3]=ta.w,Fa[Ba+4]=ca.x,Fa[Ba+5]=ca.y,Fa[Ba+6]=ca.z,Fa[Ba+7]=ca.w,Fa[Ba+8]=da.x,Fa[Ba+9]=da.y,Fa[Ba+10]=da.z,Fa[Ba+11]=da.w,Fa[Ba+12]=Ya.x,Fa[Ba+13]=Ya.y,Fa[Ba+14]=Ya.z,Fa[Ba+15]=Ya.w,Ba+=16;k.bindBuffer(k.ARRAY_BUFFER,C.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Fa,G)}if(Pb&&L){D=0;for(A=ra.length;D<A;D++)if(O=hb[ra[D]],U=O.vertexNormals,R=O.normal,3===U.length&&M)for(wa=0;3>wa;wa++)La=
|
|
|
+U[wa],yb[gb]=La.x,yb[gb+1]=La.y,yb[gb+2]=La.z,gb+=3;else for(wa=0;3>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;D=0;for(A=sa.length;D<A;D++)if(O=hb[sa[D]],U=O.vertexNormals,R=O.normal,4===U.length&&M)for(wa=0;4>wa;wa++)La=U[wa],yb[gb]=La.x,yb[gb+1]=La.y,yb[gb+2]=La.z,gb+=3;else for(wa=0;4>wa;wa++)yb[gb]=R.x,yb[gb+1]=R.y,yb[gb+2]=R.z,gb+=3;k.bindBuffer(k.ARRAY_BUFFER,C.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yb,G)}if(Lb&&Vb&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],Z=Vb[fa],void 0!==
|
|
|
+Z)for(wa=0;3>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],Z=Vb[fa],void 0!==Z)for(wa=0;4>wa;wa++)Sa=Z[wa],kb[Ta]=Sa.x,kb[Ta+1]=Sa.y,Ta+=2;0<Ta&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kb,G))}if(Lb&&Pc&&N){D=0;for(A=ra.length;D<A;D++)if(fa=ra[D],la=Pc[fa],void 0!==la)for(wa=0;3>wa;wa++)Ua=la[wa],rb[Za]=Ua.x,rb[Za+1]=Ua.y,Za+=2;D=0;for(A=sa.length;D<A;D++)if(fa=sa[D],la=Pc[fa],void 0!==la)for(wa=0;4>wa;wa++)Ua=la[wa],rb[Za]=
|
|
|
+Ua.x,rb[Za+1]=Ua.y,Za+=2;0<Za&&(k.bindBuffer(k.ARRAY_BUFFER,C.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,rb,G))}if(Ob){D=0;for(A=ra.length;D<A;D++)Gb[xb]=Ka,Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+2,xb+=3,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+2,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,lb+=6,Ka+=3;D=0;for(A=sa.length;D<A;D++)Gb[xb]=Ka,Gb[xb+1]=Ka+1,Gb[xb+2]=Ka+3,Gb[xb+3]=Ka+1,Gb[xb+4]=Ka+2,Gb[xb+5]=Ka+3,xb+=6,tb[lb]=Ka,tb[lb+1]=Ka+1,tb[lb+2]=Ka,tb[lb+3]=Ka+3,tb[lb+4]=Ka+1,tb[lb+5]=Ka+2,tb[lb+6]=Ka+2,tb[lb+7]=Ka+
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|
|
+3,lb+=8,Ka+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Gb,G);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,tb,G)}if(Db){wa=0;for($a=Db.length;wa<$a;wa++)if(v=Db[wa],v.__original.needsUpdate){w=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],w+=3;D=0;for(A=sa.length;D<A;D++)O=
|
|
|
+hb[sa[D]],v.array[w]=v.value[O.a],v.array[w+1]=v.value[O.b],v.array[w+2]=v.value[O.c],v.array[w+3]=v.value[O.d],w+=4}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,w+=3;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],v.array[w]=ya,v.array[w+1]=ya,v.array[w+2]=ya,v.array[w+3]=ya,w+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],
|
|
|
+v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}else{if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+
|
|
|
+4]=Q.x,v.array[w+5]=Q.y,w+=6;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=T.x,v.array[w+3]=T.y,v.array[w+4]=Q.x,v.array[w+5]=Q.y,v.array[w+6]=aa.x,v.array[w+7]=aa.y,w+=8}}else if(3===v.size){var X;X="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
|
|
|
+T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faces"===v.boundTo){D=
|
|
|
+0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],
|
|
|
+v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],w+=9;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S[X[0]],v.array[w+1]=S[X[1]],v.array[w+2]=S[X[2]],v.array[w+3]=
|
|
|
+T[X[0]],v.array[w+4]=T[X[1]],v.array[w+5]=T[X[2]],v.array[w+6]=Q[X[0]],v.array[w+7]=Q[X[1]],v.array[w+8]=Q[X[2]],v.array[w+9]=aa[X[0]],v.array[w+10]=aa[X[1]],v.array[w+11]=aa[X[2]],w+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)O=hb[ra[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=
|
|
|
+Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)O=hb[sa[D]],S=v.value[O.a],T=v.value[O.b],Q=v.value[O.c],aa=v.value[O.d],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faces"===v.boundTo){D=0;for(A=ra.length;D<A;D++)Q=T=S=ya=v.value[ra[D]],
|
|
|
+v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)aa=Q=T=S=ya=v.value[sa[D]],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=
|
|
|
+aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}else if("faceVertices"===v.boundTo){D=0;for(A=ra.length;D<A;D++)ya=v.value[ra[D]],S=ya[0],T=ya[1],Q=ya[2],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,w+=12;D=0;for(A=sa.length;D<A;D++)ya=v.value[sa[D]],S=ya[0],T=ya[1],Q=ya[2],aa=ya[3],v.array[w]=S.x,v.array[w+1]=S.y,v.array[w+2]=S.z,v.array[w+
|
|
|
+3]=S.w,v.array[w+4]=T.x,v.array[w+5]=T.y,v.array[w+6]=T.z,v.array[w+7]=T.w,v.array[w+8]=Q.x,v.array[w+9]=Q.y,v.array[w+10]=Q.z,v.array[w+11]=Q.w,v.array[w+12]=aa.x,v.array[w+13]=aa.y,v.array[w+14]=aa.z,v.array[w+15]=aa.w,w+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,G)}}I&&(delete C.__inittedArrays,delete C.__colorArray,delete C.__normalArray,delete C.__tangentArray,delete C.__uvArray,delete C.__uv2Array,delete C.__faceArray,delete C.__vertexArray,delete C.__lineArray,
|
|
|
+delete C.__skinIndexArray,delete C.__skinWeightArray)}}j.verticesNeedUpdate=!1;j.morphTargetsNeedUpdate=!1;j.elementsNeedUpdate=!1;j.uvsNeedUpdate=!1;j.normalsNeedUpdate=!1;j.colorsNeedUpdate=!1;j.tangentsNeedUpdate=!1;j.buffersNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Ribbon){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.normalsNeedUpdate||p){var zb=j,rc=k.DYNAMIC_DRAW,hc=void 0,ic=void 0,jc=void 0,sc=void 0,za=void 0,tc=void 0,uc=void 0,vc=void 0,
|
|
|
+cc=void 0,eb=void 0,$b=void 0,Da=void 0,ob=void 0,dc=zb.vertices,fc=zb.colors,gc=zb.normals,oc=dc.length,pc=fc.length,Gc=gc.length,wc=zb.__vertexArray,xc=zb.__colorArray,yc=zb.__normalArray,Hc=zb.colorsNeedUpdate,Ic=zb.normalsNeedUpdate,Qc=zb.__webglCustomAttributesList;if(zb.verticesNeedUpdate){for(hc=0;hc<oc;hc++)sc=dc[hc],za=3*hc,wc[za]=sc.x,wc[za+1]=sc.y,wc[za+2]=sc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,wc,rc)}if(Hc){for(ic=0;ic<pc;ic++)tc=fc[ic],za=
|
|
|
+3*ic,xc[za]=tc.r,xc[za+1]=tc.g,xc[za+2]=tc.b;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,xc,rc)}if(Ic){for(jc=0;jc<Gc;jc++)uc=gc[jc],za=3*jc,yc[za]=uc.x,yc[za+1]=uc.y,yc[za+2]=uc.z;k.bindBuffer(k.ARRAY_BUFFER,zb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,yc,rc)}if(Qc){vc=0;for(cc=Qc.length;vc<cc;vc++)if(Da=Qc[vc],Da.needsUpdate&&(void 0===Da.boundTo||"vertices"===Da.boundTo)){za=0;$b=Da.value.length;if(1===Da.size)for(eb=0;eb<$b;eb++)Da.array[eb]=Da.value[eb];
|
|
|
+else if(2===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,za+=2;else if(3===Da.size)if("c"===Da.type)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.r,Da.array[za+1]=ob.g,Da.array[za+2]=ob.b,za+=3;else for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,za+=3;else if(4===Da.size)for(eb=0;eb<$b;eb++)ob=Da.value[eb],Da.array[za]=ob.x,Da.array[za+1]=ob.y,Da.array[za+2]=ob.z,Da.array[za+3]=ob.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,
|
|
|
+Da.buffer);k.bufferData(k.ARRAY_BUFFER,Da.array,rc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.normalsNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof THREE.Line){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||j.lineDistancesNeedUpdate||p){var Ab=j,zc=k.DYNAMIC_DRAW,kc=void 0,lc=void 0,mc=void 0,Ac=void 0,Ia=void 0,Bc=void 0,Vc=Ab.vertices,Wc=Ab.colors,Xc=Ab.lineDistances,Jc=Vc.length,Kc=Wc.length,Lc=Xc.length,Cc=Ab.__vertexArray,Dc=Ab.__colorArray,Yc=Ab.__lineDistanceArray,
|
|
|
+Mc=Ab.colorsNeedUpdate,cd=Ab.lineDistancesNeedUpdate,Rc=Ab.__webglCustomAttributesList,Ec=void 0,Zc=void 0,fb=void 0,ac=void 0,pb=void 0,Ea=void 0;if(Ab.verticesNeedUpdate){for(kc=0;kc<Jc;kc++)Ac=Vc[kc],Ia=3*kc,Cc[Ia]=Ac.x,Cc[Ia+1]=Ac.y,Cc[Ia+2]=Ac.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,zc)}if(Mc){for(lc=0;lc<Kc;lc++)Bc=Wc[lc],Ia=3*lc,Dc[Ia]=Bc.r,Dc[Ia+1]=Bc.g,Dc[Ia+2]=Bc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
|
|
|
+Dc,zc)}if(cd){for(mc=0;mc<Lc;mc++)Yc[mc]=Xc[mc];k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Yc,zc)}if(Rc){Ec=0;for(Zc=Rc.length;Ec<Zc;Ec++)if(Ea=Rc[Ec],Ea.needsUpdate&&(void 0===Ea.boundTo||"vertices"===Ea.boundTo)){Ia=0;ac=Ea.value.length;if(1===Ea.size)for(fb=0;fb<ac;fb++)Ea.array[fb]=Ea.value[fb];else if(2===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ia+=2;else if(3===Ea.size)if("c"===Ea.type)for(fb=0;fb<ac;fb++)pb=
|
|
|
+Ea.value[fb],Ea.array[Ia]=pb.r,Ea.array[Ia+1]=pb.g,Ea.array[Ia+2]=pb.b,Ia+=3;else for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ia+=3;else if(4===Ea.size)for(fb=0;fb<ac;fb++)pb=Ea.value[fb],Ea.array[Ia]=pb.x,Ea.array[Ia+1]=pb.y,Ea.array[Ia+2]=pb.z,Ea.array[Ia+3]=pb.w,Ia+=4;k.bindBuffer(k.ARRAY_BUFFER,Ea.buffer);k.bufferData(k.ARRAY_BUFFER,Ea.array,zc)}}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;j.lineDistancesNeedUpdate=!1;n.attributes&&y(n)}else if(i instanceof
|
|
|
+THREE.ParticleSystem){n=e(i,j);p=n.attributes&&q(n);if(j.verticesNeedUpdate||j.colorsNeedUpdate||i.sortParticles||p){var Hb=j,Sc=k.DYNAMIC_DRAW,nc=i,qb=void 0,Ib=void 0,Jb=void 0,ba=void 0,Kb=void 0,Sb=void 0,Fc=Hb.vertices,Tc=Fc.length,Uc=Hb.colors,$c=Uc.length,Yb=Hb.__vertexArray,Zb=Hb.__colorArray,Mb=Hb.__sortArray,ad=Hb.verticesNeedUpdate,bd=Hb.colorsNeedUpdate,Nb=Hb.__webglCustomAttributesList,Eb=void 0,bc=void 0,ma=void 0,Fb=void 0,Ca=void 0,$=void 0;if(nc.sortParticles){sb.copy(Va);sb.multiply(nc.matrixWorld);
|
|
|
+for(qb=0;qb<Tc;qb++)Jb=Fc[qb],Ma.copy(Jb),Ma.applyProjection(sb),Mb[qb]=[Ma.z,qb];Mb.sort(m);for(qb=0;qb<Tc;qb++)Jb=Fc[Mb[qb][1]],ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;for(Ib=0;Ib<$c;Ib++)ba=3*Ib,Sb=Uc[Mb[Ib][1]],Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],void 0===$.boundTo||"vertices"===$.boundTo)if(ba=0,Fb=$.value.length,1===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],$.array[ma]=$.value[Kb];else if(2===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],
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|
|
+Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Kb=Mb[ma][1],Ca=$.value[Kb],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}else{if(ad)for(qb=0;qb<Tc;qb++)Jb=Fc[qb],
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|
|
+ba=3*qb,Yb[ba]=Jb.x,Yb[ba+1]=Jb.y,Yb[ba+2]=Jb.z;if(bd)for(Ib=0;Ib<$c;Ib++)Sb=Uc[Ib],ba=3*Ib,Zb[ba]=Sb.r,Zb[ba+1]=Sb.g,Zb[ba+2]=Sb.b;if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate&&(void 0===$.boundTo||"vertices"===$.boundTo))if(Fb=$.value.length,ba=0,1===$.size)for(ma=0;ma<Fb;ma++)$.array[ma]=$.value[ma];else if(2===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,ba+=2;else if(3===$.size)if("c"===$.type)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=
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|
+Ca.r,$.array[ba+1]=Ca.g,$.array[ba+2]=Ca.b,ba+=3;else for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,ba+=3;else if(4===$.size)for(ma=0;ma<Fb;ma++)Ca=$.value[ma],$.array[ba]=Ca.x,$.array[ba+1]=Ca.y,$.array[ba+2]=Ca.z,$.array[ba+3]=Ca.w,ba+=4}}if(ad||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,Yb,Sc);if(bd||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,Hb.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Zb,
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|
+Sc);if(Nb){Eb=0;for(bc=Nb.length;Eb<bc;Eb++)if($=Nb[Eb],$.needsUpdate||nc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,$.buffer),k.bufferData(k.ARRAY_BUFFER,$.array,Sc)}}j.verticesNeedUpdate=!1;j.colorsNeedUpdate=!1;n.attributes&&y(n)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",pc);var i,j,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?
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|
+p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleBasicMaterial&&(p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q,r,s;e=g=r=s=n=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&
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|
+r++,q instanceof THREE.SpotLight&&s++,q instanceof THREE.HemisphereLight&&n++);e=g;f=r;g=s;h=n;n=q=0;for(s=b.length;n<s;n++)r=b[n],r.castShadow&&(r instanceof THREE.SpotLight&&q++,r instanceof THREE.DirectionalLight&&!r.shadowCascade&&q++);m=q;Vb&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+
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|
+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;n=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Vb&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,
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+boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===
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|
+THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,u,d=[];p?d.push(p):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);p=d.join();t=0;for(x=fa.length;t<x;t++)if(d=fa[t],d.code===p){d.usedTimes++;j=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(u in q)d=q[u],!1!==d&&(d="#define "+u+" "+d,x.push(d));d=x.join("\n");u=k.createProgram();
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|
+x=["precision "+U+" float;",d,ec?"#define VERTEX_TEXTURES":"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",
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|
|
+c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":
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|
|
+"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
t=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");x=L("vertex",x+r);t=L("fragment",t+s);k.attachShader(u,x);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+", gl error ["+
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|
k.getError()+"]");k.deleteShader(t);k.deleteShader(x);u.uniforms={};u.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in n)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)n=y[t],u.uniforms[n]=k.getUniformLocation(u,n);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
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|
|
y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(j in b)t.push(j);j=t;y=0;for(b=j.length;y<b;y++)t=j[y],u.attributes[t]=k.getAttribLocation(u,t);u.id=ib++;fa.push({program:u,code:p,usedTimes:1});N.info.memory.programs=fa.length;j=u}a.program=j;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=y[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
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|
|
b+j,0<=y[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;W!==
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|
|
-b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){jb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){na!==a&&(k.depthMask(a),na=a)};this.setBlending=function(a,b,c,d){a!==ha&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
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|
|
-k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ha=a);if(a===THREE.CustomBlending){if(b!==ga&&(k.blendEquation(I(b)),ga=b),c!==ka||d!==Pa)k.blendFunc(I(c),I(d)),ka=c,Pa=d}else Pa=
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|
|
+b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),W=b);V!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),V=a)};this.setDepthTest=function(a){jb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){oa!==a&&(k.depthMask(a),oa=a)};this.setBlending=function(a,b,c,d){a!==ia&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
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|
|
+k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ia=a);if(a===THREE.CustomBlending){if(b!==ga&&(k.blendEquation(I(b)),ga=b),c!==ka||d!==Pa)k.blendFunc(I(c),I(d)),ka=c,Pa=d}else Pa=
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|
|
ka=ga=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",oc),a.__webglTexture=k.createTexture(),N.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
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|
|
f=I(a.type);B(k.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,
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|
|
h,e,e,f,c);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",R);a.__webglTexture=
|
|
@@ -617,9 +619,9 @@ h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.l
|
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|
g=0;g<h;g++){var i=ea*g,j=ea*(g+1),l=d+e+i,i=d+f+i,p=d+f+j,j=d+e+j,n=c,q=g,s=h,t=e,y=f,l=l+L,i=i+L,p=p+L,j=j+L;G.faces.push(new THREE.Face4(l,i,p,j,null,null,u));l=x.generateSideWallUV(G,a,n,b,l,i,p,j,q,s,t,y);G.faceVertexUvs[0].push(l)}}}function f(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=L;d+=L;e+=L;G.faces.push(new THREE.Face3(c,d,e,null,null,y));c=f?x.generateBottomUV(G,a,b,c,d,e):x.generateTopUV(G,a,b,c,d,e);G.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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|
100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,s=b.extrudePath,n,q=!1,y=b.material,u=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,E,J,F;s&&(n=s.getSpacedPoints(r),q=!0,l=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,r,
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|
!1),E=new THREE.Vector3,J=new THREE.Vector3,F=new THREE.Vector3);l||(j=i=m=0);var z,H,K,G=this,L=this.vertices.length,p=a.extractPoints(p),B=p.shape,p=p.holes;if(s=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();H=0;for(K=p.length;H<K;H++)z=p[H],THREE.Shape.Utils.isClockWise(z)&&(p[H]=z.reverse());s=!1}var P=THREE.Shape.Utils.triangulateShape(B,p),s=B;H=0;for(K=p.length;H<K;H++)z=p[H],B=B.concat(z);var C,I,M,U,ea=B.length,xa=P.length,La=[],A=0,ca=s.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&
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|
-(C=0),I===ca&&(I=0),La[A]=d(s[A],s[C],s[I]);var ia=[],oa,N=La.concat();H=0;for(K=p.length;H<K;H++){z=p[H];oa=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),oa[A]=d(z[A],z[C],z[I]);ia.push(oa);N=N.concat(oa)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],La[A],I),f(U.x,U.y,-M);H=0;for(K=p.length;H<K;H++){z=p[H];oa=ia[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],oa[A],I),f(U.x,U.y,-M)}}I=j;for(A=0;A<ea;A++)U=l?c(B[A],N[A],
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|
+(C=0),I===ca&&(I=0),La[A]=d(s[A],s[C],s[I]);var ha=[],na,N=La.concat();H=0;for(K=p.length;H<K;H++){z=p[H];na=[];A=0;ca=z.length;C=ca-1;for(I=A+1;A<ca;A++,C++,I++)C===ca&&(C=0),I===ca&&(I=0),na[A]=d(z[A],z[C],z[I]);ha.push(na);N=N.concat(na)}for(C=0;C<m;C++){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],La[A],I),f(U.x,U.y,-M);H=0;for(K=p.length;H<K;H++){z=p[H];na=ha[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],na[A],I),f(U.x,U.y,-M)}}I=j;for(A=0;A<ea;A++)U=l?c(B[A],N[A],
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|
I):B[A],q?(J.copy(t.normals[0]).multiplyScalar(U.x),E.copy(t.binormals[0]).multiplyScalar(U.y),F.copy(n[0]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,0);for(z=1;z<=r;z++)for(A=0;A<ea;A++)U=l?c(B[A],N[A],I):B[A],q?(J.copy(t.normals[z]).multiplyScalar(U.x),E.copy(t.binormals[z]).multiplyScalar(U.y),F.copy(n[z]).add(J).add(E),f(F.x,F.y,F.z)):f(U.x,U.y,h/r*z);for(C=m-1;0<=C;C--){z=C/m;M=i*(1-z);I=j*Math.sin(z*Math.PI/2);A=0;for(ca=s.length;A<ca;A++)U=c(s[A],La[A],I),f(U.x,U.y,h+M);H=0;for(K=p.length;H<
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-K;H++){z=p[H];oa=ia[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],oa[A],I),q?f(U.x,U.y+n[r-1].y,n[r-1].x+M):f(U.x,U.y,h+M)}}if(l){i=0*ea;for(A=0;A<xa;A++)h=P[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<xa;A++)h=P[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<xa;A++)h=P[A],g(h[2],h[1],h[0],!0);for(A=0;A<xa;A++)h=P[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=p.length;H<K;H++)z=p[H],e(z,h),h+=z.length};
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+K;H++){z=p[H];na=ha[H];A=0;for(ca=z.length;A<ca;A++)U=c(z[A],na[A],I),q?f(U.x,U.y+n[r-1].y,n[r-1].x+M):f(U.x,U.y,h+M)}}if(l){i=0*ea;for(A=0;A<xa;A++)h=P[A],g(h[2]+i,h[1]+i,h[0]+i,!0);i=ea*(r+2*m);for(A=0;A<xa;A++)h=P[A],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(A=0;A<xa;A++)h=P[A],g(h[2],h[1],h[0],!0);for(A=0;A<xa;A++)h=P[A],g(h[0]+ea*r,h[1]+ea*r,h[2]+ea*r,!1)}h=0;e(s,h);h+=s.length;H=0;for(K=p.length;H<K;H++)z=p[H],e(z,h),h+=z.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,
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m=a.vertices[g].y,g=a.vertices[g].z,l=a.vertices[h].x,p=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(j,1-g),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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