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Docs: Improved InstancedMesh page. (#22639)

Michael Herzog 3 years ago
parent
commit
e62a3ae71b

+ 0 - 3
docs/api/en/objects/InstancedMesh.html

@@ -16,9 +16,6 @@
 		objects with the same geometry and material but with different world transformations. The usage of [name] will help you
 		objects with the same geometry and material but with different world transformations. The usage of [name] will help you
 		to reduce the number of draw calls and thus improve the overall rendering performance in your application.
 		to reduce the number of draw calls and thus improve the overall rendering performance in your application.
 		</p>
 		</p>
-		<p>
-		The current implementation requires that materials are not shared between [name] and other 3D objects.
-		</p>
 
 
 		<h2>Examples</h2>
 		<h2>Examples</h2>
 
 

+ 0 - 3
docs/api/zh/objects/InstancedMesh.html

@@ -15,9 +15,6 @@
 		一种具有实例化渲染支持的特殊版本的[page:Mesh]。你可以使用 [name] 来渲染大量具有相同几何体与材质、但具有不同世界变换的物体。
 		一种具有实例化渲染支持的特殊版本的[page:Mesh]。你可以使用 [name] 来渲染大量具有相同几何体与材质、但具有不同世界变换的物体。
 		使用 [name] 将帮助你减少 draw call 的数量,从而提升你应用程序的整体渲染性能。
 		使用 [name] 将帮助你减少 draw call 的数量,从而提升你应用程序的整体渲染性能。
 		</p>
 		</p>
-		<p>
-		当前的实现需要[name]和其它3D物体间不共享材质。
-		</p>
 
 
 		<h2>示例</h2>
 		<h2>示例</h2>