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@@ -347,7 +347,7 @@
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var looptime = 20 * 1000;
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var t = ( time % looptime ) / looptime;
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- var pos = tube.path.getPointAt( t );
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+ var pos = tube.parameters.path.getPointAt( t );
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pos.multiplyScalar( scale );
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// interpolation
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@@ -360,7 +360,7 @@
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binormal.multiplyScalar( pickt - pick ).add( tube.binormals[ pick ] );
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- var dir = tube.path.getTangentAt( t );
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+ var dir = tube.parameters.path.getTangentAt( t );
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var offset = 15;
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@@ -377,7 +377,7 @@
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// splineCamera.lookAt( lookAt );
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// Using arclength for stablization in look ahead.
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- var lookAt = tube.path.getPointAt( ( t + 30 / tube.path.getLength() ) % 1 ).multiplyScalar( scale );
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+ var lookAt = tube.parameters.path.getPointAt( ( t + 30 / tube.parameters.path.getLength() ) % 1 ).multiplyScalar( scale );
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// Camera Orientation 2 - up orientation via normal
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if (!lookAhead)
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