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@@ -102,7 +102,7 @@ This code creates a scene, then creates a camera, adds the camera and cube to th
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* `Camera` doesn't need to be added to the scene anymore. ([mrdoob](http://github.com/mrdoob))
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* `Object3D`'s `flipSided` and `doubleSided` properties are now `Material`'s `side` property. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob))
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* Added `.clone` method to `*Material`. ([gero3](http://github.com/gero3), [mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
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-* [IEWEBGL](http://iewebgl.com/Engines.aspx#ThreeJS) support. ([mrdoob](http://github.com/mrdoob))
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+* [IEWEBGL](http://iewebgl.com/Engines.aspx#ThreeJS) support. ([iewebgl](http://github.com/iewebgl) and [mrdoob](http://github.com/mrdoob))
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* Added `CircleGeometry`. ([hughes](http://github.com/hughes))
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* Added `bumpMap` to `MeshPhongMaterial`. ([alteredq](http://github.com/alteredq))
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* Added `specularMap` to `MeshBasicMaterial`, `MeshLambertMaterial` and `MeshPhongMaterial`. ([alteredq](http://github.com/alteredq))
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