@@ -30,10 +30,6 @@ export class WebGLLights {
pointShadowMap: Array<any>;
pointShadowMatrix: Array<any>;
hemi: Array<any>;
-
- numDirectionalShadows: number;
- numPointShadows: number;
- numSpotShadows: number;
};
get( light: any ): any;
@@ -142,10 +142,6 @@ function WebGLLights() {
pointShadowMatrix: [],
hemi: [],
- numDirectionalShadows: - 1,
- numPointShadows: - 1,
- numSpotShadows: - 1
for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );