Revert "Add support for SkinnedMesh and Bone object types to ObjectLoader"
@@ -606,21 +606,6 @@ Object.assign( ObjectLoader.prototype, {
break;
- case 'SkinnedMesh':
-
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
- object = new SkinnedMesh( geometry, material );
- break;
- case 'Bone':
- object = new Bone();
case 'LOD':
object = new LOD();