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@@ -122,10 +122,7 @@
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// 2D Texture array is available on WebGL 2.0
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- var canvas = document.createElement( 'canvas' );
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- var context = canvas.getContext( 'webgl2', { alpha: false, antialias: false } );
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-
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- renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
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+ renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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