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Examples: Removed context creation from WebGL2 examples.

Mr.doob 5 anni fa
parent
commit
e6b297c6bd

+ 1 - 3
examples/webgl2_buffergeometry_attributes_integer.html

@@ -144,9 +144,7 @@
 
 				// renderer
 
-				var canvas = document.createElement( 'canvas' );
-				var context = canvas.getContext( 'webgl2', { alpha: false } );
-				renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );
 

+ 1 - 4
examples/webgl2_materials_texture2darray.html

@@ -122,10 +122,7 @@
 
 				// 2D Texture array is available on WebGL 2.0
 
-				var canvas = document.createElement( 'canvas' );
-				var context = canvas.getContext( 'webgl2', { alpha: false, antialias: false } );
-
-				renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 3
examples/webgl2_materials_texture3d.html

@@ -43,9 +43,7 @@
 			scene = new THREE.Scene();
 
 			// Create renderer
-			var canvas = document.createElement( 'canvas' );
-			var context = canvas.getContext( 'webgl2', { alpha: false, antialias: false } );
-			renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+			renderer = new THREE.WebGLRenderer();
 			renderer.setPixelRatio( window.devicePixelRatio );
 			renderer.setSize( window.innerWidth, window.innerHeight );
 			document.body.appendChild( renderer.domElement );

+ 1 - 4
examples/webgl2_multisampled_renderbuffers.html

@@ -106,10 +106,7 @@
 
 				//
 
-				var canvas = document.createElement( 'canvas' );
-				var context = canvas.getContext( 'webgl2', { alpha: false, antialias: false } );
-
-				renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.autoClear = false;
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( container.offsetWidth, container.offsetHeight );

+ 1 - 4
examples/webgl2_sandbox.html

@@ -62,10 +62,7 @@
 
 				}
 
-				var canvas = document.createElement( 'canvas' );
-				var context = canvas.getContext( 'webgl2', { alpha: false, antialias: true } );
-
-				renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );