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@@ -88,14 +88,14 @@ THREE.OBJLoader.prototype = {
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}
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this.object = {
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- name : name || "",
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+ name : name || '',
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geometry : {
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vertices : [],
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normals : [],
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uvs : []
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},
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material : {
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- name : "",
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+ name : '',
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smooth : true
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},
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fromDeclaration : (fromDeclaration !== false)
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@@ -231,7 +231,7 @@ THREE.OBJLoader.prototype = {
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}
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};
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- state.startObject("", false);
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+ state.startObject('', false);
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return state;
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},
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@@ -249,7 +249,7 @@ THREE.OBJLoader.prototype = {
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var lines = text.split( '\n' );
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// Faster to just trim left side of the line. Use if available.
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- var trimLeft = (typeof "".trimLeft === "function");
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+ var trimLeft = (typeof ''.trimLeft === 'function');
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for ( var i = 0; i < lines.length; i ++ ) {
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@@ -271,11 +271,11 @@ THREE.OBJLoader.prototype = {
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}
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var result = [];
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- if ( lineFirstChar === "v" ) {
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+ if ( lineFirstChar === 'v' ) {
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var lineSecondChar = line.charAt( 1 );
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- if ( lineSecondChar === " " && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
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+ if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
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// 0 1 2 3
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// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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@@ -286,7 +286,7 @@ THREE.OBJLoader.prototype = {
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parseFloat( result[ 3 ] )
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);
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- } else if ( lineSecondChar === "n" && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
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+ } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
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// 0 1 2 3
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// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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@@ -297,7 +297,7 @@ THREE.OBJLoader.prototype = {
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parseFloat( result[ 3 ] )
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);
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- } else if ( lineSecondChar === "t" && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
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+ } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
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// 0 1 2
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// ["vt 0.1 0.2", "0.1", "0.2"]
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@@ -392,7 +392,7 @@ THREE.OBJLoader.prototype = {
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// smooth shading
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var value = result[ 1 ].trim().toLowerCase();
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- state.object.material.smooth = ( value === "1" || value === "on" );
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+ state.object.material.smooth = ( value === '1' || value === 'on' );
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} else {
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