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@@ -29,21 +29,22 @@
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[page:Object3D.matrix]: This stores the local transform of the object.
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</li>
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<li>
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- [page:Object3D.matrixWorld]: The global or world transform of the object. This is the objects transformation relative to its parent.
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+ [page:Object3D.matrixWorld]: The global or world transform of the object. This is the object's transformation relative to its parent.
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If the object has no parent, then this is identical to the local transform.
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</li>
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<li>
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- [page:Object3D.modelViewMatrix]:
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+ [page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.
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+ An object's modelViewMatrix is the object's matrixWorld pre-multiplied by the camera's matrixWorldInverse.
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</li>
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</ul>
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- [page:Camera Cameras] have two additional matrix4s:
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+ [page:Camera Cameras] have two additional Matrix4s:
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<ul>
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<li>
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- [page:Object3D.matrixWorldInverse]: The inverse of the [page:Object3D.matrixWorld] described above.
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+ [page:Camera.matrixWorldInverse]: The view matrix - the inverse of the Camera's [page:Object3D.matrixWorld matrixWorld].
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</li>
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<li>
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- [page:Object3D.projectionMatrix]:
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+ [page:Camera.projectionMatrix]: Represents the information how to project the scene to clip space.
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</li>
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</ul>
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</div>
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