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Mr.doob 11 năm trước cách đây
mục cha
commit
e73f153c84
2 tập tin đã thay đổi với 32 bổ sung212 xóa
  1. 18 198
      build/three.js
  2. 14 14
      build/three.min.js

+ 18 - 198
build/three.js

@@ -9675,6 +9675,22 @@ THREE.Geometry.prototype = {
 
 
 	},
 	},
 
 
+	center: function () {
+
+		this.computeBoundingBox();
+
+		var offset = new THREE.Vector3();
+
+		offset.addVectors( this.boundingBox.min, this.boundingBox.max );
+		offset.multiplyScalar( - 0.5 );
+
+		this.applyMatrix( new THREE.Matrix4().makeTranslation( offset.x, offset.y, offset.z ) );
+		this.computeBoundingBox();
+
+		return offset;
+
+	},
+
 	computeFaceNormals: function () {
 	computeFaceNormals: function () {
 
 
 		var cb = new THREE.Vector3(), ab = new THREE.Vector3();
 		var cb = new THREE.Vector3(), ab = new THREE.Vector3();
@@ -26683,13 +26699,10 @@ THREE.RenderableLine = function () {
 
 
 /**
 /**
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
  */
  */
 
 
 THREE.GeometryUtils = {
 THREE.GeometryUtils = {
 
 
-	// Merge two geometries or geometry and geometry from object (using object's transform)
-
 	merge: function ( geometry1, geometry2, materialIndexOffset ) {
 	merge: function ( geometry1, geometry2, materialIndexOffset ) {
 
 
 		console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
 		console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
@@ -26709,206 +26722,14 @@ THREE.GeometryUtils = {
 
 
 	},
 	},
 
 
-	// Get random point in triangle (via barycentric coordinates)
-	// 	(uniform distribution)
-	// 	http://www.cgafaq.info/wiki/Random_Point_In_Triangle
-
-	randomPointInTriangle: function () {
-
-		var vector = new THREE.Vector3();
-
-		return function ( vectorA, vectorB, vectorC ) {
-
-			var point = new THREE.Vector3();
-
-			var a = THREE.Math.random16();
-			var b = THREE.Math.random16();
-
-			if ( ( a + b ) > 1 ) {
-
-				a = 1 - a;
-				b = 1 - b;
-
-			}
-
-			var c = 1 - a - b;
-
-			point.copy( vectorA );
-			point.multiplyScalar( a );
-
-			vector.copy( vectorB );
-			vector.multiplyScalar( b );
-
-			point.add( vector );
-
-			vector.copy( vectorC );
-			vector.multiplyScalar( c );
-
-			point.add( vector );
-
-			return point;
-
-		};
-
-	}(),
-
-	// Get random point in face (triangle)
-	// (uniform distribution)
-
-	randomPointInFace: function ( face, geometry, useCachedAreas ) {
-
-		var vA, vB, vC;
-
-		vA = geometry.vertices[ face.a ];
-		vB = geometry.vertices[ face.b ];
-		vC = geometry.vertices[ face.c ];
-
-		return THREE.GeometryUtils.randomPointInTriangle( vA, vB, vC );
-
-	},
-
-	// Get uniformly distributed random points in mesh
-	// 	- create array with cumulative sums of face areas
-	//  - pick random number from 0 to total area
-	//  - find corresponding place in area array by binary search
-	//	- get random point in face
-
-	randomPointsInGeometry: function ( geometry, n ) {
-
-		var face, i,
-			faces = geometry.faces,
-			vertices = geometry.vertices,
-			il = faces.length,
-			totalArea = 0,
-			cumulativeAreas = [],
-			vA, vB, vC, vD;
-
-		// precompute face areas
-
-		for ( i = 0; i < il; i ++ ) {
-
-			face = faces[ i ];
-
-			vA = vertices[ face.a ];
-			vB = vertices[ face.b ];
-			vC = vertices[ face.c ];
-
-			face._area = THREE.GeometryUtils.triangleArea( vA, vB, vC );
-
-			totalArea += face._area;
-
-			cumulativeAreas[ i ] = totalArea;
-
-		}
-
-		// binary search cumulative areas array
-
-		function binarySearchIndices( value ) {
-
-			function binarySearch( start, end ) {
-
-				// return closest larger index
-				// if exact number is not found
-
-				if ( end < start )
-					return start;
-
-				var mid = start + Math.floor( ( end - start ) / 2 );
-
-				if ( cumulativeAreas[ mid ] > value ) {
-
-					return binarySearch( start, mid - 1 );
-
-				} else if ( cumulativeAreas[ mid ] < value ) {
-
-					return binarySearch( mid + 1, end );
-
-				} else {
-
-					return mid;
-
-				}
-
-			}
-
-			var result = binarySearch( 0, cumulativeAreas.length - 1 )
-			return result;
-
-		}
-
-		// pick random face weighted by face area
-
-		var r, index,
-			result = [];
-
-		var stats = {};
-
-		for ( i = 0; i < n; i ++ ) {
-
-			r = THREE.Math.random16() * totalArea;
-
-			index = binarySearchIndices( r );
-
-			result[ i ] = THREE.GeometryUtils.randomPointInFace( faces[ index ], geometry, true );
-
-			if ( ! stats[ index ] ) {
-
-				stats[ index ] = 1;
-
-			} else {
-
-				stats[ index ] += 1;
-
-			}
-
-		}
-
-		return result;
-
-	},
-
-	// Get triangle area (half of parallelogram)
-	//	http://mathworld.wolfram.com/TriangleArea.html
-
-	triangleArea: function () {
-
-		var vector1 = new THREE.Vector3();
-		var vector2 = new THREE.Vector3();
-
-		return function ( vectorA, vectorB, vectorC ) {
-
-			vector1.subVectors( vectorB, vectorA );
-			vector2.subVectors( vectorC, vectorA );
-			vector1.cross( vector2 );
-
-			return 0.5 * vector1.length();
-
-		};
-
-	}(),
-
-	// Center geometry so that 0,0,0 is in center of bounding box
-
 	center: function ( geometry ) {
 	center: function ( geometry ) {
 
 
-		geometry.computeBoundingBox();
-
-		var bb = geometry.boundingBox;
-
-		var offset = new THREE.Vector3();
-
-		offset.addVectors( bb.min, bb.max );
-		offset.multiplyScalar( -0.5 );
-
-		geometry.applyMatrix( new THREE.Matrix4().makeTranslation( offset.x, offset.y, offset.z ) );
-		geometry.computeBoundingBox();
-
-		return offset;
+		console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
+		return geometry.center();
 
 
 	}
 	}
 
 
 };
 };
-
 /**
 /**
  * @author alteredq / http://alteredqualia.com/
  * @author alteredq / http://alteredqualia.com/
  * @author mrdoob / http://mrdoob.com/
  * @author mrdoob / http://mrdoob.com/
@@ -33586,7 +33407,6 @@ THREE.BoxHelper.prototype.update = function ( object ) {
 	var min = geometry.boundingBox.min;
 	var min = geometry.boundingBox.min;
 	var max = geometry.boundingBox.max;
 	var max = geometry.boundingBox.max;
 
 
-
 	/*
 	/*
 	  5____4
 	  5____4
 	1/___0/|
 	1/___0/|

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+ 14 - 14
build/three.min.js


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