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@@ -16,6 +16,8 @@ THREE.DeferredHelper = function ( parameters ) {
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//
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+ var geometryLight = new THREE.SphereGeometry( 1, 16, 8 );
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+
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var black = new THREE.Color( 0x000000 );
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var colorShader = THREE.ShaderDeferred[ "color" ];
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@@ -275,9 +277,9 @@ THREE.DeferredHelper = function ( parameters ) {
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// create light proxy mesh
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- var geometryLight = new THREE.SphereGeometry( light.distance, 16, 8 );
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var meshLight = new THREE.Mesh( geometryLight, materialLight );
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meshLight.position = light.position;
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+ meshLight.scale.multiplyScalar( light.distance );
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// keep reference for size reset
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