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@@ -13,149 +13,125 @@
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 6DOF panorama<br />
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- Written by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>.
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+ Created by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>.
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</div>
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-
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- <script type="x-shader/x-vertex" id="vertexshader">
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- varying vec2 vUv;
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-
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- uniform sampler2D depth_map;
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- uniform float displacement;
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-
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- void main() {
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-
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- vUv = uv;
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-
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- float depth = texture2D(depth_map, uv).r;
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- float disp = displacement * depth;
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- vec3 offset = position + (-normal) * disp;
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-
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- gl_Position = projectionMatrix *
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- modelViewMatrix *
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- vec4(offset, 1.0);
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- }
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-
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- </script>
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-
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- <script type="x-shader/x-fragment" id="fragmentshader">
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-
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- varying vec2 vUv;
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-
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- uniform sampler2D texture;
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-
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- void main() {
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-
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- gl_FragColor = texture2D(texture, vUv);
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-
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- }
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-
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- </script>
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<script src="js/vr/HelioWebXRPolyfill.js"></script>
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<script type="module">
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- import * as THREE from '../build/three.module.js';
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- import { WEBVR } from './jsm/vr/WebVR.js';
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+ import * as THREE from '../build/three.module.js';
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+ import { WEBVR } from './jsm/vr/WebVR.js';
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- var camera, scene, renderer, sphere, clock;
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+ var camera, scene, renderer, sphere, clock;
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- init();
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- animate();
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+ init();
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+ animate();
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- function init() {
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+ function init() {
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var container = document.getElementById( 'container' );
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-
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+
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clock = new THREE.Clock();
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scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x101010 );
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+ scene.background = new THREE.Color( 0x101010 );
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+
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+ var light = new THREE.AmbientLight( 0x404040, 10 );
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+ scene.add( light );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
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var cameraRig = new THREE.Object3D();
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- cameraRig.position.y = -1.6;
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+ cameraRig.position.y = - 1.6;
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cameraRig.add( camera );
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scene.add( cameraRig );
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- // Create the panoramic sphere with the custom shader material
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+ // Create the panoramic sphere geometery
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var panoSphereGeo = new THREE.SphereBufferGeometry( 6, 256, 256 );
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- var panoSphereMat = new THREE.ShaderMaterial({
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- uniforms: {
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- texture: { value : null },
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- depth_map: { value: null },
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- displacement: { value: 4 }
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- },
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- vertexShader: document.getElementById( 'vertexshader' ).textContent,
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- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
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- side: THREE.BackSide
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- });
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+
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+ // Create the panoramic sphere material
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+ var panoSphereMat = new THREE.MeshStandardMaterial( {
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+ side: THREE.BackSide,
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+ displacementScale: - 4.0
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+ } );
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+
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+ // Create the panoramic sphere mesh
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sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat );
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- scene.add( sphere );
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// Load and assign the texture and depth map
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- var loader = new THREE.TextureLoader();
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- loader.load('./textures/kandao3.jpg', function ( texture ) {
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- texture.minFilter = THREE.NearestFilter
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- texture.magFilter = THREE.LinearFilter
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- texture.format = THREE.RGBFormat
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- texture.generateMipmaps = false
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- sphere.material.uniforms.texture.value = texture;
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- });
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+ var manager = new THREE.LoadingManager();
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+ var loader = new THREE.TextureLoader( manager );
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+
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+ loader.load( './textures/kandao3.jpg', function ( texture ) {
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- loader.load('./textures/kandao3_depthmap.jpg', function ( depth ) {
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- depth.minFilter = THREE.NearestFilter
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- depth.magFilter = THREE.LinearFilter
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- depth.format = THREE.RGBFormat
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- depth.generateMipmaps = false
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- sphere.material.uniforms.depth_map.value = depth;
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- });
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+ texture.minFilter = THREE.NearestFilter;
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+ texture.format = THREE.RGBFormat;
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+ texture.generateMipmaps = false;
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+ sphere.material.map = texture;
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.vr.enabled = true;
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- container.appendChild( renderer.domElement );
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+ } );
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- document.body.appendChild( WEBVR.createButton( renderer ) );
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+ loader.load( './textures/kandao3_depthmap.jpg', function ( depth ) {
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- //
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+ depth.minFilter = THREE.NearestFilter;
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+ depth.format = THREE.RGBFormat;
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+ depth.generateMipmaps = false;
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+ sphere.material.displacementMap = depth;
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- window.addEventListener( 'resize', onWindowResize, false );
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+ } );
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- }
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+ // On load complete add the panoramic sphere to the scene
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+ manager.onLoad = function () {
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- function onWindowResize() {
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+ scene.add( sphere );
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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+ };
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.vr.enabled = true;
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+ container.appendChild( renderer.domElement );
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- }
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+ document.body.appendChild( WEBVR.createButton( renderer ) );
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- function animate() {
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+ //
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- renderer.setAnimationLoop( render );
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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- }
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+ function onWindowResize() {
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- function render() {
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function animate() {
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+
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+ renderer.setAnimationLoop( render );
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+
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+ }
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+
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+ function render() {
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// If we are not presenting move the camera a little so the effect is visible
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- if (!renderer.vr.isPresenting()) {
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+ if ( ! renderer.vr.isPresenting() ) {
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var time = clock.getElapsedTime();
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sphere.rotation.y += 0.001;
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- sphere.position.x = Math.sin(time) * 0.2;
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- sphere.position.z = Math.cos(time) * 0.2;
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+ sphere.position.x = Math.sin( time ) * 0.2;
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+ sphere.position.z = Math.cos( time ) * 0.2;
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}
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- renderer.render( scene, camera );
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+ renderer.render( scene, camera );
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- }
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+ }
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</script>
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</body>
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