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@@ -1,44 +1,62 @@
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+/**
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+ * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
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+ */
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+
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var constants = {
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var constants = {
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combine: {
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combine: {
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+
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"THREE.MultiplyOperation" : THREE.MultiplyOperation,
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"THREE.MultiplyOperation" : THREE.MultiplyOperation,
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"THREE.MixOperation" : THREE.MixOperation,
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"THREE.MixOperation" : THREE.MixOperation,
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"THREE.AddOperation" : THREE.AddOperation
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"THREE.AddOperation" : THREE.AddOperation
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+
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},
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},
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- side: {
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+ side : {
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+
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"THREE.FrontSide" : THREE.FrontSide,
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"THREE.FrontSide" : THREE.FrontSide,
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"THREE.BackSide" : THREE.BackSide,
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"THREE.BackSide" : THREE.BackSide,
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"THREE.DoubleSide" : THREE.DoubleSide
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"THREE.DoubleSide" : THREE.DoubleSide
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+
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},
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},
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- shading: {
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+ shading : {
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+
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"THREE.NoShading" : THREE.NoShading,
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"THREE.NoShading" : THREE.NoShading,
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"THREE.FlatShading" : THREE.FlatShading,
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"THREE.FlatShading" : THREE.FlatShading,
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"THREE.SmoothShading" : THREE.SmoothShading
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"THREE.SmoothShading" : THREE.SmoothShading
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+
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},
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},
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- colors: {
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+ colors : {
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+
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"THREE.NoColors" : THREE.NoColors,
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"THREE.NoColors" : THREE.NoColors,
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"THREE.FaceColors" : THREE.FaceColors,
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"THREE.FaceColors" : THREE.FaceColors,
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"THREE.VertexColors" : THREE.VertexColors
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"THREE.VertexColors" : THREE.VertexColors
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+
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},
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},
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- blendingMode: {
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+ blendingMode : {
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+
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"THREE.NoBlending" : THREE.NoBlending,
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"THREE.NoBlending" : THREE.NoBlending,
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"THREE.NormalBlending" : THREE.NormalBlending,
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"THREE.NormalBlending" : THREE.NormalBlending,
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"THREE.AdditiveBlending" : THREE.AdditiveBlending,
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"THREE.AdditiveBlending" : THREE.AdditiveBlending,
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"THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
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"THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
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"THREE.MultiplyBlending" : THREE.MultiplyBlending,
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"THREE.MultiplyBlending" : THREE.MultiplyBlending,
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"THREE.CustomBlending" : THREE.CustomBlending
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"THREE.CustomBlending" : THREE.CustomBlending
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+
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},
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},
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+
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equations : {
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equations : {
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+
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"THREE.AddEquation" : THREE.AddEquation,
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"THREE.AddEquation" : THREE.AddEquation,
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"THREE.SubtractEquation" : THREE.SubtractEquation,
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"THREE.SubtractEquation" : THREE.SubtractEquation,
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"THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
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"THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
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+
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},
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},
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destinationFactors : {
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destinationFactors : {
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+
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"THREE.ZeroFactor" : THREE.ZeroFactor,
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"THREE.ZeroFactor" : THREE.ZeroFactor,
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"THREE.OneFactor" : THREE.OneFactor,
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"THREE.OneFactor" : THREE.OneFactor,
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"THREE.SrcColorFactor" : THREE.SrcColorFactor,
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"THREE.SrcColorFactor" : THREE.SrcColorFactor,
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@@ -47,17 +65,37 @@ var constants = {
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"THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
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"THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
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"THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
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"THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
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"THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
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"THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
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+
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},
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},
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sourceFactors : {
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sourceFactors : {
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+
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"THREE.DstColorFactor" : THREE.DstColorFactor,
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"THREE.DstColorFactor" : THREE.DstColorFactor,
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"THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
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"THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
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"THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
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"THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
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+
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}
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}
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}
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}
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-var cubes = (function() {
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+function getObjectsKeys( obj ) {
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+
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+ var keys = [];
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+
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+ for ( var key in obj ) {
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+
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+ if ( obj.hasOwnProperty( key ) ) {
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+
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+ keys.push( key );
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+
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+ }
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+
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+ }
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+
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+ return keys;
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+}
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+
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+var envMaps = (function () {
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var path = "../../examples/textures/cube/SwedishRoyalCastle/";
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var path = "../../examples/textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var format = '.jpg';
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@@ -67,6 +105,7 @@ var cubes = (function() {
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path + 'pz' + format, path + 'nz' + format
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path + 'pz' + format, path + 'nz' + format
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];
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];
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+ var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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reflectionCube.format = THREE.RGBFormat;
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reflectionCube.format = THREE.RGBFormat;
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@@ -81,11 +120,22 @@ var cubes = (function() {
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})();
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})();
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+var envMapKeys = getObjectsKeys( envMaps );
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+
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+var textureMaps = (function () {
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+
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+ return {
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+ none : null,
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+ grass : THREE.ImageUtils.loadTexture( "../../examples/textures/terrain/grasslight-thin.jpg" )
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+ };
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+
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+})();
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+var textureMapKeys = getObjectsKeys( textureMaps );
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-function generateVertexColors( geometry ) {
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+function generateVertexColors ( geometry ) {
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- for( var i=0, il = geometry.faces.length; i < il; i++ ) {
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+ for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
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geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
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i / il * Math.random(),
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i / il * Math.random(),
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@@ -103,17 +153,17 @@ function generateVertexColors( geometry ) {
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0.5
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0.5
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) );
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) );
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-
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geometry.faces[i].color = new THREE.Color().setHSL(
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geometry.faces[i].color = new THREE.Color().setHSL(
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i / il * Math.random(),
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i / il * Math.random(),
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0.5,
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0.5,
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0.5
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0.5
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);
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);
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+
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}
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}
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}
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}
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-function generateMorphTargets( mesh, geometry ) {
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+function generateMorphTargets ( mesh, geometry ) {
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var vertices = [], scale;
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var vertices = [], scale;
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@@ -135,19 +185,26 @@ function generateMorphTargets( mesh, geometry ) {
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}
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}
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-function handleColorChange( color ) {
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+function handleColorChange ( color ) {
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- return function( value ){
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- if(typeof value === "string") {
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+ return function ( value ){
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+
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+ if (typeof value === "string") {
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+
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value = value.replace('#', '0x');
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value = value.replace('#', '0x');
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+
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}
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}
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+
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color.setHex( value );
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color.setHex( value );
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+
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};
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};
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}
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}
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-function needsUpdate( material, geometry ) {
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- return function() {
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+function needsUpdate ( material, geometry ) {
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+
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+ return function () {
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+
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material.shading = +material.shading; //Ensure number
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material.shading = +material.shading; //Ensure number
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material.vertexColors = +material.vertexColors; //Ensure number
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material.vertexColors = +material.vertexColors; //Ensure number
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material.side = +material.side; //Ensure number
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material.side = +material.side; //Ensure number
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@@ -155,19 +212,35 @@ function needsUpdate( material, geometry ) {
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geometry.verticesNeedUpdate = true;
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geometry.verticesNeedUpdate = true;
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geometry.normalsNeedUpdate = true;
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geometry.normalsNeedUpdate = true;
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geometry.colorsNeedUpdate = true;
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geometry.colorsNeedUpdate = true;
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+
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};
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};
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+
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};
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};
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-function updateMorphs( torus, material ) {
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+function updateMorphs ( torus, material ) {
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- return function() {
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+ return function () {
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+
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torus.updateMorphTargets();
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torus.updateMorphTargets();
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material.needsUpdate = true;
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material.needsUpdate = true;
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+
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};
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};
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}
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}
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-function guiScene( gui, scene ) {
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+function updateTexture ( material, materialKey, textures ) {
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+
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+ return function ( key ) {
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+
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+ material[materialKey] = textures[key];
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+ material.needsUpdate = true;
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+
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+ };
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+
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+}
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+
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+function guiScene ( gui, scene ) {
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+
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var folder = gui.addFolder('Scene');
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var folder = gui.addFolder('Scene');
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var data = {
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var data = {
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@@ -178,7 +251,7 @@ function guiScene( gui, scene ) {
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var color = new THREE.Color();
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var color = new THREE.Color();
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var colorConvert = handleColorChange( color );
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var colorConvert = handleColorChange( color );
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- folder.addColor( data, "background" ).onChange( function( value ) {
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+ folder.addColor( data, "background" ).onChange( function ( value ) {
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colorConvert( value );
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colorConvert( value );
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@@ -192,7 +265,8 @@ function guiScene( gui, scene ) {
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}
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}
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-function guiSceneFog( folder, scene ) {
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+function guiSceneFog ( folder, scene ) {
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+
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var fogFolder = folder.addFolder('scene.fog');
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var fogFolder = folder.addFolder('scene.fog');
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var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
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var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
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@@ -204,19 +278,26 @@ function guiSceneFog( folder, scene ) {
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}
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}
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};
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};
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- fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function( useFog ) {
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+ fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
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- if( useFog ) {
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+ if ( useFog ) {
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+
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scene.fog = fog;
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scene.fog = fog;
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+
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} else {
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} else {
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+
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scene.fog = null;
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scene.fog = null;
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+
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}
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}
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} );
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} );
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+
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fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
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fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
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+
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}
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}
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-function guiMaterial( gui, mesh, material, geometry ) {
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+function guiMaterial ( gui, mesh, material, geometry ) {
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+
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var folder = gui.addFolder('THREE.Material');
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var folder = gui.addFolder('THREE.Material');
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folder.add( material, 'transparent' );
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folder.add( material, 'transparent' );
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@@ -231,15 +312,21 @@ function guiMaterial( gui, mesh, material, geometry ) {
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// folder.add( material, 'polygonOffsetFactor' );
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// folder.add( material, 'polygonOffsetFactor' );
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// folder.add( material, 'polygonOffsetUnits' );
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// folder.add( material, 'polygonOffsetUnits' );
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folder.add( material, 'alphaTest', 0, 1 );
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folder.add( material, 'alphaTest', 0, 1 );
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- folder.add( material, 'overdraw', 0, 5 );
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+ // folder.add( material, 'overdraw', 0, 5 );
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folder.add( material, 'visible' );
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folder.add( material, 'visible' );
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folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
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+
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}
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}
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-function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
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+function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
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var data = {
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var data = {
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- color : material.color.getHex()
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+ color : material.color.getHex(),
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+ envMaps : envMapKeys,
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+ map : textureMapKeys,
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+ lightMap : textureMapKeys,
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+ specularMap : textureMapKeys,
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+ alphaMap : textureMapKeys
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};
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};
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var folder = gui.addFolder('THREE.MeshBasicMaterial');
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var folder = gui.addFolder('THREE.MeshBasicMaterial');
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@@ -251,19 +338,20 @@ function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
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folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'fog' );
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folder.add( material, 'fog' );
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- //folder.add( material, 'lightMap' );
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- //folder.add( material, 'specularMap' );
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- //folder.add( material, 'alphaMap' );
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- //folder.add( material, 'envMap' );
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- //folder.add( material, 'skinning' );
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+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
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+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
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+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
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+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
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+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
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- //folder.add( material, 'map' );
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- //folder.add( material, 'combine' );
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- //folder.add( material, 'relectivity' );
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- //folder.add( material, 'refractionRatio' );
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+ folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
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+ folder.add( material, 'reflectivity', 0, 1 );
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|
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|
+ folder.add( material, 'refractionRatio', 0, 1 );
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|
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|
+ //folder.add( material, 'skinning' );
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|
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|
+
|
|
}
|
|
}
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|
|
|
|
|
-function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
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|
|
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|
+function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
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var folder = gui.addFolder('THREE.MeshDepthMaterial');
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var folder = gui.addFolder('THREE.MeshDepthMaterial');
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@@ -273,11 +361,10 @@ function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
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}
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}
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-function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
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|
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|
+function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
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var folder = gui.addFolder('THREE.MeshNormalMaterial');
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var folder = gui.addFolder('THREE.MeshNormalMaterial');
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|
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- folder.add( material, 'morphTargets');
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|
folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframe' );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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folder.add( material, 'wireframeLinewidth', 0, 10 );
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@@ -285,7 +372,7 @@ function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
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}
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}
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-function guiLineBasicMaterial( gui, mesh, material, geometry ) {
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|
+function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
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var data = {
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|
var data = {
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|
color : material.color.getHex()
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|
color : material.color.getHex()
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|
@@ -302,46 +389,58 @@ function guiLineBasicMaterial( gui, mesh, material, geometry ) {
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}
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}
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-function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
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|
+function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
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|
var data = {
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|
var data = {
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|
color : material.color.getHex(),
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|
color : material.color.getHex(),
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|
ambient : material.ambient.getHex(),
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|
ambient : material.ambient.getHex(),
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|
- emissive : material.emissive.getHex()
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|
+ emissive : material.emissive.getHex(),
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|
+ envMaps : envMapKeys,
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|
+ map : textureMapKeys,
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|
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|
+ lightMap : textureMapKeys,
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|
|
|
+ specularMap : textureMapKeys,
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|
|
|
+ alphaMap : textureMapKeys
|
|
};
|
|
};
|
|
-
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|
|
|
+
|
|
|
|
+ var envObj = {};
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|
|
|
+
|
|
var folder = gui.addFolder('THREE.MeshLambertMaterial');
|
|
var folder = gui.addFolder('THREE.MeshLambertMaterial');
|
|
|
|
|
|
folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
|
|
folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
|
|
folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
|
|
folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
|
|
|
|
- folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
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|
|
|
|
|
+ folder.add( material, 'shading', constants.shading ).onChange( needsUpdate( material, geometry ) );
|
|
folder.add( material, 'wireframe' );
|
|
folder.add( material, 'wireframe' );
|
|
folder.add( material, 'wireframeLinewidth', 0, 10 );
|
|
folder.add( material, 'wireframeLinewidth', 0, 10 );
|
|
- folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
|
|
|
|
|
|
+ folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
|
|
folder.add( material, 'fog' );
|
|
folder.add( material, 'fog' );
|
|
|
|
|
|
- //folder.add( material, 'lightMap' );
|
|
|
|
- //folder.add( material, 'specularMap' );
|
|
|
|
- //folder.add( material, 'alphaMap' );
|
|
|
|
- //folder.add( material, 'envMap', cubes ).onChange( needsUpdate( material, geometry ) );;
|
|
|
|
- //folder.add( material, 'skinning' );
|
|
|
|
|
|
+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
|
+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
|
|
|
|
+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
|
|
|
|
+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
|
|
|
|
+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
|
|
folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
|
|
folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
|
|
- //folder.add( material, 'map' );
|
|
|
|
- //folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
|
|
|
|
- //folder.add( material, 'relectivity' );
|
|
|
|
- //folder.add( material, 'refractionRatio' );
|
|
|
|
|
|
+ folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
|
|
|
|
+ folder.add( material, 'reflectivity', 0, 1 );
|
|
|
|
+ folder.add( material, 'refractionRatio', 0, 1 );
|
|
|
|
+ //folder.add( material, 'skinning' );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
-function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
|
|
|
|
|
|
+function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
|
|
|
|
|
|
var data = {
|
|
var data = {
|
|
color : material.color.getHex(),
|
|
color : material.color.getHex(),
|
|
ambient : material.ambient.getHex(),
|
|
ambient : material.ambient.getHex(),
|
|
emissive : material.emissive.getHex(),
|
|
emissive : material.emissive.getHex(),
|
|
- specular : material.specular.getHex()
|
|
|
|
|
|
+ specular : material.specular.getHex(),
|
|
|
|
+ envMaps : envMapKeys,
|
|
|
|
+ map : textureMapKeys,
|
|
|
|
+ lightMap : textureMapKeys,
|
|
|
|
+ specularMap : textureMapKeys,
|
|
|
|
+ alphaMap : textureMapKeys
|
|
};
|
|
};
|
|
|
|
|
|
var folder = gui.addFolder('THREE.MeshPhongMaterial');
|
|
var folder = gui.addFolder('THREE.MeshPhongMaterial');
|
|
@@ -350,24 +449,29 @@ function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
|
|
folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
|
|
folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
|
|
folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
|
|
folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
|
|
folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
|
|
|
|
+
|
|
folder.add( material, 'shininess', 0, 100);
|
|
folder.add( material, 'shininess', 0, 100);
|
|
-
|
|
|
|
folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
|
|
folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
|
|
folder.add( material, 'wireframe' );
|
|
folder.add( material, 'wireframe' );
|
|
folder.add( material, 'wireframeLinewidth', 0, 10 );
|
|
folder.add( material, 'wireframeLinewidth', 0, 10 );
|
|
folder.add( material, 'vertexColors', constants.colors);
|
|
folder.add( material, 'vertexColors', constants.colors);
|
|
folder.add( material, 'fog' );
|
|
folder.add( material, 'fog' );
|
|
|
|
+ folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
|
|
|
|
+ folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
|
|
|
|
+ folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
|
|
|
|
+ folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
|
|
|
|
+ folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
-function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
+function chooseFromHash ( gui, mesh, geometry ) {
|
|
|
|
|
|
var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
|
|
var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
|
|
var material;
|
|
var material;
|
|
|
|
|
|
switch (selectedMaterial) {
|
|
switch (selectedMaterial) {
|
|
|
|
|
|
- case "MeshBasicMaterial":
|
|
|
|
|
|
+ case "MeshBasicMaterial" :
|
|
|
|
|
|
material = new THREE.MeshBasicMaterial({color: 0x2194CE});
|
|
material = new THREE.MeshBasicMaterial({color: 0x2194CE});
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -377,7 +481,7 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
- case "MeshLambertMaterial":
|
|
|
|
|
|
+ case "MeshLambertMaterial" :
|
|
|
|
|
|
material = new THREE.MeshLambertMaterial({color: 0x2194CE});
|
|
material = new THREE.MeshLambertMaterial({color: 0x2194CE});
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -387,7 +491,7 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
- case "MeshPhongMaterial":
|
|
|
|
|
|
+ case "MeshPhongMaterial" :
|
|
|
|
|
|
material = new THREE.MeshPhongMaterial({color: 0x2194CE});
|
|
material = new THREE.MeshPhongMaterial({color: 0x2194CE});
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -397,7 +501,7 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
- case "MeshDepthMaterial":
|
|
|
|
|
|
+ case "MeshDepthMaterial" :
|
|
|
|
|
|
material = new THREE.MeshDepthMaterial({color: 0x2194CE});
|
|
material = new THREE.MeshDepthMaterial({color: 0x2194CE});
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -407,7 +511,7 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
- case "MeshNormalMaterial":
|
|
|
|
|
|
+ case "MeshNormalMaterial" :
|
|
|
|
|
|
material = new THREE.MeshNormalMaterial();
|
|
material = new THREE.MeshNormalMaterial();
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -417,7 +521,7 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
|
|
|
|
- case "LineBasicMaterial":
|
|
|
|
|
|
+ case "LineBasicMaterial" :
|
|
|
|
|
|
material = new THREE.LineBasicMaterial({color: 0x2194CE});
|
|
material = new THREE.LineBasicMaterial({color: 0x2194CE});
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
guiMaterial( gui, mesh, material, geometry );
|
|
@@ -427,6 +531,5 @@ function chooseFromHash( gui, mesh, geometry ) {
|
|
|
|
|
|
break;
|
|
break;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
|
|
}
|
|
}
|